Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.27 @ 13:46:39 Player: Tenderz Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (264) 1320 Value Destroyed (12379) 12379 Prototype IDs (48) 960 Alien Tech Used (6) 1200 Bonus (14225) 14225 TOTAL SCORE: 37584 Bonus ------- High Alert Combat Kills 1289 Follower Combat Kills 538 Forged Quantum Companion 1000 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -402 Cogmind --------- Core Integrity 299/1600 Matter 245/300 Energy 348/350 System Corruption 40% Temperature Cool (6) Movement Flying (34) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (5) --- Q-thruster Q-thruster Q-thruster > --- UTILITY (14) ----- Advanced Terrain Scan Processor Advanced Melee Analysis Suite Graphene Brace > --- WEAPON (3) ------- Quantum Companion > --- INVENTORY (5) ---- Myomer Leg Improved Plasma Cutter Force Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Actuator Array Advanced Force Booster Improved Transmission Jammer Improved Phase Shifter Medium Regenerative Plating Medium Regenerative Plating Graphene Brace Advanced Force Field > --- WEAPON ----------- Molecular Scythe Quantum Companion Force Lance > --- INVENTORY -------- Light Quantum Reactor Biometal Leg Biometal Leg Biometal Leg Biometal Leg Advanced Sensor Array Long-range IFF Parser Advanced Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Transdimensional Reconstructor Transdimensional Reconstructor Enhanced Nova Cannon Heavy Gauss Cannon Gamma Bomb Array Improved Plasma Cutter CPS Tube Force Lance Sigix Containment Pod [Rating: 196] Favorites ----------- Power Particle Reactor Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Overtuned Huge Scrapsphere Flight Unit Q-thruster Utility Advanced Melee Analysis Suite Device Graphene Brace Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Medium Regenerative Plating Artifact Phase Redirector Weapon Force Lance Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Companion Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 6 . 2 2 2 . 2 . 2 Power 2 | . . . . . . . . . 1 . . . . . 1 Propulsion 3 | . . . . . . . 2 . . . . . 1 . . Utility 12 | . . . 2 . . . 4 . 1 2 1 . 1 . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . Parts Attached 238 | 8 10 3 14 23 1 15 1 7 9 6 5 18 34 24 60 Power 39 | 1 2 . 1 1 . 2 . . 2 . 2 2 8 6 12 Engine 6 | 1 1 . 1 1 . . . . 1 . . . . . 1 Core 4 | . 1 . . . . 2 . . 1 . . . . . . Reactor 29 | . . . . . . . . . . . 2 2 8 6 11 Propulsion 69 | 2 2 1 2 12 . 4 . 1 . . . 10 3 4 28 Treads 21 | 2 . 1 2 12 . 1 . . . . . . . . 3 Leg 36 | . . . . . . 2 . . . . . 6 3 4 21 Wheel 8 | . 2 . . . . 1 . 1 . . . 4 . . . Hover . | . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . 4 Utility 92 | 3 3 1 7 5 . 5 1 4 7 5 2 4 17 11 17 Device 57 | 1 1 1 3 4 . 3 . 2 2 3 2 1 14 7 13 Storage 10 | 2 2 . 1 . . 2 . 1 . . . 1 . 1 . Processor 18 | . . . 1 . . . 1 . 5 2 . . 3 2 4 Hackware . | . . . . . . . . . . . . . . . . Protection 6 | . . . 2 1 . . . 1 . . . 2 . . . Artifact 1 | . . . . . . . . . . . . . . 1 . Weapon 38 | 2 3 1 4 5 1 4 . 2 . 1 1 2 6 3 3 Energy Gun 2 | . 1 . . . . . . 1 . . . . . . . Energy Cannon 5 | . 1 . . 1 . . . . . . . 1 2 . . Ballistic Gun 10 | 2 . 1 3 3 1 . . . . . . . . . . Ballistic Cannon 3 | . . . . 1 . . . 1 . . . . 1 . . Launcher 3 | . . . 1 . . . . . . 1 . . . . 1 Special Weapon 3 | . 1 . . . . 1 . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . Slashing Weapon 6 | . . . . . . 3 . . . . . . 1 2 . Piercing Weapon 5 | . . . . . . . . . . . 1 1 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 1 3 . 1 . . . 1 . 8 4 6 4 Corrupted Parts 4 | . . . . . . 1 . . . . . 2 1 . . System Corruption 21 | . . . . . . 3 . . . . . 12 6 . . Parts Lost 65 | . 2 1 . . . . . 1 1 1 . 3 9 6 41 Power 13 | . 1 1 . . . . . . . . . . 1 1 9 Propulsion 16 | . . . . . . . . . . . . 1 1 1 13 Utility 32 | . . . . . . . . 1 1 1 . 2 7 3 17 Weapon 4 | . 1 . . . . . . . . . . . . 1 2 Highest Loss Streak 13 | . 1 1 . . . . . 1 1 1 . 1 3 2 13 To Critical Strikes 1 | . 1 . . . . . . . . . . . . . . Average Backups 15 | 2 9 14 14 14 15 12 12 13 18 17 17 18 19 19 15 Power 1 | . 1 1 1 . 1 . . . . . 1 1 1 2 1 Propulsion 2 | . . 2 2 2 2 . 1 1 1 1 1 2 5 4 3 Utility 4 | . 3 5 4 5 4 3 2 2 6 5 6 7 5 4 4 Weapon 5 | 1 3 6 6 6 8 7 7 8 9 8 7 6 4 4 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 80 | . 2 2 4 9 . 19 . 7 5 12 . 4 6 5 5 Power 6 | . . . . 1 . 1 . . . 1 . . 1 1 1 Propulsion 8 | . 1 . . 2 . 1 . . . 1 . 1 1 1 . Utility 19 | . 1 . . . . 9 . . 1 5 . . . 1 2 Weapon 46 | . . 2 4 6 . 7 . 7 4 5 . 3 4 2 2 Tool/Special 1 | . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 88 | . 97 98 96 99 100 80 59 77 80 83 84 88 91 98 87 Engine 2 | . 8 12 11 11 11 2 . . . . . . . . . Core 3 | . 5 1 . . . 8 6 6 10 10 5 . . . . Reactor 3 | . . . . . . . . . . . 3 9 7 7 9 Treads 8 | . 17 22 22 22 22 13 . . . . . . . . . Leg 6 | . . . . . . 4 . . . . . 3 13 21 16 Wheel 2 | . 10 5 . . . . 6 12 11 10 9 6 . . . Device 18 | . 11 14 18 16 11 15 15 23 14 16 22 23 26 20 18 Storage 7 | . 14 14 11 11 11 11 6 6 5 5 4 4 4 4 3 Processor 12 | . . . . 11 11 4 4 6 21 26 23 22 17 20 21 Protection 5 | . . . 10 5 11 4 6 7 3 2 . 2 7 7 5 Energy Cannon 2 | . 2 6 . 6 11 3 . . . . . . . . . Ballistic Gun 4 | . 21 11 11 15 11 4 . . . . . . . . . Slashing Weapon 5 | . . . . . . 8 13 12 11 8 4 4 6 7 5 Piercing Weapon 2 | . . . . . . . . . . 1 8 7 4 2 5 Peak Build Rating 196 | 9 11 11 16 24 23 47 52 82 96 113 129 164 191 185 196 Average Rating 87 | 6 8 8 12 20 22 26 50 72 92 106 123 136 183 170 167 On Entrance 68 | . 9 11 9 16 22 23 46 52 82 93 109 126 164 165 172 Avg Prop Armor Cover (%) 26 | . 14 3 8 . . 9 . . . . . 6 12 . 39 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 159 | 17 90 32 40 42 43 51 50 77 89 97 110 126 144 159 154 Greatest Support 152 | 40 40 40 40 40 40 40 20 40 40 40 40 122 152 150 146 Greatest Overweight (x) 15 | . 5 1 1 1 1 15 2 2 2 2 2 12 2 1 2 Average Overweight (x) . | . . . . . 1 . 2 1 1 2 2 1 . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 21 15 15 15 15 15 15 16 20 20 20 20 20 20 18 Most Carried 20 | 5 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 Average Carried 15 | 3 9 14 14 14 15 13 13 15 19 18 18 19 19 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 5 15 14 15 15 15 15 13 20 20 19 20 20 20 20 5 Scrap Suit Usage (%) 12 | . . . . . . 4 100 100 100 100 100 49 . . . Parts Cannibalized 6 | . . . . . . . . . . 3 . 3 . . . Class Distribution -------------------- 33% | Commander-Mutant 22% | Scavenger-Gladiator 16% | Gladiator 11% | Scavenger-Mutant 7% | Mutant 4% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Commander-Mutant | -6/Factory Scavenger-Scrapper | -6/DSF Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -3/Testing Gladiator | -2/Research Scavenger-Gladiator | -2/Quarantine Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Matter Collected 8024 | 250 476 102 335 854 . 851 . 175 245 150 55 948 1368 741 1474 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14960 | 108 565 100 457 1254 53 160 . 20 514 399 109 1981 3809 2188 3243 Parts 822 | 6 26 9 30 90 3 9 . 2 17 24 7 115 183 88 213 Haulers Intercepted 8 | . 1 . 3 1 . . . . . . . 1 1 . 1 Recyclers Shooed 11 | . . . . 7 . . . . . . . . 2 . 2 Parts Field Recycled 8 | . . . . . . 8 . . . . . . . . . Retrieved Matter 31 | . . . . . . 31 . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 171 | . 9 6 10 20 1 . . 1 4 7 1 18 35 16 43 Melee 119 | . . . . . . . . 1 4 7 1 18 34 16 38 Guns 35 | . 9 4 7 15 . . . . . . . . . . . Cannons 13 | . . 2 . 5 1 . . . . . . . 1 . 4 AOE 3 | . . . 3 . . . . . . . . . . . . Classes Destroyed 22 | 2 5 . 2 2 . 1 . . . 1 . 3 5 . 1 Worker 9 | . 1 . . . . . . . . . . 3 1 . 4 Builder 16 | . . . . 1 . . . . 1 2 . 8 1 2 1 Tunneler 6 | 2 . . . . . . . . . . . . 2 . 2 Hauler 8 | . 1 . 3 1 . . . . . . . 1 1 . 1 Recycler 20 | 1 2 . . 3 . . . . 2 . . 1 5 4 2 Carrier 1 | . . . . . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . . . 1 1 . . Operator 5 | . . . 1 . . . . . . . 1 . 1 . 2 Drone 1 | . . . . . . . . . . . . . 1 . . Watcher 15 | . 1 . . 2 . . . . . 1 . 2 5 2 2 Swarmer 37 | . 3 5 3 3 . . . 1 . 3 . 4 2 . 13 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 37 | . 6 1 4 8 . . . . 1 2 . . 8 3 4 Brawler 2 | . . . . . . . . . . . . . 1 1 . Duelist 3 | . . . . 1 . . . . 1 . . . 1 . . Researcher 10 | . . . . . . . . . . . . 5 . 5 . Sentry 22 | . . . 3 8 1 . . . 2 . 1 3 3 . 1 Specialist 2 | . . . . . . . . . . . . 2 . . . Hunter 14 | . . . . . . . . . . . . . 4 6 4 Programmer 46 | . . . . . . . . . . 2 . 9 13 6 16 Q-Series 6 | . . . . . . . . . . . . . 2 . 4 Scrapoid 2 | . . . . . . 2 . . . . . . . . . Best Kill Streak 7 | 1 4 3 3 4 1 . . 1 3 5 1 7 6 3 6 Combat Bots Only 6 | . 3 3 3 4 1 . . 1 1 3 1 4 4 3 6 Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 . 1 1 1 1 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . . . . . Melee 2 | . . . . . . . . 1 1 1 1 2 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 1814 | . 45 32 31 103 . . . 4 30 33 6 318 311 287 614 Missed 615 | . 8 7 11 31 . . . 1 9 9 1 122 106 105 205 Deflected 12 | . . . . . . . . . . . . . . 1 11 Hits 1199 | . 37 25 20 72 . . . 3 21 24 5 196 205 182 409 Melee 8 | . . . . . . . . . 1 . . . 5 2 . Projectile 1191 | . 37 25 20 72 . . . 3 20 24 5 196 200 180 409 AOE 39 | . . . . . . . . 2 . . . . 21 . 16 Critical Strikes 51 | . 1 . 1 2 . . . . 1 2 . 6 15 11 12 Actively Blocked 40 | . . . . . . . . . . . . 3 15 10 12 Part Disruptions 12 | . . . 1 . . . . . . . . 1 2 . 8 Actively Blocked 6 | . . . . . . . . . . . . . . . 6 Damage Taken 22587 | . 400 217 299 699 . . . 180 515 411 138 1786 4192 3334 10416 Core 2545 | . 58 36 66 62 . . . 8 77 44 9 159 471 390 1165 Absorbed by Shields 3136 | . . . . 216 . . . 3 174 159 . 757 854 304 669 Regen/Repaired (Parts) 4106 | . . . . 72 . . . 42 52 78 18 387 1410 779 1268 Core Remaining (%) 73 | 100 . 62 . . . 68 . 99 92 96 . 87 . 40 18 Volleys Fired 284 | 21 51 17 37 80 1 . . 4 . . . 22 26 . 25 Largest 2 | 2 2 2 2 2 2 . . 1 . . . 1 1 . 1 Hottest 125 | 40 100 125 88 91 91 . . 100 . . . 90 120 . 120 Shots Fired 474 | 42 99 34 74 147 2 . . 4 . . . 22 25 . 25 Gun 356 | 42 98 25 73 113 1 . . 4 . . . . . . . Cannon 116 | . . 9 . 34 1 . . . . . . 22 25 . 25 Launcher 1 | . . . 1 . . . . . . . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . Kinetic 290 | 42 80 8 37 121 1 . . . . . . . 1 . . Thermal 183 | . 19 26 36 26 1 . . 4 . . . 22 24 . 25 Explosive 1 | . . . 1 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 9 19 7 11 13 5 . . 1 . . . . 1 . . Robot Miss Streak 5 | 2 3 5 4 3 . . . 2 . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . Autonomous 15 | . . . . . . . . . . . . . . 1 14 Shots Hit Robots 856 | 29 69 16 47 89 1 3 . 3 18 25 8 116 196 82 154 Core Hits 335 | 9 29 8 20 39 2 2 . 1 7 8 3 38 79 30 60 Critical Kills 1 | . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 40 | . 2 . 2 . . . . . . . 1 3 18 2 12 Burn 3 | . 1 . 2 . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . 4 . . Impale 10 | . . . . . . . . . . . 1 3 6 . . Melee Attacks 884 | . . . . . . 4 . 2 37 37 16 176 295 118 199 Impact . | . . . . . . . . . . . . . . . . Slashing 736 | . . . . . . 4 . 2 37 36 10 117 236 109 185 Piercing 148 | . . . . . . . . . . 1 6 59 59 9 14 Sneak Attacks 84 | . . . . . . 3 . . 4 3 . 27 20 12 15 Combat Hostiles 4 | . . . . . . . . . . . . . 2 . 2 Follow-up Attacks 131 | . . . . . . 1 . . 2 1 3 38 66 13 7 Damage Inflicted 41654 | 238 671 223 854 1521 24 202 . 136 926 1303 401 6778 10116 5438 12823 Guns 2961 | 231 633 148 729 1171 . . . 49 . . . . . . . Cannons 1868 | . . 75 . 333 22 . . . . . . . 32 99 1307 Explosions 115 | . . . 115 . . . . . . . . . . . . Melee 36636 | . . . . . . 202 . 87 926 1303 401 6778 10084 5339 11516 Ramming 74 | 7 38 . 10 17 2 . . . . . . . . . . Kinetic 2240 | 231 431 39 336 1171 . . . . . . . . 32 . . Thermal 1183 | . 202 184 393 333 22 . . 49 . . . . . . . Explosive 115 | . . . 115 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 31500 | . . . . . . 202 . 87 926 1303 252 4750 8119 4981 10880 Piercing 5136 | . . . . . . . . . . . 149 2028 1965 358 636 Phasic 1406 | . . . . . . . . . . . . . . 99 1307 Highest Corruption 40 | . . . . 1 1 3 . . . 3 . 22 30 20 40 Average Corruption 11 | . . . . 1 1 2 . . . 2 . 5 17 15 13 Corruption Purged 28 | . . . . . . . . . . . . . 13 4 11 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 320 | . . . . 4 2 2 . . . . . 57 121 53 81 Message Errors 87 | . . . . 1 1 1 . . . . . 18 31 17 18 Matter Fused 79 | . . . . . 1 1 . . . . . 14 30 13 20 Heat Flow Errors 32 | . . . . 2 . . . . . . . 4 8 5 13 Energy Discharges 33 | . . . . . . . . . . . . 10 12 4 7 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 . Parts Fused 2 | . . . . . . . . . . . . . 2 . . Data Loss (minor) 50 | . . . . 1 . . . . . . . 6 22 9 12 Data Loss (major) 19 | . . . . . . . . . . . . 4 9 3 3 Alerts 7 | . . . . . . . . . . . . 1 4 1 1 Misdirections 8 | . . . . . . . . . . . . . 1 . 7 Weapon Failures 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 4656 | . . . . 3 . . . . 195 215 6 1072 749 942 1474 Projectiles 248 | . . . . 3 . . . . . . . . . 14 231 Explosions . | . . . . . . . . . . . . . . . . Melee 4408 | . . . . . . . . . 195 215 6 1072 749 928 1243 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . 2 . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 10 | 2 4 . 1 2 1 . . . . . . . . . . Targets Rammed 11 | 2 5 . 1 2 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . Highest Temperature 468 | . 186 165 135 276 48 . . 145 . 9 . 313 468 239 348 Average Temperature 86 | . 47 62 36 73 27 . . 80 . 9 . 102 110 91 114 Received Heat Transfer 1452 | . 159 6 123 219 . . . 9 84 58 18 20 192 34 530 Effects 6 | . . . . . . . . . . . . . 4 . 2 Shutdowns 2 | . . . . . . . . . . . . . 1 . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . 1 . 1 Damage (major) 1 | . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 6 | . . . . . . . . . 1 . . 2 1 . 2 Combat Hostiles 5 | . . . . . . . . . 1 . . 1 1 . 2 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . 1 1 1 . . . . . . . . . . 1 Heat Transferred 2727 | . 555 407 1073 555 37 . . 100 . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped 16 | . . . . . . . . . . . . . . . 16 Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Maximum Alert Level 3 | . . . . 1 . . . 1 1 1 . 1 3 2 3 Low Security (%) 53 | 100 100 100 100 48 100 . 100 66 88 11 100 73 59 . 2 Level 1 24 | . . . . 51 . . . 33 11 88 . 26 3 . 61 Level 2 15 | . . . . . . . . . . . . . 21 100 16 Level 3 7 | . . . . . . . . . . . . . 15 . 20 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . . Peak Influence 1089 | 5 74 75 86 285 91 . . 205 300 269 118 292 918 697 1089 Initial 515 | . . 9 17 15 88 . . . 107 135 118 14 164 515 399 Average 239 | . 19 43 36 175 61 . . 131 157 220 67 106 311 540 422 Influence Increases 7873 | 15 283 175 338 910 53 . . 331 443 302 58 925 1523 697 1820 Destroy 0b10 Robot/C 4000 | . 180 120 200 420 20 . . 200 220 160 20 480 700 420 860 Destroy 0b10 Robot/NC 430 | 15 25 . 20 35 . . . . 30 15 5 85 90 40 70 Destroy Leader 856 | . 44 10 66 136 . . . 30 52 32 10 54 182 64 176 Allied During Kill 158 | . . . . 14 9 . . 84 32 14 . 5 . . . Successful Hack 390 | . 18 . 11 57 24 . . . 10 24 . 98 116 8 24 Disable Machine 480 | . . 15 15 30 . . . . 45 15 15 90 75 150 30 Anti-Garrison Action 350 | . . . . 200 . . . . . . . . . . 150 Destroy Structure 504 | . 1 . 11 3 . . . 2 54 12 8 68 180 15 150 Lose Combat Pursuer 705 | . 15 30 15 15 . . . 15 . 30 . 45 180 . 360 Influence Decreases 6784 | 15 258 155 346 720 269 11 . 126 370 353 259 659 899 947 1397 Entered New Map 1374 | . . 16 28 22 139 11 . . 98 143 109 12 128 401 267 Time Decay 4448 | 15 247 130 318 575 130 . . . 262 180 150 577 678 486 700 Lost Part 640 | . 11 9 . . . . . 10 10 10 . 30 90 60 410 Lost Ally 256 | . . . . 60 . . . 116 . 20 . 40 . . 20 Purge Threat 66 | . . . . 63 . . . . . . . . 3 . . Squads Dispatched 53 | . 1 . 2 1 . . . 2 2 1 . 7 14 5 18 Investigation 4 | . . . . 1 . . . . . . . 1 1 . 1 Extermination 28 | . . . . . . . . . 1 1 . 5 9 3 9 Reinforcement 14 | . 1 . 2 . . . . 2 1 . . 1 4 . 3 Assault 4 | . . . . . . . . . . . . . . 2 2 Garrison 3 | . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Distress Signals 12 | . 1 . 1 3 . . . . . 1 . 3 1 . 2 Communications Jammed 76 | . . . . . . . . . . . . 4 48 . 24 Distress Signals 59 | . . . . . . . . . . . . 3 32 . 24 Times Spotted 309 | . 18 9 17 25 . . . 10 12 11 4 29 63 19 92 Peak Tracking Total 16 | . 3 3 4 4 . . . 4 4 5 2 5 6 5 16 Tactical Retreats 28 | . 1 2 1 1 . . . 1 . 1 . 2 9 . 10 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Traps Triggered 12 | . . . 1 2 . . . 1 1 1 2 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Machines Disabled 33 | . . 1 1 2 . . . . 3 1 1 6 5 10 3 Max in Single Turn 1 | . . 1 1 1 . . . . 1 1 1 1 1 1 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Machines Accessed 86 | . 5 . 3 16 3 6 1 . 3 3 2 13 15 6 10 Terminals 60 | . 5 . 3 14 3 . 1 . 2 2 2 8 9 5 6 Fabricators 4 | . . . . . . . . . . . . 2 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 1 . . . . 1 1 . . 2 . . Scanalyzers 5 | . . . . . . . . . . . . 2 2 1 . Garrison Access 6 | . . . . 1 . . . . . . . 1 1 . 3 Total Hacks 196 | . 21 . 7 44 10 15 2 . 10 6 3 27 28 10 13 Successful 99 | . 10 . 4 27 5 15 1 . 5 3 . 13 10 5 1 Failed 94 | . 10 . 3 17 5 . 1 . 5 3 3 14 17 4 12 Catastrophic 25 | . . . 1 . 1 . . . . 1 . 5 8 3 6 Database Lockouts 3 | . 1 . . . . . . . . . . . 1 1 . Manual 66 | . 8 . 4 18 4 . . . 5 6 1 5 9 2 4 Terminals 137 | . 21 . 7 36 10 . 2 . 6 4 3 15 16 8 9 Fabricators 8 | . . . . . . . . . . . . 4 3 . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . 4 . . . . 4 2 . . 3 . . Scanalyzers 13 | . . . . . . . . . . . . 7 4 2 . Garrison Access 10 | . . . . 4 . . . . . . . 1 2 . 3 Terminal Hacks 66 | . 9 . 3 18 4 15 1 . 2 . . 4 5 4 1 Record 12 | . . . . . . 9 . . . . . . . 3 . Part Schematic 1 | . . . . 1 . . . . . . . . . . . Robot Analysis 7 | . 2 . . 1 . 4 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . Open Door 8 | . . . . 5 . 1 . . . . . 1 . 1 . Open DSF 1 | . . . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . 1 1 . . . . . . . . . . Branch Access Points 5 | . 1 . 1 1 . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . . 2 . . . . . . . . 1 . . Locate Traps 4 | . 1 . . 2 . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 Transport Status 1 | . . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . . Zone Layout 12 | . 2 . 1 2 1 . . . 2 . . 1 3 . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 1 . . Network Status 2 | . . . . . . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . 1 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 9 | . . . . . . . . . . . . 6 2 1 . Retrieve Study 9 | . . . . . . . . . . . . 6 2 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 1 . 1 8 1 . . . 2 3 . 2 2 . . Terminals 14 | . 1 . 1 4 1 . . . 1 2 . 2 2 . . Track 5 | . . . . 1 . . . . 1 2 . . 1 . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Botnet 7 | . 1 . 1 2 1 . . . . . . 1 1 . . Disrupt 1 | . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 3 . . . . 1 1 . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . Recyclers 3 | . . . . 1 . . . . 1 1 . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 70 | . 4 . 3 10 2 . 1 . 3 3 2 13 15 4 10 Full Trace Events 5 | . 1 . . 1 . . . . . . . 1 1 . 1 Feedback Events 2 | . . . . . . . . . . . . 1 1 . . Corruption 2 | . . . . . . . . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 5 . 2 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 1 . . . . . . . 8 . 10 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . . . . . . . . 6 2 1 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 2 . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Total Allies 20 | . . . . 10 . 7 . . . . . 2 . . 1 Largest Group 15 | . . . . 10 9 15 13 11 1 1 . 1 . . 1 Highest-Rated Group 390 | . . . . 88 80 390 296 241 75 75 . 154 . . 64 Highest-Rated Ally 154 | . . . . 16 16 75 75 75 75 75 . 154 . . 64 Initial UFD Resources 39 | . . . . . . . 24 24 26 29 33 33 36 36 39 Total Orders 6 | . . . . 2 . 3 . . . 1 . . . . . STAY 2 | . . . . . . 1 . . . 1 . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . EXPLORE 2 | . . . . 2 . . . . . . . . . . . Ally Attacks 89 | . . . . 5 . . . 51 17 7 . 8 . . 1 Total Damage 3367 | . . . . 55 . . . 1032 1355 423 . 475 . . 27 Kills 27 | . . . . 1 . . . 13 10 1 . 2 . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 17079 | 39 998 195 513 1255 107 3708 41 151 308 164 276 2353 3326 1239 2406 Sensors 7369 | . . . . . . . . . . 20 269 1923 2356 840 1961 IFF 2899 | . . . . . . . . . . . . . 482 501 1916 Terrain 5813 | 39 10 . 122 . . . . . 305 144 241 1384 2035 . 1533 Structural 4970 | . . . 346 1 . 3708 40 151 1 . . . . 467 256 Seismic 3633 | . 988 195 510 1255 107 441 41 96 . . . . . . . Cloaking 181 | . . . . . . . . . . . . . . . 181 Jamming 8660 | . . . . . . . . . 92 . 64 2280 3236 1108 1880 ECM 1 | . . . . . . . . . . . . . 1 . . Robot Analysis Total 7 | . 2 . . 1 . 4 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . 4 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Turns Passed 23705 | 247 1255 267 836 1880 272 7483 55 151 561 362 305 2377 3390 1267 2997 Spaces Moved 12382 | 111 559 119 385 764 104 3449 23 126 416 250 250 1174 1791 719 2142 Core 453 | 4 . . . . . 3 . . . . . . . . 446 Treads 4073 | 107 210 116 385 764 104 2387 . . . . . . . . . Legs 5252 | . . . . . . 826 . . . . . 352 1791 719 1564 Wheels 2472 | . 349 3 . . . 233 23 126 416 250 250 822 . . . Hover . | . . . . . . . . . . . . . . . . Flight 132 | . . . . . . . . . . . . . . . 132 Fastest Speed 31 | 50 100 100 160 160 240 90 90 80 80 90 90 90 105 102 31 Average Speed 142 | 156 173 167 161 185 240 207 90 80 88 90 90 105 108 105 88 Slowest Speed 800 | 160 320 240 240 240 240 800 90 90 90 90 90 260 252 176 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . 7 Potential Cave-ins 6 | . . . . . . . . . . . . 4 . . 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . 1 Teleports 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 44 | 7 82 46 35 88 23 91 1 76 13 10 8 88 44 40 56 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . . 1 1 . . . . . . . . . Scrap Searched 10 | . . . . . . 10 . . . . . . . . . Spaces Dug 189 | . 1 . . 3 . . . . 11 6 4 42 62 5 55 Terrain Destroyed 202 | . 1 . 10 3 . . . . 11 6 4 42 63 5 57 Melee 118 | . . . . . . . . . 11 6 4 20 39 5 33 Projectile 74 | . 1 . . 3 . . . . . . . 22 24 . 24 AOE 10 | . . . 10 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Fac Res Tes Res Qua Acc Total 17132 | 147 753 154 528 1081 124 3781 57 173 557 352 316 2132 2966 1100 2911 Wait 2627 | 1 95 3 49 136 16 217 31 5 77 44 25 688 741 166 333 Move 12353 | 110 558 118 384 763 103 3448 22 125 415 249 249 1173 1790 718 2128 Hop 6 | . . . . . . . . . . . . . . . 6 Pick Up 214 | 4 17 4 12 16 . 42 1 17 10 7 3 15 26 19 21 Fast Attach 91 | 8 1 1 6 2 . 6 . 2 3 . . 13 8 15 26 Attach 83 | . 6 1 4 1 . 6 3 2 1 4 2 4 12 11 26 Detach 13 | 1 4 . 1 . . 1 . . . . . . . . 6 Swap 419 | . 8 5 15 46 2 8 . 4 10 10 9 65 97 38 102 Drop 270 | . 8 5 19 35 1 51 . 11 10 6 2 24 29 27 42 Fire 284 | 21 51 17 37 80 1 . . 4 . . . 22 26 . 25 Melee 675 | . . . . . . 2 . 2 31 32 10 117 200 90 191 Ram 1 | . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 10 | 2 4 . 1 2 1 . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . 16 1 . . . Rewire 37 | . . . . . . . . . . . . 10 22 . 5 Trap 1 | . . . . . . . . 1 . . . . . . . Miscellaneous 31 | . . . . . . . . . . . . . 15 16 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: [*Sur] / [Com]) Tau Ceti IV Orbit History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 248 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 606 | -10/Materials | Identified exit to Mines 1099 | -10/Materials | Discovered new exit (range 3) 1333 | -10/Materials | Build established: Scavenger-Mutant 1400 | -10/Materials | Discovered new exit (range 15) 1417 | -10/Materials | Central database locked down 1503 | -10/Materials | Entered Mines 1628 | -10/Mines | Assembled infested the area 1633 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1758 | -10/Mines | Discovered new exit (range 6) 1770 | -10/Mines | Entered Materials 1770 | -9/Materials | Evolved 2 slots: Utility x2 1984 | -9/Materials | Discovered new exit (range 9) 2121 | -9/Materials | Identified exit to Mines 2121 | -9/Materials | Identified exit to Storage 2453 | -9/Materials | Discovered new exit (range 3) 2606 | -9/Materials | Entered Storage 2654 | -9/Storage | Identified exit to Materials 3090 | -9/Storage | Found Prototype Protection 3090 | -9/Storage | Identified Lgt. Regenerative Plating 4125 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4128 | -9/Storage | Identified exit to Recycling 4431 | -9/Storage | Build established: Commander-Mutant 4464 | -9/Storage | Used back door to open Recycling access 4486 | -9/Storage | Entered Recycling 4486 | -9/Recycling | Accompanied by 9 allies 4556 | -9/Recycling | Identified exit to Factory 4685 | -9/Recycling | Scanned before Scraplab entrance 4721 | -9/Recycling | Entered Scraplab 4740 | -9/Recycling | Discovered new exit (range 3) 4758 | -9/Recycling | Entered Scraptown 4758 | -9/Scraptown | Accompanied by 9 allies 4763 | -9/Scraptown | System corruption cleaned by C-Scrubber 4900 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5546 | -9/Scraptown | Discovered new exit (range 5) 5768 | -9/Scraptown | Visited Fellowship of the Rings 5816 | -9/Scraptown | Visited IN-MT5's Study 5871 | -9/Scraptown | Visited UFD Registry 5946 | -9/Scraptown | Visited CPS Storage 5989 | -9/Scraptown | Visited SPCMW 6032 | -9/Scraptown | Visited Bundlers 6209 | -9/Scraptown | Visited Comm Corps 6555 | -9/Scraptown | Registered with UFD as "Geartank" 6611 | -9/Scraptown | Visited Scrapoid Research Area 6646 | -9/Scraptown | Visited Botcube Research 6663 | -9/Scraptown | Lrg. Botcube activated 6723 | -9/Scraptown | Visited Curators Association 6755 | -9/Scraptown | Visited Scrapoid Pod Storage 6811 | -9/Scraptown | Discovered new exit (range 5) 6952 | -9/Scraptown | Found Scrap Suit 6978 | -9/Scraptown | Found Scrap Suit 7049 | -9/Scraptown | Found Scrapoid Pod 7169 | -9/Scraptown | Visited Analyses Database 7217 | -9/Scraptown | Visited Sword Containment 7437 | -9/Scraptown | Visited Junk Cannon Lab 7472 | -9/Scraptown | Found Prototype Slashing Weapon 7472 | -9/Scraptown | Identified Companion Sword 7611 | -9/Scraptown | Visited Science Guys 7674 | -9/Scraptown | Visited Scrap Suit Storage 8999 | -9/Scraptown | Found Lrg. Botcube 10408 | -9/Scraptown | Scrapoid Pod released 09S06-D (x5) 10977 | -9/Scraptown | Lrg. Botcube activated 11011 | -9/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 3 guns, 1 cannon. 11934 | -9/Scraptown | Found Scrap Suit 12122 | -9/Scraptown | Met Optimus 12122 | -9/Scraptown | Accepted into 0bPrime 12232 | -9/Scraptown | Build established: Commander-Scrapper 12241 | -9/Scraptown | Entered Factory 12241 | -6/Factory | Accompanied by 13 allies 12241 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 12268 | -6/Factory | Identified exit to DSF 12296 | -6/Factory | Entered DSF 12296 | -6/DSF | Accompanied by 13 allies 12315 | -6/DSF | Additional patrols routed to DSF 12381 | -6/DSF | Lost 9 allies 12399 | -6/DSF | Discovered new exit (range 16) 12416 | -6/DSF | Sterilization system engaged 12427 | -6/DSF | Lost 3 allies 12436 | -6/DSF | Ambient heat levels rising (+10) 12447 | -6/DSF | Entered Factory 12447 | -5/Factory | Accompanied by 1 ally 12447 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12530 | -5/Factory | Discovered new exit (range 13) 12599 | -5/Factory | Build established: Scavenger-Scrapper 12781 | -5/Factory | Discovered new exit (range 11) 12985 | -5/Factory | Identified exit to Factory 13008 | -5/Factory | Entered another Factory area 13008 | -4/Factory | Accompanied by 1 ally 13008 | -4/Factory | Evolved 2 slots: Utility x2 13264 | -4/Factory | Found Prototype Launcher 13264 | -4/Factory | Identified Scatter Rocket Array 13289 | -4/Factory | Discovered new exit (range 20) 13369 | -4/Factory | Identified exit to Research 13370 | -4/Factory | Entered Research 13370 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13507 | -3/Research | Found Gamma Bomb Array 13618 | -3/Research | Discovered new exit (range 8) 13653 | -3/Research | Identified exit to Testing 13675 | -3/Research | Entered Testing 13682 | -3/Testing | Build established: Scavenger-Gladiator 13695 | -3/Testing | Found Prototype Device 13695 | -3/Testing | Identified AEGIS Remote Shield 13871 | -3/Testing | Discovered new exit (range 19) 14225 | -3/Testing | Identified exit to Research 14389 | -3/Testing | Found Prototype Protection 14389 | -3/Testing | Identified Med. Regenerative Plating 14397 | -3/Testing | Found Med. Regenerative Plating 15264 | -3/Testing | Rewired PH-OHBGRLE1KX 15303 | -3/Testing | Scanned by Researcher 15319 | -3/Testing | Found Prototype Leg 15319 | -3/Testing | Identified Myomer Exoskeleton 15596 | -3/Testing | Build established: Gladiator 15828 | -3/Testing | System corruption reached 10% 16041 | -3/Testing | Found Adv. Force Booster 16052 | -3/Testing | Entered Research 16052 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16424 | -2/Research | Found Corrupted Prototype Device 16424 | -2/Research | Identified Exp. Shock Absorption System 16425 | -2/Research | System corruption reached 10% 17213 | -2/Research | Watched by a mysterious "MATRIX" hacker. 17213 | -2/Research | Central database locked down 17232 | -2/Research | Discovered new exit (range 17) 17405 | -2/Research | Found Prototype Device 17405 | -2/Research | Identified Exp. Focal Shield 18269 | -2/Research | Discovered new exit (range 16) 18295 | -2/Research | Identified exit to Access 18911 | -2/Research | Identified exit to Quarantine 19244 | -2/Research | Crushed by falling debris 19244 | -2/Research | System corruption reached 30% 19275 | -2/Research | Lost 3 parts (1n2u) 19442 | -2/Research | Entered Quarantine 19503 | -2/Quarantine | Found Alien Impact Weapon 19503 | -2/Quarantine | Identified Core Stripper 19648 | -2/Quarantine | Found Alien Slashing Weapon 19648 | -2/Quarantine | Identified Sigix Broadsword 19692 | -2/Quarantine | First assault squad dispatched 19868 | -2/Quarantine | Found Alien Reactor 19868 | -2/Quarantine | Identified Matter Drive 20028 | -2/Quarantine | Discovered exit to Access (range 13) 20048 | -2/Quarantine | Core integrity fell below 50% 20120 | -2/Quarantine | Found Alien Artifact 20129 | -2/Quarantine | Found Alien Artifact 20220 | -2/Quarantine | Found Alien Artifact 20281 | -2/Quarantine | Found Alien Artifact 20283 | -2/Quarantine | Identified Phase Redirector 20496 | -2/Quarantine | Central database locked down 20508 | -2/Quarantine | Met incapacitated Sigix Warrior 20508 | -2/Quarantine | Lockdown squad dispatched 20554 | -2/Quarantine | Identified Subatomic Replicator 20554 | -2/Quarantine | Forged Prototype Slashing Weapon 20587 | -2/Quarantine | Found Sigix Containment Pod 20622 | -2/Quarantine | Build established: Scavenger-Gladiator 20709 | -2/Quarantine | Entered Access 20709 | -1/Access | Evolved 2 slots: Power x1, Utility x1 22227 | -1/Access | Lost 3 parts (1p2u) 22387 | -1/Access | Discovered new exit (range 14) 22604 | -1/Access | Found Prototype Launcher 22604 | -1/Access | Identified Enh. Gamma Bomb Array 22997 | -1/Access | System corruption reached 10% 23152 | -1/Access | Identified Transdimensional Reconstructor (x2) 23152 | -1/Access | Warped through subspace 23172 | -1/Access | Lost 13 parts (3p3n6u1w) 23233 | -1/Access | Garrison activated, responded to threat 23244 | -1/Access | Warped through subspace 23274 | -1/Access | Lost 4 parts (2p2n) 23307 | -1/Access | Crushed by falling debris 23317 | -1/Access | Core integrity fell below 50% 23317 | -1/Access | System corruption reached 30% 23347 | -1/Access | Lost 10 parts (4n6u) 23473 | -1/Access | Spotted B-99 Colossus 23516 | -1/Access | Energy Cycler disabled 23611 | -1/Access | Build established: Mutant 23668 | -1/Access | Core integrity fell below 20% 23698 | -1/Access | Discovered new exit (range 6) 23706 | *** | Destroyed 0b10! Last Messages --------------- 23635_ Slug penetrates Wall. 23641_ Acquired Q-thruster. 23643_ System corrupted: Component data lost. 23645_ Acquired Q-thruster. 23664_ GSCDS/WV S&X262Y5F9TXLROY>V X F5:EGA5 23665_ Deflected attack with Quantum Companion. 23669_ C-30 ARC bursts open, deploying its payload. 23669_ P-80 Master unfolds itself. 23671_ Slug penetrates K-01 Serf. 23680_ Q-thruster destroyed. 23681_ System corrupted: Heat flow error (+275). 23683_ W-44 Eye destroyed. 23690_ Slug penetrates Wall. The surroundings shift and blur. 23698_ The Access Shell folds into the floor. 23698_ EXIT=FOUND 23699_ System corrupted: IFF burst signal emitted. The surroundings shift and blur. [Achievement: 30k Club] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ??????# # #??????? # # | | ??????# # ? #?????? # # | | ??????# #???????????"""" # % + | | ??????# #????# """""" # " | | ??????# #????# """""" # # | | ??????# #????# """""" # " | | ??????# #????+ """""" # # | | ??????+ #????# ###"##### | | ??????#################????# + | | ??????????????????????????????#######+########### | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# ########### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????????????????#######+##### | | ?????????????????????????????????# = # | | ?????????????????????????????????# + | | ???????????????????#""""""""""#??# !] "### | | ???????????????????# #??# !] #??# | | ???????????????? ??# #??# ] #?## | | ???????????????? #?# ####""""###""#"#?#" | | ???????????????? #?# "" ##" #??## | | ???????????????? #?# "@ ##" =#???# | | ???##+##??????? #?# ##" !!#???# | | ??? ???????? #?# # " ==##### | | ??? ???????? #?# # " %|*/%!= | | ??? + ????"" ### ##" =%#####+ | | ??? # """"" ## #" =*#??? | | ???# ## """"" ###"" ##" #??? | | ???# ## """"" #?#"" ##" #?? | | ???# ## """"" #?#"" ### #?? | | ???# #? #?#T #?# #?#### | | ???# #??? #?#"" #?# #????? | | ???# #????? ??#"" #?# ###### | | #### ########+#####"" #####/"#########%= | | !!=! | | ^ | | +#############+###################### ## ! | | ????????? ???????????????????# ### # | | ????? #??????????????????# #?# # | | #? " #??????????????????# #?# # | | !## """ #??????????????????# #?# # | | ## """ #??????????????????# #?# # | | ## " #??????????????????# #?# | | == ## #??????????????????# #?# | | =! ## #??????????????????# #?#+## | | =! ## ??? #??????????????????# #? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 50 Energy Generation 69 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 4 EM Shielding 4 Armor Coverage 450 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 77 Melee Accuracy 40 Target Analysis 8 Recoil Reduction 2 Force Boost 40 Salvage Targeting 4 Item Schematics ----------------- Plasma Cutter | -9/Storage | Hacked Plasma Sword | -3/Testing | Archive Quantum Shading Machine | -3/Testing | Archive Enh. Force Rifle | -3/Testing | Archive Centrium Heavy Treads | -3/Testing | Archive Imp. Matter Compressor | -3/Testing | Archive Cld. Field Propulsion Drive | -3/Testing | Archive Exp. Shield Generator | -3/Testing | Archive Exp. Coolant Injector | -3/Testing | Archive Imp. Diametric Drive | -2/Quarantine | Archive Hvy. Wave Gun | -2/Quarantine | Archive Exp. Thermal Defense Suite | -2/Quarantine | Archive Imp. Q-thruster | -2/Quarantine | Archive Adv. EM Shield | -2/Quarantine | Archive Exp. Focal Shield | -2/Quarantine | Archive Exp. Core Shielding | -2/Quarantine | Archive Electron Diverter | -2/Quarantine | Archive Exp. Myomer Leg | -2/Quarantine | Archive Cld. Linear Gravjet | -2/Quarantine | Archive Robot Schematics ------------------ R-06 Scavenger | -3/Testing | Archive L-61 Swordsman | -3/Testing | Archive A-02 Transporter | -3/Testing | Archive S-43 Plague | -3/Testing | Archive K-01 Serf | -3/Testing | Archive G-73 Enforcer | -2/Quarantine | Archive C-65 Expert | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Force Lance | -3/Testing | Hacked Gamma Bomb Array | -3/Testing | Hacked Hvy. Gauss Cannon | -3/Testing | Hacked Wheel | -3/Testing | Hacked Lgt. Antimatter Reactor | -3/Testing | Hacked Particle Reactor | -3/Testing | Hacked Centrium Leg | -2/Research | Hacked Biometal Leg | -2/Research | Hacked Myomer Leg | -2/Quarantine | Hacked Alien Tech Used ----------------- Core Stripper Sigix Broadsword Matter Drive Phase Redirector Subatomic Replicator Transdimensional Reconstructor Achievements -------------- 30k Club Can't Touch This Drive-By False Reunion Frankenstein Friends Forever IP Theft Payload Armed Physics Protects Preemptive Strike Challenges ------------ None Game ------ Seed DataSiegeArticulator Manual? 0 Play Time 05:20:55 Cumulative 142.1 hours Start 2026.05.26 @ 19:56:44 End 2026.05.27 @ 13:46:39 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/CherryShadow Map View 59x39 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e26d9d88-efd6-43ec-b932-39202ddea2c4