Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 13:16:13

Player: WolfgangSho

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (145)     725
Value Destroyed (6934)     6934
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (976)                976
              TOTAL SCORE: 13075

 Bonus
-------
High Alert Combat Kills    776
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             867/1000
Matter                     257/300
Energy                     509/540
System Corruption          32%
Temperature                Hot (219)
Movement                   Treading (167)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
  Improved Deuterium Engine
           Angular Momentum Engine
     Micro Fission Core
>          --- PROPULSION (7) ---
    Medium Treads
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
>          --- UTILITY (5) ------
           Huge Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
     Light Nuclear Core
     Light Nuclear Core
     Micro Fission Core
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
  Advanced Heat Sink
           Energy Well (350)
           Core Analyzer
           Core Analyzer
           Particle Charger
  Hardened Light Armor Plating
  Improved Medium Armor Plating
  Advanced Shield Generator
           Gatling Laser
           Gatling Laser
     Heavy Ion Cannon
     Heavy Ion Cannon
     Heavy Ion Cannon
           Phase Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
  Improved Treads
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
>          --- UTILITY ----------
  Advanced Cooling System
           Huge Storage Unit
  Advanced Targeting Computer
  Improved Heavy Armor Plating
>          --- WEAPON -----------
           Tesla Rifle
  Advanced Plasma Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Micro Fission Core
     Micro Fission Core
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
    Medium Treads
   Armored Medium Treads
  Advanced Heat Sink
           Energy Well
           Core Analyzer
           Core Analyzer
           Particle Charger
  Hardened Light Armor Plating
  Improved Medium Armor Plating
  Advanced Shield Generator
           Gatling Laser
           Gatling Laser
     Heavy Ion Cannon
     Heavy Ion Cannon
     Heavy Ion Cannon
           Phase Cannon
[Rating: 84]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac 
Slots Evolved              10   | .   .   .   2   2   .   2   .   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   
  Propulsion               5    | .   .   .   1   .   .   2   .   1   1   
  Utility                  3    | .   .   .   1   1   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             170  | 6   14  7   40  17  11  11  31  8   25  
  Power                    26   | 1   .   1   4   1   2   5   4   3   5   
    Engine                 11   | 1   .   .   1   .   1   1   4   1   2   
    Core                   15   | .   .   1   3   1   1   4   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               54   | 2   .   1   8   6   5   2   17  3   10  
    Treads                 54   | 2   .   1   8   6   5   2   17  3   10  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  61   | 1   13  5   15  5   3   3   7   2   7   
    Device                 37   | .   12  4   9   2   1   2   3   1   3   
    Storage                6    | 1   1   1   2   1   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   3   2   2   1   4   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   .   13  5   1   1   3   .   3   
    Energy Gun             17   | 1   1   .   7   3   .   1   2   .   2   
    Energy Cannon          8    | .   .   .   3   2   1   .   1   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   
  Corrupted Parts          6    | .   .   .   1   .   .   .   .   .   5   
    System Corruption      28   | .   .   .   3   .   .   .   .   .   25  
Parts Lost                 10   | .   .   .   1   .   .   .   3   1   5   
  Power                    2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   .   .   1   3   
  Utility                  4    | .   .   .   1   .   .   .   3   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   1   .   .   .   2   1   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     99   | .   99  100 99  98  100 100 100 99  96  
  Engine                   7    | .   14  1   .   9   10  .   7   7   12  
  Core                     7    | .   .   12  10  9   7   15  6   4   2   
  Treads                   34   | .   28  28  33  27  27  38  38  39  40  
  Device                   9    | .   13  14  11  8   9   7   7   8   9   
  Storage                  8    | .   14  14  11  9   9   7   7   6   5   
  Processor                5    | .   .   .   3   9   9   7   7   6   5   
  Protection               6    | .   .   .   6   8   9   7   7   10  4   
  Energy Gun               7    | .   14  14  12  16  .   1   7   6   4   
  Energy Cannon            7    | .   .   .   7   1   18  13  7   6   4   
  Ballistic Gun            1    | .   14  14  .   .   .   .   .   .   .   
Peak Build Rating          84   | 6   10  13  20  27  32  41  43  46  84  
  Average Rating           32   | 4   9   10  16  23  28  37  40  42  58  
  On Entrance              23   | .   6   9   13  18  27  32  41  39  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 13  22  27  41  111 113 112 117 120 143 
  Greatest Support         167  | 40  40  40  60  60  69  115 115 123 167 
  Greatest Overweight (x)  1    | .   .   .   .   1   1   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  15  25  25  25  25  25  25  
  Average Capacity         21   | 7   8   10  14  24  25  25  25  25  25  
  Most Carried             25   | 4   10  10  15  25  25  25  25  25  25  
  Average Carried          20   | 2   7   9   13  19  24  24  24  23  24  
  Final Capacity           25   | 8   10  10  15  25  25  25  25  25  25  
  Final Carried            25   | 4   10  10  15  25  25  25  24  25  21  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Gar  Fac  Fac  
Matter Collected           2029 | 232  106  111  358  160  120  90   383  213  256  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6159 | .    106  31   1037 538  633  492  1482 442  1398 
  Parts                    327  | .    2    .    67   30   37   17   75   22   77   
Haulers Intercepted        2    | .    .    .    .    1    .    .    .    .    1    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    1    
Parts Field Recycled       34   | .    29   1    4    .    .    .    .    .    .    
  Retrieved Matter         203  | .    162  1    40   .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac 
Combat Hostiles Destroyed  122  | .   2   2   23  11  13  8   36  7   20  
  Guns                     51   | .   2   2   13  6   .   .   15  6   7   
  Cannons                  58   | .   .   .   10  .   13  7   19  1   8   
  AOE                      6    | .   .   .   .   3   .   .   .   .   3   
Classes Destroyed          15   | .   1   1   6   2   .   1   1   1   2   
  Worker                   6    | .   .   .   2   .   1   .   .   .   3   
  Builder                  4    | .   .   .   .   .   .   .   .   .   4   
  Hauler                   2    | .   .   .   .   1   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   1   1   
  Watcher                  10   | .   .   .   3   1   2   1   .   1   2   
  Swarmer                  27   | .   .   .   4   3   4   .   12  .   4   
  Grunt                    40   | .   2   .   14  4   2   2   11  2   3   
  Brawler                  2    | .   .   .   1   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   .   
  Sentry                   23   | .   .   .   3   3   6   2   5   2   2   
  Specialist               5    | .   .   .   .   .   .   .   4   .   1   
  Hunter                   8    | .   .   .   .   1   1   .   1   1   4   
  Programmer               13   | .   .   .   .   .   .   3   3   1   6   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   2   2   11  7   5   5   6   3   8   
  Combat Bots Only         9    | .   2   2   9   7   3   4   6   3   7   
Max Kills in Single Turn   5    | .   1   1   1   2   1   1   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Gar  Fac  Fac  
Hostile Shots Fired        982   | .    14   4    106  53   54   55   403  110  183  
  Missed                   306   | .    4    3    27   21   16   21   145  32   37   
Damage Taken               6620  | .    101  11   769  303  380  308  2047 555  2146 
  Core                     542   | .    22   .    47   25   27   53   202  33   133  
  Absorbed by Shields      434   | .    .    .    .    .    .    .    .    205  229  
  Ignored by Resistances   2092  | .    30   3    234  93   112  92   641  222  665  
  Regen/Repaired (Parts)   557   | .    .    .    123  138  .    .    .    296  .    
Core Remaining (%)         88    | 100  .    91   88   .    90   .    63   96   .    
Volleys Fired              291   | .    10   5    41   21   28   20   95   23   48   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    
  Hottest                  178   | .    76   76   116  128  130  130  145  145  178  
Shots Fired                581   | .    20   10   82   42   56   40   190  46   95   
  Gun                      279   | .    20   10   44   40   .    .    95   23   47   
  Cannon                   302   | .    .    .    38   2    56   40   95   23   48   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    10   5    1    .    .    .    .    .    .    
  Thermal                  448   | .    10   5    42   1    30   40   190  46   84   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          117   | .    .    .    39   41   26   .    .    .    11   
  Robot Hit Streak         62    | .    12   5    38   62   8    15   45   23   32   
  Robot Miss Streak        2     | .    1    1    2    1    2    1    1    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           430   | .    17   7    63   38   41   30   119  40   75   
  Core Hits                254   | .    5    4    34   18   19   13   75   28   58   
  Critical Kills           4     | .    .    .    .    .    .    1    .    .    3    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    .    .    .    .    1    1    .    .    3    
    Meltdown               4     | .    .    .    .    .    .    1    .    .    3    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12124 | .    207  82   1166 1036 1148 909  3415 1115 3046 
  Guns                     4654  | .    195  82   511  680  .    .    1538 590  1058 
  Cannons                  6456  | .    .    .    607  27   1071 909  1877 525  1440 
  Explosions               986   | .    .    .    48   329  77   .    .    .    532  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  28    | .    12   .    .    .    .    .    .    .    16   
  Kinetic                  98    | .    65   25   8    .    .    .    .    .    .    
  Thermal                  9950  | .    130  57   683  356  517  909  3415 1115 2768 
  Explosive                77    | .    .    .    .    .    77   .    .    .    .    
  Electromagnetic          1971  | .    .    .    475  680  554  .    .    .    262  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    .    .    3    .    .    .    4    .    32   
  Average Corruption       4     | .    .    .    3    .    .    .    3    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  18    | .    .    .    1    .    .    .    9    .    8    
    Message Errors         3     | .    .    .    .    .    .    .    3    .    .    
    Matter Fused           6     | .    .    .    .    .    .    .    3    .    3    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    2    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            94    | .    .    .    .    .    11   38   17   4    24   
  Projectiles              75    | .    .    .    .    .    11   38   17   4    5    
  Explosions               19    | .    .    .    .    .    .    .    .    .    19   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236   | .    .    .    31   37   48   .    .    .    120  
  Shots                    6     | .    .    .    1    2    1    .    .    .    2    
  Rammed                   5     | .    4    .    .    .    .    .    .    .    1    
Targets Rammed             5     | .    4    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        427   | .    286  102  345  138  156  297  427  54   341  
  Average Temperature      85    | .    150  44   109  41   44   104  92   19   93   
  Received Heat Transfer   1742  | .    111  .    255  90   81   81   636  172  316  
  Effects                  12    | .    .    .    4    .    .    1    5    .    2    
    Energy Bleed           3     | .    .    .    .    .    .    1    1    .    1    
    Interference           7     | .    .    .    4    .    .    .    3    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    4    3    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    1    2    .    3    
  Combat Hostiles          5     | .    .    .    .    .    .    1    2    .    2    
  Parts Melted             48    | .    1    .    .    .    .    6    17   6    18   
  Heat Transferred         15628 | .    333  148  1432 237  703  1147 5829 2028 3771 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    1    5    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -7   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Gar  Fac  Fac  
Peak Influence             1293 | .    50   16   385  310  402  324  1293 593  677  
  Initial                  588  | .    .    16   4    84   96   156  19   588  161  
  Average                  326  | .    14   16   181  177  284  188  650  425  395  
Maximum Alert Level        4    | .    .    .    1    1    2    1    4    2    2    
  Low Security (%)         36   | 100  100  100  52   60   21   39   12   .    25   
  Level 1                  35   | .    .    .    47   39   63   60   22   51   24   
  Level 2                  17   | .    .    .    .    .    14   .    16   48   50   
  Level 3                  6    | .    .    .    .    .    .    .    32   .    .    
  Level 4                  3    | .    .    .    .    .    .    .    16   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    .    .    4    5    1    3    .    3    5    
  Investigation            3    | .    .    .    1    1    .    .    .    1    .    
  Extermination            4    | .    .    .    .    .    .    2    .    1    1    
  Reinforcement            8    | .    .    .    3    1    1    1    .    .    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    
  Garrison                 4    | .    .    .    .    3    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac 
Distress Signals           6    | .   .   .   3   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   3   8   41  16  15  11  38  12  50  
  Peak Tracking Total      9    | .   2   3   7   5   4   3   6   5   9   
  Tactical Retreats        8    | .   1   1   2   .   1   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac 
Traps Triggered            4    | .   .   .   1   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac 
Machines Disabled          23   | .   .   .   2   1   3   .   7   .   10  
  Max in Single Turn       10   | .   .   .   1   1   1   .   1   .   10  
  Garrison Relay           6    | .   .   .   .   .   .   .   6   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac 
Machines Accessed          30   | .   5   .   5   1   2   6   1   4   6   
  Terminals                20   | .   5   .   3   .   2   2   1   2   5   
  Fabricators              3    | .   .   .   .   .   .   2   .   1   .   
  Repair Stations          3    | .   .   .   1   1   .   .   .   1   .   
  Recycling Units          2    | .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                89   | .   16  .   19  12  6   9   1   13  13  
  Successful               58   | .   11  .   13  8   4   5   1   9   7   
  Failed                   31   | .   5   .   6   4   2   4   .   4   6   
    Catastrophic           5    | .   1   .   .   .   .   2   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                48   | .   16  .   6   .   6   4   1   5   10  
  Fabricators              4    | .   .   .   .   .   .   3   .   1   .   
  Repair Stations          29   | .   .   .   10  12  .   .   .   7   .   
  Recycling Units          4    | .   .   .   3   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             29   | .   11  .   4   .   4   1   1   3   5   
  Record                   5    | .   5   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   2   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   1   .   2   1   .   .   1   
  Dispatch Records         3    | .   1   .   .   .   1   .   .   1   .   
  Investigation Status     2    | .   2   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   .   .   .   1   
  Zone Layout              3    | .   .   .   1   .   .   .   .   1   1   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       21   | .   .   .   7   8   .   .   .   6   .   
  Scan Component           13   | .   .   .   5   5   .   .   .   3   .   
  Repair                   8    | .   .   .   2   3   .   .   .   3   .   
Recycling Unit Hacks       3    | .   .   .   2   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   5   .   4   1   2   6   .   4   5   
  Full Trace Events        6    | .   2   .   2   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   2   3   .   .   .   2   .   
  Time                     238  | .   .   .   52  90  .   .   .   96  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   9   .   .   2   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   .   .   24  .   .   
  Machine Destruction      24   | .   .   .   .   .   .   .   24  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   3   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Gar  Fac  Fac  
Turns Passed               8599 | 117  630  349  1271 650  764  817  1798 1162 1041 
Spaces Moved               3872 | 63   326  177  557  166  250  456  818  557  502  
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    
  Treads                   3868 | 59   326  177  557  166  250  456  818  557  502  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  240  160  160  160  160  
  Average Speed            170  | 153  160  160  160  234  240  160  168  164  160  
  Slowest Speed            240  | 160  160  160  160  240  240  160  240  240  164  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 6    34   57   50   20   48   14   76   15   20   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          96   | .    .    .    5    21   14   1    .    2    53   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    8    1    .    2    4    
  AOE                      81   | .    .    .    5    21   6    .    .    .    49   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Gar  Fac  Fac  
Total                      5265 | 84   413  235  850  384  366  509  1035 751  638  
  Wait                     656  | 6    29   35   158  146  37   1    65   154  25   
  Move                     3859 | 62   325  176  556  165  249  455  813  556  502  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  161  | 10   20   5    32   25   20   10   14   7    18   
  Fast Attach              6    | .    1    2    2    .    .    .    .    .    1    
  Attach                   36   | 6    1    .    4    4    .    2    4    3    12   
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    
  Swap                     128  | .    12   5    34   13   11   9    27   5    12   
  Drop                     122  | .    11   7    23   10   21   12   17   3    18   
  Fire                     291  | .    10   5    41   21   28   20   95   23   48   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    4    .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  737 | -10/Materials | Discovered new exit (range 7)
  748 | -10/Materials | Entered Mines
  849 | -10/Mines     | Assembled infested the area
  854 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1038 | -10/Mines     | Discovered new exit (range 14)
 1097 | -10/Mines     | Entered Materials
 1097 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1098 | -9/Materials  | Identified exit to Mines
 1621 | -9/Materials  | Destroyed 9 combat bots
 1860 | -9/Materials  | Repaired Lgt. Treads
 1887 | -9/Materials  | Repaired Lgt. Treads
 2036 | -9/Materials  | Build established: Scavenger-Mutant
 2099 | -9/Materials  | Destroyed 9 combat bots
 2278 | -9/Materials  | Identified exit to Materials
 2368 | -9/Materials  | Entered another Materials area
 2368 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2469 | -8/Materials  | Repaired Lgt. Armor Plating
 2509 | -8/Materials  | Repaired Shock Rifle
 2537 | -8/Materials  | Repaired Lgt. Treads
 2582 | -8/Materials  | Garrison activated, responded to threat
 2654 | -8/Materials  | Destroyed 7 combat bots
 2897 | -8/Materials  | Discovered new exit (range 14)
 3018 | -8/Materials  | Entered Storage
 3496 | -8/Storage    | Build established: Mutant
 3772 | -8/Storage    | Discovered new exit (range 5)
 3782 | -8/Storage    | Entered Factory
 3782 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4013 | -7/Factory    | Discovered new exit (range 5)
 4594 | -7/Factory    | Identified exit to Garrison
 4599 | -7/Factory    | Entered Garrison
 4625 | -7/Garrison   | Triggered checkpoint
 4671 | -7/Garrison   | Garrison Relay disabled
 4775 | -7/Garrison   | Triggered checkpoint
 4809 | -7/Garrison   | Triggered checkpoint
 4890 | -7/Garrison   | Discovered new exit (range 10)
 4969 | -7/Garrison   | Triggered checkpoint
 5019 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5257 | -7/Garrison   | Triggered checkpoint
 5314 | -7/Garrison   | Garrison Relay disabled
 5332 | -7/Garrison   | Garrison Relay disabled
 5371 | -7/Garrison   | Discovered new exit (range 10)
 5386 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5653 | -7/Garrison   | Triggered checkpoint
 5675 | -7/Garrison   | Triggered checkpoint
 5803 | -7/Garrison   | Garrison Relay disabled
 5951 | -7/Garrison   | Triggered checkpoint
 5999 | -7/Garrison   | Triggered checkpoint
 6003 | -7/Garrison   | Build established: Scavenger-Mutant
 6033 | -7/Garrison   | Triggered checkpoint
 6241 | -7/Garrison   | Garrison Relay disabled
 6277 | -7/Garrison   | Garrison Relay disabled
 6376 | -7/Garrison   | Discovered new exit (range 10)
 6397 | -7/Garrison   | Entered Factory
 6397 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7293 | -6/Factory    | Discovered new exit (range 10)
 7453 | -6/Factory    | Repaired Imp. Treads
 7487 | -6/Factory    | Repaired Imp. Treads
 7500 | -6/Factory    | Garrison activated, responded to threat
 7525 | -6/Factory    | Discovered new exit (range 9)
 7559 | -6/Factory    | Entered another Factory area
 7559 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7801 | -5/Factory    | Identified exit to DSF
 7882 | -5/Factory    | Discovered new exit (range 14)
 8251 | -5/Factory    | Cargo convoy interrupted
 8431 | -5/Factory    | Destroyed 7 combat bots
 8459 | -5/Factory    | First assault squad dispatched
 8471 | -5/Factory    | System corruption reached 10%
 8599 | -5/Factory    | System corruption reached 30%
 8600 | -5/Factory    | Self-destructed

 Last Messages 
---------------
08585_ I-47 Archangel unfolds itself.
08588_ Lgt. Treads severed.
08590_ Integrated Corrupted Arm. Medium Treads (+6).
08591_ Critical hit (Smash).
08591_ Lgt. Treads destroyed.
08591_ System corrupted by crushing effect (+3).
08592_ M-28 Smith repairs G-50 Soldier.
08593_ Imp. Treads severed.
08594_ Lgt. Angular Momentum Engine destroyed.
08594_ System corrupted by crushing effect (+2).
08594_ Adv. Plasma Cannon severed.
08597_ Integrated Corrupted Med. Treads (+3).
08597_ Complication: Arm. Medium Treads rejected. <x2>
08597_ Complication: Adv. Cooling System rejected.
08598_ System corrupted: Substantial component data lost.
08598_ Integrated Corrupted Arm. Medium Treads (+5).
08598_ Complication: Tesla Rifle rejected.
08598_ Complication: Imp. Heavy Armor Plating rejected.
08599_ Imp. Treads destroyed.
[Achievement: 10k Club]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          42
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           7
Particle Charging          22
Offensive Hacking          10

 Item Schematics 
-----------------
 Cold Fusion Reactor | -6/Factory | Hacked
       Gatling Laser | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
I Survived The Infestation
It Was An Accident, I Swear
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              RefineryAmuletNanovents
  Manual?         0
Play Time         04:30:06
  Cumulative      16.5 hours
  Start           2024.08.20 @ 16:35:38
  End             2024.08.22 @ 13:16:13
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           10
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          16
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          91%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8126e2e8-31fe-4be5-b057-8b4f68d1a897