Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 11:49:40 Player: Frosti Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (242) 242 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-384) -384 TOTAL SCORE: 1003 Bonus ------- Friendly Fire -384 Cogmind --------- Core Integrity 384/400 Matter 159/300 Energy 250/250 System Corruption 0% Temperature Warm (139) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Structural Scanner Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle Light Cannon > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Small Storage Unit Medium Battery (150) Terrain Scanner Seismic Detector ECM Suite EM Pulse Gun Small Laser Particle Cannon Assault Rifle Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Light Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Small Storage Unit Medium Battery Terrain Scanner Seismic Detector ECM Suite Small Laser Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 18 | 9 6 . 3 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 4 . . . Treads 2 | 2 . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 2 . 1 Device 2 | 1 1 . . Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 3 . 1 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 2 . . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 11 | 4 11 15 14 Power 2 | . 2 2 1 Propulsion 2 | 2 2 2 2 Utility 4 | . 4 7 6 Weapon 2 | 1 1 3 4 Tool/Special . | . . . . Unused Backups 11 | . 4 . 7 Power 1 | . . . 1 Propulsion 2 | . 2 . . Utility 4 | . . . 4 Weapon 4 | . 2 . 2 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 100 99 Engine 15 | . 14 14 22 Treads 22 | . 20 28 22 Leg 4 | . 7 . . Device 13 | . 14 14 11 Storage 13 | . 14 14 11 Processor 1 | . . . 10 Energy Cannon 1 | . . . 8 Ballistic Gun 15 | . 19 14 2 Ballistic Cannon 10 | . 8 14 11 Peak Build Rating 11 | 7 10 9 11 Average Rating 8 | 4 7 9 10 On Entrance 6 | . 7 9 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 36 | 15 32 32 36 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 13 15 15 Most Carried 15 | 8 15 15 15 Average Carried 11 | 4 11 15 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 7 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 532 | 198 207 125 2 Remotely . | . . . . Salvage Created 367 | 86 70 181 30 Parts 14 | 4 3 7 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 5 | . 2 2 1 Guns 2 | . . 1 1 Cannons 3 | . 2 1 . Classes Destroyed 3 | 2 1 . . Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Grunt 5 | . 2 2 1 Thug 2 | . . 2 . Best Kill Streak 2 | 1 2 2 1 Combat Bots Only 2 | . 2 2 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 40 | . 17 4 19 Missed 14 | . 7 1 6 Hits 26 | . 10 3 13 Projectile 26 | . 10 3 13 Damage Taken 349 | . 138 39 172 Core 37 | . 21 . 16 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 . 91 . Volleys Fired 41 | 4 11 12 14 Largest 2 | 2 2 2 2 Hottest 98 | 40 50 53 98 Shots Fired 83 | 8 22 25 28 Gun 33 | 8 11 12 2 Cannon 50 | . 11 13 26 Launcher . | . . . . Special . | . . . . Kinetic 71 | 8 22 25 16 Thermal 12 | . . . 12 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | 2 2 3 6 Robot Miss Streak 3 | 1 3 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 41 | 3 7 15 16 Core Hits 19 | 3 5 9 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Blast 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 718 | 38 118 270 292 Guns 236 | 38 54 113 31 Cannons 480 | . 62 157 261 Explosions . | . . . . Melee . | . . . . Ramming 2 | . 2 . . Kinetic 593 | 38 116 270 169 Thermal 123 | . . . 123 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 1 2 . Message Errors 1 | . 1 . . Heat Flow Errors 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . 2 2 Impact . | . . . . Kinetic 4 | . . 2 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 278 | . 9 278 276 Average Temperature 100 | . 3 116 119 Received Heat Transfer 201 | . 81 21 99 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 222 | . . . 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 40 | 5 40 40 30 Initial 3 | . 3 . . Average 4 | . 3 8 2 Influence Increases 170 | 10 50 50 60 Destroy 0b10 Robot/C 100 | . 40 40 20 Destroy 0b10 Robot/NC 10 | 10 . . . Destroy Leader 30 | . 10 10 10 Disable Machine 30 | . . . 30 Influence Decreases 140 | 5 55 50 30 Entered New Map 2 | . 2 . . Time Decay 138 | 5 53 50 30 Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 8 | . 3 2 3 Peak Tracking Total 2 | . 2 2 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 1 . 2 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 1 . 3 Successful 4 | . 1 . 3 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Alert Level 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 21 | . . . 21 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1188 | 30 716 236 206 Structural 1148 | . 706 236 206 Seismic 40 | 30 10 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1295 | 137 716 236 206 Spaces Moved 738 | 74 441 125 98 Core 5 | 5 . . . Treads 563 | 33 307 125 98 Legs 170 | 36 134 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 150 | 133 148 160 160 Slowest Speed 190 | 160 190 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 55 34 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 839 | 103 480 138 118 Wait 4 | 3 1 . . Move 735 | 73 440 124 98 Hop . | . . . . Pick Up 29 | 14 12 1 2 Fast Attach . | . . . . Attach 9 | 7 . . 2 Detach . | . . . . Swap 14 | 2 10 . 2 Drop 6 | . 5 1 . Fire 41 | 4 11 12 14 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -10/Mines -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Met 8R-AWN 334 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 4) 785 | -10/Materials | Discovered new exit (range 10) 817 | -10/Materials | Discovered new exit (range 15) 819 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Entered Mines 856 | -10/Mines | Followed 8R-AWN into the Mines 857 | -10/Mines | Received a Mining Laser from a helpful Derelict 892 | -10/Mines | Met a Derelict bent on vengeance 1079 | -10/Mines | Discovered new exit (range 8) 1090 | -10/Mines | Entered Materials 1090 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1296 | -9/Materials | Self-destructed Last Messages --------------- Inventory: Empty Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Scanalyzer disabled. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. Matter Pump disabled. G-47 Trooper knocked back. K-01 Serf collects debris. G-47 Trooper knocked back. Overheating: Energy bleed (-51). K-01 Serf collects debris. Acquired EM Pulse Gun. Lgt. Ion Engine destroyed. G-47 Trooper destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????########??????????? | | ????????????????????########## ???????? | | ????????????????????## + ???????? | | ????????????????????##% # ???????? | | ????????????????????## %%"" # ???????? | | ????????????????????## """ # ???????? | | ??????????????????#### """ # ???????? | | ??????????????????#### ???????????? | | ?????????????????? ????????? | | ????????????????????##+#######????????? | | ????????????????????## k @ ##???? ##?? | | ????????????????????##" ##???? ##?? | | ????????????????????##""" % ##???? ##?? | | ????????????????????## " ##???? ##?? | | ????????????????????## ##???? ##?? | | ????????????????????## ##???? ##?? | | ????????????????????####+#####?### ###? | | ???????????? ########### ######### ###? | | ??????? ########### ######## ##? | | ???????? T ##? | | ????????? ##+##### ##? | | ????????? # # #####? | | ??? / + ####? | | ?????????## """ ################ ##??? | | ?????????## ""? ################ ##??? | | ?????????##[ ???????????######### ##??? | | ?????????## ? ######?######### ##??? | | ?????????????#+########?## # ##??? | | ????????????? ##?## """ # ##??? | | ???????????????? ##?## """ # ##??? | | ???????????????? ##?## """ # ##??? | | ????????????????## ##?## # ##??? | | ???############### ##?## # ##??? | | ???############### #########+## ##??? | | ??? ######### ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 254 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Follow The Leader For Emergencies Only Challenges ------------ None Game ------ Seed IonicRainbowTracker Manual? 0 Play Time 00:13:23 Cumulative 2.3 hours Start 2026.04.04 @ 18:53:33 End 2026.04.05 @ 11:49:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 8 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f965bbe4-4480-4fc5-be63-3d656d9f1fdc