Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 04:22:46

Player: WazdakkaGutsmek

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (24)       4800
Robots Destroyed (237)     1185
Value Destroyed (12509)    12509
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (10680)              10680
              TOTAL SCORE: 33734

 Bonus
-------
High Alert Combat Kills    3520
Follower Combat Kills      3720
Entered Garrisons          1400
Used RIF Installer         3500
Aligned with FarCom        300
Friendly Fire              -1760

 Cogmind 
---------
Core Integrity             0/1450
Matter                     242/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (14) -----
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Large Matter Pod (150)
        Relay Coupler [Hunter] (26)
        Relay Coupler [Proto] (15)
        Relay Coupler [Proto] (15)
        Relay Coupler [Proto] (15)

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Cooling System
   Experimental Coolant Injector
  High-capacity Storage Unit
       Improved Transmission Jammer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
          Heavy Reactive Plating
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Demolisher]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
          Heavy Mass Driver
       Improved Remote Datajack
>               --- INVENTORY --------
                Quantum Reactor
          Large Matter Pod
                Graphene Brace
                Relay Coupler [Hunter]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
                Relay Coupler [Proto]
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Hardcell Cannon
                Linear Accelerator
                Gamma Bomb Array
      Precision Rocket Launcher
       Improved Remote Datajack
[Rating: 146]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Mass Driver
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Precision Rocket Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Res 
Slots Evolved              16   | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   3   .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             213  | .   2   1   .   .   12  24  7   .   3   2   1   13  20  5   5   15  .   27  10  23  3   26  2   12  
  Power                    16   | .   .   1   .   .   1   2   .   .   .   .   .   1   3   1   1   1   .   .   1   .   1   2   .   1   
    Engine                 7    | .   .   1   .   .   1   1   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   1   
  Propulsion               33   | .   .   .   .   .   5   4   6   .   .   .   .   2   2   2   .   .   .   .   1   4   .   7   .   .   
    Treads                 29   | .   .   .   .   .   5   4   6   .   .   .   .   .   .   2   .   .   .   .   1   4   .   7   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | .   .   .   .   .   5   6   1   .   2   1   1   3   7   2   .   6   .   7   2   4   1   8   2   4   
    Device                 16   | .   .   .   .   .   1   2   1   .   1   .   .   2   2   1   .   1   .   .   .   .   1   1   .   3   
    Storage                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               22   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   7   1   4   .   3   2   .   
    Protection             18   | .   .   .   .   .   4   4   .   .   .   1   .   .   2   1   .   1   .   .   1   .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | .   2   .   .   .   1   12  .   .   1   1   .   7   8   .   4   8   .   20  6   15  1   9   .   7   
    Energy Gun             18   | .   .   .   .   .   .   6   .   .   .   1   .   4   6   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   3   
    Ballistic Gun          4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       28   | .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   1   3   .   7   1   8   .   4   .   .   
    Launcher               24   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   2   .   4   3   3   .   5   .   3   
    Special Weapon         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   1   4   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      27   | .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 57   | .   .   .   .   .   2   8   1   .   .   2   .   8   11  .   1   .   .   1   1   3   .   6   .   13  
  Power                    6    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               15   | .   .   .   .   .   .   2   1   .   .   1   .   2   3   .   .   .   .   1   .   2   .   1   .   2   
  Utility                  25   | .   .   .   .   .   1   3   .   .   .   1   .   3   6   .   .   .   .   .   1   1   .   3   .   6   
  Weapon                   11   | .   .   .   .   .   1   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   2   .   3   
  Highest Loss Streak      11   | .   .   .   .   .   1   3   1   .   .   1   .   5   5   .   1   .   .   1   1   2   .   4   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   85  85  85  85  72  84  78  90  78  78  84  49  76  58  66  67  62  65  70  69  85  90  76  78  
  Engine                   3    | .   14  14  14  14  9   6   .   .   .   .   .   .   3   4   .   3   .   .   3   5   5   4   .   .   
  Core                     2    | .   .   .   .   .   .   2   9   9   7   7   7   6   1   .   .   .   .   .   .   .   5   4   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   2   5   5   1   .   .   .   9   7   
  Treads                   12   | .   .   .   .   .   25  22  15  27  23  17  15  5   .   6   13  13  11  10  8   11  21  20  9   7   
  Leg                      1    | .   28  28  28  28  .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   .   .   .   .   3   9   9   9   9   15  15  3   18  15  20  15  11  8   5   5   6   9   4   12  
  Storage                  6    | .   14  14  14  14  9   9   9   9   7   7   7   7   6   6   6   6   5   5   5   5   5   5   4   3   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Hackware                 9    | .   .   .   .   .   .   .   .   .   .   .   7   7   2   .   .   9   17  19  23  26  26  22  28  24  
  Protection               9    | .   .   .   .   .   5   17  18  18  15  15  15  .   5   3   6   6   5   5   10  6   5   11  9   11  
  Energy Gun               3    | .   .   .   .   .   .   7   9   9   4   2   7   9   5   13  12  .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   7   9   9   7   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Ballistic Gun            1    | .   27  28  28  28  18  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   2   7   7   2   3   .   .   3   .   2   2   4   5   4   4   3   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   5   5   4   3   
Peak Build Rating          146  | .   8   8   9   9   20  54  60  60  63  63  47  47  66  87  88  89  75  87  77  77  86  124 125 146 
  Average Rating           64   | .   7   8   8   9   14  29  53  60  61  52  47  27  56  62  87  81  73  78  73  65  80  84  121 138 
  On Entrance              53   | 6   6   8   8   9   9   20  54  60  60  63  46  47  41  32  87  85  75  71  70  77  68  86  117 121 
Naked Turns                42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  
Heaviest Build             157  | 13  16  16  16  16  29  67  68  68  74  77  52  52  99  115 115 118 96  113 115 111 95  119 119 157 
  Greatest Support         160  | 20  20  20  20  20  62  62  83  83  83  83  55  55  38  140 140 140 140 140 93  99  99  160 160 160 
  Greatest Overweight (x)  13   | .   .   .   .   .   .   1   2   .   .   1   .   13  6   11  .   .   .   1   1   3   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   8   8   8   8   8   8   10  10  10  10  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         15   | .   8   8   8   8   8   8   8   8   8   10  10  10  15  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | .   7   6   6   6   8   8   8   8   9   9   8   10  17  20  20  20  20  20  20  20  19  20  19  17  
  Average Carried          13   | .   5   6   5   6   4   6   7   8   8   8   7   8   10  18  19  19  19  19  19  19  18  18  18  14  
  Final Capacity           20   | 8   8   8   8   8   8   8   8   8   10  10  10  10  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   6   6   6   6   8   8   8   8   9   8   8   7   17  20  19  19  20  20  20  20  19  20  18  5   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 23% | Mutant
 17% | Botlord-Tank
 15% | Botlord-Mutant
 12% | Bothacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
             Mutant | -8/Materials
             Mutant | -8/Storage
             Mutant | -7/Factory
             Mutant | -7/Garrison
             Mutant | -7/Factory
             Mutant | -7/Garrison
   Scavenger-Mutant | -6/Factory
   Scavenger-Mutant | -6/Waste
   Scavenger-Mutant | -6/Factory
   Bothacker-Mutant | -6/Garrison
   Bothacker-Mutant | -5/Factory
     Botlord-Mutant | -5/Garrison
     Botlord-Mutant | -5/Factory
     Botlord-Mutant | -5/Garrison
 Botlord-Skirmisher | -4/Factory
       Botlord-Tank | -4/Garrison
       Botlord-Tank | -3/Research
       Botlord-Tank | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  
Matter Collected           8151 | 200  79   119  .    .    129  456  196  19   82   262  .    235  665  276  312  683  .    978  290  935  .    1281 125  829  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8270 | .    243  67   .    .    355  1199 670  170  342  393  .    229  882  .    128  489  .    471  511  583  .    520  36   982  
  Parts                    391  | .    19   8    .    .    14   58   47   13   13   16   .    16   32   .    5    15   .    24   28   18   .    14   2    49   
Haulers Intercepted        3    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           5    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Res 
Combat Hostiles Destroyed  185  | .   7   4   .   .   5   26  11  2   4   10  .   9   17  .   3   15  .   14  11  22  .   16  .   9   
  Guns                     45   | .   7   4   .   .   5   13  7   .   .   .   .   2   4   .   1   2   .   .   .   .   .   .   .   .   
  Cannons                  53   | .   .   .   .   .   .   6   .   .   2   7   .   5   10  .   1   .   .   11  .   3   .   6   .   2   
  AOE                      85   | .   .   .   .   .   .   6   3   2   2   3   .   2   3   .   1   13  .   3   11  19  .   10  .   7   
Classes Destroyed          19   | .   3   1   .   .   4   1   4   .   .   1   .   1   .   .   .   1   .   1   1   .   .   1   .   .   
  Worker                   15   | .   .   .   .   .   .   .   1   3   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   8   
  Builder                  9    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   3   
  Tunneler                 3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 6    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   2   
  Swarmer                  35   | .   3   4   .   .   .   6   3   .   .   .   .   4   4   .   .   3   .   .   .   4   .   4   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Grunt                    95   | .   4   .   .   .   .   14  5   2   6   6   .   2   7   .   .   10  .   4   5   15  .   9   .   6   
  Brawler                  6    | .   .   .   .   .   1   .   1   .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Duelist                  8    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   2   4   2   .   .   2   .   .   2   .   1   1   .   .   .   .   .   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Programmer               16   | .   .   .   .   .   .   2   .   .   .   .   .   1   3   .   .   .   .   6   .   .   .   1   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           12   | .   6   5   .   .   3   4   6   4   4   5   .   4   4   .   2   9   .   6   7   12  .   4   1   10  
  Combat Bots Only         12   | .   5   3   .   .   3   4   4   2   4   5   .   4   4   .   1   9   .   6   4   12  .   4   .   4   
Max Kills in Single Turn   5    | .   1   2   .   .   1   3   3   3   4   2   .   2   3   .   2   4   .   1   4   5   .   2   1   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   3   2   2   1   2   .   1   3   .   1   4   .   1   2   5   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  
Hostile Shots Fired        1369  | .    31   11   .    6    26   139  37   18   37   178  .    89   171  .    29   79   .    70   23   32   .    140  3    250  
  Missed                   412   | .    5    2    .    1    6    36   13   6    10   51   .    21   69   .    11   26   .    27   9    11   .    42   .    66   
Damage Taken               17153 | .    245  71   .    38   418  1466 325  279  503  1276 .    1083 1732 .    386  727  .    896  397  428  .    2054 68   4761 
  Core                     2687  | .    25   7    .    .    13   214  .    27   18   49   .    358  154  .    .    16   .    54   63   81   .    150  .    1458 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    342   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    342  
  Redirected to Shielding  38    | .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   296   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   47   .    58   59   5    .    .    .    31   
  Regen/Repaired (Parts)   298   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   61   185  .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    .    .    87   .    .    .    53   .    .    .    39   .    .    .    80   .    .    .    80   .    86   100  .    
Volleys Fired              695   | .    23   5    .    .    23   106  38   5    18   42   .    42   61   .    9    37   .    72   14   43   6    82   4    65   
  Largest                  2     | .    2    2    .    .    2    2    2    2    2    2    .    2    2    .    2    2    .    2    2    1    1    2    1    2    
  Hottest                  240   | .    46   46   .    .    46   110  141  141  108  108  .    146  120  .    120  113  .    143  86   75   75   86   75   240  
Shots Fired                961   | .    46   10   .    .    46   190  42   8    20   48   .    52   82   1    19   59   .    92   24   44   6    88   4    80   
  Gun                      364   | .    46   10   .    .    46   133  32   5    1    .    .    24   42   1    14   10   .    .    .    .    .    .    .    .    
  Cannon                   386   | .    .    .    .    .    .    57   10   3    19   48   .    24   40   .    2    17   .    59   3    21   5    34   1    43   
  Launcher                 120   | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    20   .    10   20   14   .    18   .    31   
  Special                  91    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    23   1    9    1    36   3    6    
  Kinetic                  421   | .    46   10   .    .    46   41   .    .    17   42   .    24   40   .    2    16   .    42   3    21   5    34   1    31   
  Thermal                  137   | .    .    .    .    .    .    54   32   5    1    .    .    15   .    .    .    1    .    17   .    .    .    .    .    12   
  Explosive                106   | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    20   .    10   20   14   .    18   .    17   
  Electromagnetic          206   | .    .    .    .    .    .    95   10   3    2    6    .    9    42   1    14   10   .    .    .    .    .    .    .    14   
  Robot Hit Streak         22    | .    3    4    .    .    9    21   4    1    3    18   .    11   17   .    7    8    .    11   6    11   .    22   16   13   
  Robot Miss Streak        11    | .    4    3    .    .    3    4    3    5    8    3    .    2    4    1    1    11   .    5    1    2    .    3    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           533   | .    19   5    .    .    32   90   19   1    11   35   .    30   60   .    14   28   .    51   14   23   .    58   4    39   
  Core Hits                476   | .    11   5    .    .    14   47   30   12   13   28   .    14   25   .    13   46   .    31   43   38   .    30   1    75   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    .    .    .    .    .    1    .    .    1    2    .    1    7    .    .    1    .    1    .    .    .    2    1    1    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  16    | .    .    .    .    .    .    .    .    .    1    2    .    .    7    .    .    1    .    1    .    .    .    2    1    1    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31989 | .    310  68   .    .    517  2306 1240 555  801  1321 .    870  3473 .    1013 2863 .    1702 2587 3671 .    3566 73   5053 
  Guns                     3661  | .    310  68   .    .    517  1176 411  23   .    .    .    228  603  .    230  95   .    .    .    .    .    .    .    .    
  Cannons                  10044 | .    .    .    .    .    .    560  26   .    301  903  .    517  2265 .    31   248  .    1296 75   925  .    1390 73   1434 
  Explosions               18279 | .    .    .    .    .    .    570  803  527  500  418  .    125  605  .    752  2520 .    406  2512 2746 .    2176 .    3619 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10115 | .    310  68   .    .    517  384  .    .    288  887  .    517  2265 .    31   248  .    1142 75   925  .    1390 73   995  
  Thermal                  2636  | .    .    .    .    .    .    961  411  23   .    .    .    175  441  .    .    .    .    154  .    .    .    .    .    471  
  Explosive                14154 | .    .    .    .    .    .    .    .    372  .    .    .    125  144  .    752  2520 .    406  2512 2746 .    2176 .    2401 
  Electromagnetic          5079  | .    .    .    .    .    .    961  829  155  513  434  .    53   623  .    230  95   .    .    .    .    .    .    .    1186 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         73    | .    .    .    .    .    .    19   63   73   5    17   17   17   5    5    5    5    .    2    2    2    .    .    2    18   
  Average Corruption       9     | .    .    .    .    .    .    11   33   67   4    13   17   17   1    5    5    5    .    1    2    2    .    .    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  297   | .    .    .    .    .    .    54   23   28   3    22   4    36   14   6    22   31   .    12   9    16   .    .    1    16   
    Message Errors         60    | .    .    .    .    .    .    13   3    10   .    7    2    2    4    .    4    8    .    .    1    4    .    .    .    2    
    Matter Fused           70    | .    .    .    .    .    .    15   3    1    .    4    .    11   3    3    6    7    .    5    2    6    .    .    1    3    
    Heat Flow Errors       41    | .    .    .    .    .    .    6    8    3    1    5    1    4    2    .    4    2    .    2    .    2    .    .    .    1    
    Energy Discharges      38    | .    .    .    .    .    .    5    1    6    1    4    .    5    2    .    3    6    .    1    2    .    .    .    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      33    | .    .    .    .    .    .    6    .    3    1    1    1    6    2    1    2    4    .    2    2    1    .    .    .    1    
    Data Loss (major)      10    | .    .    .    .    .    .    .    1    1    .    .    .    1    1    1    .    1    .    2    1    1    .    .    .    .    
    Misfires               13    | .    .    .    .    .    .    5    1    .    .    1    .    2    .    1    1    1    .    .    .    1    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    2    .    .    1    1    .    .    .    .    
    Misdirections          12    | .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Weapon Failures        6     | .    .    .    .    .    .    .    1    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1434  | .    .    .    .    .    .    9    5    23   .    13   .    58   448  .    8    164  .    59   134  106  .    154  .    253  
  Projectiles              834   | .    .    .    .    .    .    9    .    .    .    .    .    58   372  .    .    19   .    59   45   73   .    34   .    165  
  Explosions               600   | .    .    .    .    .    .    .    5    23   .    13   .    .    76   .    8    145  .    .    89   33   .    120  .    88   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 50    | .    .    .    .    .    .    .    .    .    2    2    .    3    12   .    .    6    .    10   .    5    .    2    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  48    | .    .    .    .    .    .    .    .    .    2    2    .    3    12   .    .    6    .    9    .    5    .    2    .    7    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Self-Inflicted Damage      944   | .    .    .    .    .    .    161  .    91   82   140  .    .    177  .    .    117  .    66   70   .    .    .    .    40   
  Shots                    23    | .    .    .    .    .    .    3    .    1    1    3    .    .    4    .    .    3    .    2    2    .    .    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        440   | .    4    .    .    .    16   225  440  203  61   235  77   409  140  20   210  77   .    103  .    228  .    98   30   430  
  Average Temperature      79    | .    1    .    .    .    10   49   149  69   29   93   41   126  28   15   97   30   .    51   .    109  .    39   13   52   
  Received Heat Transfer   4894  | .    57   .    .    .    72   423  153  126  207  333  .    252  562  .    48   276  .    132  66   99   .    342  .    1746 
  Effects                  6     | .    .    .    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Total Turns              13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    12   
  Longest Duration         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    12   
Robots Corrupted           2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              20    | .    .    .    .    .    .    7    3    .    .    1    .    .    7    .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         3019  | .    .    .    .    .    .    1201 629  37   .    .    .    333  250  .    .    .    .    149  .    .    .    .    .    420  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    .    .    5    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
Latent Energy Used         3032  | .    .    .    .    .    .    1081 728  410  213  600  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  LE Corruption            59    | .    .    .    .    .    .    19   17   7    4    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  
Peak Influence             2213 | .    186  192  .    .    174  2213 1385 1037 496  656  344  416  557  194  1477 2172 1140 1699 1148 1553 826  1645 1031 586  
  Initial                  1140 | .    .    72   .    .    .    113  1078 585  382  347  344  240  218  194  135  1056 1140 798  891  746  814  578  924  579  
  Average                  835  | .    94   185  .    .    62   1050 1190 711  439  554  344  365  120  194  436  1812 1140 1338 980  1346 819  1212 957  371  
Maximum Alert Level        5    | .    .    .    .    .    .    5    4    3    2    2    1    2    2    .    4    5    4    5    4    4    3    5    3    2    
  Low Security (%)         17   | .    100  100  .    100  100  3    .    .    .    .    .    .    78   100  30   .    .    .    .    .    .    .    .    10   
  Level 1                  15   | .    .    .    .    .    .    10   .    .    26   20   100  81   20   .    32   .    .    .    .    .    .    .    .    53   
  Level 2                  14   | .    .    .    .    .    .    19   .    69   73   79   .    18   .    .    20   .    .    .    .    .    .    1    .    36   
  Level 3                  19   | .    .    .    .    .    .    28   36   30   .    .    .    .    .    .    1    4    .    22   99   16   100  24   100  .    
  Level 4                  20   | .    .    .    .    .    .    16   63   .    .    .    .    .    .    .    15   9    100  50   .    83   .    68   .    .    
  Level 5                  12   | .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    85   .    26   .    .    .    4    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    .    .    .    .    3    .    1    2    .    .    .    .    4    .    6    .    .    .    5    .    .    .    1    5    
  Investigation            2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    1    .    .    .    .    3    
  Reinforcement            8    | .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    2    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    1    .    
  Garrison                 5    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    6    .    2    3    11   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Res 
Distress Signals           12   | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   .   3   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Times Spotted              362  | .   8   3   .   3   8   27  14  13  8   11  .   8   26  .   37  27  .   42  20  22  .   36  9   40  
  Peak Tracking Total      17   | .   3   3   .   3   3   5   4   4   4   5   .   4   5   .   6   6   .   7   6   8   .   13  6   17  
  Tactical Retreats        20   | .   .   .   .   .   1   2   3   .   .   2   .   .   3   .   .   3   .   1   .   1   .   2   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Res 
Traps Triggered            28   | .   .   .   .   .   .   2   .   2   1   3   .   2   2   .   2   2   .   1   .   5   .   5   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Res 
Machines Disabled          71   | .   .   .   .   .   .   3   3   5   5   1   .   .   23  .   7   5   .   6   .   5   .   5   .   3   
  Max in Single Turn       9    | .   .   .   .   .   .   1   1   2   4   1   .   .   9   .   .   2   .   1   .   1   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           14   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   5   .   1   .   3   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Res 
Machines Accessed          43   | .   2   1   1   .   1   3   2   3   2   1   1   1   5   .   6   3   1   2   2   2   1   1   .   2   
  Terminals                29   | .   2   1   .   .   .   3   2   3   .   1   .   1   3   .   5   3   .   2   .   2   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   
Total Hacks                78   | .   4   2   1   .   2   9   8   4   2   1   1   1   8   .   15  3   1   5   3   3   1   2   .   2   
  Successful               27   | .   4   .   1   .   1   .   1   .   1   1   1   1   2   .   5   1   1   1   3   .   1   1   .   1   
  Failed                   51   | .   .   2   .   .   1   9   7   4   1   .   .   .   6   .   10  2   .   4   .   3   .   1   .   1   
    Catastrophic           14   | .   .   .   .   .   .   2   3   2   1   .   .   .   2   .   2   .   .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   3   2   1   .   .   .   8   1   .   .   .   .   3   .   12  .   .   .   .   .   .   .   .   .   
  Terminals                62   | .   4   2   .   .   .   9   8   4   .   1   .   1   6   .   14  3   .   5   .   3   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   2   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   
Terminal Hacks             10   | .   1   .   1   .   .   .   1   .   .   1   .   1   .   .   2   1   .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   
  Unlock Access            7    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         6    | .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Skim                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   1   .   .   1   3   2   2   1   .   1   .   3   .   6   3   .   2   2   2   1   1   .   1   
  Full Trace Events        4    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Res 
Used RIF Installer         7    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   16  2   8   .   12  2   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   16  2   8   .   12  2   2   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Autoassimilated          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   .   
Robot Hacks Applied        39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   16  1   5   .   11  2   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  amplify_resonance        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  formatsys_high           29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   12  1   3   .   8   2   .   
Relay Couplers Released    62   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   11  .   24  .   4   .   13  .   .   
  Machine Destruction      58   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   11  .   20  .   4   .   13  .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Attached                 22   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   7   1   4   .   3   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  
Total Allies               84    | .    .    .    .    2    .    .    .    10   .    .    .    .    3    20   .    3    .    13   2    10   .    17   2    2    
  Largest Group            20    | .    .    .    .    2    1    .    .    10   5    .    .    .    3    20   20   7    3    7    2    7    7    9    8    6    
  Highest-Rated Group      775   | .    .    .    .    42   31   .    .    173  93   .    .    .    87   775  775  266  56   223  137  301  301  381  441  339  
  Highest-Rated Ally       137   | .    .    .    .    31   31   .    .    29   29   .    .    .    29   50   50   46   32   49   137  137  49   68   68   68   
Total Orders               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Ally Attacks               645   | .    .    .    .    .    12   .    .    53   32   .    .    .    .    .    177  68   .    92   11   51   .    100  15   34   
  Total Damage             17530 | .    .    .    .    .    191  .    .    648  343  .    .    .    .    .    4954 1793 .    1671 655  1764 .    3452 499  1560 
  Kills                    119   | .    .    .    .    .    1    .    .    8    5    .    .    .    .    .    38   10   .    13   3    10   .    14   6    11   
Allies Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    1    
Allies Melted              3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Sto Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  
Turns Passed               19794 | .    239  220  264  17   231  3621 357  480  604  599  120  758  2542 185  856  1384 26   1651 755  1018 296  1685 335  1551 
Spaces Moved               9620  | 1    133  165  219  15   89   1780 90   254  340  263  71   312  1381 95   485  767  15   822  288  364  159  631  196  685  
  Core                     87    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    81   
  Treads                   7526  | .    .    .    .    .    82   1780 90   254  340  263  71   265  .    50   485  767  15   822  288  364  159  631  196  604  
  Legs                     738   | 1    133  165  219  15   7    .    .    .    .    .    .    31   167  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1259  | .    .    .    .    .    .    .    .    .    .    .    .    .    1214 45   .    .    .    .    .    .    .    .    .    .    
  Hover                    10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  120  120  155  163  163  163  163  165  165  115  160  160  160  160  160  240  160  160  160  160  50   
  Average Speed            170   | 120  120  120  120  120  152  182  260  163  163  186  165  189  137  166  160  160  160  169  240  231  160  225  160  146  
  Slowest Speed            700   | 120  120  120  120  120  155  245  330  163  163  245  165  700  260  245  160  160  160  240  240  400  160  240  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 2    31   47   61   12   9    89   12   49   10   40   2    36   23   74   21   78   1    68   9    45   6    82   6    22   
  Regions Visited          24
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 52    | .    .    .    .    .    .    28   9    .    .    .    .    .    2    .    .    .    .    .    .    .    6    .    .    7    
Terrain Destroyed          1108  | .    .    .    .    .    .    65   52   81   45   17   .    39   74   .    20   215  .    157  83   54   6    96   .    104  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               75    | .    .    .    .    .    .    .    10   1    3    .    .    .    13   .    .    1    .    5    1    10   6    4    .    21   
  AOE                      1033  | .    .    .    .    .    .    65   42   80   42   17   .    39   61   .    20   214  .    152  82   44   .    92   .    83   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Res  
Total                      12021 | .    167  176  220  14   136  1970 177  311  369  325  73   429  1922 121  547  872  17   993  324  496  192  817  215  1138 
  Wait                     1241  | .    3    6    .    .    6    35   38   51   5    14   .    44   437  17   40   32   .    36   4    31   24   44   13   361  
  Move                     9601  | .    132  164  218  14   89   1779 89   253  340  262  71   311  1381 94   485  766  15   819  288  363  158  630  195  685  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Pick Up                  86    | .    3    .    1    .    2    8    1    .    1    .    1    1    13   1    3    7    1    12   3    11   1    10   .    6    
  Fast Attach              82    | .    .    .    .    .    6    6    3    .    2    1    .    8    12   4    .    3    .    7    4    10   1    12   .    3    
  Attach                   77    | .    .    .    .    .    3    4    1    .    .    1    1    4    4    .    1    6    .    15   4    13   2    9    2    7    
  Detach                   36    | .    .    .    .    .    2    3    .    .    1    .    .    4    5    2    .    4    .    7    .    4    .    3    .    1    
  Swap                     54    | .    2    1    .    .    3    14   3    .    1    .    .    1    4    1    4    6    .    5    2    .    .    5    .    2    
  Drop                     110   | .    4    .    1    .    2    13   4    .    1    1    .    4    5    .    5    11   1    17   5    13   .    16   .    7    
  Fire                     695   | .    23   5    .    .    23   106  38   5    18   42   .    42   61   .    9    37   .    72   14   43   6    82   4    65   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32    | .    .    .    .    .    .    2    .    .    .    4    .    10   .    .    .    .    .    2    .    8    .    6    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison (discovered 3 exits: [*Res x3])
-3/Research
-2/Research

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   221 | -10/Materials | Discovered new exit (range 16)
   240 | -10/Materials | Entered Mines
   242 | -10/Mines     | Met a Derelict bent on vengeance
   318 | -10/Mines     | Build established: Mutant
   455 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   455 | -10/Mines     | Discovered new exit (range 5)
   460 | -10/Mines     | Entered Exiles
   493 | -10/Exiles    | Met 8R-AWN
   511 | -10/Exiles    | Met EX-HEX
   546 | -10/Exiles    | Met EX-BIN
   561 | -10/Exiles    | Aligned with FarCom system
   562 | -10/Exiles    | Given EX-Vault access code
   591 | -10/Exiles    | Opened EX-Vault
   597 | -10/Exiles    | Found Latent Energy Streamer
   620 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
   661 | -10/Exiles    | Met EX-DEC
   710 | -10/Exiles    | Discovered new exit (range 12)
   724 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
   724 | -10/Exiles    | Entered Mines
   729 | -9/Mines      | Discovered new exit (range 10)
   741 | -9/Mines      | Entered Materials
   741 | -8/Materials  | Accompanied by 1 ally
   741 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
   746 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
   830 | -8/Materials  | Garrison activated, responded to threat
   873 | -8/Materials  | Discovered new exit (range 10)
   972 | -8/Materials  | Identified exit to Garrison
   972 | -8/Materials  | Entered Garrison
  1094 | -8/Garrison   | Triggered checkpoint
  1172 | -8/Garrison   | Garrison Relay disabled
  1178 | -8/Garrison   | Build established: Scavenger-Mutant
  1448 | -8/Garrison   | Triggered checkpoint
  1548 | -8/Garrison   | Discovered new exit (range 12)
  1597 | -8/Garrison   | Triggered checkpoint
  1622 | -8/Garrison   | Discovered new exit (range 6)
  1700 | -8/Garrison   | Triggered checkpoint
  1899 | -8/Garrison   | Discovered new exit (range 10)
  1960 | -8/Garrison   | Triggered checkpoint
  2066 | -8/Garrison   | Triggered checkpoint
  2123 | -8/Garrison   | Discovered new exit (range 12)
  2136 | -8/Garrison   | Triggered checkpoint
  3052 | -8/Garrison   | Lost 3 parts (1p1n1w)
  3602 | -8/Garrison   | Found Imp. Powered Armor
  3767 | -8/Garrison   | System corruption reached 10%
  3896 | -8/Garrison   | Build established: Mutant
  4004 | -8/Garrison   | Installed Relay Interface Framework
  4593 | -8/Garrison   | Entered Materials
  4813 | -8/Materials  | System corruption reached 30%
  4904 | -8/Materials  | Discovered new exit (range 16)
  4950 | -8/Materials  | Entered Storage
  4951 | -8/Storage    | Identified exit to Recycling
  5306 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  5402 | -8/Storage    | Discovered new exit (range 12)
  5421 | -8/Storage    | Lost 4 allies
  5430 | -8/Storage    | Entered Factory
  5430 | -7/Factory    | Accompanied by 5 allies
  5430 | -7/Factory    | Evolved 2 slots: Utility x2
  5596 | -7/Factory    | Build established: Commander-Mutant
  5920 | -7/Factory    | Lost 3 allies
  5954 | -7/Factory    | Build established: Mutant
  6034 | -7/Factory    | Identified exit to Garrison
  6034 | -7/Factory    | Entered Garrison
  6152 | -7/Garrison   | Triggered checkpoint
  6180 | -7/Garrison   | Triggered checkpoint
  6181 | -7/Garrison   | System corruption reached 10%
  6347 | -7/Garrison   | Discovered new exit (range 12)
  6366 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
  6369 | -7/Garrison   | Phase Generator disabled
  6436 | -7/Garrison   | Triggered checkpoint
  6559 | -7/Garrison   | Discovered new exit (range 62)
  6559 | -7/Garrison   | Discovered new exit (range 46)
  6559 | -7/Garrison   | Discovered new exit (range 20)
  6633 | -7/Garrison   | Entered Factory
  6753 | -7/Factory    | Identified exit to Garrison
  6753 | -7/Factory    | Entered Garrison
  6778 | -7/Garrison   | Triggered checkpoint
  6846 | -7/Garrison   | Lost 5 parts (1p1n3u)
  7049 | -7/Garrison   | Triggered checkpoint
  7162 | -7/Garrison   | Discovered new exit (range 13)
  7279 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  7364 | -7/Garrison   | Core integrity fell below 50%
  7511 | -7/Garrison   | Entered Factory
  7511 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7635 | -6/Factory    | Build established: Bothacker-Mutant
  8830 | -6/Factory    | Build established: Scavenger-Mutant
  9835 | -6/Factory    | Lost 5 parts (1n4u)
 10053 | -6/Factory    | Sucked down chute
 10053 | -6/Factory    | Entered Waste
 10054 | -6/Waste      | Joined by Warlord forces that had cleared the area
 10110 | -6/Waste      | Build established: Mutant
 10131 | -6/Waste      | Found Damper Plating
 10197 | -6/Waste      | Discovered new exit (range 15)
 10238 | -6/Waste      | Entered Factory
 10238 | -6/Factory    | Accompanied by 20 allies
 10439 | -6/Factory    | Build established: Scavenger-Mutant
 10611 | -6/Factory    | Discovered new exit (range 9)
 10652 | -6/Factory    | Discovered new exit (range 15)
 10875 | -6/Factory    | Found Hvy. Reactive Plating
 10878 | -6/Factory    | Found Hvy. Reactive Plating
 10938 | -6/Factory    | First assault squad dispatched
 10942 | -6/Factory    | Garrison activated, responded to threat
 11054 | -6/Factory    | Lost 6 allies
 11084 | -6/Factory    | Spotted B-75 Beast
 11094 | -6/Factory    | Identified exit to Garrison
 11094 | -6/Factory    | Entered Garrison
 11094 | -6/Garrison   | Accompanied by 7 allies
 11124 | -6/Garrison   | Lost 4 allies
 11190 | -6/Garrison   | Phase Generator disabled
 11234 | -6/Garrison   | Triggered checkpoint
 11268 | -6/Garrison   | Triggered checkpoint
 11284 | -6/Garrison   | Triggered checkpoint
 11303 | -6/Garrison   | Triggered checkpoint
 11328 | -6/Garrison   | Destroyed 9 combat bots
 11598 | -6/Garrison   | Triggered checkpoint
 11619 | -6/Garrison   | Garrison Relay disabled
 11742 | -6/Garrison   | Discovered new exit (range 12)
 11863 | -6/Garrison   | Discovered new exit (range 13)
 11917 | -6/Garrison   | Build established: Bothacker-Mutant
 11968 | -6/Garrison   | Garrison Relay disabled
 11976 | -6/Garrison   | Triggered checkpoint
 12076 | -6/Garrison   | Triggered checkpoint
 12101 | -6/Garrison   | Discovered new exit (range 61)
 12101 | -6/Garrison   | Discovered new exit (range 13)
 12101 | -6/Garrison   | Discovered new exit (range 47)
 12226 | -6/Garrison   | Triggered checkpoint
 12302 | -6/Garrison   | Expanded RIF knowledge: Alert ID Control
 12478 | -6/Garrison   | Entered Factory
 12478 | -5/Factory    | Accompanied by 3 allies
 12478 | -5/Factory    | Evolved 2 slots: Utility x2
 12504 | -5/Factory    | Identified exit to Garrison
 12504 | -5/Factory    | Entered Garrison
 12504 | -5/Garrison   | Accompanied by 3 allies
 12520 | -5/Garrison   | Triggered checkpoint
 12598 | -5/Garrison   | Triggered checkpoint
 12659 | -5/Garrison   | Lost 4 allies
 12765 | -5/Garrison   | Rescued a captive Derelict
 12775 | -5/Garrison   | Garrison Relay disabled
 12880 | -5/Garrison   | Garrison Relay disabled
 12958 | -5/Garrison   | Triggered checkpoint
 12986 | -5/Garrison   | Triggered checkpoint
 13130 | -5/Garrison   | Triggered checkpoint
 13189 | -5/Garrison   | Discovered new exit (range 10)
 13280 | -5/Garrison   | Lost 3 allies
 13298 | -5/Garrison   | Found Relay Coupler [Proto]
 13300 | -5/Garrison   | Found Relay Coupler [Proto]
 13303 | -5/Garrison   | Found Relay Coupler [Proto]
 13307 | -5/Garrison   | Found Relay Coupler [Proto]
 13344 | -5/Garrison   | Build established: Botlord-Mutant
 13366 | -5/Garrison   | Triggered checkpoint
 13465 | -5/Garrison   | Garrison Relay disabled
 13552 | -5/Garrison   | Triggered checkpoint
 13616 | -5/Garrison   | Triggered checkpoint
 13677 | -5/Garrison   | Garrison Relay disabled
 13713 | -5/Garrison   | Discovered new exit (range 12)
 13843 | -5/Garrison   | Discovered new exit (range 11)
 13875 | -5/Garrison   | Triggered checkpoint
 13921 | -5/Garrison   | Lost 4 allies
 13930 | -5/Garrison   | Garrison Relay disabled
 13951 | -5/Garrison   | Expanded RIF knowledge: Autoassimilate
 14155 | -5/Garrison   | Entered Factory
 14155 | -5/Factory    | Accompanied by 2 allies
 14455 | -5/Factory    | First assault squad dispatched
 14511 | -5/Factory    | Lost 3 allies
 14711 | -5/Factory    | Discovered new exit (range 12)
 14910 | -5/Factory    | Identified exit to Garrison
 14910 | -5/Factory    | Entered Garrison
 14910 | -5/Garrison   | Accompanied by 1 ally
 14962 | -5/Garrison   | Found embedded Infiltrators
 15024 | -5/Garrison   | Triggered checkpoint
 15031 | -5/Garrison   | Spotted B-75 Beast
 15032 | -5/Garrison   | Triggered checkpoint
 15054 | -5/Garrison   | Allies destroyed B-75 Beast
 15059 | -5/Garrison   | Triggered checkpoint
 15064 | -5/Garrison   | Triggered checkpoint
 15069 | -5/Garrison   | Destroyed 8 combat bots
 15109 | -5/Garrison   | Lost 3 allies
 15124 | -5/Garrison   | Destroyed 12 combat bots
 15269 | -5/Garrison   | Discovered new exit (range 8)
 15400 | -5/Garrison   | Rescued a captive Derelict
 15402 | -5/Garrison   | Rescued a captive Derelict
 15450 | -5/Garrison   | Garrison Relay disabled
 15844 | -5/Garrison   | Expanded RIF knowledge: Command Fork
 15893 | -5/Garrison   | Discovered new exit (range 13)
 15928 | -5/Garrison   | Entered Factory
 15928 | -4/Factory    | Accompanied by 7 allies
 15928 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 16199 | -4/Factory    | Identified exit to Garrison
 16224 | -4/Factory    | Entered Garrison
 16224 | -4/Garrison   | Accompanied by 7 allies
 16254 | -4/Garrison   | Triggered checkpoint
 16408 | -4/Garrison   | Triggered checkpoint
 16435 | -4/Garrison   | Garrison Relay disabled
 16462 | -4/Garrison   | Build established: Botlord-Tank
 16549 | -4/Garrison   | Lost 3 allies
 16615 | -4/Garrison   | Lost 8 allies
 16636 | -4/Garrison   | Lost 4 parts (1n1u2w)
 16822 | -4/Garrison   | Discovered new exit (range 8)
 16846 | -4/Garrison   | Triggered checkpoint
 16898 | -4/Garrison   | Garrison Relay disabled
 17018 | -4/Garrison   | Triggered checkpoint
 17117 | -4/Garrison   | Discovered new exit (range 11)
 17360 | -4/Garrison   | Lost 3 allies
 17370 | -4/Garrison   | Discovered new exit (range 14)
 17484 | -4/Garrison   | Triggered checkpoint
 17505 | -4/Garrison   | P-70 Sage assimilated allied Beamer 7b
 17596 | -4/Garrison   | Expanded RIF knowledge: Autooverride
 17659 | -4/Garrison   | Garrison Relay disabled
 17812 | -4/Garrison   | Spotted B-86 Titan
 17826 | -4/Garrison   | Destroyed B-86 Titan
 17909 | -4/Garrison   | Entered Research
 17909 | -3/Research   | Accompanied by 6 allies
 17909 | -3/Research   | Evolved 2 slots: Utility x2
 17981 | -3/Research   | Discovered new exit (range 9)
 18159 | -3/Research   | First assault squad dispatched
 18204 | -3/Research   | Identified exit to Research
 18244 | -3/Research   | Entered another Research area
 18244 | -2/Research   | Accompanied by 6 allies
 18244 | -2/Research   | Evolved 2 slots: Utility x2
 18497 | -2/Research   | Found Gamma Bomb Array
 18550 | -2/Research   | P-80 Master assimilated allied Warden 8a
 18685 | -2/Research   | P-80 Master assimilated allied Assassin 7b
 19718 | -2/Research   | Spotted B-90 Cyclops
 19752 | -2/Research   | System corruption reached 10%
 19753 | -2/Research   | Released all parts (9)
 19770 | -2/Research   | Core integrity fell below 50%
 19773 | -2/Research   | Spotted B-90 Cyclops
 19781 | -2/Research   | Lost 11 parts (2p2n4u3w)
 19788 | -2/Research   | Core integrity fell below 20%
 19795 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
19756_ K-01 Serf collects debris. <x2>
19758_ Acquired 86 matter.
19758_ K-01 Serf collects debris. <x5>
19765_ U-05 Engineer lays Concrete.
19769_ Penetrated by Slug. <x2>
19772_ Slug penetrates Wall.
19773_ System corrupted: Component data lost.
19774_ P-80 Master resets U-05 Engineer, system
  corruption cleaned.
19776_ Reaction Chamber disabled.
19777_ Slug penetrates Wall. <x2>
19780_ Detecting nearby Garrison Access.
19783_ Slug penetrates Wall.
19788_ P-80 Master resets P-80 Master, system
  corruption cleaned.
19788_ W-44 Eye sends out distress signal.
19793_ Penetrated by Slug. <x2>
19793_ K-01 Serf collects debris.
19795_ Penetrated by Slug. <x2>
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
|              * !#??       #??????????????????????? |
|                 #??       #??????????????????????? |
|                 #???#######??????????????????????? |
|             %   #????????????????????????????????? |
|                 #????????????????????????????????? |
|                 #????????????????????????????????? |
|                 #????????????????????????????????? |
| +#####          #????????????????????????????????? |
| ?????#!         #????????????????????????????????? |
| ?????#  !       #########????????????????????????? |
| ?????#          g       #????????????????????????? |
| ?????#          BB      #????????????????????????? |
| ?????#          BB      #????????????????????????? |
| ?????#              g   #????????????????????????? |
| ?????###############    #????????????????????????? |
| ???????????????????#    #????????????????????????? |
| ???????????????????# g  #????????????????????????? |
| ???????????????????#    #????????????????????????? |
| ???????????????????#    #????????????????????????? |
| ???????????????????#    ##############???????????? |
| ?????????#########?#    #            #???????????? |
| ?????????#        ?#w   #  p         #???????????? |
| ?????????#         #    # p"""  """  #???????????? |
| ?????????#         #    # p"""  """  #???????????? |
| ?????????#         "    # p"""  """  #???????????? |
| ?????????#         #    #@  h        #???????????? |
| ?????????#         #    +  pp        #???Y???????? |
| ?????????#        ?#    #h  ""  """ !#???????????? |
| ?????????#        ?#    #  """  """  #???????????? |
| ?????????########??#    ;wk"""  """  #???????????? |
| ???????????????????#    #            #???????????? |
| ???????????????????#    #            #???????????? |
| ???????????????????#  BB####;#########???????????? |
| ???????????????????#  BB ???  ???????????????????? |
| ???????????????????#     ???  ???????????????????? |
| ???????????????????#      ??   ??????????????????? |
| ???????????????????#      ???  ??????g???????????? |
| ???????????????????"       ?? ???????????????????? |
| ??????????????????         ??? ??????????????????? |
| ???????????????????       ???????????????????????? |
| ???????????????????#!!!  ????????????????????????? |
| ?????????????????????!   ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Coolant Potential          120
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             1600
Resistance: KI             40
Resistance: EM             90
Core Shielding             20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Relay Coupler Types        6
Relay Coupler Value        182

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Beloved
Factory Defaults
Generalissimo
Tester

 Challenges 
------------
None

 Game 
------
Seed              ExpertShockDrive
  Manual?         0
Play Time         02:50:59
  Cumulative      79.3 hours
  Start           2024.11.08 @ 01:06:12
  End             2024.11.08 @ 04:22:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           44
  Adventurer      16
  Explorer        2
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          50
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d8684c3-9759-493d-99f0-34f53c6f547d