Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.21 @ 06:08:14 Player: youngster Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (155) 775 Value Destroyed (4516) 4516 Prototype IDs (55) 1100 Alien Tech Used (0) 0 Bonus (2997) 2997 TOTAL SCORE: 17688 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 20 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -707 Cogmind --------- Core Integrity 1277/1600 Matter 280/300 Energy 7/100 System Corruption 0% Temperature Cool (3) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Impulse Thruster Array > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (4) ---- Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Lightpack 2.0 Improved Energy Well Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Core Analyzer Nanoactuators Cloaking Device Experimental Thermal Shield Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Great Axe Ionic Axe > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Micro Fission Core Combat Linear Gravjet Combat Linear Gravjet Q-thruster Advanced Cooling System Advanced Signal Interpreter Bomb Drone Bay Quantum Rifle HERF Cannon Heavy Neutron Cannon Enhanced Nova Cannon Smartbomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Plasma Cutter [Rating: 145] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Experimental Thermal Shield Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 Utility 14 | . . . 1 . . . 1 1 2 . . . . 2 2 . 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 251 | 6 8 8 55 7 4 8 34 11 16 2 10 . 8 8 9 12 19 8 18 Power 23 | 1 1 1 3 . 1 1 1 1 1 1 1 . 1 1 . 2 2 1 3 Engine 10 | 1 1 1 3 . 1 . . . . . 1 . . 1 . . 1 . . Core 10 | . . . . . . 1 1 1 1 1 . . 1 . . 2 1 . 1 Reactor 3 | . . . . . . . . . . . . . . . . . . 1 2 Propulsion 72 | 2 . 3 12 2 . 3 8 5 6 . 3 . 1 4 5 2 2 2 12 Treads 20 | 2 . 2 8 2 . . 6 . . . . . . . . . . . . Leg 7 | . . . 1 . . 1 . . . . . . 1 . . . . . 4 Wheel 6 | . . 1 3 . . . 2 . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . 4 . . . . 7 Flight 28 | . . . . . . 2 . 5 6 . 3 . . . 5 2 2 2 1 Utility 70 | 1 3 . 8 . 1 3 7 5 5 1 3 . 5 2 2 7 10 5 2 Device 23 | . . . 3 . . . . 1 1 1 2 . 4 . 1 4 3 3 . Storage 14 | 1 3 . 3 . 1 1 . 1 . . . . 1 . . . 1 . 2 Processor 4 | . . . . . . . . . . . . . . . . 2 1 1 . Hackware 10 | . . . . . . . . 2 2 . . . . 2 . . 3 1 . Protection 19 | . . . 2 . . 2 7 1 2 . 1 . . . 1 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 4 4 32 5 2 1 18 . 4 . 3 . 1 1 2 1 5 . 1 Energy Gun 4 | . 1 1 . . . . 1 . . . 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 32 | 2 3 3 12 2 . 1 9 . . . . . . . . . . . . Ballistic Cannon 11 | . . . 8 . 2 . 1 . . . . . . . . . . . . Launcher 14 | . . . 6 3 . . 2 . 1 . 1 . . . . . 1 . . Special Weapon 10 | . . . 5 . . . 4 . . . 1 . . . . . . . . Impact Weapon 5 | . . . 1 . . . 1 . 3 . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . . 1 2 1 2 . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . . . . 2 . 1 . . . . Parts Lost 69 | . 1 1 4 5 . 5 7 . 2 . 10 . 1 1 2 9 8 1 12 Power 12 | . 1 1 1 1 . 1 . . 1 . 1 . . . . 3 . . 2 Propulsion 29 | . . . 1 2 . 2 3 . 1 . 6 . . 1 . 3 2 . 8 Utility 16 | . . . 1 . . 1 1 . . . 1 . 1 . 1 2 5 1 2 Weapon 12 | . . . 1 2 . 1 3 . . . 2 . . . 1 1 1 . . Highest Loss Streak 8 | . 1 1 2 5 . 5 2 . 2 . 8 . 1 1 2 5 4 1 5 Average Slot Usage (%) 88 | . 94 99 99 96 65 75 87 83 89 93 86 40 57 86 84 86 85 82 74 Engine 5 | . 13 13 10 9 4 . . . . . . . . 3 5 3 . . . Core 3 | . . . . . . 2 9 8 10 13 10 . 4 5 5 4 8 4 1 Treads 14 | . 28 27 20 23 33 11 21 1 . . . . . . . . . . . Leg 1 | . . . 1 . . 7 2 . . . . . 4 5 1 . . . 3 Wheel 3 | . . . 11 9 . . 7 . . . . . . . . . . . . Flight 5 | . . . . . . 10 2 26 25 26 23 6 6 . 14 18 12 8 . Device 4 | . . . 2 . . . . . . 6 4 . 10 11 12 11 9 12 9 Storage 17 | . 23 28 29 33 28 14 18 7 6 6 6 6 6 5 5 5 4 4 6 Processor 2 | . . . . . . . . . . . . . . . . 8 9 13 14 Hackware 9 | . . . . . . . . 14 26 26 25 20 20 28 26 21 24 25 21 Protection 2 | . . . . . . 7 8 6 5 . 1 6 . . . 3 3 . . Ballistic Gun 9 | . 24 26 12 9 . 8 13 7 2 . . . . . . . . . . Ballistic Cannon 1 | . . . 7 8 . 12 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 4 8 4 8 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 9 54 54 95 93 80 50 55 54 27 24 25 6 22 35 35 33 36 33 60 Greatest Support 112 | 40 40 40 40 60 60 40 80 19 28 28 28 6 28 48 48 36 50 50 112 Greatest Overweight (x) 9 | 1 1 5 9 9 1 2 5 5 1 . 1 . 1 . . . . . 5 Average Overweight (x) . | . . 1 5 8 . . 2 . . . . . . . . . . . . Largest Inventory Capacity 32 | 6 18 18 26 26 32 32 32 32 24 24 24 24 24 24 24 24 24 24 12 Average Capacity 21 | 5 13 18 23 26 28 26 32 24 24 24 24 24 24 24 24 24 24 7 6 Most Carried 32 | 5 16 18 26 26 27 26 32 30 24 24 24 22 24 24 24 24 24 22 11 Average Carried 20 | 3 9 17 21 25 24 24 30 24 23 23 21 22 23 23 23 22 23 6 5 Final Capacity 32 | 6 18 18 26 26 32 32 32 24 24 24 24 24 24 24 24 24 24 4 4 Final Carried 31 | 5 15 18 26 24 23 26 31 24 24 24 22 22 24 23 24 23 21 4 2 Class Distribution -------------------- 33% | Hauler-Mutant 25% | Mutant 10% | Hacker-Sprinter 8% | Hacker-Mutant 7% | Wizard-Mutant 5% | Scavenger-Mutant 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Ninja | -4/Armory Hacker-Ninja | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Matter Collected 4143 | 310 148 200 1042 75 . 209 1021 62 56 34 145 . 183 70 67 64 227 90 140 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4917 | 210 336 298 1324 148 . 75 1076 62 85 . 50 . 102 . . 124 354 482 191 Parts 349 | 16 29 23 104 9 . 7 65 2 9 . 4 . 1 . . . 32 30 18 Haulers Intercepted 2 | . . . . . . . 1 . . . . . . . . . . 1 . Recyclers Shooed 9 | . 1 . 1 . . 2 5 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 1 5 . 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Combat Hostiles Destroyed 124 | . 11 11 33 10 . 5 23 1 5 . 1 . 2 . . 2 9 8 3 Melee 25 | . 2 . 1 . . . 1 . 1 . . . 1 . . 2 6 8 3 Guns 47 | . 7 11 10 . . . 18 1 . . . . . . . . . . . Cannons 17 | . . . 10 . . 5 . . . . 1 . 1 . . . . . . AOE 35 | . 2 . 12 10 . . 4 . 4 . . . . . . . 3 . . Classes Destroyed 14 | 2 3 . 5 1 . . 2 . 1 . . . . . . . . . . Worker 4 | . . . 1 . . . 2 . . . . . . . . . 1 . . Builder 5 | . . . 4 . . . 1 . . . . . . . . . . . . Tunneler 7 | 5 1 . . . . . 1 . . . . . . . . . . . . Hauler 2 | . . . . . . . 1 . . . . . . . . . . 1 . Recycler 9 | 1 . 1 4 . . . 3 . . . . . . . . . . . . Operator 5 | . 1 . 1 . . . 3 . . . . . . . . . . . . Watcher 3 | . . . 3 . . . . . . . . . . . . . . . . Swarmer 56 | . 6 11 13 . . 3 9 . 4 . . . . . . . 5 5 . Grunt 34 | . 5 . 9 5 . 2 9 . . . . . 1 . . 2 . 1 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 16 | . . . 10 . . . 3 1 . . . . 1 . . . 1 . . Hunter 2 | . . . . . . . 2 . . . . . . . . . . . . Programmer 10 | . . . . . . . . . 1 . 1 . . . . . 3 2 3 Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . Best Kill Streak 10 | 2 5 3 10 5 . 5 5 1 4 . 1 . 1 . . 2 6 6 2 Combat Bots Only 7 | . 5 3 7 5 . 5 3 1 4 . 1 . 1 . . 2 5 4 2 Max Kills in Single Turn 3 | 1 2 1 3 3 . 1 3 1 2 . 1 . 1 . . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 3 . . 2 . 2 . . . . . . . 2 . . Melee 1 | . 1 . 1 . . . 1 . 1 . . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Damage Taken 8937 | . 446 286 956 653 . 577 1434 36 253 . 725 . 69 181 228 992 697 284 1120 Core 1752 | . 58 23 179 106 . 108 124 7 57 . 274 . . 32 65 257 72 67 323 Absorbed by Shields 80 | . . . 67 . . . . 13 . . . . . . . . . . . Core Remaining (%) 76 | 100 . 67 . . . 1 77 99 . . . . 61 96 . 72 94 95 79 Volleys Fired 359 | 25 32 49 75 8 . 13 132 4 3 . 9 . 5 1 . . 3 . . Largest 2 | 2 2 2 2 1 . 2 2 1 1 . 1 . 1 1 . . 1 . . Hottest 90 | 40 60 60 67 30 . 88 67 23 33 . 50 . 90 90 . . 46 . . Shots Fired 624 | 50 64 80 136 8 . 21 240 4 3 . 9 . 5 1 . . 3 . . Gun 475 | 50 64 80 84 . . 1 190 4 . . 2 . . . . . . . . Cannon 80 | . . . 36 . . 20 18 . . . . . 5 1 . . . . . Launcher 32 | . . . 12 8 . . 5 . 3 . 1 . . . . . 3 . . Special 37 | . . . 4 . . . 27 . . . 6 . . . . . . . . Kinetic 525 | 50 61 61 120 . . 21 208 4 . . . . . . . . . . . Thermal 43 | . . . 4 . . . 27 . . . 6 . 5 1 . . . . . Explosive 32 | . . . 12 8 . . 5 . 3 . 1 . . . . . 3 . . Electromagnetic 24 | . 3 19 . . . . . . . . 2 . . . . . . . . Robot Hit Streak 24 | 5 11 11 11 6 . 7 24 4 . . 7 . 2 . . . . . . Robot Miss Streak 4 | 4 3 3 3 . . 2 4 1 . . 1 . 4 . . . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 462 | 30 41 33 89 2 . 12 163 3 8 . 7 . 1 . 1 24 13 22 13 Core Hits 257 | 11 18 17 62 21 . 7 63 3 9 . 4 . 3 . . 5 16 12 6 Critical Hits 10 | . . 1 1 . . . 6 . . . . . . . . 1 1 . . Critical Kills 3 | . . . 1 . . . 2 . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . . . 2 . . . . . . . . 1 1 . . Melee Attacks 279 | . . . 4 . . . 3 . 14 16 26 . . . 34 42 45 60 35 Impact 63 | . . . 4 . . . 3 . 14 16 26 . . . . . . . . Slashing 197 | . . . . . . . . . . . . . . . 34 42 26 60 35 Piercing 19 | . . . . . . . . . . . . . . . . . 19 . . Sneak Attacks 3 | . . . 1 . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . . 3 . 1 . . . . 5 3 4 2 Damage Inflicted 12866 | 249 546 340 2574 873 . 328 3088 45 482 . 95 . 85 . 63 969 1279 1232 618 Guns 3941 | 249 443 321 796 . . . 2071 45 . . 16 . . . . . . . . Cannons 1094 | . . . 490 . . 327 202 . . . . . 75 . . . . . . Explosions 3644 | . 76 . 1174 873 . . 602 . 274 . . . . . . . 645 . . Melee 3760 | . . . 36 . . . . . 208 . . . . . 63 969 634 1232 618 Ramming 151 | . 27 19 56 . . 1 38 . . . . . 10 . . . . . . Kinetic 4907 | 249 406 321 1286 . . 327 2273 45 . . . . . . . . . . . Thermal 427 | . 76 . 22 . . . 175 . . . 79 . 75 . . . . . . Explosive 3568 | . . . 1174 873 . . 602 . 274 . . . . . . . 645 . . Electromagnetic 53 | . 37 . . . . . . . . . 16 . . . . . . . . Impact 244 | . . . 36 . . . . . 208 . . . . . . . . . . Slashing 3340 | . . . . . . . . . . . . . . . 63 969 458 1232 618 Piercing 176 | . . . . . . . . . . . . . . . . . 176 . . Highest Corruption 5 | . . . . . . . . . 1 1 5 5 5 . . 5 2 1 . Average Corruption 2 | . . . . . . . . . 1 1 2 5 5 . . 4 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . . . . . 2 3 . 12 . . 5 3 3 . Message Errors 9 | . . . . . . . . . . 1 . . 6 . . . 1 1 . Matter Fused 3 | . . . . . . . . . . . 1 . 2 . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . 1 . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 7 | . . . . . . . . . . . 1 . 3 . . 2 . 1 . Targeting Errors 6 | . . . . . . . . . . 1 . . . . . 2 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 678 | . . . 118 1 . 1 80 . 39 . . . . . . 120 77 227 15 Projectiles 31 | . . . 9 . . 1 21 . . . . . . . . . . . . Explosions 246 | . . . 109 1 . . 59 . . . . . . . . . 77 . . Melee 401 | . . . . . . . . . 39 . . . . . . 120 . 227 15 Knockbacks 6 | . . 1 1 . . 2 . . 2 . . . . . . . . . . Impact 3 | . . 1 . . . . . . 2 . . . . . . . . . . Kinetic 3 | . . . 1 . . 2 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 140 | . . . 79 52 . . . . . . . . 5 . . . 4 . . Shots 6 | . . . 3 2 . . . . . . . . . . . . 1 . . Rammed 33 | . 11 4 7 . . 1 9 . . . . . 1 . . . . . . Targets Rammed 39 | . 13 5 8 . . 1 11 . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 6 | . 2 1 1 . . . 2 . . . . . . . . . . . . Highest Temperature 174 | . 20 20 25 7 . 130 12 . 12 . 135 . . 12 10 174 . . 5 Average Temperature 24 | . 10 15 10 7 . 76 4 . 2 . 67 . . 9 10 93 . . 5 Received Heat Transfer 1302 | . 105 . 263 60 . 117 360 4 36 . 9 . 18 . 66 183 54 9 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . 2 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . 5 . . . . . . . . Heat Transferred 988 | . 50 . 74 . . . 592 . . . 222 . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Peak Influence 716 | 30 279 205 440 223 . 118 333 170 716 . . . . 14 494 179 355 362 129 Initial 140 | . 19 . 25 43 . . 45 140 83 . . . . . 1 9 84 126 51 Average 142 | 17 103 62 190 163 . 104 180 151 414 . . . . 8 132 72 113 235 58 Maximum Alert Level 3 | . 1 1 2 1 . . 1 . 3 . . . . . 2 . 1 1 . Low Security (%) 73 | 100 83 90 59 55 . 100 59 100 29 . . . . 100 71 100 85 33 100 Level 1 20 | . 16 9 22 44 . . 40 . . . . . . . 15 . 14 66 . Level 2 6 | . . . 17 . . . . . 62 . . . . . 13 . . . . Level 3 . | . . . . . . . . . 7 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 . 4 . . . 4 . 2 . . . . 1 1 2 2 3 2 Investigation 7 | . 2 . 1 . . . 1 . . . . . . . . 1 1 1 . Extermination 8 | . . . . . . . . . 1 . . . . 1 1 1 1 1 2 Reinforcement 8 | . 1 . 3 . . . 3 . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Distress Signals 20 | . . . 8 . . . 5 1 . . . . . . 1 1 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 282 | . 22 11 53 21 . 7 50 2 11 . 13 . 8 . 20 16 17 18 13 Peak Tracking Total 16 | . 3 3 6 16 . 7 5 2 7 . 5 . 3 1 7 13 6 10 6 Tactical Retreats 30 | . . 1 2 1 . 1 5 . 1 . 6 . 3 . 2 3 . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Traps Triggered 8 | . . . 4 . . . 1 1 . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Machines Disabled 15 | . . . 5 4 . . 1 . . . 1 . . . . 2 . . 2 Max in Single Turn 2 | . . . 1 2 . . 1 . . . 1 . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . 1 . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Machines Accessed 69 | . 9 1 12 . 2 . 6 5 6 . . 4 . 2 8 3 7 2 2 Terminals 39 | . 6 . 9 . . . 5 3 2 . . . . 1 4 3 2 2 2 Fabricators 6 | . . . . . . . . 1 2 . . . . . 2 . 1 . . Repair Stations 5 | . 1 . . . . . . 1 . . . . . . 2 . 1 . . Recycling Units 5 | . 2 . 1 . . . . . 1 . . . . . . . 1 . . Scanalyzers 6 | . . . 2 . . . 1 . 1 . . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Total Hacks 195 | . 20 1 36 . 5 . 20 10 16 . . 25 . 4 25 8 14 7 4 Successful 156 | . 16 1 23 . 5 . 15 6 14 . . 25 . 3 22 4 14 4 4 Failed 39 | . 4 . 13 . . . 5 4 2 . . . . 1 3 4 . 3 . Catastrophic 9 | . . . 5 . . . 1 3 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 76 | . 17 . 22 . 2 . 7 3 3 . . . . . 9 4 2 4 3 Terminals 101 | . 16 . 27 . . . 9 3 3 . . . . 2 16 8 6 7 4 Fabricators 17 | . . . . . . . . 3 8 . . . . . 4 . 2 . . Repair Stations 13 | . 2 . . . . . . 4 . . . . . . 5 . 2 . . Recycling Units 6 | . 2 . 1 . . . . . 2 . . . . . . . 1 . . Scanalyzers 26 | . . . 8 . . . 11 . 3 . . . . 2 . . 2 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 74 | . 2 1 8 . 5 . 2 . 2 . . 25 . 1 11 4 6 4 3 Record 20 | . . . . . 4 . . . . . . 11 . . . . 3 1 1 Part Schematic 5 | . . . . . . . . . . . . 4 . . 1 . . . . Robot Schematic 8 | . . . . . . . . . . . . 7 . . 1 . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 9 | . . . . . . . 1 . 1 . . 3 . . 1 1 1 1 . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . Level Access Points 5 | . . . . . . . . . . . . . . 1 . 1 1 1 1 Branch Access Points 3 | . . . . . . . . . 1 . . . . . 1 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . 1 . . . . . . . . . . . 1 . . . . Unreport Threat 9 | . . . 4 . . . . . . . . . . . 3 1 . 1 . Assault Status 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . 2 6 . . . . . 4 . 2 . . Load Schematic 6 | . . . . . . . . 1 2 . . . . . 2 . 1 . . Build 8 | . . . . . . . . 1 4 . . . . . 2 . 1 . . Repair Station Hacks 13 | . 2 . . . . . . 4 . . . . . . 5 . 2 . . Scan Component 6 | . 1 . . . . . . 2 . . . . . . 2 . 1 . . Repair 6 | . 1 . . . . . . 2 . . . . . . 2 . 1 . . Refit 1 | . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . . . 2 . . . . . . . 1 . . Retrieve Matter 3 | . . . . . . . . . 2 . . . . . . . 1 . . Scanalyzer 25 | . . . 7 . . . 11 . 3 . . . . 2 . . 2 . . Insert Component 13 | . . . 4 . . . 5 . 2 . . . . 1 . . 1 . . Analyze 12 | . . . 3 . . . 6 . 1 . . . . 1 . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 26 | . 12 . 8 . . . 2 . 1 . . . . . 2 . . . 1 Terminals 22 | . 10 . 7 . . . 2 . . . . . . . 2 . . . 1 Track 6 | . 3 . 3 . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . 2 . . . . Botnet 12 | . 6 . 3 . . . 2 . . . . . . . . . . . 1 Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . Siphon 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 50 | . 7 . 11 . . . 4 4 4 . . . . 2 6 3 5 2 2 Full Trace Events 3 | . . . . . . . . . . . . . . . . 1 1 1 . Feedback Events 2 | . . . . . . . . . . . . . . . . . 1 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 7 . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 3 . . . 5 . 1 . . 4 . 1 1 . 1 . . Parts Built 8 | . . . . . . . . 1 4 . . . . . 2 . 1 . . Matter 796 | . . . . . . . . 146 292 . . . . . 212 . 146 . . Time 275 | . . . . . . . . 73 72 . . . . . 106 . 24 . . Total Part Build Rating 30 | . . . . . . . . 3 12 . . . . . 12 . 3 . . Parts Repaired 6 | . 1 . . . . . . 2 . . . . . . 2 . 1 . . Time 271 | . 26 . . . . . . 91 . . . . . . 116 . 38 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 3 . . . 5 . 1 . . . . 1 . . 1 . . Part Schematics Acquired 11 | . . . 3 . . . 5 . 1 . . . . 1 . . 1 . . Parts Damaged 2 | . . . . . . . 1 . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Total Allies 3 | . . . . . . . . . . . . . 1 . 2 . . . . Largest Group 1 | . . . . . . . . . . . . . 1 . 1 . . . . Highest-Rated Group 94 | . . . . . . . . . . . . . 94 . 26 . . . . Highest-Rated Ally 94 | . . . . . . . . . . . . . 94 . 26 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . . 17 . . . . . . Total Damage 571 | . . . . . . . . . . . . . 571 . . . . . . Kills 1 | . . . . . . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Turns Passed 12207 | 224 1283 1153 1972 278 444 216 1817 232 343 186 375 32 483 314 711 284 841 513 506 Spaces Moved 10039 | 94 709 567 943 149 247 97 841 388 627 429 358 79 373 436 1235 335 999 616 517 Core 15 | 6 . . . . . . . 1 . . . . 6 . . . . . 2 Treads 2121 | 88 709 521 244 15 247 97 200 . . . . . . . . . . . . Legs 354 | . . . . . . . 22 . . . . . 278 31 . . . . 23 Wheels 1504 | . . 46 699 134 . . 619 6 . . . . . . . . . . . Hover 1025 | . . . . . . . . . . . . . . 405 270 . . . 350 Flight 5020 | . . . . . . . . 381 627 429 358 79 89 . 965 335 999 616 142 Fastest Speed 31 | 50 160 130 130 160 160 160 120 31 31 31 31 40 40 62 31 31 34 37 37 Average Speed 86 | 155 161 175 166 170 170 170 140 33 31 31 32 40 100 66 37 32 34 37 69 Slowest Speed 300 | 160 180 180 240 180 180 200 240 300 111 31 120 40 120 120 62 34 37 37 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . 3 4 . 1 . . . 12 8 5 4 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 1 . . Exploration Rate (%) 42 | 6 98 97 95 28 61 22 56 8 20 61 54 70 57 9 32 20 34 16 10 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 7 | . 2 2 1 . 1 . . . . . . 1 . . . . . . . Known Exits Taken 7 | . . . . . . . . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 5 | . . 1 . . . 1 . . . 1 1 . 1 . . . . . . Spaces Dug 202 | . . . 35 15 . . 2 . 2 12 27 . . 1 32 14 28 23 11 Terrain Destroyed 450 | . 5 . 128 69 . 5 38 . 15 12 27 . 3 1 32 14 67 23 11 Melee 141 | . . . 3 . . . 2 . 2 12 14 . . . 32 14 28 23 11 Projectile 21 | . . . 7 . . 5 5 . . . . . 3 1 . . . . . AOE 288 | . 5 . 118 69 . . 31 . 13 . 13 . . . . . 39 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Res Res Acc Total 12524 | 129 781 644 1190 163 271 125 1199 486 744 454 559 78 471 461 1409 436 1445 855 624 Wait 1387 | . 4 7 64 . . . 138 54 79 10 159 . 82 6 128 54 375 176 51 Move 9948 | 93 708 566 942 148 246 96 840 381 618 428 355 78 372 435 1211 319 988 608 516 Hop 34 | . . . . . . . . 3 4 . 1 . . . 11 7 5 3 . Pick Up 124 | 5 11 4 16 . 17 5 20 5 5 1 1 . 3 6 8 7 8 1 1 Fast Attach 84 | 6 3 1 13 . 1 5 9 1 2 . 1 . 4 4 2 . 8 7 17 Attach 59 | . 1 . 6 2 3 1 7 3 4 1 4 . 1 4 2 8 10 1 1 Detach 23 | . 1 . 2 . . . 4 3 1 . 3 . . 1 1 1 1 . 5 Swap 108 | . 4 7 36 5 . 2 18 7 10 1 5 . 3 . 5 4 1 . . Drop 103 | . 4 5 24 . 4 2 17 10 7 . 2 . . 4 7 1 6 7 3 Fire 359 | 25 32 49 75 8 . 13 132 4 3 . 9 . 5 1 . . 3 . . Melee 241 | . . . 4 . . . 3 . 11 13 19 . . . 34 35 40 52 30 Ram 1 | . . . . . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 38 | . 13 5 8 . . 1 11 . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 225 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 5) 764 | -10/Materials | Discovered new exit (range 15) 943 | -10/Materials | Discovered new exit (range 14) 1018 | -10/Materials | Discovered new exit (range 13) 1394 | -10/Materials | Repaired Assault Rifle? 1508 | -10/Materials | Entered Mines 1888 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2034 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2057 | -10/Mines | Destroyed YI-UF0 2118 | -10/Mines | Learned location of Storage (-9) 2248 | -10/Mines | Found the Drone Emporium 2257 | -10/Mines | Found Prototype Device 2299 | -10/Mines | Learned location of Zion (-7) 2305 | -10/Mines | Discovered new exit (range 8) 2542 | -10/Mines | Discovered new exit (range 7) 2661 | -10/Mines | Entered Materials 2661 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -9/Materials | Identified Bomb Drone Bay 3020 | -9/Materials | Discovered new exit (range 4) 3033 | -9/Materials | Destroyed 7 combat bots 3033 | -9/Materials | Discovered new exit (range 13) 3224 | -9/Materials | Discovered new exit (range 4) 3244 | -9/Materials | Discovered new exit (range 15) 3471 | -9/Materials | Discovered new exit (range 11) 3634 | -9/Materials | Build established: Hauler-Mutant 4483 | -9/Materials | Discovered new exit (range 9) 4633 | -9/Materials | Entered Mines 4705 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4705 | -9/Mines | Discovered new exit (range 5) 4748 | -9/Mines | Discovered new exit (range 16) 4854 | -9/Mines | Assembled infested the area 4883 | -9/Mines | Core integrity fell below 50% 4911 | -9/Mines | Entered Exiles 4935 | -9/Exiles | Lost 5 parts (1p2n2w) 4959 | -9/Exiles | Met 8R-AWN 4988 | -9/Exiles | Met EX-HEX 5042 | -9/Exiles | Met EX-BIN 5096 | -9/Exiles | Aligned with FarCom system 5098 | -9/Exiles | Given EX-Vault access code 5139 | -9/Exiles | Opened EX-Vault 5151 | -9/Exiles | Found Lightpack 2.0 5222 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5270 | -9/Exiles | Met EX-DEC 5340 | -9/Exiles | Discovered new exit (range 10) 5355 | -9/Exiles | Left Exiles lab with Lightpack 2.0 5355 | -9/Exiles | Entered Mines 5364 | -8/Mines | Core integrity fell below 20% 5412 | -8/Mines | Lost 5 parts (1p2n1u1w) 5549 | -8/Mines | Discovered new exit (range 4) 5571 | -8/Mines | Entered Materials 5571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6359 | -8/Materials | Discovered new exit (range 14) 7388 | -8/Materials | Entered Factory 7388 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7474 | -7/Factory | Discovered new exit (range 15) 7491 | -7/Factory | Fabricated Adv. Sensor Array? 7511 | -7/Factory | Repaired Broken Adv. Sensor Array? 7578 | -7/Factory | Repaired Cesium-ion Thruster 7620 | -7/Factory | Entered another Factory area 7620 | -6/Factory | Evolved 2 slots: Utility x2 7636 | -6/Factory | Identified exit to Lower Caves 7694 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 7722 | -6/Factory | Local fabrication network quarantined 7735 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 7963 | -6/Factory | Entered Lower Caves 8147 | -6/Lower Caves | Discovered new exit (range 8) 8149 | -6/Lower Caves | Entered another Lower Caves area 8167 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8224 | -6/Lower Caves | Build established: Hacker-Sprinter 8332 | -6/Lower Caves | Spotted B-75 Beast 8333 | -6/Lower Caves | Encountered a Warlord checkpoint 8335 | -6/Lower Caves | Learned Factory garrison access intel 8523 | -6/Lower Caves | Discovered new exit (range 5) 8524 | -6/Lower Caves | Entered Data Miner 8524 | -6/Data Miner | Discovered new exit (range 6) 8532 | -6/Data Miner | Met Data Miner 8537 | -6/Data Miner | Lost 8 parts (1p4n1u2w) 8540 | -6/Data Miner | Learned location of Section 7 (-2) 8540 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8547 | -6/Data Miner | Received God Mode back door access code from Data Miner 8556 | -6/Data Miner | Entered Proximity Caves 8639 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8649 | -5/Proximity Caves | Escorted by Enhanced Grunt 8691 | -5/Proximity Caves | Found Prototype Device 8691 | -5/Proximity Caves | Identified Exp. Thermal Shield 8902 | -5/Proximity Caves | Identified exit to Factory 8986 | -5/Proximity Caves | Build established: Scavenger-Mutant 9039 | -5/Proximity Caves | Entered Factory 9039 | -5/Factory | Evolved 2 slots: Utility x2 9040 | -5/Factory | Loaded intel: 4 garrison access locations 9115 | -5/Factory | Identified exit to Factory 9326 | -5/Factory | Build established: Hacker-Mutant 9353 | -5/Factory | Entered another Factory area 9353 | -4/Factory | Evolved 2 slots: Utility x2 9354 | -4/Factory | Identified exit to Extension 9560 | -4/Factory | Repaired Broken Field Propulsion Drive 9572 | -4/Factory | Fabricated Field Propulsion Drive? 9659 | -4/Factory | Local fabrication network quarantined 9713 | -4/Factory | Identified exit to Upper Caves 9713 | -4/Factory | Identified exit to Armory 9850 | -4/Factory | Build established: Hacker-Sprinter 9929 | -4/Factory | Repaired Cesium-ion Thruster 10032 | -4/Factory | Discovered new exit (range 15) 10064 | -4/Factory | Entered Armory 10071 | -4/Armory | Identified exit to Research 10086 | -4/Armory | Found Fusion Bomb Launcher 10094 | -4/Armory | Found Fusion Bomb Launcher 10109 | -4/Armory | Lost 5 parts (1p2n1u1w) 10240 | -4/Armory | Crushed by falling debris 10271 | -4/Armory | Lost 3 parts (1p1n1u) 10348 | -4/Armory | Entered Research 10348 | -3/Research | Evolved 2 slots: Utility x2 10367 | -3/Research | Lost 3 parts (1p1u1w) 10455 | -3/Research | Fabricated Hacking Suite (x1) 10560 | -3/Research | System Shield fried by hacking feedback 10585 | -3/Research | Incoming investigation squad redirected 10601 | -3/Research | Found Enh. Force Lance 10655 | -3/Research | Repaired Adv. Terrain Scanner 11059 | -3/Research | Lost 3 parts (2n1u) 11115 | -3/Research | Identified exit to Research 11130 | -3/Research | Spotted B-86 Titan 11133 | -3/Research | Lost 4 parts (3u1w) 11157 | -3/Research | Crushed by falling debris 11189 | -3/Research | Entered another Research area 11189 | -2/Research | Evolved 2 slots: Utility x2 11384 | -2/Research | Identified exit to Access 11504 | -2/Research | Build established: Wizard-Mutant 11558 | -2/Research | Spotted B-90 Cyclops 11682 | -2/Research | Garrison activated, responded to threat 11702 | -2/Research | Entered Access 11702 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11778 | -1/Access | Lost 4 parts (2p2n) 11904 | -1/Access | Identified exit to Surface 12091 | -1/Access | Lost 3 parts (2n1u) 12126 | -1/Access | Spotted B-99 Colossus 12139 | -1/Access | Spotted B-99 Colossus 12147 | -1/Access | Released all parts (16) 12178 | -1/Access | Lost 5 parts (4n1u) 12208 | *** | Escaped! Last Messages --------------- 12147_ Released Lgt. Particle Reactor. 12147_ Released Mic. Fission Core. 12147_ R-10 Processor collects Biometal Leg. 12148_ Acquired Ionic Axe. 12149_ K-01 Serf collects debris. 12149_ R-10 Processor collects Wheel. 12150_ U-05 Engineer builds a Wall. 12150_ Slug penetrates Wall. 12164_ K-01 Serf cleans the Sealed Freight Elevator. 12170_ Sealed Heavy Doors breached. 12186_ K-01 Serf cleans the Sealed Freight Elevator. 12191_ Slug penetrates Wall. 12192_ K-01 Serf cleans the Sealed Freight Elevator. 12196_ Slug penetrates Sealed Heavy Doors. 12196_ Penetrated by Slug. 12196_ U-05 Engineer builds a Wall. 12202_ ALERT: Rogue bot located, Programmers report to Access Zone 3C. 12205_ Main Access Shell breached. [Achievement: Epsilon Run] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | +???????????????????????????????????????? | | * #???????????????????????????????????????? | | ? #???????????????????????????????????????? | | ? #???????????????????????????????????????? | | ?? #???????????????????????????????????????? | | ??"""" #???????????????????????????????????????? | | ?""""" #???????????????????????????????????????? | | ?""""" #########??##########"??????????????????? | | ?""""" # """" "??????????????????? | | ?""""" # "??????????????????? | | ######+### """" """""" "??????????????????? | | ^ "??" " " "??????????????????? | | "??" " "@ " "??????????????????? | | "??" " "" " "??????????????????? | | "??" " " "??????????????????? | | ### "??"p"" """ "??????????????????? | | ** #?# "??" "??????????????????? | | * #?# "??" "??????????????????? | | #?#########??##########"??????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | +###+###?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 41 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Armor Coverage 225 Resistance: TH 30 Utility Shielding 66 Melee Speed Boost 30 Evasion (%) 63 Melee Accuracy 12 Core Analysis 10 Recoil Reduction 4 Offensive Hacking 62 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Utility Shielding | -8/Materials | Scanalyzed Adv. Terrain Scanner | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Field Propulsion Drive | -5/Factory | Scanalyzed Impulse Thruster | -4/Factory | Hacked Ionic Axe | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free L-61 Swordsman | -4/Factory | Hacked Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Cesium-ion Thruster | x2 | -6/Factory Cesium-ion Thruster | x2 | -6/Factory Field Propulsion Drive | x2 | -4/Factory Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Origins Overachiever Packrat Challenges ------------ None Game ------ Seed QuantumGravitonRipper Manual? 0 Play Time 03:28:39 Cumulative 113.8 hours Start 2021.10.19 @ 11:49:03 End 2021.10.21 @ 06:08:14 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 73 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3d2316af-4fe7-434f-8cd3-b3e3bdf170e2