Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 17:21:41 // Winter2019/RPGLIKE Player: Jack Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (210) 1050 Value Destroyed (7983) 7983 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4721) 4721 TOTAL SCORE: 17694 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3421 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 25/560 System Corruption 6% Temperature Cool (2) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (2) ------ Advanced Weight Redist. System Force Field > --- WEAPON (4) ------- Thermic Laser Thermic Laser Thermic Laser Rocket Array > --- INVENTORY (7) ---- Protomatter-55 Protomatter-32 Protomatter-28 Protomatter-25 Thermic Laser Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Force Field > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser Tesla Bomb Launcher > --- INVENTORY -------- Protomatter Protomatter Protomatter Protomatter Rocket Array Rocket Array [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Hover Unit Gravmag System Flight Unit Flight Unit Utility Force Field Device Force Field Hackware Authchip [Weapon] Weapon Thermic Laser Energy Gun Thermic Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Build | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Slots Evolved 5 | 4 . . . . . . 1 Power . | . . . . . . . . Propulsion 1 | 1 . . . . . . . Utility 1 | . . . . . . . 1 Weapon 3 | 3 . . . . . . . Parts Attached 34 | 2 . 7 1 2 . 17 5 Power 6 | . . 1 1 1 . 3 . Engine 3 | . . 1 1 1 . . . Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 10 | . . 2 . . . 7 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 3 | . . . . . . 3 . Flight 7 | . . 2 . . . 4 1 Utility 4 | . . 1 . . . 2 1 Device 3 | . . 1 . . . 1 1 Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 2 . 3 . 1 . 5 3 Energy Gun 4 | . . . . . . 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 . 3 . 1 . 1 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 2 | . . . . . . 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . To Critical Strikes 1 | . . . . . . 1 . Average Backups . | . . . . . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . 2 Tool/Special . | . . . . . . . . Unused Backups . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 25 43 100 100 100 95 99 Engine 7 | . . . 12 12 12 8 . Core 3 | . . . . . . 3 11 Hover 3 | . . . . . . 6 . Flight 18 | . . 1 25 25 25 17 22 Device 11 | . . . 12 12 12 11 19 Energy Gun 24 | . . . . . . 35 41 Ballistic Gun 21 | . 25 41 50 50 50 10 . Peak Build Rating 44 | 2 2 12 12 13 13 39 44 Average Rating 23 | 1 2 5 12 12 13 27 41 On Entrance 11 | . 2 2 12 12 13 13 39 Naked Turns . | . . . . . . . . Heaviest Build 34 | 2 2 15 17 19 17 28 34 Greatest Support 41 | 8 8 18 18 18 18 39 41 Greatest Overweight (x) 1 | . . 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 7 | . . 1 1 1 1 6 7 Average Capacity 2 | . . . 1 1 1 1 6 Most Carried 7 | . . 1 1 1 1 6 7 Average Carried 1 | . . . . . 1 1 6 Final Capacity 7 | . . 1 1 1 1 6 7 Final Carried 6 | . . 1 . 1 1 6 6 Class Distribution -------------------- 70% | Hacker-Gunner 20% | Scavenger-Gunner 5% | Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -9/Scraptown Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Matter Collected 2740 | 220 32 293 311 632 . 922 330 Remotely . | . . . . . . . . Salvage Created 8401 | . 107 398 574 1390 . 4578 1354 Parts 355 | . 7 39 41 60 . 174 34 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 7 | . . . 1 3 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 164 | . 4 13 13 17 . 86 31 Guns 121 | . 4 13 13 17 . 62 12 AOE 9 | . . . . . . . 9 Classes Destroyed 17 | . 1 4 . 7 . 5 . Worker 16 | . . . . . . 14 2 Builder 7 | . . . . 3 . 3 1 Hauler 2 | . . 1 1 . . . . Recycler 9 | . . . . 6 . 2 1 Operator 3 | . . . . . . 2 1 Watcher 9 | . . 1 . . . 3 5 Swarmer 33 | . . 2 4 . . 17 10 Saboteur 1 | . . . . . . 1 . Grunt 70 | . 4 7 4 3 . 41 11 Brawler 5 | . . . . 2 . 3 . Duelist 5 | . . . . 2 . 3 . Protector 1 | . . . . 1 . . . Sentry 21 | . . 4 5 4 . 5 3 Hunter 14 | . . . . 4 . 6 4 Programmer 10 | . . . . 1 . 8 1 Heavy 2 | . . . . . . 1 1 Behemoth 2 | . . . . . . 1 1 Best Kill Streak 11 | . 3 6 5 10 . 10 11 Combat Bots Only 9 | . 3 3 5 9 . 6 9 Max Kills in Single Turn 5 | . 1 1 2 2 . 2 5 Gunslinging 1 | . . . 1 . . 1 1 Exploded 3 | . . . . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 1000 | . 52 52 48 28 . 572 248 Missed 443 | . 13 15 18 9 . 264 124 Hits 557 | . 39 37 30 19 . 308 124 Melee 3 | . . . . 1 . 1 1 Projectile 554 | . 39 37 30 18 . 307 123 AOE 5 | . . . . 5 . . . Critical Strikes 17 | . . . . 1 . 8 8 Damage Taken 6603 | . 511 476 357 330 . 3046 1883 Core 5419 | . 441 400 294 254 . 2489 1541 Absorbed by Shields 2756 | . . . 128 104 . 1723 801 Redirected to Core 3928 | . 228 258 202 243 . 1800 1197 Regen/Repaired (Parts) 40 | . . 20 . . . 20 . Core Remaining (%) 79 | 100 62 . . . 71 84 . Volleys Fired 432 | . 25 36 30 44 . 239 58 Largest 4 | . 2 4 4 4 . 4 4 Hottest 340 | . 40 89 89 92 . 340 340 Shots Fired 1475 | . 50 124 120 177 . 777 227 Gun 1470 | . 50 124 120 177 . 777 222 Cannon . | . . . . . . . . Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 658 | . 50 124 120 177 . 187 . Thermal 812 | . . . . . . 590 222 Explosive 5 | . . . . . . . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 5 20 5 11 . 18 29 Robot Miss Streak 11 | . 3 5 4 4 . 11 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 32 | . 1 2 2 . . 19 8 Max Gunslinging Chain 2 | . 1 1 1 . . 2 2 Shots Hit Robots 936 | . 31 76 64 105 . 483 177 Core Hits 429 | . 16 31 25 45 . 221 91 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 4 | . . . 1 1 . 2 . Critical Strikes 129 | . . . 2 1 . 88 38 Burn 124 | . . . . . . 86 38 Destroy 5 | . . . 2 1 . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17227 | . 257 815 863 1592 . 9206 4494 Guns 16017 | . 257 815 863 1592 . 9206 3284 Cannons . | . . . . . . . . Explosions 1210 | . . . . . . . 1210 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5555 | . 257 815 863 1592 . 2028 . Thermal 10586 | . . . . . . 7178 3408 Explosive 1086 | . . . . . . . 1086 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 1 1 . 5 6 Average Corruption 2 | . . . 1 1 . 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . . 1 13 . 27 . Message Errors 14 | . . . . 3 . 11 . Matter Fused 8 | . . . . 4 . 4 . Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 7 | . . . . 5 . 2 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 4 | . . . 1 . . 3 . Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 56 | . . . . . . . 56 Projectiles . | . . . . . . . . Explosions 56 | . . . . . . . 56 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 428 | . . . . . . . 428 Shots 10 | . . . . . . . 10 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 374 | . 9 71 239 26 . 374 366 Average Temperature 80 | . 3 21 86 7 . 78 123 Received Heat Transfer 1382 | . 294 180 78 50 . 619 161 Effects 3 | . . . . . . 1 2 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 37 | . . . . . . 27 10 Combat Hostiles 34 | . . . . . . 24 10 Parts Melted 184 | . . . . . . 125 59 Heat Transferred 40900 | . . . . . . 28000 12900 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Maximum Alert Level 5 | . . 1 2 2 . 5 5 Low Security (%) 15 | 100 100 88 36 2 . 7 . Level 1 23 | . . 11 57 63 . 14 . Level 2 16 | . . . 6 33 . 17 . Level 3 14 | . . . . . . 21 21 Level 4 17 | . . . . . . 13 65 Level 5 13 | . . . . . . 23 12 High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 2223 | . 95 243 422 516 . 2079 2223 Initial 1100 | . . 35 98 160 . . 1100 Average 786 | . 41 88 247 364 . 968 1347 Influence Increases 5776 | . 145 401 414 584 . 2729 1503 Destroy 0b10 Robot/C 3260 | . 80 260 260 320 . 1720 620 Destroy 0b10 Robot/NC 245 | . . 10 5 60 . 120 50 Destroy Leader 702 | . 20 84 72 . . 386 140 Successful Hack 59 | . . . . 8 . 46 5 Select Force Hacks 120 | . . . . 120 . . . Disable Machine 270 | . . . 15 . . 15 240 Destroy Structure 280 | . . 2 2 1 . 7 268 Partial Spotted 165 | . . 15 45 . . 75 30 Lose Combat Pursuer 675 | . 45 30 15 75 . 360 150 Influence Decreases 3635 | . 60 251 237 716 280 650 1441 Entered New Map 1780 | . . 50 137 252 280 . 1061 Time Decay 1835 | . 60 201 100 464 . 630 380 Lost Part 20 | . . . . . . 20 . Squads Dispatched 58 | . 3 4 1 . . 33 17 Investigation 25 | . 1 1 . . . 17 6 Extermination 10 | . . . . . . 7 3 Reinforcement 12 | . 2 3 1 . . 4 2 Assault 6 | . . . . . . 3 3 Garrison 5 | . . . . . . 2 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Distress Signals 4 | . . . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 256 | . 14 17 18 11 . 129 67 Peak Tracking Total 22 | . 6 4 5 3 . 12 22 Tactical Retreats 26 | . 1 1 1 5 . 14 4 Traps | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Traps Triggered 9 | . 1 . 1 . . 5 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Machines Disabled 18 | . . . 1 . . 1 16 Max in Single Turn 6 | . . . 1 . . 1 6 Garrison Access 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Machines Accessed 42 | . . 2 1 9 . 24 6 Terminals 16 | . . 1 1 5 . 8 1 Fabricators 5 | . . . . . . 5 . Repair Stations 2 | . . 1 . . . 1 . Recycling Units 17 | . . . . 4 . 8 5 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 70 | . . 4 1 12 . 46 7 Successful 52 | . . 2 1 11 . 31 7 Failed 17 | . . 2 . 1 . 14 . Catastrophic 1 | . . . . . . 1 . Database Lockouts 1 | . . . . . . 1 . Manual 55 | . . 4 3 12 . 29 7 Terminals 29 | . . 1 1 7 . 18 2 Fabricators 14 | . . . . . . 14 . Repair Stations 5 | . . 3 . . . 2 . Recycling Units 20 | . . . . 5 . 10 5 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 12 | . . 1 1 1 . 7 2 Part Schematic 2 | . . . . . . 2 . Level Access Points 2 | . . . . . . 1 1 Branch Access Points 2 | . . 1 1 . . . . Terminal Index 1 | . . . . 1 . . . Fabricator Index 1 | . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . 1 Recall Investigation 1 | . . . . . . 1 . Recall Reinforcements 2 | . . . . . . 2 . Fabricator Hacks 9 | . . . . . . 9 . Load Schematic 5 | . . . . . . 5 . Build 4 | . . . . . . 4 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Seal Access 2 | . . . . . . 2 . Unauthorized Hacks 28 | . . 1 . 9 . 13 5 Terminals 5 | . . . . 5 . . . Skim 5 | . . . . 5 . . . Fabricators 4 | . . . . . . 4 . Prioritize 3 | . . . . . . 3 . Recompile 1 | . . . . . . 1 . Repair Stations 2 | . . 1 . . . 1 . Patch 2 | . . 1 . . . 1 . Recycling Units 17 | . . . . 4 . 8 5 Tunnel 4 | . . . . 4 . . . Fedlink 13 | . . . . . . 8 5 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 1 Used 3 | . . . . . . 2 1 Hacking Detections 17 | . . 2 1 3 . 11 . Full Trace Events 5 | . . . . . . 5 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built 6 | . . . . . . 6 . Authchips 1 | . . . . . . 1 . Time 120 | . . . . . . 120 . Total Part Build Rating 28 | . . . . . . 28 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Turns Passed 5986 | 22 158 430 204 1178 110 2992 892 Spaces Moved 6796 | 38 151 451 231 701 297 3431 1496 Core 620 | 38 151 410 . . . 21 . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 863 | . . . . . . 863 . Flight 5313 | . . 41 231 701 297 2547 1496 Fastest Speed 34 | 50 50 37 37 37 37 34 37 Average Speed 40 | 50 50 49 37 39 37 40 37 Slowest Speed 117 | 50 50 100 37 117 37 115 40 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 71 | . . . 1 4 . 45 21 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 31 47 38 84 32 56 39 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . . . . 7 . 1 . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 145 | . . . . . . . 145 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 145 | . . . . . . . 145 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Total 8991 | 39 192 582 279 1487 296 4452 1664 Wait 1394 | . 6 52 5 722 . 582 27 Move 6657 | 37 150 450 228 693 296 3347 1456 Hop 61 | . . . 1 3 . 38 19 Pick Up 34 | . . 2 . 1 . 19 12 Fast Attach 33 | 2 . 6 . 1 . 15 9 Attach 5 | . . . . . . 5 . Detach 4 | . . . . . . 4 . Swap 24 | . . 3 1 1 . 10 9 Drop 47 | . . 2 2 2 . 25 16 Fire 432 | . 25 36 30 44 . 239 58 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . . . 18 6 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 276 | . 11 31 12 20 . 150 52 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 5 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 10) 181 | -10/Materials | Entered another Materials area 183 | -9/Materials | Reached level 2 205 | -9/Materials | Identified exit to Mines 205 | -9/Materials | Identified exit to Storage 366 | -9/Materials | Core integrity fell below 50% 477 | -9/Materials | Reached level 3 500 | -9/Materials | Discovered new exit (range 4) 557 | -9/Materials | Build established: Gunner 611 | -9/Materials | Entered Storage 613 | -9/Storage | Reached level 4 662 | -9/Storage | Identified exit to Recycling 787 | -9/Storage | Reached level 5 814 | -9/Storage | Used back door to open Recycling access 815 | -9/Storage | Entered Recycling 821 | -9/Recycling | Reached level 6 872 | -9/Recycling | Destroyed 9 combat bots 880 | -9/Recycling | Build established: Hacker-Gunner 1106 | -9/Recycling | Reached level 7 1180 | -9/Recycling | Destroyed 7 combat bots 1187 | -9/Recycling | Build established: Scavenger-Gunner 1304 | -9/Recycling | Learned 2 Materials zone layouts 1436 | -9/Recycling | Learned location of Zion (-6) 1530 | -9/Recycling | Learned Storage stockpile data 1560 | -9/Recycling | Learned 8 Materials zone layouts 1579 | -9/Recycling | Learned Materials terminal intel 1609 | -9/Recycling | Learned Materials security intel 1931 | -9/Recycling | Discovered new exit (range 8) 1984 | -9/Recycling | Scanned before Scraplab entrance 1989 | -9/Recycling | Entered Scraplab 1992 | -9/Recycling | Discovered new exit (range 2) 1993 | -9/Recycling | Entered Scraptown 1993 | -9/Scraptown | System corruption cleaned by C-Scrubber 2048 | -9/Scraptown | Visited UFD Registry 2048 | -9/Scraptown | Registered with UFD as "Protoglider" 2080 | -9/Scraptown | Met Optimus 2080 | -9/Scraptown | Reached level 8 2080 | -9/Scraptown | Accepted into 0bPrime 2102 | -9/Scraptown | Discovered new exit (range 5) 2103 | -9/Scraptown | Entered Factory 2105 | -6/Factory | Reached level 9 2257 | -6/Factory | Loaded intel: 8 recycling unit locations 2372 | -6/Factory | Core integrity fell below 50% 2415 | -6/Factory | Build established: Hacker-Gunner 2538 | -6/Factory | Reached level 10 2592 | -6/Factory | Fabricated Thermic Laser (x2) 2608 | -6/Factory | Garrison activated, responded to threat 2892 | -6/Factory | Core integrity fell below 20% 2928 | -6/Factory | Reached level 11 3175 | -6/Factory | Fabricated Thermic Laser? 3206 | -6/Factory | Discovered new exit (range 9) 3278 | -6/Factory | Learned location of Protoforge (-3) 3337 | -6/Factory | Reached level 12 3408 | -6/Factory | Central database locked down 3827 | -6/Factory | Reached level 13 3853 | -6/Factory | First assault squad dispatched 4059 | -6/Factory | Reached level 14 4366 | -6/Factory | Reached level 15 4458 | -6/Factory | Garrison activated, responded to threat 4515 | -6/Factory | Reached level 16 4559 | -6/Factory | Identified exit to Factory 4839 | -6/Factory | Spotted B-75 Beast 4848 | -6/Factory | Destroyed B-75 Beast 4999 | -6/Factory | Fabricated Rocket Array? 5053 | -6/Factory | Fabricated Rocket Array (x1) 5078 | -6/Factory | Reached level 17 5078 | -6/Factory | High security lockdown imminent 5095 | -6/Factory | Entered another Factory area 5097 | -5/Factory | Reached level 18 5213 | -5/Factory | Discovered new exit (range 14) 5274 | -5/Factory | Upgraded with Utility slot (x1) 5354 | -5/Factory | Discovered new exit (range 14) 5428 | -5/Factory | Found Prototype Launcher 5428 | -5/Factory | Identified Tesla Bomb Launcher 5509 | -5/Factory | Identified exit to Factory 5538 | -5/Factory | Loaded intel: 8 recycling unit locations 5556 | -5/Factory | Reached level 19 5658 | -5/Factory | Garrison activated, responded to threat 5695 | -5/Factory | First assault squad dispatched 5722 | -5/Factory | Spotted B-75 Beast 5738 | -5/Factory | Reached level 20 5738 | -5/Factory | Destroyed B-75 Beast 5969 | -5/Factory | Core integrity fell below 50% 5984 | -5/Factory | Reached level 21 5985 | -5/Factory | Core integrity fell below 20% 5987 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Slug penetrates Wall. K-01 Serf collects debris. K-01 Serf destroyed. Upgraded: Core Integrity (+200) Slug penetrates Wall. S-27 Virus destroyed. The unstable cave ceiling collapses. Autogun crushed. R-10 Processor collects Lgt. Nuclear Core. R-10 Processor collects Autogun. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 70 matter. Slug penetrates Wall. Reached level 21. S-27 Virus destroyed. Power Conduit explodes. The unstable cave ceiling collapses. Power Conduit explodes. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ####%### #??????????????????? | | ???# #?# #??????????????????? | | ##???# #?############## ##??????????????????? | | #????# #??????## ?????????????????? | | #????# #???????# #??????????????? | | ######/###?????#" """ """ #??????????????# | | # #?????#"" """ """ #??????????????# | | # """" !#?????# """ """ #??????????????# | | # """" #?????# "" ""?#???#+########## | | """" #?????# "" "?????? !! | | # """" #?????# ? ???? ! | | % """" #?????# ???# ? | | """" #?????# ??# "" | | # """" #?????? ? ???# G | | [##?????? ?? ????# "" | | ### ###############+### " | | w ^ """ | | """ | | p p [ """ ! | | = bp%= """ | | [%* l%=* | | #########== ; ###?????# """ """ ### | | ##+##?# =% #??????# """ """ #?? | | % # # #??????# """ """ #?? | | * # """ # ;######## """ """ #?? | | ^^+ "R # @ #?? | | %= # """ # ####### %""" """ #?? | | * # "" # #????# """!""" #?? | | # # ##????# """%""" !### | | % # """ # ?????# ""%%%%" # | | # """ # "" #?????# # | | [ """ # "Y ; #?????# % | ### | | [ # # "" ; #?????# #?? | | #! # ###?????# ! #?? | | ###################???????# #?? | | #????????????????#"+## #######+#+#?? | | """"" #??????????????? ???# #???????????? | | """"" #????????????? ?????# #???????????? | | """ #?????????????"??????? #???????????? | | # #????????????????????? #???????????? | | % # ! #????????????????????? ????????????? | | #! "Y" #??????????????????????????????????? | | # = """ #??????????????????????????????????? | | # #??????????????????????????????????? | | ##########??????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 34 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Offensive Hacking 40 Authchip Count 1 Item Schematics ----------------- Thermic Laser | -6/Factory | Hacked Rocket Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Thermic Laser | x2 | -6/Factory Thermic Laser | x2 | -6/Factory Rocket Array | x1 | -6/Factory Rocket Array | x1 | -6/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Levels Raised 20 | . . 2 2 2 1 9 4 XP Earned 33248 | 3000 500 3200 2726 3266 900 13539 6117 XP Spent 30530 | 3000 . 2050 1920 . . 19140 4420 Upgrades 60 | 5 . 5 4 . . 38 8 Propulsion Slot 1 | 1 . . . . . . . Utility Slot 1 | . . . . . . . 1 Weapon Slot 3 | 3 . . . . . . . Core Integrity 8 | . . . . . . 4 4 Heat Dissipation 11 | . . . 2 . . 9 . Energy Generation 4 | . . . . . . 2 2 Energy Storage 8 | . . . . . . 8 . Mass Support 4 | 1 . 1 . . . 2 . Inventory Capacity 7 | . . 1 . . . 5 1 Ranged Accuracy 4 | . . . . . . 4 . Melee Accuracy 1 | . . . . . . 1 . Hack Attack % 8 | . . 3 2 . . 3 . Protomatter Created 2656 | . 81 293 96 200 . 1427 559 Integrity Restored 5497 | . 216 627 270 393 . 3072 919 Core 4404 | . 216 498 270 231 . 2537 652 Parts 1093 | . . 129 . 162 . 535 267 Protomatter Decayed 329 | . . 42 . 15 . 179 93 Game ------ Seed DeliveryUtilityBeam Manual? 0 Play Time 01:12:08 Cumulative 251.3 hours Start 2025.06.04 @ 12:32:10 End 2025.06.04 @ 17:21:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 249 Rogue 60 Adventurer 177 Explorer 12 Win Type - Total 64 Types 19/1/16/2/12/0/4/5/0/5 Lore% 54 Gallery% 52 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: dce5db68-74b3-4906-a20c-4050b66ec903