Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 14:30:14 Player: FailPail Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1825) 1825 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4655 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 41/300 Energy 67/125 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (5) ------- Assault Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer > --- WEAPON ----------- Arc Projector Beam Rifle Beam Rifle Particle Gun Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Deuterium Engine Kinecellerator [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . . 1 Weapon 3 | . . 1 . 1 1 Parts Attached 51 | 6 5 12 . 20 8 Power 11 | 1 . 4 . 5 1 Engine 10 | 1 . 3 . 5 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 12 | 2 2 1 . 7 . Treads . | . . . . . . Leg 4 | . . . . 4 . Wheel 2 | 2 . . . . . Hover 1 | . . . . 1 . Flight 5 | . 2 1 . 2 . Utility 11 | 1 2 3 . 1 4 Device 7 | 1 2 2 . . 2 Storage . | . . . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 17 | 2 1 4 . 7 3 Energy Gun 7 | . . 1 . 5 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 5 | 2 . 1 . 1 1 Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 37 | . 2 11 . 8 16 Power 10 | . . 3 . 2 5 Propulsion 5 | . . 1 . 1 3 Utility 8 | . 1 3 . 2 2 Weapon 14 | . 1 4 . 3 6 Highest Loss Streak 13 | . 2 6 . 5 13 To Critical Strikes . | . . . . . . Average Backups 2 | . 3 1 2 2 2 Power . | . . . . . 2 Propulsion . | . . . 1 1 . Utility . | . . . . . . Weapon . | . 2 . 1 . . Tool/Special . | . . . . . . Unused Backups 5 | . 1 . . 4 . Power . | . . . . . . Propulsion 4 | . 1 . . 3 . Utility 1 | . . . . 1 . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 86 75 88 86 64 Engine 12 | . 14 14 11 13 8 Core 2 | . . 3 11 2 . Leg 8 | . . . . 15 12 Wheel 2 | . 14 . . . . Flight 11 | . 13 22 22 8 . Device 11 | . 15 11 11 9 13 Processor 1 | . . . . . 7 Protection 3 | . . 1 11 6 . Energy Gun 8 | . . 2 . 14 15 Energy Cannon 1 | . . 5 . . . Ballistic Gun 10 | . 27 10 11 6 . Ballistic Cannon 4 | . . 4 11 7 . Launcher 1 | . . . . 1 5 Peak Build Rating 34 | 6 13 18 18 26 34 Average Rating 16 | 3 8 14 18 20 22 On Entrance 13 | . 6 13 18 18 24 Avg Prop Armor Cover (%) 4 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 37 | 7 9 21 21 37 30 Greatest Support 41 | 20 20 10 10 41 38 Greatest Overweight (x) 6 | . 1 2 2 2 6 Average Overweight (x) . | . . . 2 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 3 2 5 5 Average Carried 2 | . 3 1 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 4 2 2 5 . Class Distribution -------------------- 30% | Scavenger-Tank 28% | Mutant 24% | Scavenger-Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1091 | 280 122 158 45 441 45 Remotely . | . . . . . . Salvage Created 1612 | 30 192 404 . 742 244 Parts 104 | 2 10 34 . 33 25 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 46 | 1 4 12 . 22 7 Guns 18 | 1 3 2 . 12 . Cannons 12 | . 1 4 . 7 . AOE 16 | . . 6 . 3 7 Classes Destroyed 10 | 1 . 5 . 1 3 Worker 3 | . . . . . 3 Builder 6 | . . 2 . . 4 Tunneler 1 | . . . . . 1 Recycler 1 | . . . . 1 . Watcher 5 | . . 3 . 1 1 Swarmer 14 | . . 3 . 8 3 Grunt 25 | 1 4 6 . 11 3 Duelist 2 | . . 1 . 1 . Sentry 4 | . . 2 . 2 . Hunter 1 | . . . . . 1 Best Kill Streak 15 | 1 2 10 . 6 15 Combat Bots Only 7 | 1 2 7 . 5 6 Max Kills in Single Turn 6 | 1 1 5 . 2 6 Gunslinging . | . . . . . . Exploded 4 | . . 4 . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 381 | 9 30 55 . 154 133 Missed 104 | 3 10 18 . 41 32 Hits 277 | 6 20 37 . 113 101 Melee 1 | . . . . 1 . Projectile 276 | 6 20 37 . 112 101 AOE 2 | . . 2 . . . Critical Strikes 7 | . 1 2 . 3 1 Damage Taken 4174 | 64 276 703 . 1558 1573 Core 1282 | 10 13 114 . 442 703 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 96 90 . 71 19 . Volleys Fired 129 | 7 19 31 . 60 12 Largest 5 | 2 2 3 . 4 5 Hottest 262 | 40 80 120 . 207 262 Shots Fired 308 | 14 38 58 . 175 23 Gun 220 | 14 37 34 . 122 13 Cannon 67 | . 1 21 . 45 . Launcher 21 | . . 3 . 8 10 Special . | . . . . . . Kinetic 167 | 14 37 36 . 80 . Thermal 117 | . 1 19 . 87 10 Explosive 21 | . . 3 . 8 10 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 13 | 9 11 5 . 7 13 Robot Miss Streak 6 | 1 1 6 . 5 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 159 | 11 25 25 . 89 9 Core Hits 107 | 2 9 27 . 42 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 1 . 4 1 Burn 4 | . . . . 3 1 Blast 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4481 | 118 280 990 . 1837 1256 Guns 1622 | 118 262 192 . 957 93 Cannons 798 | . 18 206 . 574 . Explosions 2061 | . . 592 . 306 1163 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1480 | 118 262 247 . 853 . Thermal 922 | . 18 151 . 678 75 Explosive 2061 | . . 592 . 306 1163 Electromagnetic 18 | . . . . . 18 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 109 | . . 77 . 2 30 Projectiles . | . . . . . . Explosions 109 | . . 77 . 2 30 Melee . | . . . . . . Knockbacks 8 | . . . . 8 . Impact . | . . . . . . Kinetic 8 | . . . . 8 . Secondary . | . . . . . . Self-Inflicted Damage 301 | . . 198 . 60 43 Shots 7 | . . 4 . 2 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 610 | 6 3 45 . 610 244 Average Temperature 165 | 6 1 17 . 187 148 Received Heat Transfer 1197 | 36 174 204 . 504 279 Effects 25 | . . . . 23 2 Shutdowns 10 | . . . . 10 . Energy Bleed 4 | . . . . 2 2 Interference 5 | . . . . 5 . Matter Decay 1 | . . . . 1 . Short Circuit 3 | . . . . 3 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 2494 | . 37 322 . 1876 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 86 | 100 100 63 100 92 69 Level 1 13 | . . 36 . 7 30 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 322 | 20 50 223 75 322 299 Initial 138 | . 6 16 75 9 138 Average 87 | 3 9 116 53 99 150 Influence Increases 1504 | 20 100 394 . 609 381 Destroy 0b10 Robot/C 920 | 20 80 240 . 440 140 Destroy 0b10 Robot/NC 80 | . . 25 . 10 45 Destroy Leader 160 | . 20 56 . 62 22 Disable Machine 135 | . . 30 . 45 60 Destroy Structure 134 | . . 43 . 37 54 Lose Combat Pursuer 75 | . . . . 15 60 Influence Decreases 1255 | 10 70 241 168 328 438 Entered New Map 330 | . 4 24 118 16 168 Time Decay 565 | 10 46 117 50 232 110 Lost Part 360 | . 20 100 . 80 160 Squads Dispatched 5 | . . 1 . 3 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . . . 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . . 3 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | 1 4 18 . 31 15 Peak Tracking Total 9 | 1 3 7 . 5 9 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . 2 . 3 4 Max in Single Turn 3 | . . 2 . 2 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1614 | 84 253 309 105 640 223 Spaces Moved 1075 | 71 315 194 60 291 144 Core 61 | 17 . . . . 44 Treads . | . . . . . . Legs 265 | . . . . 165 100 Wheels 196 | 54 142 . . . . Hover . | . . . . . . Flight 553 | . 173 194 60 126 . Fastest Speed 34 | 50 37 37 177 34 50 Average Speed 103 | 72 56 103 177 139 121 Slowest Speed 350 | 80 110 177 177 190 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 59 24 31 29 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 133 | . . 42 . 36 55 Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 130 | . . 42 . 33 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1338 | 90 356 252 59 408 173 Wait 9 | . 5 4 . . . Move 1070 | 70 314 193 59 290 144 Hop . | . . . . . . Pick Up 56 | 7 9 10 . 24 6 Fast Attach 2 | . 1 . . 1 . Attach 49 | 6 4 13 . 15 11 Detach 2 | . . 1 . 1 . Swap 5 | . . . . 5 . Drop 16 | . 4 . . 12 . Fire 129 | 7 19 31 . 60 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 440 | -9/Materials | Lost 5 parts (1p1n2u1w) 499 | -9/Materials | Destroyed 7 combat bots 534 | -9/Materials | Lost 6 parts (2p1u3w) 586 | -9/Materials | Discovered new exit (range 15) 647 | -9/Materials | Entered Mines 674 | -9/Mines | Learned 8 Materials zone layouts 741 | -9/Mines | Discovered new exit (range 5) 752 | -9/Mines | Entered Materials 752 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 753 | -8/Materials | Identified exit to Factory 977 | -8/Materials | Lost 5 parts (1p1n1u2w) 1160 | -8/Materials | Core integrity fell below 50% 1328 | -8/Materials | Build established: Scavenger-Tank 1357 | -8/Materials | Core integrity fell below 20% 1382 | -8/Materials | Discovered exit to Factory (range 9) 1392 | -8/Materials | Entered Factory 1392 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1489 | -7/Factory | Discovered new exit (range 9) 1546 | -7/Factory | Core integrity fell below 50% 1582 | -7/Factory | Lost 13 parts (4p3n1u5w) 1589 | -7/Factory | Core integrity fell below 20% 1615 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired Assault Rifle. K-01 Serf collects debris. R-06 Scavenger collects Terrain Scan Processor. U-05 Engineer lays Concrete. Acquired 10 matter. R-06 Scavenger collects Welding Torch. U-05 Engineer lays Concrete. Acquired 30 matter. U-05 Engineer lays Concrete. Acquired Terrain Scan Processor. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-06 Scavenger collects Terrain Scanner. U-05 Engineer builds a Door. R-06 Scavenger collects Wheel. 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"???????????????????? | | ??# """ """ #????? ????????????????????? | | ??# """ """ #????? #?????????????????????? | | ??# """ """ #???## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Made in Tau Ceti IV Oops Resistances Are Futile Challenges ------------ None Game ------ Seed InertialCommLegs Manual? 0 Play Time 00:26:24 Cumulative 1.2 hours Start 2026.02.02 @ 14:05:29 End 2026.02.02 @ 14:30:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07044246-db00-4e5a-81e9-6e6ab803054c