Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 10:53:16 // AFD2020/Player2 Player: Michael Result: Destroyed by Ion Engine chain reaction Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (154) 154 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (551) 551 TOTAL SCORE: 1995 Bonus ------- Follower Combat Kills 251 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 1600/1600 System Corruption 1% Temperature Cool (14) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Superbattery > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Wheel Armored Huge Wheel Transport Network Coupler Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Superbattery > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Potential Leg Potential Leg Wheel Transport Network Coupler Chronowheel Assault Rifle Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 10 | 6 2 . 2 . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 1 . . . Treads . | . . . . . Leg 3 | 2 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 . . 2 . Device . | . . . . . Storage 3 | 1 . . 2 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | 2 1 . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . . 1 Power 1 | . . . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 5 | 2 4 7 6 4 Power . | . . . . . Propulsion 2 | 1 3 4 2 1 Utility . | . . 1 1 1 Weapon 1 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 12 | . 3 . 5 4 Power . | . . . . . Propulsion 7 | . 1 . 4 2 Utility 1 | . . . . 1 Weapon 3 | . 2 . . 1 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 90 | . 85 85 87 100 Engine 14 | . 14 14 14 14 Leg 28 | . 28 28 28 28 Storage 18 | . 14 14 16 28 Ballistic Gun 27 | . 28 27 28 28 Peak Build Rating 19 | 6 6 6 19 17 Average Rating 10 | 4 6 6 9 16 On Entrance 6 | . 6 6 6 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 33 | 13 13 13 33 32 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 6 8 8 9 15 Most Carried 8 | 4 7 7 8 6 Average Carried 5 | 2 4 7 6 5 Final Capacity 15 | 8 8 8 15 15 Final Carried 7 | 4 7 7 4 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 412 | 246 78 58 . 30 Remotely . | . . . . . Salvage Created 238 | . 71 167 . . Parts 11 | . 7 4 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 2 | . 1 1 . . Guns 1 | . 1 . . . AOE 1 | . . 1 . . Classes Destroyed 5 | . 3 2 . . Hauler 1 | . 1 . . . Recycler 2 | . . 2 . . Watcher 1 | . 1 . . . Swarmer 1 | . 1 . . . Grunt 1 | . . 1 . . Best Kill Streak 3 | . 1 3 . . Combat Bots Only 1 | . 1 1 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 10 | . 5 5 . . Missed 3 | . 2 1 . . Hits 7 | . 3 4 . . Projectile 7 | . 3 4 . . Damage Taken 202 | . 65 65 . 72 Core 44 | . . 14 . 30 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 12 | . 7 5 . . Largest 2 | . 2 2 . . Hottest 40 | . 40 40 . . Shots Fired 20 | . 13 7 . . Gun 16 | . 12 4 . . Cannon . | . . . . . Launcher 4 | . 1 3 . . Special . | . . . . . Kinetic 16 | . 12 4 . . Thermal . | . . . . . Explosive 4 | . 1 3 . . Electromagnetic . | . . . . . Robot Hit Streak 4 | . 4 3 . . Robot Miss Streak 1 | . 1 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 13 | . 9 4 . . Core Hits 13 | . 5 8 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 328 | . 124 204 . . Guns 109 | . 78 31 . . Cannons . | . . . . . Explosions 219 | . 46 173 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 109 | . 78 31 . . Thermal . | . . . . . Explosive 219 | . 46 173 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 9 | . . 9 . . Average Temperature 6 | . . 6 . . Received Heat Transfer 45 | . 12 33 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level 2 | . 2 1 . . Low Security (%) 73 | 100 31 72 . 100 Level 1 16 | . 34 27 . . Level 2 9 | . 33 . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 440 | . 440 232 . 155 Initial 151 | . . 151 . . Average 128 | . 261 177 . 20 Influence Increases 792 | . 520 107 . 165 Destroy 0b10 Robot/C 360 | . 240 40 . 80 Destroy 0b10 Robot/NC 45 | . 20 10 . 15 Destroy Leader 74 | . 54 10 . 10 Allied During Kill 132 | . 69 20 . 43 Successful Hack 8 | . 8 . . . Disable Machine 120 | . 90 15 . 15 Destroy Structure 38 | . 24 12 . 2 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 667 | . 130 359 138 40 Entered New Map 377 | . . 239 138 . Time Decay 260 | . 110 120 . 30 Lost Part 30 | . 20 . . 10 Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 14 | . 12 2 . . Peak Tracking Total 4 | . 4 2 . . Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 8 | . 6 1 . 1 Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 7 | . 2 1 2 2 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 6 1 2 2 Successful 9 | . 4 1 2 2 Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 2 . 1 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 1 2 2 Record 1 | . . . 1 . Open Door 3 | . . 1 . 2 Branch Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Recycle Component 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 6 | . 1 2 . 3 Largest Group 4 | . 1 3 3 4 Highest-Rated Group 105 | . 57 96 96 105 Highest-Rated Ally 65 | . 57 58 58 65 Total Orders . | . . . . . Ally Attacks 40 | . 23 7 . 10 Total Damage 1460 | . 1061 111 . 288 Kills 21 | . 13 1 . 7 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1323 | 60 283 257 326 397 Spaces Moved 877 | 45 205 173 245 209 Core 9 | 9 . . . . Treads . | . . . . . Legs 868 | 36 205 173 245 209 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 138 | 106 120 120 129 190 Slowest Speed 190 | 120 120 120 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 3 36 44 60 56 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed 22 | . 5 17 . . Melee . | . . . . . Projectile . | . . . . . AOE 22 | . 5 17 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 967 | 54 230 215 258 210 Wait 45 | . 9 36 . . Move 873 | 44 204 172 244 209 Hop . | . . . . . Pick Up 13 | 4 4 . 4 1 Fast Attach 8 | 6 1 . 1 . Attach 1 | . . . 1 . Detach 1 | . 1 . . . Swap 5 | . 2 2 1 . Drop 9 | . 2 . 7 . Fire 12 | . 7 5 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 16) 159 | -10/Materials | Core integrity fell below 50% 218 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered Mines 352 | -10/Mines | Met a Derelict bent on vengeance 389 | -10/Mines | Discovered new exit (range 14) 395 | -10/Mines | Core integrity fell below 20% 479 | -10/Mines | Learned Materials emergency access door positions 528 | -10/Mines | Found the Drone Emporium 571 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 571 | -10/Mines | Discovered new exit (range 5) 601 | -10/Mines | Entered Exiles 601 | -10/Exiles | Accompanied by 2 allies 631 | -10/Exiles | Led the pair of lost Derelicts to a safe place 632 | -10/Exiles | Met 8R-AWN 653 | -10/Exiles | Met EX-HEX 687 | -10/Exiles | Met EX-BIN 702 | -10/Exiles | Aligned with FarCom system 703 | -10/Exiles | Given EX-Vault access code 732 | -10/Exiles | Opened EX-Vault 736 | -10/Exiles | Found Prototype Device 738 | -10/Exiles | Found Prototype Storage 743 | -10/Exiles | Found Prototype Leg 745 | -10/Exiles | Found Prototype Leg 749 | -10/Exiles | Identified Potential Leg (x2) 749 | -10/Exiles | Identified Superbattery 749 | -10/Exiles | Identified Chronowheel 774 | -10/Exiles | Warned to stay clear of 0b10 Research branches 812 | -10/Exiles | Met EX-DEC 817 | -10/Exiles | Learned location of Zion (-6) 899 | -10/Exiles | Discovered new exit (range 12) 927 | -10/Exiles | Left Exiles lab with Superbattery 927 | -10/Exiles | Entered Mines 929 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1018 | -9/Mines | Met a Derelict shopkeep closing up shop 1071 | -9/Mines | Learned Materials emergency access door positions 1319 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1324 | -9/Mines | Destroyed by Ion Engine chain reaction Last Messages --------------- >>Open Door Sealed Doors opened. 01319_ 9C-238(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" 01319_ 9C-238(g): "I give up! Here you try, I'm outta here before something nasty happens..." 01319_ Tosses Imp. Trap Extractor to the ground. 01324_ Triggered Proton Bomb Trap. 01324_ A bubble of electromagnetic force engulfs the area. 01324_ Machine disabled. 01324_ Mercenary 2a destroyed. 01324_ EMP Trap short circuited. 01324_ SHOP.Sys disabled. 01324_ Machine disabled. 01324_ A bubble of electromagnetic force engulfs the area. 01324_ Machine disabled. 01324_ Chain reaction triggered in Ion Engine. Map ----- +----------------------------------------------------+ | ????????? ## ## #???????????????????????? | | ??????????? ???## #?# #???????????????????????? | | ????????????????# ??# #???????????????????????? | | ????????????????## #??# #???????????????????????? | | ?????????????????###???# #???????????????????????? | | ???????????????????????# ####????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????#### #????????????????????? | | ???????????????????######## #????????????????????? | | ???????????????# #????????????????????? | | ???????????????????######## ###??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????### #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #?##########???????? | | ????????????????????????????# ### #???????? | | ????????????????????????????# #????????? | | ????????????????????????????##### ######????????? | | ????????????????????????????##### ######????????? | | ??????????????????????###?### #????????? | | ?????????????????????##" ##g #????????? | | ?????????????????????# !] # g #????????? | | ?????????????????????# !^ =%! #????????? | | ?????????????????????# !!!*g #????????? | | ?????????????????????# ==@# #????????? | | ?????????????????????## ## #????????? | | ??????????????????????###?### #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ????????????????????????????#############????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 1750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 15 | . 7 1 3 4 Parts Lost 2 | . 2 . . . Damage Taken 541 | . 472 . . 69 Core 213 | . 197 . . 16 Player 2/Cogmind (%) 82 | . 100 . . 34 Absorbed by Shields . | . . . . . Damage Inflicted 1289 | . 1061 25 . 203 Player 2/Cogmind (%) 79 | . 89 10 . 100 Combat Hostiles Destroyed 14 | . 11 1 . 2 Player 2/Cogmind (%) 87 | . 91 50 . 100 Game ------ Seed JunkSystemLaser Manual? 0 Play Time 00:12:23 Cumulative 1083.3 hours Start 2025.11.19 @ 10:41:06 End 2025.11.19 @ 10:53:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 303 Rogue 267 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 25x17 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d92ad174-2f51-4f8a-8bb0-a9391751e63f