Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 20:23:25

Player: Maienne du Crabe

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (69)      345
Value Destroyed (2117)     2117
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (240)                240
              TOTAL SCORE: 8242

 Bonus
-------
High Alert Combat Kills    210
Follower Combat Kills      41
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/1000
Matter                     264/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (8) ------
    System Shield
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
>           --- UTILITY ----------
   Improved Trap Scanner
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
            Melee Analysis Suite
            Hacking Suite
            System Shield
  Makeshift System Shield
>           --- WEAPON -----------
            Beamcaster
      Heavy Flail
>           --- INVENTORY --------
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Airjet
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Makeshift System Shield
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Makeshift System Shield
  Protection               Core Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   4   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 7   5   4   11  .   .   .   16  19  7   18  5   .   23  .   
  Power                    15   | 1   3   1   .   .   .   .   1   2   1   3   1   .   2   .   
    Engine                 11   | 1   3   1   .   .   .   .   1   2   1   .   1   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   .   2   8   .   .   .   7   3   2   4   1   .   9   .   
    Treads                 5    | 2   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  9    | .   .   .   4   .   .   .   .   2   .   2   .   .   1   .   
    Flight                 21   | .   .   2   4   .   .   .   7   1   .   1   .   .   6   .   
  Utility                  33   | 2   1   .   1   .   .   .   4   5   3   8   3   .   6   .   
    Device                 13   | 1   1   .   .   .   .   .   2   2   1   3   1   .   2   .   
    Storage                3    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   1   1   2   1   2   .   1   .   
    Hackware               6    | .   .   .   .   .   .   .   1   1   .   2   .   .   2   .   
    Protection             3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   1   2   .   .   .   4   9   1   3   .   .   6   .   
    Energy Gun             6    | 1   1   .   .   .   .   .   .   2   .   .   .   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   2   3   .   2   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Parts Lost                 48   | .   4   .   .   .   .   .   4   9   .   12  .   .   19  .   
  Power                    5    | .   .   .   .   .   .   .   1   1   .   1   .   .   2   .   
  Propulsion               21   | .   1   .   .   .   .   .   3   5   .   5   .   .   7   .   
  Utility                  12   | .   1   .   .   .   .   .   .   1   .   5   .   .   5   .   
  Weapon                   10   | .   2   .   .   .   .   .   .   2   .   1   .   .   5   .   
  Highest Loss Streak      15   | .   2   .   .   .   .   .   2   3   .   7   .   .   15  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   93  94  95  100 100 100 95  87  86  83  72  80  62  5   
  Engine                   7    | .   14  14  11  11  11  11  8   8   9   .   .   .   .   .   
  Treads                   4    | .   25  .   .   .   .   .   .   .   .   3   2   6   2   .   
  Hover                    12   | .   .   .   32  44  44  44  19  11  18  11  .   .   .   .   
  Flight                   6    | .   .   28  7   .   .   .   12  15  .   .   6   6   7   .   
  Device                   10   | .   13  14  11  11  11  11  16  7   4   7   5   6   3   .   
  Storage                  5    | .   14  14  11  11  11  11  5   1   .   .   .   .   .   .   
  Processor                9    | .   .   .   .   .   .   .   4   10  20  19  29  33  16  .   
  Hackware                 8    | .   .   .   .   .   .   .   9   15  9   15  13  13  14  5   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   
  Energy Gun               3    | .   14  14  3   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   11  .   12  22  22  22  12  .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   7   9   3   .   .   2   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   3   7   9   7   6   6   .   .   
  Special Melee Weapon     1    | .   .   9   5   .   .   .   .   .   .   .   6   6   1   .   
Peak Build Rating          54   | 9   9   8   23  23  23  23  28  32  37  50  48  44  54  3   
  Average Rating           25   | 5   7   6   18  23  22  23  24  27  32  40  40  44  41  3   
  On Entrance              21   | .   9   5   8   23  23  23  23  23  27  37  32  44  44  3   
Naked Turns                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   
Heaviest Build             26   | 12  12  16  24  24  24  24  26  18  15  23  6   6   21  .   
  Greatest Support         40   | 40  40  8   32  32  32  32  32  22  22  35  6   6   28  3   
  Greatest Overweight (x)  5    | .   .   1   5   .   .   .   1   1   .   4   .   .   4   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  8   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   9   10  10  10  8   5   5   5   5   5   5   5   
  Most Carried             10   | 6   8   8   10  10  10  10  10  6   5   5   5   5   5   .   
  Average Carried          6    | 4   7   7   8   10  9   10  7   4   4   4   4   5   3   .   
  Final Capacity           10   | 8   8   8   10  10  10  10  5   5   5   5   5   5   5   5   
  Final Carried            10   | 6   8   8   10  10  10  10  5   5   5   3   5   5   .   .   

 Class Distribution 
--------------------
 51% | Mutant
 20% | Hacker-Mutant
 15% | Hacker-Gladiator
  7% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
        Gladiator | -8/Recycling
 Hacker-Gladiator | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Matter Collected           1748 | 287 122 40  48  .   78  16  451 329 60  117 53  .   147 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2201 | 146 271 31  48  .   .   18  661 516 67  119 .   .   324 .   
  Parts                    121  | 10  29  2   5   .   .   4   32  20  2   2   .   .   15  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Combat Hostiles Destroyed  60   | .   11  2   1   .   .   2   23  14  .   2   .   .   5   .   
  Melee                    15   | .   .   .   .   .   .   .   3   9   .   1   .   .   2   .   
  Guns                     33   | .   10  2   1   .   .   2   18  .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
Classes Destroyed          11   | 3   4   .   1   .   .   .   1   1   .   .   .   .   1   .   
  Worker                   2    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  24   | .   8   2   .   .   .   2   8   4   .   .   .   .   .   .   
  Grunt                    16   | .   3   .   .   .   .   .   9   3   .   1   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   1   .   .   .   5   6   .   1   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           6    | 3   5   2   1   .   .   2   5   6   1   1   .   .   2   .   
  Combat Bots Only         6    | .   3   2   1   .   .   2   5   6   .   1   .   .   2   .   
Max Kills in Single Turn   2    | 1   2   1   1   .   .   1   2   1   1   1   .   .   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Upp  
Hostile Shots Fired        618  | .    107  17   2    .    .    .    75   84   .    191  .    6    117  19   
  Missed                   214  | .    32   4    1    .    .    .    20   28   .    79   .    3    39   8    
Damage Taken               6259 | .    692  112  13   .    .    10   769  802  .    1563 .    61   2076 161  
  Core                     2280 | .    137  48   .    .    .    10   216  182  .    663  .    20   843  161  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  42   | .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    
  Regen/Repaired (Parts)   223  | .    .    .    .    .    .    .    .    .    .    223  .    .    .    .    
Core Remaining (%)         53   | 100  .    26   .    .    .    97   .    .    27   .    .    19   .    .    
Volleys Fired              158  | 21   55   7    2    .    .    2    47   5    .    .    .    .    19   .    
  Largest                  2    | 2    2    1    2    .    .    2    2    1    .    .    .    .    1    .    
  Hottest                  90   | 70   70   50   50   .    .    50   50   36   .    .    .    .    90   .    
Shots Fired                252  | 28   100  7    4    .    .    4    84   5    .    .    .    .    20   .    
  Gun                      226  | 28   100  7    4    .    .    4    74   .    .    .    .    .    9    .    
  Cannon                   11   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Launcher                 15   | .    .    .    .    .    .    .    10   5    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  136  | 7    47   .    4    .    .    4    74   .    .    .    .    .    .    .    
  Thermal                  100  | 21   53   7    .    .    .    .    .    .    .    .    .    .    19   .    
  Explosive                15   | .    .    .    .    .    .    .    10   5    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Robot Hit Streak         11   | 6    5    4    2    .    .    4    11   9    .    .    .    .    3    .    
  Robot Miss Streak        6    | 4    6    1    2    .    .    1    5    .    .    .    .    .    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    .    .    .    .    5    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           210  | 19   43   6    2    .    .    4    61   39   1    14   .    .    21   .    
  Core Hits                94   | 5    21   2    2    .    .    2    40   11   1    2    .    .    8    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    .    1    5    .    2    .    .    3    .    
  Critical Strikes         26   | 4    3    .    .    .    .    .    2    8    .    6    .    .    3    .    
    Burn                   7    | 4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Smash                  11   | .    .    .    .    .    .    .    .    6    .    2    .    .    3    .    
    Sever                  7    | .    .    .    .    .    .    .    1    2    .    4    .    .    .    .    
Melee Attacks              137  | .    .    .    .    .    .    .    12   59   1    43   .    .    22   .    
  Impact                   73   | .    .    .    .    .    .    .    .    38   1    16   .    .    18   .    
  Slashing                 61   | .    .    .    .    .    .    .    12   18   .    27   .    .    4    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    .    .    .    1    7    1    2    .    .    .    .    
    Combat Hostiles        3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    
Damage Inflicted           5299 | 223  541  75   29   .    .    75   1335 1560 60   564  .    .    837  .    
  Guns                     1972 | 223  537  75   29   .    .    75   929  .    .    .    .    .    104  .    
  Cannons                  242  | .    .    .    .    .    .    .    .    .    .    .    .    .    242  .    
  Explosions               430  | .    .    .    .    .    .    .    198  232  .    .    .    .    .    .    
  Melee                    2646 | .    .    .    .    .    .    .    208  1323 60   564  .    .    491  .    
  Ramming                  9    | .    4    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Kinetic                  1280 | 32   215  .    29   .    .    75   929  .    .    .    .    .    .    .    
  Thermal                  934  | 191  322  75   .    .    .    .    .    .    .    .    .    .    346  .    
  Explosive                430  | .    .    .    .    .    .    .    198  232  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1494 | .    .    .    .    .    .    .    .    884  60   123  .    .    427  .    
  Slashing                 1152 | .    .    .    .    .    .    .    208  439  .    441  .    .    64   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   18   
  Average Corruption       13   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            734  | .    .    .    .    .    .    .    .    407  .    161  .    .    166  .    
  Projectiles              27   | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    707  | .    .    .    .    .    .    .    .    407  .    161  .    .    139  .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Impact                   3    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    .    .    .    .    .    85   2    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Rammed                   4    | .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             4    | .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        441  | 80   200  .    .    .    .    .    42   6    .    .    .    .    441  .    
  Average Temperature      68   | 23   51   .    .    .    .    .    18   3    .    .    .    .    164  .    
  Received Heat Transfer   1500 | .    144  .    .    .    .    6    270  342  .    528  .    18   192  .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    .    .    .    .    4    .    1    .    .    2    .    
  Combat Hostiles          7    | .    .    .    .    .    .    .    .    4    .    1    .    .    2    .    
  Parts Fried              8    | .    .    .    .    .    .    .    .    6    .    1    .    .    1    .    
  Impact Corruptions       19   | .    .    .    .    .    .    .    .    13   .    2    .    .    4    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | 2    2    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         2627 | 851  1184 222  .    .    .    .    .    .    .    .    .    .    370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Peak Influence             794  | 20  260 120 151 73  .   99  639 794 243 243 .   .   262 .   
  Initial                  269  | .   13  70  46  58  .   .   38  269 232 151 .   .   35  .   
  Average                  201  | 4   103 79  85  61  .   91  331 546 235 87  .   .   131 .   
Maximum Alert Level        3    | .   1   .   .   .   .   .   2   3   1   1   .   .   1   .   
  Low Security (%)         64   | 100 92  100 100 100 .   100 30  .   .   90  .   .   78  .   
  Level 1                  20   | .   7   .   .   .   .   .   39  27  100 9   .   .   21  .   
  Level 2                  13   | .   .   .   .   .   .   .   30  60  .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   3   .   .   .   .   .   7   3   .   9   .   .   2   .   
  Investigation            7    | .   1   .   .   .   .   .   3   1   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   2   .   .   .   .   .   1   2   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   .   .   .   3   .   .   6   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Distress Signals           5    | .   2   .   .   .   .   .   2   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   34  3   1   1   .   3   30  17  .   18  .   4   20  1   
  Peak Tracking Total      8    | .   5   3   5   2   .   3   5   5   .   6   .   4   8   1   
  Tactical Retreats        15   | .   3   .   1   1   .   .   4   1   .   4   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Traps Triggered            3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   2   2   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Machines Disabled          7    | .   .   .   1   .   .   .   3   3   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Machines Accessed          36   | .   3   .   2   .   .   .   9   6   6   4   1   .   5   .   
  Terminals                25   | .   3   .   2   .   .   .   6   5   3   3   .   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
Total Hacks                139  | .   13  .   5   .   .   .   48  20  8   18  1   .   26  .   
  Successful               70   | .   7   .   1   .   .   .   20  8   6   12  1   .   15  .   
  Failed                   69   | .   6   .   4   .   .   .   28  12  2   6   .   .   11  .   
    Catastrophic           11   | .   .   .   1   .   .   .   5   2   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   2   .   2   .   .   .   14  13  7   11  .   .   8   .   
  Terminals                102  | .   13  .   5   .   .   .   27  17  5   16  .   .   19  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   .   .   .   .   14  .   .   .   .   .   6   .   
  Garrison Access          7    | .   .   .   .   .   .   .   3   3   .   .   .   .   1   .   
Terminal Hacks             43   | .   7   .   1   .   .   .   6   7   3   10  1   .   8   .   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Prototype ID Bank        4    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   2   .   .   .   .   .   1   1   .   1   .   .   1   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   .   .   .   .   .   1   1   2   2   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   .   .   .   .   13  .   .   .   .   .   6   .   
  Insert Component         8    | .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   
  Analyze                  11   | .   .   .   .   .   .   .   7   .   .   .   .   .   4   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   .   2   .   .   .   9   6   1   3   .   .   4   .   
  Full Trace Events        7    | .   .   .   .   .   .   .   5   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   6   .   .   1   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   9   .   4   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   
  Part Schematics Acquired 8    | .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Total Allies               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   4   3   3   .   .   .   .   .   .   .   
  Highest-Rated Group      32   | .   .   .   .   .   32  24  24  .   .   .   .   .   .   .   
  Highest-Rated Ally       8    | .   .   .   .   .   8   8   8   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   7   6   .   .   .   .   .   .   .   
  Total Damage             121  | .   .   .   .   .   .   68  53  .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Upp 
Turns Passed               4403 | 157 635 236 120 61  351 33  788 442 148 702 196 15  465 54  
Spaces Moved               4392 | 61  278 182 195 96  526 25  680 444 237 701 397 25  438 107 
  Core                     279  | 3   .   .   1   .   .   .   .   .   .   96  .   .   72  107 
  Treads                   345  | 58  278 .   .   .   .   .   .   .   .   .   .   .   9   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Hover                    2090 | .   .   .   156 96  526 25  242 219 237 589 .   .   .   .   
  Flight                   1673 | .   .   182 38  .   .   .   438 225 .   16  397 25  352 .   
  Fastest Speed            31   | 50  160 117 31  48  48  48  31  31  46  40  40  60  31  50  
  Average Speed            65   | 154 160 117 46  48  48  48  47  43  54  80  46  60  63  50  
  Slowest Speed            300  | 160 160 117 300 48  48  48  116 120 76  250 60  60  250 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 5   39  45  20  14  72  8   39  60  53  19  69  7   10  18  
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   1   .   .   .   .   .   1   1   .   1   1   1   1   .   
  Unknown Exits Taken      7    | 1   .   1   1   1   1   1   .   .   1   .   .   .   .   .   
Scrap Searched             4    | .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   
Spaces Dug                 45   | .   .   .   .   .   .   .   7   14  .   18  .   .   6   .   
Terrain Destroyed          168  | .   .   .   .   .   .   .   88  51  .   18  .   .   11  .   
  Melee                    36   | .   .   .   .   .   .   .   7   5   .   18  .   .   6   .   
  Projectile               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  AOE                      127  | .   .   .   .   .   .   .   81  46  .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Upp  
Total                      5451 | 94   380  199  220  110  624  41   1053 588  255  775  406  24   575  107  
  Wait                     477  | .    20   1    .    15   37   15   270  51   3    3    .    .    62   .    
  Move                     4374 | 60   277  181  194  95   525  24   677  441  236  700  396  24   437  107  
  Hop                      2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Pick Up                  53   | 6    11   3    4    .    1    .    12   5    2    4    2    .    3    .    
  Fast Attach              51   | 7    .    .    5    .    .    .    1    8    5    8    4    .    13   .    
  Attach                   43   | .    2    3    2    .    .    .    11   7    .    7    1    .    10   .    
  Detach                   21   | .    .    1    3    .    .    .    1    5    .    2    2    .    7    .    
  Swap                     21   | .    3    1    4    .    .    .    4    4    2    3    .    .    .    .    
  Drop                     57   | .    9    2    6    .    1    .    15   6    6    7    1    .    4    .    
  Fire                     158  | 21   55   7    2    .    .    2    47   5    .    .    .    .    19   .    
  Melee                    128  | .    .    .    .    .    .    .    12   54   1    41   .    .    20   .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   60   | .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
  158 | -11/Scrapyard  | Entered Materials
  189 | -10/Materials  | Identified exit to Mines
  314 | -10/Materials  | Build established: Mutant
  743 | -10/Materials  | Discovered new exit (range 14)
  793 | -10/Materials  | Core integrity fell below 50%
  793 | -10/Materials  | Entered Mines
  874 | -10/Mines      | Found a hidden stash of uninstalled traps
  934 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1016 | -10/Mines      | Discovered new exit (range 12)
 1029 | -10/Mines      | Entered Materials
 1029 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1138 | -9/Materials   | Discovered new exit (range 10)
 1149 | -9/Materials   | Entered Mines
 1208 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1208 | -9/Mines       | Discovered new exit (range 5)
 1210 | -9/Mines       | Entered Exiles
 1210 | -9/Exiles      | Found Exiles lab destroyed
 1423 | -9/Exiles      | Discovered new exit (range 15)
 1541 | -9/Exiles      | Discovered new exit (range 14)
 1561 | -9/Exiles      | Entered Mines
 1561 | -8/Mines       | Accompanied by 4 allies
 1573 | -8/Mines       | Discovered new exit (range 10)
 1594 | -8/Mines       | Entered Materials
 1594 | -8/Materials   | Accompanied by 3 allies
 1594 | -8/Materials   | Evolved 2 slots: Utility x2
 1670 | -8/Materials   | Garrison activated, responded to threat
 1671 | -8/Materials   | Lost 3 allies
 2217 | -8/Materials   | Identified exit to Factory
 2281 | -8/Materials   | Identified exit to Storage
 2382 | -8/Materials   | Entered Storage
 2396 | -8/Storage     | Found Prototype Processor
 2396 | -8/Storage     | Identified Exp. Targeting Computer
 2417 | -8/Storage     | Build established: Scavenger-Sprinter
 2438 | -8/Storage     | Core integrity fell below 50%
 2471 | -8/Storage     | Lost 3 parts (1p1n1w)
 2751 | -8/Storage     | Identified exit to Recycling
 2756 | -8/Storage     | Build established: Hacker-Mutant
 2822 | -8/Storage     | Used back door to open Recycling access
 2824 | -8/Storage     | Entered Recycling
 2825 | -8/Recycling   | Joined Warlord attack on 0b10 via Recycling
 2918 | -8/Recycling   | Discovered new exit (range 14)
 2972 | -8/Recycling   | Entered Factory
 2972 | -6/Factory     | Evolved 4 slots: Utility x4
 2992 | -6/Factory     | 3 allies followed out of Recycling
 3109 | -6/Factory     | Garrison activated, responded to threat
 3223 | -6/Factory     | Build established: Hacker-Gladiator
 3254 | -6/Factory     | Identified exit to Lower Caves
 3348 | -6/Factory     | Lost 3 parts (3n)
 3472 | -6/Factory     | Garrison activated, responded to threat
 3570 | -6/Factory     | Core integrity fell below 50%
 3601 | -6/Factory     | Lost 7 parts (2n4u1w)
 3674 | -6/Factory     | Entered Lower Caves
 3867 | -6/Lower Caves | Discovered new exit (range 5)
 3869 | -6/Lower Caves | Identified exit to Lower Caves
 3870 | -6/Lower Caves | Entered another Lower Caves area
 3873 | -6/Lower Caves | Core integrity fell below 20%
 3883 | -6/Lower Caves | Discovered new exit (range 5)
 3884 | -6/Lower Caves | Identified exit to Factory
 3885 | -6/Lower Caves | Entered Factory
 3885 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3887 | -5/Factory     | Build established: Hacker-Mutant
 3907 | -5/Factory     | Identified exit to Upper Caves
 4245 | -5/Factory     | System corruption reached 10%
 4290 | -5/Factory     | Core integrity fell below 50%
 4320 | -5/Factory     | Released all parts (6)
 4336 | -5/Factory     | Core integrity fell below 20%
 4345 | -5/Factory     | Lost 15 parts (2p6n3u4w)
 4350 | -5/Factory     | Entered Upper Caves
 4404 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04320_ Released Broken Adv. Visual Processing Unit.
04320_ Released Mak. System Shield.
04320_ Released Adv. Signal Interpreter.
04320_ Released Imp. Target Analyzer.
04320_ Released Tesla Rifle.
04323_ G5 Q S% B1LBRUH69MD/:7|HZ|IW: =T=Q
04341_ Acquired System Shield.
04345_ System corrupted: Component data lost.
LOCATION=UPPER CAVES
GOAL=ESCAPE
04351_ Slug penetrates Wall. <x2>
04360_ System corrupted: Component data lost.
04360_ Slug penetrates Wall. <x2>
04366_ Penetrated by Slug.
04381_ RB9 KU>Y O4RGYNI&M|,|TKUMU2BD %6IXJ7 P|J
04390_ Penetrated by Slug.
04390_ Slug penetrates Wall. <x3>
04400_ System corrupted: Matter fused (-6).
04404_ Slug penetrates Abandoned Machinery.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Core Shielding             20
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             10
Target Analysis            6
Recoil Reduction           2
Salvage Targeting          8
Offensive Hacking          10
Defensive Hacking          21

 Item Schematics 
-----------------
                       Katana | -8/Materials | Scanalyzed
                     Datajack | -8/Materials | Scanalyzed
               Core Shielding | -8/Materials | Scanalyzed
                  Flight Unit | -8/Materials | Scanalyzed
                Plasma Cutter | -8/Materials | Scanalyzed
                   Great Maul | -8/Materials | Scanalyzed
               Thermal Shield | -6/Factory   | Downloaded
   Xenon Bombardment Thruster | -5/Factory   | Hacked
 Lgt. Angular Momentum Engine | -5/Factory   | Hacked
        Imp. Deuterium Engine | -5/Factory   | Scanalyzed
                Imp. Datajack | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Achiever

 Challenges 
------------
None

 Game 
------
Seed              AdvancedCompanionRipper
  Manual?         0
Play Time         01:31:41
  Cumulative      22.6 hours
  Start           2024.09.26 @ 18:48:57
  End             2024.09.26 @ 20:23:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          26
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2940174a-3b97-4fc8-947b-509a9b4ce5a2