Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 22:45:18 Player: 7604 Result: Destroyed by MAIN.C with Improved Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (272) 1360 Value Destroyed (13121) 13121 Prototype IDs (78) 1560 Alien Tech Used (1) 200 Bonus (38474) 38474 TOTAL SCORE: 63415 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3547 Follower Combat Kills 4277 Prayed to X0-1V1 5000 Major X0-1V1 Interference 12650 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 548 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -148 Cogmind --------- Core Integrity 0/1340 Matter 195/300 Energy 241/300 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Signal Interpreter Seismic Detector Vortex Driver (3) Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Quantum-Particle Reactor > --- PROPULSION ------- Flying QT-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Structural Scanner Machine Analyzer Advanced Signal Interpreter Tactical Coordination Suite Advanced Transmission Jammer Advanced Phase Shifter Centrium Heavy Armor Plating Thermal Barrier Advanced Force Field > --- WEAPON ----------- Hpw. Ballistic Hardcell Construct/C Cycling Zero Driver Construct/C Heavy Scimitar of Distortion > --- INVENTORY -------- Experimental Cooling System Zionite Biocell Advanced Sensor Array Improved Signal Interpreter Seismic Detector Tactical Coordination Suite Advanced Particle Accelerator Improved Kinecellerator Makeshift ECM Suite Reaction Control System Layered Heavy Armor Plating Improved System Shield Phase Gun Vortex Driver Vortex Driver Mini Grenade Launcher Micro-nuke Launcher [Rating: 204] Favorites ----------- Power Constructs Engine Ion Engine Power Core Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Centrium Heavy Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Flail Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . . . 4 . . 4 . . . . 2 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 3 . . . . . . . . . . . . . . . . . Utility 13 | . . . . 1 . . 3 . . . . 2 2 . . . . 1 2 2 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Parts Attached 152 | 6 17 4 4 26 3 5 8 1 2 1 1 14 5 2 1 8 . 14 10 8 12 Power 7 | 1 2 . 1 2 . . . . . . . 1 . . . . . . . . . Engine 5 | 1 2 . 1 1 . . . . . . . . . . . . . . . . . Core 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 21 | 2 2 2 . 12 1 1 . . . . . . . . . . . . . . 1 Treads 17 | 2 2 2 . 11 . . . . . . . . . . . . . . . . . Leg 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Wheel 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 93 | 2 5 1 . 5 2 4 6 1 1 . . 13 5 2 1 6 . 13 10 6 10 Device 55 | 1 1 . . 1 2 2 4 1 1 . . 5 3 2 1 5 . 9 7 6 4 Storage 4 | 1 1 . . . . . . . . . . . . . . . . 1 . . 1 Processor 9 | . . . . 1 . . 1 . . . . 2 2 . . . . 2 1 . . Hackware 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Protection 23 | . 3 1 . 2 . 2 1 . . . . 6 . . . 1 . 1 2 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | 1 8 1 3 7 . . 2 . 1 1 1 . . . . 2 . 1 . 2 1 Energy Gun 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Ballistic Gun 10 | 1 1 . 3 3 . . 1 . . . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 4 . . . . . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . . 1 1 . . . . . . . . . 1 . Piercing Weapon 3 | . . . . 1 . . 1 . . . 1 . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 21 | . . . . 5 1 1 1 . . . . 1 . . . 4 1 4 2 1 . Corrupted Parts 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . System Corruption 18 | . . . . . . . . . 8 . . . . . . . 10 . . . . Parts Lost 70 | . 5 4 . 6 1 3 2 . 2 . 2 8 . . 2 3 1 5 2 4 20 Power 3 | . 1 . . . . . . . . . . 2 . . . . . . . . . Propulsion 15 | . 1 2 . 3 1 3 1 . . . . . . . . . . . . . 4 Utility 40 | . 2 . . 3 . . 1 . 1 . 1 6 . . 2 1 1 4 2 3 13 Weapon 12 | . 1 2 . . . . . . 1 . 1 . . . . 2 . 1 . 1 3 Highest Loss Streak 11 | . 4 4 . 4 1 2 2 . 2 . 1 4 . . 1 2 1 2 1 3 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 15 18 18 18 18 17 16 15 15 17 17 15 14 19 16 17 15 16 17 18 16 Power . | . 1 2 1 . . . 1 1 1 1 1 . . . . . . . . . . Propulsion 1 | . 5 5 4 3 2 2 . . . . . . 1 . . . . . 1 . . Utility 8 | . 4 6 7 7 9 10 10 11 12 13 13 8 9 10 8 8 7 9 9 10 10 Weapon 5 | . 4 5 5 6 7 4 4 3 2 3 3 5 3 7 7 8 6 4 5 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 72 | . 1 . . 7 . 13 6 . . 2 2 10 3 2 2 . 3 3 1 10 7 Power 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . Propulsion 16 | . . . . 1 . 8 1 . . . . 1 2 . . . 1 1 . 1 . Utility 13 | . . . . 3 . 3 1 . . . . 2 . 2 . . . . . . 2 Weapon 40 | . . . . 3 . 2 4 . . 2 2 7 1 . 2 . 2 2 1 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 92 89 100 97 100 74 58 57 50 53 53 56 62 61 56 62 67 64 60 64 61 Engine 3 | . 7 14 14 8 9 7 3 . . 2 6 2 . . . . . . . . . Reactor 1 | . . . . . . . . 5 6 3 . . 2 3 . 2 5 4 4 4 3 Treads 10 | . 27 28 28 39 36 21 1 . . . . . . . . . 1 . 2 . 1 Leg 2 | . . . . 4 9 2 . . 6 6 6 5 3 2 5 4 . 3 1 4 . Device 18 | . 12 12 14 7 6 8 23 24 20 20 18 16 21 26 25 25 25 24 25 28 27 Storage 7 | . 14 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 4 | . . . . 1 9 4 . . . . . 2 9 10 10 10 10 9 8 8 6 Protection 2 | . . 1 . 8 2 . 2 . . . 1 7 4 . . . . 2 4 7 3 Ballistic Gun 5 | . 17 13 15 12 12 8 . . 1 . . . . . . . 4 1 . . . Ballistic Cannon 2 | . . . . . . 1 3 4 5 6 5 3 4 3 5 4 5 3 4 4 4 Impact Weapon 1 | . 7 2 10 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 5 4 2 . 1 6 5 4 5 4 . . 4 3 4 3 3 Peak Build Rating 204 | 6 10 12 13 38 33 58 83 87 82 80 85 103 123 142 136 150 137 155 177 199 204 Average Rating 87 | 4 9 9 12 26 31 36 73 72 78 78 78 90 111 134 130 138 130 141 158 182 180 On Entrance 81 | . 6 9 11 13 32 32 54 64 75 79 77 79 103 122 135 130 135 132 139 170 199 Avg Prop Armor Cover (%) 5 | . . . . 3 3 7 . . . . . . . . . . . . . . 3 Naked Turns 16 | . . . . . . . . . . . . . . . . . . . . . 16 Heaviest Build 163 | 12 54 55 54 67 64 66 83 82 70 69 91 106 89 102 99 109 108 142 155 163 163 Greatest Support 262 | 40 40 40 40 102 82 98 77 91 91 91 103 88 221 232 172 141 194 205 262 199 172 Greatest Overweight (x) 3 | . 1 1 1 . . 3 1 1 . . 1 2 1 . . . . . . 1 3 Average Overweight (x) . | . . 1 1 . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 20 20 20 20 20 20 19 18 18 20 20 20 20 20 20 20 18 20 20 20 20 Average Carried 17 | 1 15 19 19 19 19 18 17 16 16 18 18 15 15 19 16 17 15 16 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 20 19 18 20 20 19 16 17 17 19 19 14 17 20 16 18 18 19 20 20 5 Scrap Engine Consumption 161 | . . . . . . 23 9 1 6 7 7 31 5 2 2 2 4 10 21 19 12 Constructs Created 8 | . . . . . . 3 . . . . . 1 . . . 2 . 1 . 1 . Constructs Modified 184 | . . . . . . 17 6 14 4 4 5 12 16 16 2 11 9 19 7 17 25 Class Distribution -------------------- 38% | Construct 20% | Mutant 12% | Scavenger-Mutant 11% | Infiltrator-Construct 7% | Derelict-Construct 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Infiltrator-Construct | -4/Factory Infiltrator-Construct | -4/Upper Caves Construct | -4/Upper Caves Commander-Construct | -4/Warlord Derelict-Construct | -3/Proximity Caves Infiltrator-Construct | -3/Research Derelict-Construct | -2/Research Infiltrator-Mutant | -1/Access Infiltrator-Construct | -1/Command Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Matter Collected 7231 | 273 350 67 197 639 65 535 208 43 147 30 111 570 124 119 279 309 313 868 695 865 424 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12974 | 121 493 16 20 959 94 573 590 . 352 . 241 1811 124 . 202 171 282 1766 1203 1728 2228 Parts 604 | 8 31 2 2 65 9 24 25 . 9 . 10 88 2 . 9 10 11 97 51 88 63 Haulers Intercepted 4 | . 1 . . 2 . . . . . . . . 1 . . . . . . . . Recyclers Shooed 7 | . 3 . . . . . . . . . . . . . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . 2 . . . . 7 2 . 18 . . . 13 . 9 . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 219 | . 17 2 1 20 4 12 9 . 9 . 6 33 . . 8 6 6 20 14 25 27 Melee 28 | . 1 . . 12 . 2 1 . . . . 10 . . . . . 1 . 1 . Guns 22 | . 4 2 . 8 2 1 . . . . . 1 . . . . 3 1 . . . Cannons 101 | . . . . . . 3 6 . 3 . 1 13 . . 4 4 1 14 14 19 19 AOE 62 | . 10 . 1 . 2 5 2 . 4 . 5 9 . . 4 2 2 4 . 5 7 Classes Destroyed 23 | 2 6 1 1 2 . 2 1 . . . . 2 . . . 2 1 1 . 1 1 Worker 10 | . 2 . . 1 . . 1 . . . . . . . . . . 4 . 1 1 Builder 10 | . . . . . . . 1 . . . . 1 1 . . . . 5 2 . . Tunneler 5 | 3 1 . . . . . . . . . . . . . . . . . . 1 . Hauler 4 | . 1 . . 2 . . . . . . . . 1 . . . . . . . . Recycler 7 | 1 . . . . . 1 1 . . . . 1 . . . . . 3 . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . Watcher 13 | . 2 . . . . . 3 . . . . . . . . . . 1 2 1 4 Swarmer 55 | . 9 . . 4 2 4 3 . 4 . 5 5 . . 5 2 . 3 . 5 4 Saboteur 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Grunt 56 | . 8 . . 11 . 2 5 . . . 1 7 . . 3 . 2 . 1 6 10 Brawler 5 | . . . . . . . . . . . . 1 . . . . . . . 3 1 Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Sentry 22 | . . . . 4 2 2 . . 1 . . 4 . . . . 1 2 3 1 2 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . Specialist 7 | . . . . . . . . . . . . . . . . . . 2 3 2 . Hunter 23 | . . . . 1 . . . . . . . 9 . . . 1 . 4 5 1 2 Programmer 31 | . . . . . . 1 1 . . . . 7 . . . 1 1 9 2 5 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . 1 Subdweller 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . Thug 4 | . . . . . . . . . 4 . . . . . . . . . . . . Best Kill Streak 13 | 2 6 2 1 13 2 3 7 . 4 . 3 6 1 . 5 4 2 5 3 5 7 Combat Bots Only 11 | . 4 2 1 11 2 3 4 . 4 . 3 6 . . 5 4 2 3 3 5 7 Max Kills in Single Turn 4 | 1 3 1 1 1 1 3 4 . 2 . 3 2 1 . 4 2 1 2 1 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . 1 . 1 3 2 . 2 . 2 2 . . 4 2 1 2 . 3 2 Melee 1 | . 1 . . 1 . 1 1 . . . . 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 2485 | . 108 14 1 145 29 60 71 . 40 . 62 292 . . 34 91 34 308 466 300 430 Missed 838 | . 21 1 . 33 3 16 21 . 6 . 29 65 . . 22 34 9 108 210 111 149 Hits 1647 | . 87 13 1 112 26 44 50 . 34 . 33 227 . . 12 57 25 200 256 189 281 Melee 16 | . . . . . . . 5 . . . . 3 . . . 1 . . . . 7 Projectile 1631 | . 87 13 1 112 26 44 45 . 34 . 33 224 . . 12 56 25 200 256 189 274 AOE 53 | . . 14 . . . . . . . . . 3 . . . 3 . . 4 . 29 Critical Strikes 71 | . 1 . . 3 1 3 3 . 2 . . 8 . . . 1 5 14 3 7 20 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Damage Taken 31100 | . 1059 543 22 1435 344 722 1187 . 638 . 732 4204 114 . 256 1127 561 3504 2724 3075 8853 Core 3068 | . 151 76 . 125 . 85 75 . 40 . 49 513 . . 42 194 92 107 161 82 1276 Absorbed by Shields 4439 | . . . . . . . 23 . . . . . . . . . . 521 1048 1729 1118 Reduced by Siege Mode 18 | . . . . . . . . . . . . . . . . . . . 18 . . Ignored by Resistances 1115 | . . . . . . 4 60 . . . 3 218 . . . . . . . . 830 Regen/Repaired (Parts) 10823 | . . . . 134 . 247 220 329 227 166 419 1162 398 . 106 259 269 1717 2335 2003 832 Core Remaining (%) 71 | 100 . . 30 . . 85 . . . . 72 30 . . . . 81 89 86 . . Volleys Fired 715 | 16 51 11 2 34 16 30 41 . 14 . 11 76 . 2 17 17 19 82 85 106 85 Largest 3 | 1 2 2 2 2 2 2 1 . 2 . 1 2 . 1 1 2 2 2 1 2 3 Hottest 305 | 20 60 80 60 55 53 70 105 . 212 . 167 60 . 61 108 166 98 142 88 157 305 Shots Fired 903 | 16 77 16 3 65 27 35 41 . 17 . 11 79 . 2 17 21 25 106 85 116 144 Gun 241 | 16 69 15 1 65 25 9 . . 2 . . 8 . . . . 16 15 . . . Cannon 613 | . . . . . . 24 41 . 11 . 7 63 . 2 16 20 6 88 85 114 136 Launcher 49 | . 8 1 2 . 2 2 . . 4 . 4 8 . . 1 1 3 3 . 2 8 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 708 | 16 67 5 1 65 25 9 31 . 3 . 7 63 . 2 16 7 22 102 85 104 78 Thermal 81 | . 2 10 . . . . . . 4 . . 8 . . . 13 . . . 10 34 Explosive 49 | . 8 1 2 . 2 2 . . 4 . 4 8 . . 1 1 3 3 . 2 8 Electromagnetic 41 | . . . . . . 24 10 . 6 . . . . . . . . 1 . . . Entropic 24 | . . . . . . . . . . . . . . . . . . . . . 24 Robot Hit Streak 19 | 5 11 2 2 16 15 17 8 . 7 . 2 14 . . 17 8 19 10 14 17 12 Robot Miss Streak 4 | 2 4 2 . 2 2 2 4 . 1 . 1 3 . . 2 1 . 4 2 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . 1 1 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 728 | 12 61 9 1 74 17 36 30 . 12 . 8 78 2 . 12 23 12 101 59 87 94 Core Hits 415 | 8 39 6 2 36 6 16 18 . 9 . 8 55 2 . 7 10 13 43 28 47 62 Critical Kills 4 | . . . . 1 . . . . . . . 2 . . . . . . . . 1 Critical Parts Destroyed 7 | . 3 . . 1 . . . . . . 2 1 . . . . . . . . . Critical Strikes 31 | . 3 . . 4 . . . . . . 2 10 . . 1 . 1 6 . 1 3 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 Destroy 9 | . 2 . . 2 . . . . . . 2 3 . . . . . . . . . Blast 12 | . . . . . . . . . . . . 4 . . 1 . 1 5 . 1 . Smash 1 | . 1 . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . 3 . . . . . 1 . . . Impale 2 | . . . . 2 . . . . . . . . . . . . . . . . . Sunder 2 | . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 331 | . 33 1 4 38 4 16 6 . 2 . 6 51 6 1 . 8 3 94 28 22 8 Impact 38 | . 33 1 4 . . . . . . . . . . . . . . . . . . Slashing 209 | . . . . 3 4 16 3 . . . 2 51 6 1 . . 3 65 27 20 8 Piercing 44 | . . . . 35 . . 3 . 2 . 4 . . . . . . . . . . Sneak Attacks 65 | . . . . 4 . 2 1 . . . . 3 2 . . 8 . 40 2 3 . Combat Hostiles 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . Damage Inflicted 41693 | 98 1571 103 117 1590 419 1334 2046 . 867 . 671 4906 146 . 1005 998 613 5163 3803 7548 8695 Guns 2284 | 97 369 103 10 754 297 82 . . 25 . . 85 . . . . 206 256 . . . Cannons 26823 | . . . . . . 347 1203 . 477 . 125 2415 . . 748 789 161 3288 3685 6590 6995 Explosions 7280 | . 683 . 107 . 122 197 709 . 338 . 364 1260 . . 257 209 246 341 . 747 1700 Melee 5193 | . 503 . . 836 . 708 134 . 27 . 182 1146 146 . . . . 1190 110 211 . Ramming 113 | 1 16 . . . . . . . . . . . . . . . . 88 8 . . Kinetic 23876 | 97 358 28 10 754 297 82 1015 . 64 . 125 2415 . . 748 160 367 3544 3685 6235 3892 Thermal 3502 | . 11 75 . . . . 709 . 140 . . 328 . . . 629 . . . 355 1255 Explosive 6328 | . 683 . 107 . 122 197 . . 338 . 364 1017 . . 257 209 246 341 . 747 1700 Electromagnetic 833 | . . . . . . 347 188 . 298 . . . . . . . . . . . . Impact 503 | . 503 . . . . . . . . . . . . . . . . . . . . Slashing 3711 | . . . . . . 708 85 . . . 115 1146 146 . . . . 1190 110 211 . Piercing 979 | . . . . 836 . . 49 . 27 . 67 . . . . . . . . . . Entropic 1848 | . . . . . . . . . . . . . . . . . . . . . 1848 Highest Corruption 23 | . . . . 1 1 2 . . 22 22 . 6 1 . . 1 23 23 3 2 19 Average Corruption 7 | . . . . 1 1 1 . . 12 22 . 3 1 . . 1 19 15 1 1 4 Corruption Purged 8 | . . . . . . . . . . . . . 1 . . . . 7 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 210 | . . . . 7 4 9 . . 15 2 . 23 2 . . 2 54 50 8 13 21 Message Errors 44 | . . . . 1 . 1 . . 3 . . 2 . . . . 13 13 1 5 5 Matter Fused 51 | . . . . 3 2 3 . . 4 . . 6 1 . . . 15 10 1 1 5 Heat Flow Errors 27 | . . . . 2 . 3 . . 1 . . 7 . . . 1 5 7 . . 1 Energy Discharges 32 | . . . . . . . . . 4 . . 4 1 . . . 6 10 4 1 2 Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Parts Fused 3 | . . . . . . . . . . . . 1 . . . . . . 1 1 . Data Loss (minor) 22 | . . . . 1 2 . . . . 1 . . . . . . 7 7 . 3 1 Data Loss (major) 9 | . . . . . . 1 . . 1 1 . . . . . . 2 1 1 1 1 Misfires 4 | . . . . . . 1 . . 2 . . . . . . . 1 . . . . Alerts 9 | . . . . . . . . . . . . 1 . . . . 2 2 . 1 3 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 6 | . . . . . . . . . . . . 1 . . . 1 2 . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2862 | . 117 . . 42 . 109 244 . 33 . 14 319 . . 99 116 . 769 163 267 570 Projectiles 1733 | . . . . . . 12 7 . 25 . . 149 . . 99 116 . 497 123 152 553 Explosions 544 | . 52 . . . . 40 203 . . . 14 90 . . . . . 15 . 113 17 Melee 585 | . 65 . . 42 . 57 34 . 8 . . 80 . . . . . 257 40 2 . Knockbacks 110 | . 3 . . . . . 8 . . . . 10 . . 3 2 3 24 22 22 13 Impact 3 | . 3 . . . . . . . . . . . . . . . . . . . . Kinetic 99 | . . . . . . . 8 . . . . 10 . . 3 2 3 20 21 19 13 Secondary 8 | . . . . . . . . . . . . . . . . . . 4 1 3 . Self-Inflicted Damage 832 | . 104 . . . . . 311 . . . 60 179 . . 36 . 10 75 . 6 51 Shots 23 | . 3 . . . . . 4 . . . 2 6 . . 1 . 1 3 . 1 2 Rammed 4 | 1 2 . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 9 | 1 2 . . . . . . . . . . . . . . . . 5 1 . . Kicked 5 | . . . . . . . . . . . . . . . . . . 5 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 487 | . 36 54 . 242 19 332 487 . 418 . 230 329 . 14 228 229 270 424 209 30 475 Average Temperature 107 | . 14 23 . 41 9 147 135 . 182 . 102 115 . 14 90 83 90 133 85 13 131 Received Heat Transfer 3070 | . 474 . . 405 90 126 216 . 270 . 54 528 . . 66 232 30 36 91 57 395 Effects 12 | . . . . . . 2 . . 1 . . 4 . . 1 . . 1 . . 3 Energy Bleed 5 | . . . . . . 2 . . . . . 1 . . 1 . . 1 . . . Interference 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Turns 11 | . . . . . . . . . . . . . . . . . . . 11 . . Longest Duration 11 | . . . . . . . . . . . . . . . . . . . 11 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . 2 . . . . 1 . . 2 . . . . . . . . 2 . . . Combat Hostiles 5 | . 2 . . . . 1 . . 2 . . . . . . . . . . . . Parts Fried 8 | . 3 . . . . 1 2 . . . . . . . . . . 2 . . . Impact Corruptions 7 | . 4 . . . . . . . . . . . . . . . . 3 . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 4 | . . . . . . 1 . . . . . . . . . . . . . 2 1 Heat Transferred 2514 | . 25 175 . . . . 487 . 200 . . 150 . . . 351 . . . 399 727 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Maximum Alert Level 5 | . 1 . . 1 2 . 1 . . . . 3 1 . . . . 2 3 5 5 Low Security (%) 53 | 100 75 100 . 66 39 100 51 . . . . 34 24 . . . . 92 . . . Level 1 18 | . 24 . . 33 50 . 48 . . . . 18 75 . . . . 3 24 . . Level 2 12 | . . . . . 9 . . . . . . 44 . . . . . 3 56 20 . Level 3 4 | . . . . . . . . . . . . 2 . . . . . . 19 36 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . 24 19 Level 5 6 | . . . . . . . . . . . . . . . . . . . . 18 69 High Security . | . . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . . . . Peak Influence 2180 | 5 221 181 . 303 464 121 394 . . . . 708 343 . . . . 516 789 2061 2180 Initial 1300 | . . 79 . . 88 89 223 . . . . 198 343 . . . . . 290 470 1300 Average 366 | . 98 66 . 128 206 26 207 . . . . 346 251 . . . . 62 543 1155 1722 Influence Increases 12205 | 20 701 158 . 655 758 433 612 . 190 . 497 1244 256 15 180 454 100 1052 1017 2265 1598 Destroy 0b10 Robot/C 5940 | . 340 40 . 440 340 240 180 . 180 . 300 680 . . 160 280 80 420 480 1080 700 Destroy 0b10 Robot/NC 370 | 20 35 . . 25 10 20 30 . . . 5 10 10 . . 5 10 70 25 65 30 Destroy Leader 1118 | . 66 10 . 104 90 . 26 . 10 . 50 140 2 . 20 . 10 112 136 214 128 Allied During Kill 1194 | . . . . 7 218 11 . . . . 142 14 . . . 154 . 10 68 396 174 Successful Hack 178 | . 24 . . 7 43 34 6 . . . . 12 38 . . . . . 14 . . Select Force Hacks 150 | . 60 . . . . 90 . . . . . . . . . . . . . . . Disable Machine 540 | . . . . 30 30 . 105 . . . . 150 . . . . . 30 30 75 90 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 1519 | . 71 6 . 27 27 23 50 . . . . 178 8 . . . . 184 189 405 351 Advance Influence 200 | . . . . . . . 200 . . . . . . . . . . . . . . Partial Spotted 60 | . . . . . . . 15 . . . . . . . . . . . 30 15 . Lose Combat Pursuer 390 | . 105 . . 15 . 15 . . . . . 60 . 15 . 15 . 30 45 15 75 Miscellaneous 496 | . . 102 . . . . . . . . . . 198 . . . . 196 . . . Influence Decreases 10063 | 20 497 362 . 445 738 608 276 360 221 . 181 858 685 288 180 110 444 536 748 1017 1489 Entered New Map 2770 | . . 125 . . 122 141 32 146 7 . . 118 359 102 . . 344 . 226 315 733 Time Decay 5784 | 20 447 197 . 385 356 377 214 214 194 . 161 580 326 186 170 40 100 437 482 482 416 Lost Part 680 | . 50 40 . 60 10 30 20 . 20 . 20 80 . . 10 30 . 50 20 40 200 Lost Ally 679 | . . . . . 100 60 10 . . . . 80 . . . 40 . 49 20 180 140 Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 3 . . 4 6 . 2 . . . . 11 . . . . . 11 10 12 11 Investigation 10 | . 2 . . 2 1 . 1 . . . . 1 . . . . . . 2 . 1 Extermination 16 | . . . . . . . 1 . . . . 4 . . . . . 4 3 3 1 Reinforcement 18 | . 1 . . 2 2 . . . . . . 2 . . . . . 3 5 3 . Assault 16 | . . . . . . . . . . . . 1 . . . . . . . 6 9 Garrison 10 | . . . . . 3 . . . . . . 3 . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Distress Signals 22 | . 8 . . 1 4 1 3 . . . . . . . . . . 1 2 2 . Communications Jammed 82 | . . . . . . . . . . . . . . . . . 2 8 10 46 16 Distress Signals 65 | . . . . . . . . . . . . . . . . . . 8 9 32 16 Times Spotted 450 | . 38 2 2 30 9 14 21 . 9 . 10 47 . 1 9 26 17 44 42 59 70 Peak Tracking Total 18 | . 5 2 2 7 6 4 8 . 4 . 4 6 . 1 5 10 10 6 6 5 18 Tactical Retreats 35 | . 3 . . 1 . 2 . . . . . 3 . 1 . 1 5 6 7 2 4 ECM-based Alert Blocks 43 | . . . . . . . . . . . . 3 . . . . 20 4 10 1 5 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 8 | . . . . 1 1 . 1 . . . . . 1 . . . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 40 | . . . . 2 2 . 7 . . . . 10 . . . 1 1 2 2 5 8 Max in Single Turn 6 | . . . . 1 1 . 6 . . . . 5 . . . 1 1 1 1 1 2 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 54 | . 8 1 . 8 7 11 2 . 2 . . 2 2 1 . 2 . 3 4 1 . Terminals 26 | . 6 . . 5 7 6 2 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Recycling Units 9 | . 2 . . . . 4 . . . . . 1 . . . . . 1 1 . . Scanalyzers 3 | . . . . 1 . . . . . . . 1 1 . . . . . . . . Garrison Access 5 | . . . . 1 . . . . . . . . . . . . . 2 1 1 . Total Hacks 160 | . 27 1 . 25 27 36 6 . 8 . . 5 9 1 . 6 . 3 5 1 . Successful 84 | . 14 1 . 8 17 17 2 . 8 . . 2 4 1 . 6 . . 3 1 . Failed 75 | . 12 . . 17 10 19 4 . . . . 3 5 . . . . 3 2 . . Catastrophic 14 | . 1 . . 6 1 2 1 . . . . . 1 . . . . 2 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 158 | . 23 . . 19 19 22 6 . . . . 11 . . . . . 20 10 18 10 Terminals 91 | . 22 . . 19 27 17 6 . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . 5 . . . . . 2 . . Repair Stations 4 | . . . . 3 . . . . . . . . . . . . . . 1 . . Recycling Units 28 | . 5 . . . . 17 . . . . . 4 . . . . . 1 1 . . Scanalyzers 7 | . . . . 2 . . . . . . . 1 4 . . . . . . . . Garrison Access 5 | . . . . 1 . . . . . . . . . . . . . 2 1 1 . Terminal Hacks 34 | . 4 1 . 1 8 4 1 . 8 . . . . 1 . 6 . . . . . Record 7 | . . . . . . . . . 7 . . . . . . . . . . . . Part Schematic 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . 1 1 . . . . . . . . . 5 . . . . . Open Door 5 | . . 1 . . 1 . . . 1 . . . . 1 . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 2 . . . . . 2 . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Build 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . . . . 3 . . . . . 1 . . . . . . 1 . . Retrieve Components 7 | . 2 . . . . 3 . . . . . 1 . . . . . . 1 . . Scanalyzer 3 | . . . . 1 . . . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 32 | . 8 . . 3 9 10 1 . . . . 1 . . . . . . . . . Terminals 24 | . 6 . . 3 9 5 1 . . . . . . . . . . . . . . Botnet 9 | . 1 . . 3 3 1 1 . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Skim 14 | . 5 . . . 5 4 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . 5 . . . . . 1 . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 7 . . 7 6 10 2 . . . . 1 2 . . . . 3 3 . . Full Trace Events 7 | . . . . 2 1 1 1 . . . . . 1 . . . . . 1 . . Feedback Events 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Corruption 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . 1 . . . . . . . 1 . . . . 9 . . . Parts Built 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 94 | . . . . . . . . . . . . . 47 . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . . . . . . . 5 . . . . . 5 . . Part Studies Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 43 | . 12 . . . . 26 . . . . . 2 . . . . . . 3 . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . 3 . . 1 2 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . 3 . . 1 2 . Robot Hacks Applied 6 | . . . . . . . . . . . . . . . . 3 . . 1 2 . parse_system 6 | . . . . . . . . . . . . . . . . 3 . . 1 2 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . 1 3 . . . . . . . . . 6 . . . . . Allies Hacked 3 | . . . . . . . 1 . . . . . . . . 1 . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Total Allies 56 | . . . 1 1 18 3 . . . 4 . . . . . 6 . 3 1 12 7 Largest Group 10 | . . . 1 1 10 3 1 . . 4 4 4 . . . 6 . 3 1 5 4 Highest-Rated Group 541 | . . . 90 142 282 81 27 . . 161 161 157 . . . 306 . 90 269 541 357 Highest-Rated Ally 269 | . . . 90 142 47 29 27 . . 42 42 41 . . . 56 . 30 269 269 122 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . 1 5 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . 4 . Experimental 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 490 | . . . 3 2 77 19 . . . . 49 9 . . . 88 . 28 18 119 78 Total Damage 23314 | . . . 113 397 1297 297 . . . . 1105 254 . . . 2774 . 553 2184 10048 4292 Kills 103 | . . . 1 4 17 1 . . . . 9 . . . . 10 . 1 11 40 9 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 313 | . 15 40 . . . 10 40 . . . 10 25 10 . . . . 30 10 50 73 Average Entertainment 20 | . 14 48 32 21 10 8 18 20 13 . 6 13 21 18 8 5 3 12 11 46 67 Good Acts 104 | . . 2 2 8 3 7 3 3 . . 3 7 5 4 2 2 2 8 11 16 16 Bad Acts 90 | . . 1 1 6 3 7 6 3 5 . 5 12 2 1 6 . 7 14 2 5 4 Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Active Infowar (turns) 19846 | 91 2289 494 944 1078 606 845 452 449 450 1131 546 1329 739 390 553 748 1231 1956 1257 1258 1010 Sensors 9419 | . . . . . 606 829 . . . . . 880 739 96 456 748 1219 1728 1162 341 615 Structural 4321 | . . . . . . . 451 449 26 . . . 435 390 1 . . 417 324 1255 573 Seismic 7872 | 91 2289 494 944 1078 . . 308 357 434 1131 546 . . . . . . . . . 200 Machine Analysis 9141 | . . . . . . . . . . . . . 738 390 553 748 1231 1956 1257 1258 1010 Jamming 6869 | . . . . . . . . . . . . 701 739 390 13 219 633 1376 841 1133 824 ECM 2317 | . . . . . . 16 13 68 . . . 165 . . . . 961 644 111 150 189 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . . . 2 . 2 1 . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . 2 . . . . . 5 1 1 2 Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Turns Passed 22457 | 171 2492 537 944 1325 813 1825 452 449 491 1131 676 1796 739 390 553 748 1231 1956 1257 1258 1223 Spaces Moved 13544 | 83 816 174 321 634 273 991 428 548 429 959 540 774 520 474 484 644 867 1269 808 860 648 Core 37 | 6 . . . . . . . . . . . . . . . . . . . . 31 Treads 4304 | 77 816 174 321 634 273 689 125 68 . . . . . . . . 214 179 541 . 193 Legs 6427 | . . . . . . . . 3 429 959 540 774 345 185 484 596 . 951 267 860 34 Wheels 785 | . . . . . . 302 72 325 . . . . 86 . . . . . . . . Hover 866 | . . . . . . . 231 70 . . . . 89 289 . 48 . 139 . . . Flight 1125 | . . . . . . . . 82 . . . . . . . . 653 . . . 390 Fastest Speed 50 | 50 160 240 240 155 156 66 64 50 100 100 100 115 69 69 103 90 53 84 95 95 50 Average Speed 126 | 152 230 240 240 157 158 132 69 80 100 100 100 165 131 76 103 102 124 108 107 101 130 Slowest Speed 240 | 160 240 240 240 160 160 240 93 100 100 100 115 186 171 136 136 103 127 137 113 205 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . 1 Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 4 81 28 25 51 65 87 15 68 61 88 69 26 12 77 70 74 68 37 24 22 27 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 11 | . 3 . 1 . . 3 . 1 . . . . . . . . . 3 . . . Known Exits Taken 15 | . . 1 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . . . . . . 1 1 1 1 . . . . . . . . . . Scrap Searched 18 | . . . 1 . . . . 2 3 3 2 . . 2 1 . 4 . . . . Spaces Dug 194 | . 1 . . 3 6 1 2 . . . . 15 4 2 2 . 14 67 31 43 3 Terrain Destroyed 909 | . 81 9 20 4 33 22 66 . 34 . 23 122 4 3 10 12 45 101 58 103 159 Melee 114 | . 1 . . 3 3 1 2 . . . . 14 4 1 . . 2 41 23 16 3 Projectile 266 | . . . . 1 5 . 4 . 1 . 1 12 . 2 4 3 19 58 35 74 47 AOE 529 | . 80 9 20 . 25 21 60 . 33 . 22 96 . . 6 9 24 2 . 13 109 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Com Total 17599 | 112 1302 275 484 841 612 1453 536 557 472 1131 654 1142 568 498 519 717 992 1655 1067 1119 893 Wait 2229 | 4 352 79 140 53 294 339 26 2 18 165 87 157 24 9 8 22 84 132 102 63 69 Move 13522 | 82 815 173 320 633 272 990 427 547 428 958 539 773 519 473 483 643 866 1269 807 859 646 Hop 1 | . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 179 | 3 20 2 4 22 2 20 7 3 2 4 2 20 8 5 . 6 5 15 7 17 5 Fast Attach 54 | 6 4 . . 9 2 2 3 . 1 1 . 4 1 1 . 3 1 2 3 6 5 Attach 101 | . 4 4 . 10 1 1 6 2 2 . 2 14 2 . 3 5 3 10 6 5 21 Detach 64 | . 1 . . 4 . 5 3 2 1 1 1 6 1 2 1 4 2 7 5 2 16 Swap 218 | . 17 5 9 18 11 10 10 1 3 . 4 24 3 2 5 6 6 27 19 16 22 Drop 150 | . 3 . 5 20 1 28 7 . 1 2 3 17 4 3 2 1 3 13 4 23 10 Fire 715 | 16 51 11 2 34 16 30 41 . 14 . 11 76 . 2 17 17 19 82 85 106 85 Melee 330 | . 33 1 4 38 4 16 6 . 2 . 5 51 6 1 . 8 3 94 28 22 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . 4 . . . Crush 4 | 1 2 . . . . . . . . . . . . . . . . . 1 . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . 5 Rewire 23 | . . . . . 9 12 . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 4 exits: Mat x2 / Exi / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access -1/Command (discovered 2 exits: Sur / Ac0) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 1200 | -10/Materials | Lost 4 parts (1p1n1u1w) 1490 | -10/Materials | Discovered new exit (range 16) 1609 | -10/Materials | Discovered new exit (range 16) 1739 | -10/Materials | Discovered new exit (range 16) 1871 | -10/Materials | Core integrity fell below 50% 2060 | -10/Materials | Discovered new exit (range 8) 2166 | -10/Materials | Central database locked down 2308 | -10/Materials | Identified exit to Materials 2339 | -10/Materials | Learned Storage terminal intel 2359 | -10/Materials | Learned Storage emergency access door positions 2369 | -10/Materials | Learned location of 2 exits from Mines 2370 | -10/Materials | Learned location of 1 exit from Recycling 2371 | -10/Materials | Learned location of Recycling (-8) 2373 | -10/Materials | Learned location of 2 exits from Mines 2387 | -10/Materials | Learned location of 1 exit from Storage 2507 | -10/Materials | Discovered new exit (range 10) 2560 | -10/Materials | Prayed at D.C.S.S. Altar Unit 2664 | -10/Materials | Entered Mines 2665 | -10/Mines | Assembled infested the area 2666 | -10/Mines | Identified exit to Exiles 2666 | -10/Mines | Identified exit to Subcaves 2674 | -10/Mines | X0-1V1 added 0b10 threat records associated with you (minor) 2722 | -10/Mines | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 2783 | -10/Mines | Core integrity fell below 20% 2809 | -10/Mines | Lost 4 parts (2n2w) 2868 | -10/Mines | Found the Drone Emporium 2882 | -10/Mines | Found Prototype Device 3099 | -10/Mines | Core integrity restored by X0-1V1 (+22) 3201 | -10/Mines | Entered Subcaves 3202 | -10/Subcaves | Approached by a straggling Scientist 3205 | -10/Subcaves | Learned Materials emergency access door positions 3325 | -10/Subcaves | X0-1V1 sent allied H-61 Shepherd (x1) 3340 | -10/Subcaves | Identified exit to Materials 3493 | -10/Subcaves | Learned location of Zion (-6) 3493 | -10/Subcaves | Met a Zionite searching for "candidates" 3816 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4129 | -10/Subcaves | Discovered exit to Materials (range 5) 4145 | -10/Subcaves | Entered Materials 4145 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 4157 | -8/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 4528 | -8/Materials | Discovered new exit (range 6) 4536 | -8/Materials | Sensors blinded by X0-1V1 4586 | -8/Materials | Build established: Scavenger-Mutant 4746 | -8/Materials | X0-1V1 sent allied H-71 Marshal (x1) 4769 | -8/Materials | Destroyed 11 combat bots 4777 | -8/Materials | Lost 4 parts (2n2u) 4983 | -8/Materials | X0-1V1 sent you to a vault 4986 | -8/Materials | Repaired Lgt. Treads? 5040 | -8/Materials | X0-1V1 announced a LAN party 5155 | -8/Materials | Discovered new exit (range 6) 5332 | -8/Materials | X0-1V1 activates XOMVISION 5420 | -8/Materials | Identified exit to Storage 5470 | -8/Materials | Entered Storage 5471 | -8/Storage | Identified exit to Factory 5473 | -8/Storage | Loaded intel: 12 terminal locations 5481 | -8/Storage | X0-1V1 caused items to flee you 5712 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5714 | -8/Storage | Identified exit to Recycling 5714 | -8/Storage | Items stopped fleeing you 5788 | -8/Storage | X0-1V1 upgraded ally (x8) 5883 | -8/Storage | Garrison activated, responded to threat 5922 | -8/Storage | Lost 4 allies 6017 | -8/Storage | X0-1V1 opened Sealed Blast Doors 6283 | -8/Storage | Entered Recycling 6283 | -8/Recycling | Accompanied by 3 allies 6284 | -8/Recycling | Identified exit to Factory 6548 | -8/Recycling | X0-1V1 vaporized surrounding terrain (radius 18) 6746 | -8/Recycling | Melee accuracy permanently improved by X0-1V1 (+6%; -60 max core) 7202 | -8/Recycling | Found Prototype Device 7202 | -8/Recycling | Identified Scrap Engine 7207 | -8/Recycling | Core integrity restored by X0-1V1 (+43) 7545 | -8/Recycling | X0-1V1 sent hostile S-10 Pest (x3) 7702 | -8/Recycling | Build established: Construct 7957 | -8/Recycling | X0-1V1 vaporized surrounding terrain (radius 15) 8020 | -8/Recycling | Core integrity restored by X0-1V1 (+66) 8108 | -8/Recycling | Entered Factory 8108 | -6/Factory | Accompanied by 1 ally 8108 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 8212 | -6/Factory | X0-1V1 released a cloud of subatomizers 8362 | -6/Factory | Sensors blinded by X0-1V1 8537 | -6/Factory | Discovered new exit (range 15) 8560 | -6/Factory | Identified exit to Lower Caves 8560 | -6/Factory | Entered Lower Caves 8751 | -6/Lower Caves | Encountered a Warlord checkpoint 8809 | -6/Lower Caves | Learned 12 Factory zone layouts 8812 | -6/Lower Caves | Sensors blinded by X0-1V1 8871 | -6/Lower Caves | X0-1V1 mutated your Utility slot to Power slot 8945 | -6/Lower Caves | Discovered new exit (range 13) 9009 | -6/Lower Caves | Entered another Lower Caves area 9018 | -6/Lower Caves | X0-1V1 sent hostile Thug (x4) 9113 | -6/Lower Caves | Discovered new exit (range 9) 9338 | -6/Lower Caves | Entered an active Warlord outpost 9354 | -6/Lower Caves | System corruption reached 10% 9361 | -6/Lower Caves | Learned Extension trap positions 9361 | -6/Lower Caves | Learned Armory trap positions 9361 | -6/Lower Caves | Learned Armory garrison access intel 9485 | -6/Lower Caves | Discovered new exit (range 8) 9500 | -6/Lower Caves | Entered Zion 9552 | -6/Zion | System corruption cleaned by Quarantine Array 9582 | -6/Zion | Discovered new exit (range 16) 9722 | -6/Zion | Learned Factory trap positions 9751 | -6/Zion | Learned 4 Factory zone layouts 9868 | -6/Zion | Learned Factory repair station intel 9879 | -6/Zion | Learned Factory recycling unit intel 10112 | -6/Zion | Found CR-A16's Pointy Stick 10280 | -6/Zion | Met Imprinter 10297 | -6/Zion | Imprinted 10299 | -6/Zion | Declared Zion's savior 10631 | -6/Zion | Entered Proximity Caves 10631 | -5/Proximity Caves | Accompanied by 4 allies 10643 | -5/Proximity Caves | Learned Factory stockpile data 10724 | -5/Proximity Caves | X0-1V1 vaporized surrounding terrain (radius 22) 10986 | -5/Proximity Caves | X0-1V1 vaporized surrounding terrain (radius 22) 11158 | -5/Proximity Caves | Spotted B-75 Beast 11191 | -5/Proximity Caves | Allies destroyed B-75 Beast 11226 | -5/Proximity Caves | X0-1V1 activates XOMVISION 11261 | -5/Proximity Caves | Discovered new exit (range 5) 11307 | -5/Proximity Caves | Entered Factory 11307 | -5/Factory | Accompanied by 4 allies 11307 | -5/Factory | Evolved 2 slots: Utility x2 11308 | -5/Factory | Identified exit to Factory 11309 | -5/Factory | Loaded intel: 98 trap records 11311 | -5/Factory | Loaded intel: 6 repair station locations 11312 | -5/Factory | Loaded intel: 8 recycling unit locations 11407 | -5/Factory | Retrieved Zion intel report: Main Access 11424 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11444 | -5/Factory | Identified Bomb Drone Bay 11629 | -5/Factory | Lost 4 allies 11747 | -5/Factory | X0-1V1 activates XOMVISION 11910 | -5/Factory | X0-1V1 enhanced Transport squad support 11972 | -5/Factory | Garrison activated, responded to threat 12014 | -5/Factory | Lost 4 parts (4u) 12234 | -5/Factory | X0-1V1 sent you into danger 12316 | -5/Factory | X0-1V1 caused items to flee you 12412 | -5/Factory | X0-1V1 activates XOMVISION 12507 | -5/Factory | First assault squad dispatched 12527 | -5/Factory | Items stopped fleeing you 12531 | -5/Factory | Terminal network hard line cut 12586 | -5/Factory | Core integrity fell below 50% 12958 | -5/Factory | Sensors blinded by X0-1V1 13103 | -5/Factory | Entered another Factory area 13103 | -4/Factory | Evolved 2 slots: Utility x2 13453 | -4/Factory | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 13489 | -4/Factory | Discovered new exit (range 13) 13508 | -4/Factory | Identified exit to Upper Caves 13536 | -4/Factory | Sterilization system engaged 13536 | -4/Factory | Non-combat units ordered to evacuate 13636 | -4/Factory | Combat units ordered to evacuate 13645 | -4/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 13655 | -4/Factory | Fabricated Tactical Coordination Suite? 13713 | -4/Factory | Build established: Infiltrator-Construct 13836 | -4/Factory | Ambient heat levels rising (+10) 13842 | -4/Factory | Entered Upper Caves 13859 | -4/Upper Caves | X0-1V1 activates XOMVISION 14026 | -4/Upper Caves | Identified exit to Upper Caves 14089 | -4/Upper Caves | Learned Research machine intel 14232 | -4/Upper Caves | Entered another Upper Caves area 14303 | -4/Upper Caves | Discovered new exit (range 14) 14309 | -4/Upper Caves | X0-1V1 activates XOMVISION 14529 | -4/Upper Caves | Build established: Construct 14540 | -4/Upper Caves | Learned Research trap positions 14671 | -4/Upper Caves | X0-1V1 caused items to flee you 14774 | -4/Upper Caves | Discovered new exit (range 11) 14784 | -4/Upper Caves | Identified exit to Warlord 14785 | -4/Upper Caves | Entered Warlord 15186 | -4/Warlord | Build established: Commander-Construct 15199 | -4/Warlord | Found Prototype Device 15199 | -4/Warlord | Identified Thermal Barrier 15206 | -4/Warlord | Found Prototype Device 15206 | -4/Warlord | Identified Exp. Phase Shifter 15269 | -4/Warlord | Visited the Vortex Lab 15277 | -4/Warlord | Found Prototype Energy Cannon 15279 | -4/Warlord | Found Prototype Energy Cannon 15280 | -4/Warlord | Identified Vortex Driver (x2) 15286 | -4/Warlord | Warlord's base attacked by MAIN.C 15353 | -4/Warlord | Rebuked by Warlord 15519 | -4/Warlord | Discovered new exit (range 14) 15532 | -4/Warlord | Identified exit to Proximity Caves 15533 | -4/Warlord | Entered Proximity Caves 15537 | -3/Proximity Caves | System corruption reached 10% 15680 | -3/Proximity Caves | Found Alien Artifact 15680 | -3/Proximity Caves | Identified Dimensional Node Initializer 15680 | -3/Proximity Caves | Initialized slip node 15817 | -3/Proximity Caves | Build established: Derelict-Construct 16376 | -3/Proximity Caves | Core integrity restored by X0-1V1 (+160) 16443 | -3/Proximity Caves | Build established: Infiltrator-Construct 16498 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 16743 | -3/Proximity Caves | Discovered new exit (range 15) 16762 | -3/Proximity Caves | Identified exit to Research 16764 | -3/Proximity Caves | Entered Research 16764 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 16765 | -3/Research | Loaded intel: 82 trap records 16766 | -3/Research | Loaded intel: 114 machine locations 16806 | -3/Research | Build established: Construct 17010 | -3/Research | Retrieved Zion intel report: Active Terminals 17146 | -3/Research | X0-1V1 sent you to a vault 17187 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 17217 | -3/Research | Retrieved Zion intel report: Active Garrisons 17235 | -3/Research | Garrison activated, responded to threat 17269 | -3/Research | Lost 3 allies 17271 | -3/Research | Retrieved Zion intel report: Prototype Schematics 17274 | -3/Research | X0-1V1 sent you into danger 17300 | -3/Research | Sensors blinded by X0-1V1 17302 | -3/Research | X0-1V1 caused items to flee you 17334 | -3/Research | Spotted B-86 Titan 17382 | -3/Research | X0-1V1 sent you into danger 17435 | -3/Research | System corruption reached 10% 17519 | -3/Research | Items stopped fleeing you 17523 | -3/Research | Build established: Infiltrator-Construct 17533 | -3/Research | X0-1V1 tapped a No Entrance sign 17624 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 17840 | -3/Research | X0-1V1 enhanced Transport squad support 17858 | -3/Research | Cargo convoy interrupted 17964 | -3/Research | Terminal network hard line cut 18407 | -3/Research | Found Centrium Heavy Armor Plating 18409 | -3/Research | Found Centrium Heavy Armor Plating 18581 | -3/Research | X0-1V1 added 0b10 threat records associated with you (considerable) 18585 | -3/Research | Build established: Derelict-Construct 18685 | -3/Research | Garrison activated, responded to threat 18714 | -3/Research | Discovered new exit (range 4) 18717 | -3/Research | Identified exit to Research 18720 | -3/Research | Entered another Research area 18720 | -2/Research | Evolved 2 slots: Utility x2 18750 | -2/Research | X0-1V1 put everyone to sleep 18806 | -2/Research | Zion Experimental squad teleported in 18943 | -2/Research | Fabricated Tactical Coordination Suite (x1) 19420 | -2/Research | Retrieved Zion intel report: Component Stockpiles 19421 | -2/Research | X0-1V1 woke everyone up 19549 | -2/Research | Discovered new exit (range 4) 19553 | -2/Research | Identified exit to Access 19630 | -2/Research | Build established: Construct 19863 | -2/Research | Found Prototype Device 19864 | -2/Research | Identified Exp. Transmission Jammer 19907 | -2/Research | X0-1V1 activates XOMVISION 19977 | -2/Research | Entered Access 19977 | -1/Access | Evolved 2 slots: Utility x2 20016 | -1/Access | Zion Experimental squad teleported in 20227 | -1/Access | First assault squad dispatched 20247 | -1/Access | Retrieved Zion intel report: Guard Positions 20247 | -1/Access | X0-1V1 activates XOMVISION 20248 | -1/Access | Zion Heavy squad teleported in 20250 | -1/Access | Spotted B-99 Colossus 20275 | -1/Access | Allies destroyed B-99 Colossus 20320 | -1/Access | Lost 3 allies 20441 | -1/Access | Identified exit to Command 20441 | -1/Access | X0-1V1 revealed exit location to -1/Command 20732 | -1/Access | X0-1V1 sent allied Mutant (x3) 20737 | -1/Access | X0-1V1 enhanced Transport squad support 20843 | -1/Access | Zion Heavy squad teleported in 20853 | -1/Access | Zion Heavy squad teleported in 20882 | -1/Access | X0-1V1 redirected Transport squads to designated parking area 20959 | -1/Access | Found Hvy. Scimitar of Distortion 20993 | -1/Access | Zion Heavy squad teleported in 21024 | -1/Access | X0-1V1 foreshadows a heat wave 21086 | -1/Access | Spotted B-99 Colossus 21100 | -1/Access | Spotted B-99 Colossus 21148 | -1/Access | Lost 3 parts (2u1w) 21152 | -1/Access | Allies destroyed B-99 Colossus 21184 | -1/Access | Terminal network hard line cut 21235 | -1/Access | Entered Command 21235 | -1/Command | Accompanied by 1 ally 21427 | -1/Command | Identified exit to Access_0 21427 | -1/Command | X0-1V1 revealed exit location to -1/Access_0 21429 | -1/Command | Phase Generator disabled 21653 | -1/Command | Retrieved Zion intel report: Trap Installations 21735 | -1/Command | First assault squad dispatched 21777 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 21889 | -1/Command | Destroyed 7 combat bots 22034 | -1/Command | Identified exit to Surface 22034 | -1/Command | X0-1V1 revealed exit location to -0/Surface 22038 | -1/Command | X0-1V1 sent you to a vault 22154 | -1/Command | Spotted M Guard 22155 | -1/Command | Spotted M Guard 22155 | -1/Command | Spotted Combat Programmer 22156 | -1/Command | Spotted Combat Programmer 22163 | -1/Command | System corruption reached 10% 22183 | -1/Command | Destroyed Combat Programmer 22190 | -1/Command | Allies destroyed Combat Programmer 22215 | -1/Command | X0-1V1 sent allied Executioner (x3) 22244 | -1/Command | High security lockdown imminent 22244 | -1/Command | Allies destroyed M Guard 22244 | -1/Command | Allies destroyed M Guard 22244 | -1/Command | All MAIN.C guards destroyed 22245 | -1/Command | Crushed by falling debris 22262 | -1/Command | Lost 5 allies 22276 | -1/Command | Lost 11 parts (2n7u2w) 22324 | -1/Command | High security lockdown engaged 22338 | -1/Command | Found Adv. Particle Accelerator 22354 | -1/Command | Met MAIN.C 22356 | -1/Command | 0b10 Conduit disabled 22367 | -1/Command | Destroyed MAIN.C Shell 22370 | -1/Command | MAIN.C activated Command garrisons 22384 | -1/Command | X0-1V1 whisked you away to safety 22405 | -1/Command | Found Unknown Protection 22405 | -1/Command | Identified Hvy. Reactive Plating 22414 | -1/Command | Lost 4 parts (2n2u) 22422 | -1/Command | Found Hvy. Reactive Plating 22442 | -1/Command | Released all parts (10) 22445 | -1/Command | Core integrity fell below 50% 22451 | -1/Command | X0-1V1 downgraded hostiles (x1) 22455 | -1/Command | Core integrity fell below 20% 22458 | -1/Command | Destroyed by MAIN.C with Improved Heavy Machine Gun Last Messages --------------- 22442_ Released Hcp. Storage Unit. 22442_ Released Arm. Scrap Engine. 22442_ Released Quantum-Particle Reactor. 22442_ Released Hvy. Reactive Plating. 22442_ Released Tactical Coordination Suite. 22442_ Released Hvy. Reactive Plating. 22442_ Released Hvy. Scimitar of Distortion. [Achievement: Live, Flee, And Rebuild] 22442_ K-01 Serf collects debris. 22443_ Penetrated by Slug. 22446_ System corrupted: Matter fused (-10). 22451_ X0-1V1: "We can take them down a peg or two." C-57 Dissector reshaped into weaker Cutter. 22451_ Knocked back. 22452_ X0-1V1: "I know that drunk sailor look when I see it." 22454_ Knocked back. 22458_ X0-1V1 chortles! 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" """" # ## ##?? | | *= !*%=!! # """" + " ?? | | #################### # ##### ### | | # ####### # ######+##### | | # ##???## + # = ## | | !#?= ##???## ! #### " ## | | !/?? ##???## ""T"" #### # = ## | | =# ? ##???## """"" #### # ## | | # ? ##???#########+########+############ | | # """" ##???######### ##### # | | # """" # ??????????## ##??????????????????? | | # """" ############## ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 74 Energy Capacity 2627 Matter Stores 700 Matter Capacity 800 Sight Range 21 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 4 Jamming Range 16 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 50 Resistance: EM 15 Phase Shifting 20 Evasion (%) 70 Recoil Reduction 5 Particle Charging 50 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked ECM Suite | -8/Storage | Hacked Tactical Coordination Suite | -4/Factory | Scanalyzed Hvy. Proton Missile Launcher | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Hvy. Dispersion Rifle | -3/Research | Z-intel Mni. Smartbomb Launcher | -3/Research | Z-intel Imp. Lightning Gun | -3/Research | Z-intel Imp. Matter Neutralizer | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Helical Railgun | -3/Research | Z-intel Adv. EM Shield | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Tactical Coordination Suite | x1 | -4/Factory Tactical Coordination Suite | x1 | -2/Research Repaired ---------- Lgt. Treads | 4% | -8/Materials Studied --------- Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed MeleeBackupArmor Manual? 0 Play Time 03:45:40 Cumulative 628.2 hours Start 2026.09.03 @ 18:40:28 End 2026.09.03 @ 22:45:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 327 Rogue 264 Adventurer 63 Explorer 0 Win Type - Total 13 Types 10/0/0/2/0/0/1/0/0/0 Lore% 91 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6261fd47-ace6-4047-906d-f24080ac813a