Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 17:31:35 Player: SunShine214 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (126) 630 Value Destroyed (4369) 4369 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (663) 663 TOTAL SCORE: 12142 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 70 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -130 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Core Analyzer Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wave Gun Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flying FPA-Centrium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Core Analyzer Core Analyzer Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Energy Construct/G Dual-blade Saw Dual-blade Saw Dual-blade Saw > --- INVENTORY -------- Advanced Sensor Array Wave Gun Long-range Missile Launcher Advanced Datajack [Rating: 109] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Flight Unit Constructs Utility Core Analyzer Device Armored Scrap Engine Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Heavy Plasma Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Mace Slashing Weapon Dual-blade Saw Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . . . . 4 . . 4 . . . 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 2 . . . . . . 1 . Utility 6 | . . . . . . . . 4 . . . . 2 Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 59 | 7 3 1 . . 1 10 2 13 3 . 1 8 10 Power 6 | 1 . . . . . 2 . . 1 . . 1 1 Engine 3 | 1 . . . . . 1 . . 1 . . . . Core 3 | . . . . . . 1 . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 12 | 2 1 . . . . 8 1 . . . . . . Treads 10 | 2 1 . . . . 6 1 . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . 2 . . . . . . . Utility 18 | 2 1 1 . . . . 1 7 1 . 1 2 2 Device 6 | 1 1 1 . . . . 1 . 1 . . 1 . Storage 2 | 1 . . . . . . . 1 . . . . . Processor 3 | . . . . . . . . 3 . . . . . Hackware 4 | . . . . . . . . 1 . . . 1 2 Protection 3 | . . . . . . . . 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 23 | 2 1 . . . 1 . . 6 1 . . 5 7 Energy Gun 5 | 1 1 . . . . . . . . . . 2 1 Energy Cannon 2 | . . . . . . . . 1 . . . . 1 Ballistic Gun 4 | 1 . . . . 1 . . 1 . . . 1 . Ballistic Cannon 3 | . . . . . . . . 3 . . . . . Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 2 3 Piercing Weapon 1 | . . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 6 | . . 1 . . . 2 1 1 . . . 1 . Parts Lost 32 | . . . . . . 1 . 1 . . 6 6 18 Power 6 | . . . . . . 1 . 1 . . 1 2 1 Propulsion 6 | . . . . . . . . . . . 2 . 4 Utility 6 | . . . . . . . . . . . . 1 5 Weapon 14 | . . . . . . . . . . . 3 3 8 Highest Loss Streak 12 | . . . . . . 1 . 1 . . 3 5 12 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 5 | 1 7 7 6 5 6 7 6 4 5 5 4 4 3 Power . | . . . . . . . . . . . . . . Propulsion 1 | . 4 5 3 2 2 2 1 . . . . . . Utility 2 | . . . . . . 2 3 2 3 4 3 2 . Weapon 1 | . 2 2 3 3 3 2 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 17 | . 1 1 4 . . 2 3 4 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 10 | . 1 . 3 . . 2 2 1 1 . . . . Utility 2 | . . . . . . . . 1 1 . . . . Weapon 5 | . . 1 1 . . . 1 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 100 100 100 100 53 67 65 75 69 73 54 58 62 Engine 6 | . 14 14 14 14 9 7 9 5 3 6 1 . . Core 1 | . . . . . . 1 . . . . . 4 3 Treads 17 | . 28 28 28 28 18 32 36 17 . . . 1 . Flight 1 | . . . . . . . . 1 . . 2 2 1 Device 8 | . 14 14 14 14 9 9 8 6 6 13 10 5 9 Storage 4 | . 14 14 14 14 9 9 5 . . . . . . Processor 6 | . . . . . . . . 13 13 13 13 11 9 Hackware 4 | . . . . . . . . 5 6 6 6 5 14 Protection 1 | . . . . . . . . 5 5 . 2 4 . Energy Gun 3 | . 14 14 14 14 . . . . . . . 5 3 Energy Cannon 2 | . . . . . . . . 5 13 13 5 . . Ballistic Gun 5 | . 14 14 14 14 8 9 6 3 . . . 2 . Ballistic Cannon 1 | . . . . . . . . 6 6 6 . . . Slashing Weapon 1 | . . . . . . . . . . . . 2 12 Peak Build Rating 109 | 9 9 13 17 17 48 55 64 72 75 75 75 96 109 Average Rating 54 | 5 8 10 14 17 44 52 49 56 71 75 57 79 99 On Entrance 38 | . 9 7 13 17 17 48 55 28 66 75 75 56 67 Avg Prop Armor Cover (%) 6 | . . . . . . . . 2 . . . . 30 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 44 | 14 15 18 18 18 29 33 33 44 40 39 39 36 33 Greatest Support 93 | 40 40 40 40 40 40 80 80 80 56 56 56 93 93 Greatest Overweight (x) 5 | . . . . . . 5 . 2 . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 25 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 6 5 5 5 5 5 5 Most Carried 8 | 3 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Carried 5 | 1 7 7 7 8 6 7 6 4 5 5 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 3 8 8 8 8 7 8 5 5 5 5 4 5 1 Scrap Engine Consumption 64 | . . . . . . . 6 20 2 . 9 12 15 Constructs Created 6 | . . . . . . . . 2 . . 2 1 1 Constructs Modified 16 | . . . . . . . . 5 . . 2 3 6 Class Distribution -------------------- 30% | Mutant 18% | Gunner 16% | Scavenger-Skirmisher 11% | Scavenger-Mutant 8% | Hacker-Mutant 4% | Skirmisher 4% | Construct 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Recycling Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Matter Collected 2723 | 243 163 . 10 15 25 1091 155 594 59 . 84 129 155 Remotely . | . . . . . . . . . . . . . . Salvage Created 5287 | 39 291 . . 32 41 1598 483 1317 131 . 304 377 674 Parts 281 | 9 18 . . 2 3 96 26 53 4 . 15 23 32 Haulers Intercepted 8 | . 2 . . . 1 4 . 1 . . . . . Recyclers Shooed 3 | 1 . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 3 . 13 . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 90 | . 6 . . 2 . 27 7 18 3 . 8 8 11 Melee 11 | . . . . . . . . . 1 . 2 4 4 Guns 48 | . 4 . . 2 . 27 7 4 . . . 4 . Cannons 20 | . . . . . . . . 12 2 . 6 . . AOE 10 | . 2 . . . . . . 1 . . . . 7 Classes Destroyed 15 | 1 4 . . . . 5 2 1 . . 1 1 . Worker 8 | . . . . . . 3 . 2 . . . . 3 Builder 4 | . . . . . . 1 . 2 . . . . 1 Tunneler 3 | 2 . . . . . . . . . . . 1 . Hauler 8 | . 2 . . . 1 4 . 1 . . . . . Recycler 6 | . . . . . . . 1 4 . . . . 1 Operator 2 | . . . . . . . . . . . . 2 . Watcher 4 | . 1 . . . . 1 . 2 . . . . . Swarmer 25 | . 3 . . 2 . 4 . 6 1 . 4 5 . Grunt 26 | . 3 . . . . 9 . 6 1 . . 1 6 Brawler 5 | . . . . . . 3 . . . . . 1 1 Duelist 2 | . . . . . . 2 . . . . . . . Sentry 18 | . . . . . . 9 4 2 1 . 1 . 1 Hunter 3 | . . . . . . . . . . . 3 . . Programmer 8 | . . . . . . . . 4 . . . 1 3 Scrapper 3 | . . . . . . . 3 . . . . . . Thug 1 | . . . . . . 1 . . . . . . . Best Kill Streak 9 | 1 4 . . 2 1 8 3 4 3 . 4 4 9 Combat Bots Only 7 | . 3 . . 2 . 7 3 4 3 . 4 4 7 Max Kills in Single Turn 3 | 1 2 . . 1 1 2 1 2 1 . 1 2 3 Gunslinging 1 | . . . . . . . . . . . . 1 . Exploded 3 | . 2 . . . . . . 1 . . . . 3 Melee 1 | . . . . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Hostile Shots Fired 742 | . 29 . . 11 2 39 6 80 24 . 111 91 349 Missed 254 | . 9 . . 4 1 10 . 27 6 . 37 21 139 Hits 488 | . 20 . . 7 1 29 6 53 18 . 74 70 210 Melee 5 | . . . . . . 1 . . . . . 3 1 Projectile 483 | . 20 . . 7 1 28 6 53 18 . 74 67 209 AOE 3 | . . . . . . . . . . . . 2 1 Critical Strikes 13 | . . . . . . 1 . 1 . . 1 1 9 Damage Taken 8938 | . 231 . . 52 18 457 140 816 211 . 1237 1688 4088 Core 1793 | . 52 . . 8 18 41 . 109 5 . 310 84 1166 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 178 | . . . . . . . . . . . 73 105 . Regen/Repaired (Parts) 1482 | . . . . . . . . 274 . . 246 76 886 Core Remaining (%) 81 | 100 . . . 76 . . 89 . . . 50 91 . Volleys Fired 222 | 15 24 . . 5 2 64 9 41 4 . 22 13 23 Largest 4 | 2 2 . . 2 1 1 1 4 3 . 3 3 2 Hottest 195 | 60 60 . . 60 60 60 60 195 169 . 169 171 108 Shots Fired 406 | 30 48 . . 10 2 64 9 136 12 . 35 34 26 Gun 246 | 30 48 . . 10 2 64 9 29 . . . 34 20 Cannon 154 | . . . . . . . . 107 12 . 35 . . Launcher 6 | . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . Kinetic 225 | 15 24 . . 5 2 64 9 82 4 . 7 13 . Thermal 122 | 15 . . . . . . . 54 8 . 28 . 17 Explosive 6 | . . . . . . . . . . . . . 6 Electromagnetic 53 | . 24 . . 5 . . . . . . . 21 3 Robot Hit Streak 23 | 6 7 . . 2 5 11 6 23 3 . 7 8 15 Robot Miss Streak 6 | 2 2 . . 4 1 6 2 5 2 . 3 4 2 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 3 | . . . . . . . . . . . . 3 . Max Gunslinging Chain 2 | . . . . . . . . . . . . 2 . Shots Hit Robots 287 | 18 32 . . 3 2 60 9 61 8 . 23 26 45 Core Hits 195 | 3 16 . . 2 1 50 13 39 5 . 14 18 34 Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 12 | . . . . . . . . 3 1 . . 1 7 Meltdown 1 | . . . . . . . . 1 . . . . . Blast 2 | . . . . . . . . 2 . . . . . Sever 8 | . . . . . . . . . . . . 1 7 Impale 1 | . . . . . . . . . 1 . . . . Melee Attacks 90 | . . . . . . . . 5 4 . 5 17 59 Impact 5 | . . . . . . . . 5 . . . . . Slashing 76 | . . . . . . . . . . . . 17 59 Piercing 9 | . . . . . . . . . 4 . 5 . . Sneak Attacks 7 | . . . . . . . . 1 . . . 1 5 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks 6 | . . . . . . . . . . . . . 6 Damage Inflicted 11638 | 214 512 . . 37 127 3199 557 2868 263 . 719 998 2144 Guns 5618 | 214 426 . . 37 127 3176 535 376 . . . 512 215 Cannons 2241 | . . . . . . . . 1440 161 . 640 . . Explosions 2264 | . 80 . . . . . . 1004 . . . . 1180 Melee 1454 | . . . . . . . . 45 102 . 79 486 742 Ramming 61 | . 6 . . . . 23 22 3 . . . . 7 Kinetic 5444 | 103 203 . . 15 127 3176 535 891 57 . 102 235 . Thermal 2961 | 111 80 . . . . . . 1929 104 . 538 . 199 Explosive 1180 | . . . . . . . . . . . . . 1180 Electromagnetic 538 | . 223 . . 22 . . . . . . . 277 16 Impact 45 | . . . . . . . . 45 . . . . . Slashing 1228 | . . . . . . . . . . . . 486 742 Piercing 181 | . . . . . . . . . 102 . 79 . . Highest Corruption 8 | . . . . . . . 1 1 1 1 1 1 8 Average Corruption 1 | . . . . . . . 1 1 1 1 1 1 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 38 | . . . . . . . 9 11 2 1 5 1 9 Message Errors 8 | . . . . . . . 2 2 . 1 . . 3 Matter Fused 3 | . . . . . . . . 1 1 . 1 . . Heat Flow Errors 6 | . . . . . . . 1 2 1 . 1 . 1 Energy Discharges 7 | . . . . . . . 3 2 . . 1 . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . 1 Parts Fused 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . 2 . . . 1 1 Data Loss (major) 2 | . . . . . . . 2 . . . . . . Misfires 3 | . . . . . . . . 2 . . 1 . . Alerts 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 219 | . . . . . . . . 185 7 . . . 27 Projectiles 25 | . . . . . . . . 18 7 . . . . Explosions 163 | . . . . . . . . 147 . . . . 16 Melee 31 | . . . . . . . . 20 . . . . 11 Knockbacks 5 | . . . . . . 1 . 3 . . 1 . . Impact 1 | . . . . . . 1 . . . . . . . Kinetic 4 | . . . . . . . . 3 . . 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 71 | . 28 . . . . . . . . . . . 43 Shots 2 | . 1 . . . . . . . . . . . 1 Rammed 15 | . 3 . . . . 4 5 1 . . . . 2 Targets Rammed 16 | . 3 . . . . 4 6 1 . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . Highest Temperature 489 | . 54 . . . 34 385 143 489 298 . 329 463 116 Average Temperature 132 | . 26 . . . 26 122 58 163 146 . 86 179 31 Received Heat Transfer 960 | . 78 . . . . 207 57 114 36 . 30 153 285 Effects 14 | . . . . . . 2 . 7 1 . . 4 . Shutdowns 5 | . . . . . . . . 4 . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . . . . Interference 3 | . . . . . . 1 . 1 . . . 1 . Short Circuit 2 | . . . . . . . . 2 . . . . . Damage (minor) 2 | . . . . . . 1 . . . . . 1 . Damage (major) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Melted 7 | . . . . . . . 1 2 . . 4 . . Heat Transferred 3550 | 250 200 . . . . . . 2100 150 . 850 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Maximum Alert Level 2 | . . . . . . 2 1 2 . . . 1 1 Low Security (%) 87 | 100 100 100 . 100 100 44 96 86 . . . 97 83 Level 1 4 | . . . . . . 6 3 2 . . . 2 16 Level 2 8 | . . . . . . 49 . 11 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 614 | 5 87 24 . 65 9 614 213 468 . . . 212 252 Initial 213 | . . 24 . . . . 213 100 . . . 2 91 Average 89 | . 20 1 . 7 1 302 38 127 . . . 24 66 Influence Increases 3353 | 10 176 . . 85 9 936 96 873 60 . 280 391 437 Destroy 0b10 Robot/C 1780 | . 120 . . 40 . 580 80 360 60 . 160 160 220 Destroy 0b10 Robot/NC 175 | 10 15 . . . 5 45 5 55 . . . 15 25 Destroy Leader 394 | . 16 . . 10 2 160 . 96 . . 30 30 50 Allied During Kill 26 | . . . . 5 . 21 . . . . . . . Successful Hack 42 | . 5 . . . . . 4 2 . . . 10 21 Disable Machine 285 | . 15 . . . . 75 . 120 . . . 45 30 Destroy Structure 266 | . 5 . . . 2 55 7 95 . . . 26 76 Advance Influence 100 | . . . . . . . . 100 . . . . . Lose Combat Pursuer 285 | . . . . 30 . . . 45 . . 90 105 15 Influence Decreases 3280 | 10 112 64 . 85 9 388 644 416 280 237 275 208 552 Entered New Map 882 | . . 40 . . . . 335 . 170 237 . 3 97 Time Decay 1953 | 10 112 24 . 45 9 358 214 406 110 . 235 145 285 Lost Part 290 | . . . . . . 10 . 10 . . 40 60 170 Lost Ally 60 | . . . . 40 . 20 . . . . . . . Purge Threat 95 | . . . . . . . 95 . . . . . . Squads Dispatched 20 | . . . . . . 3 . 7 . . . 4 6 Investigation 5 | . . . . . . . . 2 . . . 1 2 Extermination 8 | . . . . . . . . 4 . . . 2 2 Reinforcement 5 | . . . . . . 1 . 1 . . . 1 2 Assault 2 | . . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Distress Signals 5 | . 1 . . . . 1 . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 134 | . 7 . . 4 1 32 4 23 3 . 12 21 27 Peak Tracking Total 9 | . 3 . . 4 2 7 4 6 3 . 4 7 9 Tactical Retreats 14 | . . . . 1 . . . 3 . . 3 6 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Traps Triggered 6 | . . . . . . 1 . 1 . . . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Machines Disabled 19 | . 1 . . . . 5 . 8 . . . 3 2 Max in Single Turn 4 | . 1 . . . . 1 . 4 . . . 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Machines Accessed 38 | . 2 1 2 . . 1 6 10 2 3 . 8 3 Terminals 19 | . 2 . . . . 1 5 4 1 . . 3 3 Fabricators 5 | . . . . . . . . 3 . . . 2 . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . 1 . Total Hacks 82 | . 3 1 2 . . 1 18 14 2 20 . 14 7 Successful 51 | . 1 1 2 . . . 8 7 2 20 . 8 2 Failed 31 | . 2 . . . . 1 10 7 . . . 6 5 Catastrophic 10 | . 1 . . . . . 2 2 . . . 4 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 27 | . 1 . 1 . . 1 13 5 . . . 4 2 Terminals 40 | . 3 . . . . 1 16 6 1 . . 6 7 Fabricators 7 | . . . . . . . . 4 . . . 3 . Repair Stations 4 | . . . . . . . . . . . . 4 . Recycling Units 2 | . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . 1 . Terminal Hacks 36 | . 1 1 2 . . . 4 1 2 20 . 3 2 Record 6 | . . . 1 . . . . . 1 3 . 1 . Part Schematic 10 | . . . . . . . 1 . . 9 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 2 | . . 1 . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . . . . . . 1 1 Alert Level 1 | . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . . . 2 . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 6 | . . . . . . . 4 2 . . . . . Terminals 4 | . . . . . . . 4 . . . . . . Botnet 4 | . . . . . . . 4 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . 1 . Hacking Detections 20 | . 2 . . . . 1 3 7 . . . 4 3 Full Trace Events 6 | . . . . . . . 2 1 . . . 1 2 Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 1 . . 9 . . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 . Time 76 | . . . . . . . . . . . . 76 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Total Allies 4 | . . . . 2 . 2 . . . . . . . Largest Group 2 | . . . . 2 . 2 . . . . . . . Highest-Rated Group 62 | . . . . 37 . 62 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 35 | . . . . 11 . 24 . . . . . . . Total Damage 442 | . . . . 62 . 380 . . . . . . . Kills 2 | . . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Active Infowar (turns) 1131 | 11 363 196 . . . . . . 31 48 403 . 79 Sensors 907 | . 150 196 . . . . . . 31 48 403 . 79 Terrain 224 | 11 213 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Turns Passed 8841 | 138 363 425 389 340 80 851 1307 2083 239 48 614 964 1000 Spaces Moved 5954 | 53 173 265 242 204 46 471 734 1154 310 75 711 821 695 Core 51 | 4 . . . . . . . . . . . . 47 Treads 3836 | 49 173 265 242 204 46 470 734 1143 . . . 317 193 Legs 898 | . . . . . . . . 11 310 75 280 222 . Wheels 5 | . . . . . . . . . . . . . 5 Hover 332 | . . . . . . . . . . . . . 332 Flight 832 | . . . . . . 1 . . . . 431 282 118 Fastest Speed 50 | 50 160 160 160 160 160 160 160 64 64 64 64 55 50 Average Speed 113 | 151 160 160 160 160 160 160 160 125 64 64 64 58 89 Slowest Speed 445 | 160 160 160 160 160 160 445 160 320 64 64 64 64 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 35 60 61 67 8 54 96 30 51 68 82 28 20 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . 1 . . . . 2 . 2 . . Spaces Dug 18 | . . . . . . . . 8 . . 1 4 5 Terrain Destroyed 238 | . 4 . . . 2 52 8 95 4 . 13 13 47 Melee 12 | . . . . . . . . 2 . . 1 4 5 Projectile 128 | . . . . . 2 52 8 41 4 . 12 9 . AOE 98 | . 4 . . . . . . 52 . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Dat Pro Fac Fac Total 7625 | 77 210 269 246 208 54 566 866 1699 333 74 831 1250 942 Wait 1208 | . . . . . . . 108 460 8 . 91 389 152 Move 5937 | 52 172 264 241 203 45 470 733 1153 309 74 706 820 695 Hop 2 | . . . . . . . . . . . 2 . . Pick Up 34 | 3 6 2 1 . 3 5 2 8 2 . . 1 1 Fast Attach 39 | 7 . . . . 1 5 1 9 2 . 1 8 5 Attach 8 | . . . . . . . . 3 . . . . 5 Detach 5 | . . . . . . . . 4 . . . 1 . Swap 20 | . 3 1 . . . 8 1 1 1 . 1 1 3 Drop 49 | . 2 2 4 . 3 10 6 14 3 . 3 . 2 Fire 222 | 15 24 . . 5 2 64 9 41 4 . 22 13 23 Melee 80 | . . . . . . . . 5 4 . 5 17 49 Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 14 | . 3 . . . . 4 6 1 . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Exi / Sub) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 502 | -10/Materials | Entered Mines 514 | -10/Mines | Identified exit to Subcaves 541 | -10/Mines | Learned 4 Materials zone layouts 691 | -10/Mines | Found the Drone Emporium 698 | -10/Mines | Found Prototype Device 698 | -10/Mines | Identified Thief Drone Bay 842 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 919 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 921 | -10/Mines | Discovered new exit (range 5) 927 | -10/Mines | Entered Exiles 966 | -10/Exiles | Met 8R-AWN 993 | -10/Exiles | Met EX-HEX 1039 | -10/Exiles | Met EX-BIN 1063 | -10/Exiles | Aligned with FarCom system 1065 | -10/Exiles | Given EX-Vault access code 1116 | -10/Exiles | Opened EX-Vault 1126 | -10/Exiles | Found XL Autogun Array 1161 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1209 | -10/Exiles | Met EX-DEC 1217 | -10/Exiles | Learned location of Zion (-7) 1302 | -10/Exiles | Discovered new exit (range 10) 1316 | -10/Exiles | Left Exiles lab with XL Autogun Array 1316 | -10/Exiles | Entered Mines 1339 | -9/Mines | Learned 8 Materials zone layouts 1639 | -9/Mines | Discovered new exit (range 11) 1656 | -9/Mines | Entered Materials 1656 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1657 | -8/Materials | Identified exit to Factory 1657 | -8/Materials | Identified exit to Storage 1736 | -8/Materials | Entered Storage 1943 | -8/Storage | Build established: Skirmisher 1964 | -8/Storage | Used back door to open Recycling access 1964 | -8/Storage | Discovered new exit (range 4) 1988 | -8/Storage | Met a pair of Derelict thieves 2151 | -8/Storage | Destroyed 7 combat bots 2329 | -8/Storage | Build established: Scavenger-Skirmisher 2444 | -8/Storage | Discovered exit to Factory (range 15) 2587 | -8/Storage | Entered Recycling 3272 | -8/Recycling | Scanned before Scraplab entrance 3285 | -8/Recycling | Angered Scraplab inhabitants 3329 | -8/Recycling | Found Prototype Device 3329 | -8/Recycling | Identified Scrap Engine 3846 | -8/Recycling | Build established: Scavenger-Mutant 3859 | -8/Recycling | Discovered new exit (range 16) 3894 | -8/Recycling | Entered Factory 3894 | -6/Factory | Evolved 4 slots: Utility x4 4834 | -6/Factory | Build established: Scavenger-Gunner 4959 | -6/Factory | Discovered new exit (range 6) 5171 | -6/Factory | Build established: Gunner 5391 | -6/Factory | Found Prototype Processor 5391 | -6/Factory | Identified Exp. Targeting Computer 5673 | -6/Factory | Fabricated Imp. Utility Shielding? 5977 | -6/Factory | Entered Lower Caves 6061 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6213 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6216 | -6/Lower Caves | Entered Data Miner 6216 | -6/Data Miner | Discovered new exit (range 7) 6229 | -6/Data Miner | Met Data Miner 6240 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6250 | -6/Data Miner | Received God Mode back door access code from Data Miner 6264 | -6/Data Miner | Entered Proximity Caves 6285 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6344 | -5/Proximity Caves | Learned 4 Factory zone layouts 6435 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 6606 | -5/Proximity Caves | Learned Factory emergency access door positions 6694 | -5/Proximity Caves | Spotted B-75 Beast 6708 | -5/Proximity Caves | Build established: Mutant 6874 | -5/Proximity Caves | Discovered new exit (range 7) 6878 | -5/Proximity Caves | Entered Factory 6878 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7459 | -5/Factory | Identified exit to Factory 7519 | -5/Factory | Repaired Imp. Utility Shielding 7670 | -5/Factory | Repaired Hacking Suite 7674 | -5/Factory | Discovered new exit (range 9) 7749 | -5/Factory | Build established: Construct 7829 | -5/Factory | Lost 5 parts (2p1u2w) 7842 | -5/Factory | Entered another Factory area 7842 | -4/Factory | Evolved 2 slots: Utility x2 7926 | -4/Factory | Identified exit to Research 7968 | -4/Factory | Allied Derelicts emerged from ambush trap array 8212 | -4/Factory | Build established: Hacker-Mutant 8649 | -4/Factory | Destroyed 7 combat bots 8672 | -4/Factory | Lost 5 parts (1p1u3w) 8792 | -4/Factory | Core integrity fell below 50% 8833 | -4/Factory | Core integrity fell below 20% 8842 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- destroyed. 08820_ Flying FPA-Centrium Exoskeleton core remains intact and functional. 08820_ Slug penetrates Wall. 08822_ Acquired 29 matter. 08822_ Acquired 19 matter. 08823_ Slug penetrates R-10 Processor. 08823_ Slug penetrates Wall. 08823_ Slug penetrates R-10 Processor. 08825_ Slug penetrates Wall. 08826_ Penetrated by Slug. 08826_ Scrap Engine destroyed. 08827_ Slug penetrates Wall. 08827_ Penetrated by Slug. 08830_ ALERT: Cargo convoy en route, clear transfer corridor. 08832_ Slug penetrates Wall. 08834_ Slammed into S-27 Virus. 08838_ Flying FPA-Centrium Exoskeleton destroyed. Map ----- +----------------------------------------------------+ | # + ==! #???????????????????????? | | + # =!! #???????????????????????? | | # # =! #???????????????????????? | | # #? #???????????????????????? | | # #? """"""""" #???????????????????????? | | # #?? ??????????????????????????? | | # #??########??????????????????????????? | | # #?????????????########???????????????? | | ####### #?????????????# ????????????????? | | ####### #?????????????# """"????????????????? | | ## ## ###???????????# """" ???????????????? | | ####### ########??????# """" #??????????????? | | % ######## """" #??????????????? | | %+% """" #??????????????? | | % % % % ! ### """" #??????????????? | | % % "" #?#s """" #??????????????? | | h h F"" #?#s #??????????????? | | #########hh " "" #?# #??????????????? | | # # ### #??????????????? | | # # "" /s !#??????????????? | | / # % " s# #??????????????? | | # # "" #s #??????????????? | | #![ # + "" #??????????????? | | #!% # # S"" #??????????????? | | # ! ######## # "" #??????????????? | | # #??????# @#########??????????????? | | # #??????# ?????????????????????? | | # #??????# ???????????????????? | | # #??????# ""?????????????????? | | # #??????# """ ???????????????? | | # #??????# """????????????????? | | ###### #??????########R ???????????????? | | ?????# #?????????????? """ ???????????????? | | ?????# #??????????????R """ "??????????????? | | ?????# #???????????????g"""????????????????? | | ?????#"#######??????????????? ??????????????????? | | ?????? ??###????????????????? A?????????????????? | | ?????????????????????????????? ?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 28 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 12 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Imp. Utility Shielding | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Imp. Utility Shielding | x2 | -6/Factory Repaired ---------- Imp. Utility Shielding | 27% | -5/Factory Hacking Suite | 70% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Leap Before You Look Challenges ------------ None Game ------ Seed RecoilDirectedCoupler Manual? 0 Play Time 01:32:28 Cumulative 79.4 hours Start 2026.02.18 @ 15:30:30 End 2026.02.18 @ 17:31:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31eebe50-25cc-40ca-b908-75465800b5c7