Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 19:20:39 Player: DaddyWalrus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2041) 2041 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 4373 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 115/125 System Corruption 3% Temperature Hot (298) Movement Rolling (126) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Utility Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (25) --- Light Ion Engine Signal Interpreter Improved Terrain Scanner Improved EM Shotgun Small Laser Advanced Beam Rifle Beam Cannon Faulty Advanced Beam Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Heat Sink Signal Interpreter Improved Terrain Scanner Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating EM Shotgun Improved EM Shotgun Small Laser Small Laser Beam Cannon Light Assault Rifle Shotgun Shotgun Shotgun Grenade Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 81 | 7 12 23 8 31 Power 12 | 1 2 4 1 4 Engine 12 | 1 2 4 1 4 Core . | . . . . . Reactor . | . . . . . Propulsion 27 | 3 4 9 3 8 Treads 9 | . 2 4 1 2 Leg 2 | 1 1 . . . Wheel 16 | 2 1 5 2 6 Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 4 3 . 7 Device 3 | . 2 . . 1 Storage 3 | 1 2 . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 7 | . . 1 . 6 Artifact . | . . . . . Weapon 27 | 2 2 7 4 12 Energy Gun 17 | 2 . 6 2 7 Energy Cannon . | . . . . . Ballistic Gun 6 | . 2 . . 4 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 37 | . 2 7 2 26 Power 6 | . 1 1 . 4 Propulsion 15 | . 1 4 2 8 Utility 6 | . . . . 6 Weapon 10 | . . 2 . 8 Highest Loss Streak 8 | . 1 1 2 8 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 93 | . 97 99 98 65 Engine 10 | . 13 11 11 4 Treads 10 | . 12 13 10 3 Wheel 17 | . 15 19 21 11 Device 9 | . 12 11 11 3 Storage 11 | . 14 11 11 9 Processor 7 | . . 10 11 3 Protection 2 | . . . . 12 Energy Gun 16 | . 5 21 21 9 Ballistic Gun 5 | . 22 . . 6 Naked Turns . | . . . . . Heaviest Build 99 | 12 88 94 94 99 Greatest Support 52 | 20 40 26 26 52 Greatest Overweight (x) 30 | 1 8 5 9 30 Average Overweight (x) 3 | . 2 3 3 4 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 16 25 25 25 Most Carried 25 | 6 14 25 25 24 Average Carried 17 | 2 10 18 24 14 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 13 25 25 9 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1208 | 260 212 260 72 404 Remotely . | . . . . . Salvage Created 2836 | . 549 1218 40 1029 Parts 156 | . 28 74 12 42 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 59 | . 8 28 5 18 Guns 46 | . 8 24 1 13 AOE 12 | . . 3 4 5 Classes Destroyed 12 | . 5 5 . 2 Worker 4 | . 1 2 1 . Builder 4 | . . 2 1 1 Tunneler 1 | . . 1 . . Hauler 2 | . . 1 . 1 Recycler 7 | . 3 2 . 2 Operator 2 | . 1 1 . . Watcher 5 | . . 4 . 1 Swarmer 21 | . 3 10 5 3 Grunt 30 | . 5 12 . 13 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 6 | . . 6 . . Best Kill Streak 9 | . 5 7 4 9 Combat Bots Only 9 | . 4 4 3 9 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4745 | . 475 1025 236 3009 Core 952 | . 150 198 51 553 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 40 . 37 . Volleys Fired 244 | . 57 113 8 66 Largest 2 | . 2 2 2 2 Hottest 121 | . 80 112 112 121 Shots Fired 463 | . 114 220 11 118 Gun 453 | . 114 216 7 116 Cannon . | . . . . . Launcher 10 | . . 4 4 2 Special . | . . . . . Kinetic 135 | . 92 . . 43 Thermal 285 | . 22 216 7 40 Explosive 10 | . . 4 4 2 Electromagnetic 33 | . . . . 33 Robot Hit Streak 17 | . 13 17 8 15 Robot Miss Streak 6 | . 6 4 1 3 Penetration Max . | . . . . . Secondary Targets 6 | . 1 1 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 335 | . 74 154 6 101 Core Hits 156 | . 30 61 7 58 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 22 | . 1 17 1 3 Burn 20 | . . 17 1 2 Destroy 2 | . 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5626 | . 640 2281 426 2279 Guns 4451 | . 640 2144 72 1595 Cannons . | . . . . . Explosions 1175 | . . 137 354 684 Melee . | . . . . . Ramming . | . . . . . Kinetic 1100 | . 490 . . 610 Thermal 3343 | . 150 2144 72 977 Explosive 646 | . . 137 354 155 Electromagnetic 537 | . . . . 537 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 42 | . . . 18 24 Projectiles . | . . . . . Explosions 42 | . . . 18 24 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 85 | . . . 54 31 Shots 3 | . . . 2 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 301 | . 147 30 . 301 Average Temperature 54 | . 73 8 . 88 Received Heat Transfer 2229 | . 213 423 . 1593 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 2 | . . 2 . . Combat Hostiles 1 | . . 1 . . Parts Melted 23 | . . 21 2 . Heat Transferred 9428 | . 350 7020 259 1799 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . . 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 619 | . 250 619 471 363 Initial 241 | . . 33 241 105 Average 282 | . 152 310 414 261 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 32 | 100 59 32 . 28 Level 1 41 | . 40 33 39 71 Level 2 25 | . . 33 60 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 3 . 4 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 5 | . 1 2 . 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 22 40 8 32 Peak Tracking Total 8 | . 5 3 4 8 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . . 1 1 1 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 7 | . 1 5 . 1 Terminals 5 | . 1 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 11 | . 2 7 . 2 Successful 3 | . . 2 . 1 Failed 8 | . 2 5 . 1 Catastrophic 5 | . 2 2 . 1 Database Lockouts . | . . . . . Manual 8 | . 2 6 . . Terminals 8 | . 2 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 5 . 1 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2517 | 58 475 1101 442 441 Spaces Moved 1161 | 45 231 492 296 97 Core 7 | 2 . . . 5 Treads 11 | . 4 . . 7 Legs 7 | 6 1 . . . Wheels 1136 | 37 226 492 296 85 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 135 135 107 Average Speed 141 | 93 126 139 139 219 Slowest Speed 1550 | 190 200 175 215 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 36 48 85 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 54 | . . 16 30 8 Melee . | . . . . . Projectile . | . . . . . AOE 54 | . . 16 30 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1578 | 57 319 686 313 203 Wait 33 | . 3 25 . 5 Move 1157 | 44 230 491 295 97 Hop . | . . . . . Pick Up 42 | 5 9 24 . 4 Fast Attach 21 | 7 4 1 2 7 Attach 32 | . 2 9 1 20 Detach 6 | 1 3 1 1 . Swap 28 | . 6 13 5 4 Drop 15 | . 5 9 1 . Fire 244 | . 57 113 8 66 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Core integrity fell below 50% 497 | -10/Materials | Build established: Scavenger-Mutant 512 | -10/Materials | Discovered new exit (range 5) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Discovered new exit (range 15) 1370 | -9/Materials | Discovered new exit (range 12) 1635 | -9/Materials | Entered Mines 1638 | -9/Mines | Core integrity fell below 50% 1724 | -9/Mines | Learned location of Recycling (-8) 1892 | -9/Mines | Discovered new exit (range 5) 1944 | -9/Mines | Learned location of 1 exit from Lower Caves 2005 | -9/Mines | Discovered new exit (range 6) 2077 | -9/Mines | Entered Materials 2077 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2185 | -8/Materials | Lost 8 parts (1p4n1u2w) 2196 | -8/Materials | Destroyed 9 combat bots 2218 | -8/Materials | Garrison activated, responded to threat 2269 | -8/Materials | Lost 7 parts (2p2n2u1w) 2333 | -8/Materials | Core integrity fell below 50% 2355 | -8/Materials | Core integrity fell below 20% 2371 | -8/Materials | Lost 3 parts (1u2w) 2450 | -8/Materials | Lost 7 parts (1p2n1u3w) 2518 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02485_ U-05 Engineer lays Concrete. 02485_ K-01 Serf collects debris. 02487_ U-05 Engineer lays Concrete. 02488_ System corrupted: Matter fused (-6). 02488_ Acquired 6 matter. 02488_ U-05 Engineer lays Concrete. 02488_ K-01 Serf collects debris. 02490_ U-05 Engineer lays Concrete. 02492_ K-01 Serf collects debris. 02496_ U-05 Engineer builds a Wall. 02498_ K-01 Serf collects debris. 02500_ U-05 Engineer lays Concrete. 02510_ Critical hit (Burn: +37). 02513_ R-06 Scavenger collects Sml. Storage Unit. 02514_ U-05 Engineer lays Concrete. 02515_ Critical hit (Burn: +37). 02516_ U-05 Engineer lays Concrete. 02516_ Hrd. Light Armor Plating destroyed. 02517_ U-05 Engineer builds a Wall. 02518_ R-06 Scavenger collects Tractor Beam. 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""" # #??????????????????? | | ????????????# # #??????????????????? | | ????????????############### #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalStasisInterpreter Manual? 0 Play Time 00:27:56 Cumulative 221.3 hours Start 2022.04.17 @ 18:04:58 End 2022.04.17 @ 19:20:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 600e2834-7dd8-4d20-9091-e6b213fcee6e