Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 11:57:32

Player: canerib

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (40)      200
Value Destroyed (1262)     1262
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (161)                161
              TOTAL SCORE: 5763

 Bonus
-------
High Alert Combat Kills    161

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
  Improved Heat Sink
  Advanced Sensor Array
           Transmission Jammer
           EM Disruption Field

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Flight Unit
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
>              --- UTILITY ----------
      Advanced Sensor Array
               Transmission Jammer
               ECM Suite
               Reaction Control System
      Hardened Light Armor Plating
>              --- WEAPON -----------
               Lightning Gun
      Advanced EMP Blaster
>              --- INVENTORY --------
               Fission Core
        Medium Treads
               EM Disruption Field
  High-powered Shotgun
               Shock Bomb Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Lightning Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   
  Power                    2    | .   .   .   .   .   1   1   .   .   
  Propulsion               5    | .   .   2   2   .   .   1   .   .   
  Utility                  3    | .   .   .   .   2   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             79   | 6   1   15  24  17  8   3   3   2   
  Power                    12   | 1   .   2   2   2   2   1   1   1   
    Engine                 4    | 1   .   2   .   1   .   .   .   .   
    Core                   8    | .   .   .   2   1   2   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   6   9   6   1   .   .   1   
    Treads                 3    | .   .   .   .   1   1   .   .   1   
    Leg                    14   | 2   .   5   7   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   1   2   5   .   .   .   .   
  Utility                  20   | 1   1   2   4   7   2   1   2   .   
    Device                 10   | .   1   .   1   3   2   1   2   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   1   3   4   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   5   9   2   3   1   .   .   
    Energy Gun             7    | .   .   1   5   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   1   3   1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   3   1   .   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   .   
Parts Lost                 29   | .   .   2   14  1   5   4   3   .   
  Power                    3    | .   .   1   1   .   .   1   .   .   
  Propulsion               14   | .   .   .   7   .   5   .   2   .   
  Utility                  7    | .   .   1   2   1   .   2   1   .   
  Weapon                   5    | .   .   .   4   .   .   1   .   .   
  Highest Loss Streak      12   | .   .   2   12  1   3   4   7   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   100 86  85  64  92  50  14  .   
  Engine                   5    | .   14  10  4   2   6   5   .   .   
  Core                     3    | .   .   .   3   4   5   3   3   .   
  Treads                   1    | .   .   .   .   3   .   5   1   .   
  Leg                      13   | .   28  32  42  .   .   .   .   .   
  Flight                   12   | .   .   .   2   21  35  5   .   .   
  Device                   12   | .   14  4   .   15  25  21  7   .   
  Storage                  3    | .   14  11  7   .   .   .   .   .   
  Protection               5    | .   .   5   7   8   6   5   .   .   
  Energy Gun               3    | .   .   4   9   2   5   .   .   .   
  Ballistic Gun            5    | .   28  13  4   3   4   .   .   .   
Peak Build Rating          56   | 6   9   12  21  46  56  34  34  10  
  Average Rating           22   | 4   9   9   15  24  49  30  12  2   
  On Entrance              14   | .   6   9   12  4   42  29  23  2   
Naked Turns                304  | .   .   .   15  .   .   .   74  215 
Heaviest Build             36   | 14  15  27  31  26  36  32  20  .   
  Greatest Support         65   | 20  20  40  65  35  35  28  28  3   
  Greatest Overweight (x)  4    | 4   .   1   .   3   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  5   5   5   5   5   
  Average Capacity         6    | 7   8   9   9   5   5   5   5   5   
  Most Carried             10   | 5   4   8   10  5   5   5   5   5   
  Average Carried          4    | 2   3   5   6   3   4   4   3   4   
  Final Capacity           10   | 8   8   10  5   5   5   5   5   5   
  Final Carried            8    | 3   4   8   4   5   5   3   5   5   

 Class Distribution 
--------------------
 55% | Mutant
 21% | Infiltrator-Sprinter
 18% | Scavenger-Mutant
  5% | Infiltrator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
 Infiltrator-Sprinter | -6/Factory
               Mutant | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Matter Collected           1316 | 201 .   366 238 191 .   92  30  198 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1239 | 40  .   662 507 30  .   .   .   .   
  Parts                    92   | 4   .   51  34  3   .   .   .   .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  30   | .   .   18  11  1   .   .   .   .   
  Guns                     14   | .   .   4   9   1   .   .   .   .   
  AOE                      16   | .   .   14  2   .   .   .   .   .   
Classes Destroyed          10   | 1   .   6   2   1   .   .   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   
  Builder                  4    | .   .   4   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   .   .   .   
  Grunt                    20   | .   .   12  8   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   5    | .   .   3   2   .   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           18   | 2   .   18  3   1   .   .   .   .   
  Combat Bots Only         12   | .   .   12  2   1   .   .   .   .   
Max Kills in Single Turn   4    | 1   .   4   2   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Hostile Shots Fired        477  | .    .    73   181  14   64   23   82   40   
  Missed                   172  | .    .    26   64   3    22   9    36   12   
Damage Taken               4768 | .    .    587  1865 250  592  344  689  441  
  Core                     1904 | .    .    150  506  114  128  47   518  441  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  100  62   8    83   84   .    .    .    
Volleys Fired              93   | 4    3    23   37   8    17   1    .    .    
  Largest                  2    | 2    2    2    2    2    2    1    .    .    
  Hottest                  100  | 40   40   73   100  80   91   36   .    .    
Shots Fired                149  | 8    6    42   67   7    18   1    .    .    
  Gun                      123  | 8    6    27   59   7    16   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 26   | .    .    15   8    .    2    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  62   | 8    6    20   21   6    1    .    .    .    
  Thermal                  17   | .    .    7    10   .    .    .    .    .    
  Explosive                22   | .    .    15   7    .    .    .    .    .    
  Electromagnetic          48   | .    .    .    29   1    17   1    .    .    
  Robot Hit Streak         10   | 3    1    9    10   8    4    2    .    .    
  Robot Miss Streak        5    | 2    5    1    3    2    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           107  | 5    1    27   54   6    13   1    .    .    
  Core Hits                76   | 2    .    41   27   3    3    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    2    .    .    2    .    .    .    
    Destroy                2    | .    .    2    .    .    .    .    .    .    
    Corrupt                2    | .    .    .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3198 | 62   39   1342 1493 110  127  25   .    .    
  Guns                     1205 | 62   39   225  694  110  75   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1993 | .    .    1117 799  .    52   25   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  626  | 62   39   191  213  110  11   .    .    .    
  Thermal                  419  | .    .    34   337  .    48   .    .    .    
  Explosive                1620 | .    .    1117 503  .    .    .    .    .    
  Electromagnetic          533  | .    .    .    440  .    68   25   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    3    .    .    .    
  Average Corruption       3    | .    .    .    .    4    2    .    .    .    
  Corruption Purged        5    | .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    12   1    .    .    .    
    Matter Fused           4    | .    .    .    .    4    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    2    1    .    .    .    
    Energy Discharges      3    | .    .    .    .    3    .    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            47   | .    .    28   .    .    19   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               47   | .    .    28   .    .    19   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      238  | .    .    1    163  .    74   .    .    .    
  Shots                    7    | .    .    1    4    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        585  | .    .    39   171  585  316  .    .    .    
  Average Temperature      97   | .    .    10   57   174  85   .    .    .    
  Received Heat Transfer   1035 | .    .    270  648  .    .    90   .    27   
  Effects                  10   | .    .    .    .    6    4    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    1    2    .    .    .    
    Interference           5    | .    .    .    .    3    2    .    .    .    
    Damage (core)          1    | .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    
  Heat Transferred         600  | .    .    75   475  .    50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    2    .    4    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Peak Influence             687  | 10  36  660 687 285 149 38  .   .   
  Initial                  278  | .   6   14  278 265 70  .   .   .   
  Average                  213  | 2   27  323 459 222 96  5   .   .   
Maximum Alert Level        2    | .   .   2   2   1   .   .   .   .   
  Low Security (%)         55   | 100 100 42  .   30  100 100 .   .   
  Level 1                  25   | .   .   6   37  69  .   .   .   .   
  Level 2                  19   | .   .   51  62  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   3   1   2   2   1   .   .   
  Investigation            1    | .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   1   1   .   .   .   
  Reinforcement            7    | .   1   2   1   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Distress Signals           5    | .   .   .   5   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   3   19  38  4   4   1   14  15  
  Peak Tracking Total      13   | .   1   8   13  2   2   1   12  9   
  Tactical Retreats        13   | .   .   2   4   .   2   .   2   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Traps Triggered            3    | .   .   1   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Machines Disabled          7    | .   .   .   3   .   4   .   .   .   
  Max in Single Turn       3    | .   .   .   1   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Machines Accessed          10   | .   1   2   1   1   2   2   .   1   
  Terminals                9    | .   1   2   1   1   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   2   3   2   2   2   3   .   1   
  Successful               8    | .   1   2   1   1   .   2   .   1   
  Failed                   7    | .   1   1   1   1   2   1   .   .   
    Catastrophic           3    | .   .   1   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   1   1   .   .   
  Terminals                14   | .   2   3   2   2   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   2   1   1   .   2   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   2   1   1   2   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Turns Passed               2667 | 80  151 366 433 576 488 238 117 218 
Spaces Moved               2263 | 46  116 195 287 435 444 140 172 428 
  Core                     621  | 14  .   .   30  .   .   .   149 428 
  Treads                   338  | .   .   .   .   159 16  140 23  .   
  Legs                     530  | 32  116 195 187 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   774  | .   .   .   70  276 428 .   .   .   
  Fastest Speed            25   | 50  120 120 40  25  25  160 50  50  
  Average Speed            80   | 116 120 124 93  89  38  165 64  50  
  Slowest Speed            300  | 250 120 190 120 300 240 240 160 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            10   | .   .   .   3   1   6   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 5   31  26  36  14  14  4   34  63  
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   1   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          192  | .   .   87  85  .   20  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      192  | .   .   87  85  .   20  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp 
Total                      2950 | 64  122 273 382 610 740 146 180 433 
  Wait                     432  | .   1   24  13  134 259 1   .   .   
  Move                     2237 | 45  115 194 280 432 433 139 171 428 
  Hop                      8    | .   .   .   3   1   4   .   .   .   
  Pick Up                  64   | 9   2   12  15  15  9   1   .   1   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   52   | 6   1   5   13  14  5   3   3   2   
  Detach                   12   | .   .   1   2   1   2   .   5   1   
  Swap                     27   | .   .   10  11  3   3   .   .   .   
  Drop                     25   | .   .   4   8   2   8   1   1   1   
  Fire                     93   | 4   3   23  37  8   17  1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   81 | -11/Scrapyard  | Entered Materials
  214 | -10/Materials  | Discovered new exit (range 16)
  232 | -10/Materials  | Entered another Materials area
  232 | -9/Materials   | Evolved 2 slots: Propulsion x2
  301 | -9/Materials   | Build established: Mutant
  456 | -9/Materials   | Destroyed 12 combat bots
  580 | -9/Materials   | Discovered new exit (range 15)
  598 | -9/Materials   | Entered another Materials area
  598 | -8/Materials   | Evolved 2 slots: Propulsion x2
  730 | -8/Materials   | Build established: Scavenger-Mutant
  982 | -8/Materials   | Released all parts (4)
  986 | -8/Materials   | Core integrity fell below 50%
 1013 | -8/Materials   | Lost 12 parts (1p6n2u3w)
 1014 | -8/Materials   | Core integrity fell below 20%
 1028 | -8/Materials   | Discovered new exit (range 8)
 1031 | -8/Materials   | Entered Factory
 1031 | -7/Factory     | Evolved 2 slots: Utility x2
 1205 | -7/Factory     | Build established: Mutant
 1514 | -7/Factory     | Discovered new exit (range 11)
 1548 | -7/Factory     | Discovered new exit (range 5)
 1607 | -7/Factory     | Entered another Factory area
 1607 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 1693 | -6/Factory     | Build established: Infiltrator-Sprinter
 1716 | -6/Factory     | Spotted B-75 Beast
 2083 | -6/Factory     | Discovered new exit (range 9)
 2095 | -6/Factory     | Entered another Factory area
 2095 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2119 | -5/Factory     | Lost 3 parts (3n)
 2269 | -5/Factory     | Identified exit to Upper Caves
 2333 | -5/Factory     | Entered Upper Caves
 2393 | -5/Upper Caves | Learned location of 1 exit from Factory
 2397 | -5/Upper Caves | Build established: Mutant
 2404 | -5/Upper Caves | Lost 7 parts (1p2n3u1w)
 2404 | -5/Upper Caves | Identified exit to Upper Caves
 2442 | -5/Upper Caves | Core integrity fell below 50%
 2448 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 2450 | -5/Upper Caves | Entered another Upper Caves area
 2642 | -5/Upper Caves | Core integrity fell below 20%
 2668 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
02455_ Connecting with WAR.Sys...
>>Record "Status Report 601Z"
PARSING DATA. SYSTEM ASSIMILATED.
02462_ Acquired Med. Treads.
02464_ Dropped Med. Treads.
02489_ 9F-SD0(S) destroyed.
02491_ Acquired 46 matter.
02565_ Searching scrap...
02565_ Found Imp. Focal Shield.
02565_ Found Imp. System Restoration Module.
02565_ Found Matter Filter.
02565_ Found Reflective Plating.
02565_ Found 41 Matter.
02607_ W3-K53(S) suffers critical hit (Destroy).
02607_ W3-K53(S) destroyed.
02611_ Acquired 33 matter.
02661_ S-27 Virus destroyed.
02664_ Acquired 85 matter.
02666_ Acquired 34 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|     #????##       ##??????#! #???????????????????? |
|    ##????#          ????###% #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          28
Energy Capacity            430
Matter Stores              258
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             375
Resistance: EM             25
Evasion (%)                65
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveSmartbombBallwheel
  Manual?         0
Play Time         00:43:17
  Cumulative      22.3 hours
  Start           2024.10.21 @ 11:13:53
  End             2024.10.21 @ 11:57:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          25
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53930372-62cb-4961-8c39-8fe6a033f984