Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.21 @ 01:11:07 Player: MC HELL Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (980) 980 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4830 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 100/100 System Corruption 5% Temperature Cool (6) Movement Core (50) Location -7/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Peak State ------------ > --- POWER ------------ Nuclear Core Neutrino Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Makeshift Armor Plating > --- WEAPON ----------- Lightning Gun Beamcaster Heavy Particle Cannon Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Heat Sink Small Battery Small Battery Medium Laser Electrolaser Beamcaster Heavy Flak Cannon Heavy Flail Great Maul [Rating: 49] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Seismic Analyzer Protection Makeshift Armor Plating Weapon Heavy Flak Cannon Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . Utility 1 | . . . 1 . . . . . Weapon 3 | . . . 1 1 1 . . . Parts Attached 70 | 8 3 4 10 11 2 14 18 . Power 7 | 1 . 1 . 1 . 2 2 . Engine 4 | 1 . 1 . . . 1 1 . Core 3 | . . . . 1 . 1 1 . Reactor . | . . . . . . . . . Propulsion 7 | 2 . . 2 1 1 . 1 . Treads 4 | . . . 2 1 1 . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 18 | 2 3 1 3 3 . 2 4 . Device 6 | . . 1 1 2 . 1 1 . Storage 7 | 1 3 . 1 . . . 2 . Processor 1 | 1 . . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . 1 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 38 | 3 . 2 5 6 1 10 11 . Energy Gun 16 | 1 . 1 2 1 1 6 4 . Energy Cannon 3 | . . . 1 2 . . . . Ballistic Gun 6 | 2 . . 1 1 . 2 . . Ballistic Cannon 3 | . . . . 1 . 1 1 . Launcher 2 | . . . . . . . 2 . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 7 | . . . 1 1 . 1 4 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 39 | . . 1 1 2 . 9 16 10 Power 5 | . . . . . . 2 1 2 Propulsion 4 | . . . . . . . 3 1 Utility 9 | . . . . 1 . 2 3 3 Weapon 21 | . . 1 1 1 . 5 9 4 Highest Loss Streak 10 | . . 1 1 2 . 3 6 10 Average Slot Usage (%) 88 | . 97 90 98 99 99 98 81 75 Engine 6 | . 11 4 11 9 7 6 6 6 Core 6 | . . . . 9 7 6 7 6 Treads 10 | . . . 19 18 23 23 5 . Wheel 2 | . 28 28 1 . . . . . Flight 2 | . . . . . . . 3 6 Device 7 | . . 4 11 11 15 10 6 . Storage 11 | . 27 23 16 9 7 7 7 23 Protection 4 | . . . 5 6 . 3 6 . Energy Gun 11 | . 14 2 11 8 14 15 14 . Energy Cannon 3 | . . . 9 13 7 7 1 . Ballistic Gun 2 | . 14 14 11 7 7 2 . . Ballistic Cannon 6 | . . . . 6 7 8 8 6 Launcher 4 | . . . . . . . 5 14 Impact Weapon 2 | . . . . . . 2 2 6 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 71 | 13 26 26 35 58 46 61 71 54 Greatest Support 66 | 32 32 32 44 44 66 66 66 5 Greatest Overweight (x) 16 | 1 . . 9 2 . . 16 10 Average Overweight (x) 1 | . . . . . . . 4 9 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 9 10 10 1 Average Carried 5 | 4 7 9 9 9 8 6 4 1 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 6 10 9 10 10 8 9 1 1 Class Distribution -------------------- 27% | Tank 23% | Gunner 22% | Mutant 16% | Derelict-Tank 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Gunner | -7/Data Miner Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Matter Collected 1144 | 236 104 13 86 194 . 228 283 . Remotely . | . . . . . . . . . Salvage Created 1178 | 75 104 136 86 239 25 254 259 . Parts 58 | 3 6 2 6 18 1 13 9 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 10 8 . Prevented 6 | . . . . . . 4 2 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 22 | . 3 1 2 2 . 6 8 . Guns 11 | . 3 . 1 . . 4 3 . Cannons 11 | . . 1 1 2 . 2 5 . Classes Destroyed 10 | 2 1 1 1 1 1 1 2 . Tunneler 1 | 1 . . . . . . . . Recycler 5 | 1 1 2 . 1 . . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . 1 . . . . Swarmer 9 | . 3 . . . . 3 3 . Grunt 6 | . . 1 1 . . 2 2 . Brawler 1 | . . . . . . . 1 . Sentry 3 | . . . 1 2 . . . . Programmer 1 | . . . . . . . 1 . Behemoth 2 | . . . . . . 1 1 . Best Kill Streak 4 | 2 4 1 2 2 1 3 2 . Combat Bots Only 3 | . 3 1 2 1 . 3 2 . Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 1 . Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Damage Taken 3757 | . 60 142 116 148 . 702 1616 973 Core 759 | . 17 . 14 . . 28 277 423 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 97 | 100 . 93 96 100 . . . . Volleys Fired 85 | 4 6 12 6 13 3 12 29 . Largest 5 | 2 2 2 3 4 5 5 5 . Hottest 302 | 70 70 120 120 204 245 302 302 . Shots Fired 247 | 8 12 21 17 43 15 49 81 1 Gun 127 | 8 12 15 11 14 9 23 35 . Cannon 109 | . . . 6 29 6 26 42 . Launcher 5 | . . . . . . . 4 1 Special 6 | . . 6 . . . . . . Kinetic 96 | 4 6 12 6 14 6 16 32 . Thermal 104 | 4 6 6 6 20 9 20 33 . Explosive 5 | . . . . . . . 4 1 Electromagnetic 42 | . . 3 5 9 . 13 12 . Robot Hit Streak 30 | 3 6 8 4 5 3 30 7 . Robot Miss Streak 21 | 1 2 1 2 6 2 2 21 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 142 | 5 7 14 10 18 8 34 46 . Core Hits 72 | 3 5 6 4 8 2 15 27 2 Critical Hits 1 | . . . . . . 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2613 | 52 86 255 143 280 93 612 1055 37 Guns 1154 | 52 86 159 71 117 68 254 347 . Cannons 1078 | . . . 72 163 25 358 460 . Explosions 285 | . . . . . . . 248 37 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 997 | 27 35 146 51 82 14 182 460 . Thermal 991 | 25 51 96 72 143 79 279 246 . Explosive 285 | . . . . . . . 248 37 Electromagnetic 340 | . . 13 20 55 . 151 101 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 Average Corruption 5 | . . . . . . . 5 5 Corruption Purged . | . . . . . . . . . Effects 22 | . . . . . . . 10 12 Message Errors 3 | . . . . . . . 2 1 Matter Fused 8 | . . . . . . . 3 5 Heat Flow Errors 3 | . . . . . . . 1 2 Data Loss (minor) 6 | . . . . . . . 4 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . . . . 10 . Projectiles 7 | . . . . . . . 7 . Explosions 3 | . . . . . . . 3 . Melee . | . . . . . . . . . Knockbacks 11 | . . . . . . 2 9 . Impact . | . . . . . . . . . Kinetic 11 | . . . . . . 2 9 . Secondary . | . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . 26 . Shots 1 | . . . . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 641 | 18 36 79 111 578 233 459 641 242 Average Temperature 186 | 10 15 36 45 305 116 194 206 111 Received Heat Transfer 588 | . . 81 39 45 . 69 228 126 Effects 55 | . . . . 28 . 4 22 1 Shutdowns 14 | . . . . 9 . 1 4 . Energy Bleed 7 | . . . . 4 . 1 2 . Interference 15 | . . . . 6 . 1 7 1 Matter Decay 3 | . . . . 2 . 1 . . Short Circuit 3 | . . . . 2 . . 1 . Damage (minor) 5 | . . . . 1 . . 4 . Damage (major) 7 | . . . . 4 . . 3 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 1927 | 74 148 200 111 259 185 469 481 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Peak Influence 182 | 10 103 94 98 182 50 . . . Initial 39 | . 6 39 32 . . . . . Average 44 | 3 54 54 38 56 6 . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . . 1 1 . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 38 | . 3 2 2 5 2 8 12 4 Peak Tracking Total 4 | . 3 2 2 1 1 3 3 4 Tactical Retreats 6 | . . 1 . . . 2 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 6 | . . . . . . 2 4 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Machines Disabled 4 | . . . . 3 1 . . . Max in Single Turn 1 | . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Machines Accessed 16 | . 2 . 3 3 1 2 1 4 Terminals 9 | . 2 . 3 2 . 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 8 . 8 7 2 3 2 29 Successful 50 | . 5 . 3 6 2 3 2 29 Failed 9 | . 3 . 5 1 . . . . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . . 1 1 3 Terminals 22 | . 8 . 8 2 . 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 43 | . 5 . 3 1 . 3 2 29 Record 15 | . . . . . . 2 2 11 Part Schematic 8 | . . . . . . . . 8 Robot Schematic 7 | . . . . . . . . 7 Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 Open Door 1 | . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . . . Recycle Component 1 | . . . . 1 . . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 3 2 1 . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . 8 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . Recycled Matter 55 | . . . . 55 . . . . Retrieved Matter 55 | . . . . 55 . . . . Retrieved Components 3 | . . . . 3 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Turns Passed 6446 | 81 164 381 264 508 157 1382 2771 738 Spaces Moved 2553 | 53 138 278 140 226 100 865 664 89 Core 89 | 10 . . 2 . . . 73 4 Treads 1765 | . . . 125 226 100 865 449 . Legs . | . . . . . . . . . Wheels 472 | 43 138 278 13 . . . . . Hover . | . . . . . . . . . Flight 227 | . . . . . . . 142 85 Fastest Speed 50 | 50 100 100 100 145 145 145 145 300 Average Speed 227 | 91 100 100 145 156 145 145 399 816 Slowest Speed 1000 | 100 100 100 500 185 145 145 1000 840 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 20 52 15 18 3 93 76 77 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . . 2 1 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . 4 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 67 | . . 1 1 5 . . 55 5 Melee . | . . . . . . . . . Projectile 8 | . . 1 1 5 . . 1 . AOE 59 | . . . . . . . 54 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Total 3012 | 75 154 348 186 350 104 961 733 101 Wait 239 | . 1 48 19 87 . 58 14 12 Move 2545 | 52 137 277 139 225 99 864 663 89 Hop . | . . . . . . . . . Pick Up 54 | 11 4 4 8 9 . 11 7 . Fast Attach 3 | 2 1 . . . . . . . Attach 41 | 5 . 2 6 4 2 9 13 . Detach . | . . . . . . . . . Swap 26 | 1 2 2 4 7 . 5 5 . Drop 19 | . 3 3 4 5 . 2 2 . Fire 85 | 4 6 12 6 13 3 12 29 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 246 | -10/Materials | Entered Mines 262 | -10/Mines | Learned location of Storage (-8) 262 | -10/Mines | Discovered new exit (range 6) 305 | -10/Mines | Build established: Mutant 487 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 490 | -10/Mines | Found Prototype Device 500 | -10/Mines | Identified Exp. Sensor Array 627 | -10/Mines | Entered Materials 627 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 885 | -9/Materials | Discovered new exit (range 4) 891 | -9/Materials | Entered another Materials area 891 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1053 | -8/Materials | Build established: Tank 1386 | -8/Materials | Discovered new exit (range 10) 1399 | -8/Materials | Entered Factory 1399 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1401 | -7/Factory | Discovered new exit (range 13) 1459 | -7/Factory | Build established: Skirmisher 1556 | -7/Factory | Entered Lower Caves 1729 | -7/Lower Caves | Lost 3 parts (1u2w) 1848 | -7/Lower Caves | Spotted B-75 Beast 1889 | -7/Lower Caves | Lost 3 parts (1p2w) 2037 | -7/Lower Caves | Build established: Tank 2410 | -7/Lower Caves | Destroyed B-75 Beast 2706 | -7/Lower Caves | Build established: Gunner 2825 | -7/Lower Caves | Discovered new exit (range 7) 2828 | -7/Lower Caves | Learned location of Zion (-6) 2938 | -7/Lower Caves | Entered another Lower Caves area 3268 | -7/Lower Caves | Build established: Tank 3512 | -7/Lower Caves | Lost 5 parts (1p4w) 3706 | -7/Lower Caves | Spotted B-75 Beast 3735 | -7/Lower Caves | Destroyed B-75 Beast 3766 | -7/Lower Caves | Lost 6 parts (2n1u3w) 4008 | -7/Lower Caves | Build established: Mutant 4921 | -7/Lower Caves | Build established: Derelict-Tank 5437 | -7/Lower Caves | Discovered new exit (range 8) 5498 | -7/Lower Caves | Lost 4 parts (2u2w) 5709 | -7/Lower Caves | Entered Data Miner 5709 | -7/Data Miner | Discovered new exit (range 6) 5844 | -7/Data Miner | Build established: Gunner 5876 | -7/Data Miner | Met Data Miner 6125 | -7/Data Miner | Learned location of Section 7 (-3) 6125 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6293 | -7/Data Miner | Received God Mode back door access code from Data Miner 6431 | -7/Data Miner | Core integrity fell below 50% 6432 | -7/Data Miner | Data Conduit disabled 6440 | -7/Data Miner | Core integrity fell below 20% 6447 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\MLPM to gain control via the back door I've installed. Now off with you. System corrupted: Component data lost. System corrupted: Matter fused (-5). System corrupted: FCS attempts to trigger Missile Launcher. System corrupted: Missile Launcher misfires. [Achievement: Maybe Next Time I'll Detach My Launcher] Data Conduit disabled. Hvy. Rocket Launcher destroyed. Missile Launcher destroyed. Hvy. Flak Cannon destroyed. Nuclear Core destroyed. Lgt. Deuterium Engine destroyed. VTOL Module destroyed. Hvy. Flail destroyed. Sml. Battery destroyed. Lrg. Storage Unit destroyed. Sml. Battery destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????####????????? | | ###########????#?#######?### ##???????? | | """"""""""###### # # # ### ;#???????? | | """ """""""" #g;; < ##????????? | | """ gg @ ######???? | | g #???? | | #???? | | #???? | | ##???? | | """""" """"" "" ;####????? | | " """"################???????? | | " """""###??????????????????????? | | """ "#####????????????????????????? | | ##"## "#????????????????????????????? | | ?#"### "#????????????????????????????? | | ?#"### "#????????????????????????????? | | ?#"## "#????????????????????????????? | | ?#"## "#????????????????????????????? | | ???# "#????????????????????????????? | | ???### "#????????????????????????????? | | ?????# "##???????????????????????????? | | ????## ""#???????????????????????????? | | ?#?## ""#???????????????????????????? | | ##"#"X ""#???????????????????????????? | | """"" "####????????????????????????? | | """"" X"""""????????????????????????? | | ##"#"X "##"#????????????????????????? | | ?#?## X""""#????????????????????????? | | ????## "##"#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 60 Armor Coverage 300 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Nuclear Core | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher The Oracle Challenges ------------ None Game ------ Seed LayeredLaserMegatreads Manual? 0 Play Time 00:39:03 Cumulative 9.2 hours Start 2020.09.21 @ 00:31:32 End 2020.09.21 @ 01:11:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 56b2afd5-0047-40c2-b159-494af1224f2d