Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 17:21:25

Player: Koritus

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (45)      225
Value Destroyed (1164)     1164
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 3568

 Bonus
-------
Follower Combat Kills      95
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             325/550
Matter                     237/300
Energy                     66/140
System Corruption          5%
Temperature                Critical (677)
Movement                   Walking (133)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
      Light Deuterium Engine
>           --- PROPULSION (4) ---
            Aluminum Leg
            Titanium Leg
            Titanium Leg
  Makeshift Leg
>           --- UTILITY (4) ------
     Medium Storage Unit
   Improved Signal Interpreter
   Hardened Medium Armor Plating
            Hacking Suite
>           --- WEAPON (2) -------
            Shock Rifle
      Heavy Particle Cannon
>           --- INVENTORY (10) ---
      Light Nuclear Core
   Improved Hover Unit
   Improved Hover Unit
   Improved Hover Unit
            Airjet
            Heat Sink
            Propulsion Shielding
      Light Armor Plating
            Hacking Suite
  Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
            Aluminum Leg
            Titanium Leg
            Titanium Leg
  Makeshift Leg
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Signal Interpreter
   Hardened Medium Armor Plating
            Hacking Suite
>           --- WEAPON -----------
            Shock Rifle
      Heavy Particle Cannon
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Hover Unit
   Improved Hover Unit
   Improved Hover Unit
            Airjet
            Heat Sink
            Propulsion Shielding
      Light Armor Plating
            Hacking Suite
  Makeshift Sword
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             52   | 7   14  5   2   .   24  
  Power                    8    | 1   3   1   .   .   3   
    Engine                 8    | 1   3   1   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   4   1   2   .   8   
    Treads                 3    | .   2   1   .   .   .   
    Leg                    13   | 2   2   .   2   .   7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 2   4   .   .   .   6   
    Device                 1    | 1   .   .   .   .   .   
    Storage                3    | 1   1   .   .   .   1   
    Processor              2    | .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             5    | .   2   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   3   3   .   .   7   
    Energy Gun             6    | 1   1   1   .   .   3   
    Energy Cannon          3    | .   .   .   .   .   3   
    Ballistic Gun          4    | 1   1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   1   
Parts Lost                 1    | .   .   .   .   .   1   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  100 99  100 92  
  Engine                   12   | .   13  14  14  14  8   
  Treads                   13   | .   15  28  22  .   .   
  Leg                      15   | .   12  .   5   28  32  
  Storage                  12   | .   14  14  14  14  9   
  Processor                10   | .   5   14  14  14  9   
  Hackware                 2    | .   .   .   .   .   7   
  Protection               3    | .   6   .   .   .   7   
  Energy Gun               5    | .   12  3   .   .   5   
  Energy Cannon            2    | .   .   .   .   .   7   
  Ballistic Gun            17   | .   14  24  28  28  3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 14  21  20  20  20  32  
  Greatest Support         64   | 20  46  46  43  40  64  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  
  Most Carried             10   | 2   10  10  10  10  10  
  Average Carried          8    | .   7   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 1   10  10  9   10  10  

 Class Distribution 
--------------------
 77% | Mutant
 17% | Scavenger-Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1039 | 205 265 104 48  14  403 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1833 | 118 520 114 48  101 932 
  Parts                    111  | 4   44  9   .   4   50  
Haulers Intercepted        2    | .   1   .   .   .   1   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  27   | .   10  2   .   .   15  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     16   | .   9   2   .   .   5   
  Cannons                  9    | .   .   .   .   .   9   
  AOE                      1    | .   1   .   .   .   .   
Classes Destroyed          10   | 2   6   .   .   .   2   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  4    | .   1   2   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   
  Recycler                 4    | 1   2   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  5    | .   2   .   .   .   3   
  Swarmer                  6    | .   5   1   .   .   .   
  Grunt                    16   | .   5   1   .   .   10  
  Sentry                   5    | .   .   .   .   .   5   
Best Kill Streak           5    | 2   4   2   .   1   5   
  Combat Bots Only         3    | .   3   1   .   .   3   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        232  | .    95   20   .    .    117  
  Missed                   47   | .    24   .    .    .    23   
Damage Taken               2155 | .    564  232  .    .    1359 
  Core                     326  | .    63   38   .    .    225  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   624  | .    177  68   .    .    379  
  Regen/Repaired (Parts)   88   | .    .    .    .    .    88   
Core Remaining (%)         79   | 100  .    .    .    59   .    
Volleys Fired              155  | 3    64   16   6    4    62   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  131  | 60   60   60   43   43   131  
Shots Fired                278  | 6    99   32   12   8    121  
  Gun                      233  | 6    98   32   12   8    77   
  Cannon                   44   | .    .    .    .    .    44   
  Launcher                 1    | .    1    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  161  | 3    63   23   12   8    52   
  Thermal                  104  | 3    35   9    .    .    57   
  Explosive                1    | .    1    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    12   
  Robot Hit Streak         17   | 5    17   14   11   15   16   
  Robot Miss Streak        5    | .    5    3    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           205  | 5    65   23   11   6    95   
  Core Hits                86   | 3    26   9    9    2    37   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    
  Critical Strikes         3    | .    1    1    .    .    1    
    Destroy                2    | .    1    1    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3038 | 54   783  281  110  78   1732 
  Guns                     2091 | 54   744  270  110  78   835  
  Cannons                  825  | .    .    .    .    .    825  
  Explosions               39   | .    39   .    .    .    .    
  Melee                    72   | .    .    .    .    .    72   
  Ramming                  11   | .    .    11   .    .    .    
  Kinetic                  1357 | 21   435  191  110  78   522  
  Thermal                  1392 | 33   309  79   .    .    971  
  Explosive                39   | .    39   .    .    .    .    
  Electromagnetic          167  | .    .    .    .    .    167  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 72   | .    .    .    .    .    72   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      27   | .    27   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        668  | .    63   116  .    .    668  
  Average Temperature      117  | .    19   51   .    .    166  
  Received Heat Transfer   1092 | .    198  156  .    .    738  
  Effects                  10   | .    .    .    .    .    10   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    5    
  Heat Transferred         2541 | 75   700  175  .    .    1591 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             286  | 10  235 145 .   12  286 
  Initial                  23   | .   5   23  .   .   3   
  Average                  91   | 5   82  79  .   3   135 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         90   | 100 92  100 .   100 80  
  Level 1                  9    | .   7   .   .   .   19  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   .   6   
  Investigation            5    | .   2   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              58   | .   19  8   .   .   31  
  Peak Tracking Total      5    | .   3   4   .   .   5   
  Tactical Retreats        3    | .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          14   | .   7   .   1   .   6   
  Terminals                10   | .   6   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                59   | .   19  .   9   .   31  
  Successful               50   | .   13  .   9   .   28  
  Failed                   9    | .   6   .   .   .   3   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                32   | .   16  .   .   .   16  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   9   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             33   | .   10  .   9   .   14  
  Record                   12   | .   2   .   9   .   1   
  Prototype ID Bank        3    | .   2   .   .   .   1   
  Emergency Access Points  6    | .   3   .   .   .   3   
  Alert Level              2    | .   .   .   .   .   2   
  Unreport Threat          1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   2   
  Hauler Manifests         3    | .   1   .   .   .   2   
  Zone Layout              2    | .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   8   
  Scan Component           5    | .   .   .   .   .   5   
  Repair                   3    | .   .   .   .   .   3   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   .   .   6   
  Full Trace Events        5    | .   1   .   .   .   4   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   
  Time                     114  | .   .   .   .   .   114 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          154  | .   154 .   .   .   .   
  Retrieved Matter         155  | .   155 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   .   
  Total Damage             203  | .   .   203 .   .   .   
  Kills                    3    | .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4164 | 81   1070 601  989  293  1130 
Spaces Moved               2299 | 56   524  339  622  201  557  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   1132 | .    319  339  474  .    .    
  Legs                     1157 | 46   205  .    148  201  557  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  140  140  125  
  Average Speed            147  | 107  159  160  155  140  128  
  Slowest Speed            190  | 120  190  160  160  140  140  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    88   50   93   40   40   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          17   | .    7    .    .    .    10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    10   
  AOE                      7    | .    7    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2784 | 69  662 367 634 205 847 
  Wait                     209  | .   36  .   .   .   173 
  Move                     2294 | 55  523 338 621 200 557 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 4   10  1   1   1   9   
  Fast Attach              39   | 4   11  5   2   .   17  
  Attach                   10   | 3   2   .   .   .   5   
  Detach                   3    | .   1   .   .   .   2   
  Swap                     3    | .   1   .   .   .   2   
  Drop                     41   | .   13  6   4   .   18  
  Fire                     155  | 3   64  16  6   4   62  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  544 | -10/Materials | Discovered new exit (range 16)
  697 | -10/Materials | Discovered new exit (range 9)
  758 | -10/Materials | Discovered new exit (range 16)
  883 | -10/Materials | Discovered new exit (range 14)
 1055 | -10/Materials | Discovered new exit (range 13)
 1150 | -10/Materials | Identified exit to Mines
 1152 | -10/Materials | Entered Mines
 1155 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1222 | -10/Mines     | Learned location of 1 exit from Materials
 1268 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1519 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1519 | -10/Mines     | Discovered new exit (range 5)
 1523 | -10/Mines     | Identified exit to Exiles
 1653 | -10/Mines     | Discovered new exit (range 3)
 1658 | -10/Mines     | Identified exit to Materials
 1753 | -10/Mines     | Entered Exiles
 1753 | -10/Exiles    | Found Exiles lab destroyed
 1779 | -10/Exiles    | Discovered new exit (range 15)
 1800 | -10/Exiles    | Identified exit to Mines
 2267 | -10/Exiles    | Discovered exit to Mines (range 14)
 2742 | -10/Exiles    | Entered Mines
 2857 | -9/Mines      | Discovered new exit (range 4)
 2864 | -9/Mines      | Identified exit to Materials
 2953 | -9/Mines      | Assembled infested the area
 3035 | -9/Mines      | Entered Materials
 3035 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3036 | -8/Materials  | Identified exit to Factory
 3387 | -8/Materials  | Repaired Imp. Hover Unit
 3434 | -8/Materials  | Repaired Mak. Leg
 3474 | -8/Materials  | Repaired Hvy. Particle Cannon
 3514 | -8/Materials  | Build established: Scavenger-Mutant
 3835 | -8/Materials  | Discovered new exit (range 7)
 3964 | -8/Materials  | Identified exit to Storage
 4131 | -8/Materials  | Garrison activated, responded to threat
 4165 | -8/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Imp. Heat Sink.
System corrupted: Hvy. Particle Cannon failed to
  cycle.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
System corrupted: Matter fused (-10).
Destroyed Wheel.
Overheating: Energy bleed (-21).
Power failure, Lgt. Deuterium Engine shutdown.
Overheating: Matter decay (-41).
Overheating: Imp. Signal Interpreter damaged
  (-5).
Aluminum Leg broken.
Overheating: Short circuit.
Power failure, Lgt. Deuterium Engine shutdown.
Overheating: System interference.
Shock Rifle temporarily disabled.
Hvy. Particle Cannon broken.
Overheating: Short circuit.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|          ##      #???????????????????????????????? |
|      !    +      #???????????????????????????????? |
|     ! !   #      #???????????????????????????????? |
|     !     #      #???????????????????????????????? |
|          #####+#############+######??????????????? |
|                                     ?????????????? |
|                                     ?????????????? |
|     %                               ?????????????? |
|        #####+########+######+##??????????????????? |
|        ##  ?  ????#     #????????????????????????? |
|  #######?   ?  ???#     #!???????????????????????? |
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| ????????? ????????#   ! # "??????????????????????? |
| ??????????????????#"S   #  ??????????????????????? |
| ????????????#+#???#"""  #+#??????????????????????? |
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| ????????????#!#???#     # #??????????????????????? |
| ????????????#!#???#+#####u##?????????????????????? |
| ????????#####+##### #???#Y#??????????????????????? |
| ????????#  !     ## #???#gu??????????????????????? |
| ????????#     *""## #???#g#??????????????????????? |
| ????????#  """ T"## #####@###????????????????????? |
| ????????#  """ ""#      g*  #????????????????????? |
| ????????#  """   +      g   +????????????????????? |
| ????????#  """   #          #???????+????????????? |
| ????????#  """   # ######   #????????????????????? |
| ????????#        # #????#   #????????????????????? |
| ????????#  [     # #????#   #????????????????????? |
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| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????  ^#????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   +????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
   Imp. Hover Unit | -8/Materials | Scanalyzed
     Hacking Suite | -8/Materials | Scanalyzed
 Lgt. Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              DisruptionProtonProtomatter
  Manual?         0
Play Time         00:44:40
  Cumulative      5.1 hours
  Start           2024.04.11 @ 16:30:29
  End             2024.04.11 @ 17:21:25
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d04edbba-e703-4eb9-93e1-549f98a51bf1