Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.30 @ 21:50:14 // Halloween2020/ForbiddenLore Player: Demise Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (821) 821 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 4830 Bonus ------- Follower Combat Kills 231 Aligned with FarCom 300 Friendly Fire -142 Cogmind --------- Core Integrity 0/700 Matter 67/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Targeting Computer Light Armor Plating Skeleton Box > --- WEAPON ----------- Autogun Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Armored Treads Humpback High-capacity Matter Pod Transmission Jammer Cloak of Protection Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Advanced EMP Blaster Remote Datajack Remote Datajack Mining Laser Katana [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 4 2 . Weapon . | . . . . . . . . Parts Attached 44 | 3 3 2 5 1 18 2 10 Power 2 | . 1 . . . 1 . . Engine 2 | . 1 . . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . . . . 5 . 2 Treads 9 | 2 . . . . 5 . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 1 . 4 . 6 2 3 Device 6 | . . . . . 2 2 2 Storage 7 | 1 1 . 4 . . . 1 Processor 3 | . . . . . 3 . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 16 | . 1 2 1 1 6 . 5 Energy Gun 3 | . . . . . 1 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . . . . . 2 . 1 Ballistic Cannon 5 | . 1 1 . 1 2 . . Launcher 4 | . . 1 1 . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 11 | . . . . . . . 11 Power . | . . . . . . . . Propulsion 3 | . . . . . . . 3 Utility 5 | . . . . . . . 5 Weapon 3 | . . . . . . . 3 Highest Loss Streak 10 | . . . . . . . 10 Average Slot Usage (%) 95 | . 99 100 89 100 95 94 78 Engine 12 | . 13 14 14 14 8 7 5 Treads 24 | . 28 28 28 28 18 15 11 Device 3 | . . . . . 8 17 18 Storage 22 | . 28 28 18 28 18 15 12 Processor 4 | . . . . . 15 15 11 Protection 2 | . . . . . 8 7 5 Ballistic Gun 14 | . 18 14 14 14 12 15 6 Ballistic Cannon 7 | . 9 11 5 12 5 . . Launcher 2 | . . 2 8 1 . . 3 Naked Turns 10 | . . . . . . . 10 Heaviest Build 92 | 13 32 32 92 60 68 67 69 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . . 2 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 24 | 8 12 12 24 18 18 18 24 Average Capacity 15 | 7 9 12 15 18 18 18 17 Most Carried 18 | 8 9 12 15 14 18 18 18 Average Carried 12 | 6 8 10 11 13 17 17 13 Final Capacity 18 | 8 12 12 18 18 18 18 4 Final Carried 18 | 8 9 12 13 14 18 18 . Class Distribution -------------------- 73% | Mutant 12% | Scavenger-Skirmisher 8% | Skirmisher 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 1389 | 282 218 149 40 225 475 . . Remotely . | . . . . . . . . Salvage Created 1094 | 253 148 69 . 150 474 . . Parts 84 | 21 15 9 . 16 23 . . Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 22 | . 4 4 . 4 10 . . Melee 1 | . . . . 1 . . . Guns 12 | . 3 . . . 9 . . Cannons 5 | . 1 . . 3 1 . . AOE 4 | . . 4 . . . . . Classes Destroyed 10 | 3 1 1 . 1 4 . . Worker 4 | 2 1 1 . . . . . Builder 1 | . . . . 1 . . . Tunneler 7 | 5 . . . 2 . . . Hauler 3 | . . . . . 3 . . Recycler 1 | 1 . . . . . . . Watcher 1 | . . . . . 1 . . Swarmer 8 | . . 3 . 1 4 . . Grunt 13 | . 4 1 . 4 4 . . Sentry 1 | . . . . . 1 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 5 | 5 3 5 . 2 4 . . Combat Bots Only 4 | . 2 4 . 2 4 . . Max Kills in Single Turn 4 | 1 1 4 . 1 1 . . Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 2188 | . 220 168 . 122 365 . 1313 Core 770 | . 16 19 . 22 11 . 702 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 . . . 77 98 . . Volleys Fired 151 | 26 14 8 . 40 51 . 12 Largest 2 | 2 2 2 . 2 2 . 1 Hottest 62 | 40 59 59 . 59 62 . 55 Shots Fired 263 | 52 28 14 . 55 102 . 12 Gun 165 | 52 19 6 . 15 69 . 4 Cannon 86 | . 9 4 . 40 33 . . Launcher 12 | . . 4 . . . . 8 Special . | . . . . . . . . Kinetic 250 | 52 28 10 . 55 102 . 3 Thermal 1 | . . . . . . . 1 Explosive 12 | . . 4 . . . . 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 8 9 8 . 10 14 . 5 Robot Miss Streak 5 | 4 2 1 . 3 5 . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 164 | 32 19 11 . 22 70 . 10 Core Hits 74 | 15 12 10 . 12 23 . 2 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2962 | 261 246 409 . 349 1069 . 628 Guns 1242 | 261 115 48 . 88 663 . 67 Cannons 859 | . 131 63 . 259 406 . . Explosions 844 | . . 298 . . . . 546 Melee . | . . . . . . . . Ramming 17 | . . . . 2 . . 15 Kinetic 2083 | 261 246 111 . 347 1069 . 49 Thermal 18 | . . . . . . . 18 Explosive 844 | . . 298 . . . . 546 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 63 | . . 19 . 21 20 . 3 Projectiles 41 | . . . . 21 20 . . Explosions 22 | . . 19 . . . . 3 Melee . | . . . . . . . . Knockbacks 7 | . 2 1 . 2 2 . . Impact . | . . . . . . . . Kinetic 7 | . 2 1 . 2 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 93 | . . 50 . . . . 43 Shots 3 | . . 2 . . . . 1 Rammed 5 | . . . . . . . 5 Targets Rammed 6 | . . . . 1 . . 5 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 118 | . 118 27 . 52 17 . . Average Temperature 23 | . 56 14 . 19 6 . . Received Heat Transfer 294 | . 126 39 . 66 63 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 37 | . . . . . . . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 255 | 40 166 159 . 126 255 64 37 Initial 64 | . 26 39 . . 39 64 22 Average 89 | 18 106 59 . 79 121 64 23 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 93 | 100 100 100 . 100 78 100 100 Level 1 6 | . . . . . 21 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 1 . . . 2 . . Investigation 3 | . 1 . . . 2 . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 4 | . . . . 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 44 | . 8 5 . 9 18 . 4 Peak Tracking Total 5 | . 3 5 . 2 3 . 4 Tactical Retreats 4 | . . 2 . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 4 | . . . 4 . . . . Triggered . | . . . . . . . . Exploded 1 | . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 6 | . 2 . . . 4 . . Max in Single Turn 1 | . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 15 | . 6 . 2 . 7 . . Terminals 9 | . 5 . . . 4 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 16 . 5 . 25 . . Successful 31 | . 11 . 5 . 15 . . Failed 14 | . 5 . . . 9 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts 1 | . . . . . 1 . . Manual 31 | . 14 . 1 . 16 . . Terminals 30 | . 14 . . . 16 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 6 | . . . . . 6 . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 5 . 5 . 3 . . Record 4 | . . . 4 . . . . Part Schematic 2 | . 1 . . . 1 . . Robot Analysis 2 | . 2 . . . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 5 | . . . . . 5 . . Insert Component 3 | . . . . . 3 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 5 . . . 5 . . Terminals 9 | . 4 . . . 5 . . Track 1 | . . . . . 1 . . Botnet 6 | . 3 . . . 3 . . Operators 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 5 . . . 6 . . Full Trace Events 3 | . 1 . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 3 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 5 | . . 3 . 2 . . . Largest Group 5 | . . 3 3 5 1 . . Highest-Rated Group 85 | . . 40 40 85 16 . . Highest-Rated Ally 31 | . . 16 16 31 16 . . Total Orders 2 | . . . 2 . . . . STAY 1 | . . . 1 . . . . FOLLOW 1 | . . . 1 . . . . Ally Attacks 41 | . . . . 35 6 . . Total Damage 506 | . . . . 449 57 . . Kills 12 | . . . . 11 1 . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 4785 | 126 552 658 1087 909 1209 107 137 Spaces Moved 2343 | 37 313 384 581 439 497 54 38 Core . | . . . . . . . . Treads 2321 | 15 313 384 581 439 497 54 38 Legs 22 | 22 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 160 160 160 180 180 190 190 Average Speed 174 | 136 160 160 179 180 183 190 190 Slowest Speed 200 | 160 160 160 200 180 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 48 75 70 83 35 2 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 15 | . . 15 . . . . . Terrain Destroyed 80 | . 1 33 . 1 2 . 43 Melee . | . . . . . . . . Projectile 4 | . 1 . . 1 2 . . AOE 76 | . . 33 . . . . 43 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 2794 | 73 343 416 631 505 701 60 65 Wait 138 | . . 12 2 24 100 . . Move 2337 | 36 312 383 580 438 496 54 38 Hop . | . . . . . . . . Pick Up 62 | 4 6 7 26 1 15 3 . Fast Attach 12 | 1 1 . 3 . 7 . . Attach 15 | 2 . . . . 4 2 7 Detach 5 | 2 1 . . . 2 . . Swap 17 | . 2 2 2 1 7 . 3 Drop 47 | 2 7 4 14 . 19 1 . Fire 151 | 26 14 8 . 40 51 . 12 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick . | . . . . . . . . Crush 2 | . . . . 1 . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 4 | . . . 4 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 127 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 525 | -10/Materials | Identified exit to Mines 679 | -10/Materials | Entered Mines 680 | -10/Mines | Met a Derelict bent on vengeance 701 | -10/Mines | Discovered new exit (range 3) 1163 | -10/Mines | Found a hidden stash of uninstalled traps 1196 | -10/Mines | Discovered new exit (range 14) 1211 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1327 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1329 | -10/Mines | Discovered new exit (range 5) 1337 | -10/Mines | Entered Exiles 1337 | -10/Exiles | Accompanied by 3 allies 1377 | -10/Exiles | Met 8R-AWN 1401 | -10/Exiles | Met EX-HEX 1519 | -10/Exiles | Met EX-DEC 1548 | -10/Exiles | Learned location of Zion (-7) 1715 | -10/Exiles | Discovered new exit (range 11) 2050 | -10/Exiles | Met EX-BIN 2069 | -10/Exiles | Aligned with FarCom system 2071 | -10/Exiles | Given EX-Vault access code 2113 | -10/Exiles | Opened EX-Vault 2125 | -10/Exiles | Found Skeleton Box 2132 | -10/Exiles | Found Cloak of Protection 2170 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2188 | -10/Exiles | Exiles lab attacked by MAIN.C 2424 | -10/Exiles | Stole two prototypes: Cloak of Protection, Skeleton Box 2424 | -10/Exiles | Entered Mines 2424 | -9/Mines | Accompanied by 3 allies 2686 | -9/Mines | Excavation squad dispatched 2686 | -9/Mines | A large section of the Mines collapsed 2936 | -9/Mines | Excavation squad dispatched 3186 | -9/Mines | Excavation squad dispatched 3301 | -9/Mines | Discovered new exit (range 12) 3303 | -9/Mines | Learned Materials emergency access door positions 3333 | -9/Mines | Entered Materials 3333 | -8/Materials | Accompanied by 1 ally 3333 | -8/Materials | Evolved 4 slots: Utility x4 3728 | -8/Materials | Build established: Scavenger-Skirmisher 4107 | -8/Materials | Discovered new exit (range 9) 4111 | -8/Materials | Identified exit to Factory 4158 | -8/Materials | Central database locked down 4324 | -8/Materials | Build established: Skirmisher 4437 | -8/Materials | Repaired Imp. Sensor Array 4542 | -8/Materials | Entered Factory 4542 | -7/Factory | Evolved 2 slots: Utility x2 4544 | -7/Factory | FarCom data flow suspended 4649 | -7/Factory | Sucked down chute 4649 | -7/Factory | Entered Waste 4672 | -7/Waste | Spotted C-40 Crusher 4698 | -7/Waste | Spotted C-40 Crusher 4730 | -7/Waste | Spotted C-40 Crusher 4747 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4750 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4750 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4753 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4753 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4756 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4756 | -7/Waste | Crushed by Compactor (1 part destroyed) 4762 | -7/Waste | Crushed by Compactor (1 part destroyed) 4765 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4769 | -7/Waste | Core integrity fell below 50% 4784 | -7/Waste | Core integrity fell below 20% 4786 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04753_ Adv. EMP Blaster crushed. 04753_ Adv. Beam Rifle crushed. 04753_ Arm. Treads crushed. 04753_ Slammed into C-40 Crusher. 04753_ Destabilizing: System corrupted (+1). 04756_ Skeleton Box crushed. 04756_ Lrg. Storage Unit crushed. 04756_ Adv. Signal Interpreter crushed. 04756_ Remote Datajack crushed. 04756_ Arm. Treads crushed. 04756_ Targeting Computer crushed. 04756_ Slammed into C-40 Crusher. 04756_ Destabilizing: System corrupted (+1). 04759_ Hcp. Matter Pod crushed. 04759_ Cloak of Protection crushed. 04762_ Hvy. Particle Gun crushed. 04762_ Slammed into C-40 Crusher. 04765_ Transmission Jammer crushed. 04776_ Slammed into C-40 Crusher. 04777_ Humpback destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????? ??????? | | ???????????????????????????######????? ?????? | | ???????????????????????????# #??#?# # ????? | | ?????????????############??# #? ## ????? | | ?????????????# CC[#??# #? # ???? | | ?????????????# CC@#??# = # ???? | | ?????????????# CCCC#### # ???? | | ?????????????# CCCC ??? | | ?????????????# C ??? | | ?????????????# CC ??? | | ?????????????# ??? | | ?????????????# #### # #??? | | ?????????????# #??# # ## #??? | | ?????????????# #??# # #??????? ????? | | ?????????????############??# #?#????????????? | | ???????????????????????????# #??????????????? | | ??????????????????????????? ??????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????# ????????????? | | ?????????????????????????# ???????????? | | ?????????????????????????### #####??????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Humpback | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumProcessingMultirail Manual? 0 Play Time 00:33:48 Cumulative 100.9 hours Start 2020.11.30 @ 21:18:34 End 2020.11.30 @ 21:50:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 442baba4-eb6b-46ca-87aa-6e60265e68b1