Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 04:58:03 Player: Mogmind Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (891) 891 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2146 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 261/265 System Corruption 21% Temperature Cool (11) Movement Walking (260) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Melee Analysis Suite > --- WEAPON (2) ------- Heavy Hammer Heavy Hammer > --- INVENTORY (20) --- Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Improved Heat Sink High-capacity Storage Unit Cargo Storage Unit Terrain Scan Processor EM Pulse Gun Heavy EM Pulse Gun Beam Rifle Mini Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Heavy Hammer Heavy Hammer > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Improved Heat Sink High-capacity Storage Unit Cargo Storage Unit Terrain Scan Processor EM Pulse Gun Heavy EM Pulse Gun Beam Rifle Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 34 | 5 13 8 8 Power 5 | . 3 2 . Engine 5 | . 3 2 . Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 5 3 5 Treads 5 | . . 3 2 Leg 10 | 2 5 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 3 2 1 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 3 | . . 2 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 7 | 2 2 1 2 Energy Gun 3 | 1 1 . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 5 | . . . 5 Parts Lost 15 | . 3 1 11 Power 4 | . 1 1 2 Propulsion 6 | . 1 . 5 Utility 3 | . . . 3 Weapon 2 | . 1 . 1 Highest Loss Streak 6 | . 3 1 6 To Critical Strikes 1 | . . . 1 Average Backups 14 | 3 11 17 17 Power 1 | 1 1 2 1 Propulsion 6 | 2 6 7 5 Utility 4 | . 2 5 5 Weapon 2 | . . 2 4 Tool/Special . | . . . . Unused Backups 11 | . . 1 10 Power . | . . . . Propulsion 3 | . . . 3 Utility 5 | . . 1 4 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 95 99 96 Engine 11 | . 13 11 10 Treads 8 | . . 3 25 Leg 22 | . 28 29 5 Device 2 | . 7 . . Storage 12 | . 14 11 11 Processor 9 | . . 11 21 Protection 4 | . 3 10 . Energy Gun 15 | . 17 20 6 Energy Cannon 4 | . 7 . 3 Ballistic Gun 1 | . 2 . . Impact Weapon 3 | . . 1 11 Peak Build Rating 16 | 5 8 13 16 Average Rating 10 | 3 7 10 14 On Entrance 6 | . 5 8 13 Avg Prop Armor Cover (%) 5 | . . 5 . Naked Turns . | . . . . Heaviest Build 53 | 8 52 53 53 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 6 15 20 20 Most Carried 20 | 7 18 20 20 Average Carried 15 | 4 11 18 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 7 18 20 16 Class Distribution -------------------- 85% | Mutant 7% | Gladiator 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 788 | 237 146 195 210 Remotely . | . . . . Salvage Created 1269 | . 466 119 684 Parts 46 | . 20 9 17 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 25 | . 9 5 11 Melee 6 | . . 2 4 Guns 10 | . 9 1 . AOE 1 | . . 1 . Classes Destroyed 8 | . 2 3 3 Worker 1 | . . 1 . Tunneler 1 | . 1 . . Hauler 1 | . . . 1 Recycler 3 | . . . 3 Swarmer 3 | . . 3 . Grunt 17 | . 9 1 7 Brawler 1 | . . . 1 Sentry 4 | . . 1 3 Best Kill Streak 5 | . 3 4 5 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 269 | . 73 21 175 Missed 70 | . 20 5 45 Hits 199 | . 53 16 130 Melee 8 | . . . 8 Projectile 191 | . 53 16 122 Critical Strikes 10 | . 1 . 9 Damage Taken 2655 | . 677 196 1782 Core 498 | . 88 . 410 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 40 | . . 40 . Core Remaining (%) 82 | 100 64 . . Volleys Fired 58 | . 44 7 7 Largest 2 | . 2 2 2 Hottest 100 | . 80 80 100 Shots Fired 113 | . 86 14 13 Gun 107 | . 86 14 7 Cannon 6 | . . . 6 Launcher . | . . . . Special . | . . . . Kinetic 22 | . 22 . . Thermal 59 | . 45 7 7 Explosive . | . . . . Electromagnetic 32 | . 19 7 6 Robot Hit Streak 8 | . 8 4 3 Robot Miss Streak 2 | . 2 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 122 | . 64 14 44 Core Hits 34 | . 22 5 7 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 8 | . . 1 7 Critical Strikes 12 | . . 2 10 Smash 12 | . . 2 10 Melee Attacks 60 | . . 5 55 Impact 60 | . . 5 55 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . 1 4 Combat Hostiles . | . . . . Follow-up Attacks 2 | . . . 2 Damage Inflicted 2795 | . 763 401 1631 Guns 885 | . 763 99 23 Cannons 17 | . . . 17 Explosions 49 | . . 49 . Melee 1844 | . . 253 1591 Ramming . | . . . . Kinetic 158 | . 158 . . Thermal 539 | . 406 104 29 Explosive . | . . . . Electromagnetic 254 | . 199 44 11 Impact 1844 | . . 253 1591 Slashing . | . . . . Piercing . | . . . . Highest Corruption 21 | . 2 . 21 Average Corruption 4 | . 2 . 18 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 23 | . 15 . 8 Message Errors 8 | . 6 . 2 Matter Fused 9 | . 6 . 3 Energy Discharges 2 | . 2 . . Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 586 | . . 138 448 Projectiles . | . . . . Explosions 1 | . . 1 . Melee 585 | . . 137 448 Knockbacks 5 | . . 1 4 Impact 5 | . . 1 4 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 32 | . . 32 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 195 | . 195 72 133 Average Temperature 62 | . 67 38 62 Received Heat Transfer 1179 | . 399 24 756 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 12 | . . 2 10 Combat Hostiles 8 | . . 1 7 Parts Fried 10 | . . . 10 Impact Corruptions 22 | . . 5 17 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 1212 | . 925 225 62 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 135 | . 135 92 92 Initial 27 | . . . 27 Average 32 | . 43 13 40 Influence Increases 705 | . 275 127 303 Destroy 0b10 Robot/C 500 | . 180 100 220 Destroy 0b10 Robot/NC 35 | . 5 5 25 Destroy Leader 132 | . 60 20 52 Successful Hack 6 | . . . 6 Destroy Structure 2 | . . 2 . Lose Combat Pursuer 30 | . 30 . . Influence Decreases 702 | . 275 62 365 Entered New Map 38 | . . . 38 Time Decay 514 | . 245 52 217 Lost Part 150 | . 30 10 110 Squads Dispatched 4 | . 3 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 3 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 7 | . 2 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 19 6 22 Peak Tracking Total 8 | . 8 4 5 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 6 | . 1 1 4 Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 1 3 5 Successful 4 | . . 2 2 Failed 5 | . 1 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 5 | . 1 . 4 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Part Schematic 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1996 | 75 808 558 555 Spaces Moved 794 | 53 311 242 188 Core 3 | 3 . . . Treads 174 | . . 27 147 Legs 617 | 50 311 215 41 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 187 | 116 202 194 173 Slowest Speed 260 | 120 260 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 54 15 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . 2 . Melee . | . . . . Projectile . | . . . . AOE 2 | . . 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1083 | 64 406 305 308 Wait 84 | . 21 27 36 Move 791 | 52 310 241 188 Hop . | . . . . Pick Up 29 | 7 12 7 3 Fast Attach 12 | 5 2 3 2 Attach 15 | . 4 3 8 Detach 1 | . 1 . . Swap 23 | . 7 7 9 Drop 12 | . 5 5 2 Fire 58 | . 44 7 7 Melee 58 | . . 5 53 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Lost 3 parts (1p1n1w) 564 | -10/Materials | Discovered new exit (range 6) 691 | -10/Materials | Build established: Mutant 715 | -10/Materials | Discovered new exit (range 15) 884 | -10/Materials | Entered another Materials area 884 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 888 | -9/Materials | Discovered new exit (range 7) 963 | -9/Materials | Repaired EM Pulse Gun 1398 | -9/Materials | Discovered new exit (range 16) 1437 | -9/Materials | Identified exit to Storage 1442 | -9/Materials | Entered Storage 1805 | -9/Storage | Core integrity fell below 50% 1829 | -9/Storage | Lost 3 parts (1p2n) 1880 | -9/Storage | System corruption reached 10% 1930 | -9/Storage | Lost 6 parts (1p2n2u1w) 1988 | -9/Storage | Core integrity fell below 20% 1997 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01941_ R-06 Scavenger inserts Corrupted Sml. Storage Unit into recycling unit. 01942_ System corrupted: Matter fused (-5). 01944_ R-06 Scavenger inserts Com. Wheel into recycling unit. 01944_ Acquired 15 matter. 01945_ Recycling unit begins recycling process. 01948_ K-01 Serf cleans the Recycling Unit. 01959_ OKGB GVGT8K8N& O1BLNUX>PYWCG86= 01977_ System corrupted: Matter fused (-6). 01981_ Critical hit (Burn: +37). 01982_ Y-45 Defender suffers critical hit (Burn). 01985_ Aluminum Leg destroyed. 01988_ U-05 Engineer builds a Door. 01991_ Critical hit (Burn: +37). 01992_ System corrupted: Substantial component data lost. 01993_ Critical hit (Burn: +37). 01996_ Targeting Computer destroyed. 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"? ?# #??????????# %"" #??? | | ??""" ??# #??????????# Y" #??? | | ?? ???# a#?????????## "" #??? | | ??###????# #?????????# #??? | | ?????????# #?????????## #??? | | ?????????# #??????????########??? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????+ +????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????? ?????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Light Cannon | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 11% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Challenges ------------ None Game ------ Seed PortableOmegaInitializer Manual? 0 Play Time 00:21:23 Cumulative 15.3 hours Start 2025.11.01 @ 04:39:01 End 2025.11.01 @ 04:58:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9969c987-1603-4b70-a08b-5b10c7a22308