Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 17:18:53 Player: Okkudo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (37) 185 Value Destroyed (1185) 1185 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2183) 2183 TOTAL SCORE: 8413 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 1341 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -82 Cogmind --------- Core Integrity 0/1000 Matter 108/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Makeshift Terrain Scan Processor Advanced Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer Field Laser Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Enhanced Optical Array Makeshift Terrain Scan Processor Makeshift Hacking Suite Advanced Hacking Suite System Shield Combat Drone Bay > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Neutrino Core Field Laser Heavy Proton Cannon Heavy Plasma Cannon [Rating: 76] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Hackware Makeshift Hacking Suite Weapon Cooled Particle Cannon Energy Gun Field Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 7 | . . 2 . . . 4 . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 82 | 6 11 5 2 3 10 21 1 . 3 20 Power 9 | 1 1 1 . . . 3 . . . 3 Engine 5 | 1 1 1 . . . 1 . . . 1 Core 4 | . . . . . . 2 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 30 | 3 3 2 . . 5 5 1 . 3 8 Treads 8 | 1 . 2 . . 4 1 . . . . Leg 18 | 2 3 . . . 1 4 1 . 3 4 Wheel 3 | . . . . . . . . . . 3 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 15 | . 3 1 . 2 . 6 . . . 3 Device 7 | . . 1 . 1 . 3 . . . 2 Storage 2 | . 2 . . . . . . . . . Processor 3 | . 1 . . 1 . 1 . . . . Hackware 3 | . . . . . . 2 . . . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 4 1 2 1 5 7 . . . 6 Energy Gun 10 | 1 1 1 2 . 3 2 . . . . Energy Cannon 5 | . . . . . . 1 . . . 4 Ballistic Gun 5 | 1 3 . . . 1 . . . . . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . 3 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 6 | . . 1 1 1 . . . . . 3 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 9 | . . . . . . . . . 9 . Parts Lost 45 | . 4 6 . . 2 13 . . 7 13 Power 8 | . 1 1 . . . 2 . . 2 2 Propulsion 14 | . 1 2 . . . 4 . . 3 4 Utility 10 | . . 1 . . . 3 . . 2 4 Weapon 13 | . 2 2 . . 2 4 . . . 3 Highest Loss Streak 10 | . 3 4 . . 2 9 . . 7 10 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 75 | . 83 71 77 74 92 69 92 93 59 71 Engine 6 | . 10 6 11 11 11 4 . . . 2 Core 1 | . . . . . . 1 13 13 2 4 Treads 9 | . . 6 22 22 21 3 6 6 . . Leg 7 | . 27 9 . . . 13 12 13 7 7 Device 6 | . . 5 . 2 11 12 13 13 2 6 Storage 8 | . 11 11 11 11 11 6 6 6 6 4 Processor 13 | . 5 11 11 12 22 7 13 13 13 11 Hackware 6 | . . . . . . 8 13 13 13 14 Energy Gun 5 | . 11 4 22 6 5 3 6 6 5 . Energy Cannon 2 | . . . . . . . 6 6 6 3 Ballistic Gun 2 | . 16 17 . . 5 . . . . . Slashing Weapon 1 | . . . . 7 . 4 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 7 25 30 32 34 36 43 43 43 43 71 Greatest Support 55 | 20 20 40 40 40 40 50 35 35 55 45 Greatest Overweight (x) 13 | . 1 7 . . 2 8 2 1 10 13 Average Overweight (x) . | . . 1 . . . . 1 1 . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 9 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 8 9 10 15 15 13 10 5 7 8 Average Carried 8 | 3 5 7 8 12 12 10 4 5 5 4 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 5 Final Carried 13 | 4 8 9 8 13 13 10 5 5 7 3 Class Distribution -------------------- 44% | Hacker-Mutant 37% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Matter Collected 1410 | 212 292 56 . 35 143 138 30 . 203 301 Remotely . | . . . . . . . . . . . Salvage Created 1440 | . 613 268 . . 88 62 . . . 409 Parts 67 | . 36 15 . . 1 5 . . . 10 Haulers Intercepted 3 | . 2 1 . . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 19 . . . 14 . Prevented 5 | . . . . . 3 . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 28 | . 12 3 . . 2 3 . . . 8 Melee 1 | . . . . . . 1 . . . . Guns 17 | . 12 3 . . 2 . . . . . Cannons 8 | . . . . . . 1 . . . 7 Classes Destroyed 8 | . 6 1 . . . . . . . 1 Hauler 3 | . 2 1 . . . . . . . . Recycler 3 | . 1 1 . . . . . . . 1 Operator 1 | . 1 . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 6 | . 3 . . . 1 2 . . . . Grunt 16 | . 9 1 . . 1 1 . . . 4 Sentry 4 | . . 2 . . . . . . . 2 Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 6 | . 6 2 . . 1 2 . . . 4 Combat Bots Only 5 | . 5 1 . . 1 2 . . . 4 Max Kills in Single Turn 1 | . 1 1 . . 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Damage Taken 6629 | . 720 344 . . 538 1705 . . 590 2732 Core 1928 | . 176 71 . . 111 422 . . 148 1000 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 53 | 100 29 . . . 54 . . . 32 . Volleys Fired 158 | . 67 27 . . 11 17 . . 5 31 Largest 2 | . 2 2 . . 2 1 . . 2 2 Hottest 171 | . 90 60 . . 100 100 . . 93 171 Shots Fired 276 | . 124 53 . . 15 16 . . 12 56 Gun 204 | . 124 53 . . 11 10 . . 6 . Cannon 65 | . . . . . . 3 . . 6 56 Launcher . | . . . . . . . . . . . Special 7 | . . . . . 4 3 . . . . Kinetic 169 | . 71 41 . . 7 . . . . 50 Thermal 101 | . 53 12 . . 4 16 . . 12 4 Explosive . | . . . . . . . . . . . Electromagnetic 6 | . . . . . 4 . . . . 2 Robot Hit Streak 19 | . 12 19 . . 6 6 . . 3 10 Robot Miss Streak 8 | . 5 4 . . 4 2 . . 4 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 199 | . 77 41 . . 5 18 . . 5 53 Core Hits 100 | . 30 14 . . 6 6 . . 1 43 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . 3 . . . . 5 . . . 1 Burn 5 | . 3 . . . . 2 . . . . Meltdown 1 | . . . . . . . . . . 1 Sever 3 | . . . . . . 3 . . . . Melee Attacks 45 | . . . . . . 45 . . . . Impact . | . . . . . . . . . . . Slashing 43 | . . . . . . 43 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3095 | . 859 359 . . 104 535 . . 126 1112 Guns 1502 | . 859 359 . . 104 163 . . 17 . Cannons 1249 | . . . . . . 28 . . 109 1112 Explosions . | . . . . . . . . . . . Melee 344 | . . . . . . 344 . . . . Ramming . | . . . . . . . . . . . Kinetic 1710 | . 447 251 . . 60 . . . . 952 Thermal 956 | . 412 108 . . . 191 . . 126 119 Explosive . | . . . . . . . . . . . Electromagnetic 85 | . . . . . 44 . . . . 41 Impact . | . . . . . . . . . . . Slashing 344 | . . . . . . 344 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . . . . 14 14 14 23 3 Average Corruption 14 | . . . . . . 7 14 14 20 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 109 | . . . . . . 23 8 6 68 4 Message Errors 39 | . . . . . . 9 3 2 25 . Matter Fused 27 | . . . . . . 7 2 1 16 1 Heat Flow Errors 6 | . . . . . . . . . 6 . Energy Discharges 17 | . . . . . . 4 1 1 10 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . 2 1 2 4 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 4 | . . . . . . . . . 3 1 Alerts 2 | . . . . . . . 1 . 1 . Weapon Failures 2 | . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 15 | . . . . . . 15 . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 15 | . . . . . . 15 . . . . Knockbacks 17 | . . . . . . . . . . 17 Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . 16 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 263 | . 108 17 . . 66 65 . . 263 7 Average Temperature 36 | . 35 5 . . 24 22 . . 70 6 Received Heat Transfer 1191 | . 192 105 . . 18 165 . . 63 648 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 5 | . 3 1 . . . . . . . 1 Heat Transferred 2521 | . 1431 250 . . . 481 . . 185 174 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Peak Influence 618 | . 280 147 53 . . 618 . . . 100 Initial 75 | . . 75 53 . . . . . . 23 Average 121 | . 96 102 53 . . 265 . . . 40 Maximum Alert Level 2 | . 1 . . . . 2 . . . . Low Security (%) 80 | 100 86 100 100 . . 44 . . . 100 Level 1 12 | . 13 . . . . 33 . . . . Level 2 6 | . . . . . . 22 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 3 1 . . . 5 . . . 10 Investigation 9 | . 2 . . . . 4 . . . 3 Extermination 2 | . . . . . . . . . . 2 Reinforcement 5 | . 1 1 . . . 1 . . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Distress Signals 4 | . 2 . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 94 | . 20 6 . . 15 23 . . 10 20 Peak Tracking Total 12 | . 8 3 . . 4 12 . . 4 9 Tactical Retreats 6 | . 1 . . . . 2 . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Traps Triggered 5 | . 2 . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 2 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Accessed 10 | . 3 . . . . . . 4 1 2 Terminals 4 | . 3 . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 45 | . 10 . . . . . . 29 1 5 Successful 38 | . 5 . . . . . . 29 1 3 Failed 7 | . 5 . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 3 . . . . 13 . 6 2 . Terminals 11 | . 10 . . . . . . . 1 . Fabricators 5 | . . . . . . . . . . 5 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 35 | . 5 . . . . . . 29 1 . Record 12 | . . . . . . . . 11 1 . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . 2 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 3 . . . . . . . 1 2 Full Trace Events 4 | . 2 . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 15 . . . 10 . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 169 | . . . . . . . . . . 169 Total Part Build Rating 6 | . . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . parse_system 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total Allies 10 | . . . . 7 . 2 . . 1 . Largest Group 7 | . . . . 7 7 3 . . 1 1 Highest-Rated Group 245 | . . . . 245 245 192 . . 96 87 Highest-Rated Ally 96 | . . . . 42 42 96 . . 96 87 Total Orders . | . . . . . . . . . . . Ally Attacks 194 | . . . . . 61 90 . . 37 6 Total Damage 6490 | . . . . . 1175 3940 . . 1227 148 Kills 48 | . . . . . 14 25 . . 8 1 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 . . . 1 . Drone Launches 1 | . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Turns Passed 7734 | 56 571 233 19 1536 1505 827 206 190 1463 1128 Spaces Moved 4151 | 39 251 74 10 932 890 439 100 98 779 539 Core 31 | 10 . 4 . . . 2 . . 10 5 Treads 1944 | . . 21 10 932 883 95 3 . . . Legs 1859 | 29 251 49 . . 7 342 97 98 769 217 Wheels 284 | . . . . . . . . . . 284 Hover 33 | . . . . . . . . . . 33 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 120 195 195 123 100 Average Speed 162 | 102 134 205 160 160 160 140 198 195 184 155 Slowest Speed 700 | 120 190 400 160 160 260 450 320 195 550 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 3 . . . . Exploration Rate (%) 41 | 4 41 12 6 90 94 13 21 80 85 11 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . . . 3 1 . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 1 . 1 . 1 . Spaces Dug 31 | . . . . . . 31 . . . . Terrain Destroyed 33 | . . . . . . 32 . . 1 . Melee 30 | . . . . . . 30 . . . . Projectile 3 | . . . . . . 2 . . 1 . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total 4811 | 54 364 111 14 979 943 567 110 97 794 778 Wait 281 | 2 25 . 2 32 21 27 4 . 3 165 Move 4140 | 38 250 73 9 931 889 437 99 97 778 539 Hop . | . . . . . . . . . . . Pick Up 74 | 7 10 6 . 8 6 17 1 . 4 15 Fast Attach 4 | 2 1 . . 1 . . . . . . Attach 65 | 4 5 5 2 2 7 20 1 . 2 17 Detach 6 | 1 . . 1 2 1 1 . . . . Swap 13 | . 5 . . . 3 1 . . 1 3 Drop 24 | . 1 . . 3 5 1 5 . 1 8 Fire 158 | . 67 27 . . 11 17 . . 5 31 Melee 45 | . . . . . . 45 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 458 | -10/Materials | Core integrity fell below 50% 511 | -10/Materials | Lost 3 parts (1n2w) 611 | -10/Materials | Identified exit to Mines 615 | -10/Materials | Discovered new exit (range 4) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Utility x2 750 | -9/Materials | Discovered new exit (range 18) 808 | -9/Materials | Lost 4 parts (1p1n1u1w) 861 | -9/Materials | Entered Mines 878 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 880 | -9/Mines | Entered Zion 1063 | -7/Zion | Found Relay Coupler [Programmer] 1066 | -7/Zion | Found Relay Coupler [Programmer] 1072 | -7/Zion | Found Relay Coupler [Programmer] 1162 | -7/Zion | Learned location of Warlord (-4) 1376 | -7/Zion | Given A8's code to call for help 1601 | -7/Zion | Imprinted 1604 | -7/Zion | Declared Zion's savior 1732 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1972 | -7/Zion | Given the Hacking Drone Bay 2000 | -7/Zion | Found Prototype Device 2001 | -7/Zion | Identified Hacking Drone Bay 2036 | -7/Zion | Learned location of Armory (-3) 2142 | -7/Zion | Learned Factory terminal intel 2344 | -7/Zion | Discovered new exit (range 16) 2374 | -7/Zion | Gained Derelict followers 2416 | -7/Zion | Entered Proximity Caves 2416 | -6/Proximity Caves | Accompanied by 7 allies 2418 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2721 | -6/Proximity Caves | Build established: Scavenger-Mutant 3489 | -6/Proximity Caves | Build established: Mutant 3853 | -6/Proximity Caves | Discovered new exit (range 4) 3921 | -6/Proximity Caves | Entered Factory 3921 | -6/Factory | Accompanied by 3 allies 3921 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3922 | -6/Factory | Loaded intel: 26 terminal locations 4013 | -6/Factory | Crushed by falling debris 4048 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4049 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4589 | -6/Factory | Crushed by falling debris 4614 | -6/Factory | Build established: Hacker-Mutant 4619 | -6/Factory | Crushed by falling debris 4619 | -6/Factory | System corruption reached 10% 4650 | -6/Factory | Lost 9 parts (1p2n2u4w) 4683 | -6/Factory | Discovered new exit (range 4) 4748 | -6/Factory | Entered Lower Caves 4931 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4954 | -6/Lower Caves | Entered Data Miner 4954 | -6/Data Miner | Discovered new exit (range 6) 4980 | -6/Data Miner | Met Data Miner 5052 | -6/Data Miner | Learned location of Section 7 (-3) 5052 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5095 | -6/Data Miner | Received God Mode back door access code from Data Miner 5144 | -6/Data Miner | Entered Proximity Caves 5146 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5146 | -5/Proximity Caves | Core integrity fell below 50% 5170 | -5/Proximity Caves | Escorted by Enhanced Grunt 5463 | -5/Proximity Caves | Lost 7 parts (2p3n2u) 6481 | -5/Proximity Caves | Learned Factory stockpile data 6587 | -5/Proximity Caves | Discovered new exit (range 7) 6607 | -5/Proximity Caves | Entered Factory 6607 | -5/Factory | Accompanied by 1 ally 6607 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7236 | -5/Factory | Fabricated Combat Drone Bay (x1) 7367 | -5/Factory | Cargo convoy interrupted 7494 | -5/Factory | Garrison activated, responded to threat 7675 | -5/Factory | Incoming investigation squad redirected 7716 | -5/Factory | Core integrity fell below 50% 7734 | -5/Factory | Core integrity fell below 20% 7735 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07712_ U-05 Engineer lays Concrete. 07715_ Critical hit (Burn: +37). 07716_ U-05 Engineer lays Concrete. 07717_ Exp. Heat Sink destroyed. 07718_ U-05 Engineer lays Concrete. 07721_ U-05 Engineer builds a Wall. 07722_ U-05 Engineer lays Concrete. 07724_ Hvy. Proton Cannon destroyed. 07724_ Hvy. Plasma Cannon destroyed. 07724_ Knocked back. 07724_ U-05 Engineer lays Concrete. 07728_ System corrupted: Matter fused (-8). 07728_ U-05 Engineer lays Concrete. 07728_ K-01 Serf collects debris. 07728_ U-05 Engineer lays Concrete. 07729_ Knocked back. 07729_ Lrg. Storage Unit destroyed. 07730_ U-05 Engineer lays Concrete. 07732_ K-01 Serf collects debris. 07732_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????+###+?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????#;;###########???????????? | | ???????????????????????# #???????????? | | ???????????????????????# k #???????????? | | ???????????????????????#u #???????????? | | ???????????????????????# u #???????????? | | ?????????????#######???# #???????????? | | ????????????? #???# #???????????? | | ????????????? #???# m #???????????? | | ?????????????? #???# #???????????? | | ????????????? #???# #???????????? | | ?????????????? #???#@ #???????????? | | ??????????????# #???# g % u #???????????? | | ??????????????# #???#ggggg #???????????? | | ??????????????# #???##/#; #+######????? #????? | | ??????????????# ###### ## % ####### #????? | | ??????????????# ##T ## ## H "%" ####?? | | ??????????????# ## " + | | ??????????????# ## ###### | | ??????????????# ## ########+##????? | | ??????????????# #### ######???????????? | | ???????######## #??# # #???????????? | | ???????# ! # #??# + #???????????? | | ?# ????# / = #### # #???????????? | | ?# "G??# """ # ##+###### / #???????????? | | ?# "" # """ # ##% !! # #? #???????????? | | ?# + """ # ## !! |%] #? #???????????? | | ?# # ]# ##/ =%+!* #??###???????????? | | ?# ""??#+##/### ## " "%#!% #????????????????? | | ?# ????# #?# ## "T" # % ???????????? | | ???????# #?# ##= """ ## ###########??????????? | | ???????# #?# ######### ????????????????????? | | ???????# #?# ???? +???????????????????? | | ???????# ### #?????## #???????????????????? | | ???????# #??????#####???????????????????? | | ???????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 135 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 25 Defensive Hacking 10 Item Schematics ----------------- Plasma Rifle | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Recalibrator | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Ripper | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed FusionSignalInsulator Manual? 0 Play Time 01:25:23 Cumulative 32.7 hours Start 2022.05.02 @ 15:49:11 End 2022.05.02 @ 17:18:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57cabf38-879a-46db-a1d0-f541ebef2e5f