Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 01:00:47 Player: kasaphescent Result: Destroyed by L-61 Swordsman with Backup Laser VII Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (175) 875 Value Destroyed (9482) 9482 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (8357) 8357 TOTAL SCORE: 27954 Bonus ------- High Alert Combat Kills 760 Follower Combat Kills 536 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1502 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -41 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 59% Temperature Cool (9) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- Vortex Shotgun > --- INVENTORY (5) ---- Vortex Cannon (26) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Spectral Analyzer Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Particle Charger Improved Heavy Armor Plating Centrium Light Armor Plating Makeshift Ablative Armor Graphene Brace > --- WEAPON ----------- Compact HERF Cannon Phase Cannon Enhanced Nova Cannon Helical Railgun > --- INVENTORY -------- Quantum Reactor Quantum Reactor Armored Heavy Treads Armored Heavy Treads Centrium Leg Centrium Wheel Energy Well Matter Compressor EM Disruption Field System Restoration Module Vortex Shotgun Vortex Shotgun Phase Cannon Matter Neutralizer Matter Neutralizer Matter Neutralizer Vortex Cannon Vortex Cannon Enhanced Nova Cannon Thermoblaster Thermoblaster Ragnarok Missile Launcher Dirty Datajack [Rating: 198] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Armored Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Experimental Terrain Scan Processor Protection Makeshift Ablative Armor Weapon Phase Cannon Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 2 . . . . . . . . . . . . . . Utility 11 | . . . . . . . 2 . . . . 2 2 . . . . 2 1 2 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 190 | 6 . . . 2 9 23 6 1 3 1 . 9 7 19 6 9 5 6 8 70 Power 22 | 1 . . . . 1 1 1 . . . . 2 . 3 . 2 . . 2 9 Engine 4 | 1 . . . . . 1 1 . . . . . . . . . . . 1 . Core 6 | . . . . . 1 . . . . . . 2 . 2 . 1 . . . . Reactor 12 | . . . . . . . . . . . . . . 1 . 1 . . 1 9 Propulsion 46 | 2 . . . . 2 16 . . . . . . . 2 4 . 2 1 1 16 Treads 13 | . . . . . . 1 . . . . . . . . . . . . 1 11 Leg 11 | 2 . . . . . 5 . . . . . . . . . . . . . 4 Wheel 22 | . . . . . 2 10 . . . . . . . 2 4 . 2 1 . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 73 | 1 . . . 1 3 3 4 . 1 1 . 3 6 8 . 4 2 4 4 28 Device 39 | . . . . . 1 2 3 . . . . 1 4 4 . 2 . 1 3 18 Storage 4 | 1 . . . . 1 1 . . . . . . . . . . . . . 1 Processor 12 | . . . . 1 1 . . . . 1 . 1 1 . . . 1 2 . 4 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 18 | . . . . . . . 1 . 1 . . 1 1 4 . 2 1 1 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 . . . 1 3 3 1 1 2 . . 4 1 6 2 3 1 1 1 17 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 23 | . . . . . 1 . . . 1 . . 4 . 4 . 2 . 1 1 9 Ballistic Gun 9 | 1 . . . 1 . 2 1 . . . . . . . . 1 . . . 3 Ballistic Cannon 5 | . . . . . 1 1 . 1 . . . . 1 . 1 . . . . . Launcher 10 | . . . . . 1 . . . 1 . . . . 2 1 . 1 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . 2 . . . . . 3 1 . . 1 1 1 2 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . . . . . . . . . 8 Parts Lost 64 | . . . . . . . . . 1 . . . . 9 5 5 5 . 3 36 Power 4 | . . . . . . . . . . . . . . . . 1 . . . 3 Propulsion 14 | . . . . . . . . . . . . . . 1 3 . 2 . 1 7 Utility 31 | . . . . . . . . . 1 . . . . 6 1 1 2 . 2 18 Weapon 15 | . . . . . . . . . . . . . . 2 1 3 1 . . 8 Highest Loss Streak 16 | . . . . . . . . . 1 . . . . 4 3 3 4 . 2 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 85 85 86 97 96 79 80 79 80 80 75 83 82 81 85 85 84 88 77 Engine 2 | . 14 14 14 14 1 2 6 6 6 6 6 2 . . . . . . 4 . Core 1 | . . . . . 7 4 . . . . . 1 5 5 5 4 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 5 4 4 7 Treads 3 | . . . . . . 3 . . . . . . . . . . . . . 11 Leg 3 | . 28 28 28 28 18 10 . . . . . . . . . . . . . . Wheel 14 | . . . . . 18 26 20 20 20 20 20 17 15 15 15 21 22 21 20 . Device 15 | . . . . . 1 7 20 20 19 9 6 7 20 15 25 19 15 14 16 22 Storage 5 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 5 4 4 3 Processor 8 | . . . . 1 7 . . . . 2 6 8 10 10 10 10 14 10 13 13 Protection 3 | . . . . . . . . . . 6 6 5 4 9 . 4 4 9 7 3 Energy Cannon 10 | . . . . . 8 7 6 6 6 6 6 18 20 13 15 18 10 13 10 8 Ballistic Gun 4 | . 14 14 14 22 18 9 5 . . . . . . . . . 5 4 4 6 Ballistic Cannon 5 | . . . . . 6 12 13 18 20 20 20 3 . 5 2 . . . . . Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 192 | 13 13 13 13 13 46 113 121 125 130 130 129 143 146 143 135 145 126 148 167 192 Greatest Support 220 | 20 20 20 20 20 26 84 84 84 84 84 84 84 84 84 84 80 80 80 80 220 Greatest Overweight (x) 6 | . . . . . 1 4 1 1 1 1 1 1 1 1 1 1 1 2 2 6 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 8 8 8 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 8 8 8 8 11 23 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 6 8 8 8 8 9 25 25 25 25 25 25 25 25 25 19 25 24 18 25 25 Average Carried 20 | 4 7 8 7 7 6 19 24 24 24 24 25 25 24 22 18 19 19 17 21 21 Final Capacity 25 | 8 8 8 8 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 8 8 8 8 9 25 25 25 24 25 25 25 25 19 15 24 19 18 23 1 Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Skirmisher 14% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 3774 | 182 . 84 . 31 125 258 71 52 35 45 184 338 74 549 72 90 100 124 155 1205 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 10291 | . . 84 . . 183 1126 462 134 130 . 108 345 315 1203 284 690 260 136 91 4740 Parts 469 | . . 3 . . 9 65 20 1 10 . 1 14 30 36 10 23 3 3 3 238 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 1 3 1 1 . . 20 1 . 1 . . . Prevented 38 | . . . . . . . . 1 7 . 1 . . 19 8 . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 141 | . . 2 . . 5 16 6 2 2 . 2 4 6 20 4 10 3 . 1 58 Guns 7 | . . 2 . . . . . . . . . . . . . . . . . 5 Cannons 89 | . . . . . 1 15 3 . 1 . 2 1 6 14 . 7 2 . 1 36 AOE 24 | . . . . . 4 . 3 . 1 . . 2 . 4 2 . . . . 8 Classes Destroyed 19 | . . 1 . . 2 7 1 . 1 . 1 . . . . 3 . . . 3 Worker 7 | . . . . . . 3 . . . . . . 1 . . . . . . 3 Builder 7 | . . . . . . 1 1 . . . . . 3 . . . . 1 . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 Hauler 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycler 4 | . . . . . . 1 . . . . . 1 . . . . . 1 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . . . . . . 3 . . . . . 2 . . . . . . . . Watcher 14 | . . . . . 2 3 2 . . . . . 2 . . . . . . 5 Swarmer 17 | . . . . . . 4 2 . . . . . 4 2 1 . . . . 4 Grunt 47 | . . 2 . . 3 5 3 2 . . 1 3 . 11 . 2 3 . 1 11 Brawler 5 | . . . . . . 1 . . . . . 1 . 3 . . . . . . Duelist 7 | . . . . . . . . . . . 1 . . 3 2 . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . Sentry 13 | . . . . . 2 4 1 . . . . . . 1 1 . . . . 4 Demolisher 1 | . . . . . . . . . . . . . . . . 1 . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . 2 Hunter 13 | . . . . . . . . . 2 . . . . . . 1 . . . 10 Programmer 33 | . . . . . . 2 . . . . . . 2 . . 3 . . . 26 Executioner 1 | . . . . . . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . . 2 . . 4 6 6 2 2 . 2 4 5 7 4 3 3 1 1 7 Combat Bots Only 7 | . . 2 . . 4 6 5 2 2 . 2 3 4 7 4 3 3 . 1 7 Max Kills in Single Turn 4 | . . 1 . . 3 1 4 1 1 . 1 3 3 3 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 3 . 1 . . 2 . 3 1 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Damage Taken 21083 | . . 111 . . 153 173 9 28 413 . . 46 209 2409 1077 885 675 . 538 14357 Core 2281 | . . . . . . 17 . . . . . . 15 295 102 79 43 . 122 1608 Absorbed by Shields 448 | . . . . . . 134 8 27 224 . . 26 29 . . . . . . . Reduced by Siege Mode 1354 | . . . . . . . . . . . . . . . . . . . . 1354 Core Remaining (%) 93 | 100 . . . 100 100 97 . . . . 100 100 . . . . 53 100 91 . Volleys Fired 560 | . . 8 . 1 12 83 12 17 34 . 5 16 41 60 6 41 13 24 26 161 Largest 4 | . . 2 . 2 1 1 1 1 1 . 1 1 2 3 1 2 3 1 3 4 Hottest 290 | . . 60 . 60 120 120 120 120 120 . 120 120 143 228 39 175 208 85 252 290 Shots Fired 853 | . . 16 . 2 12 83 12 17 34 . 5 16 48 108 6 79 24 24 40 327 Gun 153 | . . 16 . 2 . . 1 . . . . . . . . . 10 13 13 98 Cannon 663 | . . . . . 7 83 11 17 31 . 5 16 48 99 . 79 10 11 27 219 Launcher 37 | . . . . . 5 . . . 3 . . . . 9 6 . 4 . . 10 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 209 | . . 8 . 1 . . 1 7 . . . . 9 52 . . 10 13 13 95 Thermal 543 | . . 8 . 1 7 83 11 10 31 . 5 16 39 44 . 79 10 11 20 168 Explosive 5 | . . . . . 5 . . . . . . . . . . . . . . . Electromagnetic 90 | . . . . . . . . . 3 . . . . 12 6 . 4 . 7 58 Entropic 6 | . . . . . . . . . . . . . . . . . . . . 6 Robot Hit Streak 39 | . . 7 . 8 4 27 36 39 8 . . 17 33 17 7 8 8 5 6 34 Robot Miss Streak 7 | . . 1 . 1 . . . 2 . . . . 2 4 . 7 2 4 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 460 | . . 13 . 1 4 23 9 11 1 . . 9 22 66 5 43 14 8 11 220 Core Hits 298 | . . 5 . . 14 29 10 3 4 . 3 7 14 37 10 17 5 3 4 133 Critical Kills 7 | . . . . . . . . . . . . . . . . 3 . . . 4 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 15 | . . . . . . . . 1 . . . . . 3 . 3 . . . 8 Meltdown 5 | . . . . . . . . . . . . . . . . 3 . . . 2 Destroy 4 | . . . . . . . . . . . . . . . . . . . . 4 Blast 4 | . . . . . . . . 1 . . . . . 3 . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 Sunder 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25520 | . . 156 . 12 862 2387 707 412 202 . 175 875 1477 3062 779 1422 461 220 483 11828 Guns 2397 | . . 156 . 12 . . 9 . . . . . . . . . 151 220 116 1733 Cannons 17226 | . . . . . 206 2387 354 412 31 . 175 529 1209 2201 . 1422 154 . 367 7779 Explosions 5867 | . . . . . 656 . 344 . 171 . . 330 268 861 779 . 156 . . 2302 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 30 | . . . . . . . . . . . . 16 . . . . . . . 14 Kinetic 3424 | . . 72 . . . . 9 113 . . . . 62 1085 . . 151 220 116 1596 Thermal 16296 | . . 84 . 12 206 2387 698 299 31 . 175 859 1147 1217 303 1422 154 . 220 7082 Explosive 924 | . . . . . 656 . . . . . . . 268 . . . . . . . Electromagnetic 4507 | . . . . . . . . . 171 . . . . 760 476 . 156 . 147 2797 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 339 | . . . . . . . . . . . . . . . . . . . . 339 Highest Corruption 59 | . . . . . . 1 . . . . . . . . 5 6 4 . 1 59 Average Corruption 10 | . . . . . . 1 . . . . . . . . 1 2 4 . 1 18 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . 5 Corruption Blocked 26 | . . . . . . . . . . . . . . . . . . . 26 . Effects 174 | . . . . . . 8 . . . . . . . . 2 4 12 . 4 144 Message Errors 30 | . . . . . . . . . . . . . . . 1 . . . 1 28 Matter Fused 28 | . . . . . . 1 . . . . . . . . 1 . 2 . . 24 Heat Flow Errors 18 | . . . . . . 1 . . . . . . . . . . 2 . . 15 Energy Discharges 16 | . . . . . . 1 . . . . . . . . . 1 1 . 1 12 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . 1 3 Data Loss (minor) 26 | . . . . . . 3 . . . . . . . . . 1 3 . . 19 Data Loss (major) 9 | . . . . . . 2 . . . . . . . . . . . . 1 6 Misfires 12 | . . . . . . . . . . . . . . . . . 2 . . 10 Alerts 9 | . . . . . . . . . . . . . . . . 1 . . . 8 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . 6 Weapon Failures 16 | . . . . . . . . . . . . . . . . 1 2 . . 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 843 | . . . . . 4 129 46 17 20 . . 68 82 4 14 23 . . . 436 Projectiles 654 | . . . . . 3 129 . 17 . . . 8 60 . . 23 . . . 414 Explosions 189 | . . . . . 1 . 46 . 20 . . 60 22 4 14 . . . . 22 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . 3 . . . . 1 8 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 3 . . . . 1 7 . . . . . . Secondary 1 | . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 56 | . . . . . . . . . . . . 8 . 19 26 . . . . 3 Shots 8 | . . . . . . . . . . . . . . 3 4 . . . . 1 Rammed 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 704 | . . 51 . . 216 266 24 76 128 . 54 435 207 183 . 195 116 . 195 704 Average Temperature 88 | . . 30 . . 87 83 9 33 48 . 25 72 68 53 . 82 37 . 81 132 Received Heat Transfer 1549 | . . 69 . . 63 18 . 12 24 . . 9 4 318 99 102 165 . . 666 Effects 33 | . . . . . . . . . . . . . . . . . . . . 33 Shutdowns 7 | . . . . . . . . . . . . . . . . . . . . 7 Interference 11 | . . . . . . . . . . . . . . . . . . . . 11 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 9 | . . . . . . . . . . . . . . . . . . . . 9 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . 20 Total Turns 409 | . . . . . . . . . . . . . . . . . . . . 409 Longest Duration 41 | . . . . . . . . . . . . . . . . . . . . 41 Robots Corrupted 14 | . . . . . . . . . . . . . . 2 2 . 1 . . 9 Combat Hostiles 13 | . . . . . . . . . . . . . . 2 2 . 1 . . 8 Parts Fried 35 | . . . . . . . . . . . 1 . . 4 1 1 2 . . 26 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . 1 1 2 . . . 1 . . . 3 . . . 2 Combat Hostiles 8 | . . . . . . 1 . 2 . . . 1 . . . 3 . . . 1 Parts Melted 62 | . . 1 . . 1 14 7 2 . . 2 1 1 . . 10 1 . . 22 Heat Transferred 20264 | . . 200 . 25 480 5360 1050 640 80 . 400 1400 2160 137 300 1516 185 . 150 6181 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 1008 | . . 50 . . 195 301 293 . . . . 292 360 . . . . 14 50 1008 Initial 142 | . . . . . . 88 76 . . . . 46 142 . . . . . 2 29 Average 153 | . . 38 . . 150 137 155 . . . . 120 132 . . . . 5 18 256 Maximum Alert Level 3 | . . . . . . 1 1 . . . . 1 1 . . . . . . 3 Low Security (%) 76 | 100 100 100 . 100 100 75 65 . . . . 78 78 . . . . 100 100 62 Level 1 14 | . . . . . . 24 34 . . . . 21 21 . . . . . . 13 Level 2 4 | . . . . . . . . . . . . . . . . . . . . 12 Level 3 3 | . . . . . . . . . . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . . . . 3 . . . . . 1 2 . 1 . . . 1 21 Investigation 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Extermination 11 | . . . . . . 1 . . . . . . 1 . . . . . . 9 Reinforcement 12 | . . . . . . 2 . . . . . 1 . . . . . . . 9 Assault 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 15 | . . . . 1 . 1 . . . . . . . . . 1 . . 9 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 249 | . 2 2 . . 6 15 5 2 3 . 2 7 16 32 17 43 4 . 5 88 Peak Tracking Total 10 | . 2 2 . . 4 5 3 2 2 . 2 3 5 9 8 8 3 . 3 10 Tactical Retreats 21 | . . . . . . . 1 . . . 1 . . 6 4 3 1 . 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 5 | . . . . . . 2 . . . . . 2 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . 3 . . . . . 2 . . . . . . Triggered 12 | . . . . . . . . 1 . . 1 . . . . 10 . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 16 | . . . . . . . 2 . . . . 3 4 2 . . . . 2 3 Max in Single Turn 3 | . . . . . . . 2 . . . . 3 3 1 . . . . 1 1 Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 35 | . . . 1 . 1 11 3 . . . . 7 4 . . 1 . 1 2 4 Terminals 23 | . . . . . 1 7 3 . . . . 4 4 . . . . 1 . 3 Fabricators 6 | . . . . . . 2 . . . . . 3 . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . . . . 1 . Total Hacks 71 | . . . 1 . 2 27 5 . . . . 13 11 . . 1 . 1 5 5 Successful 29 | . . . 1 . 1 12 . . . . . 6 6 . . 1 . . 1 1 Failed 42 | . . . . . 1 15 5 . . . . 7 5 . . . . 1 4 4 Catastrophic 10 | . . . . . . 2 2 . . . . 3 . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 43 | . . . 1 . 2 18 2 . . . . 9 8 . . . . 1 . 2 Terminals 50 | . . . . . 2 18 5 . . . . 9 11 . . . . 1 . 4 Fabricators 10 | . . . . . . 5 . . . . . 4 . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 4 . . . . . . . . . . . . 3 . Terminal Hacks 7 | . . . 1 . . 2 . . . . . 1 2 . . 1 . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . Alert Level 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . . . 1 8 . . . . . 3 4 . . . . . . 1 Terminals 15 | . . . . . 1 7 . . . . . 2 4 . . . . . . 1 Assimilate 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Botnet 13 | . . . . . 1 6 . . . . . 2 4 . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Fabnet 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 3 . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 31 | . . . . . 1 11 3 . . . . 6 4 . . . . 1 2 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 3 3 3 3 1 1 . . Autooverrided 1 | . . . . . . . . . . . . . . 1 . . . . . . Robots Rewired 5 | . . . . . . 3 . . . . . . . 2 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Total Allies 18 | . . . . . . 3 . . . 8 . 3 . 3 . . . . . 1 Largest Group 10 | . . . . . . 2 2 1 1 9 9 10 10 3 . . . . . 1 Highest-Rated Group 296 | . . . . . . 56 56 40 40 231 231 296 279 144 . . . . . 45 Highest-Rated Ally 49 | . . . . . . 40 40 40 40 40 40 40 40 49 . . . . . 45 Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 126 | . . . . . . 4 2 . . . 5 37 55 23 . . . . . . Total Damage 2459 | . . . . . . 51 29 . . . . 707 1011 661 . . . . . . Kills 16 | . . . . . . . . . . . . 4 7 5 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . 2 2 2 2 . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . 10 11 . . . . 4 . . Traps 14 | . . . . . . . . . . . . 6 7 . . . . 1 . . Emergency Access 11 | . . . . . . . . . . . . 4 4 . . . . 3 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 15025 | 60 97 173 354 231 224 1783 437 380 533 781 245 615 821 1218 285 972 408 579 1143 3686 Spaces Moved 9760 | 40 79 117 260 169 178 1216 342 293 400 672 201 462 507 846 234 684 344 236 753 1727 Core 66 | 6 . . . . . . . . . . . . . . . . . . . 60 Treads 1652 | . . . . . . 1 . . . . . . . . . . . . . 1651 Legs 659 | 34 79 117 260 169 . . . . . . . . . . . . . . . . Wheels 7383 | . . . . . 178 1215 342 293 400 672 201 462 507 846 234 684 344 236 753 16 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 105 115 115 115 115 115 115 115 115 110 110 107 109 109 50 Average Speed 122 | 109 120 120 120 120 101 112 115 115 115 115 115 115 115 115 114 110 107 117 119 162 Slowest Speed 400 | 120 120 120 120 120 105 400 115 115 115 115 115 115 115 115 115 110 110 122 124 248 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 40 | 4 18 44 60 44 17 34 8 57 55 82 44 16 15 65 46 86 69 7 16 54 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . . 1 . . . 1 . . 1 . . 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 . 1 1 1 . 1 1 . 1 1 . . . Scrap Searched 16 | . . . . 1 . . . 5 1 2 2 . . 2 3 . . . . . Spaces Dug 75 | . . . . . . 11 . 2 16 . . . 3 7 . . . 3 12 21 Terrain Destroyed 326 | . . . . . 33 14 20 6 30 . . 22 21 36 10 7 13 4 19 91 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 183 | . . . . . 1 14 . 6 30 . . . 13 23 . 7 13 4 19 53 AOE 143 | . . . . . 32 . 20 . . . . 22 8 13 10 . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Total 12059 | 53 81 133 305 196 210 1565 373 319 437 680 210 529 715 1007 246 847 362 512 960 2319 Wait 1259 | 2 1 9 38 21 2 130 8 3 1 4 5 35 148 56 . 98 1 244 159 294 Move 9739 | 39 78 116 259 168 177 1215 341 292 398 671 200 461 506 845 233 683 343 235 752 1727 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 103 | 6 2 . 4 2 4 29 3 1 . 2 . 1 5 5 1 12 . 1 8 17 Fast Attach 86 | 6 . . . 1 4 8 1 1 . 1 . 9 2 4 . 4 . 4 4 37 Attach 60 | . . . . 1 4 4 2 . 1 . . . 2 8 4 5 5 1 5 18 Detach 32 | . . . . . 4 7 . . . . . . 1 2 . 3 . 2 4 9 Swap 45 | . . . . . 1 11 3 . 2 . . . 3 7 2 . . 1 . 15 Drop 110 | . . . 4 2 2 35 3 2 . 2 . 6 7 5 . 1 . . 2 39 Fire 560 | . . 8 . 1 12 83 12 17 34 . 5 16 41 60 6 41 13 24 26 161 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 5 | . . . . . . 4 . . 1 . . . . . . . . . . . Rewire 52 | . . . . . . 39 . . . . . . . 13 . . . . . . Trap 5 | . . . . . . . . 3 . . . . . 2 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 16) 158 | -10/Materials | Entered Mines 158 | -10/Mines | Discovered new exit (range 10) 309 | -10/Mines | Build established: Mutant 310 | -10/Mines | Learned 2 Materials zone layouts 325 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 326 | -10/Mines | Discovered new exit (range 5) 331 | -10/Mines | Entered Exiles 371 | -10/Exiles | Met 8R-AWN 391 | -10/Exiles | Met EX-HEX 424 | -10/Exiles | Met EX-BIN 438 | -10/Exiles | Aligned with FarCom system 439 | -10/Exiles | Given EX-Vault access code 467 | -10/Exiles | Opened EX-Vault 477 | -10/Exiles | Found Gui. Plasma Cannon 502 | -10/Exiles | Warned to stay clear of 0b10 Research branches 517 | -10/Exiles | Exiles lab attacked by MAIN.C 676 | -10/Exiles | Discovered new exit (range 10) 685 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 685 | -10/Exiles | Entered Mines 700 | -9/Mines | Assembled infested the area 724 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 878 | -9/Mines | Learned location of 2 exits from Materials 880 | -9/Mines | Discovered new exit (range 8) 916 | -9/Mines | Entered Materials 916 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 917 | -8/Materials | Identified exit to Factory 1026 | -8/Materials | Discovered exit to Factory (range 10) 1140 | -8/Materials | Entered Factory 1140 | -7/Factory | Evolved 2 slots: Propulsion x2 2849 | -7/Factory | Discovered new exit (range 16) 2923 | -7/Factory | Entered another Factory area 2923 | -6/Factory | Accompanied by 2 allies 2923 | -6/Factory | Evolved 2 slots: Utility x2 3191 | -6/Factory | Discovered new exit (range 5) 3360 | -6/Factory | Entered Lower Caves 3360 | -6/Lower Caves | Accompanied by 1 ally 3361 | -6/Lower Caves | Encountered a Warlord checkpoint 3404 | -6/Lower Caves | Identified exit to Lower Caves 3615 | -6/Lower Caves | Learned location of Zion (-6) 3740 | -6/Lower Caves | Entered another Lower Caves area 3740 | -6/Lower Caves | Accompanied by 1 ally 3854 | -6/Lower Caves | Learned location of 1 exit from Factory 4013 | -6/Lower Caves | Spotted B-75 Beast 4200 | -6/Lower Caves | Crushed by falling debris 4242 | -6/Lower Caves | Encountered a Warlord checkpoint 4265 | -6/Lower Caves | Discovered new exit (range 7) 4273 | -6/Lower Caves | Entered Zion 4273 | -6/Zion | Accompanied by 1 ally 4342 | -6/Zion | Given the Hacking Drone Bay 4342 | -6/Zion | Found Prototype Device 4363 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4364 | -6/Zion | Discovered new exit (range 12) 4654 | -6/Zion | Rebuked by Imprinter 4931 | -6/Zion | Gained Derelict followers 5005 | -6/Zion | Gained Derelict followers 5054 | -6/Zion | Entered Proximity Caves 5054 | -5/Proximity Caves | Accompanied by 9 allies 5180 | -5/Proximity Caves | Learned 8 Factory zone layouts 5288 | -5/Proximity Caves | Discovered new exit (range 5) 5299 | -5/Proximity Caves | Entered Factory 5299 | -5/Factory | Accompanied by 7 allies 5299 | -5/Factory | Evolved 2 slots: Utility x2 5300 | -5/Factory | Identified exit to Factory 5497 | -5/Factory | Allied Derelicts emerged from ambush trap array 5886 | -5/Factory | Discovered exit to Factory (range 15) 5914 | -5/Factory | Entered another Factory area 5914 | -4/Factory | Accompanied by 10 allies 5914 | -4/Factory | Evolved 2 slots: Utility x2 6689 | -4/Factory | Discovered new exit (range 14) 6707 | -4/Factory | Found Prototype Processor 6707 | -4/Factory | Identified Exp. Terrain Scan Processor 6735 | -4/Factory | Entered Upper Caves 6825 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6865 | -4/Upper Caves | Lost 4 parts (3u1w) 6867 | -4/Upper Caves | Destroyed 7 combat bots 7211 | -4/Upper Caves | Learned Research non-interactive machine intel 7228 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7435 | -4/Upper Caves | Spotted B-86 Titan 7926 | -4/Upper Caves | Discovered new exit (range 9) 7953 | -4/Upper Caves | Entered another Upper Caves area 7954 | -4/Upper Caves | Identified exit to Warlord 7961 | -4/Upper Caves | Lost 4 parts (1n3u) 7971 | -4/Upper Caves | Discovered new exit (range 5) 8072 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8198 | -4/Upper Caves | Learned 4 Research zone layouts 8238 | -4/Upper Caves | Entered Warlord 8242 | -4/Warlord | Lost 3 parts (2n1u) 8276 | -4/Warlord | System corruption cleaned by Quarantine Array 8715 | -4/Warlord | Visited the Vortex Lab 8718 | -4/Warlord | Found Prototype Energy Gun 8721 | -4/Warlord | Found Prototype Energy Gun 8725 | -4/Warlord | Found Prototype Energy Cannon 8727 | -4/Warlord | Found Prototype Energy Cannon 8731 | -4/Warlord | Warlord's base attacked by MAIN.C 8809 | -4/Warlord | Met Warlord 8969 | -4/Warlord | P-80 Master assimilated allied 6Z-LTQ(g) 8976 | -4/Warlord | P-70 Sage assimilated allied 82-F0T(g) 8989 | -4/Warlord | Lost 3 parts (1p2w) 9081 | -4/Warlord | Warlord forces counterattacked 9131 | -4/Warlord | Spotted Executioner 9139 | -4/Warlord | Destroyed Executioner 9153 | -4/Warlord | Spotted Striker 9157 | -4/Warlord | P-80 Master assimilated allied I3-DY6(g) 9166 | -4/Warlord | Spotted Executioner 9202 | -4/Warlord | Discovered new exit (range 8) 9210 | -4/Warlord | Entered Proximity Caves 9259 | -3/Proximity Caves | Lost 4 parts (1n2u1w) 9299 | -3/Proximity Caves | Spotted B-86 Titan 9517 | -3/Proximity Caves | Build established: Scavenger-Tank 9602 | -3/Proximity Caves | Discovered new exit (range 16) 9618 | -3/Proximity Caves | Entered Research 9618 | -3/Research | Evolved 2 slots: Utility x2 9620 | -3/Research | Loaded intel: 71 non-interactive machine locations 9805 | -3/Research | Found Prototype Processor 9805 | -3/Research | Identified Spectral Analyzer 9841 | -3/Research | Discovered new exit (range 24) 9978 | -3/Research | Build established: Scavenger-Mutant 10196 | -3/Research | Identified exit to Research 10197 | -3/Research | Entered another Research area 10197 | -2/Research | Warlord forces began assault on 0b10 10197 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10307 | -2/Research | Research machine network offline 10383 | -2/Research | Found Prototype Launcher 10431 | -2/Research | Found Prototype Device 10431 | -2/Research | Identified Exp. EM Disruption Field 10529 | -2/Research | Met up with Warlord 10672 | -2/Research | Borebot progress halted 11084 | -2/Research | Build established: Scavenger-Skirmisher 11207 | -2/Research | Discovered new exit (range 23) 11213 | -2/Research | Spotted Executioner 11220 | -2/Research | Spotted Striker 11251 | -2/Research | Warlord invited to help at Command 11339 | -2/Research | Identified exit to Access 11340 | -2/Research | Entered Access 11340 | -1/Access | Evolved 2 slots: Utility x2 11476 | -1/Access | Discovered new exit (range 20) 11733 | -1/Access | Lost 4 parts (3u1w) 12299 | -1/Access | Identified Ragnarok Missile Launcher 12688 | -1/Access | System corruption reached 10% 13850 | -1/Access | Found Gamma Bomb Array 14232 | -1/Access | Spotted B-99 Colossus 14262 | -1/Access | Spotted B-99 Colossus 14370 | -1/Access | Lost 3 parts (2u1w) 14371 | -1/Access | First assault squad dispatched 14389 | -1/Access | Garrison activated, responded to threat 14411 | -1/Access | Core integrity fell below 50% 14469 | -1/Access | System corruption reached 30% 14488 | -1/Access | Identified Vortex Cannon 14494 | -1/Access | Lost 16 parts (2p3n7u4w) 14500 | -1/Access | Destroyed 7 combat bots 14833 | -1/Access | Core integrity fell below 20% 14848 | -1/Access | Lost 5 parts (1p3n1u) 14859 | -1/Access | Destroyed 7 combat bots 14974 | -1/Access | Released all parts (12) 14997 | -1/Access | Identified Vortex Shotgun 15021 | -1/Access | Lost 4 parts (1n2u1w) 15026 | -1/Access | Destroyed by L-61 Swordsman with Backup Laser VII Last Messages --------------- 14974_ Released Adv. Heat Sink. 14974_ Released Adv. Target Analyzer. 14974_ Released Biometal Leg. 14974_ Released Quantum Reactor. 14975_ Acquired Biometal Leg. 14987_ System corrupted: Heat flow error (+210). 14990_ Biometal Leg destroyed. 14997_ Identified Vortex Shotgun. 14998_ K-01 Serf destroyed. 15000_ Entropic reaction triggered in Lgt. Ion Engine. 15000_ K-01 Serf destroyed. 15002_ Acquired 12 matter. 15002_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 15004_ System corrupted: Matter fused (-10). 15005_ Acquired 11 matter. 15008_ Acquired 5 matter. 15009_ Knocked back. 15020_ System corrupted: FCS attempts to trigger Vortex Shotgun. 15020_ System corrupted: Vortex Shotgun misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ???????###+#???#############?????????????????????? | | ??????? ??# #?????????????????????? | | ???????? ??# #?????????????????????? | | ???????? ??# ""@ #?????????????????????? | | ???????? ??+ "" #?????????????????????? | | ???????? ??# " "" #?????????????????????? | | ???????? ??# """ S #?????????????????????? | | ????????# #??# """ "" +?h?h?????????????????? | | ????????# #??# " "" #?????????????????????? | | ????????# #??# "" #?????????????????????? | | ????????+ #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# gl#?#???????????????????? | | ????????# ##############g## #???????????????????? | | ????????# g!= l =H % % #???????????????????? | | ????????# ##############;#"##???????????????????? | | ????????# #????????????#####????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #??????##?????????????????????????????? | | ????????# #???#### #########????????????????????? | | ????????# #???# #????????????????????? | | ????????# %#???# #????????????????????? | | ????????# #???# #????????????????????? | | ????????+ #???# #????????????????????? | | ????????# #???# #????????????????????? | | ????????# #???# #????????????????????? | | ????????# #???# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 1010 Power Amplification 30 Armor Coverage 1950 Resistance: EM 25 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 6 Particle Charging 25 Salvage Targeting 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetHypercooledSheargun Manual? 0 Play Time 02:09:32 Cumulative 268.8 hours Start 2022.05.29 @ 22:52:42 End 2022.05.30 @ 01:00:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 14 Types 11/0/2/1/0/0/0/0/0 Lore% 67 Gallery% 82 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b058768b-e81c-4ffc-a627-6ec5f9ce0923