Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.16 @ 00:56:48 Player: Flamebroken Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1699) 1699 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 3642 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 7/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Signal Interpreter Actuator Array System Shield > --- WEAPON (2) ------- Maul > --- INVENTORY (4) ---- Armored Wheel Heavy Assault Rifle Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Signal Interpreter Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Minigun Heavy Flail > --- INVENTORY -------- Advanced Treads Actuator Array Heavy Assault Rifle Rocket Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 44 | 5 4 8 27 Power 7 | 1 2 . 4 Engine 4 | 1 1 . 2 Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 11 | 2 . 2 7 Treads 3 | . . . 3 Leg 2 | 2 . . . Wheel 4 | . . . 4 Hover 2 | . . 2 . Flight . | . . . . Utility 11 | . 2 2 7 Device 6 | . 1 1 4 Storage . | . . . . Processor 3 | . 1 1 1 Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 . 4 9 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 7 | . . 2 5 Ballistic Cannon . | . . . . Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 1 4 10 Power 3 | . . 1 2 Propulsion 4 | . . 1 3 Utility 5 | . . 1 4 Weapon 3 | . 1 1 1 Highest Loss Streak 4 | . 1 2 4 Average Slot Usage (%) 75 | . 87 66 76 Engine 2 | . 8 . 1 Core 5 | . 5 7 4 Treads 4 | . . . 8 Leg 9 | . 28 16 . Wheel 4 | . . . 8 Hover 1 | . . 2 . Device 13 | . 11 15 12 Processor 11 | . 7 3 17 Hackware 2 | . . . 4 Protection 1 | . . . 1 Energy Gun 4 | . 24 1 . Ballistic Gun 10 | . . 14 10 Launcher 1 | . . 3 . Impact Weapon 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 21 | 7 10 13 21 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 2 3 4 4 Average Carried 3 | 1 2 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 2 3 4 4 Class Distribution -------------------- 45% | Mutant 23% | Skirmisher 19% | Hacker-Mutant 5% | Hacker-Assassin 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1127 | 211 79 288 549 Remotely . | . . . . Salvage Created 1728 | . 389 413 926 Parts 103 | . 24 32 47 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 47 | . 9 14 24 Melee 8 | . . . 8 Guns 19 | . 7 3 9 AOE 14 | . 2 11 1 Classes Destroyed 9 | . 4 2 3 Worker 3 | . 1 2 . Builder 1 | . . . 1 Recycler 1 | . . 1 . Watcher 4 | . 1 2 1 Swarmer 14 | . 3 3 8 Grunt 21 | . 6 7 8 Duelist 1 | . . . 1 Sentry 10 | . . 4 6 Hunter 1 | . . . 1 Best Kill Streak 14 | . 4 14 8 Combat Bots Only 11 | . 3 11 8 Max Kills in Single Turn 4 | . 4 3 2 Gunslinging 1 | . 1 . . Exploded 2 | . 2 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2355 | . 207 344 1804 Core 664 | . 32 82 550 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 87 79 . Volleys Fired 72 | . 21 29 22 Largest 2 | . 2 2 2 Hottest 80 | . 80 63 56 Shots Fired 128 | . 38 50 40 Gun 103 | . 38 26 39 Cannon . | . . . . Launcher 25 | . . 24 1 Special . | . . . . Kinetic 65 | . . 26 39 Thermal . | . . . . Explosive 25 | . . 24 1 Electromagnetic 38 | . 38 . . Robot Hit Streak 21 | . 8 21 12 Robot Miss Streak 3 | . 1 3 2 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 170 | . 29 44 97 Core Hits 95 | . 21 39 35 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 68 | . . . 68 Impact 68 | . . . 68 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks 6 | . . . 6 Damage Inflicted 4464 | . 813 1526 2125 Guns 1254 | . 369 352 533 Cannons . | . . . . Explosions 1645 | . 444 1174 27 Melee 1565 | . . . 1565 Ramming . | . . . . Kinetic 885 | . . 352 533 Thermal 83 | . 83 . . Explosive 1400 | . 199 1174 27 Electromagnetic 531 | . 531 . . Impact 1565 | . . . 1565 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 141 | . . . 141 Projectiles . | . . . . Explosions . | . . . . Melee 141 | . . . 141 Knockbacks 8 | . . . 8 Impact 6 | . . . 6 Kinetic . | . . . . Secondary 2 | . . . 2 Self-Inflicted Damage 25 | . 25 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 168 | . 168 . 3 Average Temperature 84 | . 87 . 3 Received Heat Transfer 1176 | . 72 159 945 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 7 | . . . 7 Impact Corruptions 10 | . . . 10 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 100 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 512 | . 254 512 437 Initial 114 | . . 91 114 Average 269 | . 143 324 301 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 28 | 100 70 21 11 Level 1 56 | . 29 40 79 Level 2 15 | . . 37 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 2 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 80 | . 11 23 46 Peak Tracking Total 8 | . 4 7 8 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 3 1 1 Max in Single Turn 2 | . 2 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1834 | 78 300 527 929 Spaces Moved 1057 | 61 186 346 464 Core 9 | 6 . . 3 Treads 203 | . . . 203 Legs 532 | 55 186 291 . Wheels 225 | . . . 225 Hover 88 | . . 55 33 Flight . | . . . . Fastest Speed 50 | 50 120 56 90 Average Speed 122 | 113 120 118 127 Slowest Speed 200 | 120 120 150 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 36 37 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 91 | . 2 82 7 Melee . | . . . . Projectile . | . . . . AOE 91 | . 2 82 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1340 | 67 224 414 635 Wait 73 | . 11 18 44 Move 1054 | 60 185 345 464 Hop . | . . . . Pick Up 14 | 2 1 7 4 Fast Attach 36 | 5 4 6 21 Attach 7 | . . 2 5 Detach 2 | . . . 2 Swap 1 | . . . 1 Drop 22 | . 2 7 13 Fire 72 | . 21 29 22 Melee 59 | . . . 59 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 17) 301 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Utility x2 559 | -9/Materials | Destroyed 11 combat bots 869 | -9/Materials | Discovered new exit (range 16) 905 | -9/Materials | Identified exit to Materials 906 | -9/Materials | Entered another Materials area 906 | -8/Materials | Evolved 2 slots: Utility x2 1242 | -8/Materials | Build established: Skirmisher 1536 | -8/Materials | Lost 4 parts (1p1n2u) 1589 | -8/Materials | Core integrity fell below 50% 1768 | -8/Materials | Build established: Hacker-Mutant 1777 | -8/Materials | Garrison activated, responded to threat 1810 | -8/Materials | Core integrity fell below 20% 1817 | -8/Materials | Destroyed 8 combat bots 1835 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01812_ R-06 Scavenger inserts Transport Network Coupler into recycling unit. 01813_ Recycling unit begins recycling process. 01813_ G-47 Trooper knocked back. 01819_ R-06 Scavenger collects Aluminum Leg. 01819_ Maul follow-up attack on Y-45 Defender. 01822_ R-06 Scavenger inserts Flight Unit into recycling unit. 01822_ R-06 Scavenger collects Lgt. Nuclear Core. 01825_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 01827_ R-06 Scavenger collects Aluminum Leg. 01828_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 01828_ Y-45 Defender destroyed. 01829_ Recycling unit begins recycling process. 01830_ R-06 Scavenger collects Beam Rifle. 01831_ R-06 Scavenger inserts Hover Unit into recycling unit. 01832_ K-01 Serf collects debris. 01833_ Maul destroyed. 01833_ K-01 Serf collects debris. 01834_ R-06 Scavenger collects Lgt. Armor Plating. 01834_ G-47 Trooper knocked back. 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""" ?????????????????????????????# | | ????????G ! ?? ?????????????????????????????? | | ????????"" ??? ?????????????????????????????? | | ?????????? ????" ?????????????????????????????? | | ?????????????????" ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????#########???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# """ #+#+##### | | ?????????????????????????????????# """ #^ | | ?????????????????????????????????# """ /^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialExperimentalFlakker Manual? 0 Play Time 00:24:34 Cumulative 90.0 hours Start 2021.10.16 @ 00:29:04 End 2021.10.16 @ 00:56:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 105 Rogue 90 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f02aa31f-7780-4f9b-9eda-bec01a8b281f