Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 22:21:48 Player: retrohackman Result: Core melted Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (71) 355 Value Destroyed (1392) 1392 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 3005 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 143 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 238/365 System Corruption 2% Temperature Critical (538) Movement Treading (250) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Small Battery Weight Redist. System > --- WEAPON (3) ------- Beam Cannon Particle Cannon Light Cannon > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Improved Heat Sink Beam Cannon Minigun Minigun Mace Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Small Battery Weight Redist. System > --- WEAPON ----------- Beam Cannon Minigun Light Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Improved Heat Sink Beam Cannon Minigun Heavy Hammer Heavy Hammer [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Weapon Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 50 | 8 16 3 23 Power 12 | 2 4 2 4 Engine 12 | 2 4 2 4 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 5 1 6 Treads 4 | . . . 4 Leg 1 | . 1 . . Wheel 5 | 2 2 . 1 Hover . | . . . . Flight 4 | . 2 1 1 Utility 8 | 2 3 . 3 Device 3 | 1 . . 2 Storage 5 | 1 3 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 2 4 . 10 Energy Gun 1 | . 1 . . Energy Cannon 3 | . . . 3 Ballistic Gun 8 | 2 3 . 3 Ballistic Cannon 3 | . . . 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 7 1 10 Power 5 | . 2 1 2 Propulsion 5 | . 2 . 3 Utility 3 | . 1 . 2 Weapon 5 | . 2 . 3 Highest Loss Streak 5 | . 5 1 3 To Critical Strikes . | . . . . Average Backups 19 | 5 17 19 19 Power 5 | 1 5 5 5 Propulsion 10 | 3 9 10 10 Utility . | . . 1 . Weapon 3 | . 2 3 3 Tool/Special . | . . . . Unused Backups 22 | . . 3 19 Power 5 | . . 2 3 Propulsion 11 | . . 1 10 Utility 1 | . . . 1 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 97 100 99 Engine 11 | . 12 14 10 Treads 4 | . . . 8 Leg 8 | . 9 14 5 Wheel 2 | . 6 . 1 Flight 9 | . 12 14 6 Device 6 | . 4 . 9 Storage 23 | . 23 28 22 Energy Gun 5 | . 9 14 1 Energy Cannon 3 | . . . 5 Ballistic Gun 8 | . 18 14 3 Ballistic Cannon 12 | . . . 21 Peak Build Rating 19 | 7 9 9 19 Average Rating 11 | 5 8 8 13 On Entrance 6 | . 7 9 9 Avg Prop Armor Cover (%) 5 | . 4 9 5 Naked Turns . | . . . . Heaviest Build 58 | 14 49 47 58 Greatest Support 46 | 26 26 10 46 Greatest Overweight (x) 14 | . 4 11 14 Average Overweight (x) 3 | . 2 10 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 19 20 20 Most Carried 20 | 8 20 20 20 Average Carried 19 | 5 17 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 8 20 20 20 Class Distribution -------------------- 43% | Mutant 43% | Gunner 6% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1762 | 270 502 36 954 Remotely . | . . . . Salvage Created 1961 | 85 628 63 1185 Parts 131 | 6 45 8 72 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 44 | . 10 3 31 Guns 15 | . 10 3 2 Cannons 29 | . . . 29 Classes Destroyed 11 | 2 7 . 2 Worker 7 | . 2 . 5 Builder 4 | . 2 . 2 Tunneler 4 | 1 1 1 1 Hauler 2 | . 1 . 1 Recycler 4 | 1 2 . 1 Operator 3 | . 2 . 1 Watcher 3 | . 1 . 2 Swarmer 18 | . 5 3 10 Grunt 17 | . 5 . 12 Brawler 1 | . . . 1 Sentry 8 | . . . 8 Best Kill Streak 5 | 2 4 3 5 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 289 | . 107 14 168 Missed 77 | . 26 4 47 Hits 212 | . 81 10 121 Projectile 212 | . 81 10 121 Critical Strikes 3 | . . . 3 Damage Taken 2443 | . 782 80 1581 Core 637 | . 202 17 418 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 155 | . 82 . 73 Core Remaining (%) 56 | 100 . 12 . Volleys Fired 213 | 6 98 9 100 Largest 3 | 2 2 2 3 Hottest 158 | 40 60 60 158 Shots Fired 493 | 12 185 18 278 Gun 249 | 12 185 18 34 Cannon 244 | . . . 244 Launcher . | . . . . Special . | . . . . Kinetic 389 | 12 157 9 211 Thermal 104 | . 28 9 67 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 8 12 3 11 Robot Miss Streak 6 | 2 3 5 6 Penetration Max . | . . . . Secondary Targets 5 | . 3 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 272 | 8 119 8 137 Core Hits 115 | 2 46 5 62 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 1 . 6 Destroy 1 | . 1 . . Blast 6 | . . . 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3710 | 81 1106 79 2444 Guns 1484 | 81 1106 79 218 Cannons 2226 | . . . 2226 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2959 | 81 899 33 1946 Thermal 751 | . 207 46 498 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 5 | . . . 5 Projectiles 5 | . . . 5 Explosions . | . . . . Melee . | . . . . Knockbacks 11 | . . . 11 Impact . | . . . . Kinetic 11 | . . . 11 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 620 | . 40 25 620 Average Temperature 92 | . 12 13 121 Received Heat Transfer 762 | . 216 . 546 Effects 10 | . . . 10 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Damage (minor) 1 | . . . 1 Damage (major) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1588 | . 450 100 1038 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 89 | 100 100 100 82 Level 1 9 | . . . 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 454 | 5 93 60 454 Initial . | . . . . Average 66 | . 16 3 109 Influence Increases 1536 | 10 327 75 1124 Destroy 0b10 Robot/C 980 | . 200 60 720 Destroy 0b10 Robot/NC 145 | 10 55 5 75 Destroy Leader 264 | . 54 10 200 Allied During Kill 12 | . . . 12 Successful Hack 84 | . 17 . 67 Disable Machine 30 | . . . 30 Destroy Structure 6 | . 1 . 5 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 1082 | 10 327 75 670 Time Decay 895 | 10 275 65 545 Lost Part 147 | . 52 10 85 Lost Ally 40 | . . . 40 Squads Dispatched 6 | . 2 . 4 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 23 3 45 Peak Tracking Total 5 | . 5 3 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 3 . 10 Terminals 9 | . 2 . 7 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . . . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 44 | . 9 . 35 Successful 28 | . 7 . 21 Failed 16 | . 2 . 14 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 32 | . 7 . 25 Fabricators . | . . . . Repair Stations 6 | . 2 . 4 Recycling Units 3 | . . . 3 Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 18 | . 5 . 13 Record 10 | . 3 . 7 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Alert Level 1 | . . . 1 Maintenance Status 1 | . . . 1 Security Status 1 | . . . 1 Transport Status 2 | . 1 . 1 Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks 3 | . . . 3 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 11 | . 3 . 8 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired 2 | . 1 . 1 Time 52 | . 26 . 26 Parts Recycled 1 | . . . 1 Recycled Matter 105 | . . . 105 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 42 | . . 42 42 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 37 | . . . 37 Total Damage 484 | . . . 484 Kills 7 | . . . 7 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 468 | 12 456 . . Seismic 468 | 12 456 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 6302 | 91 1360 1239 3612 Spaces Moved 1574 | 62 396 136 980 Core 6 | 6 . . . Treads 413 | . . . 413 Legs 420 | . 195 9 216 Wheels 546 | 56 201 . 289 Hover . | . . . . Flight 189 | . . 127 62 Fastest Speed 50 | 50 90 400 115 Average Speed 344 | 83 253 894 320 Slowest Speed 1165 | 90 400 930 1165 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 5 51 46 76 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2082 | 89 595 154 1244 Wait 153 | . 54 . 99 Move 1571 | 61 395 135 980 Hop . | . . . . Pick Up 59 | 14 23 3 19 Fast Attach 9 | 1 1 . 7 Attach 26 | 6 8 1 11 Detach . | . . . . Swap 25 | 1 11 2 11 Drop 26 | . 5 4 17 Fire 213 | 6 98 9 100 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Core integrity fell below 50% 383 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Lost 5 parts (1p1n1u2w) 796 | -10/Materials | Build established: Scavenger-Mutant 1140 | -10/Materials | Build established: Mutant 1171 | -10/Materials | Core integrity fell below 20% 1347 | -10/Materials | Repaired Assault Rifle 1380 | -10/Materials | Discovered new exit (range 13) 1452 | -10/Materials | Entered Mines 2264 | -10/Mines | Discovered new exit (range 15) 2385 | -10/Mines | Learned Materials terminal intel 2691 | -10/Mines | Entered Materials 2691 | -9/Materials | Accompanied by 2 allies 2691 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2692 | -9/Materials | Loaded intel: 12 terminal locations 2696 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3005 | -9/Materials | Build established: Scavenger-Gunner 3446 | -9/Materials | Build established: Gunner 4251 | -9/Materials | Repaired Lgt. Cannon 4423 | -9/Materials | Discovered new exit (range 4) 4541 | -9/Materials | Build established: Mutant 4933 | -9/Materials | Build established: Gunner 4997 | -9/Materials | Lost 3 parts (1p1u1w) 5125 | -9/Materials | Core integrity fell below 50% 5354 | -9/Materials | Discovered new exit (range 14) 5504 | -9/Materials | Identified exit to Mines 6258 | -9/Materials | Discovered new exit (range 16) 6291 | -9/Materials | First assault squad dispatched 6299 | -9/Materials | Core integrity fell below 20% 6304 | -9/Materials | Core melted Last Messages --------------- EXIT=FOUND Acquired 26 matter. U-05 Engineer builds a Door. C-30 ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. G-34 Mercenary unfolds itself. G-34 Mercenary knocked back. B-36 Bruiser destroyed. G-34 Mercenary destroyed. ALERT: Unidentified disturbance in Zone 3L, assault force dispatched. [Achievement: Significant Disruption] Power failure, Imp. Ion Engine shutdown. Overheating: Sml. Battery damaged (-10). G-34 Mercenary destroyed. Overheating: Core damaged (-72). Overheating: Particle Cannon damaged (-45). Overheating: Energy bleed (-65). Overheating: System interference. Weight Redist. System temporarily disabled. Overheating: Core damaged (-44). Map ----- +----------------------------------------------------+ | ??????# ##### #????????????### ???????#### | | ??????+ T !#???????"""T""" ??????# | | ??????# ""% #???????????? ??????# | | ??????# =*= #????????????? ??????# | | ??????######+##[=%! #????????????? ??????# " | | ???????# ###+######????????? """" ?????# " | | ???????#"" # #??????"" """" ?????# " | | ???????#"" # """ #??? """" """"*% ?????#/#? | | ???????#"T # """ #?? = ###### ## | | ???????#"" # """ #?? 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Cannon | 39% | -9/Materials Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Significant Disruption Challenges ------------ None Game ------ Seed MeleeImprinterArticulator Manual? 0 Play Time 00:27:45 Cumulative 60.9 hours Start 2026.06.25 @ 21:56:09 End 2026.06.25 @ 22:21:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 12 Adventurer 12 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e06ad6cc-b0c1-4a0a-ba82-38060b525f7e