Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 17:20:12 Player: Dumalacath Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (3757) 3757 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 9470 Bonus ------- Follower Combat Kills 573 Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Peak State ------------ > --- POWER ------------ Multi-Fission Core > --- PROPULSION ------- Carbon-Armored Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Experimental Heat Sink Coolant Injector Advanced Sensor Array Particle Charger Improved Utility Shielding Heavy Armor Plating Improved Light Armor Plating System Restoration Module Trap Extractor Trap Extractor Improved Grenade Launcher Improved Datajack Maul [Rating: 80] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Constructs Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Improved Grenade Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 . 2 . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . 1 1 Utility 5 | . . . 1 . 2 . . 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 159 | 7 4 1 43 . 37 15 1 28 23 Power 15 | 1 . . 7 . 4 . . 1 2 Engine 12 | 1 . . 7 . 3 . . . 1 Core 3 | . . . . . 1 . . 1 1 Reactor . | . . . . . . . . . . Propulsion 30 | 2 . 1 12 . 11 1 . 2 1 Treads . | . . . . . . . . . . Leg 25 | 2 . 1 8 . 11 1 . 1 1 Wheel 5 | . . . 4 . . . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 57 | 1 2 . 7 . 12 6 1 14 14 Device 33 | . 1 . 5 . 5 2 1 9 10 Storage 3 | 1 1 . 1 . . . . . . Processor 5 | . . . 1 . 2 2 . . . Hackware . | . . . . . . . . . . Protection 16 | . . . . . 5 2 . 5 4 Artifact . | . . . . . . . . . . Weapon 57 | 3 2 . 17 . 10 8 . 11 6 Energy Gun 18 | 1 . . 6 . 4 5 . 2 . Energy Cannon 9 | . 2 . 5 . 1 . . . 1 Ballistic Gun 7 | 2 . . 1 . 2 . . . 2 Ballistic Cannon 3 | . . . . . . . . 3 . Launcher 9 | . . . 4 . 2 1 . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . 1 . 1 . . 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 7 | . . . . . . 2 . 4 1 Unidentified Prototypes 8 | . . . 4 . . 2 . 1 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . 10 Parts Lost 55 | . . . 6 . 12 . . 8 29 Power 8 | . . . 1 . 2 . . 1 4 Propulsion 13 | . . . 3 . 2 . . 2 6 Utility 18 | . . . . . 4 . . . 14 Weapon 16 | . . . 2 . 4 . . 5 5 Highest Loss Streak 10 | . . . 4 . 5 . . 4 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 95 100 97 100 98 100 75 78 52 Engine 6 | . 14 14 10 11 7 . . 2 2 Core 3 | . . . . . 1 9 9 6 3 Treads 1 | . . . . . . . . 5 2 Leg 19 | . 28 28 26 33 26 27 22 7 3 Wheel 1 | . . . 4 . . . . 2 2 Device 16 | . 9 14 18 22 17 9 17 16 16 Storage 8 | . 14 14 11 11 9 9 9 6 3 Processor 6 | . . . 3 . 15 18 9 6 1 Protection 2 | . . . . . 2 8 . 3 3 Energy Gun 5 | . . . 6 11 3 16 6 6 . Energy Cannon 8 | . 23 28 13 11 12 . . . 2 Ballistic Cannon 2 | . . . . . . . 1 8 . Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 57 | 14 24 24 38 37 43 44 38 57 51 Greatest Support 61 | 20 20 20 42 30 45 45 45 60 61 Greatest Overweight (x) 2 | 1 1 1 1 1 2 . 1 1 2 Average Overweight (x) . | . . 1 . 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 15 15 15 12 Most Carried 15 | 6 10 10 15 15 15 15 15 15 15 Average Carried 12 | 2 8 10 13 15 14 15 12 14 10 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 15 15 15 15 15 15 1 Scrap Engine Consumption 59 | . . . . . . . 20 21 18 Constructs Created 6 | . . . . . . . 3 2 1 Constructs Modified 14 | . . . . . . . 2 7 5 Class Distribution -------------------- 44% | Mutant 30% | Scavenger-Mutant 9% | Trapper-Mutant 5% | Construct 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Matter Collected 2438 | 184 116 20 504 . 466 199 7 663 279 Remotely . | . . . . . . . . . . Salvage Created 4360 | . 155 86 1345 . 924 497 46 817 490 Parts 256 | . 6 5 86 . 63 30 3 38 25 Haulers Intercepted 11 | . . . 6 . 2 3 . . . Recyclers Shooed 9 | . 1 . 1 . 1 . . 5 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 81 | . . 2 25 . 19 10 1 14 10 Guns 21 | . . . 4 . 6 4 1 3 3 Cannons 30 | . . 1 10 . 8 . . 8 3 AOE 26 | . . 1 10 . 3 5 . 3 4 Classes Destroyed 14 | . 1 1 7 . 3 . . 2 . Worker 6 | . . . 3 . 2 . . 1 . Builder 1 | . . . . . . . . 1 . Tunneler 2 | . . . 1 . . . . 1 . Hauler 11 | . . . 6 . 2 3 . . . Recycler 7 | . 2 . 2 . 1 . . 2 . Operator 3 | . . . 2 . . 1 . . . Watcher 5 | . . . 1 . 2 1 . 1 . Swarmer 17 | . . . 10 . 3 4 . . . Grunt 31 | . . 2 9 . 8 2 . 8 2 Sentry 17 | . . . 6 . 3 4 1 2 1 Specialist 4 | . . . . . 2 . . . 2 Hunter 5 | . . . . . 2 . . . 3 Programmer 6 | . . . . . . . . 4 2 Heavy 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 1 2 5 . 5 7 1 5 3 Combat Bots Only 6 | . . 2 4 . 5 6 1 5 3 Max Kills in Single Turn 3 | . 1 1 2 . 2 3 1 2 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 2 . 1 3 . 2 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Damage Taken 11024 | . . 81 1122 . 1937 312 30 1918 5624 Core 1794 | . . 16 206 . 332 40 15 184 1001 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 9 | . . . . . . . . 9 . Regen/Repaired (Parts) 409 | . . . 147 . . . 15 80 167 Core Remaining (%) 69 | 100 . 93 . 48 . . 29 78 . Volleys Fired 274 | . 4 3 62 . 73 21 8 64 39 Largest 3 | . 2 2 2 . 2 2 1 3 2 Hottest 150 | . 124 124 136 . 136 123 62 150 126 Shots Fired 507 | . 8 6 111 . 141 40 8 139 54 Gun 241 | . . . 46 . 50 38 8 63 36 Cannon 244 | . 8 6 55 . 85 . . 73 17 Launcher 22 | . . . 10 . 6 2 . 3 1 Special . | . . . . . . . . . . Kinetic 95 | . . . 11 . 17 4 . 27 36 Thermal 352 | . 4 3 88 . 118 19 8 95 17 Explosive 22 | . . . 10 . 6 2 . 3 1 Electromagnetic 38 | . 4 3 2 . . 15 . 14 . Robot Hit Streak 22 | . 1 6 22 . 11 10 4 21 7 Robot Miss Streak 5 | . 2 . 2 . 5 2 1 3 2 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 352 | . 3 5 74 . 87 24 6 110 43 Core Hits 175 | . 2 3 43 . 42 20 1 47 17 Critical Kills 3 | . . . 1 . 1 . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 12 | . . . 6 . 3 1 . 1 1 Burn 6 | . . . 4 . 2 . . . . Meltdown 2 | . . . 1 . 1 . . . . Destroy 1 | . . . . . . . . . 1 Blast 1 | . . . . . . . . 1 . Corrupt 1 | . . . . . . 1 . . . Smash 1 | . . . 1 . . . . . . Melee Attacks 18 | . . . 5 . 1 . . 3 9 Impact 13 | . . . 5 . 1 . . . 7 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . 2 . . . . 3 2 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11193 | . 67 211 2557 3 2393 959 123 3075 1805 Guns 3268 | . . . 502 . 612 561 112 899 582 Cannons 4090 | . 67 110 845 . 1205 . . 1437 426 Explosions 3507 | . . 93 1039 . 552 376 . 725 722 Melee 201 | . . . 149 . . . . . 52 Ramming 127 | . . 8 22 3 24 22 11 14 23 Kinetic 1475 | . . . 135 . 193 54 . 511 582 Thermal 6116 | . 21 134 1301 . 1624 158 112 1775 991 Explosive 2532 | . . . 931 . 552 376 . 516 157 Electromagnetic 742 | . 46 69 19 . . 349 . 259 . Impact 201 | . . . 149 . . . . . 52 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . . . . . 3 22 Average Corruption 4 | . . . . . . . . 1 12 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 35 | . . . . . . . . 14 21 Message Errors 11 | . . . . . . . . 4 7 Matter Fused 7 | . . . . . . . . 3 4 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . 3 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . 4 4 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 423 | . . . 184 . 28 27 . 93 91 Projectiles 100 | . . . . . 28 . . 72 . Explosions 187 | . . . 75 . . 27 . 21 64 Melee 136 | . . . 109 . . . . . 27 Knockbacks 10 | . . 1 3 . . 1 . 5 . Impact 7 | . . 1 3 . . 1 . 2 . Kinetic 3 | . . . . . . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 350 | . . 52 155 . . . . 132 11 Shots 9 | . . 1 4 . . . . 4 . Rammed 2 | . . . 1 . . . . . 1 Targets Rammed 24 | . . 1 4 2 1 7 3 2 4 Kicked 22 | . . 1 3 2 1 7 3 2 3 Crushed . | . . . . . . . . . . Highest Temperature 345 | . 126 219 294 . 144 123 20 107 345 Average Temperature 56 | . 51 114 64 . 33 41 11 31 136 Received Heat Transfer 2522 | . . 18 276 . 501 54 36 620 1017 Effects 3 | . . . . . . . . . 3 Interference 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions 3 | . . . 2 . . . . . 1 Robots Melted 3 | . . . 1 . 2 . . . . Combat Hostiles 3 | . . . 1 . 2 . . . . Parts Melted 23 | . . . 10 . 5 . . 3 5 Heat Transferred 9096 | . 37 174 2677 . 3182 333 . 1643 1050 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Peak Influence 722 | . 51 59 404 170 216 722 259 139 273 Initial 249 | . . 19 . 157 66 92 249 54 66 Average 108 | . 18 7 156 158 85 415 126 55 93 Maximum Alert Level 3 | . . . 2 . 1 3 1 . 1 Low Security (%) 82 | 100 100 100 67 100 97 22 54 100 82 Level 1 13 | . . . 29 . 2 29 45 . 17 Level 2 3 | . . . 3 . . 45 . . . Level 3 . | . . . . . . 3 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . . . 2 . 4 2 . 6 10 Investigation 2 | . . . . . . . . 1 1 Extermination 6 | . . . . . . . . 4 2 Reinforcement 14 | . . . 2 . 4 1 . 1 6 Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Distress Signals 9 | . . . 2 . 4 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 1 2 40 . 29 24 1 25 38 Peak Tracking Total 9 | . 1 2 5 . 7 5 1 6 9 Tactical Retreats 10 | . . . . . 1 1 . 2 6 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Traps Triggered 3 | . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 105 | . . . . . . 19 . 86 . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . . 1 . 3 . Reprogrammed 9 | . . . . . . 1 . 8 . Reused 1 | . . . . . . . . . 1 Traps Extracted 13 | . . . . . . 1 . 12 . Installed 7 | . . . . . . . . 5 2 Triggered 4 | . . . . . . 1 . . 3 Most Traps Carried 8 | . . . . . . 1 1 8 8 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Machines Disabled 13 | . . . 5 . 1 4 . . 3 Max in Single Turn 2 | . . . 2 . 1 1 . . 2 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Machines Accessed 50 | . 6 . 11 1 4 9 7 5 7 Terminals 40 | . 5 . 8 1 3 9 6 3 5 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 6 | . 1 . 1 . . . 1 2 1 Scanalyzers 2 | . . . . . 1 . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 169 | . 29 . 45 3 15 26 22 12 17 Successful 90 | . 17 . 23 2 9 16 13 1 9 Failed 78 | . 12 . 22 1 6 10 8 11 8 Catastrophic 16 | . 2 . 4 . 2 3 1 2 2 Database Lockouts 1 | . . . . . . . 1 . . Manual 81 | . 20 . 19 1 4 9 16 5 7 Terminals 139 | . 28 . 31 3 13 26 21 5 12 Fabricators . | . . . . . . . . . . Repair Stations 13 | . . . 13 . . . . . . Recycling Units 13 | . 1 . 1 . . . 1 7 3 Scanalyzers 4 | . . . . . 2 . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 43 | . 11 . 6 2 4 11 6 . 3 Record 1 | . . . . . 1 . . . . Part Schematic 3 | . 2 . . . . . 1 . . Robot Analysis 5 | . 3 . 1 . . . 1 . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 3 | . . . . . . 3 . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 4 | . 1 . 1 1 1 . . . . Emergency Access Points 2 | . . . 2 . . . . . . Fabricator Index 1 | . . . . . . 1 . . . Alert Level 4 | . 1 . . . 1 2 . . . Unreport Threat 6 | . . . . . . 2 2 . 2 Locate Traps 4 | . . . 1 . . 3 . . . Security Status 1 | . . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 2 | . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . . 10 . . . . . . Scan Component 5 | . . . 5 . . . . . . Repair 5 | . . . 5 . . . . . . Recycling Unit Hacks 5 | . 1 . 1 . . . 1 1 1 Report Inventory 4 | . 1 . 1 . . . 1 . 1 Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer 3 | . . . . . 2 . . . 1 Insert Component 2 | . . . . . 1 . . . 1 Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 29 | . 5 . 6 . 3 5 6 . 4 Terminals 29 | . 5 . 6 . 3 5 6 . 4 Botnet 28 | . 5 . 6 . 3 5 6 . 3 Detonate 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 44 | . 5 . 9 1 4 8 6 5 6 Full Trace Events 3 | . . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . 2 . . . 1 . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . 5 . . . . . . Time 136 | . . . 136 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . 1 Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 3 . Non-combat 3 | . . . . . . . . 3 . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 3 . no_distress 3 | . . . . . . . . 3 . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Total Allies 11 | . . . . . . 10 . . 1 Largest Group 10 | . . . . . . 10 3 . 1 Highest-Rated Group 173 | . . . . . . 173 47 . 137 Highest-Rated Ally 137 | . . . . . . 29 16 . 137 Total Orders . | . . . . . . . . . . Ally Attacks 128 | . . . . . . 116 6 . 6 Total Damage 2113 | . . . . . . 1657 78 . 378 Kills 21 | . . . . . . 19 . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Robot Analysis Total 5 | . 3 . 1 . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Turns Passed 10680 | 70 337 1200 2120 127 1486 748 872 2699 1021 Spaces Moved 4872 | 47 216 577 895 46 591 391 386 1099 624 Core 17 | 4 . . . . . . . . 13 Treads 85 | . . . . . . . . 77 8 Legs 3729 | 43 216 577 678 46 591 391 386 558 243 Wheels 1041 | . . . 217 . . . . 464 360 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 86 190 120 120 120 115 50 Average Speed 153 | 115 142 190 166 190 150 120 131 160 133 Slowest Speed 260 | 120 190 190 190 190 260 120 190 234 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 32 96 71 10 43 64 87 14 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . . . . 1 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 5 | . . . 2 . 1 . . . 2 Terrain Destroyed 236 | . . 10 126 . 15 13 . 23 49 Melee 5 | . . . 2 . 1 . . . 2 Projectile 10 | . . 1 . . 5 . . . 4 AOE 221 | . . 9 124 . 9 13 . 23 43 Terrain Rammed 1 | . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Fac Total 7526 | 59 240 675 1405 84 1049 628 746 1903 737 Wait 1911 | . . 93 351 37 308 164 332 601 25 Move 4864 | 46 215 576 894 45 591 390 385 1098 624 Hop . | . . . . . . . . . . Pick Up 73 | 6 9 . 21 . 18 3 6 7 3 Fast Attach 44 | 6 3 . 12 . 8 2 . 5 8 Attach 30 | . . . 3 . 11 . 1 4 11 Detach 4 | . . . . . . . 1 1 2 Swap 85 | 1 1 1 28 . 18 13 . 19 4 Drop 86 | . 8 1 25 . 21 8 10 8 5 Fire 274 | . 4 3 62 . 73 21 8 64 39 Melee 18 | . . . 5 . 1 . . 3 9 Ram 3 | . . . 1 . . . . . 2 Kick 21 | . . 1 3 2 . 7 3 2 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap 112 | . . . . . . 19 . 91 2 Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 370 | -10/Materials | Identified exit to Mines 408 | -10/Materials | Entered Mines 1286 | -10/Mines | Learned location of Zion (-7) 1577 | -10/Mines | Discovered new exit (range 10) 1608 | -10/Mines | Entered Materials 1608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1847 | -9/Materials | Lost 4 parts (1p1n2w) 1943 | -9/Materials | Repaired Grenade Launcher 2242 | -9/Materials | Repaired Aluminum Leg 2269 | -9/Materials | Repaired Grenade Launcher 2296 | -9/Materials | Repaired Sensor Array 2330 | -9/Materials | Repaired Beam Rifle 2404 | -9/Materials | Discovered new exit (range 15) 2446 | -9/Materials | Build established: Scavenger-Mutant 2495 | -9/Materials | Identified exit to Materials 2766 | -9/Materials | Discovered new exit (range 16) 2846 | -9/Materials | Identified exit to Mines 3417 | -9/Materials | Core integrity fell below 50% 3728 | -9/Materials | Entered Mines 3742 | -9/Mines | Assembled infested the area 3824 | -9/Mines | Discovered exit to Materials (range 4) 3855 | -9/Mines | Entered Materials 3855 | -8/Materials | Evolved 2 slots: Utility x2 5000 | -8/Materials | Lost 5 parts (1p2n1u1w) 5089 | -8/Materials | Core integrity fell below 50% 5132 | -8/Materials | Lost 3 parts (1p2w) 5206 | -8/Materials | Identified exit to Storage 5341 | -8/Materials | Entered Storage 5468 | -8/Storage | Used back door to open Recycling access 5468 | -8/Storage | Discovered new exit (range 5) 5674 | -8/Storage | Garrison activated, responded to threat 5687 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5885 | -8/Storage | Discovered new exit (range 15) 6009 | -8/Storage | Identified exit to Recycling 6089 | -8/Storage | Entered Recycling 6089 | -8/Recycling | Accompanied by 3 allies 6090 | -8/Recycling | Found Scrap Engine 6255 | -8/Recycling | Build established: Mutant 6917 | -8/Recycling | Discovered new exit (range 16) 6961 | -8/Recycling | Entered Factory 6961 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7618 | -6/Factory | Build established: Gunner 7705 | -6/Factory | Discovered new exit (range 3) 8100 | -6/Factory | Build established: Construct 8372 | -6/Factory | Lost 4 parts (1p2n1w) 8532 | -6/Factory | Discovered new exit (range 5) 9039 | -6/Factory | Build established: Mutant 9406 | -6/Factory | Build established: Trapper-Mutant 9660 | -6/Factory | Entered another Factory area 9660 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10212 | -5/Factory | System corruption reached 10% 10221 | -5/Factory | Lost 3 parts (1p1n1u) 10273 | -5/Factory | Lost 3 parts (2u1w) 10444 | -5/Factory | Cargo convoy interrupted 10466 | -5/Factory | Build established: Mutant 10473 | -5/Factory | Lost 10 parts (1p1n6u2w) 10602 | -5/Factory | Core integrity fell below 50% 10672 | -5/Factory | Core integrity fell below 20% 10681 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10627_ Carbon-Armored Exoskeleton core remains intact and functional. 10631_ Scrap Engine destroyed. 10631_ Critical hit (Burn: +37). 10633_ Penetrated by Slug. 10635_ ALERT: Rogue bot located, Programmers report to Factory Zone 1B. 10642_ System corrupted: Heat flow error (+169). 10642_ Penetrated by Slug. 10656_ Slug penetrates G-50 Soldier. 10657_ Carbon-Armored Exoskeleton destroyed. 10657_ Carbon-Armored Exoskeleton core remains intact and functional. 10657_ Slug penetrates Terminal. 10660_ Connecting with Terminal... 10663_ Broken Exp. Heat Sink destroyed. 10663_ Penetrated by Slug. 10665_ Critical hit (Burn: +37). 10669_ System corrupted: Matter fused (-5). 10671_ Carbon-Armored Exoskeleton destroyed. 10672_ Slammed into P-70 Sage. 10674_ Multi-Fission Core destroyed. 10674_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????###+### | | ???????????????????????????????????????????## | | ??????????????????????????????H????????????## | | ????????????????????????????????? ???????# | | ????????????????????????????????? #?????# | | ????????????????????############# #????## | | ??????????????????? ## #????# | | ??????????????????? ## #????# # | | ???????????????????"" ## #????# # | | ???????????????????"" ## #????# # | | ???????????????????F ## #????# # | | ???????????????????"" #????# # | | ?????????????????? "" #????# # | | ??????????????????? #????# # | | ??????????? """"" #????# # | | ??????????? """"" #????# # | | ?????????? A """ !!! #?????# # | | ?????????? !!! #?????# # | | ?????????? @!!! p #?????# # | | ?????????? ########## #????## # | | ??????????# ??????????## ##???# ! | | ??????????? ????????????# ##### | | ??????????? ??????????????#| ! T" | | ????????????####????????????????# *%= " | | ????????????????????????????????# = | | ????????????????????????????????# ##### ! | | ????????????????????????????????#######???# | | ??????????????????????????????????????????######## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 25 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Trap Extractor Capacity 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Datajack | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledContainmentBiocell Manual? 0 Play Time 02:10:24 Cumulative 62.2 hours Start 2023.03.06 @ 09:59:47 End 2023.03.06 @ 17:20:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d25091c-d62f-4118-abfd-7c283d464226