Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 15:02:46 Player: Lord Draconis Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (225) 1125 Value Destroyed (9575) 9575 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4831) 4831 TOTAL SCORE: 23351 Bonus ------- High Alert Combat Kills 916 Follower Combat Kills 1259 Built Enhanced Grunts 300 Met R17 at Cetus 500 Met R17 at Research 2000 Friendly Fire -144 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Field Propulsion Drive Medium Storage Unit Huge Storage Unit Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Seismic Detector Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Precision Matter Filter Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle Quantum Rifle Long-range Phase Cannon Enhanced Gamma Bomb Array > --- INVENTORY -------- Improved Fusion Compressor Improved Fusion Compressor Particle Reactor Particle Reactor Particle Reactor Compact Particle Reactor Cooled Antimatter Reactor Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Battery Energy Well Compact Matter Pod Cloaking Device Gamma Rifle Gamma Rifle HERF Cannon Heavy Disruptor Cannon Matter Neutralizer Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Powered Hammer [Rating: 156] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Experimental Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . . Utility 13 | . . 1 . . . 5 . . 1 1 2 . 1 . 2 Weapon 2 | . . . . . . . . . 1 . . . 1 . . Parts Attached 302 | 7 6 26 1 . 6 15 12 17 14 46 25 17 24 35 51 Power 41 | 1 1 2 1 . . 1 2 1 1 7 4 4 2 4 10 Engine 11 | 1 1 2 . . . . 2 1 1 3 . . . . . Core 6 | . . . 1 . . 1 . . . 2 1 . 1 . . Reactor 24 | . . . . . . . . . . 2 3 4 1 4 10 Propulsion 76 | 2 2 6 . . 1 2 4 6 2 15 5 5 5 7 14 Treads 49 | 1 1 2 . . 1 2 4 3 2 8 4 5 5 1 10 Leg 12 | . . . . . . . . 3 . 5 . . . 4 . Wheel 8 | 1 1 4 . . . . . . . 2 . . . . . Hover 3 | . . . . . . . . . . . . . . 2 1 Flight 4 | . . . . . . . . . . . 1 . . . 3 Utility 93 | 2 2 10 . . . 8 4 4 6 8 11 5 10 11 12 Device 50 | 1 1 6 . . . 4 2 2 1 5 4 3 9 6 6 Storage 7 | 1 1 2 . . . . . . . . 2 . . . 1 Processor 16 | . . 1 . . . 3 . . . 3 . 1 . 5 3 Hackware 2 | . . . . . . . . . . . 2 . . . . Protection 18 | . . 1 . . . 1 2 2 5 . 3 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 92 | 2 1 8 . . 5 4 2 6 5 16 5 3 7 13 15 Energy Gun 27 | 2 . . . . . 1 . 2 1 4 . 1 5 6 5 Energy Cannon 23 | . . 3 . . 1 2 1 1 . 3 2 . 1 4 5 Ballistic Gun 16 | . 1 . . . . 1 . . 2 5 1 1 1 . 4 Ballistic Cannon 10 | . . 4 . . 2 . . 1 . 1 1 1 . . . Launcher 12 | . . 1 . . 2 . 1 2 2 3 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . 1 . . 2 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . . . . 3 . 1 1 . 2 4 2 Corrupted Parts 3 | . . . . . . . . . . 2 1 . . . . System Corruption 8 | . . . . . . . . . . 7 1 . . . . Parts Lost 177 | . 3 6 . . 2 4 1 8 8 45 1 20 11 29 39 Power 25 | . 1 2 . . . . . 1 1 7 1 4 . 2 6 Propulsion 45 | . 1 . . . 1 1 1 4 . 14 . 3 4 6 10 Utility 56 | . . 3 . . . 2 . 2 6 8 . 8 4 11 12 Weapon 51 | . 1 1 . . 1 1 . 1 1 16 . 5 3 10 11 Highest Loss Streak 20 | . 2 2 . . 1 2 1 4 7 14 1 13 4 20 12 To Critical Strikes 5 | . . . . . . . . 2 . 3 . . . . . Average Slot Usage (%) 88 | . 90 99 100 100 99 92 100 93 91 69 65 87 74 85 74 Engine 2 | . 5 10 9 . . . 4 5 4 3 . . . . . Core 2 | . . . 1 11 11 6 1 . . 1 . . 3 . . Reactor 2 | . . . . . . . . . . . 6 8 2 6 5 Treads 12 | . 13 11 11 11 15 20 20 18 6 10 14 18 15 8 11 Leg 1 | . . . . . . . . 2 9 1 . . . 3 . Wheel 6 | . 14 21 22 22 17 6 6 . . . . . . . . Device 17 | . 14 15 11 11 11 22 26 25 16 10 11 18 19 24 14 Storage 6 | . 14 11 11 11 11 6 6 6 5 4 3 4 4 3 2 Processor 12 | . . 5 11 11 11 14 15 13 11 20 4 5 8 18 23 Hackware 1 | . . . . . . . . . . . 4 8 4 4 2 Protection 3 | . . . . . . 2 4 6 16 . 7 6 . . 1 Energy Gun 4 | . 26 . . . . 2 6 10 4 4 . . 7 8 3 Energy Cannon 5 | . . 7 11 11 10 5 6 . 5 3 3 3 3 4 2 Ballistic Gun 1 | . 1 . . . . . . . 5 4 2 3 1 . 5 Ballistic Cannon 3 | . . 12 11 11 10 4 . 1 . . 2 3 . . . Peak Build Rating 156 | 7 10 16 20 20 22 46 54 80 94 98 132 138 124 156 147 Average Rating 66 | 5 7 14 16 20 20 35 51 52 88 73 92 125 100 124 118 On Entrance 45 | . 7 10 16 20 20 21 46 53 80 77 4 132 43 118 77 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 182 | 14 28 94 95 95 95 106 108 114 133 128 169 169 160 152 182 Greatest Support 150 | 20 20 22 22 22 22 20 12 80 150 150 140 140 119 112 120 Greatest Overweight (x) 26 | . 2 4 4 4 7 8 8 8 1 26 6 1 1 4 2 Average Overweight (x) 2 | . . 2 4 4 4 7 8 1 . . . . 1 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 10 18 25 25 25 25 25 25 25 23 21 25 25 21 19 Most Carried 25 | 4 15 24 25 25 25 25 25 25 25 24 21 25 18 25 17 Average Carried 19 | 3 9 17 24 24 24 24 24 23 24 18 12 23 14 17 8 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 5 25 25 25 5 5 Final Carried 25 | 4 12 24 25 25 25 25 25 25 25 5 21 18 16 5 5 Class Distribution -------------------- 35% | Mutant 21% | Scavenger-Mutant 19% | Scavenger-Tank 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Hacker-Gunner | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Matter Collected 5789 | 270 173 797 24 10 153 133 150 272 306 993 260 377 616 342 913 Remotely 110 | . . . . . . . . . . 110 . . . . . Salvage Created 9648 | 145 373 945 66 . 348 334 861 25 739 2348 34 1032 661 637 1100 Parts 483 | 7 12 63 3 . 14 17 27 3 37 103 1 44 35 50 67 Haulers Intercepted 8 | . 2 4 . . . . . . . 2 . . . . . Recyclers Shooed 11 | . . . . . . . 3 . . 6 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 155 | . 8 26 . . 12 5 11 4 12 28 1 12 8 9 19 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 59 | . 7 . . . . 1 2 4 6 11 . 3 4 3 18 Cannons 66 | . . 23 . . 4 3 7 . 2 11 . 9 2 5 . AOE 21 | . 1 3 . . 8 . . . 4 5 . . . . . Classes Destroyed 13 | 2 3 4 . . . 2 . . 1 1 . . . . . Worker 17 | . . . . . . 1 . . . 13 . 2 . 1 . Builder 15 | . . 1 . . . . 1 . 4 5 . 4 . . . Tunneler 6 | 2 . . . . . . . . . 2 . . 2 . . Hauler 8 | . 2 4 . . . . . . . 2 . . . . . Recycler 13 | 1 1 . 1 . . 1 2 . 2 3 . 2 . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . Watcher 10 | . . 3 . . . 1 . 1 1 3 . 1 . . . Swarmer 38 | . 5 4 . . 7 3 1 . . 4 1 3 . . 10 Grunt 41 | . 3 12 . . 5 . 7 . . 9 . 5 . . . Brawler 3 | . . 1 . . . . . . . 2 . . . . . Sentry 25 | . . 9 . . . 1 3 . 3 3 . . 4 . 2 Hunter 12 | . . . . . . . . . 6 3 . 2 . . 1 Programmer 32 | . . . . . . 1 . . 3 7 . 2 4 9 6 Cetus Guard 4 | . . . . . . . . 4 . . . . . . . Best Kill Streak 14 | 2 3 4 1 . 4 5 4 4 8 10 1 14 3 3 7 Combat Bots Only 7 | . 3 4 . . 4 3 3 3 5 6 1 5 2 3 7 Max Kills in Single Turn 5 | 1 1 3 1 . 3 1 1 1 2 5 1 4 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 1 3 . . 3 . . . 1 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Hostile Shots Fired 2039 | . 68 132 . . 35 49 62 61 150 407 46 331 91 223 384 Missed 594 | . 23 39 . . 12 17 28 18 29 109 24 104 20 64 107 Damage Taken 29165 | . 611 1282 . . 398 444 444 1085 2434 5886 461 3952 1765 4000 6403 Core 5390 | . 214 205 . . 89 50 37 191 266 1112 328 209 122 964 1603 Absorbed by Shields 129 | . . 52 . . . 65 . . . . 12 . . . . Reduced by Siege Mode 25 | . . . . . . . . . 25 . . . . . . Ignored by Resistances 703 | . . . . . . 17 126 283 26 251 . . . . . Regen/Repaired (Parts) 240 | . 64 92 . 84 . . . . . . . . . . . Core Remaining (%) 45 | 100 14 . . . 26 . . 67 73 3 . 58 . 25 . Volleys Fired 583 | 12 40 96 2 . 15 27 47 16 47 106 1 41 23 46 64 Largest 4 | 2 2 2 2 . 2 2 2 2 3 3 1 3 4 4 4 Hottest 394 | 90 90 107 107 . 107 165 165 155 203 213 98 198 309 394 308 Shots Fired 1295 | 24 78 192 4 . 29 37 77 30 108 261 1 101 70 132 151 Gun 721 | 24 78 . . . . 9 37 18 69 176 . 34 58 87 131 Cannon 545 | . . 191 4 . 24 28 40 3 31 79 1 67 12 45 20 Launcher 29 | . . 1 . . 5 . . 9 8 6 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 465 | . 3 121 2 . 10 8 . 3 41 118 . 60 10 2 87 Thermal 723 | 24 75 70 2 . 14 29 77 18 59 130 1 41 55 78 50 Explosive 29 | . . 1 . . 5 . . 9 8 6 . . . . . Electromagnetic 78 | . . . . . . . . . . 7 . . 5 52 14 Robot Hit Streak 26 | 5 15 21 4 . 10 15 17 10 18 26 . 14 23 9 17 Robot Miss Streak 7 | 7 4 4 . . 1 3 3 2 5 4 . 7 2 3 5 Penetration Max 1 | . . . . . . 1 . . . 1 . 1 . 1 1 Secondary Targets 6 | . 1 . . . . . . . . 2 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . 1 Shots Hit Robots 881 | 13 49 140 3 . 20 20 67 23 72 174 2 56 49 89 104 Core Hits 493 | 4 16 38 1 . 19 13 47 35 61 140 . 31 24 23 41 Critical Kills 8 | . . . . . . 1 1 . 1 3 . . . 1 1 Critical Parts Destroyed 7 | . . . . . . . . . 1 2 . . . . 4 Critical Strikes 44 | . 3 5 . . . 2 1 3 2 12 . 3 1 4 8 Burn 11 | . 3 . . . . . . . . 5 . . 1 . 2 Meltdown 2 | . . . . . . . 1 . . . . . . 1 . Destroy 12 | . . . . . . 1 . 3 2 5 . . . . 1 Blast 11 | . . 5 . . . 1 . . . 2 . 3 . . . Corrupt 4 | . . . . . . . . . . . . . . 3 1 Smash 4 | . . . . . . . . . . . . . . . 4 Melee Attacks 16 | . . . . . . . . . . . 2 . . 2 12 Impact 16 | . . . . . . . . . . . 2 . . 2 12 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 29115 | 166 653 3058 63 . 926 548 2005 1226 2873 7668 68 2681 1396 2453 3331 Guns 11813 | 166 593 . . . . 199 964 420 836 3097 . 701 1071 1160 2606 Cannons 10504 | . . 2895 63 . 334 349 1041 63 723 1817 . 1452 325 1149 293 Explosions 6122 | . 60 163 . . 592 . . 743 1314 2722 . 528 . . . Melee 625 | . . . . . . . . . . . 68 . . 142 415 Ramming 51 | . . . . . . . . . . 32 . . . 2 17 Kinetic 7522 | . 45 1857 22 . 148 104 . 63 300 1874 . 1372 173 55 1509 Thermal 15149 | 166 548 1038 41 . 186 444 2005 420 1548 3663 . 781 1175 1992 1142 Explosive 5031 | . 60 163 . . 592 . . 743 1025 1920 . 528 . . . Electromagnetic 737 | . . . . . . . . . . 179 . . 48 262 248 Impact 625 | . . . . . . . . . . . 68 . . 142 415 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . . . . . . 9 13 1 15 11 42 16 Average Corruption 10 | . . . . . . . . . 5 8 1 6 8 24 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 231 | . . . . . . . . . 36 23 8 26 13 94 31 Message Errors 54 | . . . . . . . . . 10 6 3 7 1 22 5 Matter Fused 54 | . . . . . . . . . 6 4 3 3 6 21 11 Heat Flow Errors 19 | . . . . . . . . . 3 2 . 4 . 8 2 Energy Discharges 30 | . . . . . . . . . 6 5 . 3 2 10 4 Parts Rejected 5 | . . . . . . . . . 1 1 . . . . 3 Parts Fused 2 | . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 23 | . . . . . . . . . 4 1 1 4 . 11 2 Data Loss (major) 9 | . . . . . . . . . 3 . . 1 1 3 1 Misfires 6 | . . . . . . . . . 1 . . . 1 4 . Alerts 4 | . . . . . . . . . . 1 . 1 . 1 1 Misdirections 8 | . . . . . . . . . . 1 . . . 6 1 Weapon Failures 17 | . . . . . . . . . 2 2 . 3 2 7 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 858 | . 46 59 . . 16 . 23 . 46 235 14 110 . 109 200 Projectiles 283 | . . 28 . . 16 . 23 . 43 68 . 9 . 65 31 Explosions 348 | . 46 31 . . . . . . 3 167 . 101 . . . Melee 227 | . . . . . . . . . . . 14 . . 44 169 Knockbacks 46 | . . 17 1 . 3 . . . . 5 . 13 . 3 4 Impact 5 | . . . . . . . . . . . . . . 2 3 Kinetic 34 | . . 16 1 . 3 . . . . 4 . 10 . . . Secondary 7 | . . 1 . . . . . . . 1 . 3 . 1 1 Self-Inflicted Damage 678 | . 114 132 . . 10 . . . 30 379 . 4 . 1 8 Shots 15 | . 1 2 . . 1 . . . 2 8 . 1 . . . Rammed 8 | . . . . . . . . . . 4 . . . 1 3 Targets Rammed 8 | . . . . . . . . . . 4 . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 500 | 240 138 184 12 . 78 72 108 . 185 308 12 180 251 324 500 Average Temperature 66 | 95 37 33 7 . 24 37 34 . 53 81 9 79 101 79 145 Received Heat Transfer 2586 | . 78 476 . . 100 30 180 153 180 878 48 247 126 63 27 Effects 11 | . . . . . . . . . . 1 . . 3 . 7 Shutdowns 2 | . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . 1 . . . . 1 Interference 6 | . . . . . . . . . . . . . 3 . 3 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . 2 . . . . . . Total Turns 22 | . . . . . . . . . 22 . . . . . . Longest Duration 13 | . . . . . . . . . 13 . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Fried 4 | . . . . . . . . . . . 1 . . 2 1 Impact Corruptions 9 | . . . . . . . . . . . 1 . . 3 5 Robots Melted 7 | . . . . . . 1 2 . . 1 . . 2 1 . Combat Hostiles 7 | . . . . . . 1 2 . . 1 . . 2 1 . Parts Melted 63 | . 5 2 . . 1 2 9 . 3 14 . 1 6 13 7 Heat Transferred 21159 | 434 1661 1813 74 . 333 721 3408 937 1475 4124 . 1124 1799 1850 1406 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 3 2 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Peak Influence 1021 | 15 193 652 258 . . 158 457 384 376 1021 845 608 166 135 276 Initial 535 | . 9 25 253 . . 40 6 226 214 148 535 278 65 69 48 Average 246 | 5 81 371 234 . . 42 138 266 188 683 702 369 103 59 116 Maximum Alert Level 3 | . . 2 1 . . . 2 1 1 3 3 2 . . 1 Low Security (%) 52 | 100 100 17 9 . . 100 68 10 39 14 . 5 100 100 84 Level 1 26 | . . 31 90 . . . 26 89 60 . . 61 . . 15 Level 2 15 | . . 51 . . . . 5 . . 37 66 33 . . . Level 3 5 | . . . . . . . . . . 47 33 . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 3 1 . . 2 2 2 7 7 4 4 1 5 4 Investigation 11 | . . 2 1 . . . 2 2 1 . 1 . . 1 1 Extermination 15 | . . . . . . 1 . . 2 3 . 2 1 3 3 Reinforcement 14 | . 1 1 . . . 1 . . 2 3 3 2 . 1 . Assault 1 | . . . . . . . . . . 1 . . . . . Garrison 2 | . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 1 . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Distress Signals 16 | . . 1 . . . . 2 2 . 3 3 1 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 312 | . 14 40 . . 13 6 40 16 21 50 18 21 13 31 29 Peak Tracking Total 8 | . 3 4 . . 4 3 5 5 5 6 8 4 4 6 6 Tactical Retreats 27 | . 1 3 . . 1 . 3 . . 4 5 1 . 7 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Traps Triggered 11 | . . 2 . . . . . . 2 1 1 2 . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Machines Disabled 38 | . 1 4 . . . 1 2 . 8 19 1 2 . . . Max in Single Turn 6 | . 1 3 . . . 1 . . 1 6 1 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Machines Accessed 56 | . 7 13 1 1 . 3 14 3 3 . . 5 . 3 3 Terminals 42 | . 5 8 . . . 2 14 3 . . . 5 . 3 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . . . . . Recycling Units 7 | . 1 2 . . . 1 . . 3 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 135 | . 17 30 1 4 . 7 32 8 7 . . 17 . 6 6 Successful 63 | . 6 21 1 4 . 5 14 4 1 . . 6 . . 1 Failed 71 | . 10 9 . . . 2 18 4 6 . . 11 . 6 5 Catastrophic 20 | . 2 2 . . . . 3 1 2 . . 3 . 5 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 43 | . 12 3 . 1 . 3 8 2 . . . 6 . 6 2 Terminals 97 | . 11 15 . . . 4 32 8 . . . 17 . 6 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 5 | . 3 2 . . . . . . . . . . . . . Recycling Units 18 | . 3 5 . . . 3 . . 7 . . . . . . Scanalyzers 8 | . . 8 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Terminal Hacks 35 | . 2 6 1 4 . 1 12 4 . . . 5 . . . Record 7 | . . . . . . . 2 3 . . . 2 . . . Part Schematic 5 | . 1 . . 4 . . . . . . . . . . . Robot Analysis 3 | . 1 1 . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open Door 7 | . . . 1 . . . 5 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . 1 . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . Zone Layout 4 | . . 2 . . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . . . . . . . Scan Component 2 | . 1 1 . . . . . . . . . . . . . Repair 2 | . 1 1 . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 4 . . . 2 . . 1 . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . Report Inventory 5 | . 1 3 . . . 1 . . . . . . . . . Retrieve Components 3 | . 1 . . . . 1 . . 1 . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . . 1 . . . 2 2 . . . . 1 . . . Terminals 6 | . . 1 . . . 2 2 . . . . 1 . . . Botnet 6 | . . 1 . . . 2 2 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . Hacking Detections 43 | . 4 10 . . . 2 12 3 2 . . 4 . 3 3 Full Trace Events 8 | . 1 2 . . . . 1 2 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 2 . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . . . . . Time 58 | . 26 32 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 15 | . 2 . . . . 10 . . 3 . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Total Allies 16 | . . . . . . . 8 5 . . 3 . . . . Largest Group 5 | . . . . . . . 5 5 1 . 3 . . . . Highest-Rated Group 480 | . . . . . . . 286 480 82 . 138 . . . . Highest-Rated Ally 159 | . . . . . . . 159 146 82 . 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 205 | . . . . . . . 121 77 7 . . . . . . Total Damage 6300 | . . . . . . . 2900 2768 632 . . . . . . Kills 36 | . . . . . . . 23 10 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Robot Analysis Total 3 | . 1 1 . . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Turns Passed 15645 | 127 709 1459 444 1344 602 987 1343 698 1699 1095 807 857 667 1621 1186 Spaces Moved 7337 | 50 308 771 258 888 333 380 547 194 656 436 527 393 190 751 655 Core 394 | 1 . . . . . . . . . 128 11 . . 198 56 Treads 2797 | 47 228 26 . . . 1 . 159 656 283 267 393 190 242 305 Legs 115 | . . . . . . . . 21 . 11 . . . 83 . Wheels 3260 | 2 80 745 258 888 333 379 547 14 . 14 . . . . . Hover 428 | . . . . . . . . . . . . . . 228 200 Flight 343 | . . . . . . . . . . . 249 . . . 94 Fastest Speed 37 | 50 105 100 145 145 145 210 210 190 160 50 45 145 235 46 37 Average Speed 163 | 154 152 120 145 145 161 210 210 233 229 150 139 178 236 133 134 Slowest Speed 1350 | 160 240 240 145 145 195 560 210 320 245 1350 525 240 240 400 305 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 56 61 39 82 48 11 74 82 21 16 11 55 5 64 18 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 2 . . . . . . . . . . . Known Exits Taken 5 | . . 1 . . . . 1 1 . . . . 1 1 . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 . . 1 1 1 1 . . . Scrap Searched 6 | . . . 1 5 . . . . . . . . . . . Spaces Dug 35 | . . . . . . 12 . . 3 . . 7 . 9 4 Terrain Destroyed 535 | . 35 78 . . 36 12 4 82 80 142 . 31 4 18 13 Melee . | . . . . . . . . . . . . . . . . Projectile 107 | . . 1 . . . 12 4 . 9 23 . 23 4 18 13 AOE 428 | . 35 77 . . 36 . . 82 71 119 . 8 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Fac Res Qua Res Tes Acc Total 9797 | 72 471 1120 325 950 368 529 672 405 767 632 588 469 352 1262 815 Wait 1259 | . 103 171 61 51 13 92 35 167 8 27 8 9 105 404 5 Move 7322 | 49 307 770 257 887 332 379 546 193 655 435 526 392 189 750 655 Hop . | . . . . . . . . . . . . . . . . Pick Up 188 | 4 12 32 2 6 2 10 12 7 23 12 17 8 11 13 17 Fast Attach 104 | 7 . 4 . . . 5 1 3 3 11 20 6 11 9 24 Attach 123 | . 3 7 . . 2 6 1 7 6 29 2 9 13 17 21 Detach 9 | . . . . . . . . 1 . 1 1 . . 2 4 Swap 75 | . 3 15 1 . 4 4 10 7 5 6 3 2 . 9 6 Drop 104 | . 3 25 2 6 . 6 20 4 20 1 3 2 . 8 4 Fire 583 | 12 40 96 2 . 15 27 47 16 47 106 1 41 23 46 64 Melee 16 | . . . . . . . . . . . 2 . . 2 12 Ram 5 | . . . . . . . . . . . . . . 2 3 Kick . | . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . 4 . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 7) 367 | -10/Materials | Discovered new exit (range 16) 516 | -10/Materials | Core integrity fell below 50% 623 | -10/Materials | Discovered new exit (range 10) 626 | -10/Materials | Central database locked down 670 | -10/Materials | Repaired Lgt. Cannon 781 | -10/Materials | Core integrity fell below 20% 837 | -10/Materials | Entered another Materials area 837 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -9/Materials | Discovered new exit (range 16) 1981 | -9/Materials | Repaired Arm. Wheel 2071 | -9/Materials | Identified exit to Mines 2281 | -9/Materials | Core integrity fell below 50% 2296 | -9/Materials | Entered Mines 2334 | -9/Mines | Learned location of Storage (-7) 2392 | -9/Mines | Met a Derelict shopkeep closing up shop 2730 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2740 | -9/Mines | Entered Zion 3081 | -7/Zion | Learned location of Data Miner (-6) 3628 | -7/Zion | Given the Hacking Drone Bay 3693 | -7/Zion | Learned location of Quarantine (-3) 3703 | -7/Zion | Learned Factory terminal intel 3722 | -7/Zion | Learned Factory machine intel 3810 | -7/Zion | Received a hallucinogenic algorithm 3989 | -7/Zion | Discovered new exit (range 15) 4084 | -7/Zion | Entered Proximity Caves 4679 | -6/Proximity Caves | Discovered new exit (range 5) 4686 | -6/Proximity Caves | Entered Factory 4686 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4687 | -6/Factory | Identified exit to Lower Caves 4688 | -6/Factory | Loaded intel: 285 machine locations 4689 | -6/Factory | Loaded intel: 28 terminal locations 4993 | -6/Factory | Build established: Scavenger-Mutant 5575 | -6/Factory | Discovered new exit (range 9) 5673 | -6/Factory | Entered Extension 5736 | -6/Extension | Identified exit to Factory 5809 | -6/Extension | Rescued a captive Derelict 5819 | -6/Extension | Rescued a captive Derelict 6176 | -6/Extension | Rescued A7 6243 | -6/Extension | Rescued a captive Derelict 6244 | -6/Extension | Rescued a captive Derelict 6362 | -6/Extension | Spotted B-75 Beast 6408 | -6/Extension | Spotted B-75 Beast 6416 | -6/Extension | Allies destroyed B-75 Beast 6446 | -6/Extension | Allies destroyed B-75 Beast 6519 | -6/Extension | Rescued a captive Derelict 6717 | -6/Extension | Rescued a captive Derelict 6719 | -6/Extension | Rescued a captive Derelict 6792 | -6/Extension | Identified exit to Cetus 7016 | -6/Extension | Entered Cetus 7016 | -6/Cetus | Accompanied by 2 allies (A7) 7021 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 7040 | -6/Cetus | Spotted Cetus Guard 7043 | -6/Cetus | Spotted Cetus Guard 7045 | -6/Cetus | Spotted Cetus Guard 7045 | -6/Cetus | Spotted Cetus Guard 7063 | -6/Cetus | Destroyed Cetus Guard 7067 | -6/Cetus | Destroyed Cetus Guard 7075 | -6/Cetus | Destroyed Cetus Guard 7096 | -6/Cetus | Destroyed Cetus Guard 7104 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 7119 | -6/Cetus | Lost 4 parts (1p3n) 7222 | -6/Cetus | Started Cetus Manufacturing Module 7247 | -6/Cetus | Manufactured an Enhanced Grunt 7272 | -6/Cetus | Manufactured an Enhanced Grunt 7297 | -6/Cetus | Manufactured an Enhanced Grunt 7322 | -6/Cetus | Manufactured an Enhanced Grunt 7347 | -6/Cetus | Manufactured an Enhanced Grunt 7549 | -6/Cetus | Discovered new exit (range 19) 7597 | -6/Cetus | Spotted Cetus Guard 7598 | -6/Cetus | Spotted Cetus Guard 7604 | -6/Cetus | Spotted Cetus Guard 7609 | -6/Cetus | Spotted Cetus Guard 7626 | -6/Cetus | Allies destroyed Cetus Guard 7633 | -6/Cetus | Allies destroyed Cetus Guard 7635 | -6/Cetus | Allies destroyed Cetus Guard 7650 | -6/Cetus | Allies destroyed Cetus Guard 7652 | -6/Cetus | Discovered exit to Factory (range 19) 7671 | -6/Cetus | Lost 4 parts (1n2u1w) 7678 | -6/Cetus | Lost 3 allies 7686 | -6/Cetus | Met Revision 17 7714 | -6/Cetus | Entered Factory 7714 | -5/Factory | Accompanied by 1 ally 7714 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8031 | -5/Factory | Build established: Scavenger-Tank 8451 | -5/Factory | Spotted B-75 Beast 8947 | -5/Factory | Found Imp. Powered Armor 9297 | -5/Factory | Garrison activated, responded to threat 9355 | -5/Factory | Discovered new exit (range 19) 9368 | -5/Factory | Lost 7 parts (1p5u1w) 9380 | -5/Factory | Discovered new exit (range 12) 9413 | -5/Factory | Entered another Factory area 9413 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9697 | -4/Factory | Lost 7 parts (2p3u2w) 9772 | -4/Factory | Spotted B-86 Titan 9930 | -4/Factory | Build established: Scavenger-Gunner 9945 | -4/Factory | First assault squad dispatched 9984 | -4/Factory | System corruption reached 10% 10137 | -4/Factory | Lost 6 parts (1p1n1u3w) 10375 | -4/Factory | Lost 14 parts (1p4n3u6w) 10429 | -4/Factory | Core integrity fell below 50% 10444 | -4/Factory | Core integrity fell below 20% 10477 | -4/Factory | Lost 12 parts (1p6n1u4w) 10501 | -4/Factory | Discovered new exit (range 14) 10508 | -4/Factory | Entered Research 10508 | -3/Research | Evolved 2 slots: Utility x2 10708 | -3/Research | Revision forces began assault on 0b10 10737 | -3/Research | Met up with Revision 17++ 10744 | -3/Research | Build established: Mutant 10826 | -3/Research | Found Prototype Hackware 10826 | -3/Research | Identified Exp. System Shield 10957 | -3/Research | Discovered new exit (range 15) 11052 | -3/Research | Build established: Scavenger-Tank 11208 | -3/Research | Research terminal network offline 11315 | -3/Research | Entered Quarantine 11769 | -3/Quarantine | Lost 3 parts (2u1w) 12054 | -3/Quarantine | Build established: Hacker-Gunner 12110 | -3/Quarantine | Spotted Alpha 7 12126 | -3/Quarantine | System corruption reached 10% 12160 | -3/Quarantine | Discovered new exit (range 4) 12172 | -3/Quarantine | Entered Research 12172 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12198 | -2/Research | Lost 13 parts (3p3n3u4w) 12290 | -2/Research | Discovered new exit (range 14) 12350 | -2/Research | Identified exit to Testing 12503 | -2/Research | Discovered exit to Testing (range 12) 12603 | -2/Research | Lost 4 parts (2n2u) 12706 | -2/Research | System corruption reached 10% 12839 | -2/Research | Entered Testing 13150 | -2/Testing | Build established: Scavenger-Gunner 13419 | -2/Testing | Found Prototype Launcher 14143 | -2/Testing | Identified Enh. Gamma Bomb Array 14156 | -2/Testing | System corruption reached 30% 14204 | -2/Testing | Lost 20 parts (2p4n7u7w) 14240 | -2/Testing | Core integrity fell below 50% 14291 | -2/Testing | Spotted Fortress 14441 | -2/Testing | Build established: Mutant 14454 | -2/Testing | Discovered new exit (range 8) 14460 | -2/Testing | Identified exit to Access 14460 | -2/Testing | Entered Access 14460 | -1/Access | Evolved 2 slots: Utility x2 14896 | -1/Access | Destroyed 7 combat bots 14942 | -1/Access | Build established: Scavenger-Tank 15137 | -1/Access | Lost 4 parts (1p2u1w) 15219 | -1/Access | Lost 3 parts (2n1w) 15484 | -1/Access | Lost 12 parts (3p2n3u4w) 15504 | -1/Access | System corruption reached 10% 15555 | -1/Access | Lost 8 parts (1p3n1u3w) 15563 | -1/Access | Core integrity fell below 50% 15598 | -1/Access | Lost 3 parts (1n2w) 15624 | -1/Access | Core integrity fell below 20% 15646 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Penetrated by Slug. Mic. Antimatter Reactor destroyed. Slug penetrates Wall. Penetrated by Slug. Xenon Bombardment Thruster destroyed. Penetrated by Slug. Adv. Signal Interpreter destroyed. System corrupted: Graphene Brace rejected. K-01 Serf cleans the Sealed Freight Elevator. Acquired Graphene Brace. Penetrated by Slug. Imp. Targeting Computer destroyed. Penetrated by Slug. Slug penetrates Wall. Slammed into P-80 Master. Penetrated by Slug. Slammed into K-01 Serf. System corrupted: Component data lost. Graphene Brace destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????# ^ #?????# + | | ???????# #?????# # | | ???????# #?????# # % | | ???? % #?????# + | | ???????###########/### #?????### ### | | ???????# # #???????# #?# | | ???????# # #???????# #?# | | ???????# # #???????# #?# | | ???????# """"" # #???????# #?# | | ???????# """"" !# #???##??# #?# | | ???????# """"" # #???##### #?# | | ???????# """"" ####### #????# #?# | | ???????# """"" #?????# #????# #?####### | | ???????# """"" #?????# #???## #???##### | | ???????# ?? #?????#%#???## #???# | | ???????# ?? #?????# #???## #???# | | ???????########??###########+###### ##### | | ???????????????????# # # | | ??????????? ??????# # # " | | ??????????? ????# """"""" # # " | | ????????? ???# """"""" # % + " | | ????????? ???# # # " | | ???????? ??# # # " | | ???????? p ##########+####### # | | ?????????# ^ k # | | ?????????# @ # | | ?????????# ##### | | ?????????# % | | ?????????# ^ =%= ##### | | ?????????? ^ #???# | | ???????????? #???# | | ??????########### # ### ###############???# | | ????# # ###### | | ????# #[ # + | | ?????? " # ###### | | ???????! """ # # ! #????? | | ????????? """ # #????? | | ????????? " # #????? | | ???????? # ! ! #????? | | ??????? # !! #????? | | ??????######### # # !! #????? | | ??????????????#### ## # #????? | | ?????????????????#####?# #| #????? | | ???????????????????????# =# = = #????? | | ???????????????????????# ###/############### | | ???????????????????????# = !| = ^^ | | ???????????????????????# ^ | | ???????????????????????# ^ | | ???????????????????????# | | ???????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 62 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Additional Mass Support 12 Armor Coverage 1550 Resistance: KI 20 Resistance: TH 25 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 12 Recoil Reduction 10 Matter Filtering 65 Particle Charging 25 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Tractor Beam | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Nope Prison Break Project G-00 Revising The Future Revolutionary Research Rockin' Loadout Challenges ------------ None Game ------ Seed ExperimentalQuantumSystem Manual? 0 Play Time 02:30:28 Cumulative 53.7 hours Start 2024.08.27 @ 12:30:14 End 2024.08.27 @ 15:02:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0357c008-fb64-432c-8af2-fc030506dd76