Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 19:20:39

Player: DaddyWalrus

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (84)      420
Value Destroyed (2041)     2041
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 4373

 Bonus
-------
High Alert Combat Kills    52

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     115/125
System Corruption          3%
Temperature                Hot (298)
Movement                   Rolling (126) Ox2
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
            Light Ion Engine
>                 --- PROPULSION (4) ---
          Compact Wheel
          Compact Wheel
          Armored Wheel
>                 --- UTILITY (4) ------
                  Huge Storage Unit
                  Utility Shielding
         Hardened Light Armor Plating
>                 --- WEAPON (2) -------
                  Beam Rifle
                  Particle Gun
>                 --- INVENTORY (25) ---
            Light Ion Engine
                  Signal Interpreter
         Improved Terrain Scanner
         Improved EM Shotgun
            Small Laser
         Advanced Beam Rifle
                  Beam Cannon
  Faulty Advanced Beam Cannon
                  Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
           Heat Sink
           Signal Interpreter
  Improved Terrain Scanner
           Utility Shielding
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           EM Shotgun
  Improved EM Shotgun
     Small Laser
     Small Laser
           Beam Cannon
     Light Assault Rifle
           Shotgun
           Shotgun
           Shotgun
           Grenade Launcher
           Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             81   | 7   12  23  8   31  
  Power                    12   | 1   2   4   1   4   
    Engine                 12   | 1   2   4   1   4   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 3   4   9   3   8   
    Treads                 9    | .   2   4   1   2   
    Leg                    2    | 1   1   .   .   .   
    Wheel                  16   | 2   1   5   2   6   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   4   3   .   7   
    Device                 3    | .   2   .   .   1   
    Storage                3    | 1   2   .   .   .   
    Processor              2    | .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   .   1   .   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   2   7   4   12  
    Energy Gun             17   | 2   .   6   2   7   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   2   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 37   | .   2   7   2   26  
  Power                    6    | .   1   1   .   4   
  Propulsion               15   | .   1   4   2   8   
  Utility                  6    | .   .   .   .   6   
  Weapon                   10   | .   .   2   .   8   
  Highest Loss Streak      8    | .   1   1   2   8   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     93   | .   97  99  98  65  
  Engine                   10   | .   13  11  11  4   
  Treads                   10   | .   12  13  10  3   
  Wheel                    17   | .   15  19  21  11  
  Device                   9    | .   12  11  11  3   
  Storage                  11   | .   14  11  11  9   
  Processor                7    | .   .   10  11  3   
  Protection               2    | .   .   .   .   12  
  Energy Gun               16   | .   5   21  21  9   
  Ballistic Gun            5    | .   22  .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             99   | 12  88  94  94  99  
  Greatest Support         52   | 20  40  26  26  52  
  Greatest Overweight (x)  30   | 1   8   5   9   30  
  Average Overweight (x)   3    | .   2   3   3   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         22   | 7   16  25  25  25  
  Most Carried             25   | 6   14  25  25  24  
  Average Carried          17   | 2   10  18  24  14  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 6   13  25  25  9   

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           1208 | 260  212  260  72   404  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2836 | .    549  1218 40   1029 
  Parts                    156  | .    28   74   12   42   
Haulers Intercepted        2    | .    .    1    .    1    
Recyclers Shooed           3    | .    1    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  59   | .   8   28  5   18  
  Guns                     46   | .   8   24  1   13  
  AOE                      12   | .   .   3   4   5   
Classes Destroyed          12   | .   5   5   .   2   
  Worker                   4    | .   1   2   1   .   
  Builder                  4    | .   .   2   1   1   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   .   1   .   1   
  Recycler                 7    | .   3   2   .   2   
  Operator                 2    | .   1   1   .   .   
  Watcher                  5    | .   .   4   .   1   
  Swarmer                  21   | .   3   10  5   3   
  Grunt                    30   | .   5   12  .   13  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   6   .   .   
Best Kill Streak           9    | .   5   7   4   9   
  Combat Bots Only         9    | .   4   4   3   9   
Max Kills in Single Turn   2    | .   2   2   2   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               4745 | .    475  1025 236  3009 
  Core                     952  | .    150  198  51   553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         59   | 100  40   .    37   .    
Volleys Fired              244  | .    57   113  8    66   
  Largest                  2    | .    2    2    2    2    
  Hottest                  121  | .    80   112  112  121  
Shots Fired                463  | .    114  220  11   118  
  Gun                      453  | .    114  216  7    116  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 10   | .    .    4    4    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  135  | .    92   .    .    43   
  Thermal                  285  | .    22   216  7    40   
  Explosive                10   | .    .    4    4    2    
  Electromagnetic          33   | .    .    .    .    33   
  Robot Hit Streak         17   | .    13   17   8    15   
  Robot Miss Streak        6    | .    6    4    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    1    1    .    4    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           335  | .    74   154  6    101  
  Core Hits                156  | .    30   61   7    58   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    1    
  Critical Strikes         22   | .    1    17   1    3    
    Burn                   20   | .    .    17   1    2    
    Destroy                2    | .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5626 | .    640  2281 426  2279 
  Guns                     4451 | .    640  2144 72   1595 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1175 | .    .    137  354  684  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1100 | .    490  .    .    610  
  Thermal                  3343 | .    150  2144 72   977  
  Explosive                646  | .    .    137  354  155  
  Electromagnetic          537  | .    .    .    .    537  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  7    | .    .    .    .    7    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            42   | .    .    .    18   24   
  Projectiles              .    | .    .    .    .    .    
  Explosions               42   | .    .    .    18   24   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      85   | .    .    .    54   31   
  Shots                    3    | .    .    .    2    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        301  | .    147  30   .    301  
  Average Temperature      54   | .    73   8    .    88   
  Received Heat Transfer   2229 | .    213  423  .    1593 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             23   | .    .    21   2    .    
  Heat Transferred         9428 | .    350  7020 259  1799 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    5    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             619  | .   250 619 471 363 
  Initial                  241  | .   .   33  241 105 
  Average                  282  | .   152 310 414 261 
Maximum Alert Level        2    | .   1   2   2   1   
  Low Security (%)         32   | 100 59  32  .   28  
  Level 1                  41   | .   40  33  39  71  
  Level 2                  25   | .   .   33  60  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   3   .   4   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              102  | .   22  40  8   32  
  Peak Tracking Total      8    | .   5   3   4   8   
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          3    | .   .   1   1   1   
  Max in Single Turn       1    | .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          7    | .   1   5   .   1   
  Terminals                5    | .   1   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                11   | .   2   7   .   2   
  Successful               3    | .   .   2   .   1   
  Failed                   8    | .   2   5   .   1   
    Catastrophic           5    | .   2   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   2   6   .   .   
  Terminals                8    | .   2   6   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   5   .   1   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               2517 | 58   475  1101 442  441  
Spaces Moved               1161 | 45   231  492  296  97   
  Core                     7    | 2    .    .    .    5    
  Treads                   11   | .    4    .    .    7    
  Legs                     7    | 6    1    .    .    .    
  Wheels                   1136 | 37   226  492  296  85   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   135  135  107  
  Average Speed            141  | 93   126  139  139  219  
  Slowest Speed            1550 | 190  200  175  215  1550 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 3    36   48   85   10   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          54   | .    .    16   30   8    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      54   | .    .    16   30   8    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1578 | 57  319 686 313 203 
  Wait                     33   | .   3   25  .   5   
  Move                     1157 | 44  230 491 295 97  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 5   9   24  .   4   
  Fast Attach              21   | 7   4   1   2   7   
  Attach                   32   | .   2   9   1   20  
  Detach                   6    | 1   3   1   1   .   
  Swap                     28   | .   6   13  5   4   
  Drop                     15   | .   5   9   1   .   
  Fire                     244  | .   57  113 8   66  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  166 | -10/Materials | Core integrity fell below 50%
  497 | -10/Materials | Build established: Scavenger-Mutant
  512 | -10/Materials | Discovered new exit (range 5)
  534 | -10/Materials | Entered another Materials area
  534 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1105 | -9/Materials  | Discovered new exit (range 15)
 1370 | -9/Materials  | Discovered new exit (range 12)
 1635 | -9/Materials  | Entered Mines
 1638 | -9/Mines      | Core integrity fell below 50%
 1724 | -9/Mines      | Learned location of Recycling (-8)
 1892 | -9/Mines      | Discovered new exit (range 5)
 1944 | -9/Mines      | Learned location of 1 exit from Lower Caves
 2005 | -9/Mines      | Discovered new exit (range 6)
 2077 | -9/Mines      | Entered Materials
 2077 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2185 | -8/Materials  | Lost 8 parts (1p4n1u2w)
 2196 | -8/Materials  | Destroyed 9 combat bots
 2218 | -8/Materials  | Garrison activated, responded to threat
 2269 | -8/Materials  | Lost 7 parts (2p2n2u1w)
 2333 | -8/Materials  | Core integrity fell below 50%
 2355 | -8/Materials  | Core integrity fell below 20%
 2371 | -8/Materials  | Lost 3 parts (1u2w)
 2450 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 2518 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02485_ U-05 Engineer lays Concrete.
02485_ K-01 Serf collects debris. <x2>
02487_ U-05 Engineer lays Concrete.
02488_ System corrupted: Matter fused (-6).
02488_ Acquired 6 matter.
02488_ U-05 Engineer lays Concrete.
02488_ K-01 Serf collects debris.
02490_ U-05 Engineer lays Concrete.
02492_ K-01 Serf collects debris.
02496_ U-05 Engineer builds a Wall.
02498_ K-01 Serf collects debris.
02500_ U-05 Engineer lays Concrete. <x4>
02510_ Critical hit (Burn: +37).
02513_ R-06 Scavenger collects Sml. Storage Unit.
02514_ U-05 Engineer lays Concrete.
02515_ Critical hit (Burn: +37).
02516_ U-05 Engineer lays Concrete.
02516_ Hrd. Light Armor Plating destroyed.
02517_ U-05 Engineer builds a Wall.
02518_ R-06 Scavenger collects Tractor Beam.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????#      %  k%       #??????????????????? |
| ???????????#          % %     #??????????????????? |
| ???????????#  *   %    % !!%  #??????????????????? |
| ???????????####/###      !!   ##?????????????????? |
| ???????????#  % * ##     !!   T#?????????????????? |
| ???????????#      ##          ##?????????????????? |
| ???????????#      ##  %    r  #??????????????????? |
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| ???????????#      ##      %            t   ??????? |
| ???????????#   !  +  [    %   k         k  ??????? |
| ???????????#########     @g  %             ??????? |
| ????????????#########+#####%gu###+########???????? |
| ????????????#        %  =!#  a;#?????????????????? |
| ????????????# """""       #  %##?????????????????? |
| ????????????# """"     !" #   #??????????????????? |
| ????????????? """""  !"G" #   #??????????????????? |
| ?????????????         """ #   #??????????????????? |
| ????????????#             #   #??????????????????? |
| ????????????###############   #??????????????????? |
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| ???????????????????????????    ??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          33
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalStasisInterpreter
  Manual?         0
Play Time         00:27:56
  Cumulative      221.3 hours
  Start           2022.04.17 @ 18:04:58
  End             2022.04.17 @ 19:20:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             62
Gallery%          73
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 600e2834-7dd8-4d20-9091-e6b213fcee6e