Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 11:57:22 Player: Gabe+Kate4EVR Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1332) 1332 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2814 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 280/280 System Corruption 14% Temperature Cool (52) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Aluminum Leg VTOL Module Heat Sink Large Matter Pod (150) Transport Network Coupler ECM Suite Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Large Matter Pod ECM Suite Tractor Beam Small Laser Small Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Light Assault Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 62 | 7 7 31 17 Power 10 | 1 1 6 2 Engine 10 | 1 1 6 2 Core . | . . . . Reactor . | . . . . Propulsion 27 | 2 2 14 9 Treads 10 | . . 2 8 Leg 5 | . 2 3 . Wheel 2 | 2 . . . Hover . | . . . . Flight 10 | . . 9 1 Utility 8 | 1 2 4 1 Device 3 | . 1 2 . Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 17 | 3 2 7 5 Energy Gun 9 | 3 1 3 2 Energy Cannon 4 | . . 1 3 Ballistic Gun 3 | . 1 2 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . 2 4 Parts Lost 12 | . 1 8 3 Power 2 | . . 2 . Propulsion 5 | . . 3 2 Utility 1 | . . 1 . Weapon 4 | . 1 2 1 Highest Loss Streak 7 | . 1 7 1 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 91 92 99 Engine 11 | . 14 10 11 Treads 14 | . . 2 34 Leg 9 | . 20 15 . Wheel 1 | . 7 . . Flight 12 | . . 21 9 Device 4 | . 13 6 . Storage 11 | . 14 11 11 Processor 4 | . . 1 11 Energy Gun 7 | . 19 8 . Energy Cannon 7 | . . 5 13 Ballistic Gun 2 | . . 6 . Ballistic Cannon 3 | . . . 7 Naked Turns . | . . . . Heaviest Build 37 | 12 28 37 36 Greatest Support 80 | 20 20 40 80 Greatest Overweight (x) 12 | . 1 12 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 13 15 15 Most Carried 15 | 6 10 15 15 Average Carried 13 | 2 8 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 10 15 15 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1272 | 209 257 266 540 Remotely 257 | . 257 . . Salvage Created 1810 | . 283 664 863 Parts 120 | . 15 40 65 Haulers Intercepted 6 | . . 1 5 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 39 | . 7 17 15 Guns 19 | . 5 14 . Cannons 16 | . . 1 15 AOE 3 | . 2 1 . Classes Destroyed 11 | . 3 4 4 Worker 2 | . 1 . 1 Builder 1 | . . . 1 Hauler 6 | . . 1 5 Recycler 1 | . . . 1 Operator 2 | . . . 2 Watcher 1 | . . . 1 Swarmer 8 | . 2 4 2 Grunt 22 | . 5 10 7 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 7 | . . 1 6 Best Kill Streak 6 | . 2 6 5 Combat Bots Only 6 | . 2 6 3 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 244 | . 23 119 102 Missed 71 | . 3 41 27 Damage Taken 2153 | . 222 937 994 Core 451 | . 42 235 174 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 83 . . Volleys Fired 130 | . 16 48 66 Largest 2 | . 2 2 2 Hottest 136 | . 90 91 136 Shots Fired 242 | . 31 88 123 Gun 117 | . 31 86 . Cannon 125 | . . 2 123 Launcher . | . . . . Special . | . . . . Kinetic 54 | . 1 3 50 Thermal 162 | . 5 84 73 Explosive . | . . . . Electromagnetic 26 | . 25 1 . Robot Hit Streak 17 | . 6 13 17 Robot Miss Streak 5 | . 4 3 5 Penetration Max . | . . . . Secondary Targets 6 | . 1 5 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 162 | . 19 64 79 Core Hits 68 | . 10 29 29 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2891 | . 339 812 1740 Guns 952 | . 241 711 . Cannons 1781 | . . 41 1740 Explosions 158 | . 98 60 . Melee . | . . . . Ramming . | . . . . Kinetic 747 | . 9 . 738 Thermal 1925 | . 124 799 1002 Explosive . | . . . . Electromagnetic 219 | . 206 13 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . . 11 14 Average Corruption 11 | . . 10 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 68 | . . 31 37 Message Errors 12 | . . 7 5 Matter Fused 14 | . . 5 9 Heat Flow Errors 6 | . . 3 3 Energy Discharges 9 | . . 5 4 Parts Rejected 1 | . . . 1 Data Loss (minor) 8 | . . 3 5 Data Loss (major) 4 | . . 1 3 Misfires 3 | . . 1 2 Alerts 2 | . . 1 1 Misdirections 2 | . . 2 . Weapon Failures 7 | . . 3 4 Overload Shots . | . . . . Overflow Damage 13 | . . . 13 Projectiles 13 | . . . 13 Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 21 | . . 21 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 455 | . 120 271 455 Average Temperature 88 | . 51 64 111 Received Heat Transfer 684 | . 66 216 402 Effects 8 | . . . 8 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . . 2 . Heat Transferred 3914 | . 174 1927 1813 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 410 | . 217 410 401 Initial 91 | . . 91 59 Average 198 | . 130 208 233 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 46 | 100 87 37 33 Level 1 52 | . 12 59 65 Level 2 1 | . . 3 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 . 5 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 10 24 24 Peak Tracking Total 7 | . 4 7 4 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 8 | . 2 3 3 Terminals 8 | . 2 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 5 8 4 Successful 5 | . . 2 3 Failed 12 | . 5 6 1 Catastrophic 4 | . 2 1 1 Database Lockouts . | . . . . Manual 12 | . 5 6 1 Terminals 17 | . 5 8 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 2 3 Robot Analysis 2 | . . 1 1 Open Door 1 | . . . 1 Alert Level 1 | . . 1 . Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 6 | . 2 3 1 Full Trace Events 5 | . 2 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total 2 | . . 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2301 | 76 382 953 890 Spaces Moved 1016 | 74 199 372 371 Core 6 | 5 . 1 . Treads 442 | . . 71 371 Legs 283 | . 142 141 . Wheels 126 | 69 57 . . Hover . | . . . . Flight 159 | . . 159 . Fastest Speed 50 | 50 80 111 160 Average Speed 158 | 77 154 175 160 Slowest Speed 755 | 80 190 755 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 30 28 49 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . 6 3 . Melee . | . . . . Projectile . | . . . . AOE 9 | . 6 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1471 | 89 241 588 553 Wait 175 | 3 16 95 61 Move 1013 | 73 198 371 371 Hop . | . . . . Pick Up 37 | 5 2 16 14 Fast Attach 38 | 7 2 21 8 Attach 6 | . 2 3 1 Detach 4 | 1 2 1 . Swap 18 | . 3 7 8 Drop 50 | . . 26 24 Fire 130 | . 16 48 66 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 3) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 798 | -9/Materials | System corruption reached 10% 825 | -9/Materials | Core integrity fell below 50% 849 | -9/Materials | Lost 7 parts (2p3n1u1w) 1403 | -9/Materials | Discovered new exit (range 7) 1412 | -9/Materials | Entered Storage 1599 | -9/Storage | Core integrity fell below 20% 1689 | -9/Storage | Garrison activated, responded to threat 1801 | -9/Storage | Garrison activated, responded to threat 2302 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- than it first appears given their ability to selectively mask nearby allies from standard sensor systems, and their authority to call in multiple reinforcements on suspected targets detected via active scanning. Normally assigned to defend choke points, heavies also intermittently relocate to increase coverage and make it less likely intruders will slip through unnoticed. 02266_ ALERT: Suspicious activity at Terminal S008. Dispatching Investigation squad. 02268_ System corrupted: Component data lost. 02281_ R-06 Scavenger collects Broken Lgt. Treads. 02285_ System corrupted: Lgt. Treads rejected. 02285_ Acquired Lgt. Treads. 02288_ R-06 Scavenger inserts Faulty Imp. Medium Laser into recycling unit. 02289_ Recycling unit begins recycling process. 02291_ R-06 Scavenger inserts Prototype Energy Gun into recycling unit. 02294_ R-06 Scavenger inserts Ion Engine into recycling unit. 02295_ Recycling unit begins recycling process. 02296_ Recycling unit begins matter transfer process. 02297_ R-06 Scavenger inserts Adv. Beam Cannon into recycling unit. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????? ??????????????????? | | ??????????????? #?????????????????? | | ??????????????? #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# ?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ?????###??????# #?????????????????? | | ?????# ######## #?####???###??????? | | ?????# # #?# """" #??????? | | ?????# """ # #?# """" #??????? | | ??#### """ @ # #?# """" #??????? | | ??#""" """ # #?# """" #??????? | | ??#"T g #?# +??????? | | ??#""" # % #?# #??????? | | ??#### r # % ### #??????? | | ?????# "Y"rg / ! #??????? | | ?????# """ # ###= #??????? | | ?????########## #?##########??????? | | ??????????????# #?????????????????? | | ??????????????# %##????????????????? | | ??????????????#% %T#????????????????? | | ??????????????# ##?????????????#### | | ??????????????# %#????########### | | ??????????????# % ###### # | | ??????????????#^^ # # | | ?????????????## ^ # #^^^ | | ?????????????#T ^^!!] # """""" #^^^ | | ?????????????## !]] # ]*[ + | | ?????########## ^ !] + " [!%" # | | ?????# # """""" # | | ?????# # ?? # | | ?????# [ ########### | | ?????# #????????# | | ???###/#############% #????????# | | ???# [[! #????????#% + !??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredFlakAirjet Manual? 0 Play Time 00:21:51 Cumulative 126.0 hours Start 2024.04.26 @ 11:39:10 End 2024.04.26 @ 11:57:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 259 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01931cc6-5418-4909-bc24-6ed939b6ce5a