Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.19 @ 13:44:52 Player: Video Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (139) 695 Value Destroyed (4601) 4601 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 12684 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 254 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/1300 Matter 208/300 Energy 95/100 System Corruption 5% Temperature Cool (9) Movement Flying (30) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- Shock Maul > --- INVENTORY (5) ---- Advanced Trap Extractor Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Recoil Nullifier Advanced ECM Suite System Restoration Module Heart of Steel > --- WEAPON ----------- Heavy Laser Coil Gun Coil Gun Great Axe > --- INVENTORY -------- Coil Gun Heavy Missile Launcher Heavy Missile Launcher [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved Diametric Drive Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Slots Evolved 14 | . . . . 6 . . 2 . . 2 . 2 . . 2 Power 3 | . . . . 1 . . 1 . . . . 1 . . . Propulsion 2 | . . . . 1 . . . . . . . 1 . . . Utility 5 | . . . . 4 . . . . . 1 . . . . . Weapon 4 | . . . . . . . 1 . . 1 . . . . 2 Parts Attached 203 | 5 34 4 1 23 3 48 26 5 3 28 10 . 1 . 12 Power 29 | 1 4 . . 2 1 7 6 . . 7 . . . . 1 Engine 14 | 1 2 . . 2 . 2 2 . . 5 . . . . . Core 14 | . 2 . . . 1 5 4 . . 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 56 | 2 9 2 . 5 . 14 5 . 1 6 3 . 1 . 8 Treads 4 | . . . . 3 . 1 . . . . . . . . . Leg 34 | 2 6 2 . 2 . 7 5 . . 5 2 . . . 3 Wheel 8 | . . . . . . 4 . . 1 . 1 . 1 . 1 Hover 3 | . . . . . . 1 . . . 1 . . . . 1 Flight 7 | . 3 . . . . 1 . . . . . . . . 3 Utility 37 | . 7 . . 5 2 8 7 3 1 3 1 . . . . Device 24 | . 2 . . 3 1 4 7 3 1 3 . . . . . Storage 5 | . 3 . . . . 1 . . . . 1 . . . . Processor 1 | . 1 . . . . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . . . . . Protection 6 | . 1 . . 2 1 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 81 | 2 14 2 1 11 . 19 8 2 1 12 6 . . . 3 Energy Gun 39 | 1 9 1 . 5 . 9 5 . . 4 4 . . . 1 Energy Cannon 1 | . . . . . . 1 . . . . . . . . . Ballistic Gun 21 | 1 4 1 1 2 . 4 2 . . 5 1 . . . . Ballistic Cannon 4 | . . . . 1 . 2 . . . . . . . . 1 Launcher 8 | . 1 . . 1 . 3 . . . 2 1 . . . . Special Weapon 2 | . . . . . . . . 1 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . 2 . . 1 1 . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . 1 . . . . . 2 Parts Lost 91 | . 1 . . 4 . 31 11 . 9 13 17 . 1 . 4 Power 17 | . . . . 2 . 5 . . 2 4 3 . . . 1 Propulsion 24 | . . . . 1 . 9 2 . 2 3 4 . 1 . 2 Utility 24 | . 1 . . . . 9 6 . 2 4 2 . . . . Weapon 26 | . . . . 1 . 8 3 . 3 2 8 . . . 1 Highest Loss Streak 11 | . 1 . . 2 . 11 9 . 9 6 10 . 1 . 1 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 72 | . 94 100 100 89 100 83 78 79 70 46 26 . 1 . 7 Engine 4 | . 7 . . 11 8 1 10 . . 5 2 . . . . Core 6 | . 6 14 14 2 5 8 3 20 15 . 1 . . . . Treads 3 | . . . . 3 23 11 . . . . . . . . . Leg 13 | . 25 28 28 16 . 4 17 20 14 9 . . . . 1 Device 11 | . . . . 10 15 17 22 25 26 9 1 . . . . Storage 5 | . 11 14 14 7 7 7 1 . . . 2 . . . . Protection 7 | . 2 14 14 20 23 12 3 . . . . . . . . Energy Gun 8 | . 13 14 14 10 15 6 13 . . 2 5 . . . . Ballistic Gun 6 | . 14 14 14 . . 4 4 6 4 10 4 . . . . Naked Turns 342 | . . . . . . . . . . . 17 66 138 43 78 Heaviest Build 94 | 7 94 20 20 46 40 34 52 31 31 42 31 . . . 32 Greatest Support 66 | 20 20 30 30 64 64 66 45 45 45 48 18 3 16 3 60 Greatest Overweight (x) 23 | . 23 . . 1 . 6 13 . 6 9 9 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 25 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 5 9 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Most Carried 9 | 2 9 8 8 8 7 8 8 5 5 5 5 3 4 4 5 Average Carried 5 | . 6 6 7 6 6 6 5 3 3 3 2 1 3 4 3 Final Capacity 8 | 5 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 7 | 2 7 7 7 6 6 6 5 5 1 5 . 3 4 4 1 Class Distribution -------------------- 40% | Scavenger-Mutant 34% | Mutant 13% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Matter Collected 3762 | 259 404 60 42 349 . 1079 608 187 61 531 170 . 5 . 7 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5178 | 32 550 45 276 367 . 1513 693 121 169 978 280 . . . 154 Parts 279 | 4 36 3 17 24 . 83 24 4 7 62 13 . . . 2 Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . 14 . . . . . 3 10 . 11 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Combat Hostiles Destroyed 103 | 1 10 2 4 7 . 30 14 3 4 18 8 . . . 2 Melee 9 | . . . . . . . . . . 8 . . . . 1 Guns 70 | 1 10 2 4 5 . 20 13 3 4 2 6 . . . . Cannons 10 | . . . . 2 . 8 . . . . . . . . . AOE 11 | . . . . . . 1 . . . 8 2 . . . . Classes Destroyed 17 | 1 7 1 2 2 . 3 1 . . . . . . . . Worker 17 | . 1 . . 1 . 1 4 . . 10 . . . . . Builder 4 | . 1 . . . . 1 1 . . 1 . . . . . Tunneler 2 | . 1 . . . . . . . . . . . . . 1 Hauler 2 | . 2 . . . . . . . . . . . . . . Recycler 6 | . 1 . 1 . . 3 . . . 1 . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . Watcher 4 | . 3 . . . . 1 . . . . . . . . . Swarmer 29 | . 6 1 . 1 . 2 3 2 2 7 5 . . . . Cutter 3 | . . . . . . 3 . . . . . . . . . Grunt 37 | 1 4 . . . . 14 7 . 1 8 1 . . . 1 Brawler 2 | . . . . . . . 1 . . 1 . . . . . Duelist 5 | . . . . 1 . . 1 . 1 . 2 . . . . Protector 2 | . . . 1 . . 1 . . . . . . . . . Sentry 11 | . . . 3 4 . 3 . 1 . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . Programmer 11 | . . . . 1 . 5 2 . . 2 . . . . 1 Subdweller 1 | . . 1 . . . . . . . . . . . . . Best Kill Streak 12 | 1 6 1 4 2 . 4 6 3 4 12 5 . . . 3 Combat Bots Only 8 | 1 6 1 3 2 . 3 6 3 4 8 5 . . . 2 Max Kills in Single Turn 6 | 1 2 1 1 1 . 2 1 1 1 6 2 . . . 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . Exploded 3 | . . . . . . 1 . . . 3 2 . . . . Melee 1 | . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Hostile Shots Fired 1684 | 5 51 31 6 164 . 433 113 27 82 109 152 22 84 13 392 Missed 631 | 2 13 15 1 62 . 134 19 7 18 37 53 9 35 4 222 Damage Taken 13571 | 25 286 162 58 795 . 3677 1394 141 942 1270 1491 275 593 120 2342 Core 4732 | . 43 27 30 50 . 640 411 21 376 221 648 275 565 120 1305 Absorbed by Shields 127 | . . . . . . . 127 . . . . . . . . Redirected to Shielding 97 | . . 5 6 6 . 76 4 . . . . . . . . Ignored by Resistances 3856 | 7 93 47 16 253 . 1065 361 49 265 352 412 62 169 33 672 Regen/Repaired (Parts) 48 | . 48 . . . . . . . . . . . . . . Core Remaining (%) 32 | 100 . . 60 . . 1 . . 4 . 13 . . 16 . Volleys Fired 316 | 3 36 7 14 29 . 107 50 12 20 25 12 . . . 1 Largest 3 | 2 2 2 2 2 . 2 3 1 1 3 3 . . . 1 Hottest 178 | 70 112 86 105 131 . 138 178 23 100 130 129 . . . 60 Shots Fired 611 | 6 72 14 28 56 . 197 120 14 20 52 31 . . . 1 Gun 521 | 6 71 14 28 38 . 138 120 11 18 46 30 . . . 1 Cannon 65 | . . . . 17 . 48 . . . . . . . . . Launcher 20 | . 1 . . 1 . 11 . . . 6 1 . . . . Special 5 | . . . . . . . . 3 2 . . . . . . Kinetic 319 | 3 25 7 14 24 . 123 40 11 18 38 16 . . . . Thermal 221 | 3 46 7 14 11 . 48 80 . 2 1 9 . . . . Explosive 20 | . 1 . . 1 . 11 . . . 6 1 . . . . Electromagnetic 48 | . . . . 20 . 15 . . . 7 5 . . . 1 Robot Hit Streak 55 | 3 20 21 11 55 . 19 22 5 19 20 8 . . . 9 Robot Miss Streak 5 | 1 2 1 3 1 . 3 5 2 3 2 4 . . . . Penetration Max 1 | . . . . . . . . . . 1 . . . . . Secondary Targets 12 | . 1 1 . . . 4 5 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . 1 . . . . Shots Hit Robots 507 | 4 54 12 19 55 . 161 82 10 22 60 16 . . . 12 Core Hits 276 | 2 24 3 5 17 . 78 64 6 10 44 14 6 . . 3 Critical Kills 5 | . . . 1 . . 1 . . 1 . 1 . . . 1 Critical Parts Destroyed 11 | . 1 . . . . 3 . . . 1 . . . . 6 Critical Strikes 39 | . 4 . 2 2 . 9 6 . 1 6 2 . . . 7 Burn 15 | . 3 . 1 . . 4 6 . . . 1 . . . . Destroy 9 | . 1 . 1 . . 4 . . 1 1 1 . . . . Blast 3 | . . . . 2 . 1 . . . . . . . . . Smash 7 | . . . . . . . . . . . . . . . 7 Sever 5 | . . . . . . . . . . 5 . . . . . Melee Attacks 42 | . . . . 3 . . . 2 3 23 . . . . 11 Impact 11 | . . . . . . . . . . . . . . . 11 Slashing 23 | . . . . . . . . . . 23 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 3 . . . 2 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12096 | 49 771 173 276 1086 . 3363 1861 107 286 3048 480 41 . . 555 Guns 7302 | 49 730 173 255 595 . 2144 1861 107 269 847 268 . . . 4 Cannons 1163 | . . . . 446 . 717 . . . . . . . . . Explosions 2213 | . 41 . . 45 . 502 . . . 1413 212 . . . . Melee 1327 | . . . . . . . . . . 788 . . . . 539 Ramming 79 | . . . 21 . . . . . 5 . . 41 . . 12 Kinetic 4730 | 13 242 70 118 549 . 1821 680 107 269 695 166 . . . . Thermal 3167 | 36 488 103 137 145 . 861 1181 . 12 166 38 . . . . Explosive 2041 | . 41 . . 45 . 502 . . . 1241 212 . . . . Electromagnetic 752 | . . . . 347 . 179 . . . 158 64 . . . 4 Impact 539 | . . . . . . . . . . . . . . . 539 Slashing 788 | . . . . . . . . . . 788 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 1 1 10 4 4 4 15 15 . . . 5 Average Corruption 5 | . . . . 1 1 5 4 4 4 12 15 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 143 | . . . . 2 2 45 30 14 4 13 30 . . . 3 Message Errors 27 | . . . . . 2 11 3 2 1 2 5 . . . 1 Matter Fused 33 | . . . . 1 . 11 7 2 . 5 6 . . . 1 Heat Flow Errors 18 | . . . . . . 5 5 2 . 2 3 . . . 1 Energy Discharges 12 | . . . . . . 3 4 2 . . 3 . . . . Parts Rejected 6 | . . . . . . 2 1 . 1 1 1 . . . . Parts Fused 3 | . . . . . . 1 . . 1 . 1 . . . . Data Loss (minor) 19 | . . . . . . 4 4 4 1 . 6 . . . . Data Loss (major) 5 | . . . . . . 2 1 . . 1 1 . . . . Misfires 13 | . . . . 1 . 3 4 2 . . 3 . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . Misdirections 2 | . . . . . . . . . . 1 1 . . . . Weapon Failures 4 | . . . . . . 3 . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 412 | . 1 . . 9 . . . . . 99 3 . . . 300 Projectiles 4 | . . . . 4 . . . . . . . . . . . Explosions 83 | . 1 . . 5 . . . . . 74 3 . . . . Melee 325 | . . . . . . . . . . 25 . . . . 300 Knockbacks 13 | . . . . 6 . 2 . . . . . . . . 5 Impact 5 | . . . . . . . . . . . . . . . 5 Kinetic 8 | . . . . 6 . 2 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 199 | . 17 . . . . 48 . . . 92 19 18 . . 5 Shots 9 | . 1 . . . . 2 . . . 5 1 . . . . Rammed 14 | . . . . . . . . . . . . 10 . . 4 Targets Rammed 21 | . . . 4 . . . . . 3 . . 10 . . 4 Kicked 7 | . . . 4 . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 595 | 30 339 . 258 90 . 248 595 212 109 230 286 . . . 113 Average Temperature 120 | 18 99 . 106 49 . 89 196 69 64 68 113 . . . 47 Received Heat Transfer 2716 | 18 57 66 27 192 . 735 379 36 261 279 294 72 39 . 261 Effects 33 | . 2 . 1 . . . 28 . . . 2 . . . . Shutdowns 13 | . . . . . . . 13 . . . . . . . . Energy Bleed 3 | . 1 . 1 . . . 1 . . . . . . . . Interference 7 | . 1 . . . . . 4 . . . 2 . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Short Circuit 3 | . . . . . . . 3 . . . . . . . . Damage (minor) 4 | . . . . . . . 4 . . . . . . . . Damage (core) 2 | . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 2 . . . . . . . . 4 Impact Corruptions 9 | . . . . . . . . . . . . . . . 9 Robots Melted 2 | . . . . . . 1 1 . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . Parts Melted 23 | . 4 1 2 1 . 6 7 . . 1 1 . . . . Heat Transferred 7975 | 111 1480 259 317 296 . 1897 3200 . 80 187 148 . . . . Parts Sabotaged 1 | . . . . . . . . . 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Peak Influence 491 | 20 164 . 226 145 158 288 91 . . 491 . 218 . . 462 Initial 168 | . 11 . 168 66 58 71 20 . . 22 . 102 . . 112 Average 92 | 1 45 . 160 71 147 100 31 . . 137 . 132 . . 216 Maximum Alert Level 2 | . . . 1 . . 1 . . . 2 . 1 . . 2 Low Security (%) 87 | 100 100 . 35 100 100 93 100 . . 71 . 95 . . 44 Level 1 12 | . . . 64 . . 6 . . . 23 . 4 . . 53 Level 2 . | . . . . . . . . . . 4 . . . . 2 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . 3 . 9 5 . 1 4 . . . . 4 Investigation 6 | . 1 . . . . 2 . . . 1 . . . . 2 Extermination 7 | . . . . 1 . 3 2 . . 1 . . . . . Reinforcement 11 | . . . . 2 . 4 1 . . 2 . . . . 2 Assault 1 | . . . . . . . . . 1 . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Distress Signals 4 | . . . . . . 2 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 258 | 1 14 33 4 8 . 44 15 3 26 25 22 7 21 4 31 Peak Tracking Total 16 | 1 3 6 2 2 . 8 6 3 10 6 7 5 13 4 16 Tactical Retreats 36 | . . 1 . . . 6 . . 4 2 8 . 4 1 10 Traps | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Traps Triggered 10 | . 1 . . 1 4 1 . . . 2 . . . . 1 Indirectly 2 | . . . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Machines Disabled 11 | . . . . . . . . . . 10 1 . . . . Max in Single Turn 4 | . . . . . . . . . . 4 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Machines Accessed 34 | . 7 . 4 5 1 4 6 1 . 1 . . . . 5 Terminals 24 | . 5 . 2 2 1 3 6 . . . . . . . 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . . . . . . Recycling Units 5 | . 1 . 2 . . 1 . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 66 | . 11 . 7 7 2 11 8 1 . 8 . . . . 11 Successful 48 | . 11 . 4 5 1 7 7 1 . 8 . . . . 4 Failed 18 | . . . 3 2 1 4 1 . . . . . . . 7 Catastrophic 2 | . . . . . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 42 | . 6 . 4 3 2 8 8 . . . . . . . 11 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 5 | . 4 . . 1 . . . . . . . . . . . Recycling Units 15 | . 1 . 3 . . 3 . . . 8 . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Terminal Hacks 27 | . 6 . 1 2 1 5 7 1 . . . . . . 4 Record 12 | . 2 . . 1 . 4 4 . . . . . . . 1 Part Schematic 2 | . . . . . . 1 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Open DSF 4 | . . . . 1 . . 1 . . . . . . . 2 Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 Disarm Traps 1 | . . . . . . . 1 . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 4 . . 1 . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 14 | . 1 . 3 . . 2 . . . 8 . . . . . Recycle Component 4 | . . . . . . . . . . 4 . . . . . Process 1 | . . . . . . . . . . 1 . . . . . Report Inventory 5 | . 1 . 2 . . 1 . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . Retrieve Components 3 | . . . 1 . . 1 . . . 1 . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 . 4 3 1 2 3 . . 1 . . . . 4 Full Trace Events 7 | . 1 . 1 . . 2 . . . 1 . . . . 2 Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . Time 64 | . 64 . . . . . . . . . . . . . . Parts Recycled 4 | . . . . . . . . . . 4 . . . . . Recycled Matter 58 | . . . . . . . . . . 58 . . . . . Retrieved Matter 58 | . . . . . . . . . . 58 . . . . . Retrieved Components 19 | . . . 3 . . 10 . . . 6 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . 2 . . . 1 . . . . . . . Non-combat 3 | . . . . 2 . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . 3 . . . 1 . . . . . . . parse_system 3 | . . . . 2 . . . 1 . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Total Allies 1 | . . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . . 1 1 . . . Highest-Rated Group 127 | . . . . . . . . . . . 127 127 . . . Highest-Rated Ally 127 | . . . . . . . . . . . 127 127 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . 5 . . . Total Damage 525 | . . . . . . . . . . . . 525 . . . Kills 5 | . . . . . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Turns Passed 10528 | 96 1235 287 606 1187 314 1736 1483 855 196 963 778 66 189 43 494 Spaces Moved 7480 | 75 765 212 463 747 203 901 680 679 121 558 755 92 322 86 821 Core 900 | 21 . . . . . 59 2 . 1 7 225 92 272 86 135 Treads 823 | . . . . 142 203 478 . . . . . . . . . Legs 4262 | 54 756 212 463 605 . 215 678 679 85 362 63 . . . 90 Wheels 864 | . . . . . . 149 . . 35 138 406 . 50 . 86 Hover 177 | . . . . . . . . . . 51 61 . . . 65 Flight 454 | . 9 . . . . . . . . . . . . . 445 Fastest Speed 24 | 50 120 120 120 120 150 100 120 120 100 100 50 50 50 50 24 Average Speed 118 | 100 138 120 120 138 150 140 181 120 118 130 96 50 57 50 52 Slowest Speed 1890 | 120 1890 120 120 190 150 350 700 120 350 500 500 50 100 50 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 9 67 7 61 13 41 17 14 71 19 13 86 3 53 13 29 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 1 . 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 102 | . 9 . 1 7 . 19 . . . 51 15 . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 5 | . . . 1 3 . . . . . . 1 . . . . AOE 96 | . 9 . . 4 . 19 . . . 50 14 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Fac Low Low Fac Upp Fac Upp Upp Res Total 8459 | 89 864 230 485 843 213 1193 824 710 153 695 781 111 324 85 859 Wait 227 | . . . . 16 . 93 56 11 . 43 1 7 . . . Move 7459 | 74 764 211 462 746 202 900 679 678 120 557 754 91 321 85 815 Hop 3 | . . . . . . . . . . . . . . . 3 Pick Up 134 | 7 17 4 2 17 3 35 7 2 2 19 4 3 2 . 10 Fast Attach 31 | . 4 . . . . 3 13 1 . 9 . . . . 1 Attach 91 | 5 5 . . 11 . 25 6 4 3 11 9 . 1 . 11 Detach 1 | . 1 . . . . . . . . . . . . . . Swap 81 | . 25 4 1 12 3 20 7 . . 8 1 . . . . Drop 51 | . 12 4 2 9 3 10 6 . 2 . . . . . 3 Fire 316 | 3 36 7 14 29 . 107 50 12 20 25 12 . . . 1 Melee 42 | . . . . 3 . . . 2 3 23 . . . . 11 Ram 14 | . . . . . . . . . . . . 10 . . 4 Kick 7 | . . . 4 . . . . . 3 . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Subcaves -9/Recycling -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / War) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 13) 578 | -10/Materials | Identified exit to Mines 866 | -10/Materials | Discovered new exit (range 11) 939 | -10/Materials | Repaired Aluminum Leg 983 | -10/Materials | Repaired Lgt. Nuclear Core 1050 | -10/Materials | Identified exit to Materials 1203 | -10/Materials | Discovered new exit (range 8) 1332 | -10/Materials | Entered Subcaves 1333 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1367 | -10/Subcaves | Disturbed a concealed Subdweller 1395 | -10/Subcaves | Ambushed by swarm of Subdwellers 1556 | -10/Subcaves | Discovered new exit (range 16) 1619 | -10/Subcaves | Entered Recycling 1748 | -9/Recycling | Build established: Scavenger-Mutant 2152 | -9/Recycling | Discovered new exit (range 15) 2225 | -9/Recycling | Entered Factory 2225 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2323 | -7/Factory | Identified exit to DSF 3404 | -7/Factory | Identified exit to Garrison 3412 | -7/Factory | Entered Garrison 3412 | -7/Garrison | Discovered recently destroyed garrison 3439 | -7/Garrison | Discovered new exit (range 5) 3677 | -7/Garrison | Discovered new exit (range 14) 3726 | -7/Garrison | Entered Factory 3860 | -7/Factory | Build established: Mutant 4527 | -7/Factory | Cargo convoy interrupted 4553 | -7/Factory | Build established: Scavenger-Mutant 4677 | -7/Factory | Core integrity fell below 50% 4694 | -7/Factory | Lost 8 parts (3n3u2w) 4995 | -7/Factory | Lost 4 parts (2n1u1w) 5147 | -7/Factory | Discovered new exit (range 14) 5263 | -7/Factory | Discovered new exit (range 11) 5340 | -7/Factory | System corruption reached 10% 5366 | -7/Factory | Core integrity fell below 20% 5390 | -7/Factory | Lost 11 parts (1p4n2u4w) 5451 | -7/Factory | Lost 3 parts (2u1w) 5462 | -7/Factory | Entered another Factory area 5462 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5842 | -6/Factory | Build established: Scavenger-Tank 6386 | -6/Factory | Discovered new exit (range 9) 6790 | -6/Factory | Garrison activated, responded to threat 6891 | -6/Factory | Lost 9 parts (2n4u3w) 6945 | -6/Factory | Entered Lower Caves 6946 | -6/Lower Caves | Encountered a Warlord checkpoint 6951 | -6/Lower Caves | Met a Warlord Commander 6952 | -6/Lower Caves | Learned location of Warlord (-4) 6953 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6962 | -6/Lower Caves | Found Encrypted Comm Array 7166 | -6/Lower Caves | Build established: Scavenger-Mutant 7255 | -6/Lower Caves | Learned 4 Factory zone layouts 7364 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7370 | -6/Lower Caves | Core integrity fell below 50% 7485 | -6/Lower Caves | Discovered new exit (range 16) 7703 | -6/Lower Caves | Learned Factory security intel 7712 | -6/Lower Caves | Found Prototype Device 7800 | -6/Lower Caves | Entered another Lower Caves area 7801 | -6/Lower Caves | Encountered a Warlord checkpoint 7855 | -6/Lower Caves | Discovered new exit (range 15) 7906 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7942 | -6/Lower Caves | Identified Heart of Steel 7964 | -6/Lower Caves | Core integrity fell below 20% 7996 | -6/Lower Caves | Lost 9 parts (2p2n2u3w) 7996 | -6/Lower Caves | Entered Factory 7996 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8401 | -5/Factory | Build established: Gunner 8739 | -5/Factory | Destroyed 8 combat bots 8739 | -5/Factory | Discovered new exit (range 11) 8745 | -5/Factory | Lost 6 parts (3p1n2u) 8784 | -5/Factory | System corruption reached 10% 8859 | -5/Factory | Lost 3 parts (1p1n1w) 8959 | -5/Factory | Entered Upper Caves 9044 | -5/Upper Caves | Spotted B-75 Beast 9251 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9268 | -5/Upper Caves | Core integrity fell below 50% 9319 | -5/Upper Caves | Lost 10 parts (1p2n1u6w) 9562 | -5/Upper Caves | Build established: Mutant 9635 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9672 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9721 | -5/Upper Caves | Core integrity fell below 20% 9734 | -5/Upper Caves | CL-ANK showed up to help 9736 | -5/Upper Caves | CL-ANK revealed a hidden path 9737 | -5/Upper Caves | Entered Factory 9737 | -4/Factory | Accompanied by 1 ally (CL-ANK) 9737 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9783 | -4/Factory | Discovered new exit (range 10) 9803 | -4/Factory | Entered Upper Caves 9901 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9903 | -4/Upper Caves | Core integrity fell below 50% 9975 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9985 | -4/Upper Caves | Spotted B-86 Titan 9989 | -4/Upper Caves | Discovered new exit (range 7) 9992 | -4/Upper Caves | Entered another Upper Caves area 9993 | -4/Upper Caves | Identified exit to Warlord 10014 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10031 | -4/Upper Caves | Core integrity fell below 20% 10031 | -4/Upper Caves | Discovered new exit (range 10) 10035 | -4/Upper Caves | Entered Research 10035 | -3/Research | Evolved 2 slots: Weapon x2 10052 | -3/Research | Identified exit to DSF 10217 | -3/Research | Spotted B-86 Titan 10300 | -3/Research | Core integrity fell below 50% 10485 | -3/Research | Core integrity fell below 20% 10529 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- G-67 Veteran suffers critical hit (Smash). Destroyed Adv. Heat Sink. G-67 Veteran system corrupted by crushing effect. G-67 Veteran system terminally corrupted. Flexi-carbon Leg fried. Adv. Heat Sink fried. G-67 Veteran suffers critical hit (Smash). Destroyed Lgt. Antimatter Reactor. G-67 Veteran system corrupted by crushing effect. G-67 Veteran knocked back. G-67 Veteran suffers critical hit (Smash). Destroyed Adv. Heat Sink. G-67 Veteran system corrupted by crushing effect. G-67 Veteran knocked back. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | ????#################################????????????? | | ????# # #????????????? | | ????# # ] #????????????? | | ????# """ # #????????????? | | ???# """ """" # """" """" ! #????????????? | | ????# """ "F"" # """" """" #????????????? | | ????# """ "" # """" """" #????????????? | | ????# """ """ # """" """" #????????????? | | ????# """ "" # #????????????? | | ????# # #????????????? | | ????# # #????????????? | | ????########+#############+##########????????????? | | ########## """"""""""" #?############???????? | | # """"T"""" # = ! #???????? | | # # #???????? | | ! + + #???????? | | # # #???????? | | # """ """ # #???????? | | ########## """ """ ##############???????? | | ??????# """ """ #?????????????? | | ??????# #?????????????? | | ??????# #?????????????? | | ??????# = #####?????????? | | ??????###########+######g###### ## ???! #???? | | ????????????# #!%@ ## ## ? #???? | | ????????????# #% ## ## " #???? | | ????????????# # ## ## """ #???? | | ????????????# """ # ! ## ## G #???? | | ????????????# """ #p ## ## """ ????? | | ????????????# """ # ## ## " ??????? | | ????????????# + ## #? ???????? | | ????????????# # ## #? ????????? | | ????????############### ## ###/####??????? | | ????????# # ## #??????? | | ????????#! # ## #??????? | | ????????# """S""" # ## #??????? | | ????????# """ """ # ## #??????? | | ????????# ################ #??????? | | ????????# = #?#""##""#?????# #??????? | | ????????######+####+#####T"##T"####### #??????? | | ?????????????# +??????? | | ?????????????# #??????? | | ?????????????# #??????? | | ?????????????# #??????? | | ????????????######/####### #####+##### #??????? | | ????????????#! # #?????????# #??????? | | ????????????# + #?????????# #??????? | | ????????????# """ # #?????????+ ?????? | | ????????????# """ # #?????????# ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 48 Energy Capacity 455 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 40 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 65 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -7/Factory | Hacked Hvy. Gauss Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Can't Catch Me Close Call Crack Shot Dangerous Findings First Step to Greatness It's Just You Leap Before You Look Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Safety First Serviceable Loadout Storm Trooper Streaker System Compromised Tourist Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ScrapGatlingNanoactuators Manual? 0 Play Time 02:59:45 Cumulative 2.9 hours Start 2024.03.29 @ 19:55:15 End 2024.04.19 @ 13:44:52 Sessions 16 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: baf2ab3d-3326-4830-b6af-7b347e10cb98