Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 22:53:16

Player: Olga

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1987)               1987
              TOTAL SCORE: 6147

 Bonus
-------
Pacifist                   1987

 Cogmind 
---------
Core Integrity             0/1000
Matter                     236/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           F-cell Engine
           ECM Suite
  Hardened Medium Armor Plating
     Small Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Gravmag System
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
           Structural Scanner
  Advanced Visual Processing Unit
  Improved Sensor Array
           Core Shielding
>          --- WEAPON -----------
           Axe
>          --- INVENTORY --------
     Light Ion Engine
  Improved Terrain Scan Processor
  Improved Light Armor Plating
     Small Laser
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Core Shielding
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Axe
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Slots Evolved              10   | .   .   .   2   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  8    | .   .   .   .   2   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             25   | .   2   .   .   7   10  5   1   .   
  Power                    4    | .   .   .   .   1   2   1   .   .   
    Engine                 2    | .   .   .   .   .   1   1   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   1   .   .   1   3   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   1   .   .   1   3   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   
  Utility                  12   | .   .   .   .   5   4   2   1   .   
    Device                 5    | .   .   .   .   2   3   .   .   .   
    Storage                1    | .   .   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   1   .   
    Hackware               2    | .   .   .   .   1   .   1   .   .   
    Protection             2    | .   .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   .   .   1   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   .   .   
Parts Lost                 17   | .   .   2   .   1   7   5   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   1   .   .   2   1   .   .   
  Utility                  10   | .   .   .   .   1   4   3   .   2   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   .   2   .   1   6   3   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     25   | .   25  20  .   22  60  15  11  6   
  Core                     1    | .   .   .   .   .   4   .   .   .   
  Hover                    3    | .   4   10  .   3   9   .   .   .   
  Device                   6    | .   .   .   .   10  19  3   .   .   
  Storage                  1    | .   1   .   .   .   5   .   .   .   
  Processor                2    | .   .   .   .   1   6   .   5   2   
  Hackware                 1    | .   .   .   .   2   .   .   5   2   
  Protection               2    | .   .   .   .   4   6   3   .   .   
  Launcher                 1    | .   12  10  .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   3   3   .   .   
Naked Turns                230  | .   .   18  121 49  .   .   .   42  
Heaviest Build             16   | 12  12  3   .   8   16  7   .   .   
  Greatest Support         23   | 20  20  6   3   8   23  9   3   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   5   5   5   8   8   5   5   
  Average Capacity         5    | .   5   5   5   5   7   5   5   5   
  Most Carried             7    | .   7   4   4   5   5   6   4   4   
  Average Carried          4    | .   4   4   4   4   4   5   4   4   
  Final Capacity           8    | 8   5   5   5   5   8   5   5   5   
  Final Carried            6    | 6   4   4   4   5   5   5   4   4   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Extension

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Matter Collected           283  | 200 .   .   .   .   .   83  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Damage Taken               3075 | .   .   290 .   162 893 699 190 841 
  Core                     2081 | .   .   188 .   125 394 367 189 818 
  Absorbed by Shields      33   | .   .   .   .   .   .   33  .   .   
  Redirected to Shielding  57   | .   .   .   .   6   51  .   .   .   
Core Remaining (%)         66   | 100 .   24  100 77  43  56  .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   
Melee Attacks              2    | .   .   .   .   .   1   1   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 2    | .   .   .   .   .   1   1   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           13   | .   .   8   .   .   2   .   3   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  13   | .   .   8   .   .   2   .   3   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   .   .   3   .   .   
  Average Corruption       1    | .   .   .   .   .   .   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      6    | .   .   4   .   .   1   .   1   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   
  Rammed                   5    | .   .   2   .   .   1   1   1   .   
Targets Rammed             5    | .   .   2   .   .   1   1   1   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        3    | .   .   .   .   .   3   .   .   .   
  Average Temperature      3    | .   .   .   .   .   3   .   .   .   
  Received Heat Transfer   471  | .   .   9   .   81  75  153 .   153 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Peak Influence             372  | .   39  30  114 133 156 372 204 114 
  Initial                  174  | .   .   15  9   48  60  76  174 99  
  Average                  108  | .   15  25  55  74  111 183 179 102 
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   .   
  Low Security (%)         89   | .   100 100 100 100 100 58  86  100 
  Level 1                  10   | .   .   .   .   .   .   41  13  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   1   4   2   4   .   .   
  Investigation            6    | .   2   .   .   .   1   3   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   1   4   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Distress Signals           4    | .   .   .   1   1   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   2   11  6   10  14  27  6   12  
  Peak Tracking Total      10   | .   2   9   5   8   5   8   6   10  
  Tactical Retreats        19   | .   1   1   .   2   6   7   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Traps Triggered            10   | .   1   .   .   .   6   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Machines Accessed          10   | .   1   .   1   3   1   4   .   .   
  Terminals                10   | .   1   .   1   3   1   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   2   .   2   6   2   8   .   .   
  Successful               5    | .   1   .   2   1   1   .   .   .   
  Failed                   15   | .   1   .   .   5   1   8   .   .   
    Catastrophic           5    | .   1   .   .   3   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   2   .   2   2   .   7   .   .   
  Terminals                20   | .   2   .   2   6   2   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   1   1   1   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   1   3   1   4   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Total Allies               1    | .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Turns Passed               1249 | .   100 75  121 165 307 284 94  103 
Spaces Moved               2365 | 1   159 125 228 302 514 652 180 204 
  Core                     1264 | .   108 33  228 195 111 205 180 204 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     12   | 1   11  .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    642  | .   40  92  .   107 403 .   .   .   
  Flight                   447  | .   .   .   .   .   .   447 .   .   
  Fastest Speed            35   | 120 50  50  50  50  50  35  50  50  
  Average Speed            48   | 120 57  57  50  50  52  39  50  50  
  Slowest Speed            120  | 120 120 60  50  50  110 50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   .   .   5   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   36  33  28  43  19  18  11  41  
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   .   .   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   1   1   .   .   
Terrain Destroyed          2    | .   .   .   .   .   1   1   .   .   
  Melee                    2    | .   .   .   .   .   1   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Total                      2445 | .   169 127 234 312 546 669 183 205 
  Wait                     29   | .   .   1   7   1   17  .   2   1   
  Move                     2350 | .   158 124 227 301 513 644 179 204 
  Hop                      3    | .   .   .   .   .   .   3   .   .   
  Pick Up                  7    | .   2   .   .   2   2   1   .   .   
  Fast Attach              17   | .   1   .   .   7   6   3   .   .   
  Attach                   6    | .   .   .   .   .   3   2   1   .   
  Detach                   3    | .   .   .   .   .   1   2   .   .   
  Swap                     2    | .   1   .   .   .   1   .   .   .   
  Drop                     9    | .   7   .   .   1   1   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   1   1   .   .   
  Ram                      4    | .   .   2   .   .   1   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   .   13  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Extension (discovered 2 exits: [*Fac] / [*Cet])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Identified exit to Materials
   92 | -10/Materials | Discovered new exit (range 12)
  101 | -10/Materials | Entered Mines
  144 | -10/Mines     | Learned location of Storage (-7)
  169 | -10/Mines     | Learned 4 Materials zone layouts
  171 | -10/Mines     | Assembled infested the area
  173 | -10/Mines     | Discovered exit to Materials (range 6)
  174 | -10/Mines     | Core integrity fell below 50%
  176 | -10/Mines     | Entered Materials
  176 | -9/Materials  | Evolved 2 slots: Propulsion x2
  177 | -9/Materials  | Identified exit to Mines
  266 | -9/Materials  | Identified exit to Materials
  297 | -9/Materials  | Entered another Materials area
  297 | -8/Materials  | Accompanied by 1 ally
  297 | -8/Materials  | Evolved 2 slots: Utility x2
  306 | -8/Materials  | Build established: Mutant
  455 | -8/Materials  | Discovered new exit (range 15)
  462 | -8/Materials  | Entered Factory
  462 | -7/Factory    | Evolved 2 slots: Utility x2
  752 | -7/Factory    | Core integrity fell below 50%
  766 | -7/Factory    | Discovered new exit (range 5)
  769 | -7/Factory    | Entered another Factory area
  769 | -6/Factory    | Evolved 2 slots: Utility x2
  779 | -6/Factory    | Lost 6 parts (1p2n3u)
 1046 | -6/Factory    | Discovered new exit (range 16)
 1053 | -6/Factory    | Entered another Factory area
 1053 | -5/Factory    | Evolved 2 slots: Utility x2
 1081 | -5/Factory    | Lost 3 parts (1n1u1w)
 1140 | -5/Factory    | Discovered new exit (range 16)
 1147 | -5/Factory    | Entered Extension
 1196 | -5/Extension  | Spotted B-75 Beast
 1200 | -5/Extension  | Spotted B-75 Beast
 1208 | -5/Extension  | Core integrity fell below 50%
 1212 | -5/Extension  | Core integrity fell below 20%
 1248 | -5/Extension  | Discovered new exit (range 16)
 1248 | -5/Extension  | Discovered new exit (range 16)
 1250 | -5/Extension  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
01087_ K-01 Serf collects debris.
01116_ ALERT: All DSF locations entering lockdown mode.
01126_ Slammed into W-25 Informer.
01138_ W-25 Informer destroyed.
01140_ EXIT=FOUND
01140_ K-01 Serf cleans the Pressure Siphon.
LOCATION=UNKNOWN
GOAL=ESCAPE
01202_ Hacking Suite destroyed.
01202_ Slug penetrates Wall. <x2>
01205_ Penetrated by Slug.
01205_ Door Terminal disabled.
01205_ Penetrated by Slug. <x3>
01208_ Imp. Terrain Scan Processor destroyed.
01208_ Critical hit (Blast).
01210_ Penetrated by Slug. <x2>
01212_ Slug penetrates Wall.
01248_ EXIT=FOUND <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????### ##????            |
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|                             g         #            |
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|                            g  ]       #            |
|                             g       #??            |
|             RRu  AA    A @tk   ]      #            |
| ############################k    ] !< #            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       110
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Core Shielding             20
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterWardroneMembrane
  Manual?         0
Play Time         00:22:17
  Cumulative      122.5 hours
  Start           2022.04.29 @ 22:32:06
  End             2022.04.29 @ 22:53:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          156
  Rogue           155
  Adventurer      0
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60a19bd1-d46a-4937-b489-f60a680f3696