Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.09 @ 00:54:27

Player: Lunatic Blue

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (255)     1275
Value Destroyed (9253)     9253
Prototype IDs (34)         680
Alien Tech Used (2)        400
Bonus (1168)               1168
              TOTAL SCORE: 19576

 Bonus
-------
High Alert Combat Kills    391
Follower Combat Kills      614
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -437

 Cogmind 
---------
Core Integrity             0/1150
Matter                     281/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
             Nuclear Pulse Array
>            --- UTILITY (10) -----
    Advanced Signal Interpreter
    Improved Target Analyzer
    Advanced System Shield
>            --- WEAPON (3) -------
             Plasma Sword
>            --- INVENTORY (5) ----
             Nuclear Pulse Array
             Nuclear Pulse Array
  Long-range Terrain Scanner

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
                Centrium Leg
                Centrium Leg
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Signal Interpreter
       Improved Target Analyzer
                Core Analyzer
       Improved Cloaking Device
        Layered Heavy Armor Plating
       Advanced Shield Generator
       Advanced Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
                KE Penetrator
          Heavy Gauss Cannon
                Force Lance
>               --- INVENTORY --------
                Neutrino Core
          Micro Fission Core
        Armored Medium Treads
       Advanced Myomer Leg
        Armored Huge Wheel
       Advanced Heat Sink
  High-capacity Storage Unit
     Long-range Terrain Scanner
       Advanced Targeting Computer
       Improved Target Analyzer
                Stasis Canceller
       Improved Weapon Shielding
       Improved Medium Armor Plating
     Long-range Tractor Beam
       Advanced Drone Bay
                Transdimensional Reconstructor
                HERF Cannon
     Long-range Phase Cannon
                Smartbomb Launcher
                Dirty Datajack
                Plasma Cutter
[Rating: 125]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Nuclear Pulse Array
Utility                    Huge Storage Unit
  Device                   Advanced Cooling System
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Advanced System Shield
  Protection               Medium Reactive Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Shock Maul
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             320  | 10  10  2   36  10  7   35  16  .   4   .   44  5   14  27  14  6   13  9   58  
  Power                    30   | 2   3   1   3   1   .   4   4   .   .   .   2   .   2   3   .   .   1   .   4   
    Engine                 20   | 2   3   1   2   1   .   2   2   .   .   .   2   .   2   3   .   .   .   .   .   
    Core                   7    | .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               87   | 5   2   .   12  6   1   9   7   .   1   .   10  .   7   6   2   .   3   5   11  
    Treads                 58   | 2   1   .   7   6   1   9   7   .   1   .   8   .   6   5   1   .   .   3   1   
    Leg                    10   | 3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   3   
    Wheel                  10   | .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   3   
    Hover                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 5    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  96   | 1   3   .   4   1   6   15  3   .   .   .   13  3   3   10  6   2   2   1   23  
    Device                 42   | .   .   .   2   .   2   4   2   .   .   .   5   3   1   4   4   1   1   1   12  
    Storage                8    | 1   2   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Processor              13   | .   1   .   1   .   1   2   .   .   .   .   .   .   1   4   .   1   .   .   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             30   | .   .   .   .   .   3   8   1   .   .   .   8   .   .   2   2   .   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   107  | 2   2   1   17  2   .   7   2   .   3   .   19  2   2   8   6   4   7   3   20  
    Energy Gun             7    | 2   .   1   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          37   | .   2   .   4   1   .   4   .   .   .   .   12  .   1   1   4   2   2   1   3   
    Ballistic Cannon       29   | .   .   .   11  .   .   2   2   .   3   .   .   2   .   2   .   1   3   1   2   
    Launcher               13   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   2   .   1   .   .   4   
    Special Weapon         7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   2   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Unidentified Prototypes  14   | .   .   .   3   2   .   .   .   .   .   .   .   .   1   1   .   .   5   .   2   
  Corrupted Parts          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    System Corruption      25   | .   1   .   .   .   .   .   .   .   .   .   .   .   11  13  .   .   .   .   .   
Parts Lost                 114  | .   4   2   7   .   .   6   7   .   .   .   18  3   7   10  3   4   .   3   40  
  Power                    18   | .   1   1   2   .   .   1   1   .   .   .   4   .   1   1   .   1   .   .   5   
  Propulsion               30   | .   2   .   2   .   .   1   3   .   .   .   6   .   2   5   .   .   .   1   8   
  Utility                  35   | .   .   .   .   .   .   2   2   .   .   .   4   .   3   2   3   2   .   1   16  
  Weapon                   31   | .   1   1   3   .   .   2   1   .   .   .   4   3   1   2   .   1   .   1   11  
  Highest Loss Streak      26   | .   2   2   5   .   .   3   5   .   .   .   6   4   3   3   3   4   .   3   26  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     89   | .   91  100 92  100 100 98  98  100 79  100 90  45  52  88  91  73  73  87  76  
  Engine                   8    | .   14  14  7   11  9   13  6   7   7   7   6   .   3   9   11  5   5   5   1   
  Core                     1    | .   .   .   3   .   .   1   7   7   7   7   3   .   .   .   .   .   .   .   .   
  Treads                   19   | .   23  14  26  33  27  29  29  30  30  30  17  .   10  19  11  11  8   10  1   
  Wheel                    2    | .   3   14  1   .   .   .   .   .   .   .   1   6   2   1   5   5   5   4   5   
  Device                   7    | .   .   .   6   .   4   5   1   7   7   7   11  17  13  7   14  17  16  13  7   
  Storage                  7    | .   17  14  9   11  9   7   7   7   7   7   6   1   2   5   5   5   5   5   4   
  Processor                11   | .   6   14  4   11  17  6   12  7   7   7   6   6   10  25  15  11  17  17  14  
  Protection               5    | .   .   .   .   .   4   10  6   7   7   7   12  7   2   .   6   .   3   5   6   
  Energy Gun               1    | .   13  6   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Ballistic Gun            10   | .   10  21  11  33  27  19  4   .   .   .   18  3   .   1   14  10  .   2   3   
  Ballistic Cannon         5    | .   .   .   17  .   .   2   17  23  3   23  .   1   .   3   .   1   .   10  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             155  | 14  55  47  58  97  105 136 133 133 133 132 153 125 105 124 127 124 135 136 155 
  Greatest Support         118  | 40  40  10  60  60  60  80  80  80  80  80  96  10  118 118 28  28  28  83  90  
  Greatest Overweight (x)  15   | .   4   4   15  1   1   1   2   1   1   1   13  12  1   4   4   4   4   4   5   
  Average Overweight (x)   1    | .   1   4   .   .   1   1   1   1   1   1   4   .   .   1   4   3   3   3   2   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 6   15  20  18  23  25  25  25  25  25  25  25  9   11  25  25  25  25  25  23  
  Most Carried             25   | 3   8   12  20  25  25  25  25  21  24  25  25  15  10  25  25  25  25  25  25  
  Average Carried          19   | 1   5   9   14  22  24  24  23  20  23  23  21  7   6   16  24  24  24  23  19  
  Final Capacity           25   | 8   20  20  20  25  25  25  25  25  25  25  25  5   25  25  25  25  25  25  5   
  Final Carried            25   | 3   5   9   20  25  25  25  20  21  21  25  16  5   9   25  25  23  23  23  5   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 22% | Mutant
 15% | Scavenger-Tank
 10% | Scavenger-Mutant
  7% | Hacker-Mutant
  4% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Gunner | -9/Materials
   Scavenger-Gunner | -9/Storage
   Scavenger-Gunner | -8/Materials
     Scavenger-Tank | -7/Factory
   Scavenger-Gunner | -7/Lower Caves
   Scavenger-Gunner | -7/Lower Caves
   Scavenger-Mutant | -7/Data Miner
   Scavenger-Gunner | -6/Proximity Caves
     Scavenger-Tank | -6/Factory
             Mutant | -6/Waste
             Mutant | -6/Factory
 Infiltrator-Mutant | -5/Factory
   Scavenger-Gunner | -5/Upper Caves
   Scavenger-Mutant | -5/Upper Caves
             Mutant | -5/Zhirov
   Scavenger-Mutant | -4/Proximity Caves
      Hacker-Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           8203  | 186  181  126  720  594  182  832  739  .    .    187  977  .    431  573  586  104  340  127  1318 
  Remotely                 1317  | .    .    .    .    .    125  .    .    .    .    .    401  .    .    .    .    13   .    .    778  
Salvage Created            10931 | .    376  146  874  901  161  1269 454  .    .    87   1652 .    666  1269 587  375  360  70   1684 
  Parts                    507   | .    25   12   73   49   8    67   17   .    .    2    83   .    12   28   29   9    16   4    73   
Haulers Intercepted        17    | .    1    .    4    3    .    1    .    .    .    .    2    .    1    3    .    .    .    .    2    
Recyclers Shooed           9     | .    1    .    .    1    .    .    .    .    .    .    4    .    2    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      66    | .    .    .    .    .    .    .    24   5    .    8    .    .    .    .    7    5    13   4    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  184  | .   11  5   20  9   3   23  14  .   .   2   27  .   7   17  4   11  .   2   29  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Guns                     91   | .   11  5   9   9   3   20  3   .   .   .   18  .   .   2   4   3   .   .   4   
  Cannons                  48   | .   .   .   11  .   .   3   11  .   .   2   .   .   .   4   .   1   .   2   14  
  AOE                      31   | .   .   .   .   .   .   .   .   .   .   .   9   .   5   .   .   7   .   .   10  
Classes Destroyed          18   | .   4   1   4   2   1   1   2   .   .   1   .   .   1   .   1   .   .   .   .   
  Worker                   17   | .   3   .   .   1   .   .   .   .   .   .   9   .   .   1   .   .   .   .   3   
  Builder                  11   | .   .   .   2   .   .   .   .   .   .   .   5   .   1   1   .   .   .   .   2   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   17   | .   1   .   4   3   .   1   .   .   .   .   2   .   1   3   .   .   .   .   2   
  Recycler                 14   | .   .   .   .   3   .   2   .   .   .   .   2   .   3   1   .   .   .   .   3   
  Mechanic                 4    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  41   | .   6   3   6   .   .   6   3   .   .   .   6   .   3   .   .   .   .   .   8   
  Grunt                    80   | .   5   2   8   4   1   8   6   .   .   1   19  .   .   9   3   9   .   .   5   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Sentry                   28   | .   .   .   6   5   1   3   2   .   .   .   1   .   2   4   .   .   .   .   4   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   2   5   
  Programmer               15   | .   .   .   .   .   .   4   .   .   .   .   .   .   1   3   .   .   .   .   7   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   5   3   6   3   1   5   4   .   .   2   12  .   6   3   2   9   .   2   8   
  Combat Bots Only         9    | .   3   3   5   2   1   5   4   .   .   2   6   .   3   3   2   9   .   2   6   
Max Kills in Single Turn   5    | .   2   1   2   1   1   2   1   .   .   1   5   .   3   1   2   2   .   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   2   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               20113 | .    770  373  832  399  108  1814 907  .    .    229  2572 83   1397 2007 472  710  .    626  6814 
  Core                     2934  | .    170  77   159  32   .    123  70   .    .    59   193  36   505  135  38   74   .    144  1119 
  Absorbed by Shields      469   | .    .    .    .    .    .    148  .    .    .    .    .    .    .    .    .    .    .    .    321  
  Redirected to Shielding  279   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   258  
  Regen/Repaired (Parts)   155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  
Core Remaining (%)         55    | 100  .    1    .    52   100  .    .    .    .    64   .    .    13   .    .    .    .    60   .    
Volleys Fired              587   | .    44   24   63   38   9    70   33   .    .    8    69   2    .    55   53   16   19   13   71   
  Largest                  3     | .    2    2    3    3    3    3    3    .    .    3    3    3    .    2    3    3    1    3    3    
  Hottest                  159   | .    80   60   110  69   69   99   136  .    .    132  109  108  .    157  94   127  20   159  150  
Shots Fired                1300  | .    76   46   174  114  27   194  80   .    .    24   194  6    .    75   81   35   19   33   122  
  Gun                      826   | .    76   46   51   114  27   179  15   .    .    .    179  4    .    20   41   22   .    9    43   
  Cannon                   387   | .    .    .    123  .    .    14   65   .    .    24   .    2    .    55   3    8    .    24   69   
  Launcher                 26    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    5    .    .    10   
  Special                  61    | .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    37   .    19   .    .    
  Kinetic                  1147  | .    33   43   158  114  27   193  80   .    .    24   179  6    .    71   44   30   .    33   112  
  Thermal                  79    | .    .    3    16   .    .    .    .    .    .    .    .    .    .    4    37   .    19   .    .    
  Explosive                26    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    5    .    .    10   
  Electromagnetic          43    | .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | .    13   14   9    18   10   31   10   .    .    6    10   2    .    23   9    13   10   3    11   
  Robot Miss Streak        7     | .    4    2    4    4    4    5    3    .    .    3    7    1    .    3    2    2    1    3    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
  Secondary Targets        12    | .    2    1    .    .    .    3    .    .    .    .    3    .    .    .    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    
Shots Hit Robots           897   | .    49   31   99   81   18   140  50   .    .    15   115  3    16   85   55   26   17   14   83   
  Core Hits                458   | .    23   12   39   30   9    62   23   .    .    7    91   .    8    25   20   25   9    8    67   
  Critical Kills           8     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    1    .    .    1    2    
  Critical Parts Destroyed 34    | .    .    .    .    2    .    .    .    .    .    .    1    .    6    14   1    4    .    1    5    
  Critical Strikes         72    | .    .    .    1    3    .    1    .    .    .    1    1    .    7    29   5    4    1    2    17   
    Destroy                29    | .    .    .    .    3    .    1    .    .    .    .    1    .    .    8    2    4    .    2    8    
    Blast                  19    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    8    .    .    .    .    9    
    Smash                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    13   .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    
Melee Attacks              98    | .    .    .    .    .    .    .    .    .    .    .    .    .    25   39   .    .    .    .    34   
  Impact                   64    | .    .    .    .    .    .    .    .    .    .    .    .    .    25   39   .    .    .    .    .    
  Slashing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Piercing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           26316 | .    639  259  1668 1260 213  2361 1234 .    .    357  5114 129  1783 3163 1026 1933 219  272  4686 
  Guns                     10143 | .    542  259  458  1260 213  2021 215  .    .    .    2698 69   .    367  748  445  .    38   810  
  Cannons                  5931  | .    .    .    1207 .    .    172  1019 .    .    357  .    60   .    1323 .    90   .    234  1469 
  Explosions               6768  | .    97   .    .    .    .    168  .    .    .    .    2416 .    694  .    .    1398 .    .    1995 
  Melee                    2956  | .    .    .    .    .    .    .    .    .    .    .    .    .    1071 1473 .    .    .    .    412  
  Ramming                  21    | .    .    .    3    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    
  Kinetic                  15482 | .    209  249  1473 1260 213  2193 1234 .    .    357  2698 129  .    1633 748  535  .    272  2279 
  Thermal                  1266  | .    97   10   192  .    .    168  .    .    .    .    .    .    .    57   278  .    219  .    245  
  Explosive                6258  | .    .    .    .    .    .    .    .    .    .    .    2416 .    694  .    .    1398 .    .    1750 
  Electromagnetic          333   | .    333  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2544  | .    .    .    .    .    .    .    .    .    .    .    .    .    1071 1473 .    .    .    .    .    
  Slashing                 176   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    176  
  Piercing                 236   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    236  
Highest Corruption         27    | .    1    1    .    .    .    1    9    9    9    9    1    8    27   16   19   19   19   19   14   
  Average Corruption       7     | .    1    1    .    .    .    1    3    9    9    9    1    3    18   5    14   19   19   19   3    
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  263   | .    5    4    .    .    .    14   18   17   9    22   2    2    32   21   49   11   17   20   20   
    Message Errors         75    | .    2    2    .    .    .    3    4    6    2    5    .    .    11   4    14   3    6    6    7    
    Matter Fused           69    | .    1    1    .    .    .    5    4    4    3    4    1    1    7    5    16   4    4    3    6    
    Heat Flow Errors       35    | .    .    .    .    .    .    3    5    3    1    2    1    .    3    5    2    2    4    4    .    
    Energy Discharges      29    | .    .    .    .    .    .    1    .    2    1    2    .    1    4    4    7    1    2    2    2    
    Parts Rejected         5     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    1    .    1    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    1    2    1    .    3    .    .    3    2    7    .    1    1    2    
    Data Loss (major)      7     | .    1    .    .    .    .    .    .    1    2    1    .    .    .    .    1    .    .    1    .    
    Misfires               5     | .    1    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    2    .    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
    Weapon Failures        5     | .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1734  | .    1    .    38   .    .    115  .    .    .    .    130  .    551  665  26   21   .    .    187  
  Projectiles              173   | .    .    .    38   .    .    .    .    .    .    .    .    .    .    68   26   .    .    .    41   
  Explosions               451   | .    1    .    .    .    .    115  .    .    .    .    130  .    65   .    .    21   .    .    119  
  Melee                    1110  | .    .    .    .    .    .    .    .    .    .    .    .    .    486  597  .    .    .    .    27   
Knockbacks                 48    | .    .    .    9    .    .    .    6    .    .    2    .    .    2    14   .    3    .    .    12   
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    
  Kinetic                  41    | .    .    .    9    .    .    .    6    .    .    2    .    .    .    9    .    3    .    .    12   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1722  | .    74   .    .    .    .    272  .    .    .    .    243  .    564  .    .    76   .    .    493  
  Shots                    26    | .    2    .    .    .    .    3    .    .    .    .    5    .    6    .    .    3    .    .    7    
  Rammed                   3     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        601   | .    126  20   358  29   4    246  601  280  156  385  346  .    212  370  362  203  224  165  42   
  Average Temperature      91    | .    34   12   32   8    4    50   186  116  85   135  91   .    104  85   149  37   92   73   12   
  Received Heat Transfer   4406  | .    291  96   213  108  18   378  318  .    .    126  1021 .    96   506  135  270  .    .    830  
  Effects                  25    | .    .    .    .    .    .    .    17   .    .    2    1    .    .    3    2    .    .    .    .    
    Shutdowns              9     | .    .    .    .    .    .    .    5    .    .    1    1    .    .    1    1    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              19    | .    2    .    .    .    .    .    .    .    .    .    .    .    9    8    .    .    .    .    .    
  Impact Corruptions       26    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   16   .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         2452  | .    150  25   423  .    .    100  .    .    .    .    .    .    .    75   925  .    554  .    200  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac 
Peak Influence             738  | .   240 168 403 227 145 256 .   .   .   .   738 254 409 372 .   .   .   .   547 
  Initial                  254  | .   .   48  65  122 52  .   .   .   .   .   54  254 142 170 .   .   .   .   18  
  Average                  219  | .   116 138 278 119 86  111 .   .   .   .   396 218 233 274 .   .   .   .   285 
Maximum Alert Level        3    | .   1   .   2   1   .   1   .   .   .   .   3   1   2   1   .   .   .   .   2   
  Low Security (%)         47   | 100 73  100 24  92  100 90  .   .   .   .   12  .   24  7   .   .   .   .   28  
  Level 1                  41   | .   26  .   64  7   .   9   .   .   .   .   40  100 75  92  .   .   .   .   44  
  Level 2                  10   | .   .   .   11  .   .   .   .   .   .   .   43  .   .   .   .   .   .   .   27  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   2   .   2   .   .   6   .   .   .   .   6   .   2   4   .   .   .   .   11  
  Investigation            5    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Extermination            12   | .   .   .   .   .   .   4   .   .   .   .   1   .   1   2   .   .   .   .   4   
  Reinforcement            11   | .   1   .   2   .   .   1   .   .   .   .   3   .   1   1   .   .   .   .   2   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac 
Distress Signals           12   | .   5   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   
Times Spotted              311  | .   19  5   36  17  3   26  17  .   .   5   46  5   11  30  8   17  .   1   65  
  Peak Tracking Total      11   | .   5   3   5   3   1   4   6   .   .   3   6   5   3   3   4   9   .   2   11  
  Tactical Retreats        16   | .   .   .   .   1   .   .   1   .   .   .   1   .   3   2   1   2   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac 
Traps Triggered            9    | .   .   .   2   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac 
Machines Disabled          29   | .   1   .   1   .   .   3   3   .   .   .   3   .   6   2   .   .   .   .   10  
  Max in Single Turn       6    | .   1   .   1   .   .   3   1   .   .   .   1   .   4   1   .   .   .   .   6   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac 
Machines Accessed          45   | .   3   .   3   5   1   4   .   .   4   .   1   .   1   3   1   .   5   .   14  
  Terminals                23   | .   2   .   3   5   1   2   .   .   .   .   1   .   1   1   .   .   .   .   7   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   
Total Hacks                153  | .   6   .   7   24  1   11  .   .   28  .   2   .   2   6   1   .   18  .   47  
  Successful               99   | .   4   .   4   15  .   6   .   .   28  .   .   .   1   .   1   .   18  .   22  
  Failed                   54   | .   2   .   3   9   1   5   .   .   .   .   2   .   1   6   .   .   .   .   25  
    Catastrophic           7    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   7   .   2   21  1   3   .   .   .   .   .   .   1   2   .   .   .   .   12  
  Terminals                68   | .   5   .   7   24  1   6   .   .   .   .   2   .   2   2   .   .   .   .   19  
  Fabricators              18   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   13  
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Garrison Access          9    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   5   
Terminal Hacks             74   | .   1   .   4   14  .   3   .   .   28  .   .   .   1   .   1   .   18  .   4   
  Record                   18   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   6   .   1   
  Part Schematic           17   | .   .   .   .   1   .   2   .   .   10  .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Emergency Access Points  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         9    | .   3   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Terminals                3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Recompile              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   2   .   2   4   1   3   .   .   .   .   1   .   1   3   .   .   .   .   12  
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   1   .   2   .   .   10  .   .   .   .   .   .   .   4   .   2   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               15   | .    .    .    .    10   .    .    2    .    .    1    .    .    .    .    .    .    .    .    2    
  Largest Group            10   | .    .    .    .    10   3    .    2    .    .    1    1    .    .    .    .    .    .    .    1    
  Highest-Rated Group      96   | .    .    .    .    88   32   .    36   .    .    96   96   .    .    .    .    .    .    .    49   
  Highest-Rated Ally       96   | .    .    .    .    16   16   .    20   .    .    96   96   .    .    .    .    .    .    .    49   
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  EXPLORE                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Ally Attacks               99   | .    .    .    .    34   10   .    5    .    .    8    33   .    .    .    .    .    .    .    9    
  Total Damage             2427 | .    .    .    .    286  89   .    113  .    .    327  1453 .    .    .    .    .    .    .    159  
  Kills                    22   | .    .    .    .    4    2    .    1    .    .    4    11   .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       13   | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   1   .   
Drone Launches             29   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   27  
  Drone Recoveries         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               16095 | 86   603  393  1226 1147 443  2001 1202 460  215  570  1140 122  667  1711 1161 225  381  378  1964 
Spaces Moved               7245  | 49   258  230  605  489  162  699  438  192  88   223  289  107  442  681  610  119  204  198  1162 
  Core                     23    | 5    .    .    15   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Treads                   3853  | 32   176  .    448  489  162  699  438  192  88   223  218  .    177  506  2    .    .    3    .    
  Legs                     49    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Wheels                   3012  | .    82   230  112  .    .    .    .    .    .    .    71   107  246  175  608  119  204  195  863  
  Hover                    57    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Flight                   251   | .    .    .    24   .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    209  
  Fastest Speed            35    | 50   140  140  37   160  240  240  240  240  240  242  242  80   35   145  160  145  145  160  40   
  Average Speed            181   | 138  177  140  152  202  240  240  241  240  240  242  284  91   111  197  161  149  145  161  132  
  Slowest Speed            800   | 160  320  140  800  240  240  240  320  240  242  242  650  260  160  245  480  160  160  320  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       37    | 4    46   44   40   56   22   20   50   34   74   42   12   67   7    19   62   21   60   40   37   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     7     | .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    3    1    .    
  Known Exits Taken        10    | .    .    .    1    1    1    1    1    .    .    1    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    .    .    .    1    1    .    .    .    1    .    1    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    .    .    2    1    .    2    .    .    .    .    3    .    .    3    .    
Spaces Dug                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    .    .    .    .    13   
Terrain Destroyed          404   | .    4    .    .    .    .    26   11   .    .    .    67   .    32   18   8    65   .    10   163  
  Melee                    22    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    .    .    .    .    13   
  Projectile               75    | .    .    .    .    .    .    1    11   .    .    .    2    .    .    11   8    2    .    10   30   
  AOE                      307   | .    4    .    .    .    .    25   .    .    .    .    65   .    30   .    .    63   .    .    120  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      8944 | 64   335  263  779  574  204  886  515  192  94   236  473  125  564  890  698  144  256  227  1425 
  Wait                     317  | .    13   .    23   4    .    26   7    .    .    2    52   9    67   55   6    .    .    .    53   
  Move                     7227 | 48   257  229  604  488  161  698  437  191  87   222  289  106  441  680  609  118  203  197  1162 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  175  | 3    8    7    29   14   13   25   4    1    .    4    7    2    10   22   8    1    4    3    10   
  Fast Attach              122  | 8    1    .    20   3    1    4    4    .    .    .    10   .    9    17   4    2    10   6    23   
  Attach                   114  | 1    6    2    11   .    2    10   8    .    3    .    14   3    4    5    3    4    4    3    31   
  Detach                   24   | .    .    .    1    .    .    .    1    .    3    .    1    .    .    .    1    1    5    1    10   
  Swap                     86   | 1    3    .    5    7    4    21   4    .    1    .    20   2    1    5    7    .    .    .    5    
  Drop                     163  | 3    3    1    22   19   14   30   4    .    .    .    11   1    5    12   7    2    11   4    14   
  Fire                     587  | .    44   24   63   38   9    70   33   .    .    8    69   2    .    55   53   16   19   13   71   
  Melee                    97   | .    .    .    .    .    .    .    .    .    .    .    .    .    25   39   .    .    .    .    33   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   14   | .    .    .    .    1    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 14)
    87 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   351 | -10/Materials      | Discovered new exit (range 16)
   520 | -10/Materials      | Core integrity fell below 50%
   594 | -10/Materials      | Discovered new exit (range 11)
   640 | -10/Materials      | Discovered new exit (range 12)
   690 | -10/Materials      | Entered Mines
   700 | -10/Mines          | Met a Derelict bent on vengeance
   717 | -10/Mines          | Core integrity fell below 20%
   971 | -10/Mines          | Learned 2 Materials zone layouts
   972 | -10/Mines          | Assembled infested the area
   977 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1073 | -10/Mines          | Discovered new exit (range 8)
  1083 | -10/Mines          | Entered Materials
  1083 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1282 | -9/Materials       | Lost 5 parts (1p2n2w)
  1609 | -9/Materials       | Build established: Scavenger-Gunner
  1918 | -9/Materials       | Discovered new exit (range 13)
  2018 | -9/Materials       | Identified exit to Materials
  2176 | -9/Materials       | Identified exit to Mines
  2176 | -9/Materials       | Identified exit to Storage
  2309 | -9/Materials       | Entered Storage
  2475 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3456 | -9/Storage         | Entered Materials
  3456 | -8/Materials       | Accompanied by 3 allies
  3456 | -8/Materials       | Evolved 2 slots: Utility x2
  3843 | -8/Materials       | Discovered new exit (range 7)
  3889 | -8/Materials       | Identified exit to Factory
  3899 | -8/Materials       | Entered Factory
  3899 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  4065 | -7/Factory         | Lost 3 parts (1n2w)
  4429 | -7/Factory         | Build established: Scavenger-Tank
  5017 | -7/Factory         | Discovered new exit (range 9)
  5602 | -7/Factory         | Cargo convoy interrupted
  5664 | -7/Factory         | Identified exit to Lower Caves
  5900 | -7/Factory         | Entered Lower Caves
  6000 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6089 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6153 | -7/Lower Caves     | Identified exit to Lower Caves
  6239 | -7/Lower Caves     | Build established: Scavenger-Gunner
  6696 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6776 | -7/Lower Caves     | Lost 5 parts (1p1n2u1w)
  7102 | -7/Lower Caves     | Entered another Lower Caves area
  7523 | -7/Lower Caves     | Discovered new exit (range 14)
  7562 | -7/Lower Caves     | Entered Data Miner
  7562 | -7/Data Miner      | Discovered new exit (range 6)
  7610 | -7/Data Miner      | Met Data Miner
  7653 | -7/Data Miner      | Learned location of Section 7 (-2)
  7653 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7696 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7777 | -7/Data Miner      | Entered Proximity Caves
  7777 | -6/Proximity Caves | Identified exit to Factory
  7907 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8347 | -6/Proximity Caves | Entered Factory
  8347 | -6/Factory         | Accompanied by 1 ally
  8347 | -6/Factory         | Evolved 2 slots: Utility x2
  8697 | -6/Factory         | First assault squad dispatched
  8718 | -6/Factory         | Incoming assault squad redirected
  8906 | -6/Factory         | Build established: Scavenger-Tank
  9062 | -6/Factory         | Incoming assault squad redirected
  9217 | -6/Factory         | Lost 6 parts (3n1u2w)
  9287 | -6/Factory         | Lost 3 parts (1p1n1u)
  9487 | -6/Factory         | Sucked down chute
  9487 | -6/Factory         | Entered Waste
  9502 | -6/Waste           | EMP discharged
  9507 | -6/Waste           | Spotted C-40 Crusher
  9513 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9516 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9520 | -6/Waste           | 2 allies followed down the chute
  9526 | -6/Waste           | Spotted C-40 Crusher
  9532 | -6/Waste           | Spotted C-40 Crusher
  9532 | -6/Waste           | Spotted C-40 Crusher
  9547 | -6/Waste           | Lost 4 parts (4w)
  9579 | -6/Waste           | Spotted C-40 Crusher
  9597 | -6/Waste           | Discovered new exit (range 15)
  9602 | -6/Waste           | EMP discharged
  9609 | -6/Waste           | Entered Factory
  9770 | -6/Factory         | Build established: Mutant
  9773 | -6/Factory         | Identified exit to Lower Caves
  9773 | -6/Factory         | Identified exit to Extension
  9799 | -6/Factory         | Discovered new exit (range 5)
  9813 | -6/Factory         | System corruption reached 10%
 10004 | -6/Factory         | Core integrity fell below 50%
 10038 | -6/Factory         | Lost 3 parts (1n2u)
 10201 | -6/Factory         | Core integrity fell below 20%
 10276 | -6/Factory         | Entered another Factory area
 10276 | -5/Factory         | Evolved 2 slots: Utility x2
 10277 | -5/Factory         | Identified exit to Upper Caves
 10680 | -5/Factory         | Discovered new exit (range 5)
 11145 | -5/Factory         | Build established: Infiltrator-Mutant
 11178 | -5/Factory         | Identified exit to Factory
 11437 | -5/Factory         | Lost 3 parts (1n1u1w)
 11512 | -5/Factory         | Spotted B-75 Beast
 11549 | -5/Factory         | System corruption reached 10%
 11568 | -5/Factory         | Discovered exit to Factory (range 7)
 11799 | -5/Factory         | Incoming investigation squad redirected
 11888 | -5/Factory         | Discovered exit to Upper Caves (range 17)
 11899 | -5/Factory         | Build established: Scavenger-Mutant
 11987 | -5/Factory         | Entered Upper Caves
 12284 | -5/Upper Caves     | Build established: Scavenger-Gunner
 12357 | -5/Upper Caves     | Learned 4 Factory zone layouts
 12412 | -5/Upper Caves     | Lost 3 parts (3u)
 13126 | -5/Upper Caves     | Discovered new exit (range 14)
 13148 | -5/Upper Caves     | Entered another Upper Caves area
 13193 | -5/Upper Caves     | Destroyed 9 combat bots
 13201 | -5/Upper Caves     | Lost 4 parts (1p2u1w)
 13340 | -5/Upper Caves     | Discovered new exit (range 8)
 13373 | -5/Upper Caves     | Identified exit to Zhirov
 13373 | -5/Upper Caves     | Entered Zhirov
 13374 | -5/Zhirov          | Discovered new exit (range 3)
 13376 | -5/Zhirov          | Identified exit to Proximity Caves
 13403 | -5/Zhirov          | Met Zhirov
 13430 | -5/Zhirov          | Learned location of Quarantine (-3)
 13430 | -5/Zhirov          | Learned location of Testing (-2)
 13430 | -5/Zhirov          | Learned location of Command (-1)
 13443 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13472 | -5/Zhirov          | Found Alien Artifact
 13472 | -5/Zhirov          | Identified Integrated Dissipator
 13472 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13655 | -5/Zhirov          | Build established: Mutant
 13695 | -5/Zhirov          | Found Alien Artifact
 13754 | -5/Zhirov          | Entered Proximity Caves
 13896 | -4/Proximity Caves | Lost 3 parts (1n1u1w)
 14119 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 14132 | -4/Proximity Caves | Entered Factory
 14132 | -4/Factory         | Evolved 2 slots: Utility x2
 14361 | -4/Factory         | Lost 3 parts (1n1u1w)
 14450 | -4/Factory         | Lost 7 parts (2n3u2w)
 14491 | -4/Factory         | Identified Transdimensional Reconstructor
 14611 | -4/Factory         | Build established: Hacker-Mutant
 14653 | -4/Factory         | Garrison activated, responded to threat
 14830 | -4/Factory         | Fabricated Lyr. Heavy Armor Plating (x1)
 15257 | -4/Factory         | Repaired KE Penetrator
 15533 | -4/Factory         | Identified exit to Upper Caves
 15836 | -4/Factory         | Warped through subspace
 15871 | -4/Factory         | Core integrity fell below 50%
 15877 | -4/Factory         | Build established: Mutant
 15882 | -4/Factory         | First assault squad dispatched
 15911 | -4/Factory         | Incoming assault squad redirected
 15923 | -4/Factory         | System corruption reached 10%
 15935 | -4/Factory         | Core integrity fell below 20%
 15959 | -4/Factory         | Lost 26 parts (4p5n10u7w)
 16096 | -4/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
16058_ U-05 Engineer lays Concrete. <x2>
16063_ D<CALR 0BX4#M2,A,IAVQHXQBEA
16067_ Acquired 51 matter.
16082_ Connecting with Garrison Access...
>>Seal
Access door sealed.
16082_ Triggered Stasis Trap.
16082_ A bubble of rippling energy engulfs the area.
16082_ Field strength at 90.
16082_ Field strength at 80.
16083_ Field strength at 70.
16084_ Field strength at 60.
16085_ Field strength at 50.
16086_ Field strength at 40.
16087_ Field strength at 30.
16088_ Field strength at 20.
16089_ Field strength at 10.
16090_ Stasis field depleted.
16093_ Relay Coupler [NC] tumbles out of Garrison Access.
16093_ Relay Coupler [Hunter] tumbles out of Garrison Access.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???####+#########????????????????????????????????? |
| ???# ^          #????????????????????????????????? |
| ???#            #????????????????????????????????? |
| ???#   """ """  #????????????????????????????????? |
| ???#   """ """  #??????????????????????????????  ? |
| ???#   """ """  #??????????????????  ?????????   ? |
| ???#            #????????????????    ?????????   ? |
| ####   """  !   ################     #########     |
|        """ "!                                    ? |
|        """ "G"                                  ?? |
|     !      """             """" ??"" """"      ??? |
|                            """" ??"" """"      ??? |
|                            """" """" """"     ???? |
| ######+##############+###@ """" """" """"   ###### |
| #???????????????????   ?#  """" """" """"   #      |
| #???????????????????"  ?#  """  """" """"   # """  |
| #??????????????????""   #   "   "" " "" "   + "T   |
| ???????????????????""   l                   # """  |
| ??????????????????"""   # g        [!       #      |
| ???????????????????""   #         =*[|      #      |
| ????????????????????"   ##   ######=#[#######  """ |
| ????????????????????"  *##   #    *[!     #?#  """ |
| ????????????????????"   ##   #     =*     #?#  """ |
| ?????????????????????   ##t  #            #?#= """ |
| ?????????????????????   ##   #            #?#      |
| ?????????????????????   ##   #            #?#      |
| #########????????????   ##   #            #?###### |
|         #????????????   ?#   #==          #??????? |
|         #????????????????#   "            #??????? |
|         ######???????????#   "            #??????? |
|         #    ##+#??#+#???#   #            #??????? |
|         # "" ## #??# #??##   "            #??????? |
|         # F" ## ##?# #?##"   #            #??????? |
|         #  " #   ### ###"#   ##############??????? |
|         # "" +               #???????????????????? |
| """""   #    #   ######+###+######???????????????? |
| """""   #    #####???#           #???????????????? |
| """     #    #???????#|  """ """ #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          39
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             3
Armor Coverage             825
Resistance: KI             30
Resistance: EM             25
Power Shielding            90
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            30
Offensive Hacking          14
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
             Plasma Cutter | -9/Storage    | Hacked
  Lyr. Heavy Armor Plating | -7/Factory    | Hacked
       Imp. Cooling System | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
 Adv. Field Recycling Unit | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
    Nuclear Pulse Thruster | -7/Data Miner | Free
        Imp. Remote Shield | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
        Smartbomb Launcher | -4/Factory    | Scanalyzed
             Neutrino Core | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
 Lyr. Heavy Armor Plating | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseDataTearclaws
  Manual?         0
Play Time         02:29:51
  Cumulative      133.0 hours
  Start           2022.12.08 @ 22:19:42
  End             2022.12.09 @ 00:54:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          231
  Rogue           231
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             65
Gallery%          73
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c35e9990-60df-4c27-8426-b606892304a0