Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.13 @ 15:26:36

Player: SirMrDrProf

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (194)     970
Value Destroyed (8925)     8925
Prototype IDs (121)        2420
Alien Tech Used (11)       2200
Bonus (32921)              32921
              TOTAL SCORE: 58936

 Bonus
-------
High Alert Combat Kills    1734
Follower Combat Kills      1157
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       604
Hacked Protovariant        1000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A3               800
Win                        3000
Friendly Fire              -74

 Cogmind 
---------
Core Integrity             269/1600
Matter                     521/925
Energy                     93/100
System Corruption          8%
Temperature                Cool (3)
Movement                   Treading (160)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
      Enhanced Armored Heavy Treads
  Experimental Gyrokinetic Inverter
               Electron Diverter
>              --- UTILITY (14) -----
         Large Storage Unit
  Experimental Matter Compressor
  Experimental Signal Interpreter
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
>              --- WEAPON (2) -------
               Plasma Lance
               Plasma Lance
>              --- INVENTORY (10) ---
               Helical Railgun
         Light Antimatter Cannon
      Advanced Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Electron Diverter
>              --- UTILITY ----------
      Advanced Power Amplifier
  Experimental Cooling System
         Large Storage Unit
         Large Storage Unit
               Quantum Shading Machine
  Experimental Sensor Array
  Experimental Signal Interpreter
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Reaction Control System
      Advanced Phase Shifter
      Advanced Phase Shifter
  Experimental Powered Armor
  Experimental Powered Armor
>              --- WEAPON -----------
               Helical Railgun
               Gamma Bomb Array
>              --- INVENTORY --------
      Improved Quantum Reactor
      Improved Diametric Drive
  Experimental Matter Compressor
      Improved Launcher Guidance Computer
      Advanced Armor Integrity Analyzer
      Advanced Phase Shifter
               Centrium Medium Armor Plating
      Improved System Restoration Module
      Advanced Drone Bay
               Transdimensional Reconstructor
      Advanced Micro-nuke Launcher
               Tactical Quantum Warhead
               Sigix Terminator
               Plasma Lance
[Rating: 219]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Electron Diverter
  Treads                   Enhanced Armored Heavy Treads
  Hover Unit               Aerolev Unit
  Flight Unit              Electron Diverter
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Quantum Router
  Protection               Experimental Powered Armor
Weapon                     Plasma Lance
  Energy Gun               Improved Spread Laser
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   2   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             348  | 2   1   1   3   8   8   13  .   28  5   8   1   2   11  3   .   1   .   22  4   2   13  .   20  4   .   4   3   9   28  21  8   13  25  49  28  
  Power                    28   | .   .   .   2   4   1   3   .   1   .   .   .   .   4   .   .   1   .   5   .   .   1   .   1   .   .   .   .   1   .   3   .   .   .   .   1   
    Engine                 13   | .   .   .   2   4   1   2   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   3   .   .   .   .   1   
  Propulsion               45   | .   1   .   1   1   4   3   .   7   .   .   .   .   2   .   .   .   .   4   .   .   3   .   4   .   .   .   .   2   1   4   .   .   1   3   4   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   4   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 33   | .   1   .   1   1   .   1   .   4   .   .   .   .   2   .   .   .   .   4   .   .   3   .   4   .   .   .   .   2   1   4   .   .   1   3   1   
  Utility                  146  | .   .   1   .   1   2   4   .   8   2   .   .   2   4   1   .   .   .   5   1   1   6   .   10  .   .   4   .   2   15  10  2   11  12  33  9   
    Device                 92   | .   .   1   .   .   .   .   .   4   2   .   .   1   2   1   .   .   .   2   1   .   4   .   7   .   .   2   .   1   8   6   2   11  7   26  4   
    Storage                9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   1   .   .   .   3   .   1   
    Processor              16   | .   .   .   .   .   1   2   .   2   .   .   .   1   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   1   1   .   .   .   2   2   
    Hackware               13   | .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   2   .   .   1   1   .   
    Protection             16   | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   4   1   .   .   1   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   129  | 2   .   .   .   2   1   3   .   12  3   8   1   .   1   2   .   .   .   8   3   1   3   .   5   4   .   .   3   4   12  4   6   2   12  13  14  
    Energy Gun             5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
    Ballistic Gun          50   | 2   .   .   .   1   .   .   .   7   2   4   .   .   1   1   .   .   .   6   1   .   1   .   3   2   .   .   2   2   5   1   3   1   1   2   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               39   | .   .   .   .   .   1   2   .   4   1   2   .   .   .   1   .   .   .   1   1   1   1   .   2   2   .   .   1   2   3   1   .   .   5   5   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    Piercing Weapon        21   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   2   1   .   5   4   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  71   | .   .   1   1   3   1   3   .   2   1   .   .   .   2   .   .   .   .   1   .   .   5   .   4   .   .   2   .   1   9   6   2   9   4   5   9   
Parts Lost                 47   | .   .   .   .   2   .   2   .   7   .   .   1   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   10  19  
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               15   | .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Utility                  21   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   8   8   
  Weapon                   8    | .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Highest Loss Streak      12   | .   .   .   .   1   .   2   .   3   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   6   12  
Average Slot Usage (%)     93   | .   32  42  40  43  50  90  100 96  99  99  100 100 96  99  100 100 100 97  99  100 99  100 96  100 100 100 100 92  93  91  94  94  95  95  81  
  Engine                   2    | .   .   .   2   7   3   7   7   6   7   7   7   7   3   .   .   5   6   2   5   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   13  13  6   6   7   5   5   5   5   5   5   5   5   5   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   4   4   3   4   4   4   4   3   
  Hover                    2    | .   .   .   .   .   8   30  30  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   24   | .   4   14  16  18  14  .   .   4   30  30  30  30  26  26  26  26  26  29  29  29  29  29  25  26  26  26  26  28  28  30  30  30  28  27  24  
  Device                   17   | .   .   .   .   .   .   .   .   10  7   7   7   7   6   5   6   6   6   6   16  16  13  17  16  26  26  24  21  19  20  17  26  25  25  27  19  
  Storage                  5    | .   .   .   .   .   1   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   9   5   5   5   5   4   4   4   4   4   6   8   7   
  Processor                6    | .   .   .   .   .   2   18  23  10  7   7   7   7   6   6   6   6   6   5   5   5   7   5   4   5   5   5   5   4   4   6   4   4   4   7   12  
  Hackware                 12   | .   .   .   .   .   .   4   15  15  15  15  15  15  20  20  20  20  20  20  17  17  17  17  17  15  15  17  21  19  15  13  13  13  15  5   .   
  Protection               3    | .   .   .   .   .   9   5   .   .   7   7   7   7   6   6   6   6   6   4   .   .   .   .   .   .   .   .   .   2   4   6   4   4   4   7   5   
  Ballistic Gun            6    | .   28  28  22  7   .   .   .   12  13  14  6   .   5   5   6   6   6   8   5   5   5   5   7   9   10  10  9   4   7   4   3   4   4   3   1   
  Launcher                 1    | .   .   .   .   .   1   7   7   1   .   .   .   .   .   .   .   .   .   .   .   4   2   5   2   .   .   .   .   3   .   .   .   .   .   .   1   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   7   7   6   6   6   6   6   1   4   .   1   .   .   .   .   .   .   .   .   3   4   4   3   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 3   3   3   8   12  22  31  28  32  30  29  28  28  31  31  31  31  30  34  31  30  47  47  58  58  58  58  57  78  78  85  85  85  117 116 115 
  Greatest Support         121  | 3   4   4   10  12  33  44  44  44  31  31  31  31  32  32  32  32  32  40  39  39  50  50  65  65  65  65  65  78  78  91  91  121 121 121 121 
  Greatest Overweight (x)  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 4   4   4   4   4   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   16  16  16  
  Average Capacity         9    | 4   4   4   4   4   4   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   13  16  15  
  Most Carried             16   | .   1   4   4   4   4   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   16  16  16  
  Average Carried          9    | .   .   3   3   3   3   7   7   7   6   8   7   7   7   7   8   8   8   7   7   8   7   8   7   8   8   7   8   7   7   7   7   7   11  14  11  
  Final Capacity           16   | 4   4   4   4   4   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   16  16  10  
  Final Carried            16   | .   1   4   3   3   4   7   8   5   8   8   7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   16  12  3   

 Class Distribution 
--------------------
 52% | Hacker-Sprinter
 16% | Wizard-Sprinter
 12% | Machinist-Sprinter
  7% | Hacker-Mutant
  6% | Mutant
  3% | Hacker-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Storage
             Mutant | -8/Materials
             Mutant | -7/Factory
      Hacker-Mutant | -7/Waste
      Hacker-Mutant | -7/Factory
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
    Hacker-Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
       Hacker-Scout | -5/Upper Caves
       Hacker-Scout | -5/Upper Caves
    Hacker-Sprinter | -5/Warlord
    Hacker-Sprinter | -4/Proximity Caves
    Wizard-Sprinter | -4/Factory
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Zhirov
    Wizard-Sprinter | -3/Proximity Caves
    Wizard-Sprinter | -3/Research
    Hacker-Sprinter | -3/Testing
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -2/Quarantine
    Hacker-Sprinter | -2/Section 7
    Wizard-Sprinter | -1/Access
 Machinist-Sprinter | -1/Command
 Machinist-Sprinter | -1/Access_0

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           6690 | 220  10   14   58   65   30   185  .    658  76   131  .    .    101  81   48   .    .    300  25   294  448  29   241  361  4    .    99   155  403  784  110  180  725  855  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7780 | .    .    47   .    111  139  638  .    1028 237  16   29   .    497  18   .    .    .    172  .    58   227  83   130  169  .    .    54   93   46   854  .    415  1120 1599 .    
  Parts                    360  | .    .    4    .    3    7    25   .    65   10   5    3    .    11   2    .    .    .    7    .    .    9    11   11   2    .    .    6    12   2    27   .    17   56   65   .    
Haulers Intercepted        33   | .    .    .    .    .    2    2    .    7    1    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    5    .    3    8    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    .    .    7    1    .    .    .    1    .    .    .    .    .    .    6    8    .    5    .    .    4    .    .    .    .    .    .    .    .    
  Prevented                9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  125  | .   .   1   .   2   .   5   .   11  5   4   .   .   .   3   .   .   .   5   .   7   6   9   7   4   .   .   3   .   3   4   .   .   16  22  8   
  Melee                    24   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   19  .   
  Guns                     13   | .   .   1   .   .   .   .   .   7   1   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      85   | .   .   .   .   .   .   1   .   4   4   3   .   .   .   2   .   .   .   3   .   7   6   9   7   4   .   .   3   .   3   3   .   .   15  3   8   
Classes Destroyed          16   | .   .   1   .   1   1   5   .   3   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Worker                   8    | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
  Builder                  3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   33   | .   .   .   .   .   2   2   .   7   1   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   5   .   3   8   .   .   
  Recycler                 6    | .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 6    | .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   4   1   .   
  Swarmer                  62   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   5   .   5   2   9   7   2   .   .   3   .   .   3   .   .   15  4   .   
  Grunt                    22   | .   .   1   .   2   .   3   .   5   5   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmer               15   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   8   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           13   | .   .   1   .   1   2   8   .   4   6   4   1   .   2   3   .   .   .   3   .   5   6   5   5   4   .   .   3   2   3   4   .   2   13  3   8   
  Combat Bots Only         10   | .   .   1   .   1   .   3   .   4   5   4   .   .   .   3   .   .   .   3   .   5   6   5   4   4   .   .   3   .   3   3   .   .   10  3   8   
Max Kills in Single Turn   8    | .   .   1   .   1   1   3   .   3   5   3   1   .   1   1   .   .   .   2   .   4   2   4   3   4   .   .   2   1   1   2   .   1   6   1   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   .   .   .   1   .   2   4   3   .   .   .   1   .   .   .   2   .   4   2   4   3   4   .   .   2   .   1   2   .   .   6   1   8   
  Melee                    1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Data Miner (-7/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A3 (-1/Access_0)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Damage Taken               14226 | .    .    .    74   226  195  718  .    717  46   56   182  .    29   62   .    .    23   593  47   30   .    .    426  12   .    .    .    20   133  155  42   49   250  4450 5691 
  Core                     1891  | .    .    .    .    88   59   134  .    107  .    12   46   .    .    32   .    .    .    166  .    13   .    .    174  .    .    .    .    .    30   .    .    18   10   179  823  
  Absorbed by Shields      1370  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    20   140  162  44   51   265  675  .    
Core Remaining (%)         80    | 100  .    100  .    78   89   .    .    .    .    .    .    57   .    .    .    .    96   .    .    .    .    82   .    .    .    .    84   .    91   .    .    94   .    .    16   
Volleys Fired              257   | .    .    1    7    .    .    6    .    50   2    4    .    .    .    6    .    .    .    14   3    11   4    6    26   3    .    .    2    18   17   8    .    14   25   23   7    
  Largest                  2     | .    .    2    2    .    .    1    .    2    2    1    .    .    .    1    .    .    .    2    1    1    1    1    2    1    .    .    1    2    1    1    .    1    1    1    1    
  Hottest                  80    | .    .    40   40   .    .    36   .    75   50   45   .    .    .    80   .    .    .    80   80   80   80   80   80   80   .    .    80   80   80   30   .    38   60   80   60   
Shots Fired                324   | .    .    2    14   .    .    6    .    87   3    4    .    .    .    6    .    .    .    23   3    11   4    6    37   3    .    .    2    19   17   8    .    14   25   23   7    
  Gun                      218   | .    .    2    14   .    .    .    .    77   2    2    .    .    .    4    .    .    .    21   2    1    .    .    30   .    .    .    .    15   10   .    .    14   16   6    2    
  Cannon                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Launcher                 104   | .    .    .    .    .    .    6    .    10   1    2    .    .    .    2    .    .    .    2    1    10   4    6    7    3    .    .    2    4    7    8    .    .    9    17   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  217   | .    .    2    14   .    .    .    .    74   2    2    .    .    .    4    .    .    .    21   2    1    .    .    30   .    .    .    .    15   10   .    .    14   16   6    4    
  Thermal                  4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosive                76    | .    .    .    .    .    .    .    .    2    1    2    .    .    .    2    .    .    .    2    1    10   4    6    7    3    .    .    2    4    7    8    .    .    9    4    2    
  Electromagnetic          27    | .    .    .    .    .    .    6    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Robot Hit Streak         16    | .    .    2    2    .    .    5    .    16   7    5    .    .    .    1    .    .    .    3    .    4    .    .    10   .    .    .    .    5    .    1    .    3    4    11   6    
  Robot Miss Streak        4     | .    .    .    1    .    .    1    .    4    1    1    .    .    .    3    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    1    .    .    1    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           389   | .    .    2    8    9    4    31   .    58   2    3    1    .    11   1    .    .    .    12   .    2    .    .    15   .    .    .    .    9    .    17   .    11   34   145  14   
  Core Hits                330   | .    .    2    2    2    2    12   .    41   17   9    1    .    6    3    .    .    .    6    .    16   9    11   14   8    .    .    4    7    9    17   .    6    35   71   20   
  Critical Hits            12    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    7    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    5    .    
Melee Attacks              462   | .    .    .    .    17   6    35   .    .    .    .    1    2    25   1    .    .    .    3    2    .    1    .    .    .    .    .    .    .    .    16   8    41   77   201  26   
  Impact                   61    | .    .    .    .    17   6    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Slashing                 28    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   11   
  Piercing                 373   | .    .    .    .    .    .    .    .    .    .    .    1    1    25   1    .    .    .    3    2    .    1    .    .    .    .    .    .    .    .    16   8    41   77   185  12   
  Sneak Attacks            36    | .    .    .    .    1    2    3    .    .    .    .    1    .    6    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    9    .    3    6    3    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
Damage Inflicted           40791 | .    .    20   84   431  310  1726 .    1875 477  410  82   .    713  439  .    .    .    730  .    1871 621  979  1171 448  .    .    346  583  559  2373 .    982  4867 9730 8964 
  Guns                     2441  | .    .    20   84   .    .    .    .    1085 15   17   .    .    .    23   .    .    .    202  .    25   .    .    468  .    .    .    .    262  .    .    .    60   155  25   .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               21295 | .    .    .    .    .    .    598  .    784  462  393  .    .    .    416  .    .    .    345  .    1846 621  979  703  448  .    .    346  321  559  692  .    .    2626 700  8456 
  Melee                    17049 | .    .    .    .    431  310  1128 .    .    .    .    82   .    713  .    .    .    .    183  .    .    .    .    .    .    .    .    .    .    .    1681 .    922  2086 9005 508  
  Ramming                  6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2368  | .    .    20   84   .    .    .    .    1012 15   17   .    .    .    23   .    .    .    202  .    25   .    .    468  .    .    .    .    262  .    .    .    60   155  25   .    
  Thermal                  8839  | .    .    .    .    .    .    76   .    541  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   8125 
  Explosive                11633 | .    .    .    .    .    .    .    .    64   462  393  .    .    .    416  .    .    .    345  .    1846 621  979  703  448  .    .    346  321  559  692  .    .    2626 481  331  
  Electromagnetic          896   | .    .    .    .    .    .    522  .    252  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    
  Impact                   1908  | .    .    .    .    431  310  1128 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Slashing                 760   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    450  310  
  Piercing                 14381 | .    .    .    .    .    .    .    .    .    .    .    82   .    713  .    .    .    .    183  .    .    .    .    .    .    .    .    .    .    .    1681 .    922  2086 8555 159  
Highest Corruption         14    | .    .    .    .    .    .    1    9    9    4    4    4    4    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    14   8    
  Average Corruption       4     | .    .    .    .    .    .    1    5    7    4    4    4    4    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    6    3    
  Corruption Purged        20    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Effects                  140   | .    .    .    .    .    .    .    1    32   7    1    2    7    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    69   11   
    Message Errors         33    | .    .    .    .    .    .    .    .    12   1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    10   4    
    Matter Fused           25    | .    .    .    .    .    .    .    .    9    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   2    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    .    5    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    
    Energy Discharges      12    | .    .    .    .    .    .    .    .    2    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    1    2    .    .    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
    Targeting Errors       23    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    16   3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4130  | .    .    .    .    133  16   333  .    69   8    .    .    .    121  103  .    .    .    38   .    197  .    106  11   .    .    .    .    34   22   471  .    74   603  971  820  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2003  | .    .    .    .    .    .    64   .    69   8    .    .    .    .    103  .    .    .    .    .    197  .    106  11   .    .    .    .    34   22   69   .    .    449  51   820  
  Melee                    2127  | .    .    .    .    133  16   269  .    .    .    .    .    .    121  .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    402  .    74   154  920  .    
Knockbacks                 7     | .    .    .    .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   6     | .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1189  | .    .    .    .    .    .    14   .    105  10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    93   101  848  
  Shots                    12    | .    .    .    .    .    .    1    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    3    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360   | .    .    .    .    .    .    22   .    259  227  6    12   145  18   112  .    .    .    .    4    .    3    13   360  .    .    .    .    .    22   316  .    2    .    236  125  
  Average Temperature      55    | .    .    .    .    .    .    12   .    68   92   6    8    79   5    34   .    .    .    .    4    .    2    6    202  .    .    .    .    .    10   83   .    2    .    99   85   
  Received Heat Transfer   1192  | .    .    .    27   81   63   255  .    222  9    .    24   .    .    .    .    .    .    48   9    .    .    .    27   .    .    .    .    .    9    20   .    8    4    170  216  
  Effects                  4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       17    | .    .    .    .    7    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Heat Transferred         924   | .    .    .    .    .    .    150  .    360  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   340  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1466 | .    30   61   38   531  335  498  219  573  .    .    .    .    50   .    .    .    .    887  .    .    .    .    718  .    .    .    .    557  421  1169 628  581  811  1466 .    
  Average Influence        352  | .    1    46   23   165  291  282  202  347  .    .    .    .    24   .    .    .    .    385  .    .    .    .    275  .    .    .    .    220  317  877  243  212  317  934  .    
Maximum Alert Level        4    | .    .    .    .    2    1    2    1    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    2    4    2    2    3    4    .    
  Low Security (%)         30   | 100  100  100  100  78   .    17   35   17   .    .    .    .    100  .    .    .    .    32   .    .    .    .    42   .    .    .    .    44   17   3    33   48   38   .    .    
  Level 1                  25   | .    .    .    .    9    100  66   64   40   .    .    .    .    .    .    .    .    .    16   .    .    .    .    38   .    .    .    .    48   54   6    61   28   27   2    .    
  Level 2                  16   | .    .    .    .    11   .    15   .    42   .    .    .    .    .    .    .    .    .    35   .    .    .    .    2    .    .    .    .    7    28   23   4    22   26   3    .    
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    16   .    .    .    .    .    .    30   .    .    7    27   .    
  Level 4                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    66   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    1    1    .    3    1    2    .    9    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    6    1    .    3    10   5    .    
  Investigation            14   | .    1    1    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    4    1    .    
  Extermination            6    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    
  Reinforcement            22   | .    .    .    .    2    1    2    .    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    3    .    .    .    4    .    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         9    | .    .    .    .    .    .    1    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           53   | .   1   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   2   8   1   2   3   26  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              469  | .   1   2   9   29  18  13  3   32  7   4   4   .   5   1   .   .   1   18  1   5   3   2   36  2   .   .   .   7   26  36  8   19  62  72  43  
  Peak Tracking Total      31   | .   2   2   6   11  14  7   3   6   6   4   4   .   2   2   .   .   1   7   1   5   4   3   10  1   .   .   1   2   8   12  4   5   11  12  31  
  Tactical Retreats        80   | .   .   .   .   4   2   1   .   7   1   .   .   .   1   .   .   .   .   2   1   1   .   .   8   2   .   .   .   1   1   7   1   6   14  9   11  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            15   | .   1   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   3   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             15   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   7   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          70   | .   .   .   .   3   .   3   .   7   .   .   .   .   .   .   .   .   .   3   1   .   .   .   6   .   .   .   .   2   8   2   5   6   7   6   11  
  Max in Single Turn       4    | .   .   .   .   1   .   2   .   4   .   .   .   .   .   .   .   .   .   1   1   .   .   .   4   .   .   .   .   1   3   1   1   1   2   2   1   
  Garrison Access          13   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   1   1   5   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Machines Accessed          141  | .    1    2    .    3    1    1    .    12   .    .    4    1    7    1    1    .    .    6    1    1    2    .    9    1    .    6    .    8    7    4    11   17   27   7    .    
  Terminals                88   | .    1    .    .    3    1    1    .    5    .    .    .    1    5    .    .    .    .    3    .    1    .    .    4    .    .    .    .    6    6    1    8    16   19   7    .    
  Fabricators              15   | .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    1    1    .    .    3    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    .    .    .    
  Garrison Access          15   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    2    1    1    5    .    .    
Total Hacks                563  | .    3    2    .    12   3    4    .    36   .    .    27   3    40   1    1    .    .    25   1    1    2    .    53   1    .    19   .    39   48   12   48   52   90   40   .    
  Successful               323  | .    .    2    .    7    1    3    .    20   .    .    27   2    22   1    1    .    .    13   1    1    2    .    30   1    .    19   .    17   22   5    26   38   50   12   .    
  Failed                   239  | .    3    .    .    5    2    1    .    16   .    .    .    1    18   .    .    .    .    12   .    .    .    .    23   .    .    .    .    22   26   7    22   14   39   28   .    
    Catastrophic           31   | .    1    .    .    3    .    .    .    2    .    .    .    1    3    .    .    .    .    4    .    .    .    .    1    .    .    .    .    1    4    2    3    1    2    3    .    
  Database Lockouts        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Manual                   192  | .    3    .    .    4    .    4    .    11   .    .    .    3    19   .    .    .    .    7    .    .    1    .    18   .    .    .    .    23   14   4    23   23   21   14   .    
  Terminals                408  | .    3    .    .    12   3    4    .    18   .    .    .    3    34   .    .    .    .    15   .    1    .    .    35   .    .    .    .    30   41   4    38   51   76   40   .    
  Fabricators              63   | .    .    .    .    .    .    .    .    12   .    .    .    .    6    .    .    .    .    6    .    .    .    .    13   .    .    .    .    7    7    4    .    .    8    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              13   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    7    .    .    .    .    
  Garrison Access          25   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    .    .    4    3    1    6    .    .    
Terminal Hacks             226  | .    .    2    .    5    1    2    .    8    .    .    27   2    13   1    1    .    .    7    1    1    2    .    14   1    .    19   .    7    15   .    18   29   38   12   .    
  Record                   21   | .    .    .    .    .    .    .    .    .    .    .    11   1    .    .    .    .    .    .    1    1    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Part Schematic           23   | .    .    .    .    .    .    1    .    1    .    .    7    .    2    .    .    .    .    1    .    .    .    .    2    .    .    4    .    1    2    .    1    .    1    .    .    
  Robot Schematic          6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Analysis           7    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    
  Prototype ID Bank        23   | .    .    .    .    1    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    2    .    2    4    2    2    .    
  Open Door                17   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    1    5    3    1    .    
  Level Access Points      2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Branch Access Points     7    | .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    
  Machine Index            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    1    1    1    .    .    
  Terminal Index           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
  Fabricator Index         5    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Garrison Index           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Alert Level              12   | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    3    3    2    .    .    
  Unreport Threat          23   | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    1    .    5    3    5    2    .    
  Locate Traps             20   | .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    4    6    3    .    
  Reprogram Traps          4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    
  Recall Investigation     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Recall Extermination     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Recall Reinforcements    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Hauler Manifests         13   | .    .    .    .    1    1    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    1    1    2    .    .    
  Registered Prototypes    6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    1    1    .    .    
  Zone Layout              13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    2    4    5    .    .    
  Protovariant Controls    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Activate Exoskeleton     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Disengage Seal           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Fabricator Hacks           40   | .    .    .    .    .    .    .    .    7    .    .    .    .    5    .    .    .    .    4    .    .    .    .    8    .    .    .    .    4    4    3    .    .    5    .    .    
  Load Schematic           18   | .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    .    .    .    .    4    .    .    .    .    1    2    1    .    .    3    .    .    
  Build                    22   | .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    2    .    .    .    .    4    .    .    .    .    3    2    2    .    .    2    .    .    
Repair Station Hacks       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recycling Unit Hacks       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 9    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    3    .    .    .    .    
  Insert Component         7    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    3    .    .    .    .    
  Analyze                  2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Garrison Access Hacks      12   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    1    1    1    5    .    .    
  Seal Access              12   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    1    1    1    5    .    .    
Unauthorized Hacks         36   | .    .    .    .    2    .    1    .    2    .    .    .    .    4    .    .    .    .    1    .    .    .    .    4    .    .    .    .    4    3    1    4    8    2    .    .    
  Terminals                35   | .    .    .    .    2    .    1    .    1    .    .    .    .    4    .    .    .    .    1    .    .    .    .    4    .    .    .    .    4    3    1    4    8    2    .    .    
    Track                  4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    
    Assimilate             12   | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    1    3    2    .    .    
    Botnet                 16   | .    .    .    .    1    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    2    1    2    2    .    .    .    
    Disrupt                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
    Operators              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Fabricators              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Jam                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Used                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         88   | .    1    .    .    3    1    1    .    10   .    .    .    1    6    .    .    .    .    4    .    .    .    .    4    .    .    .    .    7    6    3    6    7    21   7    .    
  Full Trace Events        7    | .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    
  Feedback Events          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Corruption             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   24   | .    .    .    .    .    .    1    .    2    .    .    7    .    2    .    .    .    .    1    .    .    .    .    3    .    .    4    .    1    2    .    1    .    .    .    .    
  Parts Built              21   | .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    1    .    .    .    .    5    .    .    .    .    2    2    2    .    .    3    .    .    
    Matter                 5728 | .    .    .    .    .    .    .    .    566  .    .    .    .    570  .    .    .    .    537  .    .    .    .    1298 .    .    .    .    768  570  768  .    .    651  .    .    
    Time                   1369 | .    .    .    .    .    .    .    .    145  .    .    .    .    100  .    .    .    .    143  .    .    .    .    444  .    .    .    .    136  152  136  .    .    113  .    .    
  Total Part Build Rating  124  | .    .    .    .    .    .    .    .    14   .    .    .    .    10   .    .    .    .    5    .    .    .    .    30   .    .    .    .    16   10   16   .    .    23   .    .    
Parts Repaired             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired 2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   11  .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Allies                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Total Allies               89    | .     .     .     .     10    .     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     4     .     .     .     .     .     .     2     .     .     1     3     2     64    .     
  Largest Group            20    | .     .     .     .     10    .     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     4     4     2     .     .     .     .     1     .     .     1     2     1     20    .     
  Highest-Rated Group      1175  | .     .     .     .     88    .     10    31    .     .     .     .     .     10    .     .     .     .     .     .     .     212   212   120   .     .     .     .     44    .     .     44    54    44    1175  .     
  Highest-Rated Ally       90    | .     .     .     .     16    .     10    31    .     .     .     .     .     10    .     .     .     .     .     .     .     60    60    60    .     .     .     .     44    .     .     44    44    44    90    .     
Total Orders               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     
  STAY                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  COLLECT                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Ally Attacks               507   | .     .     .     .     67    .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     421   .     
  Total Damage             13125 | .     .     .     .     697   .     .     190   .     .     .     .     .     .     .     .     .     .     .     .     .     .     80    .     .     .     .     .     .     .     .     .     .     .     12158 .     
  Kills                    56    | .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     
Allies Corrupted           10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     9     .     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    11   | .   .   2   .   .   .   .   .   .   2   1   .   .   .   1   .   2   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               13567 | 24   57   164  101  218  140  302  37   1020 259  378  69   311  472  169  74   256  90   342  293  266  334  177  720  462  108  47   150  510  448  533  281  704  1334 2205 512  
Spaces Moved               32950 | 42   116  364  152  396  299  418  81   1502 382  583  115  391  699  462  285  976  346  685  434  475  719  448  1497 999  418  157  464  1197 1412 2290 1340 2189 4880 3640 2097 
  Core                     125   | 42   82   .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1860  | .    .    .    .    .    39   418  81   1322 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   30958 | .    34   364  152  396  260  .    .    179  382  583  115  391  699  462  285  976  346  685  434  475  719  448  1497 999  418  157  464  1197 1412 2290 1340 2189 4880 3640 2090 
  Fastest Speed            16    | 50   40   40   34   32   32   38   38   27   27   27   27   27   26   26   26   26   26   24   24   24   23   23   23   23   23   23   23   20   20   17   17   17   16   16   16   
  Average Speed            21    | 50   47   40   35   33   35   38   38   40   27   27   27   27   26   26   26   26   26   24   24   24   25   23   23   23   23   23   23   20   20   17   17   17   16   16   17   
  Slowest Speed            300   | 50   50   40   40   35   46   42   38   300  27   27   27   27   27   26   26   26   26   29   24   24   100  23   26   23   23   23   23   20   20   152  17   17   19   19   160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            190   | .    1    8    9    8    1    .    .    4    1    1    4    .    2    1    .    .    .    9    1    2    .    .    22   .    2    .    .    6    10   26   9    20   19   9    15   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    
Exploration Rate (%)       57    | 4    31   77   14   65   30   16   75   40   54   53   76   51   23   70   54   84   61   16   57   63   90   60   29   93   64   62   62   27   87   62   91   85   82   91   80   
  Regions Visited          35
    Branch Regions         23
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        28    | .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             34    | .    .    1    .    .    .    .    .    .    6    5    .    3    .    3    3    1    .    .    1    4    .    1    .    2    1    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 404   | .    .    .    .    .    2    .    .    37   .    .    .    1    6    .    .    .    .    12   .    .    1    .    26   24   .    .    .    17   .    71   3    21   107  17   59   
Terrain Destroyed          2256  | .    .    .    .    .    2    6    .    74   39   56   .    1    6    34   .    .    .    56   18   155  71   102  124  64   .    .    31   67   102  152  3    24   167  128  774  
  Melee                    91    | .    .    .    .    .    2    .    .    .    .    .    .    1    6    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    3    17   41   17   2    
  Projectile               57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    21   .    .    .    .    .    .    .    .    7    4    .    1    
  AOE                      2108  | .    .    .    .    .    .    6    .    74   39   56   .    .    .    34   .    .    .    32   18   155  70   102  103  64   .    .    31   67   102  151  .    .    122  111  771  

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      38272 | 43   116  372  176  448  322  499  86   1832 532  795  147  594  957  501  284  977  345  822  614  611  864  513  1811 1224 427  167  503  1442 1546 2372 1373 2423 5253 5106 2175 
  Wait                     4106  | .    .    10   23   27   3    18   5    237  139  194  33   198  202  30   .    .    .    93   170  123  92   60   272  219  12   .    34   213  68   44   11   162  241  1162 11   
  Move                     32556 | 41   113  348  136  381  296  418  80   1493 379  580  108  390  694  459  284  975  345  667  431  470  718  447  1454 998  413  156  463  1184 1391 2240 1321 2149 4842 3623 2069 
  Hop                      169   | .    1    7    6    6    1    .    .    4    1    1    2    .    2    1    .    .    .    8    1    2    .    .    20   .    2    .    .    6    10   23   9    19   18   7    12   
  Pick Up                  107   | .    1    3    .    1    3    4    1    8    3    3    1    1    9    1    .    .    .    6    1    1    2    .    3    .    .    1    .    5    6    5    4    4    10   14   6    
  Fast Attach              169   | 2    1    1    2    5    6    7    .    8    1    2    .    1    6    .    .    1    .    10   1    1    10   .    11   .    .    5    1    2    20   13   7    17   10   10   8    
  Attach                   63    | .    .    .    1    3    2    2    .    7    2    .    1    1    2    1    .    .    .    6    .    .    .    .    2    .    .    .    .    3    .    2    .    1    1    10   16   
  Detach                   33    | .    .    1    .    4    1    3    .    2    2    .    .    1    1    .    .    .    .    3    .    .    1    .    4    .    .    .    .    2    .    .    .    .    2    1    5    
  Swap                     127   | .    .    .    .    .    .    4    .    13   2    6    .    .    3    2    .    .    .    6    3    1    3    .    7    4    .    .    2    4    9    6    1    1    14   31   5    
  Drop                     197   | .    .    1    1    4    4    2    .    9    1    5    1    1    13   .    .    1    .    6    2    2    13   .    12   .    .    5    1    5    25   15   12   15   13   15   13   
  Fire                     257   | .    .    1    7    .    .    6    .    50   2    4    .    .    .    6    .    .    .    14   3    11   4    6    26   3    .    .    2    18   17   8    .    14   25   23   7    
  Melee                    455   | .    .    .    .    17   6    35   .    .    .    .    1    1    25   1    .    .    .    3    2    .    1    .    .    .    .    .    .    .    .    16   8    41   77   198  23   
  Ram                      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Rewire                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    25 | -11/Scrapyard      | Entered Materials
    77 | -10/Materials      | Discovered new exit (range 13)
    82 | -10/Materials      | Entered Mines
    90 | -10/Mines          | Found the Drone Emporium
    91 | -10/Mines          | Found Prototype Device
    91 | -10/Mines          | Identified Bomb Drone Bay
    99 | -10/Mines          | Assembled infested the area
   127 | -10/Mines          | Learned Materials emergency access door positions
   147 | -10/Mines          | Met a Derelict shopkeep closing up shop
   175 | -10/Mines          | Learned 4 Materials zone layouts
   241 | -10/Mines          | Discovered new exit (range 5)
   246 | -10/Mines          | Entered Materials
   246 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   247 | -9/Materials       | Identified exit to Mines
   247 | -9/Materials       | Identified exit to Storage
   313 | -9/Materials       | Build established: Mutant
   347 | -9/Materials       | Entered Storage
   485 | -9/Storage         | Discovered new exit (range 16)
   516 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
   544 | -9/Storage         | Garrison activated, responded to threat
   565 | -9/Storage         | Entered Materials
   565 | -8/Materials       | Evolved 2 slots: Utility x2
   695 | -8/Materials       | Discovered new exit (range 16)
   705 | -8/Materials       | Entered Factory
   705 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
   764 | -7/Factory         | Identified exit to Lower Caves
  1007 | -7/Factory         | Sucked down chute
  1007 | -7/Factory         | Entered Waste
  1008 | -7/Waste           | Met a frightened Derelict
  1011 | -7/Waste           | Spotted C-40 Crusher
  1015 | -7/Waste           | Spotted C-40 Crusher
  1018 | -7/Waste           | Spotted C-40 Crusher
  1022 | -7/Waste           | EMP discharged
  1023 | -7/Waste           | Spotted C-40 Crusher
  1024 | -7/Waste           | Discovered new exit (range 22)
  1043 | -7/Waste           | Identified exit to Factory
  1044 | -7/Waste           | Entered Factory
  1158 | -7/Factory         | Lost 3 parts (2n1w)
  1333 | -7/Factory         | Build established: Hacker-Mutant
  1448 | -7/Factory         | Fabricated Lrn. Sensor Array (x1)
  1589 | -7/Factory         | Found Prototype Launcher
  1594 | -7/Factory         | Identified Rocket Array
  1658 | -7/Factory         | Fabricated Adv. Signal Interpreter?
  1941 | -7/Factory         | Fabricated Imp. Cesium-ion Thruster (x1)
  2064 | -7/Factory         | Entered Lower Caves
  2186 | -7/Lower Caves     | Spotted B-75 Beast
  2193 | -7/Lower Caves     | Learned Factory terminal intel
  2257 | -7/Lower Caves     | Build established: Hacker-Sprinter
  2301 | -7/Lower Caves     | Learned location of 1 exit from Factory
  2301 | -7/Lower Caves     | Discovered new exit (range 9)
  2303 | -7/Lower Caves     | Identified exit to Lower Caves
  2323 | -7/Lower Caves     | Entered another Lower Caves area
  2414 | -7/Lower Caves     | Discovered new exit (range 14)
  2418 | -7/Lower Caves     | Identified exit to Factory
  2427 | -7/Lower Caves     | Learned Factory emergency access door positions
  2437 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2689 | -7/Lower Caves     | Discovered new exit (range 8)
  2701 | -7/Lower Caves     | Identified exit to Data Miner
  2701 | -7/Lower Caves     | Entered Data Miner
  2701 | -7/Data Miner      | Discovered new exit (range 6)
  2707 | -7/Data Miner      | Met Data Miner
  2711 | -7/Data Miner      | Learned location of Section 7 (-2)
  2711 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  2716 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  2757 | -7/Data Miner      | Destroyed Data Miner
  2760 | -7/Data Miner      | Found Prototype Hackware
  2765 | -7/Data Miner      | Data Conduit disabled
  2770 | -7/Data Miner      | Identified exit to Proximity Caves
  2770 | -7/Data Miner      | Entered Proximity Caves
  3081 | -6/Proximity Caves | Entered Factory
  3081 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  3081 | -6/Factory         | Identified Quantum Router
  3082 | -6/Factory         | Identified exit to Factory
  3084 | -6/Factory         | Loaded intel: 20 terminal locations
  3190 | -6/Factory         | Identified exit to Lower Caves
  3468 | -6/Factory         | Fabricated Mni. Smartbomb Launcher (x1)
  3533 | -6/Factory         | Fabricated Imp. Cesium-ion Thruster (x1)
  3553 | -6/Factory         | Entered Lower Caves
  3558 | -6/Lower Caves     | Learned location of Zion (-6)
  3718 | -6/Lower Caves     | Discovered new exit (range 7)
  3720 | -6/Lower Caves     | Identified exit to Lower Caves
  3722 | -6/Lower Caves     | Entered another Lower Caves area
  3724 | -6/Lower Caves     | Encountered a Warlord checkpoint
  3775 | -6/Lower Caves     | Discovered new exit (range 14)
  3778 | -6/Lower Caves     | Identified exit to Zion
  3796 | -6/Lower Caves     | Entered Zion
  3814 | -6/Zion            | Given the Hacking Drone Bay
  3834 | -6/Zion            | System corruption cleaned by Quarantine Array
  3858 | -6/Zion            | Received a hallucinogenic algorithm
  3879 | -6/Zion            | Learned Factory garrison access intel
  3906 | -6/Zion            | Learned Factory emergency access door positions
  4046 | -6/Zion            | Discovered new exit (range 16)
  4052 | -6/Zion            | Identified exit to Proximity Caves
  4052 | -6/Zion            | Entered Proximity Caves
  4075 | -5/Proximity Caves | Spotted B-75 Beast
  4142 | -5/Proximity Caves | Entered Factory
  4142 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4144 | -5/Factory         | Loaded intel: 4 garrison access locations
  4152 | -5/Factory         | Identified exit to Upper Caves
  4176 | -5/Factory         | Spotted B-75 Beast
  4200 | -5/Factory         | Found Prototype Processor
  4200 | -5/Factory         | Identified Exp. Signal Interpreter
  4203 | -5/Factory         | Found Exp. Signal Interpreter
  4423 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
  4430 | -5/Factory         | Local fabrication network quarantined
  4442 | -5/Factory         | First assault squad dispatched
  4484 | -5/Factory         | Entered Upper Caves
  4514 | -5/Upper Caves     | Encountered a Warlord checkpoint
  4543 | -5/Upper Caves     | Found Alien Artifact
  4775 | -5/Upper Caves     | Discovered new exit (range 5)
  4776 | -5/Upper Caves     | Identified exit to Upper Caves
  4777 | -5/Upper Caves     | Entered another Upper Caves area
  4829 | -5/Upper Caves     | Build established: Hacker-Scout
  4984 | -5/Upper Caves     | Learned Factory trap positions
  5039 | -5/Upper Caves     | Discovered new exit (range 13)
  5042 | -5/Upper Caves     | Identified exit to Warlord
  5043 | -5/Upper Caves     | Entered Warlord
  5173 | -5/Warlord         | Found Prototype Device
  5173 | -5/Warlord         | Identified Minesniffer Drone Bay
  5179 | -5/Warlord         | Met Warlord
  5181 | -5/Warlord         | Opened Warlord's prototype stash
  5190 | -5/Warlord         | Found Prototype Processor
  5190 | -5/Warlord         | Identified Spectral Analyzer
  5192 | -5/Warlord         | Found Prototype Device
  5192 | -5/Warlord         | Identified Exp. Focal Shield
  5202 | -5/Warlord         | Found Prototype Reactor
  5204 | -5/Warlord         | Warlord's base attacked by MAIN.C
  5217 | -5/Warlord         | Found Minesniffer Drone Bay
  5338 | -5/Warlord         | Opened side exit
  5345 | -5/Warlord         | Discovered new exit (range 11)
  5369 | -5/Warlord         | Identified exit to Proximity Caves
  5377 | -5/Warlord         | Entered Proximity Caves
  5377 | -4/Proximity Caves | Accompanied by 4 allies
  5399 | -4/Proximity Caves | Spotted B-86 Titan
  5434 | -4/Proximity Caves | Learned Research terminal intel
  5444 | -4/Proximity Caves | Build established: Hacker-Sprinter
  5497 | -4/Proximity Caves | Discovered new exit (range 9)
  5499 | -4/Proximity Caves | Identified exit to Factory
  5554 | -4/Proximity Caves | Entered Factory
  5554 | -4/Factory         | Accompanied by 2 allies
  5554 | -4/Factory         | Evolved 2 slots: Utility x2
  5555 | -4/Factory         | Loaded intel: 103 trap records
  5612 | -4/Factory         | Identified exit to Upper Caves
  5612 | -4/Factory         | Identified exit to Extension
  5612 | -4/Factory         | Identified exit to Armory
  5685 | -4/Factory         | Spotted B-86 Titan
  5703 | -4/Factory         | Spotted B-86 Titan
  5785 | -4/Factory         | Found Prototype Hackware
  5785 | -4/Factory         | Identified Exp. System Shield
  6045 | -4/Factory         | Build established: Wizard-Sprinter
  6080 | -4/Factory         | Fabricated Electron Diverter?
  6123 | -4/Factory         | Fabricated Adv. Signal Interpreter (x2)
  6157 | -4/Factory         | Local fabrication network quarantined
  6186 | -4/Factory         | Fabricated Electron Diverter (x1)
  6229 | -4/Factory         | Fabricated Electron Diverter (x1)
  6274 | -4/Factory         | Entered Upper Caves
  6354 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6389 | -4/Upper Caves     | Build established: Hacker-Sprinter
  6405 | -4/Upper Caves     | Encountered a Warlord checkpoint
  6619 | -4/Upper Caves     | Spotted B-86 Titan
  6712 | -4/Upper Caves     | Discovered new exit (range 11)
  6714 | -4/Upper Caves     | Identified exit to Upper Caves
  6736 | -4/Upper Caves     | Entered another Upper Caves area
  6742 | -4/Upper Caves     | Encountered a Warlord checkpoint
  6809 | -4/Upper Caves     | Discovered new exit (range 5)
  6810 | -4/Upper Caves     | Identified exit to Zhirov
  6844 | -4/Upper Caves     | Entered Zhirov
  6844 | -4/Zhirov          | Discovered new exit (range 3)
  6846 | -4/Zhirov          | Identified exit to Proximity Caves
  6850 | -4/Zhirov          | Met Zhirov
  6854 | -4/Zhirov          | Learned location of Quarantine (-2)
  6854 | -4/Zhirov          | Learned location of Testing (-3)
  6854 | -4/Zhirov          | Learned location of Command (-1)
  6858 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  6863 | -4/Zhirov          | Found Alien Artifact
  6863 | -4/Zhirov          | Identified Integrated Reactor
  6863 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  6882 | -4/Zhirov          | Found Alien Artifact
  6891 | -4/Zhirov          | Entered Proximity Caves
  6946 | -3/Proximity Caves | Spotted B-86 Titan
  7016 | -3/Proximity Caves | Discovered new exit (range 13)
  7037 | -3/Proximity Caves | Identified exit to Research
  7041 | -3/Proximity Caves | Entered Research
  7041 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  7042 | -3/Research        | Loaded intel: 20 terminal locations
  7044 | -3/Research        | Identified Vortex Chain Reactor
  7086 | -3/Research        | Identified Dimensional Node Initializer
  7086 | -3/Research        | Identified Transdimensional Reconstructor
  7091 | -3/Research        | Identified exit to Testing
  7116 | -3/Research        | Found Fusion Bomb Launcher
  7184 | -3/Research        | Build established: Wizard-Sprinter
  7263 | -3/Research        | Fabricated Electron Diverter (x1)
  7334 | -3/Research        | Fabricated Electron Diverter (x1)
  7441 | -3/Research        | Local fabrication network quarantined
  7551 | -3/Research        | Entered Testing
  7554 | -3/Testing         | Protovariant out of control (PD-DFBB0OPLCP)
  7554 | -3/Testing         | Unleashed a protovariant (PD-DFBB0OPLCP)
  7589 | -3/Testing         | Protovariant out of control (PY-4AQV28KSFJ)
  7589 | -3/Testing         | Unleashed a protovariant (PY-4AQV28KSFJ)
  7669 | -3/Testing         | Found Prototype Hackware
  7669 | -3/Testing         | Identified System Mapper
  7676 | -3/Testing         | Discovered new exit (range 10)
  7725 | -3/Testing         | Fabricated Exp. Signal Interpreter?
  7763 | -3/Testing         | Found Prototype Device
  7763 | -3/Testing         | Identified Exp. Hardlight Generator
  7801 | -3/Testing         | First assault squad dispatched
  7811 | -3/Testing         | Fabricated Exp. Sensor Array?
  7870 | -3/Testing         | Identified exit to Research
  7895 | -3/Testing         | Found Prototype Launcher
  7895 | -3/Testing         | Identified Ragnarok Missile Launcher
  7929 | -3/Testing         | Found Prototype Energy Gun
  7934 | -3/Testing         | Spotted Investigator
  7936 | -3/Testing         | Warped through subspace
  7968 | -3/Testing         | Build established: Hacker-Sprinter
  7970 | -3/Testing         | Found Prototype Launcher
  7999 | -3/Testing         | Entered Research
  7999 | -2/Research        | Warlord forces began assault on 0b10
  7999 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  8016 | -2/Research        | Identified Adv. Micro-nuke Launcher
  8078 | -2/Research        | Fabricated Electron Diverter?
  8080 | -2/Research        | Spotted B-90 Cyclops
  8109 | -2/Research        | Research machine network offline
  8117 | -2/Research        | Borebot progress halted
  8127 | -2/Research        | Met up with Warlord
  8138 | -2/Research        | Spotted B-90 Cyclops
  8148 | -2/Research        | Borebot progress halted
  8150 | -2/Research        | Fabricated Electron Diverter?
  8192 | -2/Research        | Discovered new exit (range 8)
  8195 | -2/Research        | Identified exit to Access
  8205 | -2/Research        | Local fabrication network quarantined
  8368 | -2/Research        | Discovered new exit (range 5)
  8371 | -2/Research        | Identified exit to Quarantine
  8398 | -2/Research        | Borebot progress halted
  8427 | -2/Research        | Spotted B-90 Cyclops
  8480 | -2/Research        | Spotted B-90 Cyclops
  8486 | -2/Research        | Borebot progress halted
  8532 | -2/Research        | Entered Quarantine
  8565 | -2/Quarantine      | Found Alien Artifact
  8571 | -2/Quarantine      | Identified Core Reset Matrix
  8588 | -2/Quarantine      | Spotted Alpha 7
  8594 | -2/Quarantine      | Found Alien Launcher
  8633 | -2/Quarantine      | Found Transdimensional Reconstructor
  8644 | -2/Quarantine      | Found Alien Artifact
  8673 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
  8673 | -2/Quarantine      | Identified Sigix Terminator
  8697 | -2/Quarantine      | Found Alien Energy Cannon
  8697 | -2/Quarantine      | Identified Core Cannon
  8710 | -2/Quarantine      | Discovered exit to Access (range 15)
  8718 | -2/Quarantine      | Cryocooling Duct disabled
  8733 | -2/Quarantine      | Ambient heat levels rising (+20)
  8733 | -2/Quarantine      | Non-combat units ordered to evacuate
  8800 | -2/Quarantine      | Spotted Fortress
  8812 | -2/Quarantine      | Discovered new exit (range 6)
  8812 | -2/Quarantine      | Identified exit to Section 7
  8813 | -2/Quarantine      | Entered Section 7
  8818 | -2/Section 7       | Found Alien Artifact
  8818 | -2/Section 7       | Identified Integrity Redistributor
  8818 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-64)
  8832 | -2/Section 7       | Found Integrity Redistributor
  8869 | -2/Section 7       | Discovered exit to Access (range 16)
  8905 | -2/Section 7       | Spotted S7 Guard
  8906 | -2/Section 7       | Found Alien Artifact
  8908 | -2/Section 7       | Identified Integrated Singularity Reactor
  8908 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
  8926 | -2/Section 7       | Spotted B-90 Cyclops
  9068 | -2/Section 7       | Found Integrated Reactor
  9068 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  9119 | -2/Section 7       | Spotted Alpha 7
  9185 | -2/Section 7       | Found Prototype Device
  9185 | -2/Section 7       | Identified Exp. Shock Absorption System
  9328 | -2/Section 7       | Spotted B-99 Colossus
  9340 | -2/Section 7       | Found Alien Artifact
  9340 | -2/Section 7       | Identified LRC Matter Compressor
  9340 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
  9341 | -2/Section 7       | Found Alien Artifact
  9341 | -2/Section 7       | Identified LRC Boosters
  9341 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
  9354 | -2/Section 7       | Found Alien Artifact
  9354 | -2/Section 7       | Identified Integrated Dissipator
  9354 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9421 | -2/Section 7       | Found Alien Energy Gun
  9421 | -2/Section 7       | Identified Sigix Quantum Sheargun
  9517 | -2/Section 7       | Entered Access
  9517 | -1/Access          | Evolved 2 slots: Utility x2
  9751 | -1/Access          | Identified exit to Command
  9943 | -1/Access          | Identified exit to Surface
  9955 | -1/Access          | Found Gamma Bomb Array
  9993 | -1/Access          | Build established: Wizard-Sprinter
 10001 | -1/Access          | Found Prototype Device
 10001 | -1/Access          | Identified Exp. Force Field
 10012 | -1/Access          | Found Adv. Force Booster
 10082 | -1/Access          | Fabricated Exp. Armor Integrity Analyzer (x1)
 10125 | -1/Access          | Found Prototype Launcher
 10125 | -1/Access          | Identified Hellfire Missile Launcher
 10172 | -1/Access          | Found Powered Armor
 10224 | -1/Access          | Destroyed 10 combat bots
 10394 | -1/Access          | Central database locked down
 10567 | -1/Access          | Spotted B-99 Colossus
 10658 | -1/Access          | Fabricated Nanoactuators (x2)
 10851 | -1/Access          | Entered Command
 10916 | -1/Command         | Phase Generator disabled
 11117 | -1/Command         | Spotted Striker
 11117 | -1/Command         | Spotted Striker
 11125 | -1/Command         | Build established: Hacker-Sprinter
 11134 | -1/Command         | Disengaged cave seal
 11134 | -1/Command         | Derelicts emerged from the dark tunnel
 11136 | -1/Command         | P-80 Master assimilated allied B3-UTM(g)
 11142 | -1/Command         | First assault squad dispatched
 11142 | -1/Command         | Allies destroyed Striker
 11143 | -1/Command         | Allies destroyed Striker
 11152 | -1/Command         | Spotted Executioner
 11152 | -1/Command         | Spotted Alpha 7
 11157 | -1/Command         | Spotted Executioner
 11157 | -1/Command         | Spotted Alpha 7
 11170 | -1/Command         | Destroyed Alpha 7
 11173 | -1/Command         | Allies destroyed Executioner
 11187 | -1/Command         | Destroyed Alpha 7
 11187 | -1/Command         | Allies destroyed Executioner
 11194 | -1/Command         | Found Prototype Slashing Weapon
 11195 | -1/Command         | Identified Particle Cleaver
 11217 | -1/Command         | Disengaged cave seal
 11248 | -1/Command         | Spotted Combat Programmer
 11249 | -1/Command         | Spotted Combat Programmer
 11261 | -1/Command         | Spotted M Guard
 11286 | -1/Command         | Destroyed Combat Programmer
 11289 | -1/Command         | Spotted M Guard
 11335 | -1/Command         | Destroyed M Guard
 11335 | -1/Command         | Destroyed all MAIN.C guards
 11348 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-197)
 11360 | -1/Command         | Lost 6 parts (1n4u1w)
 11471 | -1/Command         | Met MAIN.C
 11471 | -1/Command         | 0b10 Conduit disabled
 11487 | -1/Command         | Allies destroyed MAIN.C Shell
 11489 | -1/Command         | MAIN.C activated Command garrisons
 11515 | -1/Command         | Found Prototype Protection
 11515 | -1/Command         | Identified Exp. Powered Armor
 11540 | -1/Command         | Destroyed MAIN.C
 11543 | -1/Command         | Found Exp. Powered Armor
 11693 | -1/Command         | System corruption reached 10%
 11783 | -1/Command         | Discovered exit to Surface (range 14)
 11807 | -1/Command         | Found Tactical Quantum Warhead
 12081 | -1/Command         | Build established: Machinist-Sprinter
 12881 | -1/Command         | Found Prototype Processor
 12881 | -1/Command         | Identified Exp. Core Analyzer
 12888 | -1/Command         | Discovered exit to Surface (range 8)
 12901 | -1/Command         | Spotted B-99 Colossus
 12979 | -1/Command         | Spotted B-99 Colossus
 13051 | -1/Command         | Warped through subspace to slip node
 13051 | -1/Command         | Discovered new exit (range 4)
 13056 | -1/Command         | Identified exit to Access_0
 13056 | -1/Command         | Entered Access_0
 13056 | -1/Access_0        | Accompanied by 2 allies
 13057 | -1/Access_0        | Met Architect
 13076 | -1/Access_0        | Subspace Access Node disabled
 13087 | -1/Access_0        | A6 warped into view
 13142 | -1/Access_0        | A5 warped into view
 13149 | -1/Access_0        | Found Alien Artifact
 13198 | -1/Access_0        | Subspace Access Node disabled
 13219 | -1/Access_0        | Found Prototype Slashing Weapon
 13219 | -1/Access_0        | Identified Molecular Scythe
 13221 | -1/Access_0        | Found Prototype Device
 13221 | -1/Access_0        | Identified Exp. Thermal Shield
 13223 | -1/Access_0        | Found Prototype Processor
 13223 | -1/Access_0        | Identified Exp. Target Analyzer
 13225 | -1/Access_0        | Found Exp. Core Analyzer
 13235 | -1/Access_0        | A4 warped into view
 13239 | -1/Access_0        | Found Prototype Protection
 13239 | -1/Access_0        | Identified Centrium Heavy Armor Plating
 13268 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 13370 | -1/Access_0        | A3 warped into view
 13374 | -1/Access_0        | Found Prototype Device
 13374 | -1/Access_0        | Identified EM Dispersion Field
 13417 | -1/Access_0        | Subspace Access Node disabled
 13486 | -1/Access_0        | Subspace Access Node disabled
 13492 | -1/Access_0        | Fired Sigix Terminator
 13492 | -1/Access_0        | Destroyed A8
 13492 | -1/Access_0        | Destroyed A3
 13501 | -1/Access_0        | Core integrity fell below 50%
 13513 | -1/Access_0        | Destroyed 8 combat bots
 13554 | -1/Access_0        | Core integrity fell below 20%
 13557 | -1/Access_0        | Warped through subspace to slip node
 13557 | -1/Access_0        | Discovered exit to Surface (range 8)
 13568 | ***                | Establishing 0b11!

 Last Messages 
---------------
13536_ Penetrated by HV Slug.
13536_ Critical hit.
13536_ Tactical Quantum Warhead destroyed.
13536_ Penetrated by HV Slug.
13536_ HV Slug penetrates Earth.
13538_ Quantum Shear penetrates Wall.
13538_ Penetrated by Quantum Shear.
13540_ The unstable cave ceiling collapses.
13547_ System corrupted: Molecular Scythe targeting data glitched.
13547_ Plasma Lance follow-up attack on Architect.
13548_ Penetrated by Quantum Shear.
13548_ Quantum Shear penetrates Wall.
13550_ A2: "Someone looks like they took a wrong turn."
13551_ Molecular Scythe destroyed.
13551_ Quantum Shear penetrates Wall.
13553_ Penetrated by Quantum Shear. <x2>
13555_ Quantum Shear penetrates Wall.
13555_ Penetrated by Quantum Shear. <x2>
13557_ Warped through subspace, drawn to slip node.
13557_ EXIT=FOUND: SURFACE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Energy Generation          110
Energy Capacity            700
Matter Stores              546
Matter Capacity            925
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    20
Armor Coverage             1225
Propulsion Shielding       66
Weapon Shielding           90
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                95
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           2
Offensive Hacking          41
Defensive Hacking          41

 Item Schematics 
-----------------
             Lrn. Sensor Array | -7/Factory    | Hacked
       Adv. Signal Interpreter | -7/Factory    | Hacked
      Imp. Cesium-ion Thruster | -7/Factory    | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
                  Triangulator | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
       Mni. Smartbomb Launcher | -7/Data Miner | Free
                  Plasma Sword | -7/Data Miner | Free
                Exp. ECM Suite | -7/Data Miner | Free
     Transport Network Coupler | -6/Factory    | Hacked
             Med. Storage Unit | -6/Factory    | Hacked
             Exp. Sensor Array | -5/Factory    | Hacked
             Electron Diverter | -4/Factory    | Scanalyzed
     Exp. Propulsion Shielding | -4/Factory    | Hacked
                 Nanoactuators | -4/Factory    | Hacked
             Assault Drone Bay | -4/Zhirov     | Free
                Exp. Heat Sink | -4/Zhirov     | Free
            Exp. Optical Array | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free
       Exp. Signal Interpreter | -3/Research   | Hacked
  Adv. Reaction Control System | -3/Testing    | Hacked
          Adv. Power Amplifier | -3/Testing    | Hacked
 Exp. Armor Integrity Analyzer | -2/Quarantine | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
             Lrn. Sensor Array | x1 | -7/Factory  
       Adv. Signal Interpreter | x2 | -7/Factory  
      Imp. Cesium-ion Thruster | x1 | -7/Factory  
       Mni. Smartbomb Launcher | x1 | -6/Factory  
      Imp. Cesium-ion Thruster | x1 | -6/Factory  
             Exp. Sensor Array | x1 | -5/Factory  
             Electron Diverter | x1 | -4/Factory  
       Adv. Signal Interpreter | x2 | -4/Factory  
             Electron Diverter | x1 | -4/Factory  
             Electron Diverter | x1 | -4/Factory  
             Electron Diverter | x1 | -3/Research 
             Electron Diverter | x1 | -3/Research 
       Exp. Signal Interpreter | x1 | -3/Testing  
             Exp. Sensor Array | x1 | -3/Testing  
             Electron Diverter | x1 | -2/Research 
             Electron Diverter | x1 | -2/Research 
 Exp. Armor Integrity Analyzer | x1 | -1/Access   
                 Nanoactuators | x2 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Cannon
Integrity Redistributor
Integrated Singularity Reactor
LRC Matter Compressor
LRC Boosters
Integrated Dissipator
Sigix Quantum Sheargun
Sigix Terminator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeRelayPurifier
  Manual?         0
Play Time         05:58:24
  Cumulative      296.8 hours
  Start           2020.06.12 @ 22:17:58
  End             2020.06.13 @ 15:26:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          163
  Rogue           163
  Adventurer      0
  Explorer        0
Win Type          1
  Total           18
  Types           9/5/3/1/0/0/0
Lore%             92
Gallery%          91
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11f7d032-1ebb-439e-8269-79a1956da2cf