Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 11:10:30

Player: Termy

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (619)      619
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (216)                216
              TOTAL SCORE: 2605

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/550
Matter                     168/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
  Improved Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (3) -------
     Heavy Missile Launcher
     Heavy Missile Launcher
>          --- INVENTORY (5) ----
     Small Storage Unit
  Improved Sensor Array
           Ion Cannon
  Enhanced Autogun
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           VSS Leg
           Wheel
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON -----------
           Ion Cannon
  Enhanced Autogun
           Mining Laser
>          --- INVENTORY --------
           Ion Engine
           Cesium-ion Thruster
     Small Storage Unit
           Datajack
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             55   | 7   3   23  22  
  Power                    7    | 1   .   2   4   
    Engine                 5    | 1   .   2   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 3   .   4   5   
    Treads                 1    | .   .   1   .   
    Leg                    7    | 2   .   2   3   
    Wheel                  2    | 1   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   1   1   
  Utility                  6    | 1   1   1   3   
    Device                 2    | .   1   .   1   
    Storage                1    | 1   .   .   .   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   30   | 2   2   16  10  
    Energy Gun             5    | 1   .   4   .   
    Energy Cannon          6    | .   1   1   4   
    Ballistic Gun          5    | 1   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   1   4   2   
    Special Weapon         6    | .   .   4   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 21   | .   .   12  9   
  Power                    4    | .   .   2   2   
  Propulsion               10   | .   .   5   5   
  Utility                  2    | .   .   1   1   
  Weapon                   5    | .   .   4   1   
  Highest Loss Streak      6    | .   .   5   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   97  87  66  
  Engine                   7    | .   14  9   3   
  Core                     1    | .   .   .   4   
  Treads                   3    | .   .   7   .   
  Leg                      17   | .   28  20  10  
  Wheel                    2    | .   .   .   7   
  Device                   9    | .   12  9   7   
  Storage                  6    | .   14  10  .   
  Processor                11   | .   .   10  17  
  Energy Gun               3    | .   .   7   .   
  Energy Cannon            3    | .   13  1   2   
  Ballistic Gun            3    | .   6   2   5   
  Launcher                 4    | .   7   6   .   
  Special Weapon           2    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 13  17  17  18  
  Greatest Support         27   | 20  20  20  27  
  Greatest Overweight (x)  2    | 1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         7    | 7   8   7   5   
  Most Carried             8    | 6   8   8   5   
  Average Carried          5    | 5   7   6   4   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            8    | 6   8   5   5   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           797  | 232 .   271 294 
  Remotely                 .    | .   .   .   .   
Salvage Created            455  | .   .   288 167 
  Parts                    26   | .   .   15  11  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  16   | .   .   11  5   
  Guns                     7    | .   .   6   1   
  Cannons                  1    | .   .   .   1   
  AOE                      8    | .   .   5   3   
Classes Destroyed          4    | .   .   4   .   
  Worker                   2    | .   .   1   1   
  Swarmer                  3    | .   .   3   .   
  Grunt                    10   | .   .   7   3   
  Sentry                   3    | .   .   1   2   
Best Kill Streak           3    | .   .   3   2   
  Combat Bots Only         3    | .   .   3   2   
Max Kills in Single Turn   2    | .   .   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2579 | .    .    1208 1371 
  Core                     760  | .    .    205  555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         82   | 100  100  48   .    
Volleys Fired              79   | .    .    42   37   
  Largest                  3    | .    .    2    3    
  Hottest                  185  | .    .    100  185  
Shots Fired                122  | .    .    66   56   
  Gun                      61   | .    .    45   16   
  Cannon                   12   | .    .    .    12   
  Launcher                 16   | .    .    12   4    
  Special                  33   | .    .    9    24   
  Kinetic                  32   | .    .    16   16   
  Thermal                  74   | .    .    38   36   
  Explosive                16   | .    .    12   4    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    .    12   8    
  Robot Miss Streak        5    | .    .    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           59   | .    .    40   19   
  Core Hits                41   | .    .    26   15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    2    .    
    Burn                   2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1615 | .    .    999  616  
  Guns                     675  | .    .    505  170  
  Cannons                  141  | .    .    .    141  
  Explosions               678  | .    .    494  184  
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    .    .    25   
  Kinetic                  304  | .    .    134  170  
  Thermal                  608  | .    .    371  237  
  Explosive                623  | .    .    439  184  
  Electromagnetic          55   | .    .    55   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  13   | .    .    .    13   
    Message Errors         4    | .    .    .    4    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      3    | .    .    .    3    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      81   | .    .    81   .    
  Shots                    4    | .    .    4    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             5    | .    .    .    5    
  Kicked                   5    | .    .    .    5    
  Crushed                  .    | .    .    .    .    
Highest Temperature        313  | .    .    116  313  
  Average Temperature      46   | .    .    25   69   
  Received Heat Transfer   1071 | .    .    576  495  
  Effects                  1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         1458 | .    .    1036 422  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             499  | .   4   499 247 
  Initial                  168  | .   .   1   168 
  Average                  114  | .   1   233 179 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         77   | 100 100 47  75  
  Level 1                  14   | .   .   28  24  
  Level 2                  7    | .   .   24  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   .   3   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   3   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           7    | .   .   1   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   .   33  26  
  Peak Tracking Total      10   | .   .   9   10  
  Tactical Retreats        10   | .   .   6   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         6    | .   .   6   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             1    | .   .   1   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          6    | .   .   4   2   
  Max in Single Turn       2    | .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   3   3   1   
  Terminals                7    | .   3   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   9   8   3   
  Successful               14   | .   7   4   3   
  Failed                   6    | .   2   4   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   6   8   3   
  Terminals                20   | .   9   8   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   2   1   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             5    | .   2   2   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   4   2   2   
  Terminals                8    | .   4   2   2   
    Track                  2    | .   1   .   1   
    Assimilate             2    | .   1   1   .   
    Operators              4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   3   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2835 | 1079 211  866  679  
Spaces Moved               1543 | 271  149  610  513  
  Core                     156  | 5    .    95   56   
  Treads                   .    | .    .    .    .    
  Legs                     1332 | 258  149  512  413  
  Wheels                   8    | 8    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   47   | .    .    3    44   
  Fastest Speed            35   | 50   120  40   35   
  Average Speed            104  | 122  120  109  85   
  Slowest Speed            190  | 190  120  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            7    | .    .    .    7    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 30   35   50   48   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 28   | .    .    9    19   
Terrain Destroyed          134  | .    .    76   58   
  Melee                    .    | .    .    .    .    
  Projectile               29   | .    .    9    20   
  AOE                      105  | .    .    67   38   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2561 | 1014 181  717  649  
  Wait                     853  | 731  20   33   69   
  Move                     1527 | 270  148  609  500  
  Hop                      6    | .    .    .    6    
  Pick Up                  15   | 5    6    1    3    
  Fast Attach              21   | 7    1    3    10   
  Attach                   15   | .    .    6    9    
  Detach                   8    | 1    .    1    6    
  Swap                     19   | .    2    14   3    
  Drop                     7    | .    4    2    1    
  Fire                     79   | .    .    42   37   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     5    | .    .    .    5    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     6    | .    .    6    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 14)
 1080 | -11/Scrapyard | Entered Materials
 1081 | -10/Materials | Build established: Mutant
 1267 | -10/Materials | Discovered new exit (range 16)
 1291 | -10/Materials | Entered another Materials area
 1291 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2093 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 2139 | -9/Materials  | Lost 3 parts (2n1w)
 2154 | -9/Materials  | Discovered new exit (range 5)
 2156 | -9/Materials  | Core integrity fell below 50%
 2157 | -9/Materials  | Entered another Materials area
 2157 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2743 | -8/Materials  | Lost 3 parts (1p1n1w)
 2766 | -8/Materials  | Core integrity fell below 50%
 2829 | -8/Materials  | Core integrity fell below 20%
 2836 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02791_ Nuclear Reactor explodes.
02791_ G-50 Soldier destroyed.
02791_ G-47 Trooper destroyed. <x4>
02793_ Lgt. Nuclear Core destroyed.
02794_ Cesium-ion Thruster destroyed.
02795_ U-05 Engineer builds a Wall.
02800_ W-25 Informer sends out distress signal.
02816_ T-07 Excavator is excavating. <x2>
02820_ Slug penetrates Door.
02820_ Adv. Visual Processing Unit destroyed.
02820_ Critical hit (Blast).
02820_ Knocked back.
02823_ System corrupted: Component data lost.
02824_ T-07 Excavator is excavating.
02825_ Acquired Hvy. Missile Launcher. <x2>
02829_ G-47 Trooper destroyed.
02830_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
02835_ Acquired 5 matter.
02836_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|   #"      #     #############????????????????????? |
|   #" """  +        /  []    #????????????????????? |
|   #T """  #     ####  []    #????????????????????? |
|   #" """??#     #??#        #????????????????????? |
|   #"  ????###+######        #????????????????????? |
|   #"??????#       ##        #????????????????????? |
|   ????????#   """ ##  """   #????????????????????? |
|   ????????#   "Y" ##  """ [ #????????????????????? |
|   ????????#   " " ##  """   #????????????????????? |
|   ????????#       ##     H  #????????????????????? |
|   ????????#[      #####   ###????????????????????? |
|   ????????###########      #?????????????????????? |
|   ?????????#               #?????????????????????? |
|   ?????????#               #?????????????????????? |
|   ?????????#               #?????????????????????? |
|   ?????????#   #######     #?????????????????????? |
|   ?????????# ??###???##   ##?????????????????????? |
|   ?????????????#    ??#   ###????????????????????? |
|   ?????????????# """  #   # #????????????????????? |
|   ?????????????# "R"  +     #????????????????????? |
|   ?????????????# " "  #   ###????????????????????? |
|   ?????????????#    ??#   #??????????????????????? |
|   ?????????????###????#%  #??????????????????????? |
|   ??????????????????###%  ##?????????????????????? |
|   ??????????????????#      #?????????????????????? |
|   ??????????????????#!!!!@]#?????????????????????? |
|   ??????????????????#!!!!] #?????????????????????? |
|   ??????????????????########?????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              264
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetBiocellCoupler
  Manual?         0
Play Time         00:31:36
  Cumulative      9.6 hours
  Start           2022.03.20 @ 23:16:35
  End             2022.03.21 @ 11:10:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          20
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c5650c0-d465-45be-b1f8-93a4492e40ab