Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 00:05:09 Player: MechN Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (513) 513 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2453 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 400/400 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (4) ------ Medium Matter Pod Structural Scanner Melee Analysis Suite Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Compact Battery (200) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Spread Laser Heavy Flail > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Compact Battery Medium Matter Pod Structural Scanner Reaction Control System Reaction Control System Reaction Control System Hardened Light Armor Plating [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 47 | 6 2 10 6 23 Power 5 | 1 . 1 1 2 Engine 4 | 1 . . 1 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 15 | 2 . 4 2 7 Treads 2 | . . . . 2 Leg 5 | 2 . . . 3 Wheel 4 | . . 2 . 2 Hover 2 | . . . 2 . Flight 2 | . . 2 . . Utility 19 | 1 2 3 2 11 Device 8 | . 1 2 1 4 Storage 3 | 1 1 . . 1 Processor 4 | . . . 1 3 Hackware 2 | . . 1 . 1 Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 8 | 2 . 2 1 3 Energy Gun 3 | 1 . . . 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 15 | . . . . 15 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 6 | . . . . 6 Weapon . | . . . . . Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Backups 7 | 1 3 7 10 9 Power 1 | . 1 1 2 1 Propulsion . | 1 2 2 . . Utility 4 | . . 2 5 6 Weapon . | . . 1 2 . Tool/Special . | . . . . . Unused Backups 2 | . . . . 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 89 87 80 92 Engine 9 | . 14 12 2 8 Core 1 | . . 1 8 . Treads 1 | . . . . 2 Leg 13 | . 28 4 . 16 Wheel 6 | . . 2 11 8 Hover 3 | . . . 6 4 Flight 3 | . . 18 . . Device 8 | . 4 12 8 8 Storage 11 | . 14 14 11 8 Processor 7 | . . . 8 14 Hackware 1 | . . 1 2 . Protection 1 | . . . . 2 Energy Gun 6 | . 14 11 . 4 Energy Cannon 1 | . . 2 8 . Ballistic Gun 5 | . 14 2 2 3 Impact Weapon 6 | . . 1 11 9 Peak Build Rating 25 | 6 7 15 16 25 Average Rating 14 | 5 6 7 14 20 On Entrance 8 | . 6 7 15 15 Naked Turns . | . . . . . Heaviest Build 29 | 11 17 27 28 29 Greatest Support 40 | 20 20 32 16 40 Greatest Overweight (x) 4 | . . 4 4 2 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 8 10 9 Most Carried 10 | 3 6 10 10 10 Average Carried 7 | 1 3 7 9 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 3 6 10 10 1 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 893 | 216 . 43 165 469 Remotely . | . . . . . Salvage Created 562 | . . 19 28 515 Parts 30 | . . 6 2 22 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 16 | . . 3 . 13 Melee 3 | . . . . 3 Guns 9 | . . 3 . 6 Classes Destroyed 8 | . . 1 1 6 Builder 1 | . . . . 1 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 8 | . . 3 . 5 Grunt 5 | . . . . 5 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | . . 3 1 6 Combat Bots Only 6 | . . 3 . 6 Max Kills in Single Turn 2 | . . 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 218 | . 11 20 . 187 Missed 57 | . 4 4 . 49 Hits 161 | . 7 16 . 138 Projectile 161 | . 7 16 . 138 Critical Strikes 5 | . . . . 5 Damage Taken 2262 | . 103 152 . 2007 Core 585 | . . 33 . 552 Absorbed by Shields 108 | . . . . 108 Regen/Repaired (Parts) 19 | . . . . 19 Core Remaining (%) 95 | 100 . 86 100 . Volleys Fired 39 | . . 6 3 30 Largest 2 | . . 2 1 1 Hottest 65 | . . 60 60 65 Shots Fired 45 | . . 12 3 30 Gun 42 | . . 12 . 30 Cannon 3 | . . . 3 . Launcher . | . . . . . Special . | . . . . . Kinetic 23 | . . 6 . 17 Thermal 22 | . . 6 3 13 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . . 3 1 5 Robot Miss Streak 5 | . . 3 1 5 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 48 | . . 5 1 42 Core Hits 38 | . . 5 1 32 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . . . 5 Critical Strikes 5 | . . . . 5 Smash 5 | . . . . 5 Melee Attacks 25 | . . . . 25 Impact 25 | . . . . 25 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1245 | . 4 82 23 1136 Guns 469 | . . 57 . 412 Cannons 23 | . . . 23 . Explosions . | . . . . . Melee 724 | . . . . 724 Ramming 29 | . 4 25 . . Kinetic 256 | . . 26 . 230 Thermal 236 | . . 31 23 182 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 724 | . . . . 724 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 308 | . . . . 308 Projectiles . | . . . . . Explosions . | . . . . . Melee 308 | . . . . 308 Knockbacks 7 | . . . . 7 Impact 6 | . . . . 6 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 10 | . 2 8 . . Kicked 10 | . 2 8 . . Crushed . | . . . . . Highest Temperature 117 | . . . 36 117 Average Temperature 29 | . . . 18 30 Received Heat Transfer 697 | . 60 . . 637 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . . 6 Combat Hostiles 4 | . . . . 4 Parts Fried 7 | . . . . 7 Impact Corruptions 13 | . . . . 13 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 337 | . . 75 37 225 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 149 | . 30 70 15 149 Initial 7 | . . 7 . . Average 13 | . 2 14 . 21 Influence Increases 480 | . 30 70 22 358 Destroy 0b10 Robot/C 320 | . . 60 . 260 Destroy 0b10 Robot/NC 20 | . . . 5 15 Destroy Leader 72 | . . 10 2 60 Successful Hack 8 | . . . . 8 Disable Machine 15 | . . . 15 . Lose Combat Pursuer 45 | . 30 . . 15 Influence Decreases 440 | . 10 90 22 318 Entered New Map 13 | . . 13 . . Time Decay 296 | . 10 77 22 187 Lost Part 131 | . . . . 131 Squads Dispatched 4 | . . . . 4 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 9 4 2 29 Peak Tracking Total 12 | . 6 3 2 12 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 2 1 . 6 Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 26 | . 4 1 . 21 Successful 13 | . 1 1 . 11 Failed 13 | . 3 . . 10 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 14 | . 3 . . 11 Fabricators . | . . . . . Repair Stations 7 | . . . . 7 Recycling Units 3 | . 1 . . 2 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks 5 | . . 1 . 4 Record 3 | . . . . 3 Open Door 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . . 6 Scan Component 3 | . . . . 3 Repair 3 | . . . . 3 Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 5 | . 1 . . 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . . 3 Time 84 | . . . . 84 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1056 | . 77 275 199 505 Sensors 679 | . . . 199 480 Structural 377 | . 77 275 . 25 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1702 | 58 277 329 262 776 Spaces Moved 1118 | 42 223 222 207 424 Core 7 | 5 . . . 2 Treads 30 | . . . . 30 Legs 575 | 37 223 10 . 305 Wheels 329 | . . 37 205 87 Hover 2 | . . . 2 . Flight 175 | . . 175 . . Fastest Speed 50 | 50 120 100 115 100 Average Speed 122 | 111 120 121 116 128 Slowest Speed 370 | 120 120 370 305 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 30 41 18 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1351 | 50 231 264 222 584 Wait 72 | . 2 8 3 59 Move 1114 | 41 222 221 206 424 Hop . | . . . . . Pick Up 16 | 3 2 4 2 5 Fast Attach 24 | 6 2 3 3 10 Attach 9 | . . . . 9 Detach 2 | . 1 1 . . Swap 27 | . . 10 3 14 Drop 13 | . . 3 2 8 Fire 39 | . . 6 3 30 Melee 25 | . . . . 25 Ram . | . . . . . Kick 10 | . 2 8 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered Mines 403 | -10/Mines | Discovered new exit (range 9) 486 | -10/Mines | Discovered new exit (range 6) 535 | -10/Mines | Assembled infested the area 605 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 665 | -10/Mines | Entered Materials 665 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 838 | -9/Materials | Discovered new exit (range 16) 877 | -9/Materials | Identified exit to Materials 927 | -9/Materials | Entered another Materials area 927 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1341 | -8/Materials | Repaired Sensor Array 1345 | -8/Materials | Repaired Imp. Ion Engine 1371 | -8/Materials | Repaired Sensor Array 1650 | -8/Materials | Lost 5 parts (1p2n2u) 1661 | -8/Materials | Core integrity fell below 50% 1671 | -8/Materials | Core integrity fell below 20% 1703 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Destroyed Structural Scanner. Destroyed Wheel. U-05 Engineer system corrupted by crushing effect. U-05 Engineer knocked back. U-05 Engineer system terminally corrupted. Terrain Scanner fried. Wheel fried. Critical hit (Burn: +37). Hvy. Ion Engine destroyed. Acquired 17 matter. K-01 Serf collects debris. Com. Wheel destroyed. K-01 Serf cleans the Nuclear Reactor. S-10 Pest destroyed. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. S-10 Pest system terminally corrupted. Acquired 13 matter. 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""" #???????????????????????????????? | | R" #% %# """ #???????????????????????????????? | | """ + %%+% """ #???????????????????????????????? | | # # #???????????????????????????????? | | ###### #########???????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ##??# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 387 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Melee Accuracy 10 Recoil Reduction 2 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 5% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ChromionXenonTerrabomb Manual? 0 Play Time 00:54:30 Cumulative 18.9 hours Start 2025.09.10 @ 11:17:37 End 2025.09.11 @ 00:05:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 201a6a04-ab3a-4962-82d8-b08307d6afeb