Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 13:16:40 Player: ae Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (3552) 3552 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 8607 Bonus ------- Follower Combat Kills 251 Met Imprinter 300 Was Imprinted 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 8/100 System Corruption 13% Temperature Cool (9) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Core Analyzer Weapon Cycler Microactuators Improved Field Recycling Unit > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (10) --- Lightning Gun Quantum Rifle Heavy Ion Cannon Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Field Recycling Unit Phasing AFG > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Nuclear Core Weapon Cycler Microactuators Propulsion Shielding Improved Light Armor Plating Powered Armor Lightning Gun Heavy Ion Cannon Rocket Array Phasing Sabre [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Storm Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . . 2 2 . . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 118 | 7 9 18 1 22 4 1 40 2 6 8 Power 11 | 1 1 2 . 2 1 . 4 . . . Engine 8 | 1 1 2 . 1 . . 3 . . . Core 3 | . . . . 1 1 . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 2 3 . 4 . 1 6 . . 3 Treads 8 | 2 . 1 . 3 . . 1 . . 1 Leg 4 | . 1 1 . . . . . . . 2 Wheel 9 | . 1 1 . 1 . 1 5 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 2 3 5 1 8 . . 20 1 1 4 Device 22 | 1 2 2 1 4 . . 7 1 1 3 Storage 5 | 1 1 . . . . . 3 . . . Processor 8 | . . 1 . 3 . . 4 . . . Hackware . | . . . . . . . . . . . Protection 10 | . . 2 . 1 . . 6 . . 1 Artifact . | . . . . . . . . . . . Weapon 41 | 2 3 8 . 8 3 . 10 1 5 1 Energy Gun 7 | . 1 . . 2 . . 1 . 3 . Energy Cannon 6 | . . . . 2 . . 3 1 . . Ballistic Gun 13 | 1 2 7 . 3 . . . . . . Ballistic Cannon 7 | . . . . . 2 . 5 . . . Launcher 3 | . . 1 . . . . . . 2 . Special Weapon 2 | 1 . . . . . . 1 . . . Impact Weapon 2 | . . . . 1 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . 3 . Parts Lost 41 | . 5 6 . 5 . 6 6 1 . 12 Power 7 | . 1 2 . 1 . . 1 . . 2 Propulsion 8 | . 2 1 . . . 2 1 . . 2 Utility 14 | . 1 2 . . . 1 3 . . 7 Weapon 12 | . 1 1 . 4 . 3 1 1 . 1 Highest Loss Streak 7 | . 2 3 . 4 . 6 3 1 . 7 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 13 | 6 15 18 19 19 17 16 6 9 9 8 Power 1 | . . 1 1 1 2 1 . 1 1 . Propulsion 2 | 3 5 4 4 4 3 2 . . . . Utility 4 | . 4 4 3 5 4 4 2 5 5 3 Weapon 5 | 1 4 7 10 8 6 6 3 3 3 4 Tool/Special . | . . . . . . . . . . . Unused Backups 38 | . 3 10 . 7 1 9 5 . 1 2 Power 2 | . . 1 . . . 1 . . . . Propulsion 4 | . . 2 . 1 . 1 . . . . Utility 12 | . 3 5 . 1 . 1 2 . . . Weapon 17 | . . 2 . 5 1 5 2 . . 2 Tool/Special 3 | . . . . . . 1 1 . 1 . Average Slot Usage (%) 88 | . 100 97 100 99 99 89 79 91 87 61 Engine 6 | . 14 11 11 8 . . 5 . 4 4 Core 1 | . . . . . 6 5 . 7 2 1 Treads 5 | . 23 3 11 9 7 . 2 . . 1 Wheel 7 | . 3 10 11 9 7 14 7 7 7 4 Device 14 | . 14 4 11 8 22 19 10 22 23 17 Storage 8 | . 14 11 11 9 7 6 3 7 7 7 Processor 9 | . . . . 17 15 14 9 15 15 12 Protection 2 | . . 4 . . . . 11 . . . Energy Gun 4 | . 1 . . 6 . . 4 . 8 6 Energy Cannon 3 | . . . . 4 . . 6 8 7 . Ballistic Gun 14 | . 20 43 44 22 10 . . . . . Ballistic Cannon 4 | . . . . . 6 13 12 20 4 . Launcher 1 | . . . . . 4 . . . 3 . Peak Build Rating 67 | 7 9 13 21 31 49 49 47 46 67 59 Average Rating 32 | 4 7 11 19 27 40 43 30 45 52 51 On Entrance 25 | . 7 8 13 21 30 49 1 43 46 58 Avg Prop Armor Cover (%) 8 | . 9 7 9 8 8 . 10 . . 6 Naked Turns 66 | . . . . . . 9 57 . . . Heaviest Build 75 | 12 47 53 53 66 75 75 60 55 60 57 Greatest Support 40 | 40 40 10 10 16 16 32 32 28 28 30 Greatest Overweight (x) 8 | . 4 5 5 5 4 2 8 1 2 2 Average Overweight (x) 2 | . 1 4 5 3 4 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 Average Capacity 14 | 7 19 20 20 20 20 19 6 10 10 10 Most Carried 20 | 8 20 20 20 20 20 20 10 10 10 10 Average Carried 13 | 6 15 18 19 19 19 19 6 9 9 8 Final Capacity 20 | 8 20 20 20 20 20 5 10 10 10 10 Final Carried 20 | 8 19 17 20 20 20 5 10 9 10 4 Class Distribution -------------------- 32% | Skirmisher 17% | Scavenger-Skirmisher 13% | Scavenger-Tank 11% | Mutant 7% | Tank 5% | Assassin 5% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -7/Waste Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Matter Collected 2657 | 241 190 475 53 573 50 . 617 155 57 246 Remotely . | . . . . . . . . . . . Salvage Created 3928 | 78 331 854 . 1078 242 . 531 60 . 754 Parts 207 | 4 25 48 . 66 6 . 24 6 . 28 Haulers Intercepted 4 | . 1 2 . 1 . . . . . . Recyclers Shooed 7 | 3 1 . . . 1 . 2 . . . Parts Field Recycled 17 | . . . . . . . 15 2 . . Retrieved Matter 286 | . . . . . . . 262 24 . . Parts Self-Destructed 32 | . . . . . . . . 5 1 26 Prevented 7 | . . . . . . . . . . 7 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 89 | . 10 20 . 23 7 . 14 4 . 11 Melee 2 | . . . . . 1 . 1 . . . Guns 48 | . 6 20 . 10 . . 2 . . 10 Cannons 15 | . . . . 4 1 . 8 2 . . AOE 19 | . 4 . . 8 2 . 3 2 . . Classes Destroyed 14 | 2 3 1 . 4 1 . . . . 3 Worker 3 | . . . . 2 1 . . . . . Builder 3 | . . . . 2 . . 1 . . . Tunneler 3 | 1 . 1 . . . . 1 . . . Hauler 4 | . 1 2 . 1 . . . . . . Recycler 4 | 1 . . . 1 . . 2 . . . Mechanic 1 | . . . . . . . . . . 1 Watcher 3 | . . . . 2 1 . . . . . Swarmer 31 | . 3 6 . 7 3 . 7 3 . 2 Grunt 34 | . 7 11 . 8 3 . 2 . . 3 Brawler 3 | . . . . . . . . . . 3 Sentry 12 | . . 3 . 5 . . 3 . . 1 Demolisher 2 | . . . . . . . . . . 2 Hunter 3 | . . . . 3 . . . . . . Programmer 4 | . . . . . 1 . 2 1 . . Best Kill Streak 14 | 1 4 5 . 14 5 . 4 3 . 7 Combat Bots Only 7 | . 4 5 . 6 3 . 4 3 . 7 Max Kills in Single Turn 4 | 1 4 1 . 3 2 . 2 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 4 . . 2 2 . 1 2 . . Melee 1 | . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Hostile Shots Fired 537 | . 68 87 . 79 32 6 156 14 . 95 Missed 147 | . 17 24 . 26 11 . 52 1 . 16 Hits 390 | . 51 63 . 53 21 6 104 13 . 79 Melee 11 | . . . . . . 6 . . . 5 Projectile 379 | . 51 63 . 53 21 . 104 13 . 74 AOE 23 | . . . . . . . . . . 23 Critical Strikes 7 | . . 1 . 3 1 . 1 . . 1 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 6753 | . 809 839 . 813 259 244 1163 228 . 2398 Core 1149 | . 182 147 . 112 52 72 156 44 . 384 Absorbed by Shields 185 | . . 73 . 52 60 . . . . . Redirected to Shielding 33 | . . 5 . . . . 9 . . 19 Regen/Repaired (Parts) 99 | . . . . . 11 . . . 88 . Core Remaining (%) 67 | 100 27 . 63 79 . . . . . . Volleys Fired 238 | 10 46 52 1 44 8 3 46 8 . 20 Largest 4 | 2 2 4 4 4 3 2 4 4 . 1 Hottest 250 | 120 60 100 83 223 110 80 232 219 . 250 Shots Fired 629 | 14 86 200 4 156 18 6 103 22 . 20 Gun 456 | 10 86 198 4 112 . . 26 . . 20 Cannon 145 | . . . . 32 16 6 71 20 . . Launcher 12 | . . 1 . 3 2 . 4 2 . . Special 16 | 4 . 1 . 9 . . 2 . . . Kinetic 457 | 10 77 198 4 82 16 6 50 14 . . Thermal 118 | 4 . 1 . 38 . . 49 6 . 20 Explosive 12 | . . 1 . 3 2 . 4 2 . . Electromagnetic 42 | . 9 . . 33 . . . . . . Robot Hit Streak 18 | 4 8 18 5 15 5 . 11 2 . 13 Robot Miss Streak 13 | 3 3 6 . 4 1 . 6 1 . 13 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 5 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 388 | 9 48 117 4 101 17 1 56 11 . 24 Core Hits 227 | 3 21 51 1 53 11 . 31 4 . 52 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . . . . . Critical Strikes 8 | . . 1 . 1 3 . 2 . . 1 Destroy 1 | . . 1 . . . . . . . . Blast 2 | . . . . . . . 2 . . . Corrupt 1 | . . . . 1 . . . . . . Smash 3 | . . . . . 3 . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 31 | . . . . 9 12 3 . . . 7 Impact 24 | . . . . 9 12 3 . . . . Slashing 7 | . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . Damage Inflicted 9111 | 129 942 1080 40 2154 902 48 1577 384 . 1855 Guns 4459 | 81 491 1006 40 873 . . 308 . . 1660 Cannons 1884 | . . . . 442 196 . 923 323 . . Explosions 1626 | . 443 74 . 522 231 . 295 61 . . Melee 937 | . . . . 219 475 48 . . . 195 Ramming 13 | . 8 . . 2 . . 3 . . . Kinetic 3132 | 81 491 1006 40 557 196 . 541 220 . . Thermal 3569 | 48 443 . . 577 . . 738 103 . 1660 Explosive 1071 | . . 74 . 410 231 . 295 61 . . Electromagnetic 389 | . . . . 389 . . . . . . Impact 742 | . . . . 219 475 48 . . . . Slashing 195 | . . . . . . . . . . 195 Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . 15 17 18 18 13 Average Corruption 15 | . . . . . . 11 16 17 18 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 120 | . . . . . . 4 79 19 . 18 Message Errors 24 | . . . . . . 1 20 2 . 1 Matter Fused 25 | . . . . . . 2 13 5 . 5 Heat Flow Errors 20 | . . . . . . . 14 5 . 1 Energy Discharges 17 | . . . . . . . 13 2 . 2 Parts Rejected 2 | . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . 2 . . . Data Loss (minor) 13 | . . . . . . 1 5 2 . 5 Data Loss (major) 6 | . . . . . . . 4 1 . 1 Misfires 5 | . . . . . . . 4 1 . . Alerts 3 | . . . . . . . . 1 . 2 Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 381 | . 59 . . 21 182 . 81 38 . . Projectiles 86 | . . . . . . . 48 38 . . Explosions 104 | . 59 . . 12 . . 33 . . . Melee 191 | . . . . 9 182 . . . . . Knockbacks 10 | . . . . . 3 . 4 3 . . Impact 2 | . . . . . 2 . . . . . Kinetic 8 | . . . . . 1 . 4 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 240 | . 157 . . 52 . . . 31 . . Shots 5 | . 2 . . 2 . . . 1 . . Rammed 8 | . 2 . . 2 . . 4 . . . Targets Rammed 9 | . 2 . . 2 . . 5 . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 528 | 20 9 294 36 321 . . 528 242 . 318 Average Temperature 110 | 10 6 73 22 102 . . 145 135 . 103 Received Heat Transfer 1460 | . 228 254 . 318 54 . 282 . . 324 Effects 15 | . . 1 . 1 . . 13 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 3 | . . . . 1 . . 2 . . . Interference 6 | . . 1 . . . . 5 . . . Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . 2 . . . Damage (major) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 3 . . . . . Combat Hostiles 4 | . . . . 1 3 . . . . . Parts Fried 6 | . . . . 2 3 . . . . 1 Impact Corruptions 9 | . . . . 1 8 . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 6 | . . . . 1 . . 2 . . 3 Heat Transferred 4925 | 100 250 . . 1077 . . 1310 111 . 2077 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Maximum Alert Level 1 | . 1 1 . 1 . . . . . . Low Security (%) 97 | 100 96 94 100 93 100 100 100 . . . Level 1 2 | . 3 5 . 6 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 263 | 5 211 208 76 263 135 31 184 . . . Initial 117 | . . 72 76 . 117 31 . . . . Average 58 | . 52 129 5 98 91 8 28 . . . Influence Increases 2813 | 10 328 558 . 743 228 2 446 115 . 383 Destroy 0b10 Robot/C 1880 | . 200 400 . 460 140 . 280 80 . 320 Destroy 0b10 Robot/NC 110 | 10 5 15 . 40 10 . 20 . . 10 Destroy Leader 394 | . 42 64 . 136 32 . 80 20 . 20 Allied During Kill 33 | . . . . . . . . . . 33 Successful Hack 101 | . . 12 . 33 28 . 28 . . . Disable Machine 120 | . 30 15 . 30 15 . 30 . . . Destroy Structure 115 | . 51 7 . 44 3 2 8 . . . Lose Combat Pursuer 60 | . . 45 . . . . . 15 . . Influence Decreases 2813 | 10 157 533 196 484 396 93 269 283 9 383 Entered New Map 497 | . . 99 120 . 142 60 . 67 9 . Time Decay 1984 | 10 115 374 76 434 254 33 258 206 . 224 Lost Part 281 | . 42 60 . 50 . . 11 10 . 108 Lost Ally 51 | . . . . . . . . . . 51 Squads Dispatched 15 | . 1 . . 4 3 . 6 . . 1 Investigation 5 | . . . . 1 1 . 3 . . . Extermination 3 | . . . . . 1 . 2 . . . Reinforcement 5 | . 1 . . 3 . . 1 . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Distress Signals 12 | . . 2 . 3 . . . . . 7 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 11 29 . 31 9 4 15 4 . 19 Peak Tracking Total 7 | . 6 5 . 5 4 4 4 4 . 7 Tactical Retreats 4 | . . 3 . . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Traps Triggered 6 | . 1 2 . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Machines Disabled 8 | . 2 1 . 2 1 . 2 . . . Max in Single Turn 2 | . 2 1 . 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Machines Accessed 22 | . 4 3 . 8 2 . 5 . . . Terminals 13 | . 1 2 . 6 1 . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . . 1 1 . . . . . Recycling Units 4 | . 2 1 . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 56 | . 8 7 . 25 5 . 11 . . . Successful 28 | . 5 3 . 14 3 . 3 . . . Failed 28 | . 3 4 . 11 2 . 8 . . . Catastrophic 6 | . . . . 3 . . 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 4 1 . 10 1 . 8 . 1 . Terminals 33 | . 2 4 . 19 3 . 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 3 . . 2 2 . . . . . Recycling Units 10 | . 3 3 . . . . 4 . . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 11 | . 1 2 . 7 . . 1 . . . Record 1 | . . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 4 | . . 1 . 3 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 1 . . 1 2 . . . . . Scan Component 3 | . 1 . . 1 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 4 | . 2 1 . . . . 1 . . . Report Inventory 4 | . 2 1 . . . . 1 . . . Scanalyzer 1 | . . . . 1 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . . 5 1 . 1 . . . Terminals 7 | . . . . 5 1 . 1 . . . Botnet 7 | . . . . 5 1 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 4 2 . 8 1 . 5 . . . Full Trace Events 5 | . . . . 1 1 . 3 . . . Feedback Events 2 | . . . . . . . 2 . . . Corruption 2 | . . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 68 | . . . . . 68 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Total Allies 6 | . . . . . . . . . 4 2 Largest Group 4 | . . . . . . . . . 4 4 Highest-Rated Group 150 | . . . . . . . . . 150 150 Highest-Rated Ally 39 | . . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . . . . . . 40 Total Damage 916 | . . . . . . . . . . 916 Kills 6 | . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Active Infowar (turns) 7171 | 6 484 . 991 1485 540 134 677 437 1713 704 Optics 2078 | . . . . 1404 540 134 . . . . Sensors 5396 | . . . 991 659 488 134 270 437 1713 704 Terrain 591 | . . . . . . . 591 . . . Seismic 490 | 6 484 . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . 1 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Turns Passed 10207 | 176 680 875 1282 1485 540 147 1615 437 1713 1257 Spaces Moved 5556 | 79 249 383 557 754 240 110 970 272 1174 768 Core 167 | 2 . . . . . 17 148 . . . Treads 490 | 77 183 . . . . . 128 . . 102 Legs 5 | . . . . . . . . . . 5 Wheels 4894 | . 66 383 557 754 240 93 694 272 1174 661 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 140 140 155 145 160 50 50 115 115 115 Average Speed 138 | 157 205 144 155 146 160 115 132 115 123 132 Slowest Speed 450 | 160 240 155 155 160 160 130 450 115 130 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 4 39 35 100 68 8 90 17 38 91 74 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 5 | . . . 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 4 | . . . 2 . . . . . 1 1 Spaces Dug 5 | . . . . . 1 4 . . . . Terrain Destroyed 140 | . 60 5 . 45 3 5 9 13 . . Melee 1 | . . . . . . 1 . . . . Projectile 17 | . . . . 6 3 4 3 1 . . AOE 122 | . 60 5 . 39 . . 6 12 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Zio Pro Total 7496 | 106 337 621 974 1010 362 119 1202 378 1440 947 Wait 1289 | 2 9 120 409 129 85 3 93 96 243 100 Move 5547 | 78 248 382 556 753 240 109 969 271 1173 768 Hop . | . . . . . . . . . . . Pick Up 92 | 9 18 22 4 17 5 . 14 . 2 1 Fast Attach 58 | 6 1 1 1 2 . . 34 . 8 5 Attach 36 | 1 5 10 . 6 2 1 3 1 . 7 Detach 8 | . . 2 . . . . 5 . 1 . Swap 65 | . 4 12 . 27 8 1 8 2 1 2 Drop 87 | . 4 20 2 21 3 . 25 . 12 . Fire 238 | 10 46 52 1 44 8 3 46 8 . 20 Melee 29 | . . . . 9 11 2 . . . 7 Ram 2 | . . . . 2 . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . 2 . . . . . 5 . . . Escape Stasis 16 | . . . . . . . . . . 16 Rewire 21 | . . . . . . . . . . 21 Trap 1 | . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 177 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 673 | -10/Materials | Core integrity fell below 50% 822 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Weapon x2 1194 | -9/Materials | Discovered new exit (range 3) 1286 | -9/Materials | Build established: Scavenger-Tank 1299 | -9/Materials | Identified exit to Materials 1532 | -9/Materials | Lost 3 parts (1p1u1w) 1670 | -9/Materials | Discovered new exit (range 14) 1732 | -9/Materials | Entered Mines 1776 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1971 | -9/Mines | Discovered exit to Materials (range 9) 2019 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2023 | -9/Mines | Found Prototype Device 2023 | -9/Mines | Identified Exp. Sensor Array 2117 | -9/Mines | Found a hidden stash of uninstalled traps 2333 | -9/Mines | Build established: Scavenger-Skirmisher 2354 | -9/Mines | Discovered exit to Materials (range 11) 3014 | -9/Mines | Entered Materials 3014 | -8/Materials | Evolved 2 slots: Utility x2 3486 | -8/Materials | Lost 4 parts (1p3w) 3630 | -8/Materials | Discovered new exit (range 3) 3660 | -8/Materials | Identified exit to Factory 4454 | -8/Materials | Discovered exit to Factory (range 7) 4499 | -8/Materials | Entered Factory 4499 | -7/Factory | Evolved 2 slots: Utility x2 4500 | -7/Factory | Identified exit to Storage 4932 | -7/Factory | Build established: Assassin 4934 | -7/Factory | Repaired Broken Exp. Sensor Array 4985 | -7/Factory | Garrison activated, responded to threat 5039 | -7/Factory | Sucked down chute 5039 | -7/Factory | Entered Waste 5054 | -7/Waste | EMP discharged 5054 | -7/Waste | System corruption reached 10% 5059 | -7/Waste | Spotted C-40 Crusher 5127 | -7/Waste | Spotted C-40 Crusher 5128 | -7/Waste | Spotted C-40 Crusher 5129 | -7/Waste | Spotted C-40 Crusher 5140 | -7/Waste | Spotted C-40 Crusher 5149 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5154 | -7/Waste | EMP discharged 5159 | -7/Waste | Spotted C-40 Crusher 5169 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5172 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5173 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5176 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5177 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5181 | -7/Waste | Discovered new exit (range 10) 5186 | -7/Waste | Entered Factory 5208 | -7/Factory | Lost 6 parts (2n1u3w) 5356 | -7/Factory | Lost 3 parts (1p1u1w) 5766 | -7/Factory | Build established: Tank 6628 | -7/Factory | Found Powered Armor 6771 | -7/Factory | Discovered new exit (range 9) 6779 | -7/Factory | Identified exit to Lower Caves 6801 | -7/Factory | Entered Lower Caves 6825 | -7/Lower Caves | Build established: Skirmisher 7044 | -7/Lower Caves | Identified exit to Lower Caves 7233 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7236 | -7/Lower Caves | Identified exit to Zion 7238 | -7/Lower Caves | Entered Zion 7285 | -6/Zion | System corruption cleaned by Quarantine Array 7357 | -6/Zion | Learned 4 Factory zone layouts 7646 | -6/Zion | Found Prototype Launcher 7646 | -6/Zion | Identified Rocket Array 7917 | -6/Zion | Learned location of Quarantine (-3) 8000 | -6/Zion | Visited the Megawrench Repair Shop 8001 | -6/Zion | Megawrench repaired 4 parts 8145 | -6/Zion | Met Imprinter 8225 | -6/Zion | Imprinted 8227 | -6/Zion | Declared Zion's savior 8598 | -6/Zion | Found Prototype Energy Gun 8598 | -6/Zion | Identified Storm Laser 8643 | -6/Zion | Found Prototype Device 8643 | -6/Zion | Identified Phasing AFG 8669 | -6/Zion | Discovered new exit (range 14) 8684 | -6/Zion | Identified exit to Proximity Caves 8951 | -6/Zion | Entered Proximity Caves 8951 | -5/Proximity Caves | Accompanied by 4 allies 9476 | -5/Proximity Caves | Core integrity fell below 50% 9805 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9873 | -5/Proximity Caves | Lost 7 parts (1p1n5u) 9878 | -5/Proximity Caves | Destroyed 7 combat bots 10120 | -5/Proximity Caves | Build established: Gunner 10160 | -5/Proximity Caves | Core integrity fell below 20% 10197 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 10208 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10127_ System corrupted: Storm Laser rejected. 10127_ Warrior 6a heat damages Imp. Medium Armor Plating. 10129_ Acquired Storm Laser. 10129_ Warrior 6a overheating. 10129_ Warrior 6a destroyed. 10130_ G-50 Soldier destroyed. 10130_ M-28 Smith destroyed. 10144_ Machine Analyzer fries itself beyond repair. 10144_ Imp. Recalibrator fries itself beyond repair. 10153_ Storm Laser destroyed. 10154_ System corrupted: Energy discharge (-29). 10163_ G-50 Soldier Carbon-fiber Leg severed. 10164_ Lgt. Nuclear Core destroyed. 10166_ Imp. Treads destroyed. 10171_ Acquired Carbon-fiber Leg. 10180_ System corrupted: Component data lost. 10203_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ##??# #????????????????????????????????????? | | ###???# #????????????????????????????????????? | | #?????# ##?????????????????????############### | | ##????## ##????????????????????# | | ##???## # #????????????????????# | | ##?## #????????????????????# | | #?# ##???????????????????# | | # #?# #???????????????????# | | ### ##?# ###???????????????????# | | ??# #??# ##??????????????????### | | ??# #??# #?????## ?????????# | | ?## #??# # ##???## ?????????# | | ## #??## # ##?? ?????????# ! | | # #???#### # ##?? ?????????# *% | | # ## ##???### #?? ?????????# | | ## ##### #??# #?????????# | | ## ## # #??# #?????????# | | # ##??# #?????????# % | | #???# #????###### | | # ## # ##???# #????# % | | #####% #???# ##???# | | # ###### ###??## ##### | | ## #?# ####### % ; | | ?###### # [#?# % ; | | ????## # %%### % % ; | | ????# # ## @g^; | | ????## # # ### ; | | ?????## ## ## ###### | | ??????## ## ## ###????# | | #??????# ## ## #??????# | | #???##?## # ### ## #??????# | | ???# ?### ## ## #??????# | | ?## ??## ## ## #??????# | | # # ###?##### ## #??????# | | ? ## ####??# #??????# | | ??## ##?# #??????# | | ??## ##########??????################## % | | ### # #####???????????????????????????# | | # ## ## #???????????????????????????##### | | # #???????????????????????????????? | | ### # ########????????????????????????? | | # ##?## # # # ##???????????????????????? | | # #???## # #?????? ????????????????? | | ###???## # #??? ????????????????# | | #?????# ####### ### ####????######??# | | ##????# # ##?????# ##??????????# #???## #### | | ##???# ######### #??????????? ??## | | ##??####?# #????????#?? ?## ## | | # #???????# ##??????# ?? ### ######## | | #???????# #### ##???## ??# ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -7/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- About That Survey... Challenges ------------ None Game ------ Seed AbsorptionBoreTendrils Manual? 0 Play Time 01:17:41 Cumulative 69.0 hours Start 2026.01.31 @ 11:58:01 End 2026.01.31 @ 13:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 44 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4882bb34-4fdb-4591-993a-13a2bcaa8121