Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 17:01:08 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (14) 70 Value Destroyed (267) 267 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4157 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 741/850 Matter 107/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -6/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Cesium-ion Thruster > --- UTILITY (7) ------ Visual Processing Unit Advanced Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Advanced Targeting Computer Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Advanced Signal Interpreter Targeting Computer System Shield > --- WEAPON ----------- Gatling Laser Power Maul > --- INVENTORY -------- Flight Unit Improved Flight Unit Small Storage Unit High-capacity Storage Unit Improved Medium Laser Assault Rifle [Rating: 36] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . 1 2 . . 2 . Weapon . | . . . . . . . . . Parts Attached 38 | . 17 8 2 8 . 1 1 1 Power 4 | . 2 1 . 1 . . . . Engine 3 | . 2 1 . . . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 13 | . 6 5 . 1 . . . 1 Treads 1 | . 1 . . . . . . . Leg . | . . . . . . . . . Wheel 4 | . 4 . . . . . . . Hover . | . . . . . . . . . Flight 8 | . 1 5 . 1 . . . 1 Utility 8 | . 2 1 1 4 . . . . Device . | . . . . . . . . . Storage 4 | . 2 1 . 1 . . . . Processor 3 | . . . 1 2 . . . . Hackware 1 | . . . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 13 | . 7 1 1 2 . 1 1 . Energy Gun 3 | . 2 . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | . 5 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Parts Lost 13 | . 5 . . 2 . . . 6 Power 1 | . . . . 1 . . . . Propulsion 4 | . 1 . . . . . . 3 Utility 1 | . . . . . . . . 1 Weapon 7 | . 4 . . 1 . . . 2 Highest Loss Streak 6 | . 4 . . 2 . . . 6 Average Slot Usage (%) 80 | . 77 86 78 82 84 90 77 63 Engine 6 | . 9 11 9 7 . . . . Core 2 | . . . . 6 7 7 6 6 Treads 2 | . 4 . . . . . . . Wheel 8 | . 19 . . . . . . . Flight 17 | . . 43 36 30 30 30 26 21 Storage 11 | . 18 10 9 7 7 7 4 . Processor 7 | . . . 6 11 23 23 20 20 Hackware 2 | . . . . 2 7 7 6 3 Energy Gun 2 | . 2 . 9 6 . . . . Ballistic Gun 13 | . 22 22 9 4 . . 2 4 Slashing Weapon 1 | . . . . 1 7 7 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 10 70 12 15 22 13 16 16 15 Greatest Support 26 | 20 26 24 18 24 24 24 18 18 Greatest Overweight (x) 6 | . 6 . . . . . . . Average Overweight (x) . | . 1 . . . . . . . Largest Inventory Capacity 20 | 6 20 20 6 8 6 6 6 4 Average Capacity 7 | 6 10 6 6 6 6 6 5 4 Most Carried 10 | 6 10 9 6 6 6 6 6 4 Average Carried 5 | 6 4 4 5 5 6 6 5 3 Final Capacity 20 | 6 20 6 6 6 6 6 4 4 Final Carried 10 | 6 10 6 5 6 6 6 4 3 Class Distribution -------------------- 55% | Sprinter 31% | Mutant 12% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Matter Collected 460 | 200 236 . . 24 . . . . Remotely . | . . . . . . . . . Salvage Created 412 | . 325 . . 24 . . . 63 Parts 36 | . 33 . . . . . . 3 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 11 | . 10 . . . . . . 1 Melee 1 | . . . . . . . . 1 Guns 10 | . 10 . . . . . . . Classes Destroyed 5 | . 4 . . 1 . . . . Worker 1 | . 1 . . . . . . . Builder 1 | . . . . 1 . . . . Hauler 1 | . 1 . . . . . . . Swarmer 6 | . 6 . . . . . . . Grunt 5 | . 4 . . . . . . 1 Best Kill Streak 3 | . 3 . . 1 . . . 1 Combat Bots Only 3 | . 3 . . . . . . 1 Max Kills in Single Turn 2 | . 2 . . 1 . . . 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Damage Taken 1469 | . 637 115 63 184 . 17 57 396 Core 299 | . 115 18 15 35 . 7 19 90 Absorbed by Shields 52 | . . . . . . . . 52 Core Remaining (%) 88 | 100 54 95 97 . . 94 . . Volleys Fired 41 | . 36 1 . . . 2 1 1 Largest 2 | . 2 2 . . . 1 1 1 Hottest 60 | . 60 40 . . . 30 33 33 Shots Fired 71 | . 65 2 . . . 2 1 1 Gun 69 | . 65 2 . . . . 1 1 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 2 | . . . . . . 2 . . Kinetic 61 | . 57 2 . . . . 1 1 Thermal 8 | . 8 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | . 9 5 . . . 7 . . Robot Miss Streak 3 | . 3 . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 51 | . 41 2 . 1 . 4 . 3 Core Hits 22 | . 20 . . . . . . 2 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 6 | . . . . 1 . 2 . 3 Impact 1 | . . . . 1 . . . . Slashing 5 | . . . . . . 2 . 3 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 741 | . 368 22 . 118 . 129 . 104 Guns 390 | . 368 22 . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 351 | . . . . 118 . 129 . 104 Ramming . | . . . . . . . . . Kinetic 354 | . 332 22 . . . . . . Thermal 36 | . 36 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 118 | . . . . 118 . . . . Slashing 233 | . . . . . . 129 . 104 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 . . Average Corruption 7 | . . . . . 7 7 . . Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . 3 . . Matter Fused 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 78 | . . . . 78 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 78 | . . . . 78 . . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 40 | . 40 5 . 17 . 12 . . Average Temperature 13 | . 18 3 . 7 . 9 . . Received Heat Transfer 369 | . 156 12 9 96 . . 27 69 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 87 | . 87 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Peak Influence 237 | . 237 60 55 39 21 44 40 43 Average Influence 61 | . 105 28 38 24 12 27 21 28 Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 90 | 100 77 100 100 100 100 100 100 100 Level 1 9 | . 22 . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 1 . . . 2 1 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 1 . . . 2 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 13 13 8 9 3 2 4 16 Peak Tracking Total 16 | . 5 12 8 7 3 1 2 16 Tactical Retreats 4 | . . 1 . 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Traps Triggered 4 | . 2 . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Machines Accessed 3 | . 1 . . . . . 2 . Terminals 2 | . 1 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 3 | . 1 . . . . . 2 . Successful 3 | . 1 . . . . . 2 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . 1 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 2 | . 1 . . . . . 1 . Record 1 | . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . check_alert 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 32 | . . . . 32 . . . . Highest-Rated Ally 32 | . . . . 32 . . . . Total Orders 1 | . . . . . . . 1 . ROAM 1 | . . . . . . . 1 . Ally Attacks 2 | . . . . 2 . . . . Total Damage 102 | . . . . 102 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Turns Passed 973 | 5 426 108 42 132 24 130 56 50 Spaces Moved 1867 | 5 280 284 129 418 89 410 156 96 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 7 | 5 2 . . . . . . . Wheels 278 | . 278 . . . . . . . Hover . | . . . . . . . . . Flight 1582 | . . 284 129 418 89 410 156 96 Fastest Speed 26 | 120 80 26 29 26 27 27 30 30 Average Speed 39 | 120 101 30 29 26 27 29 30 30 Slowest Speed 140 | 120 140 32 32 29 27 30 30 30 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 27 | . . 9 8 7 . 3 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 2 50 32 18 12 83 11 7 43 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Total 1989 | 4 360 295 124 431 88 411 166 110 Wait 17 | . 15 1 . . . . 1 . Move 1812 | 4 279 268 113 405 88 403 156 96 Hop 22 | . . 6 7 6 . 3 . . Pick Up 13 | . 7 3 . 2 . . 1 . Fast Attach 22 | . 9 3 2 6 . 1 1 . Attach 10 | . 5 3 . 1 . . . 1 Detach 7 | . 2 3 . 2 . . . . Swap 6 | . 3 2 . 1 . . . . Drop 20 | . 4 5 2 4 . . 5 . Fire 41 | . 36 1 . . . 2 1 1 Melee 6 | . . . . 1 . 2 . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . . . 9 Rewire 3 | . . . . 3 . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 8) 214 | -10/Materials | Discovered new exit (range 12) 232 | -10/Materials | Lost 4 parts (1n3w) 371 | -10/Materials | Discovered new exit (range 12) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x2 539 | -9/Materials | Discovered new exit (range 3) 540 | -9/Materials | Entered another Materials area 540 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 581 | -8/Materials | Discovered new exit (range 5) 582 | -8/Materials | Entered Factory 582 | -7/Factory | Evolved 2 slots: Utility x2 714 | -7/Factory | Sucked down chute 714 | -7/Factory | Entered Waste 725 | -7/Waste | Spotted C-40 Crusher 729 | -7/Waste | EMP discharged 731 | -7/Waste | Build established: Sprinter 735 | -7/Waste | Spotted C-40 Crusher 735 | -7/Waste | Discovered new exit (range 11) 735 | -7/Waste | Spotted C-40 Crusher 738 | -7/Waste | Identified exit to Factory 738 | -7/Waste | Entered Factory 865 | -7/Factory | Discovered new exit (range 10) 868 | -7/Factory | Identified exit to Factory 868 | -7/Factory | Entered another Factory area 868 | -6/Factory | Evolved 2 slots: Utility x2 923 | -6/Factory | Identified exit to Garrison 924 | -6/Factory | Entered Garrison 939 | -6/Garrison | Triggered checkpoint 942 | -6/Garrison | Triggered checkpoint 958 | -6/Garrison | Triggered checkpoint 974 | -6/Garrison | Self-destructed Last Messages --------------- 00946_ Triggered Stasis Trap. 00946_ A bubble of rippling energy engulfs the area. 00946_ Field strength at 95. 00946_ Field strength at 90. 00947_ Field strength at 85. 00948_ Field strength at 80. 00949_ Field strength at 71. 00950_ Field strength at 63. 00951_ Field strength at 54. 00952_ Field strength at 39. 00952_ Imp. Flight Unit destroyed. 00953_ Field strength at 25. 00954_ Field strength at 16. 00955_ Stasis field depleted. 00955_ System Shield destroyed. 00963_ HV Slug penetrates Garrison Relay. 00966_ Imp. Flight Unit destroyed. 00968_ Hyp. Gauss Rifle destroyed. 00968_ G-50 Soldier destroyed. 00972_ Axe destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????????? | | #?????????????????????????????????? | | ## ## ###?????????????????????????????????? | | ## ## ##########??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ####### #??????????????????????????? | | ## ## ##?? ????????????????????????????????? | | ?# ## #??# #???????????????????????????????? | | ??##+#### #??# ???????????????????????????????? | | ????# ???# #### #???????????????????????????????? | | ????# ???# + #???????????????????????????????? | | ????#????# #### #????#??????????????????????????? | | ?????????# #??# #??? #??????????????????????????? | | ?????????# ####+### ########???????????????????? | | ?????????# ????????????????? | | ?????????# ????????????????? | | ?????????####### ############????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #??????#####????????????????????? | | ???????????????# #??????# #"#????????????????????? | | ???????????????# #??????# "#????????????????????? | | ???????????????# #??????# "#????????????????????? | | ???????????????# #??????# "#????????????????????? | | ???????????????# ########@#"#????????????????????? | | ???????????????# sg!###????????????????????? | | ???????????????### ######??????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed ShadeStormCloak Manual? 0 Play Time 00:27:31 Cumulative 31.6 hours Start 2020.03.30 @ 16:23:48 End 2020.03.30 @ 17:01:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8be77f3-072f-4baf-8a61-dc2bf88d4b8a