Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:46:00 Player: Harvey Danger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1295) 1295 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 3919 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 114 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 130/300 Energy 17/160 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Heat Sink Large Storage Unit Shield Generator > --- WEAPON (2) ------- Flak Gun Ripper > --- INVENTORY (15) --- Deuterium Engine Armored Leg Core Analyzer Actuator Array Makeshift Hacking Suite Improved Hacking Suite Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Flak Gun Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Phasing AFG > --- WEAPON ----------- Advanced Beam Cannon Ripper > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Aluminum Leg Armored Huge Wheel Heat Sink Core Analyzer Shield Generator Beam Cannon Advanced Beam Cannon Mini Grenade Launcher Missile Launcher Missile Launcher Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 62 | 7 9 27 9 2 8 Power 5 | 1 1 2 . . 1 Engine 4 | 1 1 2 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 3 7 1 . 1 Treads . | . . . . . . Leg 8 | . . 6 1 . 1 Wheel 5 | 2 3 . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 12 | 2 2 2 3 2 1 Device 7 | 1 1 1 1 2 1 Storage 3 | 1 1 . 1 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 31 | 2 3 16 5 . 5 Energy Gun 3 | . 3 . . . . Energy Cannon 13 | . . 10 2 . 1 Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 9 | . . 6 1 . 2 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 22 | . 8 6 1 . 7 Power 3 | . 1 1 . . 1 Propulsion 11 | . 4 2 1 . 4 Utility 4 | . 1 2 . . 1 Weapon 4 | . 2 1 . . 1 Highest Loss Streak 7 | . 6 3 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 90 88 98 100 96 Engine 11 | . 13 10 11 11 10 Leg 28 | . . 32 32 33 30 Wheel 3 | . 25 . . . . Device 9 | . 7 7 9 11 11 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 5 11 11 10 Energy Gun 3 | . 17 5 . . . Energy Cannon 12 | . . 15 18 11 17 Ballistic Gun 1 | . 10 . . . . Slashing Weapon 4 | . . . 2 11 1 Naked Turns . | . . . . . . Heaviest Build 38 | 13 30 38 34 33 38 Greatest Support 35 | 20 20 30 35 35 35 Greatest Overweight (x) 2 | . 2 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 7 9 15 15 15 15 Average Carried 12 | 3 7 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 7 8 14 12 13 11 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 973 | 292 117 360 174 20 10 Remotely 247 | 226 21 . . . . Salvage Created 1533 | 161 293 637 280 . 162 Parts 113 | 11 21 50 26 . 5 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 1 5 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 8 21 10 . 5 Guns 10 | . 7 2 . . 1 Cannons 14 | . . 8 6 . . AOE 20 | . 1 11 4 . 4 Classes Destroyed 10 | 2 3 4 . . 1 Worker 2 | . . 1 1 . . Builder 4 | . 1 3 . . . Tunneler 3 | 3 . . . . . Hauler 1 | . . 1 . . . Recycler 4 | 1 1 1 1 . . Watcher 1 | . . 1 . . . Swarmer 21 | . 3 10 8 . . Grunt 17 | . 5 8 . . 4 Duelist 1 | . . . . . 1 Sentry 5 | . . 3 2 . . Best Kill Streak 9 | 3 7 9 4 . 4 Combat Bots Only 7 | . 3 7 4 . 4 Max Kills in Single Turn 4 | 1 2 4 4 . 1 Gunslinging . | . . . . . . Exploded 4 | . 1 4 4 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 269 | . 69 122 28 . 50 Missed 70 | . 17 32 6 . 15 Damage Taken 2671 | . 816 928 216 . 711 Core 643 | . 240 162 73 . 168 Absorbed by Shields 10 | . . . . . 10 Core Remaining (%) 52 | 100 4 . . . . Volleys Fired 117 | 11 38 46 16 . 6 Largest 2 | 2 2 2 2 . 2 Hottest 136 | 40 105 136 136 . 72 Shots Fired 226 | 22 76 88 29 . 11 Gun 111 | 22 76 12 . . 1 Cannon 91 | . . 65 26 . . Launcher 22 | . . 11 1 . 10 Special 2 | . . . 2 . . Kinetic 67 | 22 44 . . . 1 Thermal 137 | . 32 77 28 . . Explosive 22 | . . 11 1 . 10 Electromagnetic . | . . . . . . Robot Hit Streak 10 | 2 10 6 10 . 6 Robot Miss Streak 7 | 2 6 7 4 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 121 | 12 42 37 18 . 12 Core Hits 79 | 7 20 31 9 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 3 . . . 2 Burn 2 | . 2 . . . . Destroy 1 | . 1 . . . . Sever 2 | . . . . . 2 Melee Attacks 7 | . . . 2 . 5 Impact . | . . . . . . Slashing 7 | . . . 2 . 5 Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4110 | 109 617 1746 752 . 886 Guns 653 | 109 433 99 . . 12 Cannons 933 | . . 583 350 . . Explosions 2246 | . 169 1064 249 . 764 Melee 263 | . . . 153 . 110 Ramming 15 | . 15 . . . . Kinetic 391 | 109 270 . . . 12 Thermal 1236 | . 163 682 391 . . Explosive 2205 | . 169 1064 208 . 764 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 263 | . . . 153 . 110 Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 5 . . . . Message Errors 2 | . 2 . . . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 309 | . 143 44 77 . 45 Projectiles 1 | . . 1 . . . Explosions 270 | . 143 43 39 . 45 Melee 38 | . . . 38 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 282 | . 215 23 . . 44 Shots 4 | . 2 1 . . 1 Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 515 | . 327 515 324 . 27 Average Temperature 137 | . 83 165 137 . 19 Received Heat Transfer 738 | . 237 228 27 . 246 Effects 8 | . 1 7 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 3 | . 1 2 . . . Matter Decay 2 | . . 2 . . . Damage (major) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 3 . . . Heat Transferred 2508 | . 520 1309 679 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 494 | 20 202 494 451 . . Initial 190 | . 13 85 190 . . Average 270 | 7 128 321 365 . . Maximum Alert Level 2 | . 1 2 2 . . Low Security (%) 35 | 100 70 31 . . . Level 1 40 | . 29 22 81 . . Level 2 24 | . . 46 18 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 15 29 10 . 14 Peak Tracking Total 7 | . 4 7 4 . 4 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 6 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 2 2 1 . . Max in Single Turn 2 | . 2 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . 5 . . . Successful 3 | . . 3 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual 1 | . . . . 1 . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Record 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 152 | . . . 31 152 152 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 16 | . . . 8 . 8 Total Damage 328 | . . . 43 . 285 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3001 | 88 386 631 477 1166 253 Spaces Moved 1900 | 51 255 234 234 960 166 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 1594 | . . 234 234 960 166 Wheels 299 | 44 255 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 Average Speed 128 | 75 94 183 163 120 121 Slowest Speed 190 | 80 110 190 190 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 55 32 50 89 43 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug 2 | . . . 2 . . Terrain Destroyed 161 | . 30 71 23 . 37 Melee . | . . . . . . Projectile 3 | . . 1 2 . . AOE 158 | . 30 70 21 . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2220 | 82 332 339 293 977 197 Wait 55 | . 18 12 18 . 7 Move 1895 | 50 254 233 233 959 166 Hop . | . . . . . . Pick Up 62 | 14 10 18 8 8 4 Fast Attach . | . . . . . . Attach 32 | 7 8 10 2 1 4 Detach . | . . . . . . Swap 30 | . 1 17 7 1 4 Drop 20 | . 1 3 7 8 1 Fire 117 | 11 38 46 16 . 6 Melee 7 | . . . 2 . 5 Ram 2 | . 2 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Core integrity fell below 50% 248 | -10/Materials | Discovered new exit (range 16) 256 | -10/Materials | Lost 6 parts (3n1u2w) 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 372 | -10/Materials | Core integrity fell below 20% 424 | -10/Materials | Discovered new exit (range 6) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 708 | -9/Materials | Destroyed 7 combat bots 763 | -9/Materials | Lost 3 parts (2n1u) 799 | -9/Materials | Discovered new exit (range 10) 880 | -9/Materials | Central database locked down 1039 | -9/Materials | Discovered new exit (range 8) 1099 | -9/Materials | Build established: Scavenger-Mutant 1106 | -9/Materials | Entered Mines 1153 | -9/Mines | Core integrity fell below 50% 1295 | -9/Mines | Discovered new exit (range 11) 1303 | -9/Mines | Identified exit to Materials 1314 | -9/Mines | Received a Mining Laser from a helpful Derelict 1486 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1512 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1583 | -9/Mines | Entered Zion 1795 | -7/Zion | Identified exit to Deep Caves 1991 | -7/Zion | Found Prototype Device 1992 | -7/Zion | Identified Phasing AFG 2098 | -7/Zion | Learned Factory garrison access intel 2314 | -7/Zion | Imprinted 2316 | -7/Zion | Declared Zion's savior 2696 | -7/Zion | Discovered new exit (range 15) 2749 | -7/Zion | Entered Proximity Caves 2749 | -6/Proximity Caves | Accompanied by 4 allies 2754 | -6/Proximity Caves | Learned 12 Factory zone layouts 2766 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2899 | -6/Proximity Caves | Learned Factory trap positions 2997 | -6/Proximity Caves | Core integrity fell below 20% 3002 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02968_ G-50 Soldier destroyed. 02976_ FS-JLU(M) destroyed. 02977_ G-50 Soldier destroyed. 02979_ Aluminum Leg destroyed. 02987_ Missile Launcher destroyed. 02988_ The unstable cave ceiling collapses. 02989_ Corrupted Lgt. Angular Momentum Engine fries itself beyond repair. 02989_ The unstable cave ceiling collapses. 02989_ Ion Engine destroyed. 02991_ L-41 Fighter Carbon-fiber Leg severed. 02993_ Carbon-fiber Leg destroyed. 02994_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 02994_ L-41 Fighter Imp. Deuterium Engine severed. 02996_ Imp. Targeting Computer destroyed. 02998_ The unstable cave ceiling collapses. 02998_ Aluminum Leg destroyed. 03002_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ??????????????##??????????## ##?????????????????? | | ?????????????## ##?###????# #?????????????????? | | ?????????????# ## ???## #?????????????????? | | ?????????????# ??## #?????????????????? | | ?????????????# ??? #?????????????????? | | ?????????????# #???# #??????????????????? | | ???? ?????# #???# #??????????????????? | | ??? #????# ###?# #??????????????????? | | ??? #??## ### #??????????????????? | | ??? ### #???#####??????????? | | ????# ### ##?????????? | | ###### ## ##????????? | | ????? | | # %@ #?????? | | ### *= #?????? | | """" """" ## ?????? | | """" """" # #### ?????? | | """" """" g! # #??? ??????? | | """" """" !% # #???? % ??????? | | """" """" g ## #????? ! ??????? | | """" """" %[ ## # # ##?????# [ ???????? | | ####### ##???????# ???????? | | """" """" # ###?????# ##?????????####????????? | | """" """" #?????????# ???????????????????????? | | """" """" #?????????###???????????????????????? | | """" """" #???????????????????????????????????? | | """" """" #???????????????????????????????????? | | """" """" #???????????????????????????????????? | | #???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | #### ??????????????????????????????????? | | ##???# ##??????????????????????????????????? | | #?????#? ##???????????????????????????????????? | | ???????? #?????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Med. Treads | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Use The Force Challenges ------------ None Game ------ Seed BarrageHardlightInterpreter Manual? 0 Play Time 00:39:56 Cumulative 4.8 hours Start 2024.03.31 @ 23:06:32 End 2024.03.31 @ 23:46:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4905b60-d217-42f8-9cee-7e446c9fe0b9