Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 06:03:41 Player: KURIIRI Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (40) 40 Prototype IDs (18) 360 Alien Tech Used (2) 400 Bonus (7906) 7906 TOTAL SCORE: 15806 Bonus ------- Pacifist 7906 Cogmind --------- Core Integrity 0/1600 Matter 30/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Antimatter Reactor Advanced Power Amplifier Improved Reaction Control System Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Advanced Energy Well Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Propulsion Shielding Hardened Light Armor Plating Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Impulse Thruster Advanced Power Amplifier Quantum Shading Machine Improved Reaction Control System Plasma Cutter [Rating: 110] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Xenon Bombardment Thruster Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Enhanced Optical Array Device Improved Sensor Array Storage Advanced Energy Well Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Phasing Sabre Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 2 2 2 . 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 1 1 . . 1 . . . . 2 Utility 11 | . . . 1 1 1 2 . . 2 2 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 71 | . 2 . 2 1 7 21 4 3 6 6 7 4 8 Power 5 | . . . . . . 1 . . 1 . 2 1 . Engine . | . . . . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . Reactor 4 | . . . . . . . . . 1 . 2 1 . Propulsion 20 | . . . 1 . . 6 1 2 1 3 . 1 5 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 19 | . . . 1 . . 6 1 2 1 3 . 1 4 Utility 41 | . 1 . . 1 7 13 2 1 4 3 4 2 3 Device 24 | . . . . . 3 9 1 1 4 2 1 2 1 Storage 1 | . . . . . . . . . . . 1 . . Processor 6 | . 1 . . . 3 2 . . . . . . . Hackware 7 | . . . . . 1 1 1 . . . 2 . 2 Protection 3 | . . . . 1 . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 5 | . 1 . 1 . . 1 1 . . . 1 . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . 1 . . 1 1 1 4 2 Parts Lost 26 | . . . 1 . 1 1 3 . . 3 2 7 8 Power . | . . . . . . . . . . . . . . Propulsion 9 | . . . . . . 1 1 . . . . 2 5 Utility 15 | . . . . . 1 . 2 . . 3 2 5 2 Weapon 2 | . . . 1 . . . . . . . . . 1 Highest Loss Streak 5 | . . . 1 . 1 1 2 . . 3 2 5 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 56 | . 21 28 22 24 41 72 80 82 80 63 66 61 24 Core 1 | . . . . . . 5 6 5 . . . . . Reactor 1 | . . . . . . . . . 4 4 4 3 . Flight 16 | . . . 4 9 7 22 27 29 26 20 17 15 6 Device 11 | . . . . . 8 19 15 11 19 15 12 11 2 Processor 8 | . 14 14 11 9 12 8 13 11 10 9 8 6 4 Hackware 6 | . . . . . 4 6 6 11 10 5 10 10 5 Protection 4 | . . . . 6 7 5 6 5 5 6 8 3 . Slashing Weapon 2 | . . . . . . . 4 5 3 . 3 4 3 Peak Build Rating 110 | . 2 2 4 8 15 62 64 71 90 102 110 105 69 Average Rating 57 | . 1 2 2 6 13 44 56 70 83 87 99 90 42 On Entrance 38 | . . 2 2 4 8 14 52 57 71 86 88 104 54 Naked Turns 5 | . 5 . . . . . . . . . . . . Heaviest Build 37 | . 3 3 3 2 5 17 15 14 35 36 37 36 8 Greatest Support 43 | 3 3 3 5 5 5 30 30 37 38 43 43 43 37 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 3 5 5 5 5 2 5 5 5 5 5 Average Carried 4 | . . 1 1 4 4 4 4 1 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 3 5 5 5 3 2 5 5 5 5 4 Class Distribution -------------------- 37% | Mutant 17% | Hacker-Scout 12% | Scout 10% | Hacker-Ninja 9% | Sprinter 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scout | -6/Extension Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Mutant | -2/Quarantine Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Matter Collected 588 | 41 . . . 5 20 387 . . . 95 . 40 . Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Hostile Shots Fired 475 | . 12 2 28 14 36 57 40 . . 24 20 47 195 Missed 248 | . . 1 12 9 23 38 25 . . 10 6 25 99 Damage Taken 4583 | . 133 7 196 121 256 259 214 . . 241 435 560 2161 Core 2554 | . 77 7 104 105 167 112 136 . . . 23 206 1617 Absorbed by Shields 42 | . . . . . . 15 . . . 27 . . . Redirected to Shielding 148 | . . . . . 48 37 22 . . . 41 . . Ignored by Resistances 41 | . . . . . . 4 37 . . . . . . Regen/Repaired (Parts) 158 | . . . . . . . . 22 . . 19 . 117 Core Remaining (%) 84 | 100 . 66 74 80 76 . 70 100 100 100 . 74 . Volleys Fired 6 | . 5 . 1 . . . . . . . . . . Largest 1 | . 1 . 1 . . . . . . . . . . Hottest 100 | . 35 . 100 . . . . . . . . . . Shots Fired 6 | . 5 . 1 . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon 5 | . 5 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 1 | . . . 1 . . . . . . . . . . Kinetic 5 | . 5 . . . . . . . . . . . . Thermal 1 | . . . 1 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 25 | . . . . . . 1 1 1 . . 14 3 5 Impact . | . . . . . . . . . . . . . . Slashing 25 | . . . . . . 1 1 1 . . 14 3 5 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4 | . 2 . 2 . . . . . . . . . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 4 | . 2 . 2 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 1 . 4 1 1 . . . . . 8 Average Corruption 1 | . 1 1 1 . 2 1 1 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . . . 1 . 1 . 1 . . . . . 4 Message Errors 1 | . . . . . . . . . . . . . 1 Matter Fused 3 | . . . . . 1 . . . . . . . 2 Data Loss (minor) 2 | . . . 1 . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . 1 . 1 . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 2 | . 1 . 1 . . . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 18 | . 15 . . . . . 18 . . . . . . Average Temperature 10 | . 11 . . . . . 10 . . . . . . Received Heat Transfer 435 | . 72 . 99 27 27 87 72 . . 24 . 27 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Peak Influence 766 | . 20 7 238 249 427 358 240 202 141 252 237 132 766 Initial 203 | . . 7 2 106 112 203 175 109 98 73 141 45 60 Average 199 | . 12 7 81 160 284 229 196 180 129 188 161 87 396 Maximum Alert Level 3 | . . . 1 1 2 1 1 1 . 1 1 . 3 Low Security (%) 59 | 100 100 100 92 80 35 28 68 76 100 34 83 100 25 Level 1 30 | . . . 7 19 26 71 31 23 . 65 16 . 20 Level 2 8 | . . . . . 38 . . . . . . . 49 Level 3 . | . . . . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 3 4 1 6 . 3 1 1 2 1 3 Investigation 19 | . 1 . 3 2 1 4 . 3 1 1 . 1 2 Extermination . | . . . . . . . . . . . . . . Reinforcement 7 | . . . . 2 . 2 . . . . 2 . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Distress Signals 9 | . 1 1 3 1 . 1 1 . . . . . 1 Communications Jammed 3 | . . . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . . . 3 . . Times Spotted 200 | . 5 3 20 16 20 25 9 2 2 9 14 16 59 Peak Tracking Total 17 | . 5 3 12 13 12 10 6 1 1 6 10 9 17 Tactical Retreats 40 | . . . 4 2 4 8 1 . 1 4 1 2 13 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Traps Triggered 9 | . . . . . 4 3 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Machines Disabled 4 | . . . . . . . 1 . . . 1 2 . Max in Single Turn 1 | . . . . . . . 1 . . . 1 1 . Garrison Access 2 | . . . . . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Machines Accessed 42 | . 1 . 6 3 1 8 1 4 2 2 2 6 6 Terminals 33 | . 1 . 6 3 1 5 1 3 2 1 . 6 4 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . . 1 . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . 1 . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . 1 Total Hacks 130 | . 4 . 17 10 4 22 3 21 7 5 3 20 14 Successful 65 | . 2 . 7 6 1 15 1 12 3 2 3 9 4 Failed 65 | . 2 . 10 4 3 7 2 9 4 3 . 11 10 Catastrophic 18 | . 1 . 4 . 2 2 . 2 . 2 . 3 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 64 | . 3 . 9 7 4 9 . 6 6 2 . 11 7 Terminals 107 | . 4 . 17 10 4 13 3 18 7 2 . 20 9 Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 8 | . . . . . . . . 3 . . 2 . 3 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . 5 . . . 3 . . . Garrison Access 5 | . . . . . . 2 . . . . 1 . 2 Terminal Hacks 26 | . 1 . 3 3 . 6 1 6 . . . 6 . Record 3 | . . . . . . . . . . . . 3 . Part Schematic 3 | . . . . . . 2 . 1 . . . . . Prototype ID Bank 3 | . . . 1 . . 1 . 1 . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . Level Access Points 2 | . . . 1 1 . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . 1 . 1 . . . . . Zone Layout 6 | . 1 . 1 1 . . . 1 . . . 2 . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . . . . . . 2 . . 2 . 2 Scan Component 3 | . . . . . . . . 1 . . 1 . 1 Repair 3 | . . . . . . . . 1 . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 3 . . . 1 . . . Insert Component 3 | . . . . . . 2 . . . 1 . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 1 . 1 Unlock Access 1 | . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . 1 . . Unauthorized Hacks 24 | . 1 . 4 3 1 3 . 4 3 1 . 3 1 Terminals 23 | . 1 . 4 3 1 2 . 4 3 1 . 3 1 Assimilate 4 | . . . 1 . . . . 1 1 . . 1 . Botnet 17 | . 1 . 3 2 1 2 . 3 2 1 . 1 1 Operators 2 | . . . . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 35 | . 1 . 5 3 1 6 1 4 2 2 . 5 5 Full Trace Events 20 | . 1 . 5 2 1 3 . 3 1 1 . 1 2 Feedback Events 4 | . 1 . 1 . . . . . . . . 1 1 Corruption 3 | . 1 . 1 . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . 1 . Feedback Blocked 1 | . . . . . . . . . . 1 . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 4 . 1 . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . Parts Repaired 3 | . . . . . . . . 1 . . 1 . 1 Time 66 | . . . . . . . . 25 . . 19 . 22 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Total Allies 4 | . . . 1 . . . . 1 1 . . 1 . Largest Group 2 | . . . 1 . . . . 1 2 1 . 1 . Highest-Rated Group 36 | . . . 10 . . . . 10 36 10 . 10 . Highest-Rated Ally 26 | . . . 10 . . . . 10 26 10 . 10 . Total Orders 5 | . . . . . . 2 . . . . . 2 1 STAY 1 | . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . 1 . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches 7 | . . . . . . 4 . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Turns Passed 3099 | 10 60 53 184 118 185 590 73 271 187 310 442 215 401 Spaces Moved 5528 | 21 86 101 358 287 423 1082 196 461 427 398 521 408 759 Core 434 | 21 86 101 179 . . . . . . . . . 47 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 89 | . . . . . . . . . . . . . 89 Flight 5005 | . . . 179 287 423 1082 196 461 427 398 521 408 623 Fastest Speed 27 | 50 50 50 40 40 40 28 27 27 27 28 34 34 32 Average Speed 35 | 50 50 50 45 40 40 33 33 27 27 29 34 37 37 Slowest Speed 119 | 50 50 50 50 40 40 112 34 27 28 34 34 119 100 Overloaded Moves 253 | . . . . . . . . . . . . . 253 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 83 | . . . 5 6 2 35 3 3 2 4 8 2 13 Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 26 | 3 24 32 46 39 16 41 33 10 17 14 14 57 28 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 22 | . . . 1 . . 1 . 1 . . 13 1 5 Terrain Destroyed 22 | . . . 1 . . 1 . 1 . . 13 1 5 Melee 21 | . . . . . . 1 . 1 . . 13 1 5 Projectile 1 | . . . 1 . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Fac Res Res Qua Acc Total 6533 | 20 96 102 372 283 435 1268 197 602 495 588 755 464 856 Wait 911 | . 1 2 12 . . 168 . 138 56 179 218 44 93 Move 5362 | 20 85 100 348 275 418 1018 189 454 422 389 505 403 736 Hop 70 | . . . 4 5 2 28 3 3 2 4 7 2 10 Pick Up 30 | . 2 . 3 2 4 8 . 2 3 3 2 1 . Fast Attach 50 | . 1 . 1 1 4 14 1 1 4 4 6 5 8 Attach 13 | . 1 . 1 . 1 4 2 2 . . 1 1 . Detach 3 | . . . . . . 1 . . 2 . . . . Swap 11 | . . . . . 2 4 1 . 2 2 . . . Drop 41 | . . . 1 . 4 13 . 1 4 7 2 5 4 Fire 6 | . 5 . 1 . . . . . . . . . . Melee 25 | . . . . . . 1 1 1 . . 14 3 5 Ram 2 | . 1 . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Extension -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -2/Research -2/Quarantine -1/Access (discovered 1 exit: Gar) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 11 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 16) 71 | -10/Materials | Entered Mines 89 | -10/Mines | Learned 2 Materials zone layouts 93 | -10/Mines | Learned location of 1 exit from Materials 100 | -10/Mines | Assembled infested the area 105 | -10/Mines | Assisted by a Guerilla fighting off Assembled 110 | -10/Mines | Met a Derelict bent on vengeance 113 | -10/Mines | Discovered new exit (range 15) 124 | -10/Mines | Entered Materials 124 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 125 | -9/Materials | Identified exit to Materials 301 | -9/Materials | Build established: Mutant 308 | -9/Materials | Entered another Materials area 308 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 383 | -8/Materials | Identified exit to Factory 426 | -8/Materials | Entered Factory 426 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 541 | -7/Factory | Discovered new exit (range 19) 569 | -7/Factory | Discovered new exit (range 19) 611 | -7/Factory | Entered another Factory area 611 | -6/Factory | Evolved 2 slots: Utility x2 687 | -6/Factory | Discovered new exit (range 29) 950 | -6/Factory | Identified exit to Lower Caves 950 | -6/Factory | Identified exit to Extension 1121 | -6/Factory | Fabricated Imp. Sensor Array (x2) 1201 | -6/Factory | Entered Extension 1240 | -6/Extension | Disrupted transfer network 1267 | -6/Extension | Spotted B-75 Beast 1268 | -6/Extension | Spotted B-75 Beast 1274 | -6/Extension | Discovered new exit (range 3) 1274 | -6/Extension | Identified exit to Factory 1274 | -6/Extension | Entered Factory 1274 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1326 | -5/Factory | Identified exit to Upper Caves 1477 | -5/Factory | Discovered new exit (range 5) 1507 | -5/Factory | Repaired Nuclear Pulse Thruster 1533 | -5/Factory | Identified exit to Factory 1545 | -5/Factory | Entered another Factory area 1545 | -4/Factory | Accompanied by 1 ally 1545 | -4/Factory | Evolved 2 slots: Utility x2 1584 | -4/Factory | Build established: Hacker-Scout 1703 | -4/Factory | Discovered new exit (range 7) 1722 | -4/Factory | Identified exit to Research 1732 | -4/Factory | Entered Research 1732 | -3/Research | Accompanied by 1 ally 1732 | -3/Research | Evolved 2 slots: Utility x2 1814 | -3/Research | Spotted B-86 Titan 1849 | -3/Research | Lost 3 parts (3u) 2040 | -3/Research | Discovered new exit (range 6) 2041 | -3/Research | Identified exit to Research 2042 | -3/Research | Entered another Research area 2042 | -2/Research | Evolved 2 slots: Utility x2 2156 | -2/Research | Repaired Imp. Sensor Array 2454 | -2/Research | Build established: Hacker-Ninja 2480 | -2/Research | Discovered new exit (range 6) 2484 | -2/Research | Identified exit to Quarantine 2484 | -2/Research | Entered Quarantine 2579 | -2/Quarantine | Imp. System Shield fried by hacking feedback 2584 | -2/Quarantine | Discovered new exit (range 18) 2614 | -2/Quarantine | Cryocooling Duct disabled 2629 | -2/Quarantine | Ambient heat levels rising (+20) 2629 | -2/Quarantine | Non-combat units ordered to evacuate 2663 | -2/Quarantine | Found Alien Artifact 2663 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 2663 | -2/Quarantine | Warped through subspace 2693 | -2/Quarantine | Found Alien Artifact 2693 | -2/Quarantine | Identified Terrabomb 2693 | -2/Quarantine | Used Terrabomb 2699 | -2/Quarantine | Entered Access 2699 | -1/Access | Evolved 2 slots: Propulsion x2 2728 | -1/Access | Lost 5 parts (1n4u) 2736 | -1/Access | Repaired Impulse Thruster Array 2764 | -1/Access | Spotted B-99 Colossus 2799 | -1/Access | Identified exit to Garrison 2926 | -1/Access | Spotted B-99 Colossus 2949 | -1/Access | Search patrols dispatched 2950 | -1/Access | Lost 3 parts (1n2u) 3029 | -1/Access | Core integrity fell below 50% 3091 | -1/Access | Core integrity fell below 20% 3100 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 03057_ System corrupted: Substantial component data lost. 03078_ Triggered Shock Trap. 03078_ The floor emits a surge of raw power. 03078_ System corrupted (+1). 03089_ System corrupted: Matter fused (-10). 03093_ Penetrated by Slug. 03093_ Slug penetrates Wall. 03093_ Penetrated by Slug. 03093_ Linear Gravjet destroyed. 03096_ Slug penetrates Wall. 03096_ Penetrated by Slug. 03097_ Slug penetrates Wall. 03097_ Penetrated by Slug. 03098_ P-80 Master resets K-01 Serf, system corruption cleaned. 03099_ Penetrated by Slug. 03099_ Slug penetrates K-01 Serf. 03099_ K-01 Serf destroyed. 03100_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###########??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ??????????????????????#####?????????# #??? | | ??????????????????????# ?????????# #??? | | ??????????????????????? ########## ]#??? | | ??????????????????????? # # ! #??? | | ??????????????????????? # ?# #??? | | ???????????????????????# ## " ####+######### | | ???????????????????????# ## """ / | | ???????????????????????# ## """ ### | | ???????????????????????# ## " ?????# | | ???????????????????????# #? ?????# | | ???????????????????????# #?? ??????# | | ??????????????????????## ##? ??????# | | ???????????????######## @ ###+######## | | ????? | | ????? w !% | | ?????????###+########## ! h ######### | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# h #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ????????????????????? ############# #???????? | | ????????????????????####+##???????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# +???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????? +???????? | | ??????????????????????????????????????? #???????? | | ???????????????????????????????????????+##???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 25 Energy Capacity 850 Matter Stores 203 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Armor Coverage 150 Resistance: TH 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 74 Targeting Accuracy 5 Offensive Hacking 14 Defensive Hacking 22 Item Schematics ----------------- Sensor Array | -6/Factory | Hacked Imp. Sensor Array | -6/Factory | Hacked Biomechanical Wings | -6/Factory | Scanalyzed Imp. Datajack | -6/Factory | Extracted Q-thruster | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x2 | -6/Factory Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed SapperRocketRipteeth Manual? 0 Play Time 00:56:36 Cumulative 138.0 hours Start 2024.10.25 @ 05:07:59 End 2024.10.25 @ 06:03:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 50 Adventurer 36 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7da11c57-951f-461b-9095-b98145ed814a