Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.17 @ 22:36:51

Player: SC1ENCE

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (248)     1240
Value Destroyed (8175)     8175
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (385)                385
              TOTAL SCORE: 13820

 Bonus
-------
High Alert Combat Kills    256
Follower Combat Kills      173
Met Data Miner             300
Friendly Fire              -344

 Cogmind 
---------
Core Integrity             0/850
Matter                     212/300
Energy                     422/490
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
      Light Deuterium Engine
>           --- PROPULSION (4) ---
   Enhanced Flexi-carbon Leg
>           --- UTILITY (6) ------
            Energy Well
   Improved Trap Scanner
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
>           --- WEAPON (3) -------
            Autogun
            Autogun
  Makeshift Hammer
>           --- INVENTORY (5) ----
   Advanced Heat Sink
      Large Storage Unit
   Advanced Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Fission Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Coolant Injector
     Large Storage Unit
           Energy Well
  Improved Trap Scanner
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
>          --- WEAPON -----------
           Gatling Laser
           Thermic Laser
           Gauss Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
           Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
  Improved Cryofiber Web
  Improved Trap Scanner
  Improved Sensor Array
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
           Kinecellerator
           System Restoration Module
     Heavy Plasma Cannon
           Magnetic Acceleration Cannon
     Heavy Rocket Launcher
[Rating: 68]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Makeshift Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Trap Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Slots Evolved              8    | .   .   2   2   2   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   1   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             174  | 6   21  18  38  49  12  18  .   12  
  Power                    39   | 1   2   3   9   13  1   6   .   4   
    Engine                 18   | 1   2   2   6   5   .   .   .   2   
    Core                   20   | .   .   1   3   8   1   6   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               54   | 2   6   7   20  10  3   5   .   1   
    Treads                 3    | .   .   .   2   .   .   1   .   .   
    Leg                    48   | 2   6   7   18  10  3   1   .   1   
    Wheel                  2    | .   .   .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   
  Utility                  34   | 1   7   3   1   9   5   4   .   4   
    Device                 23   | .   3   2   1   8   4   2   .   3   
    Storage                5    | 1   2   .   .   .   1   1   .   .   
    Processor              6    | .   2   1   .   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   6   5   8   17  3   3   .   3   
    Energy Gun             10   | .   1   .   2   4   3   .   .   .   
    Energy Cannon          4    | .   .   1   .   2   .   1   .   .   
    Ballistic Gun          21   | 2   4   4   2   7   .   .   .   2   
    Ballistic Cannon       6    | .   .   .   3   2   .   1   .   .   
    Launcher               2    | .   .   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 64   | .   5   5   11  13  3   13  .   14  
  Power                    15   | .   1   1   3   2   .   3   .   5   
  Propulsion               22   | .   2   2   6   3   1   5   .   3   
  Utility                  9    | .   1   1   .   2   .   1   .   4   
  Weapon                   18   | .   1   1   2   6   2   4   .   2   
  Highest Loss Streak      8    | .   2   2   2   2   3   7   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   89  99  98  98  99  74  80  68  
  Engine                   5    | .   11  10  15  5   .   .   .   .   
  Core                     7    | .   .   .   1   9   13  10  13  6   
  Leg                      20   | .   27  43  32  29  25  4   6   6   
  Device                   13   | .   1   4   9   16  23  18  6   7   
  Storage                  10   | .   14  11  9   7   8   13  13  11  
  Processor                7    | .   10  6   9   5   6   6   13  13  
  Energy Gun               3    | .   3   .   2   3   9   5   .   .   
  Energy Cannon            2    | .   .   5   .   1   .   4   6   4   
  Ballistic Gun            7    | .   19  16  8   11  9   .   .   2   
  Ballistic Cannon         3    | .   .   .   6   3   .   5   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             239  | 14  29  37  48  62  55  239 239 239 
  Greatest Support         74   | 20  26  52  54  74  74  74  20  28  
  Greatest Overweight (x)  24   | 2   4   1   2   1   .   24  11  11  
  Average Overweight (x)   1    | .   .   .   .   .   .   12  11  5   
Largest Inventory Capacity 35   | 8   15  15  15  15  15  35  35  35  
  Average Capacity         16   | 6   12  15  15  15  15  17  35  28  
  Most Carried             15   | 5   15  15  15  15  15  15  13  14  
  Average Carried          13   | 2   10  14  14  14  13  14  13  11  
  Final Capacity           35   | 8   15  15  15  15  15  35  35  5   
  Final Carried            15   | 5   15  15  15  15  15  13  13  3   

 Class Distribution 
--------------------
 35% | Mutant
 35% | Skirmisher
 10% | Hauler-Mutant
  8% | Gunner
  5% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Gunner | -7/Factory
    Skirmisher | -6/Factory
    Skirmisher | -6/Lower Caves
 Hauler-Mutant | -6/Data Miner
 Hauler-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  
Matter Collected           5973 | 151  577  887  1301 2331 278  310  .    138  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            9991 | .    744  1742 2086 4017 762  476  .    164  
  Parts                    575  | .    54   127  121  206  41   19   .    7    
Haulers Intercepted        3    | .    1    .    .    2    .    .    .    .    
Recyclers Shooed           9    | 1    .    .    2    3    3    .    .    .    
Parts Field Recycled       10   | .    .    10   .    .    .    .    .    .    
  Retrieved Matter         128  | .    .    128  .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    17   .    24   
  Prevented                1    | .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Combat Hostiles Destroyed  214  | .   18  39  47  78  13  13  .   6   
  Melee                    1    | .   .   .   1   .   .   .   .   .   
  Guns                     163  | .   18  34  27  62  13  3   .   6   
  Cannons                  45   | .   .   5   18  13  .   9   .   .   
  AOE                      4    | .   .   .   1   3   .   .   .   .   
Classes Destroyed          17   | .   7   3   .   5   .   2   .   .   
  Worker                   14   | .   2   3   2   6   1   .   .   .   
  Builder                  8    | .   1   1   2   2   2   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   3    | .   1   .   .   2   .   .   .   .   
  Recycler                 10   | .   1   .   2   6   1   .   .   .   
  Operator                 3    | .   .   1   .   2   .   .   .   .   
  Watcher                  19   | .   3   5   5   5   1   .   .   .   
  Swarmer                  50   | .   9   10  3   9   7   6   .   6   
  Grunt                    100  | .   9   18  31  39  .   3   .   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   
  Duelist                  4    | .   .   1   1   1   .   1   .   .   
  Sentry                   40   | .   .   10  12  14  3   1   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   
  Hunter                   4    | .   .   .   .   3   1   .   .   .   
  Programmer               11   | .   .   .   .   9   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   
  Thief                    1    | .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   4   5   7   5   3   4   .   3   
  Combat Bots Only         5    | .   3   5   5   5   3   4   .   3   
Max Kills in Single Turn   2    | .   1   2   2   2   2   1   .   1   
  Gunslinging              1    | .   .   .   1   1   1   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  
Damage Taken               10762 | .    652  1366 1534 3500 703  1468 .    1539 
  Core                     1702  | .    162  170  123  387  87   374  .    399  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   718   | .    67   271  71   309  .    .    .    .    
Core Remaining (%)         62    | 100  35   57   77   44   .    .    .    .    
Volleys Fired              600   | 2    61   122  139  191  29   35   .    21   
  Largest                  3     | 2    2    2    2    3    3    3    .    2    
  Hottest                  228   | 40   70   83   94   161  193  228  .    90   
Shots Fired                1294  | 4    96   235  252  506  85   84   .    32   
  Gun                      1023  | 4    96   215  165  383  85   46   .    29   
  Cannon                   265   | .    .    20   87   118  .    37   .    3    
  Launcher                 6     | .    .    .    .    5    .    1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  980   | 4    89   215  198  368  42   35   .    29   
  Thermal                  204   | .    7    20   .    106  20   48   .    3    
  Explosive                6     | .    .    .    .    5    .    1    .    .    
  Electromagnetic          104   | .    .    .    54   27   23   .    .    .    
  Robot Hit Streak         45    | 4    14   45   32   26   15   18   .    7    
  Robot Miss Streak        9     | .    3    2    9    8    4    3    .    2    
  Penetration Max          1     | .    .    .    .    1    1    1    .    .    
  Secondary Targets        11    | .    .    2    1    4    2    1    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    1    .    1    
Shots Hit Robots           1013  | 4    71   182  210  389  70   64   .    23   
  Core Hits                742   | 1    36   75   192  359  40   26   .    13   
  Critical Kills           3     | .    .    .    .    1    1    .    .    1    
  Critical Parts Destroyed 2     | .    .    1    .    1    .    .    .    .    
  Critical Strikes         15    | .    .    1    1    2    4    6    .    1    
    Burn                   6     | .    .    .    .    .    1    5    .    .    
    Destroy                5     | .    .    1    .    2    1    .    .    1    
    Blast                  2     | .    .    .    1    .    .    1    .    .    
    Corrupt                2     | .    .    .    .    .    2    .    .    .    
Melee Attacks              4     | .    2    .    2    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    2    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           20712 | 49   870  2813 4833 8805 1370 1540 .    432  
  Guns                     15245 | 49   870  2511 2987 6376 1329 794  .    329  
  Cannons                  4248  | .    .    294  1513 1680 .    676  .    85   
  Explosions               851   | .    .    .    212  569  .    70   .    .    
  Melee                    56    | .    .    .    56   .    .    .    .    .    
  Ramming                  312   | .    .    8    65   180  41   .    .    18   
  Kinetic                  14439 | 49   828  2511 3494 5817 744  667  .    329  
  Thermal                  4044  | .    42   294  212  2246 362  803  .    85   
  Explosive                280   | .    .    .    .    210  .    70   .    .    
  Electromagnetic          1581  | .    .    .    1006 352  223  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 56    | .    .    .    56   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    1    1    .    .    .    .    
  Average Corruption       1     | .    .    .    1    1    .    .    .    .    
  Corruption Purged        4     | .    .    .    .    4    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  9     | .    .    .    .    9    .    .    .    .    
    Message Errors         4     | .    .    .    .    4    .    .    .    .    
    Matter Fused           2     | .    .    .    .    2    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    1    .    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            193   | .    .    .    75   97   .    21   .    .    
  Projectiles              105   | .    .    .    60   24   .    21   .    .    
  Explosions               88    | .    .    .    15   73   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 38    | .    .    .    15   20   .    3    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    
  Kinetic                  34    | .    .    .    12   19   .    3    .    .    
  Secondary                3     | .    .    .    3    .    .    .    .    .    
Self-Inflicted Damage      291   | .    .    .    121  170  .    .    .    .    
  Shots                    7     | .    .    .    2    5    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             39    | .    .    5    12   12   5    .    .    5    
  Kicked                   39    | .    .    5    12   12   5    .    .    5    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        603   | .    9    106  210  603  199  482  .    60   
  Average Temperature      107   | .    5    22   56   131  92   197  .    25   
  Received Heat Transfer   3453  | .    204  594  963  1353 72   195  .    72   
  Effects                  31    | .    .    .    .    27   .    4    .    .    
    Shutdowns              13    | .    .    .    .    10   .    3    .    .    
    Energy Bleed           6     | .    .    .    .    6    .    .    .    .    
    Interference           6     | .    .    .    .    6    .    .    .    .    
    Matter Decay           4     | .    .    .    .    4    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    
  Parts Melted             12    | .    .    1    .    3    4    4    .    .    
  Heat Transferred         8891  | .    112  629  300  4425 1000 2275 .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    1    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    3    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Peak Influence             654  | .   268 401 654 399 275 .   .   .   
  Initial                  111  | .   .   .   .   .   111 .   .   .   
  Average                  172  | .   76  162 273 163 93  .   .   .   
Maximum Alert Level        2    | .   1   2   2   2   1   .   .   .   
  Low Security (%)         63   | 100 91  62  40  62  89  .   .   .   
  Level 1                  29   | .   8   35  28  37  10  .   .   .   
  Level 2                  7    | .   .   1   31  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          59   | .   3   6   11  33  6   .   .   .   
  Investigation            16   | .   3   4   3   6   .   .   .   .   
  Extermination            11   | .   .   .   .   10  1   .   .   .   
  Reinforcement            16   | .   .   2   5   7   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 16   | .   .   .   3   10  3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   3   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Distress Signals           14   | .   1   2   6   4   .   .   .   1   
Communications Jammed      19   | .   .   .   .   19  .   .   .   .   
  Distress Signals         17   | .   .   .   .   17  .   .   .   .   
Times Spotted              293  | .   22  54  69  101 16  16  .   15  
  Peak Tracking Total      9    | .   6   5   4   6   4   4   .   9   
  Tactical Retreats        15   | .   .   5   6   1   1   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Traps Triggered            13   | .   2   1   2   8   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 18   | .   6   6   .   6   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Machines Disabled          12   | .   .   1   5   6   .   .   .   .   
  Max in Single Turn       2    | .   .   1   2   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Machines Accessed          66   | .   8   13  12  25  3   1   4   .   
  Terminals                34   | .   6   7   6   14  1   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          10   | .   1   2   2   4   1   .   .   .   
  Recycling Units          6    | .   1   2   2   1   .   .   .   .   
  Scanalyzers              6    | .   .   2   1   3   .   .   .   .   
  Garrison Access          4    | .   .   .   1   2   1   .   .   .   
Total Hacks                176  | .   20  37  28  58  3   1   29  .   
  Successful               148  | .   16  35  23  42  2   1   29  .   
  Failed                   28   | .   4   2   5   16  1   .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                60   | .   12  14  10  23  1   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          28   | .   3   7   5   12  1   .   .   .   
  Recycling Units          26   | .   5   5   8   8   .   .   .   .   
  Scanalyzers              25   | .   .   11  4   10  .   .   .   .   
  Garrison Access          6    | .   .   .   1   4   1   .   .   .   
Terminal Hacks             75   | .   8   13  6   17  1   1   29  .   
  Record                   32   | .   3   6   5   7   .   .   11  .   
  Part Schematic           9    | .   .   .   .   1   .   .   8   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        10   | .   2   3   .   2   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Open DSF                 4    | .   .   .   .   3   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   
  Disarm Traps             3    | .   1   1   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       23   | .   3   7   4   9   .   .   .   .   
  Scan Component           13   | .   1   4   3   5   .   .   .   .   
  Repair                   9    | .   1   3   1   4   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       24   | .   5   4   8   7   .   .   .   .   
  Recycle Component        13   | .   3   2   4   4   .   .   .   .   
  Process                  8    | .   2   2   4   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   2   .   .   .   .   
Scanalyzer                 24   | .   .   11  4   9   .   .   .   .   
  Insert Component         10   | .   .   5   2   3   .   .   .   .   
  Analyze                  14   | .   .   6   2   6   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   7   7   6   15  1   .   .   .   
  Full Trace Events        11   | .   2   4   2   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   4   2   3   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   1   3   1   4   .   .   .   .   
  Time                     336  | .   26  96  38  176 .   .   .   .   
Parts Recycled             13   | .   3   2   4   4   .   .   .   .   
  Recycled Matter          609  | .   67  189 353 .   .   .   .   .   
  Retrieved Matter         112  | .   .   .   .   112 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   4   2   3   .   .   .   .   
  Part Schematics Acquired 8    | .   .   4   2   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Total Allies               4    | .   .   .   .   3   .   .   .   1   
  Largest Group            3    | .   .   .   .   3   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   93  .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   31  .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   24  .   .   .   15  
  Total Damage             672  | .   .   .   .   234 .   .   .   438 
  Kills                    7    | .   .   .   .   3   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  
Turns Passed               27357 | 88   1681 3421 3679 5438 1436 9537 899  1178 
Spaces Moved               9338  | 51   709  1549 1626 3393 602  1090 102  216  
  Core                     522   | 22   1    .    .    .    .    499  .    .    
  Treads                   38    | .    .    .    .    .    .    38   .    .    
  Legs                     8633  | 29   708  1549 1626 3393 602  408  102  216  
  Wheels                   126   | .    .    .    .    .    .    126  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   19    | .    .    .    .    .    .    19   .    .    
  Fastest Speed            50    | 50   120  120  120  120  122  122  890  120  
  Average Speed            225   | 129  156  152  189  120  122  705  890  471  
  Slowest Speed            1250  | 150  260  190  260  195  123  1250 890  890  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 5    93   98   93   72   16   93   75   21   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    
Scrap Searched             4     | .    .    .    .    .    .    3    .    1    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          144   | .    .    .    49   71   1    23   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               22    | .    .    .    10   .    1    11   .    .    
  AOE                      122   | .    .    .    39   71   .    12   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  
Total                      14478 | 69   1184 2393 1961 4313 1235 2874 101  348  
  Wait                     4103  | .    345  674  96   611  574  1715 .    88   
  Move                     9330  | 50   708  1548 1625 3392 601  1089 101  216  
  Hop                      .     | .    .    .    .    .    .    .    .    .    
  Pick Up                  152   | 11   30   19   29   34   10   13   .    6    
  Fast Attach              16    | .    6    1    2    4    .    .    .    3    
  Attach                   87    | 6    9    11   15   15   7    15   .    9    
  Detach                   4     | .    2    .    .    1    .    1    .    .    
  Swap                     71    | .    6    6    21   30   5    3    .    .    
  Drop                     72    | .    15   7    20   23   4    3    .    .    
  Fire                     600   | 2    61   122  139  191  29   35   .    21   
  Melee                    4     | .    2    .    2    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    
  Kick                     39    | .    .    5    12   12   5    .    .    5    
  Crush                    .     | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    89 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   346 | -10/Materials      | Discovered new exit (range 15)
   660 | -10/Materials      | Discovered new exit (range 18)
  1183 | -10/Materials      | Core integrity fell below 50%
  1348 | -10/Materials      | Repaired Assault Rifle?
  1481 | -10/Materials      | Discovered new exit (range 13)
  1732 | -10/Materials      | Discovered new exit (range 12)
  1770 | -10/Materials      | Entered another Materials area
  1770 | -9/Materials       | Evolved 2 slots: Propulsion x2
  2077 | -9/Materials       | Repaired Autogun
  2310 | -9/Materials       | Discovered new exit (range 11)
  2819 | -9/Materials       | Discovered new exit (range 12)
  2936 | -9/Materials       | Identified exit to Mines
  2936 | -9/Materials       | Identified exit to Storage
  3065 | -9/Materials       | Repaired Imp. Aluminum Leg
  3103 | -9/Materials       | Repaired Autogun
  3216 | -9/Materials       | Discovered new exit (range 12)
  4060 | -9/Materials       | Discovered new exit (range 8)
  5191 | -9/Materials       | Entered another Materials area
  5191 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  5409 | -8/Materials       | Identified exit to Garrison
  5671 | -8/Materials       | Garrison activated, responded to threat
  6001 | -8/Materials       | Build established: Scavenger-Mutant
  6081 | -8/Materials       | Discovered new exit (range 4)
  6157 | -8/Materials       | Repaired Carbon-fiber Leg
  6995 | -8/Materials       | Discovered new exit (range 9)
  7261 | -8/Materials       | Build established: Mutant
  7862 | -8/Materials       | Discovered new exit (range 15)
  8870 | -8/Materials       | Entered Factory
  8870 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9221 | -7/Factory         | Discovered new exit (range 3)
  9561 | -7/Factory         | Build established: Skirmisher
 10629 | -7/Factory         | Discovered new exit (range 12)
 10709 | -7/Factory         | Build established: Scavenger-Skirmisher
 12299 | -7/Factory         | Build established: Gunner
 12685 | -7/Factory         | Repaired Imp. Carbon-fiber Leg
 13217 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 13333 | -7/Factory         | Repaired Kinecellerator
 13400 | -7/Factory         | Repaired Imp. Carbon-fiber Leg
 13445 | -7/Factory         | Repaired Gauss Rifle
 13651 | -7/Factory         | Garrison activated, responded to threat
 14289 | -7/Factory         | Discovered new exit (range 6)
 14294 | -7/Factory         | Core integrity fell below 50%
 14300 | -7/Factory         | Garrison activated, responded to threat
 14308 | -7/Factory         | Entered another Factory area
 14308 | -6/Factory         | Evolved 2 slots: Utility x2
 14430 | -6/Factory         | Identified exit to Garrison
 14606 | -6/Factory         | Build established: Skirmisher
 14950 | -6/Factory         | Garrison activated, responded to threat
 15329 | -6/Factory         | Lost 3 parts (1n2w)
 15454 | -6/Factory         | Discovered new exit (range 15)
 15744 | -6/Factory         | Entered Lower Caves
 16389 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16577 | -6/Lower Caves     | Spotted B-75 Beast
 17264 | -6/Lower Caves     | Destroyed B-75 Beast
 17285 | -6/Lower Caves     | Lost 7 parts (4n3w)
 18468 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 18859 | -6/Lower Caves     | Discovered new exit (range 20)
 22103 | -6/Lower Caves     | Learned Factory garrison access intel
 22266 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 22747 | -6/Lower Caves     | Lost 4 parts (1p1n1u1w)
 23003 | -6/Lower Caves     | Build established: Mutant
 23461 | -6/Lower Caves     | Core integrity fell below 50%
 24561 | -6/Lower Caves     | Build established: Hauler-Mutant
 25272 | -6/Lower Caves     | Identified exit to Data Miner
 25281 | -6/Lower Caves     | Entered Data Miner
 25281 | -6/Data Miner      | Discovered new exit (range 6)
 25451 | -6/Data Miner      | Met Data Miner
 25771 | -6/Data Miner      | Learned location of Section 7 (-3)
 25771 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 25860 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 26171 | -6/Data Miner      | Identified exit to Proximity Caves
 26180 | -6/Data Miner      | Entered Proximity Caves
 26404 | -5/Proximity Caves | Escorted by Enhanced Grunt
 27124 | -5/Proximity Caves | Core integrity fell below 20%
 27140 | -5/Proximity Caves | Lost 8 parts (2p3n2u1w)
 27358 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
[Achievement: I Spy]
Acquired 3 matter.
Acquired 18 matter.
Acquired 19 matter.
Acquired Adv. Heat Sink.
Acquired Adv. Visual Processing Unit.
Acquired Adv. Terrain Scanner.
Acquired Lgt. Deuterium Engine.
S-27 Virus suffers critical hit (Destroy).
S-27 Virus destroyed.
VTOL Module fries itself beyond repair.
S-27 Virus destroyed.
VTOL Module fries itself beyond repair.
Imp. Sensor Array destroyed.
S-27 Virus destroyed.
Switching to secondary target: S-27 Virus.
Imp. Cryofiber Web destroyed.
Lgt. Nuclear Core destroyed.
Lgt. Angular Momentum Engine destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????##          ### ###      ??????#  %    ## |
| ?????????#        ####?# ##       ??????##  %%   # |
| ?????????##     ###????#          #??????#       # |
| ??????????###  ##??????#          #??????#       # |
| ????????????#  #???????#####       #?????#       # |
| ????????????#  #??#####????##      #?????##      # |
| ????????????#  ####   ####???#     ##?????#      # |
| ????????????#           "#???#      ##????##    %# |
| ????????????#     %      #????#      #####?## %  # |
| ????????????####""#    ###?????###       ##?##     |
| ???????????????####    #??##?????#        ####     |
| ?????????????????#     #??# #???##                 |
| ?????????????????##    #??#  ####     ##   !       |
| ??????????????????### ##??#   ##   ######  ####    |
| ????????????????????###??##        #########??##   |
| ?????????????????????#####              ##?????#   |
| ????????????????????##                   #?????##  |
| ????????????? ?????##                    #??????## |
| ????????????   ????#                      #??????? |
| ????????????     ??##   ###      ##         #????? |
| ????????????      ###  ???##   ###?#####    #????? |
| ???????????#       %   #???#   ##???????#  ##????? |
| ?????????????#    ss%   ???#    ###??????###?????? |
| ???????????????#         ?##      ##   ##????????? |
| ????????????????#       %##             #????????? |
| ????????????????#        @              #????????? |
| ????????????????#                       #????????? |
| ????????????????#                      ##????????? |
| ???????????????#                      ##?????????? |
| ?????????????#     ###               ##??????????? |
| ?????????????#    ???##    ###    ####???????????? |
| ?????????????###??????######?######??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          65
Energy Generation          33
Energy Capacity            880
Matter Stores              300
Matter Capacity            350
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Base Temperature (-)       150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           1
Kinecelleration            30
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
                      Autogun | -9/Materials  | Scanalyzed
                 Aluminum Leg | -9/Materials  | Scanalyzed
   Salvage Targeting Computer | -9/Materials  | Scanalyzed
            Imp. Sensor Array | -9/Materials  | Scanalyzed
                      Minigun | -8/Materials  | Scanalyzed
                       Scythe | -8/Materials  | Scanalyzed
        Imp. Carbon-fiber Leg | -7/Factory    | Scanalyzed
            Lgt. Nuclear Core | -7/Factory    | Scanalyzed
                Thermic Laser | -7/Factory    | Hacked
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Enh. Armored Leg | -6/Data Miner | Free
           Prc. Energy Filter | -6/Data Miner | Free
           Imp. KE Penetrator | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
        Hvy. Disruptor Cannon | -6/Data Miner | Free
                 Adv. VSS Leg | -6/Data Miner | Free

 Robot Schematics 
------------------
  Y-64 Sentinel | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
       W-44 Eye | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Backstab
Everything Is Under Control
I Spy
Made in Tau Ceti IV
More Dakka Please
Omniscient Cartographer
Oops
Please Form A Line
Prolific Hacker
Serviceable Loadout
Shopping List
Tank
The Oracle
Total Silence
Tourist

 Challenges 
------------
None

 Game 
------
Seed              CompactTractorFemtoactuators
  Manual?         0
Play Time         03:57:44
  Cumulative      9.5 hours
  Start           2022.05.17 @ 13:40:37
  End             2022.05.17 @ 22:36:51
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6cc8f1ae-cb5c-4994-86a8-65470c4cd082