Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 13:16:13 Player: WolfgangSho Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (145) 725 Value Destroyed (6934) 6934 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (976) 976 TOTAL SCORE: 13075 Bonus ------- High Alert Combat Kills 776 Entered Garrisons 200 Cogmind --------- Core Integrity 867/1000 Matter 257/300 Energy 509/540 System Corruption 32% Temperature Hot (219) Movement Treading (167) Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Angular Momentum Engine Micro Fission Core > --- PROPULSION (7) --- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Micro Fission Core Improved Treads Improved Treads Improved Treads Improved Treads Advanced Heat Sink Energy Well (350) Core Analyzer Core Analyzer Particle Charger Hardened Light Armor Plating Improved Medium Armor Plating Advanced Shield Generator Gatling Laser Gatling Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Fission Core Micro Fission Core Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Armored Medium Treads Advanced Heat Sink Energy Well Core Analyzer Core Analyzer Particle Charger Hardened Light Armor Plating Improved Medium Armor Plating Advanced Shield Generator Gatling Laser Gatling Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Phase Cannon [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Slots Evolved 10 | . . . 2 2 . 2 . 2 2 Power 2 | . . . . 1 . . . . 1 Propulsion 5 | . . . 1 . . 2 . 1 1 Utility 3 | . . . 1 1 . . . 1 . Weapon . | . . . . . . . . . . Parts Attached 170 | 6 14 7 40 17 11 11 31 8 25 Power 26 | 1 . 1 4 1 2 5 4 3 5 Engine 11 | 1 . . 1 . 1 1 4 1 2 Core 15 | . . 1 3 1 1 4 . 2 3 Reactor . | . . . . . . . . . . Propulsion 54 | 2 . 1 8 6 5 2 17 3 10 Treads 54 | 2 . 1 8 6 5 2 17 3 10 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 61 | 1 13 5 15 5 3 3 7 2 7 Device 37 | . 12 4 9 2 1 2 3 1 3 Storage 6 | 1 1 1 2 1 . . . . . Processor 2 | . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . Protection 16 | . . . 3 2 2 1 4 1 3 Artifact . | . . . . . . . . . . Weapon 29 | 2 1 . 13 5 1 1 3 . 3 Energy Gun 17 | 1 1 . 7 3 . 1 2 . 2 Energy Cannon 8 | . . . 3 2 1 . 1 . 1 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . 2 . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 6 | . . . 1 . . . . . 5 System Corruption 28 | . . . 3 . . . . . 25 Parts Lost 10 | . . . 1 . . . 3 1 5 Power 2 | . . . . . . . . . 2 Propulsion 4 | . . . . . . . . 1 3 Utility 4 | . . . 1 . . . 3 . . Weapon . | . . . . . . . . . . Highest Loss Streak 3 | . . . 1 . . . 2 1 3 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 99 | . 99 100 99 98 100 100 100 99 96 Engine 7 | . 14 1 . 9 10 . 7 7 12 Core 7 | . . 12 10 9 7 15 6 4 2 Treads 34 | . 28 28 33 27 27 38 38 39 40 Device 9 | . 13 14 11 8 9 7 7 8 9 Storage 8 | . 14 14 11 9 9 7 7 6 5 Processor 5 | . . . 3 9 9 7 7 6 5 Protection 6 | . . . 6 8 9 7 7 10 4 Energy Gun 7 | . 14 14 12 16 . 1 7 6 4 Energy Cannon 7 | . . . 7 1 18 13 7 6 4 Ballistic Gun 1 | . 14 14 . . . . . . . Peak Build Rating 84 | 6 10 13 20 27 32 41 43 46 84 Average Rating 32 | 4 9 10 16 23 28 37 40 42 58 On Entrance 23 | . 6 9 13 18 27 32 41 39 46 Naked Turns . | . . . . . . . . . . Heaviest Build 143 | 13 22 27 41 111 113 112 117 120 143 Greatest Support 167 | 40 40 40 60 60 69 115 115 123 167 Greatest Overweight (x) 1 | . . . . 1 1 . 1 1 . Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 10 10 15 25 25 25 25 25 25 Average Capacity 21 | 7 8 10 14 24 25 25 25 25 25 Most Carried 25 | 4 10 10 15 25 25 25 25 25 25 Average Carried 20 | 2 7 9 13 19 24 24 24 23 24 Final Capacity 25 | 8 10 10 15 25 25 25 25 25 25 Final Carried 25 | 4 10 10 15 25 25 25 24 25 21 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Matter Collected 2029 | 232 106 111 358 160 120 90 383 213 256 Remotely . | . . . . . . . . . . Salvage Created 6159 | . 106 31 1037 538 633 492 1482 442 1398 Parts 327 | . 2 . 67 30 37 17 75 22 77 Haulers Intercepted 2 | . . . . 1 . . . . 1 Recyclers Shooed 2 | . 1 . . . . . . . 1 Parts Field Recycled 34 | . 29 1 4 . . . . . . Retrieved Matter 203 | . 162 1 40 . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Combat Hostiles Destroyed 122 | . 2 2 23 11 13 8 36 7 20 Guns 51 | . 2 2 13 6 . . 15 6 7 Cannons 58 | . . . 10 . 13 7 19 1 8 AOE 6 | . . . . 3 . . . . 3 Classes Destroyed 15 | . 1 1 6 2 . 1 1 1 2 Worker 6 | . . . 2 . 1 . . . 3 Builder 4 | . . . . . . . . . 4 Hauler 2 | . . . . 1 . . . . 1 Recycler 1 | . . . . . . . . . 1 Operator 2 | . . . . . . . . 1 1 Watcher 10 | . . . 3 1 2 1 . 1 2 Swarmer 27 | . . . 4 3 4 . 12 . 4 Grunt 40 | . 2 . 14 4 2 2 11 2 3 Brawler 2 | . . . 1 . . 1 . . . Duelist 2 | . . . 1 . . . . 1 . Sentry 23 | . . . 3 3 6 2 5 2 2 Specialist 5 | . . . . . . . 4 . 1 Hunter 8 | . . . . 1 1 . 1 1 4 Programmer 13 | . . . . . . 3 3 1 6 Assembled 2 | . . 2 . . . . . . . Best Kill Streak 11 | . 2 2 11 7 5 5 6 3 8 Combat Bots Only 9 | . 2 2 9 7 3 4 6 3 7 Max Kills in Single Turn 5 | . 1 1 1 2 1 1 1 1 5 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 1 . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Hostile Shots Fired 982 | . 14 4 106 53 54 55 403 110 183 Missed 306 | . 4 3 27 21 16 21 145 32 37 Damage Taken 6620 | . 101 11 769 303 380 308 2047 555 2146 Core 542 | . 22 . 47 25 27 53 202 33 133 Absorbed by Shields 434 | . . . . . . . . 205 229 Ignored by Resistances 2092 | . 30 3 234 93 112 92 641 222 665 Regen/Repaired (Parts) 557 | . . . 123 138 . . . 296 . Core Remaining (%) 88 | 100 . 91 88 . 90 . 63 96 . Volleys Fired 291 | . 10 5 41 21 28 20 95 23 48 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 178 | . 76 76 116 128 130 130 145 145 178 Shots Fired 581 | . 20 10 82 42 56 40 190 46 95 Gun 279 | . 20 10 44 40 . . 95 23 47 Cannon 302 | . . . 38 2 56 40 95 23 48 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 16 | . 10 5 1 . . . . . . Thermal 448 | . 10 5 42 1 30 40 190 46 84 Explosive . | . . . . . . . . . . Electromagnetic 117 | . . . 39 41 26 . . . 11 Robot Hit Streak 62 | . 12 5 38 62 8 15 45 23 32 Robot Miss Streak 2 | . 1 1 2 1 2 1 1 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 430 | . 17 7 63 38 41 30 119 40 75 Core Hits 254 | . 5 4 34 18 19 13 75 28 58 Critical Kills 4 | . . . . . . 1 . . 3 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . . . 1 1 . . 3 Meltdown 4 | . . . . . . 1 . . 3 Corrupt 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12124 | . 207 82 1166 1036 1148 909 3415 1115 3046 Guns 4654 | . 195 82 511 680 . . 1538 590 1058 Cannons 6456 | . . . 607 27 1071 909 1877 525 1440 Explosions 986 | . . . 48 329 77 . . . 532 Melee . | . . . . . . . . . . Ramming 28 | . 12 . . . . . . . 16 Kinetic 98 | . 65 25 8 . . . . . . Thermal 9950 | . 130 57 683 356 517 909 3415 1115 2768 Explosive 77 | . . . . . 77 . . . . Electromagnetic 1971 | . . . 475 680 554 . . . 262 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . . . 3 . . . 4 . 32 Average Corruption 4 | . . . 3 . . . 3 . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . 1 . . . 9 . 8 Message Errors 3 | . . . . . . . 3 . . Matter Fused 6 | . . . . . . . 3 . 3 Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . 2 . 2 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 94 | . . . . . 11 38 17 4 24 Projectiles 75 | . . . . . 11 38 17 4 5 Explosions 19 | . . . . . . . . . 19 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 236 | . . . 31 37 48 . . . 120 Shots 6 | . . . 1 2 1 . . . 2 Rammed 5 | . 4 . . . . . . . 1 Targets Rammed 5 | . 4 . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 427 | . 286 102 345 138 156 297 427 54 341 Average Temperature 85 | . 150 44 109 41 44 104 92 19 93 Received Heat Transfer 1742 | . 111 . 255 90 81 81 636 172 316 Effects 12 | . . . 4 . . 1 5 . 2 Energy Bleed 3 | . . . . . . 1 1 . 1 Interference 7 | . . . 4 . . . 3 . . Matter Decay 2 | . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Fried 8 | . . . . 4 3 . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . . . 1 2 . 3 Combat Hostiles 5 | . . . . . . 1 2 . 2 Parts Melted 48 | . 1 . . . . 6 17 6 18 Heat Transferred 15628 | . 333 148 1432 237 703 1147 5829 2028 3771 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 1 5 . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Peak Influence 1293 | . 50 16 385 310 402 324 1293 593 677 Initial 588 | . . 16 4 84 96 156 19 588 161 Average 326 | . 14 16 181 177 284 188 650 425 395 Maximum Alert Level 4 | . . . 1 1 2 1 4 2 2 Low Security (%) 36 | 100 100 100 52 60 21 39 12 . 25 Level 1 35 | . . . 47 39 63 60 22 51 24 Level 2 17 | . . . . . 14 . 16 48 50 Level 3 6 | . . . . . . . 32 . . Level 4 3 | . . . . . . . 16 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . . . 4 5 1 3 . 3 5 Investigation 3 | . . . 1 1 . . . 1 . Extermination 4 | . . . . . . 2 . 1 1 Reinforcement 8 | . . . 3 1 1 1 . . 2 Assault 2 | . . . . . . . . . 2 Garrison 4 | . . . . 3 . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Distress Signals 6 | . . . 3 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 194 | . 3 8 41 16 15 11 38 12 50 Peak Tracking Total 9 | . 2 3 7 5 4 3 6 5 9 Tactical Retreats 8 | . 1 1 2 . 1 . 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Traps Triggered 4 | . . . 1 . . . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Machines Disabled 23 | . . . 2 1 3 . 7 . 10 Max in Single Turn 10 | . . . 1 1 1 . 1 . 10 Garrison Relay 6 | . . . . . . . 6 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Machines Accessed 30 | . 5 . 5 1 2 6 1 4 6 Terminals 20 | . 5 . 3 . 2 2 1 2 5 Fabricators 3 | . . . . . . 2 . 1 . Repair Stations 3 | . . . 1 1 . . . 1 . Recycling Units 2 | . . . 1 . . 1 . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 89 | . 16 . 19 12 6 9 1 13 13 Successful 58 | . 11 . 13 8 4 5 1 9 7 Failed 31 | . 5 . 6 4 2 4 . 4 6 Catastrophic 5 | . 1 . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 48 | . 16 . 6 . 6 4 1 5 10 Fabricators 4 | . . . . . . 3 . 1 . Repair Stations 29 | . . . 10 12 . . . 7 . Recycling Units 4 | . . . 3 . . 1 . . . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 29 | . 11 . 4 . 4 1 1 3 5 Record 5 | . 5 . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open DSF 2 | . . . . . . . . . 2 Level Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 6 | . 1 . 1 . 2 1 . . 1 Dispatch Records 3 | . 1 . . . 1 . . 1 . Investigation Status 2 | . 2 . . . . . . . . Registered Components 2 | . . . . . 1 . . . 1 Zone Layout 3 | . . . 1 . . . . 1 1 Fabricator Hacks 2 | . . . . . . 2 . . . Network Status 2 | . . . . . . 2 . . . Repair Station Hacks 21 | . . . 7 8 . . . 6 . Scan Component 13 | . . . 5 5 . . . 3 . Repair 8 | . . . 2 3 . . . 3 . Recycling Unit Hacks 3 | . . . 2 . . 1 . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 2 | . . . 1 . . 1 . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 27 | . 5 . 4 1 2 6 . 4 5 Full Trace Events 6 | . 2 . 2 1 . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . . 2 3 . . . 2 . Time 238 | . . . 52 90 . . . 96 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . . . 9 . . 2 . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 24 | . . . . . . . 24 . . Machine Destruction 24 | . . . . . . . 24 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 3 | . . . . . . . . . 3 ROAM 1 | . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries 3 | . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Turns Passed 8599 | 117 630 349 1271 650 764 817 1798 1162 1041 Spaces Moved 3872 | 63 326 177 557 166 250 456 818 557 502 Core 4 | 4 . . . . . . . . . Treads 3868 | 59 326 177 557 166 250 456 818 557 502 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 160 160 160 160 Average Speed 170 | 153 160 160 160 234 240 160 168 164 160 Slowest Speed 240 | 160 160 160 160 240 240 160 240 240 164 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 6 34 57 50 20 48 14 76 15 20 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 96 | . . . 5 21 14 1 . 2 53 Melee . | . . . . . . . . . . Projectile 15 | . . . . . 8 1 . 2 4 AOE 81 | . . . 5 21 6 . . . 49 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Gar Fac Fac Total 5265 | 84 413 235 850 384 366 509 1035 751 638 Wait 656 | 6 29 35 158 146 37 1 65 154 25 Move 3859 | 62 325 176 556 165 249 455 813 556 502 Hop . | . . . . . . . . . . Pick Up 161 | 10 20 5 32 25 20 10 14 7 18 Fast Attach 6 | . 1 2 2 . . . . . 1 Attach 36 | 6 1 . 4 4 . 2 4 3 12 Detach 1 | . . . . . . . . . 1 Swap 128 | . 12 5 34 13 11 9 27 5 12 Drop 122 | . 11 7 23 10 21 12 17 3 18 Fire 291 | . 10 5 41 21 28 20 95 23 48 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . 4 . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 737 | -10/Materials | Discovered new exit (range 7) 748 | -10/Materials | Entered Mines 849 | -10/Mines | Assembled infested the area 854 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1038 | -10/Mines | Discovered new exit (range 14) 1097 | -10/Mines | Entered Materials 1097 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -9/Materials | Identified exit to Mines 1621 | -9/Materials | Destroyed 9 combat bots 1860 | -9/Materials | Repaired Lgt. Treads 1887 | -9/Materials | Repaired Lgt. Treads 2036 | -9/Materials | Build established: Scavenger-Mutant 2099 | -9/Materials | Destroyed 9 combat bots 2278 | -9/Materials | Identified exit to Materials 2368 | -9/Materials | Entered another Materials area 2368 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2469 | -8/Materials | Repaired Lgt. Armor Plating 2509 | -8/Materials | Repaired Shock Rifle 2537 | -8/Materials | Repaired Lgt. Treads 2582 | -8/Materials | Garrison activated, responded to threat 2654 | -8/Materials | Destroyed 7 combat bots 2897 | -8/Materials | Discovered new exit (range 14) 3018 | -8/Materials | Entered Storage 3496 | -8/Storage | Build established: Mutant 3772 | -8/Storage | Discovered new exit (range 5) 3782 | -8/Storage | Entered Factory 3782 | -7/Factory | Evolved 2 slots: Propulsion x2 4013 | -7/Factory | Discovered new exit (range 5) 4594 | -7/Factory | Identified exit to Garrison 4599 | -7/Factory | Entered Garrison 4625 | -7/Garrison | Triggered checkpoint 4671 | -7/Garrison | Garrison Relay disabled 4775 | -7/Garrison | Triggered checkpoint 4809 | -7/Garrison | Triggered checkpoint 4890 | -7/Garrison | Discovered new exit (range 10) 4969 | -7/Garrison | Triggered checkpoint 5019 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5257 | -7/Garrison | Triggered checkpoint 5314 | -7/Garrison | Garrison Relay disabled 5332 | -7/Garrison | Garrison Relay disabled 5371 | -7/Garrison | Discovered new exit (range 10) 5386 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5653 | -7/Garrison | Triggered checkpoint 5675 | -7/Garrison | Triggered checkpoint 5803 | -7/Garrison | Garrison Relay disabled 5951 | -7/Garrison | Triggered checkpoint 5999 | -7/Garrison | Triggered checkpoint 6003 | -7/Garrison | Build established: Scavenger-Mutant 6033 | -7/Garrison | Triggered checkpoint 6241 | -7/Garrison | Garrison Relay disabled 6277 | -7/Garrison | Garrison Relay disabled 6376 | -7/Garrison | Discovered new exit (range 10) 6397 | -7/Garrison | Entered Factory 6397 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7293 | -6/Factory | Discovered new exit (range 10) 7453 | -6/Factory | Repaired Imp. Treads 7487 | -6/Factory | Repaired Imp. Treads 7500 | -6/Factory | Garrison activated, responded to threat 7525 | -6/Factory | Discovered new exit (range 9) 7559 | -6/Factory | Entered another Factory area 7559 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7801 | -5/Factory | Identified exit to DSF 7882 | -5/Factory | Discovered new exit (range 14) 8251 | -5/Factory | Cargo convoy interrupted 8431 | -5/Factory | Destroyed 7 combat bots 8459 | -5/Factory | First assault squad dispatched 8471 | -5/Factory | System corruption reached 10% 8599 | -5/Factory | System corruption reached 30% 8600 | -5/Factory | Self-destructed Last Messages --------------- 08585_ I-47 Archangel unfolds itself. 08588_ Lgt. Treads severed. 08590_ Integrated Corrupted Arm. Medium Treads (+6). 08591_ Critical hit (Smash). 08591_ Lgt. Treads destroyed. 08591_ System corrupted by crushing effect (+3). 08592_ M-28 Smith repairs G-50 Soldier. 08593_ Imp. Treads severed. 08594_ Lgt. Angular Momentum Engine destroyed. 08594_ System corrupted by crushing effect (+2). 08594_ Adv. Plasma Cannon severed. 08597_ Integrated Corrupted Med. Treads (+3). 08597_ Complication: Arm. Medium Treads rejected. 08597_ Complication: Adv. Cooling System rejected. 08598_ System corrupted: Substantial component data lost. 08598_ Integrated Corrupted Arm. Medium Treads (+5). 08598_ Complication: Tesla Rifle rejected. 08598_ Complication: Imp. Heavy Armor Plating rejected. 08599_ Imp. Treads destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# """ | | ?????????????????????????????????????????????# ! | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????!??????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????# #################????????? | | ??????????????????# #@l=! #????????? | | ??????????????????# #lb[g #????????? | | ??????????????????# #g! #????????? | | ??????????????????# # #????????? | | ??????????????????# #% i #????????? | | ??????????????????# + gg #????????? | | ??????????????????# # #????????? | | ??????????????????# # #????????? | | ??????????????????# # #????????? | | ??????????????????# # % #????????? | | ??????????????????# ####+############????????? | | ?????????????!????# " #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #### ###?????????????????? | | ??????????????????# #??# #???????????????????? | | ??????????????????# #??# #???????????????????? | | ??????????????????+ #??? #???????????????????? | | ??????????????????# #???+#???????????????????? | | ??????????????????# #????????????????????????? | | ? ????????????????# #?????????????########???? | | ?? ???????????????# #?????????????# #???? | | ? ?????##???????# #?????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 42 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 7 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- Cold Fusion Reactor | -6/Factory | Hacked Gatling Laser | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I Survived The Infestation It Was An Accident, I Swear Significant Disruption Challenges ------------ None Game ------ Seed RefineryAmuletNanovents Manual? 0 Play Time 04:30:06 Cumulative 16.5 hours Start 2024.08.20 @ 16:35:38 End 2024.08.22 @ 13:16:13 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 10 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8126e2e8-31fe-4be5-b057-8b4f68d1a897