Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 17:44:11 Player: Hiredgoonthug Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1491) 1491 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4236 Bonus ------- None Cogmind --------- Core Integrity 477/700 Matter 224/300 Energy 71/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Huge Storage Unit Particle Gun Gauss Rifle Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Treads Aluminum Leg Aluminum Leg Improved Heat Sink Disposable Heat Sink Huge Storage Unit Long-range Tractor Beam Particle Gun Gauss Rifle Flak Cannon Katana [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 81 | 7 6 23 38 4 3 Power 9 | 1 1 1 5 . 1 Engine 6 | 1 1 1 3 . . Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 23 | 2 . 4 15 . 2 Treads . | . . . . . . Leg 19 | 2 . 4 11 . 2 Wheel . | . . . . . . Hover 4 | . . . 4 . . Flight . | . . . . . . Utility 19 | 2 . 11 5 1 . Device 9 | 1 . 4 3 1 . Storage 8 | 1 . 7 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 30 | 2 5 7 13 3 . Energy Gun 2 | . . 1 1 . . Energy Cannon 12 | . 3 4 5 . . Ballistic Gun 14 | 2 2 2 5 3 . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Parts Lost 26 | . . 2 17 . 7 Power 4 | . . . 2 . 2 Propulsion 11 | . . 2 7 . 2 Utility 4 | . . . 2 . 2 Weapon 7 | . . . 6 . 1 Highest Loss Streak 9 | . . 2 9 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 98 97 100 76 Engine 8 | . 14 11 4 7 5 Core 1 | . . . 4 . . Leg 28 | . 28 32 25 30 24 Hover 3 | . . . 9 . . Device 16 | . 14 19 15 15 14 Storage 10 | . 14 11 9 7 5 Protection 1 | . . . 2 7 2 Energy Gun 3 | . . 1 6 . . Energy Cannon 11 | . 11 17 7 . . Ballistic Gun 7 | . 15 2 8 30 22 Naked Turns 6 | . . . . . 6 Heaviest Build 47 | 13 19 37 47 46 46 Greatest Support 56 | 20 20 30 47 56 56 Greatest Overweight (x) 2 | 1 . 1 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 6 8 14 15 15 12 Most Carried 15 | 5 8 15 15 15 13 Average Carried 10 | 3 6 11 10 13 10 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 3 7 14 15 13 5 Class Distribution -------------------- 42% | Mutant 18% | Scavenger-Skirmisher 16% | Scavenger-Mutant 12% | Scavenger-Tank 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1066 | 276 60 247 483 . . Remotely . | . . . . . . Salvage Created 1673 | 21 133 612 907 . . Parts 79 | 4 3 37 35 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 36 | . 3 14 19 . . Guns 14 | . 1 4 9 . . Cannons 18 | . 2 9 7 . . AOE 2 | . . . 2 . . Classes Destroyed 10 | 1 1 4 4 . . Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Recycler 2 | . . 1 1 . . Operator 1 | . . 1 . . . Swarmer 4 | . . 4 . . . Grunt 25 | . 3 8 14 . . Brawler 1 | . . . 1 . . Duelist 2 | . . . 2 . . Sentry 3 | . . 2 1 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | 1 2 7 5 . . Combat Bots Only 7 | . 2 7 3 . . Max Kills in Single Turn 3 | 1 1 2 3 . . Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 198 | . 13 65 112 . 8 Missed 41 | . 3 14 24 . . Damage Taken 2620 | . 120 578 1573 . 349 Core 409 | . 23 49 114 . 223 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 90 87 79 . . Volleys Fired 107 | 3 10 43 51 . . Largest 3 | 2 2 2 3 . . Hottest 181 | 40 136 136 181 . . Shots Fired 228 | 6 20 86 116 . . Gun 99 | 6 12 10 71 . . Cannon 127 | . 8 76 43 . . Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 80 | 6 12 7 55 . . Thermal 136 | . 8 76 52 . . Explosive 2 | . . . 2 . . Electromagnetic 10 | . . 3 7 . . Robot Hit Streak 12 | 2 6 10 12 . . Robot Miss Streak 5 | 1 1 3 5 . . Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 151 | 3 14 50 84 . . Core Hits 79 | 2 6 18 50 . 3 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Meltdown 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3077 | 28 185 984 1862 . 18 Guns 967 | 28 63 99 777 . . Cannons 1607 | . 122 884 601 . . Explosions 481 | . . . 481 . . Melee . | . . . . . . Ramming 22 | . . 1 3 . 18 Kinetic 701 | 28 63 54 556 . . Thermal 1940 | . 122 884 934 . . Explosive 298 | . . . 298 . . Electromagnetic 116 | . . 45 71 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 2 . . . 7 Average Corruption 3 | . 2 . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 1 . . . 3 Message Errors 1 | . . . . . 1 Parts Rejected 2 | . 1 . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 68 | . . 17 51 . . Projectiles 17 | . . 17 . . . Explosions 51 | . . . 51 . . Melee . | . . . . . . Knockbacks 10 | . . . 10 . . Impact . | . . . . . . Kinetic 8 | . . . 8 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 172 | . . . 168 . 4 Shots 4 | . . . 4 . . Rammed 5 | . . . . . 5 Targets Rammed 11 | . . 1 1 . 9 Kicked 6 | . . 1 1 . 4 Crushed . | . . . . . . Highest Temperature 336 | . 318 307 336 . . Average Temperature 103 | . 189 92 94 . . Received Heat Transfer 804 | . 63 201 540 . . Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 12 | . 2 4 6 . . Heat Transferred 3630 | . 222 1591 1817 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 2 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 255 | 5 114 255 220 60 21 Initial 76 | . 3 48 76 60 21 Average 91 | 2 44 119 94 60 7 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 92 | 100 100 81 98 100 100 Level 1 7 | . . 18 1 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 2 5 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 1 2 3 . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . 2 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 8 23 29 . 5 Peak Tracking Total 7 | . 5 7 4 . 5 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 1 | . . . 1 . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . 1 . . Successful 1 | . . . 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Record 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2296 | 79 266 894 932 26 99 Spaces Moved 988 | 50 173 344 338 18 65 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 938 | 39 173 344 299 18 65 Wheels . | . . . . . . Hover 39 | . . . 39 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 108 122 122 Average Speed 147 | 109 120 185 134 122 123 Slowest Speed 193 | 120 120 190 190 122 193 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 35 38 23 1 68 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . 3 9 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . . 3 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1608 | 69 214 506 715 22 82 Wait 339 | . 10 80 245 . 4 Move 984 | 49 172 343 337 18 65 Hop . | . . . . . . Pick Up 66 | 10 11 13 31 . 1 Fast Attach . | . . . . . . Attach 40 | 7 2 5 21 2 3 Detach 2 | . . 1 1 . . Swap 41 | . 4 18 17 2 . Drop 18 | . 5 2 11 . . Fire 107 | 3 10 43 51 . . Melee . | . . . . . . Ram 5 | . . . . . 5 Kick 6 | . . 1 1 . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 15) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1024 | -9/Materials | Destroyed 7 combat bots 1211 | -9/Materials | Discovered new exit (range 16) 1240 | -9/Materials | Entered another Materials area 1240 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1538 | -8/Materials | Lost 9 parts (3n2u4w) 1864 | -8/Materials | Lost 7 parts (1p4n2w) 1990 | -8/Materials | Garrison activated, responded to threat 2168 | -8/Materials | Discovered new exit (range 3) 2172 | -8/Materials | Entered Factory 2172 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2198 | -7/Factory | Sucked down chute 2198 | -7/Factory | Entered Waste 2208 | -7/Waste | Spotted C-40 Crusher 2212 | -7/Waste | Spotted C-40 Crusher 2213 | -7/Waste | EMP discharged 2222 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2247 | -7/Waste | Spotted C-40 Crusher 2259 | -7/Waste | Spotted C-40 Crusher 2259 | -7/Waste | Spotted C-40 Crusher 2272 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2277 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2280 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2288 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2291 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2297 | -7/Waste | Self-destructed Last Messages --------------- Adv. Treads crushed. Aluminum Leg crushed. Hvy. Assault Rifle crushed. Lrn. Tractor Beam crushed. Disposable Heat Sink crushed. Kicked C-40 Crusher out of the way. D#VGSCVEY5NRAFNG/G#Y EIYNCF &C/TJG 4QA/ Lgt. Nuclear Core crushed. Imp. Sensor Array crushed. Hvy. Assault Rifle crushed. Titanium Leg crushed. Kicked C-40 Crusher. Kicked C-40 Crusher out of the way. Aluminum Leg crushed. Adv. Weight Redist. System crushed. Slammed into C-40 Crusher. Adv. Weight Redist. System crushed. Slammed into C-40 Crusher. Hvy. Assault Rifle crushed. Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?# #??????????????????????????????????????????? | | ?# #??????? ????????????????????????????????? | | ?# #??????? #??????????????????????????????? | | ## #??????? ###????????????????????????????? | | #??????# ????????????????????????????? | | #??????# ????????????????????????????? | | #??????# ?????????????????????????????? | | #??????# ??????????????????????????????? | | ## #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????? ????????????????????? | | ?# #??????# #??????? #??????????????????? | | ?# ######## ######## ###????????????????? | | ?# #????????????????? | | ?# #????????????????? | | ?# ?????????????????? | | ?# ??????????????????? | | ?# ######## #####??#CC #??????????????????? | | ?# #??????# #??????#CC #??????????????????? | | ?# #??????# #??????# #??????????????????? | | ?# #??????# #??????# #??????????????????? | | ?# #??????# ######## ###????????????????? | | ?# #??????# #????????????????? | | ?# #??????# CC #????????????????? | | ?# #??????# CCCC #????????????????? | | ?# ???????# CC@= #????????????????? | | ?# =???????# ######## ###????????????????? | | ?# ???????# #??????# #??????????????????? | | ?# ???????# #??????# #??????????????????? | | ?# ???????# #??????# #??????????????????? | | ?# ???????# #??????# #??????????????????? | | ???###???????######??????######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Let's See Who's Tougher Please Form A Line Challenges ------------ None Game ------ Seed StasisRestorationShifter Manual? 0 Play Time 00:47:24 Cumulative 4.5 hours Start 2024.07.27 @ 04:03:03 End 2024.07.28 @ 17:44:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b9c5d2ce-b0df-45bd-a2e0-5f542c2d8a0e