Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.18 @ 23:47:33 // Winter2019/RPGLIKE Player: SmallBrainBigPP Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (187) 935 Value Destroyed (7568) 7568 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2909) 2909 TOTAL SCORE: 14212 Bonus ------- High Alert Combat Kills 2209 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1850 Matter 276/300 Energy 411/480 System Corruption 3% Temperature Cool (36) Movement Treading (170) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Energy Filter Particle Charger Improved Medium Armor Plating Improved Shield Generator > --- WEAPON (5) ------- Lightning Gun Light EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Gauss Cannon > --- INVENTORY (1) ---- Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Energy Filter Particle Charger Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Lightning Gun Light EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Gauss Cannon > --- INVENTORY -------- (None) [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Improved Targeting Computer Device Remote Shield Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 14 | 1 5 2 4 . 2 Power 1 | . . 1 . . . Propulsion 3 | 1 . . 2 . . Utility 6 | . 2 1 2 . 1 Weapon 4 | . 3 . . . 1 Parts Attached 47 | 5 7 12 11 9 3 Power 11 | 1 . 7 1 2 . Engine 10 | 1 . 7 . 2 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 6 | 2 . . 4 . . Treads 6 | 2 . . 4 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 2 4 1 1 Device 7 | 1 . 1 4 1 . Storage . | . . . . . . Processor 4 | . 3 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 18 | 1 4 3 2 6 2 Energy Gun 11 | 1 4 3 1 2 . Energy Cannon 5 | . . . 1 2 2 Ballistic Gun . | . . . . . . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 1 | . . 1 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 99 99 99 99 Engine 11 | . 11 14 11 8 11 Treads 22 | . 24 17 24 25 22 Device 11 | . 3 5 16 18 16 Processor 20 | . 19 26 18 18 16 Energy Gun 24 | . 40 34 22 11 5 Energy Cannon 4 | . . . 2 10 15 Ballistic Cannon 1 | . . . . 2 5 Naked Turns . | . . . . . . Heaviest Build 64 | 8 14 25 37 53 64 Greatest Support 80 | 40 40 40 80 80 80 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 1 | . 1 1 1 1 1 Average Capacity . | . . 1 1 1 1 Most Carried 1 | . 1 1 1 1 1 Average Carried . | . . . . . . Final Capacity 1 | . 1 1 1 1 1 Final Carried 1 | . 1 1 . 1 1 Class Distribution -------------------- 96% | Gunner 3% | Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1186 | 250 70 131 133 293 309 Remotely 50 | 10 40 . . . . Salvage Created 7018 | 100 710 2144 2436 770 858 Parts 420 | 2 33 138 137 63 47 Haulers Intercepted 12 | . 2 4 4 2 . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 129 | . 10 41 33 15 30 Guns 65 | . 8 29 25 1 2 Cannons 40 | . . . 3 11 26 AOE 17 | . 1 10 4 1 1 Classes Destroyed 16 | 1 5 7 1 2 . Worker 10 | . 2 . 6 2 . Builder 6 | . . 2 3 1 . Tunneler 4 | . . 2 1 1 . Hauler 12 | . 2 4 4 2 . Recycler 10 | 1 3 3 2 1 . Mechanic 1 | . . . . 1 . Operator 4 | . . 2 1 1 . Watcher 11 | . 3 3 5 . . Swarmer 22 | . 3 7 4 . 8 Grunt 65 | . 7 20 17 6 15 Brawler 2 | . . 1 1 . . Duelist 3 | . . 2 1 . . Protector 3 | . . 2 1 . . Sentry 27 | . . 9 7 5 6 Hunter 5 | . . . 2 2 1 Programmer 2 | . . . . 2 . Best Kill Streak 10 | 1 6 9 7 4 10 Combat Bots Only 10 | . 3 9 5 2 10 Max Kills in Single Turn 4 | 1 2 4 3 2 2 Gunslinging 1 | . . 1 1 . . Exploded 4 | . 1 4 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 2403 | . 179 698 594 412 520 Core 1851 | . 149 567 453 311 371 Absorbed by Shields 547 | . . 77 166 78 226 Redirected to Core 1541 | . 99 437 411 275 319 Regen/Repaired (Parts) 51 | . . 27 24 . . Core Remaining (%) 57 | 100 83 34 13 . . Volleys Fired 505 | 2 126 135 127 72 43 Largest 5 | 1 4 4 4 4 5 Hottest 297 | 40 160 160 183 241 297 Shots Fired 1880 | 2 394 535 458 288 203 Gun 1534 | 2 394 535 426 134 43 Cannon 346 | . . . 32 154 160 Launcher . | . . . . . . Special . | . . . . . . Kinetic 77 | . . . . 34 43 Thermal 91 | . . . . 48 43 Explosive . | . . . . . . Electromagnetic 1712 | 2 394 535 458 206 117 Robot Hit Streak 60 | 2 25 47 45 60 43 Robot Miss Streak 3 | . 2 3 2 1 1 Penetration Max . | . . . . . . Secondary Targets 17 | . 1 10 6 . . Max Gunslinging Chain 2 | . 1 2 1 . . Shots Hit Robots 681 | 2 64 183 190 110 132 Core Hits 312 | 1 27 89 99 42 54 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 18 | . 1 7 . 4 6 Blast 4 | . . . . 1 3 Corrupt 14 | . 1 7 . 3 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15192 | 28 1321 3441 4266 2548 3588 Guns 7225 | 28 882 2243 2651 675 746 Cannons 4446 | . . . 398 1506 2542 Explosions 3521 | . 439 1198 1217 367 300 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 850 | . . . . 333 517 Thermal 4129 | . 138 1135 1111 857 888 Explosive 505 | . 301 63 106 35 . Electromagnetic 9708 | 28 882 2243 3049 1323 2183 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . 3 3 Average Corruption 2 | . . 3 . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 67 | . . 32 . 15 20 Message Errors 18 | . . 6 . 6 6 Matter Fused 11 | . . 6 . 1 4 Heat Flow Errors 10 | . . 7 . 1 2 Energy Discharges 5 | . . 3 . 1 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 9 | . . 4 . 2 3 Data Loss (major) 2 | . . . . . 2 Misfires 4 | . . 2 . 2 . Alerts 1 | . . 1 . . . Weapon Failures 6 | . . 3 . 2 1 Overload Shots . | . . . . . . Overflow Damage 409 | . 82 82 101 107 37 Projectiles 76 | . . . . 39 37 Explosions 333 | . 82 82 101 68 . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 190 | . . 58 64 68 . Shots 7 | . . 2 3 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 362 | . 120 362 . 96 175 Average Temperature 26 | . 11 36 . 36 22 Received Heat Transfer 1113 | . 105 177 366 192 273 Siege Activations . | . . . . . . Robots Corrupted 8 | . 1 2 1 3 1 Combat Hostiles 7 | . 1 2 1 2 1 Parts Fried 52 | . 6 12 21 8 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 4186 | . 100 987 1200 866 1033 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 28 | . 1 6 13 5 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 1634 | 5 231 1183 1088 1280 1634 Initial 677 | . 2 33 425 406 677 Average 714 | 1 102 803 780 812 1266 Maximum Alert Level 5 | . 1 4 3 4 5 Low Security (%) 18 | 100 83 4 . . . Level 1 6 | . 16 8 6 . . Level 2 17 | . . 16 25 43 2 Level 3 42 | . . 57 68 46 30 Level 4 13 | . . 13 . 10 65 Level 5 . | . . . . . 1 High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 5 4 9 . Investigation 4 | . 1 1 . 2 . Extermination 3 | . . . . 3 . Reinforcement 5 | . . 1 3 1 . Assault 4 | . . 3 1 . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 3 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . 1 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 156 | . 15 49 46 15 31 Peak Tracking Total 9 | . 3 9 5 3 7 Tactical Retreats 3 | . . . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 5 | . . . . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed 1 | . . . 1 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 141 | . 28 38 26 45 4 Max in Single Turn 5 | . 2 2 3 5 1 Garrison Relay 3 | . . . . . 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 32 | . 7 9 9 7 . Terminals 28 | . 7 8 8 5 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 95 | . 19 32 26 18 . Successful 60 | . 13 21 18 8 . Failed 35 | . 6 11 8 10 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 88 | . 19 30 24 15 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . 2 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 54 | . 13 19 16 6 . Record 4 | . 1 2 . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 10 | . 2 5 2 1 . Open DSF 1 | . . . . 1 . Emergency Access Points 3 | . . 1 1 1 . Terminal Index 1 | . . . 1 . . Repair Station Index 1 | . . 1 . . . Alert Level 5 | . 2 1 2 . . Unreport Threat 5 | . 3 1 1 . . Locate Traps 5 | . 1 1 2 1 . Disarm Traps 1 | . . 1 . . . Reprogram Traps 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Surveillance Status 1 | . 1 . . . . Reinforcement Status 2 | . 1 . 1 . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . . . 1 . . Registered Components 2 | . . 1 1 . . Registered Prototypes 1 | . . 1 . . . Zone Layout 7 | . 1 3 2 1 . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used 1 | . . 1 . . . Hacking Detections 21 | . 4 7 6 4 . Full Trace Events 6 | . 2 2 . 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 28 | . . . . 28 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 2 | . . 1 1 . . Time 76 | . . 26 50 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 7631 | 73 1540 1771 1916 1265 1066 Spaces Moved 3250 | 41 697 703 739 561 509 Core 3 | 3 . . . . . Treads 3247 | 38 697 703 739 561 509 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 Average Speed 165 | 151 160 160 169 170 170 Slowest Speed 250 | 160 160 160 250 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 51 | 4 85 68 68 18 67 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 876 | . 114 257 155 340 10 Melee . | . . . . . . Projectile 19 | . . . . 17 2 AOE 857 | . 114 257 155 323 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 4302 | 47 858 1014 1097 691 595 Wait 460 | . 26 151 208 40 35 Move 3246 | 40 696 702 738 561 509 Hop . | . . . . . . Pick Up 19 | . 1 5 6 3 4 Fast Attach 25 | 5 6 5 5 4 . Attach 16 | . . 5 6 2 3 Detach 4 | . . 3 1 . . Swap 6 | . 1 2 . 3 . Drop 21 | . 2 6 6 6 1 Fire 505 | 2 126 135 127 72 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 74 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Upgraded with Weapon slot (x2) 303 | -10/Materials | Upgraded with Weapon slot (x1) 530 | -10/Materials | Discovered new exit (range 3) 554 | -10/Materials | Discovered new exit (range 16) 560 | -10/Materials | Build established: Gunner 662 | -10/Materials | Reached level 2 743 | -10/Materials | Upgraded with Utility slot (x2) 913 | -10/Materials | Discovered new exit (range 14) 1316 | -10/Materials | Discovered new exit (range 14) 1614 | -10/Materials | Entered another Materials area 1616 | -9/Materials | Reached level 3 1616 | -9/Materials | Reached level 4 1698 | -9/Materials | Reached level 5 1718 | -9/Materials | Crushed by falling debris 1718 | -9/Materials | Core integrity fell below 50% 1740 | -9/Materials | Destroyed 8 combat bots 2014 | -9/Materials | First assault squad dispatched 2049 | -9/Materials | Reached level 6 2049 | -9/Materials | Upgraded with Power slot (x1) 2075 | -9/Materials | Upgraded with Utility slot (x1) 2237 | -9/Materials | Discovered new exit (range 12) 2400 | -9/Materials | Reached level 7 2793 | -9/Materials | Reached level 8 3092 | -9/Materials | Repaired EM Pulse Gun 3304 | -9/Materials | Discovered new exit (range 16) 3374 | -9/Materials | Destroyed 9 combat bots 3385 | -9/Materials | Entered another Materials area 3386 | -8/Materials | Core integrity fell below 50% 3387 | -8/Materials | Reached level 9 3448 | -8/Materials | Upgraded with Utility slot (x1) 3450 | -8/Materials | Upgraded with Propulsion slot (x1) 3457 | -8/Materials | Upgraded with Propulsion slot (x1) 3584 | -8/Materials | Reached level 10 3658 | -8/Materials | Core integrity fell below 20% 3791 | -8/Materials | Reached level 11 3793 | -8/Materials | Upgraded with Utility slot (x1) 4199 | -8/Materials | Repaired Remote Shield 4500 | -8/Materials | Reached level 12 4585 | -8/Materials | First assault squad dispatched 5243 | -8/Materials | Discovered new exit (range 16) 5301 | -8/Materials | Entered Factory 5302 | -7/Factory | Core integrity fell below 50% 5302 | -7/Factory | Core integrity fell below 20% 5303 | -7/Factory | Reached level 13 5498 | -7/Factory | Reached level 14 5694 | -7/Factory | Fabricated Imp. Salvage Targeting Computer (x2) 5974 | -7/Factory | Reached level 15 6566 | -7/Factory | Identified exit to Garrison 6566 | -7/Factory | Entered Garrison 6570 | -7/Garrison | Upgraded with Weapon slot (x1) 6590 | -7/Garrison | Triggered checkpoint 6696 | -7/Garrison | Reached level 16 6745 | -7/Garrison | Destroyed 10 combat bots 6790 | -7/Garrison | Triggered checkpoint 6812 | -7/Garrison | Garrison Relay disabled 6979 | -7/Garrison | Destroyed 10 combat bots 6990 | -7/Garrison | Triggered checkpoint 7056 | -7/Garrison | Discovered new exit (range 12) 7090 | -7/Garrison | Installed Relay Interface Framework 7150 | -7/Garrison | Triggered checkpoint 7185 | -7/Garrison | Garrison Relay disabled 7223 | -7/Garrison | Upgraded with Utility slot (x1) 7403 | -7/Garrison | Discovered new exit (range 9) 7462 | -7/Garrison | Triggered checkpoint 7485 | -7/Garrison | Garrison Relay disabled 7612 | -7/Garrison | Triggered checkpoint 7632 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07403_ EXIT=FOUND 07451_ System corrupted: Matter fused (-6). 07462_ Beams of light sweep through the air. An alarm sounds. 07462_ Critical hit (Burn: +26). 07462_ Slug penetrates G-47 Trooper. 07462_ G-47 Trooper destroyed. 07471_ 2GF,M/MUJBNX4 /&,B0TQ6M 07473_ Acquired 84 matter. 07485_ Garrison Relay disabled. 07485_ Relay Coupler [Heavy] tumbles out of relay unit. 07496_ Acquired 6 matter. 07512_ System corrupted: Component data lost. 07564_ Acquired 3 matter. 07571_ PSGV#M%GS&BG0VSTMQYWB2RR1HXLV#OEEE 07620_ Destroyed Particle Gun. 07620_ Aluminum Leg fried. 07620_ G-47 Trooper destroyed. 07621_ Critical hit (Burn: +25). 07624_ G-47 Trooper destroyed. 07629_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ???????# #"#?????# ########%%=%# ## ##??? | | ???????### ###?????# =%%%[! #### | | ?????????####???????# =* # | | ????????????????????# [= #### | | ????????????????????############^^^##^^^^## #??# | | ?????????????????????????????### %=## ## #### | | ?????????????????????????????# =!* " | | ?????????????????????????????# ! [= ## | | ?????????????????????????????# !%[ =#? | | ?????????????????????????????# =%#? | | ?????????????????????????????### ## ## ###? | | ???????????????????????????????# ## %[## #??? | | ???????????????????????????????# *=%[ #??? | | ???????????????????????????????# == #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# ## #" %##??? | | ???????????????????????????????# ## #" #???? | | ???????????????????????????????# ######## #???? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #??????# #???? | | ???????????##################### #??????# ##### | | ?????????? g #???#### | | ?????????? = #???# + | | ?????????? @= #???# ######### | | ???????????????# #####% ###########???# [#??????# | | ??????????????????????# ??????????????# [#??????# | | ??????????????????????#%???????????????# [#??????# | | ??????????????????????# ???????????????# [#??????# | | ??????????????????????#????????????????# [#??????# | | ???????????????????????????????????????# [#??????# | | ???????????????????????????????????????####??????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Salvage Targeting Computer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Levels Raised 15 | . 1 6 4 3 1 XP Earned 27778 | 4000 2665 9146 5589 4484 1894 XP Spent 24825 | 500 5000 4400 9325 2200 3400 Upgrades 64 | 1 18 16 17 10 2 Power Slot 1 | . . 1 . . . Propulsion Slot 3 | 1 . . 2 . . Utility Slot 6 | . 2 1 2 . 1 Weapon Slot 4 | . 3 . . . 1 Core Integrity 25 | . 6 4 5 10 . Heat Dissipation 15 | . 5 10 . . . Energy Generation 1 | . 1 . . . . Inventory Capacity 1 | . 1 . . . . KI Resistance % 4 | . . . 4 . . TH Resistance % 4 | . . . 4 . . Protomatter Created 2196 | . 154 525 376 418 723 Protomatter Decayed 1845 | . 135 415 326 330 639 Game ------ Seed SupercompositeSeismicCharger Manual? 0 Play Time 01:16:09 Cumulative 28.5 hours Start 2022.09.18 @ 22:29:40 End 2022.09.18 @ 23:47:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 45 Rogue 30 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fbaccce-1bfa-479c-af4a-4abd90b30653