Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.28 @ 14:37:40 // Halloween2020/ForbiddenLore Player: katesh Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (1024) 1024 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 5059 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 778/850 Matter 15/300 Energy 50/100 System Corruption 0% Temperature Cool (0) Movement Treading (178) Ox1 Location -6/Factory Parts ------- > --- POWER (4) -------- Light Fission Core > --- PROPULSION (4) --- Armored Treads Advanced Treads Medium Treads > --- UTILITY (4) ------ Humpback Weight Redist. System Visual Processing Unit > --- WEAPON (4) ------- Heavy Battle Rifle Missile Launcher > --- INVENTORY (24) --- Light Treads Aluminum Leg Aluminum Leg Flexi-carbon Leg Wheel Thermal Converter Medium Storage Unit Large Matter Pod (150) Core Analyzer Propulsion Shielding Hardened Heavy Armor Plating Improved EM Pulse Cannon Autogun Autogun Datajack Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Humpback Weight Redist. System Visual Processing Unit > --- WEAPON ----------- Heavy Laser Heavy Battle Rifle Bore Cannon Missile Launcher > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Flexi-carbon Leg Wheel Thermal Converter Medium Storage Unit Large Matter Pod Core Analyzer Propulsion Shielding Hardened Heavy Armor Plating Improved EM Pulse Cannon Autogun Autogun Datajack Enhanced Flamer [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Weight Redist. System Storage Humpback Processor Visual Processing Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 9 | . 1 2 . . . 6 Power 3 | . 1 . . . . 2 Propulsion 2 | . . . . . . 2 Utility 2 | . . 1 . . . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 38 | 5 3 9 1 2 9 9 Power 6 | . 2 . 1 . 1 2 Engine 4 | . 2 . 1 . 1 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 18 | 1 1 6 . . 5 5 Treads 10 | . . 2 . . 4 4 Leg 5 | 1 1 2 . . . 1 Wheel 1 | . . . . . 1 . Hover 1 | . . 1 . . . . Flight 1 | . . 1 . . . . Utility 5 | 2 . 1 . 1 . 1 Device 1 | . . . . . . 1 Storage 2 | 1 . . . 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 1 | 1 . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 . 2 . 1 3 1 Energy Gun 3 | 1 . 1 . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . Ballistic Cannon 2 | . . . . 1 1 . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . 1 1 . 3 5 Power 4 | . . . 1 . 1 2 Propulsion 2 | . . . . . 1 1 Utility . | . . . . . . . Weapon 4 | . . 1 . . 1 2 Highest Loss Streak 5 | . . 1 1 . 2 5 Average Slot Usage (%) 66 | . 88 72 68 60 68 79 Engine 10 | . 17 10 8 10 11 5 Treads 5 | . . 1 . . 11 23 Leg 13 | . 20 3 20 20 7 . Storage 9 | . 12 10 10 10 10 6 Processor 8 | . . . 10 10 10 6 Protection 2 | . 12 10 10 . . . Energy Gun 2 | . 12 9 . . 1 5 Ballistic Gun 9 | . 12 10 10 10 9 6 Ballistic Cannon 1 | . . . . . 5 5 Naked Turns . | . . . . . . . Heaviest Build 126 | 12 18 19 14 85 106 126 Greatest Support 110 | 10 20 20 20 20 56 110 Greatest Overweight (x) 4 | 1 4 3 . 4 4 1 Average Overweight (x) 2 | . . 1 . 3 2 . Largest Inventory Capacity 24 | 8 8 8 8 24 24 24 Average Capacity 20 | 6 8 8 8 22 24 24 Most Carried 19 | 2 1 3 2 12 19 19 Average Carried 10 | . . . 1 9 15 16 Final Capacity 24 | 8 8 8 8 24 24 24 Final Carried 18 | . 1 1 1 12 18 17 Class Distribution -------------------- 66% | Hauler-Mutant 22% | Hacker-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 958 | 210 76 124 21 52 330 145 Remotely . | . . . . . . . Salvage Created 1036 | . 33 288 21 . 339 355 Parts 72 | . 3 21 . . 22 26 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 23 | . 2 5 3 . 8 5 Guns 11 | . 2 4 3 . 1 1 Cannons 10 | . . . . . 7 3 AOE 2 | . . 1 . . . 1 Classes Destroyed 14 | . 1 4 2 . 1 6 Worker 3 | . . . . . . 3 Builder 2 | . . . . . . 2 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . . 1 Watcher 2 | . . 2 . . . . Swarmer 5 | . 2 . . . 3 . Grunt 8 | . . 2 . . 4 2 Brawler 1 | . . 1 . . . . Sentry 3 | . . 2 . . . 1 Demolisher 1 | . . . 1 . . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Behemoth 1 | . . . . . 1 . Assembled 2 | . . . 2 . . . Best Kill Streak 5 | . 2 3 2 . 3 5 Combat Bots Only 3 | . 2 2 2 . 3 2 Max Kills in Single Turn 2 | . 1 1 1 . 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 1797 | . 16 325 114 . 613 729 Core 204 | . 8 73 17 . 34 72 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 96 . . . 69 . Volleys Fired 77 | . 3 20 8 . 28 18 Largest 4 | . 2 2 1 . 3 4 Hottest 195 | . 60 76 20 . 159 195 Shots Fired 150 | . 6 40 8 . 43 53 Gun 106 | . 6 40 8 . 21 31 Cannon 36 | . . . . . 22 14 Launcher 8 | . . . . . . 8 Special . | . . . . . . . Kinetic 105 | . 3 20 8 . 42 32 Thermal 37 | . 3 20 . . 1 13 Explosive 8 | . . . . . . 8 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 5 10 10 . 13 16 Robot Miss Streak 2 | . . 1 1 . 2 1 Penetration Max 2 | . . . . . 1 2 Secondary Targets . | . . . . . . . Shots Hit Robots 112 | . 5 32 7 . 29 39 Core Hits 57 | . 2 11 6 . 17 21 Critical Hits 21 | . . 1 . . 9 11 Critical Kills 5 | . . . . . 3 2 Critical Parts Destroyed 14 | . . 1 . . 4 9 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2922 | . 38 510 85 . 716 1573 Guns 1285 | . 38 409 85 . 288 465 Cannons 706 | . . . . . 428 278 Explosions 931 | . . 101 . . . 830 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1643 | . 27 234 85 . 716 581 Thermal 348 | . 11 175 . . . 162 Explosive 931 | . . 101 . . . 830 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 68 | . . . . . . 68 Projectiles . | . . . . . . . Explosions 68 | . . . . . . 68 Melee . | . . . . . . . Knockbacks 6 | . . . . . 2 4 Impact . | . . . . . . . Kinetic 6 | . . . . . 2 4 Secondary . | . . . . . . . Self-Inflicted Damage 91 | . . . . . . 91 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 571 | . 45 72 . . 270 571 Average Temperature 128 | . 23 20 . . 90 201 Received Heat Transfer 405 | . . 198 . . 135 72 Effects 12 | . . . . . . 12 Shutdowns 7 | . . . . . . 7 Interference 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 766 | . 25 445 . . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 276 | . 100 200 36 . . 276 Initial 30 | . . 30 11 . . 14 Average 71 | . 50 91 19 . . 99 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 92 | 100 100 97 100 . . 75 Level 1 7 | . . 2 . . . 24 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 . . . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 1 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 4 | . . 4 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 4 13 6 . 8 8 Peak Tracking Total 5 | . 3 5 4 . 3 2 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 2 1 . . . . Successful 3 | . 2 1 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 1 . . . . Robot Analysis 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 153 | . . . . 153 153 . Highest-Rated Ally 39 | . . . . 39 39 . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . 15 . Total Damage 369 | . . . . . 369 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5080 | 57 191 488 255 2304 1379 406 Spaces Moved 2361 | 40 132 201 197 1008 611 172 Core 18 | 10 8 . . . . . Treads 612 | . . 41 . . 399 172 Legs 1611 | 30 124 40 197 1008 212 . Wheels . | . . . . . . . Hover 88 | . . 88 . . . . Flight 32 | . . 32 . . . . Fastest Speed 50 | 50 120 120 120 120 180 160 Average Speed 197 | 121 134 196 120 224 203 176 Slowest Speed 280 | 150 250 280 120 240 240 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 22 25 47 91 71 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 5 | 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . 1 . . . Scrap Searched 5 | . . . . 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 90 | . . 15 . . 7 68 Melee . | . . . . . . . Projectile 14 | . . . . . 7 7 AOE 76 | . . 15 . . . 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 2643 | 49 141 255 207 1053 703 235 Wait 114 | . . 14 1 28 43 28 Move 2355 | 39 131 200 196 1007 610 172 Hop . | . . . . . . . Pick Up 46 | 5 4 7 1 12 11 6 Fast Attach . | . . . . . . . Attach 31 | 5 3 5 1 2 7 8 Detach 5 | . . 1 . 1 2 1 Swap 7 | . . 4 . . 2 1 Drop 8 | . . 4 . 3 . 1 Fire 77 | . 3 20 8 . 28 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Evolved 1 slot: Power x1 203 | -10/Materials | Identified exit to Materials 203 | -10/Materials | Discovered exit to Materials (range 16) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 308 | -9/Materials | Build established: Hacker-Mutant 702 | -9/Materials | Identified exit to Mines 702 | -9/Materials | Discovered exit to Mines (range 10) 719 | -9/Materials | Discovered exit to Mines (range 16) 737 | -9/Materials | Entered Mines 796 | -9/Mines | Assembled infested the area 928 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 973 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 992 | -9/Mines | Entered Zion 1303 | -7/Zion | Given A8's code to call for help 1471 | -7/Zion | Build established: Hauler-Mutant 1512 | -7/Zion | Learned Factory security intel 2216 | -7/Zion | Imprinted 2218 | -7/Zion | Declared Zion's savior 3075 | -7/Zion | Given the Hacking Drone Bay 3084 | -7/Zion | Identified exit to Proximity Caves 3084 | -7/Zion | Discovered exit to Proximity Caves (range 8) 3296 | -7/Zion | Entered Proximity Caves 3296 | -6/Proximity Caves | Accompanied by 4 allies 4296 | -6/Proximity Caves | Spotted B-75 Beast 4517 | -6/Proximity Caves | Destroyed B-75 Beast 4655 | -6/Proximity Caves | Identified exit to Factory 4655 | -6/Proximity Caves | Discovered exit to Factory (range 9) 4675 | -6/Proximity Caves | Entered Factory 4675 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 4806 | -6/Factory | Build established: Scavenger-Skirmisher 5081 | -6/Factory | Self-destructed Last Messages --------------- 05051_ U-05 Engineer lays Concrete. 05052_ U-05 Engineer builds a Wall. 05052_ U-05 Engineer lays Concrete. 05054_ R-10 Processor collects Wheel. 05054_ U-05 Engineer lays Concrete. 05056_ U-05 Engineer builds a Wall. 05056_ R-10 Processor collects Terrain Scanner. 05056_ U-05 Engineer lays Concrete. 05057_ Hvy. Laser destroyed. 05057_ Penetrated by Slug. 05057_ U-05 Engineer lays Concrete. 05060_ Lgt. Fission Core destroyed. 05060_ Penetrated by Slug. 05060_ U-05 Engineer lays Concrete. 05063_ Penetrated by Slug. 05064_ U-05 Engineer lays Concrete. 05066_ Penetrated by Slug. 05066_ Lgt. Angular Momentum Engine destroyed. 05067_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????+ +????? | | ???????????????????###########+#########????? | | ??????????????????????????# #?????? | | ??????????????????????????# "" #?????? | | ??????????????????????????# * """#?????? | | ??????????????????????????# S"#?????? | | ??????????????????????????# """" #?????? | | ??????????????????????????# """" #?????? | | ??????????????????????????# """" #?????? | | ??????????????????????????# """"% #?????? | | ??????????????????????????# """" = = #?????? | | ??????????????????????????# """"% ][% ###???? | | ??????????????????????????# " " ] #???? | | ???????????????????##?????# #???? | | ??????????????????? ????# % * = #???? | | ?????????????????? ??######/##### #???? | | ?????????????#????? """????# =# #% #???? | | ?????????????#o??" 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"????? | | ??????????# #?? ??????? | | ??????????#####+#####+### #??? ?????? | | ??????????????????? ???# ##???? ????? | | ?????????????????? ????# #??????????? | | ???????????????? ?????# #??????????? | | ??????????????? ??????# #??????????? | | ?????????????? ????????# #??????????? | | ?????????????##?????????# #??????????? | | ???????????????????????? #??????????? | | ???????????????????????? #??????????? | | ??????????????????????? % ??????????? | | ??????????????????????? ?????????? | | ??????????????????????? ????????? | | ???????????????????????? ?????????? | | ????????????????????????" ???????????? | | ????????????????????????# ??????????????? | | ????????????????????????? ????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 44 Energy Capacity 270 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot I Survived The Infestation I'm Back, Baby! Loot Pinata Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed HelicalGreatRailgun Manual? 0 Play Time 01:22:40 Cumulative 6.3 hours Start 2020.11.28 @ 12:49:24 End 2020.11.28 @ 14:37:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 12 Rogue 9 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0c8e42d-ac22-4d99-81cb-e875aba8c6db