Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.25 @ 15:00:32 Player: BJLove Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1711) 1711 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5086 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Small Battery (100) Shield Generator Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Assault Rifle Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Small Battery Recoil Stabilizer Energy Filter Shield Generator Flak Gun Self-destruct Interrupter [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Heavy Rocket Launcher Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . 1 . 1 . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 57 | 6 2 10 11 22 1 . 1 4 Power 10 | 1 . 3 2 3 . . 1 . Engine 8 | 1 . 3 1 2 . . 1 . Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 3 4 . . . 1 Treads . | . . . . . . . . . Leg 10 | 2 . . 3 4 . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 2 4 2 9 1 . . 2 Device 9 | . . 1 . 6 . . . 2 Storage 4 | . 2 . . 1 1 . . . Processor 4 | 1 . 2 1 . . . . . Hackware . | . . . . . . . . . Protection 4 | . . 1 1 2 . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . 3 4 6 . . . 1 Energy Gun 6 | 1 . 1 . 4 . . . . Energy Cannon 2 | . . . 1 1 . . . . Ballistic Gun 5 | 1 . 2 1 . . . . 1 Ballistic Cannon 1 | . . . 1 . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 26 | . . 1 1 8 . 2 . 14 Power 2 | . . . . 1 . . . 1 Propulsion 8 | . . . 1 2 . 2 . 3 Utility 7 | . . . . 2 . . . 5 Weapon 9 | . . 1 . 3 . . . 5 Highest Loss Streak 7 | . . 1 1 4 . 2 . 7 Average Slot Usage (%) 87 | . 97 95 99 92 100 90 84 62 Engine 7 | . 14 11 8 2 7 7 7 6 Leg 21 | . 28 22 35 28 30 21 15 5 Device 10 | . . 4 . 12 15 15 15 17 Storage 9 | . 24 13 9 7 7 7 7 7 Processor 2 | . 1 6 9 2 . . . . Protection 5 | . . 5 8 5 7 7 7 1 Energy Gun 9 | . 14 10 . 8 15 15 15 8 Ballistic Gun 10 | . 14 21 17 7 7 7 7 5 Launcher 4 | . . . . 2 7 7 7 6 Impact Weapon 1 | . . . 7 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 63 | 7 19 29 37 56 63 63 61 61 Greatest Support 55 | 20 20 20 45 55 50 50 20 40 Greatest Overweight (x) 13 | . . 1 1 1 1 3 3 13 Average Overweight (x) 1 | . . . . . 1 2 3 6 Largest Inventory Capacity 12 | 4 10 10 8 12 10 10 10 10 Average Capacity 8 | 4 9 8 8 8 8 10 10 10 Most Carried 10 | 4 6 9 8 8 9 10 10 8 Average Carried 6 | 2 4 7 7 6 8 9 6 5 Final Capacity 10 | 4 10 8 8 8 10 10 10 10 Final Carried 10 | 4 5 7 6 8 9 10 7 4 Class Distribution -------------------- 41% | Mutant 23% | Scavenger-Mutant 17% | Scavenger-Tank 9% | Bomber 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Bomber | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1551 | 259 54 284 331 484 30 9 . 100 Remotely . | . . . . . . . . . Salvage Created 1890 | 78 74 554 322 324 86 277 . 175 Parts 104 | 5 1 35 24 19 4 12 . 4 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 4 9 . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 36 | 1 . 12 4 6 2 6 . 5 Guns 30 | 1 . 12 4 3 2 6 . 2 Cannons 2 | . . . . 2 . . . . AOE 4 | . . . . 1 . . . 3 Classes Destroyed 14 | 3 1 3 1 2 2 2 . . Worker 4 | 1 1 2 . . . . . . Builder 2 | . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 1 | . . . . 1 . . . . Watcher 5 | . . 1 2 2 . . . . Swarmer 4 | . . 3 . . . . . 1 Grunt 17 | 1 . 4 2 4 . 3 . 3 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . . 1 . 1 Sentry 9 | . . 5 2 1 . 1 . . Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . 1 . . . Decomposer 1 | . . . . . . 1 . . Thief 1 | . . . . . . 1 . . Best Kill Streak 5 | 1 2 5 3 3 1 4 . 4 Combat Bots Only 4 | 1 . 4 2 3 1 4 . 4 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . 2 Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . . . 1 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 3934 | 11 . 469 650 1231 84 400 . 1089 Core 789 | . . 42 45 352 30 46 . 274 Absorbed by Shields 89 | . . . . 89 . . . . Core Remaining (%) 95 | 100 100 89 91 . . . . . Volleys Fired 153 | 6 5 43 31 36 5 16 . 11 Largest 4 | 2 2 3 3 4 2 3 . 4 Hottest 211 | 70 70 93 87 205 149 172 . 211 Shots Fired 325 | 12 10 88 71 73 10 39 . 22 Gun 280 | 12 10 88 62 42 10 39 . 17 Cannon 40 | . . . 9 31 . . . . Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 229 | 6 5 86 71 47 . 7 . 7 Thermal 91 | 6 5 2 . 26 10 32 . 10 Explosive 5 | . . . . . . . . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | 8 9 8 11 13 10 13 . 7 Robot Miss Streak 4 | 1 2 4 2 4 2 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 220 | 9 4 53 58 44 9 31 . 12 Core Hits 110 | 4 3 21 21 21 4 19 . 17 Critical Hits 2 | . . 2 . . . . . . Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 5 | . . . 5 . . . . . Impact 5 | . . . 5 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4148 | 98 79 674 730 1337 158 552 . 520 Guns 2674 | 98 79 674 548 450 158 552 . 115 Cannons 493 | . . . 95 398 . . . . Explosions 894 | . . . . 489 . . . 405 Melee 87 | . . . 87 . . . . . Ramming . | . . . . . . . . . Kinetic 2040 | 37 53 661 643 598 . 40 . 8 Thermal 1616 | 61 26 13 . 739 158 512 . 107 Explosive 405 | . . . . . . . . 405 Electromagnetic . | . . . . . . . . . Impact 87 | . . . 87 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 196 | . . . . 162 . . . 34 Projectiles . | . . . . . . . . . Explosions 196 | . . . . 162 . . . 34 Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 508 | . . . . 367 . . . 141 Shots 7 | . . . . 4 . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 640 | 27 18 99 344 640 . 36 . 120 Average Temperature 116 | 12 9 16 87 252 . 16 . 62 Received Heat Transfer 906 | 6 . 123 252 180 . 93 . 252 Effects 24 | . . . . 24 . . . . Shutdowns 5 | . . . . 5 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 4 | . . . . 4 . . . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 3 | . . . . 3 . . . . Damage (minor) 4 | . . . . 4 . . . . Damage (major) 2 | . . . . 2 . . . . Damage (core) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . 2 4 . . Heat Transferred 2742 | 185 74 37 . 818 310 1081 . 237 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 359 | 30 46 359 134 222 . . . . Initial 102 | . 19 . 102 13 . . . . Average 86 | 7 36 168 83 67 . . . . Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 88 | 100 100 53 100 92 . . . . Level 1 11 | . . 46 . 7 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 4 . . . . . . Investigation 2 | . . 2 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 55 | 1 1 19 9 10 2 6 . 7 Peak Tracking Total 5 | 1 1 5 3 4 1 4 . 4 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 6 | . . 1 . 5 . . . . Max in Single Turn 4 | . . 1 . 4 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 3 | . 1 1 . . . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . 4 3 . . . 2 . . Successful 8 | . 4 2 . . . 2 . . Failed 1 | . . 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . . . 2 . . Record 2 | . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . . Full Trace Events 2 | . 1 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 152 | . 152 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5625 | 102 454 533 874 564 839 644 242 1373 Spaces Moved 2500 | 69 124 238 466 314 534 322 114 319 Core 173 | 19 . . . . . . . 154 Treads . | . . . . . . . . . Legs 2327 | 50 124 238 466 314 534 322 114 165 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 152 152 210 150 Average Speed 177 | 100 120 147 121 129 152 183 210 390 Slowest Speed 700 | 120 120 150 150 155 152 210 210 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 7 26 27 39 11 75 50 10 47 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . 7 6 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 88 | . . . . 31 . . . 57 Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 87 | . . . . 30 . . . 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3409 | 88 420 342 712 411 551 339 119 427 Wait 617 | . 279 39 184 12 10 1 . 92 Move 2492 | 68 123 237 465 313 533 321 113 319 Hop . | . . . . . . . . . Pick Up 51 | 8 7 8 7 17 1 1 1 1 Fast Attach 17 | 2 1 4 3 7 . . . . Attach 25 | 4 1 3 3 10 . . . 4 Detach 1 | . 1 . . . . . . . Swap 15 | . . 3 5 5 1 . 1 . Drop 33 | . 3 5 9 11 1 . 4 . Fire 153 | 6 5 43 31 36 5 16 . 11 Melee 5 | . . . 5 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 12) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 686 | -9/Materials | Repaired Sml. Storage Unit 1063 | -9/Materials | Discovered new exit (range 16) 1090 | -9/Materials | Entered another Materials area 1090 | -8/Materials | Evolved 2 slots: Propulsion x2 1946 | -8/Materials | Discovered new exit (range 10) 1964 | -8/Materials | Entered Factory 1964 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2197 | -7/Factory | Lost 3 parts (1n1u1w) 2337 | -7/Factory | Lost 4 parts (1p1n1u1w) 2481 | -7/Factory | Discovered new exit (range 5) 2497 | -7/Factory | Core integrity fell below 50% 2528 | -7/Factory | Entered Lower Caves 2529 | -7/Lower Caves | Encountered a Warlord checkpoint 2617 | -7/Lower Caves | Build established: Scavenger-Mutant 3263 | -7/Lower Caves | Learned 12 Factory zone layouts 3343 | -7/Lower Caves | Discovered new exit (range 16) 3367 | -7/Lower Caves | Entered another Lower Caves area 3666 | -7/Lower Caves | Learned location of 1 exit from Factory 3914 | -7/Lower Caves | Build established: Scavenger-Tank 3914 | -7/Lower Caves | Learned Factory terminal intel 3979 | -7/Lower Caves | Discovered new exit (range 7) 3981 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4005 | -7/Lower Caves | Learned 8 Factory zone layouts 4011 | -7/Lower Caves | Entered Zion 4055 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4131 | -7/Zion | Discovered new exit (range 16) 4253 | -7/Zion | Entered Proximity Caves 4636 | -6/Proximity Caves | Lost 7 parts (3n2u2w) 5319 | -6/Proximity Caves | Build established: Bomber 5560 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5584 | -6/Proximity Caves | Core integrity fell below 20% 5626 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05555_ Gatling Laser destroyed. 05558_ Imp. Heat Sink destroyed. 05560_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05561_ Hvy. Rocket Launcher destroyed. 05562_ S-27 Virus destroyed. 05569_ Lgt. Deuterium Engine destroyed. 05571_ Lgt. Nuclear Core fries itself beyond repair. 05574_ S-27 Virus destroyed. 05581_ VTOL Module fries itself beyond repair. 05586_ Recoil Stabilizer destroyed. 05597_ Flak Gun destroyed. 05620_ Energy Filter destroyed. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ## ## #???# ### ##??????## #??? | | ?# ## #???######?# #?????## ##??? | | ## ## #?????????### #????## #???? | | # #?###???????# #???## #???? | | ## ### #???????# ##### ##??? | | #???????# #??? | | #???????####### #??? | | # #?????????????## #??? | | ## ##????????????## ##?? | | # # #?????????#### ##? | | # ## ########### ## | | # #?# ### ## # | | # #?# ### ##?# % # | | #??# ##??###??## ###### ## | | # #???##?????????### ##???## ## #? | | ## #####???#######??????## #????## ### ##? | | ?# #??????## ######?## ##????#### %!#?###?? | | ## #????### ## ## #???????## #????? | | ## ###### ### #????????# ???? | | ## ### #????????# ?? | | ## ###???????? #? | | # ## ####??????????# # | | # ### ################# # ## | | ## ## #### ##? #####? | | ## #######?# Y % #? #????? | | ?# ##??????# ## @######### #????? | | ?## ####??????# ?#####???????? =%* #????? | | ??# ##???##??# ???????????????? ### #????? | | ?## #?## ### ????????????????##???? ??? | | ## ### ## #??????????????????????? $?? | | ### ## ????????????????????????? ? ?? | | ### ### ?????????????????????????? ?????? | | ## #?#?????????????????????????????????? | | #???????????????????????????????????? | | ### ## ##???????????????????????????????????? | | #??##########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Part-time Mechanic Tourist Challenges ------------ None Game ------ Seed PhaseInsulatedProtomatter Manual? 0 Play Time 00:59:58 Cumulative 17.4 hours Start 2021.09.25 @ 14:03:22 End 2021.09.25 @ 15:00:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 348084e0-d6e9-4140-8eae-ac2970a4376b