Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.22 @ 19:49:27 Player: QQQQ Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2841) 2841 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 8071 Bonus ------- High Alert Combat Kills 350 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Large Storage Unit Hardened Medium Armor Plating Thermal Shield Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Cooled Particle Cannon > --- INVENTORY -------- Light Fission Core Armored Leg Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Advanced ECM Suite Cloaking Device Improved Light Armor Plating Thermal Shield Improved Shield Generator Component Analysis Suite System Restoration Module Recalibrator Heavy Plasma Cannon [Rating: 64] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Airjet Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . 1 2 . . . 2 Weapon 2 | . . . . 1 . 1 . . . Parts Attached 120 | 6 21 . 20 28 22 19 3 . 1 Power 14 | 1 2 . 4 1 3 3 . . . Engine 6 | 1 2 . 3 . . . . . . Core 8 | . . . 1 1 3 3 . . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 5 . 2 9 8 1 1 . 1 Treads 2 | . . . . 2 . . . . . Leg 15 | 2 3 . . 3 5 1 1 . . Wheel 9 | . 2 . 2 3 2 . . . . Hover 3 | . . . . 1 1 . . . 1 Flight . | . . . . . . . . . . Utility 38 | . 6 . . 9 8 13 2 . . Device 13 | . . . . 2 2 9 . . . Storage 3 | . 1 . . 2 . . . . . Processor 9 | . 3 . . 2 1 3 . . . Hackware 1 | . . . . 1 . . . . . Protection 12 | . 2 . . 2 5 1 2 . . Artifact . | . . . . . . . . . . Weapon 39 | 3 8 . 14 9 3 2 . . . Energy Gun 11 | 3 2 . . 3 1 2 . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 15 | . . . 9 5 1 . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . Launcher 7 | . 3 . 4 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . 2 . . 1 . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . . Parts Lost 30 | . 4 1 4 1 3 14 1 . 2 Power 7 | . 2 1 1 . . 3 . . . Propulsion 10 | . . . 2 1 1 4 . . 2 Utility 4 | . . . . . . 3 1 . . Weapon 9 | . 2 . 1 . 2 4 . . . Highest Loss Streak 9 | . 1 1 4 1 1 9 1 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 95 95 92 96 92 93 21 13 9 Engine 3 | . 13 9 9 . . . . . . Core 5 | . . . . 9 7 11 . . . Leg 16 | . 21 . . 15 19 24 6 6 4 Wheel 9 | . 6 28 38 9 4 . . . . Device 6 | . . . . 8 10 14 3 . . Storage 6 | . 2 14 11 9 7 5 . . . Processor 9 | . 14 14 11 5 10 6 6 6 5 Protection 4 | . 7 . . 3 7 3 4 . . Energy Gun 10 | . 11 . . 7 15 18 . . . Energy Cannon 1 | . . . . . 3 4 . . . Ballistic Gun 5 | . . . 15 19 3 . . . . Launcher 4 | . 15 28 3 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 7 17 17 23 36 53 60 4 . . Greatest Support 76 | 20 24 24 48 45 69 76 16 3 3 Greatest Overweight (x) 8 | . . . . 8 1 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 15 15 15 5 5 5 Average Capacity 10 | 5 5 10 10 10 15 14 5 5 5 Most Carried 15 | 5 7 8 10 12 15 15 5 5 5 Average Carried 9 | 3 4 7 8 9 12 12 4 5 4 Final Capacity 15 | 5 10 10 10 15 15 5 5 5 5 Final Carried 14 | 4 7 8 10 12 14 5 5 5 5 Class Distribution -------------------- 40% | Mutant 25% | Skirmisher 11% | Scavenger-Tank 9% | Scavenger-Skirmisher 6% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 3138 | 260 426 195 475 1084 578 103 17 . . Remotely . | . . . . . . . . . . Salvage Created 3025 | 64 338 48 527 909 1098 41 . . . Parts 151 | 2 15 8 33 45 45 3 . . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 68 | 1 8 8 17 16 17 1 . . . Guns 41 | 1 4 . 8 16 12 . . . . Cannons 8 | . . . 2 . 5 1 . . . AOE 18 | . 3 8 7 . . . . . . Classes Destroyed 11 | 2 1 1 4 2 1 . . . . Worker 5 | 1 1 . 2 . 1 . . . . Builder 2 | . . . 1 1 . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 3 | . . . . 2 1 . . . . Watcher 9 | . 3 . 3 1 2 . . . . Swarmer 17 | . . 6 6 3 2 . . . . Grunt 38 | 1 8 2 9 8 10 . . . . Duelist 2 | . . . 1 . 1 . . . . Sentry 6 | . . . 1 3 2 . . . . Hunter 3 | . . . . 2 1 . . . . Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 6 | 1 3 3 6 4 6 1 . . . Combat Bots Only 6 | 1 2 3 4 4 6 1 . . . Max Kills in Single Turn 3 | 1 2 3 2 2 2 1 . . . Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . 1 3 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Damage Taken 7652 | 72 487 144 866 1035 1510 1851 433 . 1254 Core 2153 | 22 91 55 156 124 138 481 80 . 1006 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 4 | . 4 . . . . . . . . Regen/Repaired (Parts) 26 | . . . . 26 . . . . . Core Remaining (%) 62 | 91 . 32 61 77 80 . . 34 . Volleys Fired 254 | 8 43 9 64 59 66 5 . . . Largest 3 | 2 2 2 2 3 3 2 . . . Hottest 161 | 100 100 60 55 78 161 138 . . . Shots Fired 534 | 16 74 13 95 177 152 7 . . . Gun 451 | 16 62 . 65 177 127 4 . . . Cannon 45 | . . . 17 . 25 3 . . . Launcher 38 | . 12 13 13 . . . . . . Special . | . . . . . . . . . . Kinetic 296 | . . . 82 177 37 . . . . Thermal 168 | 16 62 . . . 83 7 . . . Explosive 38 | . 12 13 13 . . . . . . Electromagnetic 32 | . . . . . 32 . . . . Robot Hit Streak 29 | 6 8 . 6 11 29 1 . . . Robot Miss Streak 5 | 3 5 3 5 5 5 2 . . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 5 | . . . 2 3 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 274 | 10 36 . 55 85 87 1 . . . Core Hits 150 | 3 24 10 32 38 42 1 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 2 1 . . . . Critical Strikes 11 | 1 5 . . 2 3 . . . . Burn 8 | 1 5 . . . 2 . . . . Destroy 3 | . . . . 2 1 . . . . Melee Attacks 2 | . 2 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6740 | 125 910 510 1511 1439 2210 35 . . . Guns 4313 | 125 451 . 605 1439 1693 . . . . Cannons 610 | . . . 144 . 431 35 . . . Explosions 1800 | . 459 510 762 . 69 . . . . Melee . | . . . . . . . . . . Ramming 17 | . . . . . 17 . . . . Kinetic 2940 | . . . 749 1439 752 . . . . Thermal 1851 | 125 451 . . . 1240 35 . . . Explosive 1731 | . 459 510 762 . . . . . . Electromagnetic 201 | . . . . . 201 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 2 2 . 3 . 2 2 2 . Average Corruption 2 | . 1 2 . 2 . 1 2 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . 7 1 . 7 . . 2 1 . Message Errors 2 | . . . . 1 . . 1 . . Matter Fused 3 | . 2 1 . . . . . . . Heat Flow Errors 2 | . 1 . . 1 . . . . . Energy Discharges 3 | . . . . 2 . . . 1 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . 1 . . 2 . . . . . Data Loss (major) 2 | . 1 . . 1 . . . . . Misfires 2 | . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 26 | . 10 . 11 . 5 . . . . Projectiles 5 | . . . . . 5 . . . . Explosions 21 | . 10 . 11 . . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 221 | . 14 28 132 . 47 . . . . Shots 8 | . 1 1 5 . 1 . . . . Rammed 2 | . . . . . 2 . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 514 | 315 268 12 21 204 514 23 . . . Average Temperature 110 | 146 107 10 8 74 147 14 . . . Received Heat Transfer 1650 | 42 291 36 243 315 420 87 216 . . Effects 9 | 1 1 . . . 7 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 4 | 1 1 . . . 2 . . . . Interference 3 | . . . . . 3 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 11 | 1 4 . . . 6 . . . . Heat Transferred 4318 | 444 1702 . . . 2135 37 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Peak Influence 941 | 25 371 642 941 700 400 150 . . 145 Initial 397 | . 16 114 250 397 246 140 . . 25 Average 305 | 6 172 506 651 560 268 66 . . 75 Maximum Alert Level 3 | . 1 2 3 3 2 . . . . Low Security (%) 38 | 100 55 . . . 19 100 . . 100 Level 1 32 | . 44 14 15 6 79 . . . . Level 2 23 | . . 85 41 87 . . . . . Level 3 5 | . . . 42 5 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 . 3 4 6 5 . . 1 Investigation 4 | . . . . 2 1 1 . . . Extermination 4 | . . . . . 2 2 . . . Reinforcement 9 | . 1 . 2 1 2 2 . . 1 Assault 2 | . . . 1 1 . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . . . 2 3 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 145 | 1 15 4 26 33 28 17 9 . 12 Peak Tracking Total 12 | 1 3 3 8 6 7 8 12 . 8 Tactical Retreats 20 | . 4 . 3 3 . 2 5 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 8 | . 2 . . 2 2 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 18 | . 5 5 4 1 3 . . . . Max in Single Turn 4 | . 2 4 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 21 | . 6 . 1 6 6 2 . . . Terminals 16 | . 4 . 1 5 4 2 . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . 18 . 8 20 6 2 . . . Successful 43 | . 15 . 7 16 3 2 . . . Failed 11 | . 3 . 1 4 3 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 40 | . 14 . 8 12 4 2 . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 9 | . . . . 8 1 . . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 35 | . 13 . 7 10 3 2 . . . Record 18 | . 7 . 5 5 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 3 | . . . . . 2 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . 1 . . 2 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . Maintenance Status 1 | . . . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . Scan Component 3 | . . . . 3 . . . . . Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 . 1 3 2 . . . . Full Trace Events 4 | . 2 . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . Time 84 | . . . . 84 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 4 | . 4 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . 1 . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . parse_system 1 | . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . Total Orders 2 | . . . . . . 2 . . . EXPLORE 2 | . . . . . . 2 . . . Ally Attacks 11 | . . . . . 11 . . . . Total Damage 191 | . . . . . 191 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 5363 | 126 1055 188 515 957 1306 829 221 14 152 Spaces Moved 3911 | 88 713 180 350 599 826 633 268 19 235 Core 476 | 29 . . . 1 . 36 156 19 235 Treads . | . . . . . . . . . . Legs 2101 | 59 452 . . 310 571 597 112 . . Wheels 1334 | . 261 180 350 288 255 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 100 50 50 50 50 Average Speed 104 | 96 109 90 90 113 117 119 79 50 50 Slowest Speed 450 | 120 120 90 90 450 190 200 120 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 9 83 42 36 48 21 17 51 4 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 3 | . 1 . . 1 1 . . . . Unknown Exits Taken 6 | 1 . 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 351 | . 96 156 93 1 5 . . . . Melee . | . . . . . . . . . . Projectile 3 | . . . . 1 2 . . . . AOE 348 | . 96 156 93 . 3 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Total 4769 | 112 916 193 467 774 1039 699 277 22 270 Wait 290 | . 108 . 4 41 88 11 4 4 30 Move 3902 | 87 712 179 349 598 825 632 267 18 235 Hop . | . . . . . . . . . . Pick Up 112 | 10 15 3 15 28 19 19 1 . 2 Fast Attach 26 | . 8 . 6 9 2 . . . 1 Attach 43 | 5 4 . 4 6 13 8 3 . . Detach 9 | . 1 . 1 . 4 1 2 . . Swap 51 | 1 9 . 10 13 7 11 . . . Drop 78 | 1 14 2 14 20 13 12 . . 2 Fire 254 | 8 43 9 64 59 66 5 . . . Melee 2 | . 2 . . . . . . . . Ram 2 | . . . . . 2 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 127 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 870 | -10/Materials | Discovered new exit (range 17) 904 | -10/Materials | Identified exit to Mines 1070 | -10/Materials | Discovered new exit (range 13) 1098 | -10/Materials | Discovered new exit (range 9) 1182 | -10/Materials | Entered Mines 1183 | -10/Mines | Core integrity fell below 50% 1333 | -10/Mines | Discovered new exit (range 17) 1356 | -10/Mines | Discovered new exit (range 3) 1370 | -10/Mines | Entered Materials 1370 | -9/Materials | Evolved 2 slots: Propulsion x2 1770 | -9/Materials | First assault squad dispatched 1855 | -9/Materials | Lost 4 parts (1p2n1w) 1876 | -9/Materials | Discovered new exit (range 12) 1885 | -9/Materials | Entered another Materials area 1885 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2086 | -8/Materials | Repaired Arm. Wheel 2086 | -8/Materials | Repaired Med. Storage Unit 2112 | -8/Materials | Repaired Com. Wheel 2139 | -8/Materials | Discovered new exit (range 14) 2685 | -8/Materials | First assault squad dispatched 2841 | -8/Materials | Identified exit to Factory 2842 | -8/Materials | Entered Factory 2842 | -7/Factory | Evolved 2 slots: Utility x2 3155 | -7/Factory | Build established: Scavenger-Tank 3194 | -7/Factory | Garrison activated, responded to threat 3746 | -7/Factory | P-60 Hacker assimilated allied LB-N1S(g) 3942 | -7/Factory | Allied Derelicts emerged from ambush trap array 3949 | -7/Factory | Discovered new exit (range 16) 4102 | -7/Factory | Build established: Skirmisher 4146 | -7/Factory | Identified exit to Factory 4148 | -7/Factory | Entered another Factory area 4148 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4634 | -6/Factory | Spotted B-75 Beast 4862 | -6/Factory | Lost 5 parts (1p1n2u1w) 4972 | -6/Factory | Core integrity fell below 50% 4975 | -6/Factory | Discovered new exit (range 5) 4977 | -6/Factory | Entered Lower Caves 4989 | -6/Lower Caves | Lost 9 parts (2p3n1u3w) 5073 | -6/Lower Caves | Attacked by a faux Warlord 5159 | -6/Lower Caves | Learned Factory stockpile data 5180 | -6/Lower Caves | Discovered new exit (range 5) 5198 | -6/Lower Caves | Entered another Lower Caves area 5198 | -6/Lower Caves | Discovered new exit (range 11) 5202 | -6/Lower Caves | Encountered a Warlord checkpoint 5203 | -6/Lower Caves | Learned Factory stockpile data 5211 | -6/Lower Caves | Build established: Mutant 5212 | -6/Lower Caves | Entered Factory 5212 | -5/Factory | Evolved 2 slots: Utility x2 5349 | -5/Factory | Core integrity fell below 50% 5358 | -5/Factory | Core integrity fell below 20% 5364 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Identified Antigrav System. Arm. Leg destroyed. Antigrav System destroyed. Slug penetrates Wall. Penetrated by Slug. S-27 Virus destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates S-27 Virus. Slug penetrates Wall. Penetrated by Slug. Slug penetrates S-27 Virus. S-27 Virus destroyed. Slug penetrates Wall. S-27 Virus destroyed. Penetrated by Slug. R-10 Processor collects Autogun. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #?# #??????? ????????????????????????? | | #?# #????? ??????????????????????????? | | ### ##??? ???????????????????????????? | | #+####### ###+############?????????????????? | | ##### ! ????????????????? | | ????????????????? | | T ???????????????? | | ???????????????? | | ##### ???????????????? | | #####???# ###+#######/####?????????????????? | | ????????### ###?# #?????????????????? | | ??????????# #???# """" """" "#?????????????????? | | ??????????# #???# """" """" "#?????????????????? | | ??????????# #???# """" """" "#?????????????????? | | ??????????# #???# """" """" T#?????????????????? | | ?????????? ???# "#?????????????????? | | ?????????# ??# """" """" "#?????????????????? | | ?????????# ?# """" """" "#?????????????????? | | ?????????# ??# """" """" #?????????????????? | | ?????????# ?# """" """" #?????????????????? | | ?????????# ??# #?????????????????? | | ?????????# ??# #?????????????????? | | ?????????# ##R############????????????????? | | ?????? %Ys #????????????????? | | ?????????????####+##=*[[ #????????????????? | | ???????????????????# =%[!@ ]!! #????????????????? | | ???????????????????# s[!= ]!! #????????????????? | | ???????????????????# != ]!! #????????????????? | | ???????????????????# h ??????????????? | | ??????????????????+ ???????????? | | ??????????????????##+###### ??????????? | | ??????????????????????????? ##### ??????????? | | ???????????????????????????######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness I Spy It's Just You Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer Omniscient Cartographer One Hack Too Far Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Shopping List Significant Disruption Storm Trooper Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DeuteriumConcussiveSabre Manual? 0 Play Time 03:33:09 Cumulative 7.0 hours Start 2022.04.22 @ 14:33:09 End 2022.04.22 @ 19:49:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fd622609-5ef8-47dc-b3ec-3ed66c5ca756