Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 03:51:02

Player: Ms. V3-11A

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (101)     505
Value Destroyed (2622)     2622
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (642)                642
              TOTAL SCORE: 7329

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      776
Friendly Fire              -145

 Cogmind 
---------
Core Integrity             0/850
Matter                     116/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (10) -----
                Scrap Engine
       Improved Signal Interpreter
       Improved System Shield
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Nuclear Core
  High-capacity Matter Pod (200)
       Advanced Terrain Scanner
                System Shield
                System Shield

 Peak State 
------------
>               --- POWER ------------
                Momentum-Nuclear Engine
>               --- PROPULSION -------
                Carbon Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
                Phase Shifter
       Improved Light Armor Plating
       Improved System Shield
>               --- WEAPON -----------
       Enhanced Autogun
                Rapid Kinetic Autogun Construct/G
>               --- INVENTORY --------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
                Matter Compressor
                Visual Processing Unit
       Enhanced Optical Array
       Improved Sensor Array
       Advanced Terrain Scanner
       Advanced Targeting Computer
       Improved Shield Generator
                System Shield
                Authchip [Processor]
                Authchip [Processor]
       Enhanced Autogun
                Grenade Launcher
[Rating: 71]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Hacking Suite
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext 
Slots Evolved              8    | .   .   2   2   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   2   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             102  | .   20  28  2   23  7   11  11  
  Power                    12   | .   3   4   .   5   .   .   .   
    Engine                 10   | .   3   3   .   4   .   .   .   
    Core                   2    | .   .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | .   7   7   .   2   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    19   | .   7   7   .   2   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  40   | .   2   6   2   7   4   11  8   
    Device                 12   | .   2   1   1   .   1   3   4   
    Storage                4    | .   .   2   .   .   1   1   .   
    Processor              7    | .   .   2   .   .   .   3   2   
    Hackware               6    | .   .   1   .   2   .   3   .   
    Protection             11   | .   .   .   1   5   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | .   8   11  .   9   .   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | .   6   8   .   8   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               7    | .   2   3   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   1   2   
    System Corruption      8    | .   .   .   .   .   .   4   4   
Parts Lost                 28   | .   1   4   .   4   .   3   16  
  Power                    6    | .   1   2   .   1   .   1   1   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  12   | .   .   .   .   3   .   1   8   
  Weapon                   8    | .   .   2   .   .   .   1   5   
  Highest Loss Streak      9    | .   1   3   .   3   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  99  100 98  79  83  83  
  Engine                   8    | .   13  9   9   8   8   1   5   
  Leg                      16   | .   27  22  18  18  13  6   5   
  Device                   12   | .   12  11  18  14  9   15  15  
  Storage                  9    | .   14  11  9   9   9   6   6   
  Processor                10   | .   .   11  9   5   .   18  22  
  Hackware                 10   | .   .   11  9   11  18  14  6   
  Protection               3    | .   .   .   9   11  2   3   5   
  Ballistic Gun            18   | .   27  21  18  17  17  10  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             65   | 12  16  35  38  38  42  57  65  
  Greatest Support         36   | 20  20  30  36  36  36  36  30  
  Greatest Overweight (x)  4    | .   4   1   1   1   2   1   4   
  Average Overweight (x)   .    | .   .   .   1   .   1   .   2   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  20  20  
  Average Capacity         13   | 8   8   11  15  15  15  16  19  
  Most Carried             20   | 5   8   14  13  15  15  14  20  
  Average Carried          11   | 3   6   10  12  14  13  12  17  
  Final Capacity           20   | 8   8   15  15  15  15  20  5   
  Final Carried            15   | 1   8   14  12  15  15  13  5   
Scrap Engine Consumption   64   | .   .   .   .   .   28  13  23  
  Constructs Created       5    | .   .   .   .   .   3   2   .   
  Constructs Modified      23   | .   .   .   .   .   2   5   16  

 Class Distribution 
--------------------
 30% | Mutant
 28% | Scavenger-Mutant
 16% | Hacker-Mutant
 10% | Skirmisher
  8% | Hacker-Skirmisher
  6% | Hacker-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
    Hacker-Mutant | -8/Recycling
    Hacker-Mutant | -6/Factory
       Skirmisher | -6/Extension

 Resources                      | -11  -10  -9   -8   -8   -8   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  
Matter Collected           3795 | 200  415  1173 .    415  316  387  889  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3351 | .    518  1302 .    549  194  272  516  
  Parts                    232  | .    55   86   .    42   4    17   28   
Haulers Intercepted        5    | .    1    4    .    .    .    .    .    
Recyclers Shooed           10   | .    .    4    .    2    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext 
Combat Hostiles Destroyed  67   | .   14  27  .   12  2   7   5   
  Guns                     46   | .   8   19  .   5   2   7   5   
  AOE                      21   | .   6   8   .   7   .   .   .   
Classes Destroyed          12   | .   8   2   .   .   .   1   1   
  Worker                   6    | .   2   2   .   .   .   .   2   
  Builder                  5    | .   1   1   .   2   .   .   1   
  Tunneler                 2    | .   2   .   .   .   .   .   .   
  Hauler                   5    | .   1   4   .   .   .   .   .   
  Recycler                 5    | .   .   3   .   1   .   .   1   
  Operator                 4    | .   1   .   .   2   .   .   1   
  Watcher                  7    | .   1   5   .   1   .   .   .   
  Swarmer                  21   | .   6   7   .   4   .   4   .   
  Grunt                    29   | .   8   13  .   6   .   .   2   
  Sentry                   14   | .   .   7   .   2   2   1   2   
  Programmer               2    | .   .   .   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   5   6   .   10  1   4   3   
  Combat Bots Only         8    | .   3   4   .   8   1   4   1   
Max Kills in Single Turn   4    | .   4   3   .   3   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  
Damage Taken               6278 | .    602  1009 18   917  213  842  2677 
  Core                     1379 | .    120  212  .    139  46   180  682  
  Absorbed by Shields      195  | .    .    .    .    .    .    .    195  
  Regen/Repaired (Parts)   653  | .    .    .    .    .    46   309  298  
Core Remaining (%)         66   | 100  52   47   .    .    66   .    .    
Volleys Fired              283  | .    52   102  2    31   11   25   60   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  65   | .    40   50   46   50   50   50   65   
Shots Fired                525  | .    100  197  4    57   21   44   102  
  Gun                      507  | .    96   190  4    51   21   44   101  
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 18   | .    4    7    .    6    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  507  | .    96   190  4    51   21   44   101  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                18   | .    4    7    .    6    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    13   14   3    9    17   4    18   
  Robot Miss Streak        8    | .    8    5    1    3    1    3    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           359  | .    62   131  3    38   18   26   81   
  Core Hits                213  | .    32   76   .    38   5    11   51   
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    .    .    .    
    Destroy                2    | .    .    2    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7395 | .    1233 2562 39   975  304  477  1805 
  Guns                     5567 | .    794  1833 39   548  304  477  1572 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1791 | .    432  707  .    427  .    .    225  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  37   | .    7    22   .    .    .    .    8    
  Kinetic                  5567 | .    794  1833 39   548  304  477  1572 
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                1791 | .    432  707  .    427  .    .    225  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    1    .    13   13   7    11   
  Average Corruption       6    | .    .    1    .    13   13   6    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  187  | .    .    18   .    15   56   36   62   
    Message Errors         49   | .    .    4    .    2    12   13   18   
    Matter Fused           48   | .    .    7    .    4    14   8    15   
    Heat Flow Errors       18   | .    .    .    .    2    6    2    8    
    Energy Discharges      26   | .    .    2    .    1    7    4    12   
    Parts Rejected         2    | .    .    .    .    .    2    .    .    
    Parts Fused            5    | .    .    1    .    .    1    3    .    
    Data Loss (minor)      18   | .    .    2    .    5    6    2    3    
    Data Loss (major)      7    | .    .    1    .    .    .    3    3    
    Misfires               5    | .    .    1    .    1    3    .    .    
    Alerts                 3    | .    .    .    .    .    1    1    1    
    Misdirections          2    | .    .    .    .    .    2    .    .    
    Weapon Failures        4    | .    .    .    .    .    2    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            21   | .    6    15   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               21   | .    6    15   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      218  | .    69   128  .    21   .    .    .    
  Shots                    10   | .    3    6    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    2    3    .    .    .    .    2    
  Kicked                   7    | .    2    3    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        260  | .    36   26   .    248  245  260  252  
  Average Temperature      51   | .    18   7    .    43   61   103  56   
  Received Heat Transfer   1784 | .    321  396  9    270  90   24   674  
  Effects                  1    | .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext 
Peak Influence             462  | .   208 416 128 254 95  328 462 
  Initial                  214  | .   .   20  128 53  40  214 46  
  Average                  145  | .   78  206 128 119 39  169 201 
Maximum Alert Level        2    | .   1   2   .   1   .   1   2   
  Low Security (%)         67   | 100 91  48  100 81  100 59  41  
  Level 1                  32   | .   8   50  .   18  .   40  54  
  Level 2                  .    | .   .   .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   4   .   4   .   3   4   
  Investigation            3    | .   1   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            12   | .   2   4   .   3   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Ext 
Distress Signals           5    | .   1   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              151  | .   30  49  3   16  2   13  38  
  Peak Tracking Total      10   | .   4   5   2   4   1   4   10  
  Tactical Retreats        4    | .   .   2   .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext 
Traps Triggered            9    | .   3   1   .   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac Ext 
Machines Disabled          7    | .   .   4   .   .   1   1   1   
  Max in Single Turn       2    | .   .   2   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Ext 
Machines Accessed          41   | .   6   4   .   9   9   6   7   
  Terminals                35   | .   6   4   .   8   5   5   7   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                94   | .   14  11  .   18  21  15  15  
  Successful               47   | .   6   3   .   11  12  8   7   
  Failed                   46   | .   8   8   .   7   8   7   8   
    Catastrophic           11   | .   1   1   .   .   4   2   3   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   
  Manual                   36   | .   2   8   .   6   16  4   .   
  Terminals                84   | .   14  11  .   17  17  10  15  
  Fabricators              5    | .   .   .   .   .   .   5   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             31   | .   6   2   .   7   5   4   7   
  Record                   3    | .   .   .   .   .   .   1   2   
  Part Schematic           2    | .   .   .   .   .   2   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   
  Robot Analysis           3    | .   .   .   .   2   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   3   .   1   5   
  Level Access Points      1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   1   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   .   1   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         13   | .   .   1   .   3   7   2   .   
  Terminals                8    | .   .   1   .   3   3   1   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   
    Botnet                 7    | .   .   1   .   2   3   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   
    Tunnel                 4    | .   .   .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   5   4   .   5   4   5   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Authchips              1    | .   .   .   .   .   .   1   .   
    Time                   36   | .   .   .   .   .   .   36  .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  
Total Allies               12   | .    .    .    .    1    .    2    9    
  Largest Group            5    | .    .    .    .    1    .    2    5    
  Highest-Rated Group      291  | .    .    .    .    26   .    82   291  
  Highest-Rated Ally       159  | .    .    .    .    26   .    41   159  
Total Orders               8    | .    .    .    .    8    .    .    .    
  STAY                     4    | .    .    .    .    4    .    .    .    
  FOLLOW                   4    | .    .    .    .    4    .    .    .    
Ally Attacks               117  | .    .    .    .    .    .    15   102  
  Total Damage             2934 | .    .    .    .    .    .    600  2334 
  Kills                    23   | .    .    .    .    .    .    4    19   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Ext 
Robot Analysis Total       3    | .   .   .   .   2   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  
Turns Passed               9756 | 3    1634 2620 67   904  1399 1499 1630 
Spaces Moved               4486 | 1    932  1309 25   421  576  722  500  
  Core                     13   | .    3    .    .    .    .    .    10   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     4403 | 1    929  1309 25   421  576  722  420  
  Wheels                   70   | .    .    .    .    .    .    .    70   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  190  120  120  114  50   
  Average Speed            166  | 120  120  134  190  179  195  183  263  
  Slowest Speed            401  | 120  250  190  190  190  265  195  401  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    
Exploration Rate (%)       48   | 1    95   88   4    39   99   15   47   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    .    .    4    .    .    
  Known Exits Taken        3    | .    .    1    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          88   | .    27   47   .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      88   | .    27   47   .    14   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Ext  
Total                      6323 | 5    1345 1974 41   516  839  871  732  
  Wait                     1240 | .    311  495  13   15   225  99   82   
  Move                     4479 | .    931  1308 24   420  575  721  500  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  71   | .    14   17   .    14   8    8    10   
  Fast Attach              34   | .    5    11   .    13   2    2    1    
  Attach                   25   | .    1    4    2    3    2    7    6    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     43   | .    14   13   .    7    3    2    4    
  Drop                     78   | 5    15   21   .    13   13   7    4    
  Fire                     283  | .    52   102  2    31   11   25   60   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     7    | .    2    3    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    10   
  Rewire                   53   | .    .    .    .    .    .    .    53   
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-8/Storage (discovered 2 exits: Fac / *Rec)
-8/Recycling
-6/Factory
-6/Extension (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 0)
    4 | -11/Junkyard  | Entered Materials
   13 | -10/Materials | Discovered new exit (range 16)
   97 | -10/Materials | Discovered new exit (range 7)
  206 | -10/Materials | Discovered new exit (range 15)
  210 | -10/Materials | Discovered new exit (range 10)
  317 | -10/Materials | Build established: Mutant
  442 | -10/Materials | Discovered new exit (range 15)
 1638 | -10/Materials | Entered another Materials area
 1638 | -9/Materials  | Evolved 2 slots: Utility x2
 1936 | -9/Materials  | Build established: Scavenger-Mutant
 2346 | -9/Materials  | Discovered new exit (range 13)
 2510 | -9/Materials  | Lost 3 parts (1p2w)
 2853 | -9/Materials  | Discovered new exit (range 14)
 2970 | -9/Materials  | Build established: Mutant
 3067 | -9/Materials  | Discovered new exit (range 14)
 3715 | -9/Materials  | Discovered new exit (range 9)
 3801 | -9/Materials  | Build established: Scavenger-Mutant
 3879 | -9/Materials  | Identified exit to Materials
 4091 | -9/Materials  | Core integrity fell below 50%
 4258 | -9/Materials  | Entered another Materials area
 4258 | -8/Materials  | Evolved 2 slots: Utility x2
 4298 | -8/Materials  | Discovered new exit (range 14)
 4323 | -8/Materials  | Identified exit to Storage
 4325 | -8/Materials  | Entered Storage
 4889 | -8/Storage    | Garrison activated, responded to threat
 4917 | -8/Storage    | Crushed by falling debris
 4917 | -8/Storage    | System corruption reached 10%
 4931 | -8/Storage    | Destroyed 8 combat bots
 4948 | -8/Storage    | Lost 3 parts (1p2u)
 4961 | -8/Storage    | Identified exit to Factory
 5223 | -8/Storage    | Used back door to open Recycling access
 5223 | -8/Storage    | Discovered new exit (range 4)
 5229 | -8/Storage    | Entered Recycling
 5234 | -8/Recycling  | Found Scrap Engine
 5528 | -8/Recycling  | Build established: Hacker-Mutant
 6314 | -8/Recycling  | Build established: Hacker-Construct
 6588 | -8/Recycling  | Discovered new exit (range 16)
 6628 | -8/Recycling  | Entered Factory
 6628 | -6/Factory    | Evolved 4 slots: Utility x4
 6920 | -6/Factory    | Build established: Hacker-Mutant
 6936 | -6/Factory    | Fabricated Imp. Sensor Array (x1)
 7270 | -6/Factory    | Build established: Hacker-Skirmisher
 7691 | -6/Factory    | Build established: Hacker-Mutant
 8121 | -6/Factory    | Discovered new exit (range 5)
 8125 | -6/Factory    | Identified exit to Extension
 8127 | -6/Factory    | Entered Extension
 8127 | -6/Extension  | Accompanied by 2 allies
 8166 | -6/Extension  | Build established: Hacker-Skirmisher
 8274 | -6/Extension  | Rescued A7
 8346 | -6/Extension  | Rescued a captive Derelict
 8347 | -6/Extension  | Rescued a captive Derelict
 8564 | -6/Extension  | Build established: Skirmisher
 8706 | -6/Extension  | Rescued a captive Derelict
 8729 | -6/Extension  | Rescued a captive Derelict
 8787 | -6/Extension  | System corruption reached 10%
 9635 | -6/Extension  | Spotted B-75 Beast
 9652 | -6/Extension  | Disrupted transfer network
 9683 | -6/Extension  | Destroyed B-75 Beast
 9699 | -6/Extension  | Spotted B-75 Beast
 9706 | -6/Extension  | Lost 5 parts (4u1w)
 9728 | -6/Extension  | Core integrity fell below 50%
 9753 | -6/Extension  | Core integrity fell below 20%
 9757 | -6/Extension  | Discovered new exit (range 3)
 9757 | -6/Extension  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09739_ Knocked back.
09740_ Acquired 4 matter.
09742_ T-07 Excavator destroyed.
09742_ Knocked back.
09743_ System corrupted: Matter fused (-7).
09745_ Carbon Exoskeleton destroyed.
09745_ Arm. Scrap Engine damaged due to network destabilization (-10).
09745_ Knocked back.
09746_ Acquired 29 matter.
09748_ Enh. Autogun destroyed.
09750_ Dropped Hcp. Storage Unit.
09751_ Dropped Corrupted Authchip [Processor].
09752_ Acquired System Shield.
09755_ Arm. Scrap Engine destroyed.
09755_ Scrap Engine core remains intact and functional.
09756_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
09756_ Connecting with Door Terminal...
09757_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ??????????????# #???#!#??????????????????????????? |
| ????????????###+#####%#??????????????????????????? |
| ????????????#=[[=!%!#%#??????????????????????????? |
| ????????????# %%|!==#%#??????????????????????????? |
| ????????????# =]!!!%+%#??????????????????????????? |
| ????????????# / ! %%#%##?????????????????????????? |
| ????????????#    == #!#??????????????????????????? |
| ????????????#########%#??????????????????????????? |
| ????????????????????#[#??????????????????????????? |
| ????????????????????#!#??##?##???????????????????? |
| ??????????????????###%### ## ##??????????????????? |
| ??????????????????#!%$ % w    ""?????????????????? |
| ??????????????????#%           "u????????????????? |
| ??????????????????#                ??????????????? |
| ???????##?????????#                #?????????????? |
| ###################                ##????????????? |
|         %                             ???????????? |
|                      g BB             ???????????? |
|                !!!   ggBB      %       ??????????? |
|         %     !! t %!  %*!!  %         ??????????? |
|        %      !!u!lg%  !%== ! *   R  ????????????? |
| ##################!   g =***= %    #?????????????? |
| ???????????????####   g            #?????????????? |
| ??????????????????#                #?????????????? |
| ??????????????????#                #?????????????? |
| ??????????????????#  %   @         #?????????????? |
| ??????????????????######T#   #######?????????????? |
| ???????????????????????### < #???????????????????? |
| ???????????????????????????###???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Resistance: KI             20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         16
Offensive Hacking          10
Defensive Hacking          20
Authchip Count             3

 Item Schematics 
-----------------
       Imp. Sensor Array | -8/Recycling | Hacked
 Imp. Signal Interpreter | -8/Recycling | Hacked

 Robot Schematics 
------------------
 H-66 Slayer | -6/Factory | Hacked

 Fabricated
------------
 Imp. Sensor Array | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonLatentPick
  Manual?         0
Play Time         01:21:50
  Cumulative      92.6 hours
  Start           2023.05.08 @ 02:18:44
  End             2023.05.08 @ 03:51:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           38
  Adventurer      19
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          49
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130)
Steam             1


RUN: 5325260b-c81a-402c-95be-328e52af08ce