Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.17 @ 20:27:00 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (3234) 3234 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (-125) -125 TOTAL SCORE: 8494 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 760 Aligned with FarCom 300 Friendly Fire -1196 Cogmind --------- Core Integrity 58/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Advanced Heat Sink Authchip [Weapon] Drone Bay (0/2) Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Titanium Leg Advanced Myomer Leg Myomer-VSS Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Visual Processing Unit Experimental Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Hyp. KE Coil Construct/G Spear > --- INVENTORY -------- Cooled Ion Engine Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Force Field Authchip [Armor] Authchip [Weapon] Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Advanced Assault Cannon Advanced Assault Cannon [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Longsword +1 Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . . . 2 . . 4 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 5 | . . . 1 . . . 2 . . 2 Weapon 1 | . . . 1 . . . . . . . Parts Attached 92 | 6 1 6 11 1 11 . 24 11 . 21 Power 9 | 1 . . 1 . 1 . 1 3 . 2 Engine 5 | 1 . . 1 . 1 . . 2 . . Core 3 | . . . . . . . 1 1 . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 22 | 2 . 2 2 . 4 . 6 4 . 2 Treads 6 | 2 . . 2 . 2 . . . . . Leg 15 | . . 2 . . 2 . 6 3 . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 24 | 1 1 1 2 1 1 . 7 . . 10 Device 14 | . . 1 . 1 1 . 2 . . 9 Storage 3 | 1 1 . . . . . 1 . . . Processor 3 | . . . . . . . 3 . . . Hackware 3 | . . . 1 . . . 1 . . 1 Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 37 | 2 . 3 6 . 5 . 10 4 . 7 Energy Gun 4 | 1 . . 2 . 1 . . . . . Energy Cannon 4 | . . 2 2 . . . . . . . Ballistic Gun 15 | 1 . 1 2 . 2 . 5 3 . 1 Ballistic Cannon 8 | . . . . . . . 2 1 . 5 Launcher 3 | . . . . . 1 . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 9 | . . . 1 . 1 . 1 5 . 1 Parts Lost 40 | . . 4 1 1 7 2 5 . . 20 Power 4 | . . . 1 . 1 . . . . 2 Propulsion 12 | . . 1 . . 3 . 2 . . 6 Utility 9 | . . 1 . 1 . . 1 . . 6 Weapon 15 | . . 2 . . 3 2 2 . . 6 Highest Loss Streak 16 | . . 2 1 1 6 2 2 . . 16 To Critical Strikes 5 | . . . . . 4 . . . . 1 Average Slot Usage (%) 92 | . 85 82 94 100 96 88 95 99 100 83 Engine 6 | . 14 14 10 11 11 11 . 6 . . Core 3 | . . . . . . . 8 2 9 5 Treads 10 | . 28 18 16 22 17 . . . . . Leg 10 | . . 4 5 . 1 22 17 17 18 21 Device 5 | . . 4 . 4 16 11 7 . . 7 Storage 10 | . 14 14 11 11 11 11 9 9 9 5 Processor 10 | . . . . . . . 20 27 27 16 Hackware 6 | . . . 9 11 5 . 6 9 9 7 Protection 1 | . . . 7 6 . . . . . . Energy Gun 5 | . 14 6 9 11 8 11 . . . . Ballistic Gun 11 | . 14 14 20 22 19 11 8 8 . . Ballistic Cannon 6 | . . . . . . . 4 18 27 13 Slashing Weapon 1 | . . . . . 3 11 4 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 13 28 30 41 41 36 35 64 59 59 63 Greatest Support 74 | 40 40 40 40 40 40 40 40 47 47 74 Greatest Overweight (x) 3 | 1 . 1 1 1 1 . 2 1 1 3 Average Overweight (x) . | . . . . . . . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 7 8 12 14 15 14 15 15 15 15 Average Carried 11 | 4 4 6 8 13 13 13 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 6 7 12 14 13 14 15 15 15 5 Scrap Engine Consumption 28 | . . . . . . . . . . 28 Constructs Created 5 | . . . . . . . . . . 5 Constructs Modified 3 | . . . . . . . . . . 3 Class Distribution -------------------- 26% | Mutant 21% | Commander-Gunner 16% | Scavenger-Gunner 13% | Scavenger-Mutant 12% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Commander-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Matter Collected 2988 | 223 76 69 330 61 144 . 626 307 137 1015 Remotely . | . . . . . . . . . . . Salvage Created 3840 | . 263 275 617 21 130 . 856 140 390 1148 Parts 218 | . 16 24 43 6 3 . 54 12 11 49 Haulers Intercepted 6 | . 1 . 1 . . . 2 1 . 1 Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 81 | . 6 10 15 2 3 . 18 1 7 19 Melee 6 | . . . . . 1 . 3 . . 2 Guns 38 | . 4 7 15 2 . . 9 . . 1 Cannons 27 | . . 1 . . . . 2 1 7 16 AOE 9 | . 2 1 . . 2 . 4 . . . Classes Destroyed 18 | . 4 . 3 . 1 . 2 . 1 7 Worker 5 | . . . 1 . . . . 1 . 3 Builder 2 | . . . . . . . 1 . . 1 Tunneler 1 | . . . . . . . . . . 1 Hauler 6 | . 1 . 1 . . . 2 1 . 1 Recycler 2 | . . . . . . . 1 . . 1 Operator 2 | . . . 1 . . . . . . 1 Watcher 9 | . 1 . 3 . . . 3 2 . . Swarmer 23 | . 2 6 7 2 . . 6 . . . Grunt 34 | . 4 4 6 . . . 9 . 2 9 Duelist 1 | . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . 1 Sentry 10 | . . . 2 . . . 3 1 4 . Demolisher 2 | . . . . . . . . . 2 . Specialist 2 | . . . . . . . . . . 2 Hunter 1 | . . . . . . . . . . 1 Programmer 5 | . . . . . . . . . . 5 Heavy 1 | . . . . . . . . . . 1 Assembled 7 | . . . . . 7 . . . . . Thug 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 3 3 7 1 2 . 5 3 5 6 Combat Bots Only 5 | . 2 3 4 1 2 . 4 1 5 5 Max Kills in Single Turn 5 | . 1 1 3 1 5 . 2 2 2 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . 1 1 . . 2 . 2 . . . Melee 1 | . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Damage Taken 8116 | . 323 301 397 146 887 338 1463 68 . 4193 Core 1502 | . 37 46 79 19 160 123 233 13 . 792 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 427 | . . . . . . . 100 218 . 109 Core Remaining (%) 56 | 100 . 66 . . . 4 . . 55 . Volleys Fired 224 | . 29 29 31 5 4 . 44 14 7 61 Largest 3 | . 2 2 3 3 3 . 3 3 3 3 Hottest 144 | . 60 76 132 113 83 . 119 121 144 144 Shots Fired 532 | . 58 45 92 15 10 . 101 38 21 152 Gun 318 | . 58 37 90 15 8 . 81 10 . 19 Cannon 206 | . . 8 2 . . . 14 28 21 133 Launcher 8 | . . . . . 2 . 6 . . . Special . | . . . . . . . . . . . Kinetic 443 | . 29 29 61 10 8 . 95 38 21 152 Thermal 34 | . . . 29 5 . . . . . . Explosive 8 | . . . . . 2 . 6 . . . Electromagnetic 47 | . 29 16 2 . . . . . . . Robot Hit Streak 18 | . 7 7 14 3 4 . 11 6 10 18 Robot Miss Streak 8 | . 5 3 4 8 2 . 5 3 3 8 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . 1 . 3 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . Shots Hit Robots 366 | . 29 32 52 4 36 . 84 16 11 102 Core Hits 198 | . 13 16 24 2 15 . 38 9 9 72 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 1 . . 2 Critical Strikes 15 | . . . . . . . 3 1 2 9 Destroy 4 | . . . . . . . 1 . . 3 Blast 10 | . . . . . . . 1 1 2 6 Sever 1 | . . . . . . . 1 . . . Melee Attacks 62 | . . . . . 33 . 22 . . 7 Impact . | . . . . . . . . . . . Slashing 53 | . . . . . 33 . 20 . . . Piercing 7 | . . . . . . . . . . 7 Sneak Attacks 2 | . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9889 | . 480 444 973 81 1901 . 2311 488 395 2816 Guns 2972 | . 366 255 943 81 37 . 893 110 . 287 Cannons 3479 | . . 119 30 . . . 159 378 395 2398 Explosions 908 | . 114 70 . . 352 . 372 . . . Melee 2520 | . . . . . 1512 . 882 . . 126 Ramming 10 | . . . . . . . 5 . . 5 Kinetic 5581 | . 98 178 617 31 37 . 1052 488 395 2685 Thermal 560 | . 114 70 326 50 . . . . . . Explosive 724 | . . . . . 352 . 372 . . . Electromagnetic 494 | . 268 196 30 . . . . . . . Impact . | . . . . . . . . . . . Slashing 2394 | . . . . . 1512 . 882 . . . Piercing 126 | . . . . . . . . . . 126 Highest Corruption 11 | . . . . . . . . . . 11 Average Corruption 3 | . . . . . . . . . . 3 Corruption Purged 6 | . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . . . . . . . . . 17 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 251 | . . 20 . . 89 . 111 . 14 17 Projectiles 17 | . . . . . . . 2 . 14 1 Explosions 45 | . . 20 . . . . 25 . . . Melee 189 | . . . . . 89 . 84 . . 16 Knockbacks 35 | . . . . . . . 1 3 3 28 Impact . | . . . . . . . . . . . Kinetic 33 | . . . . . . . 1 3 3 26 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 80 | . 42 36 . . . . . . . 2 Shots 2 | . 1 1 . . . . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 4 | . . . . . . . 3 . . 1 Kicked 3 | . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . Highest Temperature 389 | . 124 181 389 124 8 . 365 100 259 310 Average Temperature 88 | . 33 65 125 45 6 . 116 38 119 76 Received Heat Transfer 1533 | . 111 75 168 . . . 828 36 . 315 Effects 2 | . . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 5 | . 2 2 . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1064 | . 100 150 703 111 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Peak Influence 692 | . 163 181 300 140 . . 284 692 433 390 Initial 211 | . . . 11 117 . . . 102 211 26 Average 157 | . 74 69 93 58 . . 174 320 224 219 Maximum Alert Level 2 | . . . 1 . . . 1 2 2 1 Low Security (%) 65 | 100 100 100 87 100 . 100 50 56 12 36 Level 1 30 | . . . 12 . . . 49 8 86 63 Level 2 3 | . . . . . . . . 34 1 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . . 2 2 . 6 Investigation 5 | . 1 . . . . . 2 1 . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 5 | . . . . . . . . 1 . 4 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Distress Signals 13 | . 1 . 3 . . . 5 1 . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 13 10 24 7 5 1 26 19 3 52 Peak Tracking Total 8 | . 4 3 7 4 4 1 5 4 1 8 Tactical Retreats 11 | . . 1 1 1 2 . 1 . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 3 | . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 13 | . 1 . 1 1 2 . 1 6 . 1 Max in Single Turn 1 | . 1 . 1 . 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 37 | . 6 . 3 . 2 . 6 7 7 6 Terminals 23 | . 5 . 3 . . . 3 6 4 2 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . . . . . . . 1 1 . . Recycling Units 4 | . 1 . . . . . . . 3 . Scanalyzers 2 | . . . . . . . 1 . . 1 Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 97 | . 17 . 13 . 2 . 19 14 18 14 Successful 55 | . 9 . 5 . 2 . 9 11 10 9 Failed 42 | . 8 . 8 . . . 10 3 8 5 Catastrophic 11 | . 4 . 1 . . . 3 2 1 . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 4 . 3 . 1 . 3 1 1 3 Terminals 67 | . 16 . 13 . . . 7 12 14 5 Fabricators 4 | . . . . . . . . . . 4 Repair Stations 7 | . . . . . . . 5 2 . . Recycling Units 5 | . 1 . . . . . . . 4 . Scanalyzers 8 | . . . . . . . 4 . . 4 Garrison Access 4 | . . . . . . . 3 . . 1 Terminal Hacks 36 | . 8 . 5 . 2 . 3 9 7 2 Record 6 | . 2 . 3 . 1 . . . . . Part Schematic 4 | . . . . . . . . 2 1 1 Robot Schematic 1 | . . . . . . . . 1 . . Robot Analysis 4 | . 1 . . . . . . . 2 1 Prototype ID Bank 6 | . 1 . . . . . 1 3 1 . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 5 | . 1 . 1 . . . 1 2 . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . . . . 2 . Locate Traps 2 | . 1 . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . . 3 2 . . Scan Component 3 | . . . . . . . 2 1 . . Repair 2 | . . . . . . . 1 1 . . Recycling Unit Hacks 4 | . 1 . . . . . . . 3 . Report Inventory 4 | . 1 . . . . . . . 3 . Scanalyzer 7 | . . . . . . . 3 . . 4 Insert Component 2 | . . . . . . . 1 . . 1 Analyze 5 | . . . . . . . 2 . . 3 Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 5 . 3 . . . 5 6 4 4 Full Trace Events 4 | . . . . . . . 3 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 2 1 2 Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 187 | . . . . . . . . . . 187 Total Part Build Rating 7 | . . . . . . . . . . 7 Parts Repaired 2 | . . . . . . . 1 1 . . Time 180 | . . . . . . . 124 56 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . 1 Part Schematics Acquired 2 | . . . . . . . 1 . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . 2 . . . Robot Hacks Applied 2 | . . . . . . . 2 . . . parse_system 2 | . . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Total Allies 20 | . . . . 3 . . . 14 . 3 Largest Group 13 | . . . . 3 . . . 13 12 9 Highest-Rated Group 304 | . . . . 40 . . . 304 285 186 Highest-Rated Ally 100 | . . . . 16 . . . 100 100 31 Total Orders 1 | . . . . . 1 . . . . . ROAM 1 | . . . . . 1 . . . . . Ally Attacks 212 | . . . . 24 . . . 75 17 96 Total Damage 3040 | . . . . 287 . . . 1500 242 1011 Kills 27 | . . . . 2 . . . 13 3 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 3 | . 1 . . . . . . . 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 13 | . . . . . 1 . . . . 12 Drone Recoveries 3 | . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Turns Passed 9971 | 42 801 838 654 1363 1529 54 1185 906 857 1742 Spaces Moved 4785 | 40 436 405 243 653 843 45 460 403 422 835 Core 110 | 39 . . . . . . . . . 71 Treads 2341 | 1 436 343 166 653 742 . . . . . Legs 2334 | . . 62 77 . 101 45 460 403 422 764 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 120 120 195 50 Average Speed 175 | 76 160 184 215 201 166 120 191 186 195 139 Slowest Speed 345 | 160 160 240 240 240 240 120 260 195 195 345 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 3 60 84 31 98 69 13 34 54 92 21 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 5 | . 1 . 1 . . 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 . . . 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 95 | . 11 6 . . 17 . 38 4 7 12 Melee . | . . . . . . . . . . . Projectile 29 | . . . . . . . 6 4 7 12 AOE 66 | . 11 6 . . 17 . 32 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Total 5893 | 50 488 456 316 692 930 45 665 534 442 1275 Wait 583 | . 17 12 13 31 9 . 83 81 8 329 Move 4775 | 39 435 404 242 652 842 44 459 402 421 835 Hop . | . . . . . . . . . . . Pick Up 87 | 5 5 5 14 3 18 1 17 10 2 7 Fast Attach 13 | 3 . . . . . . 4 5 . 1 Attach 46 | 3 1 4 5 1 9 . 13 . . 10 Detach 4 | . . . . . . . 1 . . 3 Swap 33 | . . 2 6 . 2 . 7 6 . 10 Drop 55 | . 1 . 5 . 13 . 12 16 3 5 Fire 224 | . 29 29 31 5 4 . 44 14 7 61 Melee 62 | . . . . . 33 . 22 . . 7 Ram 1 | . . . . . . . . . . 1 Kick 3 | . . . . . . . 3 . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 Rewire 2 | . . . . . . . . . 1 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 43 | -11/Junkyard | Entered Materials 138 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 15) 844 | -10/Materials | Entered Mines 892 | -10/Mines | Learned 8 Materials zone layouts 1238 | -10/Mines | Discovered new exit (range 6) 1654 | -10/Mines | Discovered new exit (range 8) 1682 | -10/Mines | Entered Materials 1682 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1683 | -9/Materials | Identified exit to Materials 1683 | -9/Materials | Identified exit to Mines 2196 | -9/Materials | Build established: Tank 2336 | -9/Materials | Entered Mines 2352 | -9/Mines | Met a Derelict bent on vengeance 2382 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2648 | -9/Mines | Discovered exit to Materials (range 12) 2901 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2922 | -9/Mines | Discovered exit to Materials (range 14) 2984 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2984 | -9/Mines | Discovered new exit (range 5) 3411 | -9/Mines | Learned location of 2 exits from Materials 3473 | -9/Mines | Build established: Scavenger-Gunner 3699 | -9/Mines | Entered Exiles 3843 | -9/Exiles | Met 8R-AWN 3869 | -9/Exiles | Met EX-HEX 4025 | -9/Exiles | Discovered new exit (range 14) 4149 | -9/Exiles | Met EX-BIN 4166 | -9/Exiles | Aligned with FarCom system 4168 | -9/Exiles | Given EX-Vault access code 4205 | -9/Exiles | Opened EX-Vault 4211 | -9/Exiles | Found Prototype Device 4217 | -9/Exiles | Identified Cloak of Protection 4220 | -9/Exiles | Found Supersonic Drone Bay 4224 | -9/Exiles | Found Longsword +1 4257 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4310 | -9/Exiles | Learned location of Zion (-7) 4391 | -9/Exiles | Met EX-DEC 4704 | -9/Exiles | Attacked by the Exiles 4752 | -9/Exiles | Core integrity fell below 50% 4786 | -9/Exiles | Destroyed 8R-AWN 4793 | -9/Exiles | Found Prototype Processor 4797 | -9/Exiles | Lost 6 parts (1p3n2w) 4989 | -9/Exiles | Build established: Mutant 5228 | -9/Exiles | Stole two prototypes: Longsword +1, Cloak of Protection 5228 | -9/Exiles | Entered Mines 5270 | -8/Mines | Discovered exit to Materials (range 5) 5280 | -8/Mines | 99-TNT came to Exiles' defense 5281 | -8/Mines | Core integrity fell below 20% 5282 | -8/Mines | Entered Materials 5282 | -8/Materials | Evolved 2 slots: Utility x2 5283 | -8/Materials | Identified exit to Storage 5283 | -8/Materials | Identified exit to Factory 5292 | -8/Materials | Identified Exp. Targeting Computer 5385 | -8/Materials | Build established: Scavenger-Mutant 6007 | -8/Materials | Repaired Broken Adv. Myomer Leg? 6210 | -8/Materials | Discovered exit to Factory (range 15) 6467 | -8/Materials | Entered Storage 6693 | -8/Storage | Identified exit to Recycling 6708 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6723 | -8/Storage | Met 01-MTF 7006 | -8/Storage | Build established: Commander-Gunner 7145 | -8/Storage | Repaired Rnf. Fission Core 7373 | -8/Storage | Entered Recycling 7373 | -8/Recycling | Accompanied by 12 allies (01-MTF) 7378 | -8/Recycling | 01-MTF left 7439 | -8/Recycling | Found Scrap Engine 8203 | -8/Recycling | Discovered new exit (range 11) 8230 | -8/Recycling | Entered Factory 8230 | -6/Factory | Accompanied by 8 allies 8230 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8721 | -6/Factory | Allied Derelicts emerged from ambush trap array 9055 | -6/Factory | Lost 3 parts (2n1w) 9798 | -6/Factory | Fabricated Adv. Myomer Leg (x1) 9851 | -6/Factory | Cargo convoy interrupted 9909 | -6/Factory | Core integrity fell below 50% 9934 | -6/Factory | Core integrity fell below 20% 9967 | -6/Factory | System corruption reached 10% 9972 | -6/Factory | Self-destructed Last Messages --------------- 09936_ Scrap Engine core remains intact and functional. 09936_ Penetrated by Slug. 09940_ Slammed into U-05 Engineer. 09940_ R-10 Processor collects Imp. Heat Sink. 09941_ Slug penetrates Drone. 09941_ Drone destroyed. 09950_ Triggered Shock Trap. 09950_ The floor emits a surge of raw power. 09950_ System corrupted (+1). 09953_ Slug penetrates Wall. 09958_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09960_ System corrupted: Component data lost. 09966_ Hacking Suite destroyed. 09966_ System corrupted by crushing effect (+3). 09966_ Knocked back. 09966_ T-07 Excavator knocked back. 09969_ Door malfunctions. 09969_ K-01 Serf collects debris. 09971_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????? # ""#??????# | | ???????????????????????? # ""#??????+ | | ???????????????????????? # #??????# | | ????????????????????????# # """#??????# | | ????????????????????????# # """######## | | ????????????????????????# # """# // | | ????????????????????????# # ""# / | | ????????????????????????# # " # // | | ????????????????????????# # + | | ????????????????????????# # # | | ????????????????????????# # # % | | ????????????????????????# ######### """ """ | | ????????????????????????# """ """ | | ????????????????????????# """ """ | | ????????????????????????+ ^^ | | ????????????????????????# | | ????????????????????????# ##### | | ????????????????????????# ###########+###???#% | | ????????????????????????# # k ????# | | ????????????????????????# # u ??# | | ????????????????????????# # h ##% | | ????????????????????????# #h % /%% | | ????????????????????###?# uh ##% | | ??????????????####### ### u # """"""" ???#% | | ??????????????# """ !# #??????"""" ??#% | | ??????????????# "T" [ #@ #??????"""" ?##% | | ??????????????# # #?????""""" #%% | | ??????????????# #c #???????##########!= | | ??????????????# ]! = # x #????????????????#!! | | ??????????????# ]! % / #????????????????#%! | | ??????????????# = # k #????????????????#%! | | ??????????????# #c #????????????????# | | ??????????# ####### #### #????????????????### | | ??????????# ##?????????????????? | | ??????????# T#?????????????????? | | ??????????# #?????????????????? | | ??????????# ##?????????????????? | | ??????????# #??????????????????? | | ??????????# ##########+####??????????????????? | | ??????????# ???????? ????????????????????? | | ??????????# ??????? """ ??????????????????? | | ??????????# H??????#!/! """ #?????????????????? | | ??????????# ???????#/!! """ #?????????????????? | | ??????????+ ????????#/!! #?????????????????? | | ??????????# ?????????# #?????????????????? | | ??????????# ?????????# ! #?????????????????? | | ??????????#??????????# #?????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Adv. Myomer Leg | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Storage | Hacked Component Analysis Suite | -8/Storage | Hacked Shock Bomb Launcher | -8/Recycling | Hacked Antigrav System | -6/Factory | Hacked Adv. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked Fabricated ------------ Adv. Myomer Leg | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed GravitonPlasmaMace Manual? 0 Play Time 01:04:42 Cumulative 68.8 hours Start 2023.10.17 @ 19:19:14 End 2023.10.17 @ 20:27:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 111 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b80158c2-5215-4114-b4ff-3dbcd652da7a