Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 13:06:00 Player: Phil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (3130) 3130 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 7689 Bonus ------- High Alert Combat Kills 209 Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 28/100 System Corruption 9% Temperature Cool (18) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg > --- UTILITY (6) ------ Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Compact Wheel Compact Wheel Cesium-ion Thruster Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Visual Processing Unit Target Analyzer Transmission Jammer Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Autogun Scythe > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Improved Cesium-ion Thruster [Rating: 52] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 . 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 . . Utility 4 | . . 1 . 1 . 1 1 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 97 | 6 2 5 3 10 23 20 3 4 21 Power 14 | 1 . 2 . 1 1 4 . 1 4 Engine 8 | 1 . 2 . 1 . 1 . . 3 Core 5 | . . . . . 1 3 . . 1 Reactor 1 | . . . . . . . . 1 . Propulsion 35 | 2 . . 1 4 10 3 1 3 11 Treads 1 | . . . . . . . . . 1 Leg 21 | 2 . . 1 4 10 . . . 4 Wheel 2 | . . . . . . . . . 2 Hover 1 | . . . . . . . . . 1 Flight 10 | . . . . . . 3 1 3 3 Utility 28 | 1 2 1 . 4 6 9 1 . 4 Device 9 | . 1 . . . 2 4 . . 2 Storage 4 | 1 1 . . 2 . . . . . Processor 6 | . . 1 . 1 . 3 1 . . Hackware . | . . . . . . . . . . Protection 9 | . . . . 1 4 2 . . 2 Artifact . | . . . . . . . . . . Weapon 20 | 2 . 2 2 1 6 4 1 . 2 Energy Gun 7 | 2 . . 1 1 2 . . . 1 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 9 | . . 1 . . 4 3 . . 1 Ballistic Cannon 2 | . . 1 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . 1 Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 1 | . . . . . 1 . . . . Parts Lost 50 | . . 1 . 2 20 5 1 9 12 Power 12 | . . 1 . 1 1 3 . 3 3 Propulsion 16 | . . . . . 8 . . 3 5 Utility 11 | . . . . . 6 2 . 1 2 Weapon 11 | . . . . 1 5 . 1 2 2 Highest Loss Streak 9 | . . 1 . 1 6 5 1 9 9 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 87 | . 92 99 100 99 94 83 87 52 36 Engine 7 | . 14 10 11 8 6 1 6 3 3 Core 2 | . . . . . 1 11 6 2 2 Leg 19 | . 28 22 22 27 25 4 . . 5 Flight 3 | . . . . . . 17 26 15 3 Device 8 | . 7 11 11 9 8 9 6 3 5 Storage 8 | . 14 11 11 14 9 5 . . . Processor 7 | . . 11 11 9 9 9 7 8 . Protection 4 | . . . . 3 8 7 13 7 1 Energy Gun 13 | . 28 18 17 13 16 2 . . 2 Ballistic Gun 5 | . . 11 1 . 8 6 11 2 3 Ballistic Cannon 4 | . . 3 13 13 . . . . . Naked Turns 96 | . . . . . . . . 26 70 Heaviest Build 52 | 13 33 33 37 42 42 40 33 33 52 Greatest Support 60 | 20 20 20 20 30 35 35 24 24 60 Greatest Overweight (x) 13 | 3 1 1 1 1 3 13 1 1 4 Average Overweight (x) . | . . 1 1 1 . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 7 14 15 15 15 15 12 5 5 5 Most Carried 15 | 6 10 9 13 15 15 13 4 4 5 Average Carried 8 | 3 6 8 10 11 11 6 3 2 1 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 13 | 6 10 9 13 13 10 4 3 . 5 Class Distribution -------------------- 47% | Scavenger-Gunner 30% | Mutant 10% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Matter Collected 1852 | 259 21 114 66 333 545 97 171 . 246 Remotely . | . . . . . . . . . . Salvage Created 3299 | . 123 246 81 535 1755 142 171 . 246 Parts 185 | . 8 13 5 38 93 8 7 . 13 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 78 | . 4 7 3 15 37 5 3 . 4 Melee 4 | . . . . . . 2 . . 2 Guns 63 | . 2 6 1 9 37 3 3 . 2 Cannons 9 | . . 1 2 6 . . . . . AOE 2 | . 2 . . . . . . . . Classes Destroyed 12 | . 2 3 1 1 4 . 1 . . Worker 3 | . . 1 . . 2 . . . . Recycler 2 | . . . . . 1 . . . 1 Operator 1 | . . . . . 1 . . . . Watcher 3 | . . 1 . 1 1 . . . . Swarmer 18 | . 2 3 . 4 4 3 . . 2 Grunt 38 | . 2 3 2 8 19 2 2 . . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . Sentry 15 | . . 1 . 2 11 . . . 1 Hunter 2 | . . . . . 2 . . . . Programmer 2 | . . . . . . . 1 . 1 Assembled 1 | . . . 1 . . . . . . Best Kill Streak 5 | . 2 4 1 4 5 5 2 . 2 Combat Bots Only 5 | . 2 4 1 4 5 5 2 . 2 Max Kills in Single Turn 2 | . 2 1 1 1 2 1 1 . 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . 2 . . . . . . . . Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Hostile Shots Fired 709 | . 19 43 8 43 200 73 37 8 278 Missed 216 | . 7 18 4 14 55 21 7 . 90 Damage Taken 6893 | . 161 247 44 413 2344 673 509 387 2115 Core 1494 | . 7 51 . 54 255 270 30 305 522 Absorbed by Shields 233 | . . . . . . 101 . . 132 Redirected to Shielding 46 | . . . . . . 35 11 . . Core Remaining (%) 77 | 100 97 . 87 . 43 61 . . . Volleys Fired 237 | . 10 18 27 28 104 10 22 5 13 Largest 3 | . 2 3 3 3 3 1 2 2 2 Hottest 182 | . 80 100 131 154 182 28 98 98 78 Shots Fired 568 | . 20 54 81 76 261 10 41 8 17 Gun 463 | . 20 40 46 39 249 10 39 3 17 Cannon 105 | . . 14 35 37 12 . 2 5 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 270 | . . 32 35 37 101 10 39 3 13 Thermal 244 | . 10 18 46 39 131 . . . . Explosive . | . . . . . . . . . . Electromagnetic 54 | . 10 4 . . 29 . 2 5 4 Robot Hit Streak 29 | . 5 17 19 19 29 7 7 5 14 Robot Miss Streak 7 | . 3 4 1 4 4 7 2 1 1 Penetration Max 1 | . . . . . 1 . 1 . . Secondary Targets 6 | . 1 . . . 4 . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . Shots Hit Robots 365 | . 11 31 8 49 196 17 31 7 15 Core Hits 197 | . 7 16 5 30 91 13 9 . 26 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 9 | . . 1 . . 7 1 . . . Burn 6 | . . . . . 6 . . . . Destroy 1 | . . . . . 1 . . . . Blast 1 | . . 1 . . . . . . . Sever 1 | . . . . . . 1 . . . Melee Attacks 12 | . . . . . . 12 . . . Impact . | . . . . . . . . . . Slashing 12 | . . . . . . 12 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6733 | . 251 455 152 811 3611 397 603 51 402 Guns 5365 | . 123 313 76 447 3322 148 603 41 292 Cannons 693 | . . 142 76 359 106 . . 10 . Explosions 290 | . 126 . . . 164 . . . . Melee 249 | . . . . . . 249 . . . Ramming 136 | . 2 . . 5 19 . . . 110 Kinetic 3166 | . . 252 76 359 1423 148 603 41 264 Thermal 2511 | . 171 140 76 447 1677 . . . . Explosive . | . . . . . . . . . . Electromagnetic 671 | . 78 63 . . 492 . . 10 28 Impact . | . . . . . . . . . . Slashing 249 | . . . . . . 249 . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 3 4 . 2 7 9 Average Corruption 4 | . . . . 3 3 . 1 6 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . 8 17 . 1 3 19 Message Errors 15 | . . . . 3 1 . . 3 8 Matter Fused 12 | . . . . 3 4 . 1 . 4 Heat Flow Errors 7 | . . . . . 4 . . . 3 Energy Discharges 4 | . . . . 1 1 . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 2 . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . Misfires 2 | . . . . . 2 . . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1 | . . . . 1 . . . . . Projectiles 1 | . . . . 1 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 12 | . . 2 1 6 2 . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic 11 | . . 2 1 6 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 70 | . 34 . . . 36 . . . . Shots 2 | . 1 . . . 1 . . . . Rammed 19 | . . . . . . . . . 19 Targets Rammed 47 | . 1 1 1 1 4 . . . 39 Kicked 28 | . 1 1 1 1 4 . . . 20 Crushed . | . . . . . . . . . . Highest Temperature 511 | . 165 2 132 153 511 . 296 217 235 Average Temperature 106 | . 77 2 39 42 137 . 147 129 64 Received Heat Transfer 2086 | . 48 60 24 234 954 120 162 . 484 Effects 14 | . . . . . 13 . 1 . . Shutdowns 4 | . . . . . 4 . . . . Energy Bleed 4 | . . . . . 4 . . . . Interference 4 | . . . . . 3 . 1 . . Short Circuit 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . 1 6 . . . . Heat Transferred 5905 | . 200 300 173 1073 4159 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . 3 . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Peak Influence 637 | . 130 249 176 352 637 403 159 55 110 Initial 289 | . . 54 96 7 110 289 99 55 10 Average 190 | . 58 108 109 137 348 322 125 28 37 Maximum Alert Level 2 | . . 1 . 1 2 2 . . . Low Security (%) 60 | 100 100 83 100 67 19 . 100 100 100 Level 1 25 | . . 16 . 32 42 75 . . . Level 2 14 | . . . . . 38 24 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . 1 . 2 12 1 2 . 1 Investigation 12 | . . . . 2 8 1 . . 1 Extermination . | . . . . . . . . . . Reinforcement 3 | . . 1 . . . . 2 . . Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Distress Signals 8 | . 2 1 . . 4 1 . . . Communications Jammed 1 | . . . . . . . 1 . . Distress Signals 1 | . . . . . . . 1 . . Times Spotted 122 | . 9 12 6 18 51 7 3 6 10 Peak Tracking Total 7 | . 5 7 3 5 5 6 2 6 7 Tactical Retreats 12 | . . . 2 2 6 1 . . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Traps Triggered 3 | . . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Machines Disabled 5 | . 1 . . . 4 . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Machines Accessed 21 | . 3 1 . 4 9 1 . . 3 Terminals 14 | . 3 1 . 2 5 1 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 1 2 . . . . Recycling Units 2 | . . . . . 1 . . . 1 Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 53 | . 5 1 . 14 25 3 . . 5 Successful 24 | . 4 1 . 6 9 1 . . 3 Failed 29 | . 1 . . 8 16 2 . . 2 Catastrophic 4 | . . . . . 3 1 . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 8 2 . 3 6 2 . . . Terminals 34 | . 5 1 . 7 14 3 . . 4 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . . 3 6 . . . . Recycling Units 3 | . . . . . 2 . . . 1 Scanalyzers 4 | . . . . 4 . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 19 | . 4 1 . 4 7 1 . . 2 Record 5 | . 1 . . 1 2 . . . 1 Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 3 | . 2 . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . Recall Extermination 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 . . . 1 Report Inventory 2 | . . . . . 1 . . . 1 Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 19 | . 3 1 . 3 8 1 . . 3 Full Trace Events 12 | . 1 . . 2 7 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . Total Damage 104 | . . . . . . . . 104 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Robot Analysis Total 3 | . 2 . . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Turns Passed 4348 | 84 339 363 521 592 1319 419 122 95 494 Spaces Moved 2147 | 50 164 153 219 240 498 251 54 96 422 Core 212 | 14 . . . . . 1 . 52 145 Treads 11 | . . . . . . . . . 11 Legs 1396 | 36 164 153 219 240 498 36 . . 50 Wheels 78 | . . . . . . . . . 78 Hover 28 | . . . . . . . . . 28 Flight 422 | . . . . . . 214 54 44 110 Fastest Speed 26 | 50 120 190 190 190 120 29 91 26 32 Average Speed 150 | 138 182 190 190 190 187 124 91 67 82 Slowest Speed 700 | 200 190 190 190 190 330 700 91 91 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 29 18 43 13 65 7 2 88 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 25 | . 3 . . . 22 . . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 24 | . 3 . . . 21 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Total 2773 | 61 183 187 261 319 687 335 90 118 532 Wait 148 | . 1 8 9 13 47 15 10 13 32 Move 2139 | 49 163 152 218 239 497 250 54 95 422 Hop . | . . . . . . . . . . Pick Up 49 | 6 4 2 3 15 9 8 1 1 . Fast Attach 47 | 6 2 . . . 8 10 1 . 20 Attach 36 | . . 3 . 4 13 10 2 4 . Detach 9 | . 1 . . . 1 3 . . 4 Swap 14 | . . 2 3 6 2 . . . 1 Drop 35 | . 1 1 . 13 2 17 . . 1 Fire 237 | . 10 18 27 28 104 10 22 5 13 Melee 12 | . . . . . . 12 . . . Ram . | . . . . . . . . . . Kick 28 | . 1 1 1 1 4 . . . 20 Crush 19 | . . . . . . . . . 19 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 597 | -9/Materials | Identified exit to Mines 735 | -9/Materials | Build established: Gunner 787 | -9/Materials | Entered Mines 833 | -9/Mines | Learned Materials terminal intel 1017 | -9/Mines | Discovered new exit (range 9) 1094 | -9/Mines | Excavation squad dispatched 1094 | -9/Mines | A large section of the Mines collapsed 1161 | -9/Mines | Build established: Scavenger-Gunner 1308 | -9/Mines | Entered Materials 1308 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1309 | -8/Materials | Loaded intel: 12 terminal locations 1547 | -8/Materials | Discovered new exit (range 21) 1900 | -8/Materials | Entered Storage 2418 | -8/Storage | Garrison activated, responded to threat 2596 | -8/Storage | Lost 4 parts (1n2u1w) 2967 | -8/Storage | Lost 6 parts (1p2n1u2w) 3063 | -8/Storage | Discovered new exit (range 16) 3100 | -8/Storage | First assault squad dispatched 3121 | -8/Storage | Core integrity fell below 50% 3161 | -8/Storage | Lost 4 parts (2n1u1w) 3219 | -8/Storage | Entered Factory 3219 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3519 | -7/Factory | Lost 5 parts (3p2u) 3585 | -7/Factory | Build established: Mutant 3622 | -7/Factory | Discovered new exit (range 18) 3638 | -7/Factory | Entered another Factory area 3638 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3760 | -6/Factory | Sucked down chute 3760 | -6/Factory | Entered Waste 3761 | -6/Waste | Met a frightened Derelict 3775 | -6/Waste | EMP discharged 3777 | -6/Waste | Spotted C-40 Crusher 3783 | -6/Waste | Spotted C-40 Crusher 3784 | -6/Waste | Spotted C-40 Crusher 3790 | -6/Waste | Spotted C-40 Crusher 3807 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3810 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3817 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3820 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3823 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3826 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3829 | -6/Waste | Crushed by Compactor (1 part destroyed) 3830 | -6/Waste | Spotted C-40 Crusher 3843 | -6/Waste | Spotted C-40 Crusher 3848 | -6/Waste | Discovered new exit (range 16) 3855 | -6/Waste | Entered Factory 3860 | -6/Factory | Lost 9 parts (3p3n1u2w) 3970 | -6/Factory | Core integrity fell below 50% 4016 | -6/Factory | Lost 3 parts (1p2n) 4323 | -6/Factory | Core integrity fell below 20% 4349 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04336_ Kicked S-27 Virus out of the way. 04336_ S-27 Virus destroyed. 04337_ Acquired 20 matter. 04337_ K-01 Serf collects debris. 04337_ Imp. Deuterium Engine destroyed. 04338_ Kicked G-50 Soldier out of the way. 04340_ K-01 Serf collects debris. 04341_ Hrd. Light Armor Plating destroyed. 04341_ Kicked G-50 Soldier out of the way. 04342_ < U68LFHZAJRSWANJ%UT4 04342_ Imp. VSS Leg destroyed. 04342_ Kicked G-50 Soldier out of the way. 04343_ Imp. VSS Leg destroyed. 04343_ Kicked G-50 Soldier. 04344_ K-01 Serf collects debris. 04344_ Kicked G-50 Soldier. 04345_ Imp. VSS Leg destroyed. 04345_ Kicked G-50 Soldier. 04348_ K-01 Serf collects debris. 04348_ Kicked G-50 Soldier out of the way. 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""#???????????? | | ??????????????????????????# ""#?########### | | ????????????????#+######### T#?# | | ????????????????# = ""#?# | | ????????????????# = ""#?# | | ?????????" ### gg* ""#?# | | ????????"" =k ### | | ??????? @g u u | | ??????? ########+############ | | ???????? #####??????? ???????????# """T""" | | ???????? ???????????????# ????????????########### | | ????????????????????????# ?????????????????????# | | ????????????????????????#??????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????+ | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 10 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Arm. Huge Wheel | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Everything Is Under Control Party Time Please Form A Line Safety First Significant Disruption Universal Adapter Challenges ------------ None Game ------ Seed MagneticZioniteFirepult Manual? 0 Play Time 00:56:28 Cumulative 4.8 hours Start 2024.04.26 @ 12:11:11 End 2024.04.26 @ 13:06:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65e15f43-f6c5-4997-b80d-b445b2e9024f