Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:46:00

Player: Harvey Danger

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (59)      295
Value Destroyed (1295)     1295
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (769)                769
              TOTAL SCORE: 3919

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      114
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     130/300
Energy                     17/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
            Heat Sink
      Large Storage Unit
            Shield Generator
>           --- WEAPON (2) -------
            Flak Gun
            Ripper
>           --- INVENTORY (15) ---
            Deuterium Engine
    Armored Leg
            Core Analyzer
            Actuator Array
  Makeshift Hacking Suite
   Improved Hacking Suite
      Heavy Laser
   Advanced Beam Cannon
   Advanced Beam Cannon
            Flak Gun
            Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
           Phasing AFG
>          --- WEAPON -----------
  Advanced Beam Cannon
           Ripper
>          --- INVENTORY --------
           Deuterium Engine
     Light Nuclear Core
           Aluminum Leg
   Armored Huge Wheel
           Heat Sink
           Core Analyzer
           Shield Generator
           Beam Cannon
  Advanced Beam Cannon
      Mini Grenade Launcher
           Missile Launcher
           Missile Launcher
           Mining Laser
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             62   | 7   9   27  9   2   8   
  Power                    5    | 1   1   2   .   .   1   
    Engine                 4    | 1   1   2   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   3   7   1   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | .   .   6   1   .   1   
    Wheel                  5    | 2   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  12   | 2   2   2   3   2   1   
    Device                 7    | 1   1   1   1   2   1   
    Storage                3    | 1   1   .   1   .   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   3   16  5   .   5   
    Energy Gun             3    | .   3   .   .   .   .   
    Energy Cannon          13   | .   .   10  2   .   1   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               9    | .   .   6   1   .   2   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   .   
Parts Lost                 22   | .   8   6   1   .   7   
  Power                    3    | .   1   1   .   .   1   
  Propulsion               11   | .   4   2   1   .   4   
  Utility                  4    | .   1   2   .   .   1   
  Weapon                   4    | .   2   1   .   .   1   
  Highest Loss Streak      7    | .   6   3   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  88  98  100 96  
  Engine                   11   | .   13  10  11  11  10  
  Leg                      28   | .   .   32  32  33  30  
  Wheel                    3    | .   25  .   .   .   .   
  Device                   9    | .   7   7   9   11  11  
  Storage                  11   | .   14  11  11  11  11  
  Processor                8    | .   .   5   11  11  10  
  Energy Gun               3    | .   17  5   .   .   .   
  Energy Cannon            12   | .   .   15  18  11  17  
  Ballistic Gun            1    | .   10  .   .   .   .   
  Slashing Weapon          4    | .   .   .   2   11  1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 13  30  38  34  33  38  
  Greatest Support         35   | 20  20  30  35  35  35  
  Greatest Overweight (x)  2    | .   2   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  
  Most Carried             15   | 7   9   15  15  15  15  
  Average Carried          12   | 3   7   12  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            14   | 7   8   14  12  13  11  

 Class Distribution 
--------------------
 80% | Scavenger-Mutant
 19% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           973  | 292 117 360 174 20  10  
  Remotely                 247  | 226 21  .   .   .   .   
Salvage Created            1533 | 161 293 637 280 .   162 
  Parts                    113  | 11  21  50  26  .   5   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   1   5   
  Prevented                3    | .   .   .   .   .   3   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  44   | .   8   21  10  .   5   
  Guns                     10   | .   7   2   .   .   1   
  Cannons                  14   | .   .   8   6   .   .   
  AOE                      20   | .   1   11  4   .   4   
Classes Destroyed          10   | 2   3   4   .   .   1   
  Worker                   2    | .   .   1   1   .   .   
  Builder                  4    | .   1   3   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 4    | 1   1   1   1   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  21   | .   3   10  8   .   .   
  Grunt                    17   | .   5   8   .   .   4   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   3   2   .   .   
Best Kill Streak           9    | 3   7   9   4   .   4   
  Combat Bots Only         7    | .   3   7   4   .   4   
Max Kills in Single Turn   4    | 1   2   4   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   1   4   4   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        269  | .    69   122  28   .    50   
  Missed                   70   | .    17   32   6    .    15   
Damage Taken               2671 | .    816  928  216  .    711  
  Core                     643  | .    240  162  73   .    168  
  Absorbed by Shields      10   | .    .    .    .    .    10   
Core Remaining (%)         52   | 100  4    .    .    .    .    
Volleys Fired              117  | 11   38   46   16   .    6    
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  136  | 40   105  136  136  .    72   
Shots Fired                226  | 22   76   88   29   .    11   
  Gun                      111  | 22   76   12   .    .    1    
  Cannon                   91   | .    .    65   26   .    .    
  Launcher                 22   | .    .    11   1    .    10   
  Special                  2    | .    .    .    2    .    .    
  Kinetic                  67   | 22   44   .    .    .    1    
  Thermal                  137  | .    32   77   28   .    .    
  Explosive                22   | .    .    11   1    .    10   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | 2    10   6    10   .    6    
  Robot Miss Streak        7    | 2    6    7    4    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           121  | 12   42   37   18   .    12   
  Core Hits                79   | 7    20   31   9    .    12   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         5    | .    3    .    .    .    2    
    Burn                   2    | .    2    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              7    | .    .    .    2    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 7    | .    .    .    2    .    5    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4110 | 109  617  1746 752  .    886  
  Guns                     653  | 109  433  99   .    .    12   
  Cannons                  933  | .    .    583  350  .    .    
  Explosions               2246 | .    169  1064 249  .    764  
  Melee                    263  | .    .    .    153  .    110  
  Ramming                  15   | .    15   .    .    .    .    
  Kinetic                  391  | 109  270  .    .    .    12   
  Thermal                  1236 | .    163  682  391  .    .    
  Explosive                2205 | .    169  1064 208  .    764  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 263  | .    .    .    153  .    110  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    5    .    .    .    .    
    Message Errors         2    | .    2    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            309  | .    143  44   77   .    45   
  Projectiles              1    | .    .    1    .    .    .    
  Explosions               270  | .    143  43   39   .    45   
  Melee                    38   | .    .    .    38   .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      282  | .    215  23   .    .    44   
  Shots                    4    | .    2    1    .    .    1    
  Rammed                   2    | .    2    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        515  | .    327  515  324  .    27   
  Average Temperature      137  | .    83   165  137  .    19   
  Received Heat Transfer   738  | .    237  228  27   .    246  
  Effects                  8    | .    1    7    .    .    .    
    Shutdowns              2    | .    .    2    .    .    .    
    Energy Bleed           3    | .    1    2    .    .    .    
    Matter Decay           2    | .    .    2    .    .    .    
    Damage (major)         1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    1    3    .    .    .    
  Heat Transferred         2508 | .    520  1309 679  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             494  | 20  202 494 451 .   .   
  Initial                  190  | .   13  85  190 .   .   
  Average                  270  | 7   128 321 365 .   .   
Maximum Alert Level        2    | .   1   2   2   .   .   
  Low Security (%)         35   | 100 70  31  .   .   .   
  Level 1                  40   | .   29  22  81  .   .   
  Level 2                  24   | .   .   46  18  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   15  29  10  .   14  
  Peak Tracking Total      7    | .   4   7   4   .   4   
  Tactical Retreats        3    | .   .   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            6    | .   6   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          5    | .   2   2   1   .   .   
  Max in Single Turn       2    | .   2   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   .   5   .   .   .   
  Successful               3    | .   .   3   .   .   .   
  Failed                   1    | .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                5    | .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   3   .   .   .   
  Record                   3    | .   .   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               5    | .   .   .   1   4   .   
  Largest Group            4    | .   .   .   1   4   4   
  Highest-Rated Group      152  | .   .   .   31  152 152 
  Highest-Rated Ally       39   | .   .   .   31  39  39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   8   .   8   
  Total Damage             328  | .   .   .   43  .   285 
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   1   3   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3001 | 88   386  631  477  1166 253  
Spaces Moved               1900 | 51   255  234  234  960  166  
  Core                     7    | 7    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1594 | .    .    234  234  960  166  
  Wheels                   299  | 44   255  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  120  120  
  Average Speed            128  | 75   94   183  163  120  121  
  Slowest Speed            190  | 80   110  190  190  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    55   32   50   89   43   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    4    1    
Spaces Dug                 2    | .    .    .    2    .    .    
Terrain Destroyed          161  | .    30   71   23   .    37   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    1    2    .    .    
  AOE                      158  | .    30   70   21   .    37   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2220 | 82  332 339 293 977 197 
  Wait                     55   | .   18  12  18  .   7   
  Move                     1895 | 50  254 233 233 959 166 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  62   | 14  10  18  8   8   4   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   32   | 7   8   10  2   1   4   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     30   | .   1   17  7   1   4   
  Drop                     20   | .   1   3   7   8   1   
  Fire                     117  | 11  38  46  16  .   6   
  Melee                    7    | .   .   .   2   .   5   
  Ram                      2    | .   2   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
    7 | -11/Scrapyard      | Discovered new exit (range 14)
   89 | -11/Scrapyard      | Entered Materials
  226 | -10/Materials      | Core integrity fell below 50%
  248 | -10/Materials      | Discovered new exit (range 16)
  256 | -10/Materials      | Lost 6 parts (3n1u2w)
  305 | -10/Materials      | Build established: Mutant
  320 | -10/Materials      | Discovered new exit (range 15)
  372 | -10/Materials      | Core integrity fell below 20%
  424 | -10/Materials      | Discovered new exit (range 6)
  475 | -10/Materials      | Entered another Materials area
  475 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  708 | -9/Materials       | Destroyed 7 combat bots
  763 | -9/Materials       | Lost 3 parts (2n1u)
  799 | -9/Materials       | Discovered new exit (range 10)
  880 | -9/Materials       | Central database locked down
 1039 | -9/Materials       | Discovered new exit (range 8)
 1099 | -9/Materials       | Build established: Scavenger-Mutant
 1106 | -9/Materials       | Entered Mines
 1153 | -9/Mines           | Core integrity fell below 50%
 1295 | -9/Mines           | Discovered new exit (range 11)
 1303 | -9/Mines           | Identified exit to Materials
 1314 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1486 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1512 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1583 | -9/Mines           | Entered Zion
 1795 | -7/Zion            | Identified exit to Deep Caves
 1991 | -7/Zion            | Found Prototype Device
 1992 | -7/Zion            | Identified Phasing AFG
 2098 | -7/Zion            | Learned Factory garrison access intel
 2314 | -7/Zion            | Imprinted
 2316 | -7/Zion            | Declared Zion's savior
 2696 | -7/Zion            | Discovered new exit (range 15)
 2749 | -7/Zion            | Entered Proximity Caves
 2749 | -6/Proximity Caves | Accompanied by 4 allies
 2754 | -6/Proximity Caves | Learned 12 Factory zone layouts
 2766 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2899 | -6/Proximity Caves | Learned Factory trap positions
 2997 | -6/Proximity Caves | Core integrity fell below 20%
 3002 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02968_ G-50 Soldier destroyed.
02976_ FS-JLU(M) destroyed.
02977_ G-50 Soldier destroyed.
02979_ Aluminum Leg destroyed. <x2>
02987_ Missile Launcher destroyed.
02988_ The unstable cave ceiling collapses.
02989_ Corrupted Lgt. Angular Momentum Engine
  fries itself beyond repair.
02989_ The unstable cave ceiling collapses.
02989_ Ion Engine destroyed.
02991_ L-41 Fighter Carbon-fiber Leg severed.
02993_ Carbon-fiber Leg destroyed.
02994_ Corrupted Hvy. Laser self-destruct
  mechanism malfunctions.
02994_ L-41 Fighter Imp. Deuterium Engine
  severed.
02996_ Imp. Targeting Computer destroyed.
02998_ The unstable cave ceiling collapses.
02998_ Aluminum Leg destroyed.
03002_ L-41 Fighter destroyed.

 Map 
-----
+----------------------------------------------------+
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|  """" """"    ##                            ?????? |
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|  """" """"      g!      #    #???          ??????? |
|  """" """"      !%      #    #????       % ??????? |
|  """" """"     g     ##      #?????      ! ??????? |
|  """" """"    %[ ## #  #    ##?????#    [ ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
                Core Analyzer | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
          Adv. Assault Cannon | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
                Matter Filter | -7/Zion | Archive
                 Plasma Rifle | -7/Zion | Archive
                  Med. Treads | -7/Zion | Archive
            Mak. Trap Scanner | -7/Zion | Archive
     Imp. Transmission Jammer | -7/Zion | Archive
    Imp. Medium Armor Plating | -7/Zion | Archive
      Angular Momentum Engine | -7/Zion | Archive
                Plasma Flamer | -7/Zion | Archive
                Energy Filter | -7/Zion | Archive
     Lyr. Light Armor Plating | -7/Zion | Archive
           Imp. Cryofiber Web | -7/Zion | Archive

 Robot Schematics 
------------------
   T-07 Excavator | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
    H-55 Commando | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              BarrageHardlightInterpreter
  Manual?         0
Play Time         00:39:56
  Cumulative      4.8 hours
  Start           2024.03.31 @ 23:06:32
  End             2024.03.31 @ 23:46:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4905b60-d217-42f8-9cee-7e446c9fe0b9