Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.06 @ 19:11:20 Player: Captain Croissandwich Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2863) 2863 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1168) 1168 TOTAL SCORE: 7216 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 299 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 153/300 Energy 95/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Blade Saw > --- INVENTORY (5) ---- Structural Scanner Advanced Beam Rifle Advanced Beam Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Actuator Array Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Structural Scanner Advanced Targeting Computer Medium Armor Plating Hardened Light Armor Plating Reactive Plating Reactive Plating Advanced Beam Rifle Advanced Beam Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Missile Launcher Heavy Mace [Rating: 33] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 111 | 4 15 2 15 1 . 7 24 43 Power 9 | 1 3 1 1 . . . 1 2 Engine 6 | 1 2 1 1 . . . . 1 Core 3 | . 1 . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 3 . 3 . . 3 8 6 Treads 21 | . 2 . 3 . . 2 8 6 Leg 3 | 2 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 25 | 1 6 . 4 . . . 7 7 Device 5 | . 1 . 1 . . . 2 1 Storage 5 | 1 3 . 1 . . . . . Processor 2 | . 1 . . . . . . 1 Hackware . | . . . . . . . . . Protection 13 | . 1 . 2 . . . 5 5 Artifact . | . . . . . . . . . Weapon 52 | . 3 1 7 1 . 4 8 28 Energy Gun 15 | . 2 1 5 1 . 2 . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | . 1 . . . . . 4 10 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 9 | . . . 2 . . 2 2 3 Special Weapon . | . . . . . . . . . Impact Weapon 9 | . . . . . . . 2 7 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 36 | . 5 1 1 . . 1 6 22 Power 6 | . 2 . . . . . 1 3 Propulsion 14 | . 1 . . . . 1 3 9 Utility 10 | . 1 . 1 . . . 2 6 Weapon 6 | . 1 1 . . . . . 4 Highest Loss Streak 11 | . 3 1 1 . . 1 3 11 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 97 | . 93 100 98 100 100 99 92 96 Engine 9 | . 12 14 10 11 11 11 5 2 Core 1 | . 1 . . . . . 2 6 Treads 29 | . 11 28 33 33 33 32 35 34 Leg 2 | . 16 . . . . . . . Device 8 | . 3 14 10 11 11 11 9 5 Storage 11 | . 14 14 11 11 11 11 9 8 Processor 2 | . 5 . . . . . . 8 Protection 8 | . 1 . 10 11 11 11 13 12 Energy Gun 16 | . 16 28 21 22 22 21 5 3 Ballistic Gun 4 | . 9 . . . . . 10 7 Impact Weapon 1 | . . . . . . . 2 5 Naked Turns 9 | . . . . . . . . 9 Heaviest Build 67 | 8 30 36 63 59 59 63 66 67 Greatest Support 86 | 20 46 46 66 66 66 66 86 86 Greatest Overweight (x) 19 | 2 1 . . . . 1 1 19 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 Average Capacity 17 | 7 10 15 19 20 20 20 20 19 Most Carried 20 | 5 15 15 20 20 20 20 20 20 Average Carried 16 | 2 8 14 19 20 20 19 18 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 Final Carried 20 | 5 13 15 20 20 20 20 18 4 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 1892 | 152 446 57 163 30 . 52 468 524 Remotely . | . . . . . . . . . Salvage Created 3286 | . 772 93 700 . . 90 998 633 Parts 195 | . 44 4 50 . . 9 49 39 Haulers Intercepted 7 | . 2 . 4 . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 77 | . 12 4 17 . . 4 19 21 Melee 3 | . . . . . . . 2 1 Guns 54 | . 12 4 12 . . 2 7 17 AOE 14 | . . . 4 . . 2 5 3 Classes Destroyed 16 | . 6 2 3 . . 2 1 2 Worker 3 | . 1 . 1 . . 1 . . Builder 4 | . 1 . . . . . 3 . Tunneler 2 | . . . . . . 2 . . Hauler 7 | . 2 . 4 . . . 1 . Recycler 4 | . 2 . 1 . . . 1 . Mechanic 1 | . 1 . . . . . . . Operator 2 | . . . 1 . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 22 | . . 1 10 . . 3 . 8 Grunt 39 | . 12 2 4 . . . 14 7 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . . . . . . 2 1 Sentry 8 | . . . 3 . . . 2 3 Demolisher 1 | . . 1 . . . . . . Hunter 2 | . . . . . . 1 1 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 5 2 4 . . 4 6 4 Combat Bots Only 6 | . 4 2 4 . . 2 6 4 Max Kills in Single Turn 3 | . 2 1 3 . . 2 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . 1 2 2 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 6043 | . 627 254 571 . . 167 1299 3125 Core 765 | . 69 72 39 . . 22 90 473 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 40 | . . . . . . . . 40 Regen/Repaired (Parts) 257 | . . . 257 . . . . . Core Remaining (%) 75 | 100 . 43 . . . 84 . . Volleys Fired 258 | . 68 17 55 . . 9 39 70 Largest 2 | . 2 2 2 . . 2 2 2 Hottest 122 | . 96 112 122 . . 122 122 84 Shots Fired 463 | . 135 32 97 . . 17 66 116 Gun 438 | . 135 32 95 . . 14 62 100 Cannon 11 | . . . . . . . . 11 Launcher 14 | . . . 2 . . 3 4 5 Special . | . . . . . . . . . Kinetic 190 | . 61 . . . . . 53 76 Thermal 259 | . 74 32 95 . . 14 9 35 Explosive 13 | . . . 2 . . 3 4 4 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 22 | . 17 9 13 . . 9 12 22 Robot Miss Streak 5 | . 3 5 5 . . 2 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 . 1 . . . 1 3 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 Shots Hit Robots 342 | . 93 18 64 . . 9 64 94 Core Hits 154 | . 37 7 27 . . 8 40 35 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 3 | . 1 . . . . . 2 . Critical Strikes 20 | . 1 1 9 . . 2 4 3 Burn 15 | . . 1 9 . . 2 1 2 Destroy 2 | . 1 . . . . . 1 . Blast 1 | . . . . . . . . 1 Smash 2 | . . . . . . . 2 . Melee Attacks 50 | . . . . . . . 21 29 Impact 49 | . . . . . . . 21 28 Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7807 | . 1404 255 1365 . . 398 2041 2344 Guns 4722 | . 1127 255 1077 . . 166 751 1346 Cannons 255 | . . . . . . . . 255 Explosions 2057 | . 277 . 288 . . 232 637 623 Melee 773 | . . . . . . . 653 120 Ramming . | . . . . . . . . . Kinetic 2356 | . 614 . . . . . 671 1071 Thermal 2898 | . 790 255 1077 . . 166 80 530 Explosive 1618 | . . . 288 . . 232 492 606 Electromagnetic 162 | . . . . . . . 145 17 Impact 773 | . . . . . . . 653 120 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . 2 2 . . . . . 14 Average Corruption 3 | . 2 2 . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . 19 16 . . . . . 50 Message Errors 20 | . 4 3 . . . . . 13 Matter Fused 17 | . 7 6 . . . . . 4 Heat Flow Errors 15 | . 1 2 . . . . . 12 Energy Discharges 4 | . . 1 . . . . . 3 Data Loss (minor) 16 | . 4 3 . . . . . 9 Data Loss (major) 2 | . 1 . . . . . . 1 Misfires 7 | . 1 1 . . . . . 5 Alerts 1 | . 1 . . . . . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 265 | . 111 . 1 . . . 153 . Projectiles . | . . . . . . . . . Explosions 112 | . 111 . 1 . . . . . Melee 153 | . . . . . . . 153 . Knockbacks 4 | . . . . . . . 4 . Impact 4 | . . . . . . . 4 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 60 | . . . . . . . 34 26 Shots 2 | . . . . . . . 1 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 357 | . 180 210 303 . . 216 357 256 Average Temperature 81 | . 65 42 66 . . 85 168 94 Received Heat Transfer 1620 | . 354 60 135 . . . 423 648 Effects 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 7 | . . . . . . . 7 . Robots Melted 2 | . . . 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 10 | . 2 3 3 . . 1 . 1 Heat Transferred 6824 | . 1372 716 2997 . . 444 222 1073 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 985 | . 240 110 395 126 . 102 289 985 Initial 153 | . . 11 16 126 . . . 153 Average 208 | . 101 64 158 81 . 37 149 555 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 Low Security (%) 67 | 100 91 100 63 100 . 100 68 9 Level 1 14 | . 8 . 36 . . . 31 16 Level 2 8 | . . . . . . . . 35 Level 3 8 | . . . . . . . . 38 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 3 . 2 . . . 3 . Investigation 2 | . 2 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 7 | . 3 . 1 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 22 10 34 . . 6 28 25 Peak Tracking Total 6 | . 4 3 5 . . 4 6 4 Tactical Retreats 9 | . 2 1 2 . . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 4 | . 1 . 1 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 12 | . 6 2 2 . . . 1 1 Max in Single Turn 6 | . 6 1 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 30 | . 9 . 11 . 1 . 7 2 Terminals 22 | . 7 . 8 . . . 5 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 3 | . 2 . . . . . 1 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 104 | . 26 . 48 . 1 . 25 4 Successful 62 | . 13 . 33 . 1 . 12 3 Failed 42 | . 13 . 15 . . . 13 1 Catastrophic 6 | . 3 . 2 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 48 | . 15 . 18 . . . 14 1 Terminals 76 | . 23 . 29 . . . 20 4 Fabricators . | . . . . . . . . . Repair Stations 10 | . . . 10 . . . . . Recycling Units 6 | . 3 . . . . . 3 . Scanalyzers 9 | . . . 9 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 29 | . 10 . 12 . 1 . 4 2 Record 1 | . . . . . 1 . . . Robot Analysis 2 | . . . 1 . . . 1 . Open Door 1 | . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 Machine Index 1 | . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 6 | . 3 . 2 . . . 1 . Locate Traps 5 | . 2 . 1 . . . 2 . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 5 | . 2 . 3 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 10 . . . . . Scan Component 5 | . . . 5 . . . . . Repair 5 | . . . 5 . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 7 | . . . 7 . . . . . Insert Component 5 | . . . 5 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 12 | . 3 . 4 . . . 4 1 Terminals 10 | . 1 . 4 . . . 4 1 Botnet 7 | . 1 . 3 . . . 2 1 Disrupt 2 | . . . 1 . . . 1 . Operators 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Tunnel 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 26 | . 8 . 10 . . . 6 2 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 5 . . . . . Time 178 | . . . 178 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies 6 | . . 3 . 2 . . . 1 Largest Group 3 | . . 3 1 2 2 . . 1 Highest-Rated Group 40 | . . 40 16 37 37 . . 25 Highest-Rated Ally 31 | . . 16 16 31 31 . . 25 Total Orders . | . . . . . . . . . Ally Attacks 61 | . . 33 23 . . . . 5 Total Damage 757 | . . 390 250 . . . . 117 Kills 15 | . . 6 6 . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 2 | . . . 1 . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 8945 | 62 1430 1024 1629 620 556 994 670 1960 Spaces Moved 4815 | 46 849 607 733 380 348 596 262 994 Core 42 | 14 . . . . . . . 28 Treads 4233 | . 341 607 733 380 348 596 262 966 Legs 540 | 32 508 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 50 Average Speed 155 | 111 136 160 160 160 160 160 160 159 Slowest Speed 1000 | 150 190 160 160 160 160 240 240 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 74 | 4 98 97 62 98 77 98 34 98 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . 2 . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 35 | . . . . . . 17 14 4 Terrain Destroyed 82 | . 5 . 6 . . 27 16 28 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 81 | . 5 . 6 . . 27 16 27 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 5717 | 54 987 629 1101 393 347 615 399 1192 Wait 380 | . 37 . 248 11 . 1 44 39 Move 4808 | 45 848 606 732 379 347 595 262 994 Hop . | . . . . . . . . . Pick Up 71 | 5 14 3 30 1 . 1 7 10 Fast Attach 24 | 4 6 . 3 . . 2 5 4 Attach 37 | . 4 1 5 . . 1 8 18 Detach 2 | . . . . . . . . 2 Swap 50 | . 5 1 7 1 . 4 11 21 Drop 37 | . 5 1 21 1 . 2 2 5 Fire 258 | . 68 17 55 . . 9 39 70 Melee 50 | . . . . . . . 21 29 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 4 exits: [*Mat x4]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 16) 530 | -10/Materials | Lost 3 parts (1p1n1u) 652 | -10/Materials | Discovered new exit (range 3) 814 | -10/Materials | Discovered new exit (range 7) 884 | -10/Materials | Identified exit to Materials 1493 | -10/Materials | Entered Mines 1494 | -10/Mines | Assembled infested the area 1499 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1561 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1984 | -10/Mines | Discovered exit to Materials (range 15) 2008 | -10/Mines | Discovered exit to Materials (range 12) 2047 | -10/Mines | Core integrity fell below 50% 2343 | -10/Mines | Learned location of 1 exit from Materials 2345 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2517 | -10/Mines | Entered Materials 2517 | -9/Materials | Accompanied by 1 ally 2517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2518 | -9/Materials | Identified exit to Mines 2800 | -9/Materials | Repaired Imp. Treads 2833 | -9/Materials | Repaired Imp. Treads 2866 | -9/Materials | Repaired Beam Rifle 2899 | -9/Materials | Repaired Beam Rifle 2950 | -9/Materials | Repaired Lgt. Angular Momentum Engine 3847 | -9/Materials | Discovered new exit (range 15) 4146 | -9/Materials | Entered Mines 4159 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4390 | -9/Mines | Learned Materials terminal intel 4396 | -9/Mines | Discovered new exit (range 13) 4456 | -9/Mines | Discovered new exit (range 7) 4748 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4748 | -9/Mines | Discovered new exit (range 5) 4766 | -9/Mines | Entered Exiles 4766 | -9/Exiles | Found Exiles lab abandoned 4766 | -9/Exiles | Accompanied by 2 allies 4796 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5304 | -9/Exiles | Discovered new exit (range 12) 5322 | -9/Exiles | Entered Mines 5386 | -8/Mines | Discovered new exit (range 12) 6048 | -8/Mines | Discovered new exit (range 8) 6316 | -8/Mines | Entered Materials 6316 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6317 | -8/Materials | Loaded intel: 12 terminal locations 6660 | -8/Materials | Lost 3 parts (2n1u) 6929 | -8/Materials | Garrison activated, responded to threat 6985 | -8/Materials | Identified exit to Garrison 6986 | -8/Materials | Entered Garrison 7230 | -8/Garrison | Triggered checkpoint 7534 | -8/Garrison | Discovered new exit (range 10) 7752 | -8/Garrison | Triggered checkpoint 7871 | -8/Garrison | Rescued a captive Derelict 7886 | -8/Garrison | Discovered new exit (range 15) 8018 | -8/Garrison | Build established: Scavenger-Mutant 8048 | -8/Garrison | Triggered checkpoint 8234 | -8/Garrison | Discovered new exit (range 10) 8288 | -8/Garrison | Triggered checkpoint 8326 | -8/Garrison | System corruption reached 10% 8362 | -8/Garrison | Lost 8 parts (2p2n2u2w) 8391 | -8/Garrison | Discovered new exit (range 5) 8474 | -8/Garrison | Triggered checkpoint 8614 | -8/Garrison | Triggered checkpoint 8716 | -8/Garrison | Triggered checkpoint 8758 | -8/Garrison | Installed Relay Interface Framework 8861 | -8/Garrison | Spotted B-75 Beast 8889 | -8/Garrison | Core integrity fell below 50% 8919 | -8/Garrison | Core integrity fell below 20% 8929 | -8/Garrison | Released all parts (5) 8946 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 08881_ Acquired Lgt. Treads. 08881_ Lgt. Treads destroyed. 08888_ Knocked back. 08894_ Ion Engine destroyed. 08894_ Knocked back. 08899_ IF>R&6>SYSHEWTIHGDDFXTXK,MTK2IB 08901_ Slug penetrates B-75 Beast. 08907_ Hvy. Assault Cannon destroyed. 08911_ B-75 Beast Imp. Cooling System blasted off. 08913_ Garrison Terminal disabled. 08913_ Imp. Heat Sink destroyed. 08913_ Identified Adv. EMP Blaster. 08916_ A GPRKQAZ>F6FRSBP% K0EI8QFT4E 08921_ Hrd. Light Armor Plating destroyed. 08929_ Released Adv. Targeting Computer. 08929_ Released Hcp. Storage Unit. 08929_ Released Lgt. Cannon. 08929_ Released Adv. EMP Blaster. 08929_ Released Core Shielding. 08932_ 792F6E==JX|ZMVCN0EL/RN NJXL8C17AW Map ----- +----------------------------------------------------+ | ?????????# #????????????###################### | | ##########+"#######??????# | | ^ #?????## | | ^ #?????# | | ^ #?????# % ######+"############ | | ###########"### #?????# [% #????# #??????????? | | ??????????# #?# #?????? = ###### #??????????? | | ??????????# #?# #?????? [ #??????????? | | ??????????# #?# #??????#% ###### #??????????? | | ########### #?# #####+##= #?????# #??????????? | | #?# ## ## #?????# #??????????? | | ########### #?# ## ## #?????# #??????????? | | ??????????# #?# ####### #??????????? | | ??????????# ?+ + #??????????? | | ??????????##### ; #??????????? | | ??????????????#! ## ^^ ## ##########??????????? | | ????????????### [ ## ## ###?????????????????? | | ????????????# ! #?????????????????? | | ????????????# #?????????????????? | | ????????????# ##????????????????? | | ????????????# + ??????###?####### | | ????????????### ## ## #### ?##### #?# """"" | | ??????????????# ## ## ####+## ### ### ^[!!] | | ???#####??????# %%% % # ! | | ???# #??????# %=! ]]*%[ """" | | ???# #??????# =[ = @ !%%!!/BB ! " | | ???# < #??????## =## ##;+#####+##*| % % " | | ##?# #???????# ## ## #???# # ] [ #% %"" | | +?+ #???????# ######## #???# # %## | | ### #???????# #??????# #???# ## ###" =!![ | | #???????# #??????# #???# ## #?#"""""" | | #???????# #??????# #???# ### ##?####### | | ########???????# #??????# ##### ### ! #????????? | | ################ #??????# [ #????????? | | #??????# + #????????? | | / #??????############ #????????? | | #"##############"+#?????????????????# #????????? | | # #????????????# #?????????????????# #????????? | | # #????????????# #?????????????????# #????????? | | # #????????????# #?????????????????# #????????? | | # #????????????# #?????????????????# #????????? | | # #????????????# #?????????????????# #????????? | | # #????????????# #?????????????????# #????????? | | # #????????????# #?????????????????# ########## | | # #????????????# #?????????????????# | | # #????????????# #?????????????????# | | #????????????# #?????????????????# | | ###????????????# #?????????????????#"+########### | | ???????????????# #?????????????????# #?????????? | | ???????????????# #?????????????????#"+########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideChromaticReactor Manual? 0 Play Time 01:13:35 Cumulative 119.2 hours Start 2022.07.05 @ 19:05:03 End 2022.07.06 @ 19:11:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 60 Adventurer 13 Explorer 8 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 70 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d8ece1f-98a5-41f7-a524-c6825e76da6d