Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 20:23:25 Player: Maienne du Crabe Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (69) 345 Value Destroyed (2117) 2117 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 8242 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 41 Friendly Fire -11 Cogmind --------- Core Integrity 0/1000 Matter 264/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Trap Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Melee Analysis Suite Hacking Suite System Shield Makeshift System Shield > --- WEAPON ----------- Beamcaster Heavy Flail > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Airjet Treads Light Treads Leg VSS Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Makeshift System Shield Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Core Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . . . 2 . . 4 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . . . . . . 1 . Utility 6 | . . . . . . . 2 . . 4 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 115 | 7 5 4 11 . . . 16 19 7 18 5 . 23 . Power 15 | 1 3 1 . . . . 1 2 1 3 1 . 2 . Engine 11 | 1 3 1 . . . . 1 2 1 . 1 . 1 . Core 4 | . . . . . . . . . . 3 . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 38 | 2 . 2 8 . . . 7 3 2 4 1 . 9 . Treads 5 | 2 . . . . . . . . 1 1 1 . . . Leg 2 | . . . . . . . . . 1 . . . 1 . Wheel 1 | . . . . . . . . . . . . . 1 . Hover 9 | . . . 4 . . . . 2 . 2 . . 1 . Flight 21 | . . 2 4 . . . 7 1 . 1 . . 6 . Utility 33 | 2 1 . 1 . . . 4 5 3 8 3 . 6 . Device 13 | 1 1 . . . . . 2 2 1 3 1 . 2 . Storage 3 | 1 . . 1 . . . . 1 . . . . . . Processor 8 | . . . . . . . 1 1 2 1 2 . 1 . Hackware 6 | . . . . . . . 1 1 . 2 . . 2 . Protection 3 | . . . . . . . . . . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 2 1 1 2 . . . 4 9 1 3 . . 6 . Energy Gun 6 | 1 1 . . . . . . 2 . . . . 2 . Energy Cannon 2 | . . . . . . . . . . . . . 2 . Ballistic Gun 3 | 1 . . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 2 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 2 1 . . . 1 . Slashing Weapon 8 | . . . . . . . 2 3 . 2 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . 1 . . . . . 1 . 1 . . . . Unidentified Prototypes 4 | . . . . . . . . 4 . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . System Corruption 8 | . . . . . . . . . . . . . 8 . Parts Lost 48 | . 4 . . . . . 4 9 . 12 . . 19 . Power 5 | . . . . . . . 1 1 . 1 . . 2 . Propulsion 21 | . 1 . . . . . 3 5 . 5 . . 7 . Utility 12 | . 1 . . . . . . 1 . 5 . . 5 . Weapon 10 | . 2 . . . . . . 2 . 1 . . 5 . Highest Loss Streak 15 | . 2 . . . . . 2 3 . 7 . . 15 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 93 94 95 100 100 100 95 87 86 83 72 80 62 5 Engine 7 | . 14 14 11 11 11 11 8 8 9 . . . . . Treads 4 | . 25 . . . . . . . . 3 2 6 2 . Hover 12 | . . . 32 44 44 44 19 11 18 11 . . . . Flight 6 | . . 28 7 . . . 12 15 . . 6 6 7 . Device 10 | . 13 14 11 11 11 11 16 7 4 7 5 6 3 . Storage 5 | . 14 14 11 11 11 11 5 1 . . . . . . Processor 9 | . . . . . . . 4 10 20 19 29 33 16 . Hackware 8 | . . . . . . . 9 15 9 15 13 13 14 5 Protection 1 | . . . . . . . . . . 5 . . 1 . Energy Gun 3 | . 14 14 3 . . . . . . . . . . . Ballistic Gun 6 | . 11 . 12 22 22 22 12 . . . . . . . Impact Weapon 2 | . . . . . . . . 7 9 3 . . 2 . Slashing Weapon 3 | . . . . . . . 3 7 9 7 6 6 . . Special Melee Weapon 1 | . . 9 5 . . . . . . . 6 6 1 . Peak Build Rating 54 | 9 9 8 23 23 23 23 28 32 37 50 48 44 54 3 Average Rating 25 | 5 7 6 18 23 22 23 24 27 32 40 40 44 41 3 On Entrance 21 | . 9 5 8 23 23 23 23 23 27 37 32 44 44 3 Naked Turns 21 | . . . . . . . . . . . . . 21 . Heaviest Build 26 | 12 12 16 24 24 24 24 26 18 15 23 6 6 21 . Greatest Support 40 | 40 40 8 32 32 32 32 32 22 22 35 6 6 28 3 Greatest Overweight (x) 5 | . . 1 5 . . . 1 1 . 4 . . 4 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 9 10 10 10 8 5 5 5 5 5 5 5 Most Carried 10 | 6 8 8 10 10 10 10 10 6 5 5 5 5 5 . Average Carried 6 | 4 7 7 8 10 9 10 7 4 4 4 4 5 3 . Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 8 10 10 10 10 5 5 5 3 5 5 . . Class Distribution -------------------- 51% | Mutant 20% | Hacker-Mutant 15% | Hacker-Gladiator 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -8/Storage Gladiator | -8/Recycling Hacker-Gladiator | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Matter Collected 1748 | 287 122 40 48 . 78 16 451 329 60 117 53 . 147 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2201 | 146 271 31 48 . . 18 661 516 67 119 . . 324 . Parts 121 | 10 29 2 5 . . 4 32 20 2 2 . . 15 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 4 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Combat Hostiles Destroyed 60 | . 11 2 1 . . 2 23 14 . 2 . . 5 . Melee 15 | . . . . . . . 3 9 . 1 . . 2 . Guns 33 | . 10 2 1 . . 2 18 . . . . . . . Cannons 1 | . . . . . . . . . . . . . 1 . AOE 3 | . . . . . . . 2 1 . . . . . . Classes Destroyed 11 | 3 4 . 1 . . . 1 1 . . . . 1 . Worker 2 | 1 . . . . . . . 1 . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Recycler 2 | 1 . . . . . . . . 1 . . . . . Operator 2 | . 1 . . . . . . 1 . . . . . . Swarmer 24 | . 8 2 . . . 2 8 4 . . . . . . Grunt 16 | . 3 . . . . . 9 3 . 1 . . . . Brawler 1 | . . . . . . . 1 . . . . . . . Sentry 15 | . . . 1 . . . 5 6 . 1 . . 2 . Hunter 1 | . . . . . . . . 1 . . . . . . Programmer 3 | . . . . . . . . . . . . . 3 . Best Kill Streak 6 | 3 5 2 1 . . 2 5 6 1 1 . . 2 . Combat Bots Only 6 | . 3 2 1 . . 2 5 6 . 1 . . 2 . Max Kills in Single Turn 2 | 1 2 1 1 . . 1 2 1 1 1 . . 1 . Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 1 | . . . . . . . 1 1 . . . . . . Melee 1 | . . . . . . . 1 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Hostile Shots Fired 618 | . 107 17 2 . . . 75 84 . 191 . 6 117 19 Missed 214 | . 32 4 1 . . . 20 28 . 79 . 3 39 8 Damage Taken 6259 | . 692 112 13 . . 10 769 802 . 1563 . 61 2076 161 Core 2280 | . 137 48 . . . 10 216 182 . 663 . 20 843 161 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 42 | . . . . . . . . . . 42 . . . . Regen/Repaired (Parts) 223 | . . . . . . . . . . 223 . . . . Core Remaining (%) 53 | 100 . 26 . . . 97 . . 27 . . 19 . . Volleys Fired 158 | 21 55 7 2 . . 2 47 5 . . . . 19 . Largest 2 | 2 2 1 2 . . 2 2 1 . . . . 1 . Hottest 90 | 70 70 50 50 . . 50 50 36 . . . . 90 . Shots Fired 252 | 28 100 7 4 . . 4 84 5 . . . . 20 . Gun 226 | 28 100 7 4 . . 4 74 . . . . . 9 . Cannon 11 | . . . . . . . . . . . . . 11 . Launcher 15 | . . . . . . . 10 5 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 136 | 7 47 . 4 . . 4 74 . . . . . . . Thermal 100 | 21 53 7 . . . . . . . . . . 19 . Explosive 15 | . . . . . . . 10 5 . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . 1 . Robot Hit Streak 11 | 6 5 4 2 . . 4 11 9 . . . . 3 . Robot Miss Streak 6 | 4 6 1 2 . . 1 5 . . . . . 4 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 . . . . . 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . Shots Hit Robots 210 | 19 43 6 2 . . 4 61 39 1 14 . . 21 . Core Hits 94 | 5 21 2 2 . . 2 40 11 1 2 . . 8 . Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed 11 | . . . . . . . 1 5 . 2 . . 3 . Critical Strikes 26 | 4 3 . . . . . 2 8 . 6 . . 3 . Burn 7 | 4 3 . . . . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . Smash 11 | . . . . . . . . 6 . 2 . . 3 . Sever 7 | . . . . . . . 1 2 . 4 . . . . Melee Attacks 137 | . . . . . . . 12 59 1 43 . . 22 . Impact 73 | . . . . . . . . 38 1 16 . . 18 . Slashing 61 | . . . . . . . 12 18 . 27 . . 4 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 1 7 1 2 . . . . Combat Hostiles 3 | . . . . . . . . 3 . . . . . . Follow-up Attacks 5 | . . . . . . . . 3 . . . . 2 . Damage Inflicted 5299 | 223 541 75 29 . . 75 1335 1560 60 564 . . 837 . Guns 1972 | 223 537 75 29 . . 75 929 . . . . . 104 . Cannons 242 | . . . . . . . . . . . . . 242 . Explosions 430 | . . . . . . . 198 232 . . . . . . Melee 2646 | . . . . . . . 208 1323 60 564 . . 491 . Ramming 9 | . 4 . . . . . . 5 . . . . . . Kinetic 1280 | 32 215 . 29 . . 75 929 . . . . . . . Thermal 934 | 191 322 75 . . . . . . . . . . 346 . Explosive 430 | . . . . . . . 198 232 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1494 | . . . . . . . . 884 60 123 . . 427 . Slashing 1152 | . . . . . . . 208 439 . 441 . . 64 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . . . . . 18 18 Average Corruption 13 | . . . . . . . . . . . . . 11 18 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . . . 8 5 Message Errors 4 | . . . . . . . . . . . . . 3 1 Matter Fused 2 | . . . . . . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 734 | . . . . . . . . 407 . 161 . . 166 . Projectiles 27 | . . . . . . . . . . . . . 27 . Explosions . | . . . . . . . . . . . . . . . Melee 707 | . . . . . . . . 407 . 161 . . 139 . Knockbacks 3 | . . . . . . . . 2 . . . . 1 . Impact 3 | . . . . . . . . 2 . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 87 | . . . . . . . 85 2 . . . . . . Shots 2 | . . . . . . . 2 . . . . . . . Rammed 4 | . 3 . . . . . . 1 . . . . . . Targets Rammed 4 | . 3 . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 441 | 80 200 . . . . . 42 6 . . . . 441 . Average Temperature 68 | 23 51 . . . . . 18 3 . . . . 164 . Received Heat Transfer 1500 | . 144 . . . . 6 270 342 . 528 . 18 192 . Effects 2 | . . . . . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 4 . 1 . . 2 . Combat Hostiles 7 | . . . . . . . . 4 . 1 . . 2 . Parts Fried 8 | . . . . . . . . 6 . 1 . . 1 . Impact Corruptions 19 | . . . . . . . . 13 . 2 . . 4 . Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 6 | 2 2 . . . . . . . . . . . 2 . Heat Transferred 2627 | 851 1184 222 . . . . . . . . . . 370 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Peak Influence 794 | 20 260 120 151 73 . 99 639 794 243 243 . . 262 . Initial 269 | . 13 70 46 58 . . 38 269 232 151 . . 35 . Average 201 | 4 103 79 85 61 . 91 331 546 235 87 . . 131 . Maximum Alert Level 3 | . 1 . . . . . 2 3 1 1 . . 1 . Low Security (%) 64 | 100 92 100 100 100 . 100 30 . . 90 . . 78 . Level 1 20 | . 7 . . . . . 39 27 100 9 . . 21 . Level 2 13 | . . . . . . . 30 60 . . . . . . Level 3 1 | . . . . . . . . 12 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 . . . . . 7 3 . 9 . . 2 . Investigation 7 | . 1 . . . . . 3 1 . 2 . . . . Extermination 1 | . . . . . . . . . . . . . 1 . Reinforcement 7 | . 2 . . . . . 1 2 . 1 . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 9 | . . . . . . . 3 . . 6 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Distress Signals 5 | . 2 . . . . . 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 132 | . 34 3 1 1 . 3 30 17 . 18 . 4 20 1 Peak Tracking Total 8 | . 5 3 5 2 . 3 5 5 . 6 . 4 8 1 Tactical Retreats 15 | . 3 . 1 1 . . 4 1 . 4 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Traps Triggered 3 | . 2 . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . Most Traps Carried 2 | . . 2 2 2 2 2 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Machines Disabled 7 | . . . 1 . . . 3 3 . . . . . . Max in Single Turn 1 | . . . 1 . . . 1 1 . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Machines Accessed 36 | . 3 . 2 . . . 9 6 6 4 1 . 5 . Terminals 25 | . 3 . 2 . . . 6 5 3 3 . . 3 . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 1 . 3 . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . 1 . Garrison Access 3 | . . . . . . . 1 1 . . . . 1 . Total Hacks 139 | . 13 . 5 . . . 48 20 8 18 1 . 26 . Successful 70 | . 7 . 1 . . . 20 8 6 12 1 . 15 . Failed 69 | . 6 . 4 . . . 28 12 2 6 . . 11 . Catastrophic 11 | . . . 1 . . . 5 2 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 57 | . 2 . 2 . . . 14 13 7 11 . . 8 . Terminals 102 | . 13 . 5 . . . 27 17 5 16 . . 19 . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . 4 . 3 . . . . . Scanalyzers 20 | . . . . . . . 14 . . . . . 6 . Garrison Access 7 | . . . . . . . 3 3 . . . . 1 . Terminal Hacks 43 | . 7 . 1 . . . 6 7 3 10 1 . 8 . Record 4 | . . . . . . . . . . 4 . . . . Part Schematic 2 | . . . . . . . . . . . . . 2 . Prototype ID Bank 4 | . 2 . 1 . . . . . . . . . 1 . Open Door 2 | . . . . . . . . 1 . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Branch Access Points 6 | . 2 . . . . . 1 1 . 1 . . 1 . Emergency Access Points 4 | . . . . . . . 2 . 1 . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . 1 . Alert Level 4 | . . . . . . . 1 1 . 1 . . 1 . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Locate Traps 3 | . . . . . . . . 2 . 1 . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 8 | . 1 . . . . . 1 1 2 2 . . 1 . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 . 3 . . . . . Retrieve Components 4 | . . . . . . . 1 . 3 . . . . . Scanalyzer 19 | . . . . . . . 13 . . . . . 6 . Insert Component 8 | . . . . . . . 6 . . . . . 2 . Analyze 11 | . . . . . . . 7 . . . . . 4 . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . . . 1 . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Download 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 2 . . . 9 6 1 3 . . 4 . Full Trace Events 7 | . . . . . . . 5 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 6 . . 1 . . 4 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . 9 . 4 . . . . . Parts Scanalyzed 8 | . . . . . . . 6 . . . . . 2 . Part Schematics Acquired 8 | . . . . . . . 6 . . . . . 2 . Parts Damaged 1 | . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Total Allies 4 | . . . . . 4 . . . . . . . . . Largest Group 4 | . . . . . 4 3 3 . . . . . . . Highest-Rated Group 32 | . . . . . 32 24 24 . . . . . . . Highest-Rated Ally 8 | . . . . . 8 8 8 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . 7 6 . . . . . . . Total Damage 121 | . . . . . . 68 53 . . . . . . . Kills 3 | . . . . . . 2 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Turns Passed 4403 | 157 635 236 120 61 351 33 788 442 148 702 196 15 465 54 Spaces Moved 4392 | 61 278 182 195 96 526 25 680 444 237 701 397 25 438 107 Core 279 | 3 . . 1 . . . . . . 96 . . 72 107 Treads 345 | 58 278 . . . . . . . . . . . 9 . Legs . | . . . . . . . . . . . . . . . Wheels 5 | . . . . . . . . . . . . . 5 . Hover 2090 | . . . 156 96 526 25 242 219 237 589 . . . . Flight 1673 | . . 182 38 . . . 438 225 . 16 397 25 352 . Fastest Speed 31 | 50 160 117 31 48 48 48 31 31 46 40 40 60 31 50 Average Speed 65 | 154 160 117 46 48 48 48 47 43 54 80 46 60 63 50 Slowest Speed 300 | 160 160 117 300 48 48 48 116 120 76 250 60 60 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 39 45 20 14 72 8 39 60 53 19 69 7 10 18 Regions Visited 14 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . 1 . . . . . Scrap Searched 4 | . . 1 . . . . . . . . 3 . . . Spaces Dug 45 | . . . . . . . 7 14 . 18 . . 6 . Terrain Destroyed 168 | . . . . . . . 88 51 . 18 . . 11 . Melee 36 | . . . . . . . 7 5 . 18 . . 6 . Projectile 5 | . . . . . . . . . . . . . 5 . AOE 127 | . . . . . . . 81 46 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp Total 5451 | 94 380 199 220 110 624 41 1053 588 255 775 406 24 575 107 Wait 477 | . 20 1 . 15 37 15 270 51 3 3 . . 62 . Move 4374 | 60 277 181 194 95 525 24 677 441 236 700 396 24 437 107 Hop 2 | . . . . . . . 1 1 . . . . . . Pick Up 53 | 6 11 3 4 . 1 . 12 5 2 4 2 . 3 . Fast Attach 51 | 7 . . 5 . . . 1 8 5 8 4 . 13 . Attach 43 | . 2 3 2 . . . 11 7 . 7 1 . 10 . Detach 21 | . . 1 3 . . . 1 5 . 2 2 . 7 . Swap 21 | . 3 1 4 . . . 4 4 2 3 . . . . Drop 57 | . 9 2 6 . 1 . 15 6 6 7 1 . 4 . Fire 158 | 21 55 7 2 . . 2 47 5 . . . . 19 . Melee 128 | . . . . . . . 12 54 1 41 . . 20 . Ram 1 | . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 60 | . . . . . 60 . . . . . . . . . Trap 2 | . . . . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 14) 793 | -10/Materials | Core integrity fell below 50% 793 | -10/Materials | Entered Mines 874 | -10/Mines | Found a hidden stash of uninstalled traps 934 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1016 | -10/Mines | Discovered new exit (range 12) 1029 | -10/Mines | Entered Materials 1029 | -9/Materials | Evolved 2 slots: Propulsion x2 1138 | -9/Materials | Discovered new exit (range 10) 1149 | -9/Materials | Entered Mines 1208 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1208 | -9/Mines | Discovered new exit (range 5) 1210 | -9/Mines | Entered Exiles 1210 | -9/Exiles | Found Exiles lab destroyed 1423 | -9/Exiles | Discovered new exit (range 15) 1541 | -9/Exiles | Discovered new exit (range 14) 1561 | -9/Exiles | Entered Mines 1561 | -8/Mines | Accompanied by 4 allies 1573 | -8/Mines | Discovered new exit (range 10) 1594 | -8/Mines | Entered Materials 1594 | -8/Materials | Accompanied by 3 allies 1594 | -8/Materials | Evolved 2 slots: Utility x2 1670 | -8/Materials | Garrison activated, responded to threat 1671 | -8/Materials | Lost 3 allies 2217 | -8/Materials | Identified exit to Factory 2281 | -8/Materials | Identified exit to Storage 2382 | -8/Materials | Entered Storage 2396 | -8/Storage | Found Prototype Processor 2396 | -8/Storage | Identified Exp. Targeting Computer 2417 | -8/Storage | Build established: Scavenger-Sprinter 2438 | -8/Storage | Core integrity fell below 50% 2471 | -8/Storage | Lost 3 parts (1p1n1w) 2751 | -8/Storage | Identified exit to Recycling 2756 | -8/Storage | Build established: Hacker-Mutant 2822 | -8/Storage | Used back door to open Recycling access 2824 | -8/Storage | Entered Recycling 2825 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 2918 | -8/Recycling | Discovered new exit (range 14) 2972 | -8/Recycling | Entered Factory 2972 | -6/Factory | Evolved 4 slots: Utility x4 2992 | -6/Factory | 3 allies followed out of Recycling 3109 | -6/Factory | Garrison activated, responded to threat 3223 | -6/Factory | Build established: Hacker-Gladiator 3254 | -6/Factory | Identified exit to Lower Caves 3348 | -6/Factory | Lost 3 parts (3n) 3472 | -6/Factory | Garrison activated, responded to threat 3570 | -6/Factory | Core integrity fell below 50% 3601 | -6/Factory | Lost 7 parts (2n4u1w) 3674 | -6/Factory | Entered Lower Caves 3867 | -6/Lower Caves | Discovered new exit (range 5) 3869 | -6/Lower Caves | Identified exit to Lower Caves 3870 | -6/Lower Caves | Entered another Lower Caves area 3873 | -6/Lower Caves | Core integrity fell below 20% 3883 | -6/Lower Caves | Discovered new exit (range 5) 3884 | -6/Lower Caves | Identified exit to Factory 3885 | -6/Lower Caves | Entered Factory 3885 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3887 | -5/Factory | Build established: Hacker-Mutant 3907 | -5/Factory | Identified exit to Upper Caves 4245 | -5/Factory | System corruption reached 10% 4290 | -5/Factory | Core integrity fell below 50% 4320 | -5/Factory | Released all parts (6) 4336 | -5/Factory | Core integrity fell below 20% 4345 | -5/Factory | Lost 15 parts (2p6n3u4w) 4350 | -5/Factory | Entered Upper Caves 4404 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04320_ Released Broken Adv. Visual Processing Unit. 04320_ Released Mak. System Shield. 04320_ Released Adv. Signal Interpreter. 04320_ Released Imp. Target Analyzer. 04320_ Released Tesla Rifle. 04323_ G5 Q S% B1LBRUH69MD/:7|HZ|IW: =T=Q 04341_ Acquired System Shield. 04345_ System corrupted: Component data lost. LOCATION=UPPER CAVES GOAL=ESCAPE 04351_ Slug penetrates Wall. 04360_ System corrupted: Component data lost. 04360_ Slug penetrates Wall. 04366_ Penetrated by Slug. 04381_ RB9 KU>Y O4RGYNI&M|,|TKUMU2BD %6IXJ7 P|J 04390_ Penetrated by Slug. 04390_ Slug penetrates Wall. 04400_ System corrupted: Matter fused (-6). 04404_ Slug penetrates Abandoned Machinery. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? #?????????? | | ??????????????????????????????????? ##???????? | | ??????????????????????????????????? #####??? | | ???????????????????????????????????# ##?? | | ???????????????????????????????????# #?? | | ????????????????????????? ????#???# ??? | | ???????????????????????? ???? ##??# ??? | | ???????????????????????? #?? #### ??? | | ???????????????????????? ##?# #??? | | ???????????????????????? #?# #??# | | ????????????????????????? ### #?##" #### | | ?????????????????????????# ## ###" | | ?????????????????????????# ## " " | | ?????????????????????????# ## " "" | | ????????????????????????## ## """"" ### | | ???????????????????????## """"" #?## | | ?????????????????????### " #??# | | ?????????????????????# h #??? | | ?????????????????????# """ "" #??? | | ?????????????????????# @ ""### # ##?# | | ?????????????????????#### "#### # #?# | | ????????????????????##### #?# | | ??????????????????### #?# | | ??????????????????# ## # ### | | ??????????????????# ########## ## | | ??????????????????########????????# # | | ??????????????????????????????????# | | ????????????????????????????####??# | | ????????????????????????????# #??# ## | | ????????????????????????????# #### #### | | ???????????????????????????## #### | | ???????????????????????????# ## | | ???????????????????????????# ### | | ???????????????????????????## ##?# | | ????????????????????????????## ##??# ##### | | ?????????????????????????????# #######???####???# | | ?????????????????????????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 10 Target Analysis 6 Recoil Reduction 2 Salvage Targeting 8 Offensive Hacking 10 Defensive Hacking 21 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Thermal Shield | -6/Factory | Downloaded Xenon Bombardment Thruster | -5/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Scanalyzed Imp. Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Achiever Challenges ------------ None Game ------ Seed AdvancedCompanionRipper Manual? 0 Play Time 01:31:41 Cumulative 22.6 hours Start 2024.09.26 @ 18:48:57 End 2024.09.26 @ 20:23:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2940174a-3b97-4fc8-947b-509a9b4ce5a2