Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 11:10:30 Player: Termy Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (619) 619 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 2605 Bonus ------- Pacifist 200 High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/550 Matter 168/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY (5) ---- Small Storage Unit Improved Sensor Array Ion Cannon Enhanced Autogun Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Wheel > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Ion Cannon Enhanced Autogun Mining Laser > --- INVENTORY -------- Ion Engine Cesium-ion Thruster Small Storage Unit Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 55 | 7 3 23 22 Power 7 | 1 . 2 4 Engine 5 | 1 . 2 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 12 | 3 . 4 5 Treads 1 | . . 1 . Leg 7 | 2 . 2 3 Wheel 2 | 1 . . 1 Hover . | . . . . Flight 2 | . . 1 1 Utility 6 | 1 1 1 3 Device 2 | . 1 . 1 Storage 1 | 1 . . . Processor 3 | . . 1 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 30 | 2 2 16 10 Energy Gun 5 | 1 . 4 . Energy Cannon 6 | . 1 1 4 Ballistic Gun 5 | 1 . 2 2 Ballistic Cannon . | . . . . Launcher 7 | . 1 4 2 Special Weapon 6 | . . 4 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 2 | . . 1 1 Parts Lost 21 | . . 12 9 Power 4 | . . 2 2 Propulsion 10 | . . 5 5 Utility 2 | . . 1 1 Weapon 5 | . . 4 1 Highest Loss Streak 6 | . . 5 6 To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 97 87 66 Engine 7 | . 14 9 3 Core 1 | . . . 4 Treads 3 | . . 7 . Leg 17 | . 28 20 10 Wheel 2 | . . . 7 Device 9 | . 12 9 7 Storage 6 | . 14 10 . Processor 11 | . . 10 17 Energy Gun 3 | . . 7 . Energy Cannon 3 | . 13 1 2 Ballistic Gun 3 | . 6 2 5 Launcher 4 | . 7 6 . Special Weapon 2 | . . . 6 Naked Turns . | . . . . Heaviest Build 18 | 13 17 17 18 Greatest Support 27 | 20 20 20 27 Greatest Overweight (x) 2 | 1 . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 7 | 7 8 7 5 Most Carried 8 | 6 8 8 5 Average Carried 5 | 5 7 6 4 Final Capacity 8 | 8 8 5 5 Final Carried 8 | 6 8 5 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 797 | 232 . 271 294 Remotely . | . . . . Salvage Created 455 | . . 288 167 Parts 26 | . . 15 11 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 16 | . . 11 5 Guns 7 | . . 6 1 Cannons 1 | . . . 1 AOE 8 | . . 5 3 Classes Destroyed 4 | . . 4 . Worker 2 | . . 1 1 Swarmer 3 | . . 3 . Grunt 10 | . . 7 3 Sentry 3 | . . 1 2 Best Kill Streak 3 | . . 3 2 Combat Bots Only 3 | . . 3 2 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2579 | . . 1208 1371 Core 760 | . . 205 555 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 100 48 . Volleys Fired 79 | . . 42 37 Largest 3 | . . 2 3 Hottest 185 | . . 100 185 Shots Fired 122 | . . 66 56 Gun 61 | . . 45 16 Cannon 12 | . . . 12 Launcher 16 | . . 12 4 Special 33 | . . 9 24 Kinetic 32 | . . 16 16 Thermal 74 | . . 38 36 Explosive 16 | . . 12 4 Electromagnetic . | . . . . Robot Hit Streak 12 | . . 12 8 Robot Miss Streak 5 | . . 3 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 59 | . . 40 19 Core Hits 41 | . . 26 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1615 | . . 999 616 Guns 675 | . . 505 170 Cannons 141 | . . . 141 Explosions 678 | . . 494 184 Melee . | . . . . Ramming 25 | . . . 25 Kinetic 304 | . . 134 170 Thermal 608 | . . 371 237 Explosive 623 | . . 439 184 Electromagnetic 55 | . . 55 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . . . 13 Message Errors 4 | . . . 4 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Data Loss (minor) 3 | . . . 3 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 81 | . . 81 . Shots 4 | . . 4 . Rammed . | . . . . Targets Rammed 5 | . . . 5 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 313 | . . 116 313 Average Temperature 46 | . . 25 69 Received Heat Transfer 1071 | . . 576 495 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 1458 | . . 1036 422 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 499 | . 4 499 247 Initial 168 | . . 1 168 Average 114 | . 1 233 179 Maximum Alert Level 2 | . . 2 1 Low Security (%) 77 | 100 100 47 75 Level 1 14 | . . 28 24 Level 2 7 | . . 24 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 3 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 1 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . . 33 26 Peak Tracking Total 10 | . . 9 10 Tactical Retreats 10 | . . 6 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts 6 | . . 6 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 4 2 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 3 1 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 9 8 3 Successful 14 | . 7 4 3 Failed 6 | . 2 4 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 17 | . 6 8 3 Terminals 20 | . 9 8 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 2 1 Prototype ID Bank 1 | . 1 . . Locate Traps 5 | . 2 2 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 4 2 2 Terminals 8 | . 4 2 2 Track 2 | . 1 . 1 Assimilate 2 | . 1 1 . Operators 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2835 | 1079 211 866 679 Spaces Moved 1543 | 271 149 610 513 Core 156 | 5 . 95 56 Treads . | . . . . Legs 1332 | 258 149 512 413 Wheels 8 | 8 . . . Hover . | . . . . Flight 47 | . . 3 44 Fastest Speed 35 | 50 120 40 35 Average Speed 104 | 122 120 109 85 Slowest Speed 190 | 190 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 7 | . . . 7 Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 30 35 50 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 28 | . . 9 19 Terrain Destroyed 134 | . . 76 58 Melee . | . . . . Projectile 29 | . . 9 20 AOE 105 | . . 67 38 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2561 | 1014 181 717 649 Wait 853 | 731 20 33 69 Move 1527 | 270 148 609 500 Hop 6 | . . . 6 Pick Up 15 | 5 6 1 3 Fast Attach 21 | 7 1 3 10 Attach 15 | . . 6 9 Detach 8 | 1 . 1 6 Swap 19 | . 2 14 3 Drop 7 | . 4 2 1 Fire 79 | . . 42 37 Melee . | . . . . Ram . | . . . . Kick 5 | . . . 5 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 6 | . . 6 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 14) 1080 | -11/Scrapyard | Entered Materials 1081 | -10/Materials | Build established: Mutant 1267 | -10/Materials | Discovered new exit (range 16) 1291 | -10/Materials | Entered another Materials area 1291 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2093 | -9/Materials | Lost 5 parts (1p2n1u1w) 2139 | -9/Materials | Lost 3 parts (2n1w) 2154 | -9/Materials | Discovered new exit (range 5) 2156 | -9/Materials | Core integrity fell below 50% 2157 | -9/Materials | Entered another Materials area 2157 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2743 | -8/Materials | Lost 3 parts (1p1n1w) 2766 | -8/Materials | Core integrity fell below 50% 2829 | -8/Materials | Core integrity fell below 20% 2836 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02791_ Nuclear Reactor explodes. 02791_ G-50 Soldier destroyed. 02791_ G-47 Trooper destroyed. 02793_ Lgt. Nuclear Core destroyed. 02794_ Cesium-ion Thruster destroyed. 02795_ U-05 Engineer builds a Wall. 02800_ W-25 Informer sends out distress signal. 02816_ T-07 Excavator is excavating. 02820_ Slug penetrates Door. 02820_ Adv. Visual Processing Unit destroyed. 02820_ Critical hit (Blast). 02820_ Knocked back. 02823_ System corrupted: Component data lost. 02824_ T-07 Excavator is excavating. 02825_ Acquired Hvy. Missile Launcher. 02829_ G-47 Trooper destroyed. 02830_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02835_ Acquired 5 matter. 02836_ The unstable cave ceiling collapses. 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