Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 02:58:26

Player: CatPlusPlus

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (60)      300
Value Destroyed (1600)     1600
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3700

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     239/300
Energy                     89/100
System Corruption          0%
Temperature                Danger (412)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
        Gun Armor
>       --- WEAPON (2) -------
        Axe
>       --- INVENTORY (5) ----
        Wheel
        Sensor Array
        Signal Interpreter
  Light Armor Plating
        Battle Rifle

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
>            --- PROPULSION -------
             Flightbrick
>            --- UTILITY ----------
       Large Storage Unit
             Structural Scanner
       Light Armor Plating
       Light Armor Plating
   Makeshift Light Armor Plating
             Gun Armor
             Tractor Beam
>            --- WEAPON -----------
             Assault Rifle
             Battle Rifle
             Barrage Gun
             Battle Cannon
>            --- INVENTORY --------
       Light Ion Engine
       Light Ion Engine
             Wheel
    Improved VTOL Module
             Sensor Array
             Signal Interpreter
             Terrain Scan Processor
  Long-range Tractor Beam
             Assault Rifle
             Battle Rifle
             Axe
[Rating: 67]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flightbrick
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             71   | 4   15  35  17  
  Power                    9    | .   3   4   2   
    Engine                 8    | .   2   4   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   3   6   1   
    Treads                 6    | 1   2   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 1   1   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  25   | 1   4   13  7   
    Device                 10   | 1   1   5   3   
    Storage                2    | .   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             13   | .   2   7   4   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 1   5   12  7   
    Energy Gun             5    | .   2   3   .   
    Energy Cannon          2    | .   1   1   .   
    Ballistic Gun          13   | 1   1   6   5   
    Ballistic Cannon       2    | .   .   1   1   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 27   | .   3   10  14  
  Power                    4    | .   1   1   2   
  Propulsion               7    | .   1   5   1   
  Utility                  11   | .   1   2   8   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      14   | .   1   3   14  
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     93   | .   98  95  76  
  Engine                   11   | .   10  14  5   
  Core                     1    | .   3   .   .   
  Treads                   13   | .   14  16  .   
  Wheel                    10   | .   14  10  .   
  Device                   6    | .   6   6   10  
  Storage                  11   | .   14  10  6   
  Protection               9    | .   6   7   23  
  Energy Gun               8    | .   13  7   .   
  Energy Cannon            2    | .   .   5   .   
  Ballistic Gun            14   | .   14  14  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 15  32  35  51  
  Greatest Support         40   | 20  20  40  24  
  Greatest Overweight (x)  3    | .   3   3   2   
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 8   11  12  14  
  Most Carried             15   | 8   15  15  15  
  Average Carried          10   | 7   10  11  9   
  Final Capacity           15   | 8   15  15  5   
  Final Carried            15   | 8   15  14  5   

 Class Distribution 
--------------------
 63% | Mutant
 19% | Scavenger-Mutant
 13% | Derelict-Tank
  3% | Subdweller-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Subcaves
 Derelict-Tank | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           1723 | 249 384 530 560 
  Remotely                 529  | 40  70  .   419 
Salvage Created            2068 | 80  868 562 558 
  Parts                    145  | 7   62  40  36  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      19   | .   .   19  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  41   | .   12  17  12  
  Melee                    1    | .   .   .   1   
  Guns                     28   | .   12  9   7   
  Cannons                  9    | .   .   5   4   
  AOE                      2    | .   .   2   .   
Classes Destroyed          13   | 2   6   2   3   
  Worker                   3    | .   2   .   1   
  Builder                  4    | .   4   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 4    | 1   1   .   2   
  Operator                 2    | .   1   .   1   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   .   3   3   
  Cutter                   2    | .   .   .   2   
  Grunt                    18   | .   12  3   3   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   .   3   
  Subdweller               11   | .   .   11  .   
Best Kill Streak           5    | 2   4   3   5   
  Combat Bots Only         5    | .   4   3   5   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        481  | .    39   140  302  
  Missed                   90   | .    8    42   40   
Damage Taken               5869 | .    458  1758 3653 
  Core                     755  | .    40   161  554  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   66   | .    66   .    .    
Core Remaining (%)         59   | 100  .    19   .    
Volleys Fired              235  | 3    80   95   57   
  Largest                  4    | 2    2    2    4    
  Hottest                  125  | 60   85   125  112  
Shots Fired                422  | 6    158  148  110  
  Gun                      325  | 6    158  102  59   
  Cannon                   95   | .    .    44   51   
  Launcher                 2    | .    .    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  258  | 3    88   57   110  
  Thermal                  162  | 3    70   89   .    
  Explosive                2    | .    .    2    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | 5    10   19   19   
  Robot Miss Streak        11   | 1    4    2    11   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           242  | 5    95   96   46   
  Core Hits                96   | 3    42   27   24   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         11   | .    4    6    1    
    Burn                   8    | .    4    4    .    
    Meltdown               1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
    Sever                  1    | .    .    .    1    
Melee Attacks              3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Slashing                 3    | .    .    .    3    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4122 | 55   1304 1802 961  
  Guns                     2781 | 55   1302 1040 384  
  Cannons                  1054 | .    .    554  500  
  Explosions               208  | .    .    208  .    
  Melee                    76   | .    .    .    76   
  Ramming                  3    | .    2    .    1    
  Kinetic                  2141 | 22   661  574  884  
  Thermal                  1694 | 33   641  1020 .    
  Explosive                208  | .    .    208  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 76   | .    .    .    76   
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    .    .    3    
  Projectiles              3    | .    .    .    3    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    .    2    7    
  Impact                   .    | .    .    .    .    
  Kinetic                  9    | .    .    2    7    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      40   | .    .    40   .    
  Shots                    1    | .    .    1    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        728  | 20   219  107  728  
  Average Temperature      138  | 20   67   37   200  
  Received Heat Transfer   1545 | .    231  315  999  
  Effects                  34   | .    .    .    34   
    Shutdowns              4    | .    .    .    4    
    Energy Bleed           4    | .    .    .    4    
    Interference           13   | .    .    .    13   
    Matter Decay           2    | .    .    .    2    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         5    | .    .    .    5    
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             7    | .    2    5    .    
  Heat Transferred         4443 | 75   1839 2529 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             344  | 10  344 .   228 
  Initial                  15   | .   6   .   15  
  Average                  158  | 8   178 .   124 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         74   | 100 70  .   82  
  Level 1                  25   | .   29  .   17  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   .   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              97   | .   28  37  32  
  Peak Tracking Total      12   | .   4   6   12  
  Tactical Retreats        4    | .   2   2   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          7    | .   3   3   1   
  Max in Single Turn       2    | .   1   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          5    | .   3   2   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   7   4   .   
  Successful               9    | .   5   4   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   4   .   
  Record                   3    | .   .   3   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               3910 | 44   1327 1946 593  
Spaces Moved               2376 | 23   777  1262 314  
  Core                     .    | .    .    .    .    
  Treads                   367  | .    4    363  .    
  Legs                     16   | 16   .    .    .    
  Wheels                   1679 | 7    773  899  .    
  Hover                    .    | .    .    .    .    
  Flight                   314  | .    .    .    314  
  Fastest Speed            80   | 100  95   107  80   
  Average Speed            120  | 113  109  127  118  
  Slowest Speed            240  | 120  240  160  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       44   | 3    90   53   33   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             8    | .    .    8    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          15   | .    .    7    8    
  Melee                    .    | .    .    .    .    
  Projectile               8    | .    .    .    8    
  AOE                      7    | .    .    7    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3029 | 33   1097 1457 442  
  Wait                     251  | .    192  24   35   
  Move                     2373 | 22   776  1261 314  
  Hop                      .    | .    .    .    .    
  Pick Up                  46   | 3    18   16   9    
  Fast Attach              16   | 1    3    11   1    
  Attach                   26   | .    3    9    14   
  Detach                   8    | .    .    5    3    
  Swap                     29   | 3    9    15   2    
  Drop                     37   | 1    15   18   3    
  Fire                     235  | 3    80   95   57   
  Melee                    3    | .    .    .    3    
  Ram                      1    | .    .    .    1    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            3    | .    .    3    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 2)
   45 | -11/Scrapyard | Entered Materials
  399 | -10/Materials | Discovered new exit (range 14)
  473 | -10/Materials | Discovered new exit (range 16)
  571 | -10/Materials | Discovered new exit (range 11)
  764 | -10/Materials | Build established: Mutant
  894 | -10/Materials | Discovered new exit (range 16)
 1250 | -10/Materials | Repaired Lgt. Treads
 1363 | -10/Materials | Discovered new exit (range 6)
 1372 | -10/Materials | Entered Subcaves
 1409 | -10/Subcaves  | Identified exit to Recycling
 1425 | -10/Subcaves  | Learned location of Zion (-7)
 1425 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1612 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1613 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 1704 | -10/Subcaves  | Build established: Scavenger-Mutant
 1705 | -10/Subcaves  | A Subdweller sparked back to life
 1705 | -10/Subcaves  | A Subdweller sparked back to life
 1705 | -10/Subcaves  | A Subdweller sparked back to life
 1740 | -10/Subcaves  | Core integrity fell below 50%
 1759 | -10/Subcaves  | Lost 3 parts (1p2n)
 2174 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 2425 | -10/Subcaves  | Visited 4L-MR0's lab
 2439 | -10/Subcaves  | Found Gun Armor
 2528 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2563 | -10/Subcaves  | Learned location of Mines (-8)
 2578 | -10/Subcaves  | Visited Clippyterm
 2749 | -10/Subcaves  | Build established: Mutant
 2981 | -10/Subcaves  | Disturbed a concealed Subdweller
 3154 | -10/Subcaves  | Found Flightbrick
 3234 | -10/Subcaves  | Core integrity fell below 20%
 3312 | -10/Subcaves  | Discovered new exit (range 8)
 3318 | -10/Subcaves  | Entered Materials
 3318 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3321 | -8/Materials  | Attached Flightbrick, gained temporary slots: Utility x3
 3322 | -8/Materials  | Attached Gun Armor, gained temporary slots: Weapon x2
 3636 | -8/Materials  | Build established: Derelict-Tank
 3719 | -8/Materials  | Discovered new exit (range 8)
 3833 | -8/Materials  | Garrison activated, responded to threat
 3884 | -8/Materials  | Core integrity fell below 50%
 3897 | -8/Materials  | Core integrity fell below 20%
 3911 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03896_ R-06 Scavenger collects Imp. Terrain
  Scanner.
03896_ Slammed into L-31 Rogue.
03897_ Power failure, Lgt. Ion Engine shutdown.
03897_ Overheating: Core damaged (-104).
03897_ K-01 Serf collects debris.
03900_ R-06 Scavenger collects Wheel.
03901_ K-01 Serf collects debris.
03905_ Power failure, Lgt. Ion Engine shutdown.
03905_ K-01 Serf collects debris.
03905_ U-05 Engineer lays Concrete.
03906_ Lgt. Ion Engine destroyed.
03907_ Overheating: Energy bleed (-25).
03907_ U-05 Engineer lays Concrete. <x2>
03909_ K-01 Serf collects debris.
03909_ L-31 Rogue destroyed.
03909_ U-05 Engineer lays Concrete.
03910_ Broken Flightbrick destroyed.
03910_ Lrg. Storage Unit destroyed.
03910_ Lrn. Tractor Beam destroyed.

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
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|           ???????????????????????????????????????? |
|           ???##########??#####  ?????????????????? |
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|           ???##      ##??##     ?????????????????? |
|           ???##      ##??##      ????????????????? |
|           ???##      ##??## """ ""???????????????? |
|           ???##   !  ##??## """ """??????????????? |
|           ???##      ##??## """ """ # ???????????? |
|           ???##      ###### """ """ # ???????????? |
|           ???##+##+########         # ???????????? |
|           ???##           ;         # ???????????? |
|           ???##          g ########## ? # ???????? |
|           ??###         *%s= #  #####   /  ??????? |
|           ??###        =[@**      = ^^  # ???????? |
|           ??##        g g*Ygs  s        #  ??????? |
|           ??##          k"""  *         ;##??????? |
|           ??##    """   !"R    ######   ###??????? |
|           ??##     T"! [*"""   ###### ? # ???????? |
|           ??##    """ *= o""  ###????????????????? |
|           ??##           u    ###????????????????? |
|           ??##                ##?????????????????? |
|           ??## ####;###       ##?????????????????? |
|           ??## #   w  #       ##?????????????????? |
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|           ??## # """ !#       # ?????????????????? |
|           ??## # """  #         #????????????????? |
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|           ?### ########   "??????????????????????? |
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|           ?##!  ##???????????????????????????????? |
|           ?## < ##???????????????????????????????? |
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|           ?### ###??????????  ???????????????????? |
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|           #### "##??? #       ## //##????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                45
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetLongswordConstruct
  Manual?         0
Play Time         00:34:47
  Cumulative      63.5 hours
  Start           2024.02.27 @ 02:23:21
  End             2024.02.27 @ 02:58:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          55
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e67299bc-ca6d-49f4-9287-b6f1cb2f1454