Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 17:44:11

Player: Hiredgoonthug

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1491)     1491
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4236

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             477/700
Matter                     224/300
Energy                     71/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Large Storage Unit
        Huge Storage Unit
        Particle Gun
        Gauss Rifle
        Katana

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Titanium Leg
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Weight Redist. System
    Improved Sensor Array
       Light Armor Plating
>            --- WEAPON -----------
       Heavy Assault Rifle
       Heavy Assault Rifle
       Heavy Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY --------
       Light Nuclear Core
       Light Nuclear Core
    Advanced Treads
             Aluminum Leg
             Aluminum Leg
    Improved Heat Sink
             Disposable Heat Sink
             Huge Storage Unit
  Long-range Tractor Beam
             Particle Gun
             Gauss Rifle
             Flak Cannon
             Katana
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             81   | 7   6   23  38  4   3   
  Power                    9    | 1   1   1   5   .   1   
    Engine                 6    | 1   1   1   3   .   .   
    Core                   3    | .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   .   4   15  .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    19   | 2   .   4   11  .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  4    | .   .   .   4   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 2   .   11  5   1   .   
    Device                 9    | 1   .   4   3   1   .   
    Storage                8    | 1   .   7   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   5   7   13  3   .   
    Energy Gun             2    | .   .   1   1   .   .   
    Energy Cannon          12   | .   3   4   5   .   .   
    Ballistic Gun          14   | 2   2   2   5   3   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   1   .   .   .   
Parts Lost                 26   | .   .   2   17  .   7   
  Power                    4    | .   .   .   2   .   2   
  Propulsion               11   | .   .   2   7   .   2   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   7    | .   .   .   6   .   1   
  Highest Loss Streak      9    | .   .   2   9   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  98  97  100 76  
  Engine                   8    | .   14  11  4   7   5   
  Core                     1    | .   .   .   4   .   .   
  Leg                      28   | .   28  32  25  30  24  
  Hover                    3    | .   .   .   9   .   .   
  Device                   16   | .   14  19  15  15  14  
  Storage                  10   | .   14  11  9   7   5   
  Protection               1    | .   .   .   2   7   2   
  Energy Gun               3    | .   .   1   6   .   .   
  Energy Cannon            11   | .   11  17  7   .   .   
  Ballistic Gun            7    | .   15  2   8   30  22  
Naked Turns                6    | .   .   .   .   .   6   
Heaviest Build             47   | 13  19  37  47  46  46  
  Greatest Support         56   | 20  20  30  47  56  56  
  Greatest Overweight (x)  2    | 1   .   1   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         13   | 6   8   14  15  15  12  
  Most Carried             15   | 5   8   15  15  15  13  
  Average Carried          10   | 3   6   11  10  13  10  
  Final Capacity           15   | 8   8   15  15  15  5   
  Final Carried            15   | 3   7   14  15  13  5   

 Class Distribution 
--------------------
 42% | Mutant
 18% | Scavenger-Skirmisher
 16% | Scavenger-Mutant
 12% | Scavenger-Tank
  9% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
 Scavenger-Skirmisher | -7/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Was 
Matter Collected           1066 | 276 60  247 483 .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1673 | 21  133 612 907 .   .   
  Parts                    79   | 4   3   37  35  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  36   | .   3   14  19  .   .   
  Guns                     14   | .   1   4   9   .   .   
  Cannons                  18   | .   2   9   7   .   .   
  AOE                      2    | .   .   .   2   .   .   
Classes Destroyed          10   | 1   1   4   4   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   
  Grunt                    25   | .   3   8   14  .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  2    | .   .   .   2   .   .   
  Sentry                   3    | .   .   2   1   .   .   
  Hunter                   1    | .   .   .   1   .   .   
Best Kill Streak           7    | 1   2   7   5   .   .   
  Combat Bots Only         7    | .   2   7   3   .   .   
Max Kills in Single Turn   3    | 1   1   2   3   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Hostile Shots Fired        198  | .    13   65   112  .    8    
  Missed                   41   | .    3    14   24   .    .    
Damage Taken               2620 | .    120  578  1573 .    349  
  Core                     409  | .    23   49   114  .    223  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         89   | 100  90   87   79   .    .    
Volleys Fired              107  | 3    10   43   51   .    .    
  Largest                  3    | 2    2    2    3    .    .    
  Hottest                  181  | 40   136  136  181  .    .    
Shots Fired                228  | 6    20   86   116  .    .    
  Gun                      99   | 6    12   10   71   .    .    
  Cannon                   127  | .    8    76   43   .    .    
  Launcher                 2    | .    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  80   | 6    12   7    55   .    .    
  Thermal                  136  | .    8    76   52   .    .    
  Explosive                2    | .    .    .    2    .    .    
  Electromagnetic          10   | .    .    3    7    .    .    
  Robot Hit Streak         12   | 2    6    10   12   .    .    
  Robot Miss Streak        5    | 1    1    3    5    .    .    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           151  | 3    14   50   84   .    .    
  Core Hits                79   | 2    6    18   50   .    3    
  Critical Kills           2    | .    .    1    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    .    
    Meltdown               2    | .    .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3077 | 28   185  984  1862 .    18   
  Guns                     967  | 28   63   99   777  .    .    
  Cannons                  1607 | .    122  884  601  .    .    
  Explosions               481  | .    .    .    481  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  22   | .    .    1    3    .    18   
  Kinetic                  701  | 28   63   54   556  .    .    
  Thermal                  1940 | .    122  884  934  .    .    
  Explosive                298  | .    .    .    298  .    .    
  Electromagnetic          116  | .    .    45   71   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    2    .    .    .    7    
  Average Corruption       3    | .    2    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    1    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    1    
    Parts Rejected         2    | .    1    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            68   | .    .    17   51   .    .    
  Projectiles              17   | .    .    17   .    .    .    
  Explosions               51   | .    .    .    51   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    10   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    8    .    .    
  Secondary                2    | .    .    .    2    .    .    
Self-Inflicted Damage      172  | .    .    .    168  .    4    
  Shots                    4    | .    .    .    4    .    .    
  Rammed                   5    | .    .    .    .    .    5    
Targets Rammed             11   | .    .    1    1    .    9    
  Kicked                   6    | .    .    1    1    .    4    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        336  | .    318  307  336  .    .    
  Average Temperature      103  | .    189  92   94   .    .    
  Received Heat Transfer   804  | .    63   201  540  .    .    
  Effects                  1    | .    .    .    1    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    1    1    .    .    
  Combat Hostiles          2    | .    .    1    1    .    .    
  Parts Melted             12   | .    2    4    6    .    .    
  Heat Transferred         3630 | .    222  1591 1817 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Peak Influence             255  | 5   114 255 220 60  21  
  Initial                  76   | .   3   48  76  60  21  
  Average                  91   | 2   44  119 94  60  7   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         92   | 100 100 81  98  100 100 
  Level 1                  7    | .   .   18  1   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   2   5   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   2   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Distress Signals           6    | .   2   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   8   23  29  .   5   
  Peak Tracking Total      7    | .   5   7   4   .   5   
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Traps Triggered            3    | .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Machines Accessed          1    | .   .   .   1   .   .   
  Terminals                1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   .   .   1   .   .   
  Successful               1    | .   .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Was 
Turns Passed               2296 | 79  266 894 932 26  99  
Spaces Moved               988  | 50  173 344 338 18  65  
  Core                     11   | 11  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     938  | 39  173 344 299 18  65  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    39   | .   .   .   39  .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 108 122 122 
  Average Speed            147  | 109 120 185 134 122 123 
  Slowest Speed            193  | 120 120 190 190 122 193 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   35  38  23  1   68  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          12   | .   .   3   9   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      12   | .   .   3   9   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Total                      1608 | 69  214 506 715 22  82  
  Wait                     339  | .   10  80  245 .   4   
  Move                     984  | 49  172 343 337 18  65  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  66   | 10  11  13  31  .   1   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   40   | 7   2   5   21  2   3   
  Detach                   2    | .   .   1   1   .   .   
  Swap                     41   | .   4   18  17  2   .   
  Drop                     18   | .   5   2   11  .   .   
  Fire                     107  | 3   10  43  51  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   5   
  Kick                     6    | .   .   1   1   .   4   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 15)
  346 | -10/Materials | Entered another Materials area
  346 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1024 | -9/Materials  | Destroyed 7 combat bots
 1211 | -9/Materials  | Discovered new exit (range 16)
 1240 | -9/Materials  | Entered another Materials area
 1240 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1538 | -8/Materials  | Lost 9 parts (3n2u4w)
 1864 | -8/Materials  | Lost 7 parts (1p4n2w)
 1990 | -8/Materials  | Garrison activated, responded to threat
 2168 | -8/Materials  | Discovered new exit (range 3)
 2172 | -8/Materials  | Entered Factory
 2172 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2198 | -7/Factory    | Sucked down chute
 2198 | -7/Factory    | Entered Waste
 2208 | -7/Waste      | Spotted C-40 Crusher
 2212 | -7/Waste      | Spotted C-40 Crusher
 2213 | -7/Waste      | EMP discharged
 2222 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2247 | -7/Waste      | Spotted C-40 Crusher
 2259 | -7/Waste      | Spotted C-40 Crusher
 2259 | -7/Waste      | Spotted C-40 Crusher
 2272 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2277 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2280 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2288 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2291 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2297 | -7/Waste      | Self-destructed

 Last Messages 
---------------
Adv. Treads crushed.
Aluminum Leg crushed.
Hvy. Assault Rifle crushed.
Lrn. Tractor Beam crushed.
Disposable Heat Sink crushed.
Kicked C-40 Crusher out of the way.
D#VGSCVEY5NRAFNG/G#Y EIYNCF &C/TJG 4QA/
Lgt. Nuclear Core crushed.
Imp. Sensor Array crushed.
Hvy. Assault Rifle crushed.
Titanium Leg crushed.
Kicked C-40 Crusher. <x2>
Kicked C-40 Crusher out of the way.
Aluminum Leg crushed.
Adv. Weight Redist. System crushed.
Slammed into C-40 Crusher. <x2>
Adv. Weight Redist. System crushed.
Slammed into C-40 Crusher.
Hvy. Assault Rifle crushed.
Slammed into C-40 Crusher. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???###???????######??????######??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Let's See Who's Tougher
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              StasisRestorationShifter
  Manual?         0
Play Time         00:47:24
  Cumulative      4.5 hours
  Start           2024.07.27 @ 04:03:03
  End             2024.07.28 @ 17:44:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9c5d2ce-b0df-45bd-a2e0-5f542c2d8a0e