Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 03:06:45 Player: Doglevel Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1631) 1631 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3871 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 42/100 System Corruption 1% Temperature Cool (12) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Cooling System Medium Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle Katana > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Weight Redist. System > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Cooling System Medium Armor Plating Small Laser Beam Rifle EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Katana [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Surge Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 2 | . . 1 1 . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 52 | 7 3 25 4 13 Power 12 | 2 . 7 . 3 Engine 10 | 2 . 6 . 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 11 | 2 2 4 . 3 Treads . | . . . . . Leg 7 | 2 1 3 . 1 Wheel 2 | . 1 1 . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 11 | 1 1 6 2 1 Device 5 | . . 2 2 1 Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 3 . . Artifact . | . . . . . Weapon 18 | 2 . 8 2 6 Energy Gun 4 | 1 . 2 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 9 | 1 . 3 2 3 Ballistic Cannon 2 | . . 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . . 8 . 20 Power 10 | . . 4 . 6 Propulsion 6 | . . 2 . 4 Utility 4 | . . 1 . 3 Weapon 8 | . . 1 . 7 Highest Loss Streak 13 | . . 3 . 13 To Critical Strikes . | . . . . . Average Backups 7 | 2 7 7 8 8 Power 1 | . 1 1 1 . Propulsion . | . 1 . . . Utility 1 | . 1 1 1 1 Weapon 4 | . 2 3 6 6 Tool/Special . | . . . . . Unused Backups 3 | . 1 1 . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 2 | . 1 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 98 99 83 Engine 17 | . 14 17 26 17 Core 2 | . . 4 . 1 Leg 19 | . 27 19 18 11 Wheel 1 | . . 1 . . Device 8 | . . 7 12 16 Storage 10 | . 14 10 9 9 Protection 10 | . 13 14 5 . Energy Gun 9 | . 14 9 9 3 Ballistic Gun 9 | . 14 6 9 13 Ballistic Cannon 4 | . . 4 9 3 Peak Build Rating 30 | 6 9 14 24 30 Average Rating 14 | 4 8 12 21 23 On Entrance 10 | . 6 9 14 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 49 | 13 18 37 49 44 Greatest Support 34 | 20 20 32 26 34 Greatest Overweight (x) 4 | 2 . 1 2 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 9 10 10 Most Carried 10 | 4 8 10 10 10 Average Carried 7 | 2 7 7 8 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 4 8 8 10 . Class Distribution -------------------- 41% | Mutant 33% | Scavenger-Mutant 10% | Scavenger-Gunner 9% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1261 | 231 82 518 48 382 Remotely . | . . . . . Salvage Created 1664 | . 178 947 45 494 Parts 103 | . 12 57 5 29 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 44 | . 5 23 4 12 Guns 28 | . 5 14 2 7 Cannons 16 | . . 9 2 5 Classes Destroyed 7 | . 3 1 . 3 Watcher 4 | . 1 3 . . Swarmer 14 | . 3 4 4 3 Cutter 2 | . . . . 2 Grunt 15 | . 2 11 . 2 Duelist 1 | . . . . 1 Sentry 10 | . . 8 . 2 Specialist 2 | . . . . 2 Best Kill Streak 7 | . 3 7 3 3 Combat Bots Only 6 | . 3 6 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 390 | . 23 175 28 164 Missed 110 | . 10 43 7 50 Hits 280 | . 13 132 21 114 Melee 5 | . . . . 5 Projectile 275 | . 13 132 21 109 AOE 1 | . . . . 1 Critical Strikes 4 | . . . . 4 Damage Taken 4210 | . 114 1670 165 2261 Core 885 | . 18 316 37 514 Absorbed by Shields 23 | . . . . 23 Redirected to Shielding 41 | . . 41 . . Regen/Repaired (Parts) 44 | . . 44 . . Core Remaining (%) 71 | 100 92 21 . . Volleys Fired 151 | . 18 84 5 44 Largest 3 | . 2 2 3 3 Hottest 117 | . 70 89 117 117 Shots Fired 303 | . 35 154 15 99 Gun 242 | . 35 128 10 69 Cannon 61 | . . 26 5 30 Launcher . | . . . . . Special . | . . . . . Kinetic 209 | . 18 108 10 73 Thermal 82 | . 17 46 5 14 Explosive . | . . . . . Electromagnetic 12 | . . . . 12 Robot Hit Streak 18 | . 10 18 4 14 Robot Miss Streak 5 | . 5 5 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 186 | . 19 101 5 61 Core Hits 81 | . 10 44 4 23 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 14 | . 1 6 1 6 Burn 4 | . 1 3 . . Destroy 5 | . . 1 1 3 Blast 4 | . . 2 . 2 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2939 | . 234 1385 106 1214 Guns 2148 | . 234 1073 69 772 Cannons 791 | . . 312 37 442 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1979 | . 47 942 76 914 Thermal 787 | . 187 443 30 127 Explosive . | . . . . . Electromagnetic 173 | . . . . 173 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . . 2 . 3 Projectiles 5 | . . 2 . 3 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 365 | . 164 365 . 38 Average Temperature 84 | . 64 102 . 7 Received Heat Transfer 1077 | . 9 591 . 477 Effects 2 | . . 2 . . Interference 1 | . . 1 . . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 5 . . Heat Transferred 2443 | . 629 1443 74 297 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 78 | 100 100 60 100 92 Level 1 21 | . . 39 . 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 282 | . 60 282 93 250 Initial 92 | . . . 92 50 Average 97 | . 18 125 61 123 Influence Increases 1203 | . 142 646 95 320 Destroy 0b10 Robot/C 880 | . 100 460 80 240 Destroy 0b10 Robot/NC 25 | . 5 15 . 5 Destroy Leader 188 | . 22 136 10 20 Successful Hack 8 | . . 4 4 . Disable Machine 15 | . . 15 . . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 7 | . . 1 1 5 Lose Combat Pursuer 30 | . 15 15 . . Influence Decreases 1033 | . 142 426 238 227 Entered New Map 155 | . . . 128 27 Time Decay 598 | . 142 346 110 . Lost Part 280 | . . 80 . 200 Squads Dispatched 6 | . 2 4 . . Investigation 5 | . 2 3 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 11 29 4 15 Peak Tracking Total 6 | . 4 6 4 4 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 7 | . 2 4 1 . Terminals 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 27 | . 9 17 1 . Successful 17 | . 5 11 1 . Failed 10 | . 4 6 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 5 8 . . Fabricators . | . . . . . Repair Stations 9 | . 4 5 . . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 4 5 . . Record 8 | . 4 4 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 2 . . Scan Component 2 | . 1 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 4 | . . 4 . . Recycle Component 3 | . . 3 . . Process 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 3 . . Full Trace Events 4 | . 1 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled 3 | . . 3 . . Recycled Matter 269 | . . 269 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2242 | 67 364 1165 239 407 Spaces Moved 1005 | 44 253 477 93 138 Core 19 | 11 . . . 8 Treads . | . . . . . Legs 921 | 33 253 442 93 100 Wheels 35 | . . 35 . . Hover . | . . . . . Flight 30 | . . . . 30 Fastest Speed 50 | 50 120 100 190 100 Average Speed 166 | 115 120 182 223 173 Slowest Speed 260 | 150 120 190 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 53 45 9 30 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1304 | 60 282 627 112 223 Wait 4 | . . 4 . . Move 1002 | 43 252 476 93 138 Hop . | . . . . . Pick Up 59 | 10 7 26 6 10 Fast Attach . | . . . . . Attach 40 | 6 2 12 3 17 Detach . | . . . . . Swap 23 | 1 1 15 3 3 Drop 17 | . 2 10 2 3 Fire 151 | . 18 84 5 44 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 908 | -9/Materials | Lost 3 parts (2p1n) 1006 | -9/Materials | Discovered new exit (range 15) 1036 | -9/Materials | Core integrity fell below 50% 1118 | -9/Materials | Repaired Aluminum Leg? 1170 | -9/Materials | Build established: Scavenger-Mutant 1597 | -9/Materials | Entered another Materials area 1597 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1836 | -8/Materials | Identified exit to Garrison 1836 | -8/Materials | Entered Garrison 1872 | -8/Garrison | Triggered checkpoint 1958 | -8/Garrison | Triggered checkpoint 2027 | -8/Garrison | Lost 4 parts (2p2w) 2114 | -8/Garrison | Spotted B-75 Beast 2154 | -8/Garrison | Triggered checkpoint 2188 | -8/Garrison | Triggered checkpoint 2193 | -8/Garrison | Garrison Relay disabled 2207 | -8/Garrison | Core integrity fell below 50% 2228 | -8/Garrison | Core integrity fell below 20% 2234 | -8/Garrison | Triggered checkpoint 2243 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Knocked back. Acquired 16 matter. Beam Rifle destroyed. S-10 Pest destroyed. Acquired 17 matter. Hvy. Assault Rifle destroyed. Gauss Rifle blasted off. Imp. Ion Engine destroyed. Med. Armor Plating destroyed. Acquired 12 matter. Acquired 2 matter. Hvy. Assault Rifle destroyed. Knocked back. Acquired 1 matter. Acquired 6 matter. Weight Redist. System destroyed. Acquired 5 matter. Beams of light sweep through the air. An alarm sounds. Sml. Laser destroyed. 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