Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.21 @ 12:10:10 Player: exanguination_microtubules Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (165) 825 Value Destroyed (5021) 5021 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 10951 Bonus ------- High Alert Combat Kills 105 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Advanced Medium Treads Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Matter Compressor Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield Mini Drone Bay > --- WEAPON ----------- Tesla Rifle KE Penetrator Hypervelocity Mass Driver > --- INVENTORY -------- Micro Fission Core Antigrav System Antigrav System Impulse Thruster [Rating: 99] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Armored Medium Treads Leg Improved Aluminum Leg Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . . . Utility 8 | . . 2 2 1 1 . 2 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 171 | 7 10 27 39 12 21 34 3 . 18 Power 23 | 1 3 3 4 2 2 5 1 . 2 Engine 10 | 1 3 3 1 1 . 1 . . . Core 11 | . . . 3 1 2 4 . . 1 Reactor 2 | . . . . . . . 1 . 1 Propulsion 49 | 2 2 7 10 5 7 5 1 . 10 Treads 4 | . . . . . . 3 1 . . Leg 19 | 2 . 5 9 3 . . . . . Wheel . | . . . . . . . . . . Hover 18 | . . . . 2 7 2 . . 7 Flight 8 | . 2 2 1 . . . . . 3 Utility 44 | 2 2 7 7 4 6 16 . . . Device 21 | . . 6 1 1 4 9 . . . Storage 6 | 2 . . 2 . . 2 . . . Processor 6 | . 2 1 2 1 . . . . . Hackware 10 | . . . 2 2 1 5 . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 55 | 2 3 10 18 1 6 8 1 . 6 Energy Gun 27 | 1 . 5 12 . 1 6 . . 2 Energy Cannon 7 | . . 3 2 . 2 . . . . Ballistic Gun 13 | 1 3 2 2 . 2 1 . . 2 Ballistic Cannon 4 | . . . . 1 1 . 1 . 1 Launcher 3 | . . . 2 . . . . . 1 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 4 4 . . 2 . . . Parts Lost 67 | . 1 7 12 1 13 11 1 4 17 Power 7 | . . 1 1 . 2 . . 1 2 Propulsion 20 | . . 2 2 . 4 3 . 2 7 Utility 12 | . . 1 2 1 3 2 . 1 2 Weapon 28 | . 1 3 7 . 4 6 1 . 6 Highest Loss Streak 7 | . 1 5 3 1 7 3 1 3 6 Average Slot Usage (%) 88 | . 94 97 95 98 76 84 80 52 55 Engine 4 | . 14 11 2 4 . 3 1 . . Core 3 | . . . 6 2 4 5 5 1 4 Treads 1 | . . . . . . 5 14 7 . Leg 10 | . 11 18 16 14 3 . . . . Hover 3 | . . . . 7 8 8 . . 11 Flight 1 | . 16 2 . . . . . . 1 Device 5 | . . 12 1 . 2 8 10 3 . Storage 4 | . 11 . 8 7 4 . 5 5 4 Processor 22 | . 11 31 36 28 22 7 5 5 5 Hackware 12 | . . . 7 15 16 25 21 21 19 Energy Gun 6 | . 12 4 10 7 1 7 6 1 1 Energy Cannon 4 | . . 12 2 5 3 . . . . Ballistic Gun 3 | . 15 3 2 . 3 4 5 1 4 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 16 16 16 25 26 32 43 46 46 44 Greatest Support 129 | 20 20 26 26 31 56 77 129 129 62 Greatest Overweight (x) 14 | . . 1 1 2 . 9 . 1 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 4 8 8 8 4 4 4 4 Average Capacity 5 | 5 5 4 7 8 7 4 4 4 4 Most Carried 8 | 4 8 4 8 8 8 4 4 4 4 Average Carried 4 | 3 5 3 6 7 6 2 3 4 1 Final Capacity 8 | 8 4 4 8 8 4 4 4 4 4 Final Carried 8 | 4 3 4 8 8 1 4 4 4 3 Class Distribution -------------------- 53% | Hacker-Mutant 26% | Mutant 6% | Hacker-Gunner 6% | Wizard-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 2822 | 270 144 346 577 59 152 1047 61 . 166 Remotely . | . . . . . . . . . . Salvage Created 7263 | 81 565 1987 2155 348 288 1476 146 . 217 Parts 428 | 2 36 147 102 18 28 85 3 . 7 Haulers Intercepted 11 | . 2 6 2 1 . . . . . Recyclers Shooed 9 | . 2 2 2 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 104 | . 8 35 26 3 7 20 2 . 3 Guns 65 | . 8 14 18 1 2 17 2 . 3 Cannons 30 | . . 19 3 2 5 1 . . . AOE 5 | . . 2 3 . . . . . . Classes Destroyed 14 | 1 4 6 1 1 1 . . . . Worker 10 | . . 4 1 . . 5 . . . Builder 6 | . . 1 3 . . 2 . . . Tunneler 2 | . . 1 1 . . . . . . Hauler 11 | . 2 6 2 1 . . . . . Recycler 11 | 1 2 1 6 1 . . . . . Mechanic 1 | . . . . . 1 . . . . Operator 6 | . . 2 1 1 1 1 . . . Watcher 14 | . 2 4 2 . 1 5 . . . Swarmer 27 | . 6 8 3 . 4 6 . . . Grunt 39 | . 2 16 17 . . 2 2 . . Duelist 1 | . . 1 . . . . . . . Sentry 29 | . . 10 5 2 2 7 . . 3 Hunter 3 | . . . 1 . . 2 . . . Programmer 5 | . . . . 1 1 3 . . . Best Kill Streak 8 | 1 5 4 8 2 2 6 2 . 1 Combat Bots Only 5 | . 5 4 4 1 2 3 2 . 1 Max Kills in Single Turn 2 | 1 2 2 1 1 1 2 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . 1 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Damage Taken 9538 | 26 221 969 1676 253 1468 1904 147 137 2737 Core 2261 | . 28 176 301 28 258 304 13 24 1129 Absorbed by Shields 32 | . . . . . 17 15 . . . Core Remaining (%) 74 | 100 88 56 45 96 69 69 . . . Volleys Fired 494 | 4 47 135 129 19 29 93 8 . 30 Largest 3 | 1 2 2 2 2 2 3 3 . 3 Hottest 189 | 40 60 136 130 130 120 189 179 . 159 Shots Fired 876 | 4 89 224 218 38 45 199 20 . 39 Gun 649 | 4 89 112 177 19 19 174 20 . 35 Cannon 206 | . . 112 26 19 26 21 . . 2 Launcher 17 | . . . 15 . . . . . 2 Special 4 | . . . . . . 4 . . . Kinetic 293 | . 51 64 49 8 29 52 8 . 32 Thermal 391 | . . 133 105 19 16 109 4 . 5 Explosive . | . . . . . . . . . . Electromagnetic 192 | 4 38 27 64 11 . 38 8 . 2 Robot Hit Streak 58 | 2 30 30 58 13 8 37 56 . 57 Robot Miss Streak 5 | 1 3 3 3 5 3 3 . . 1 Penetration Max 2 | . . . . . . 1 1 . 2 Secondary Targets 4 | . 1 . 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . Shots Hit Robots 684 | 3 72 177 185 27 30 141 19 . 30 Core Hits 278 | 2 27 74 75 8 13 58 6 . 15 Critical Hits 18 | . . 9 1 1 2 4 1 . . Critical Kills 8 | . . 5 1 1 1 . . . . Critical Parts Destroyed 9 | . . 4 . . 1 3 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13872 | 86 817 2980 3431 702 870 3556 488 . 942 Guns 9507 | 38 756 1336 2444 345 290 3011 488 . 799 Cannons 3463 | . . 1557 481 357 580 410 . . 78 Explosions 843 | 48 61 77 506 . . 86 . . 65 Melee . | . . . . . . . . . . Ramming 10 | . . 10 . . . . . . . Kinetic 4054 | . 292 570 635 128 507 933 185 . 804 Thermal 6392 | 48 61 1910 1561 345 363 1934 97 . 73 Explosive . | . . . . . . . . . . Electromagnetic 3416 | 38 464 490 1235 229 . 689 206 . 65 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . 1 . 4 4 . 18 20 Average Corruption 6 | . . . 1 . 4 3 . 10 19 Corruption Purged . | . . . . . . . . . . Effects 104 | . . . 4 . 7 27 . 12 54 Message Errors 16 | . . . 1 . . 4 . 2 9 Matter Fused 16 | . . . . . 2 2 . 4 8 Heat Flow Errors 6 | . . . . . . 4 . . 2 Energy Discharges 15 | . . . 1 . 2 5 . 1 6 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 13 | . . . 1 . 2 5 . 3 2 Alerts 1 | . . . . . . . . . 1 Misdirections 16 | . . . . . . . . 1 15 Targeting Errors 18 | . . . 1 . 1 7 . . 9 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 113 | 23 30 13 . 9 5 33 . . . Projectiles 49 | . . 3 . 9 5 32 . . . Explosions 64 | 23 30 10 . . . 1 . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . 1 4 . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . 1 3 . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 170 | 26 60 10 56 . . . . . 18 Shots 11 | 1 2 1 6 . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 514 | 7 129 207 349 134 144 514 201 . 159 Average Temperature 76 | 4 32 39 93 45 38 128 114 . 58 Received Heat Transfer 2628 | . 45 402 918 66 297 219 45 . 636 Effects 17 | . . . 6 . . 11 . . . Shutdowns 6 | . . . . . . 6 . . . Interference 7 | . . . 5 . . 2 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 2 | . . . 1 . . 1 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 15 | . 1 3 6 2 . 2 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 1 . . 2 . . . Combat Hostiles 3 | . . . 1 . . 2 . . . Parts Melted 26 | . . 6 5 . 1 14 . . . Heat Transferred 11506 | 50 100 3615 3356 592 481 3053 148 . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | 1 2 2 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 498 | 5 314 498 439 81 242 259 32 24 79 Average Influence 131 | 2 157 273 162 23 102 90 24 8 24 Maximum Alert Level 2 | . 1 2 2 . 1 1 . . . Low Security (%) 74 | 100 86 33 66 100 81 91 100 100 100 Level 1 20 | . 13 53 24 . 18 8 . . . Level 2 4 | . . 13 8 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . 4 4 2 5 6 . . 4 Investigation 3 | . . 2 1 . . . . . . Extermination 4 | . . . . 1 . 2 . . 1 Reinforcement 14 | . . 2 2 1 5 1 . . 3 Assault . | . . . . . . . . . . Garrison 4 | . . . 1 . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 7 | . . 2 1 1 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 235 | . 13 51 41 8 41 38 2 6 35 Peak Tracking Total 17 | . 5 7 7 3 13 4 2 6 17 Tactical Retreats 30 | . 1 2 7 2 8 3 . 1 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 11 | . . 2 1 1 1 2 1 . 3 Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 23 | . 6 2 9 1 1 3 . . 1 Max in Single Turn 4 | . 2 1 4 1 1 2 . . 1 Garrison Access 3 | . . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 50 | . 8 12 9 4 2 10 1 . 4 Terminals 34 | . 6 8 4 2 1 8 1 . 4 Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . 1 2 . . . . . . Recycling Units 7 | . 2 2 1 1 . 1 . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 3 | . . . 1 1 1 . . . . Total Hacks 203 | . 31 40 30 8 3 51 7 . 33 Successful 133 | . 22 28 25 3 1 30 3 . 21 Failed 70 | . 9 12 5 5 2 21 4 . 12 Catastrophic 8 | . . 1 1 1 1 1 . . 3 Database Lockouts . | . . . . . . . . . . Manual 44 | . . 4 8 . 1 15 . . 16 Terminals 162 | . 27 23 19 5 1 47 7 . 33 Fabricators 2 | . . . . . . 2 . . . Repair Stations 13 | . . 6 7 . . . . . . Recycling Units 13 | . 4 5 1 1 . 2 . . . Scanalyzers 8 | . . 6 2 . . . . . . Garrison Access 5 | . . . 1 2 2 . . . . Terminal Hacks 99 | . 19 14 14 1 . 27 3 . 21 Record 21 | . 1 5 . . . 10 . . 5 Part Schematic 2 | . . . . . . . 2 . . Robot Analysis 4 | . 1 . . . . 2 . . 1 Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 9 | . 4 3 1 . . 1 . . . Machine Index 1 | . 1 . . . . . . . . Terminal Index 5 | . 1 1 1 . . 1 . . 1 Fabricator Index 2 | . . . . 1 . . . . 1 Repair Station Index 1 | . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . 1 Alert Level 7 | . 1 1 3 . . 1 . . 1 Unreport Threat 10 | . 1 1 3 . . 3 . . 2 Locate Traps 8 | . 3 2 2 . . 1 . . . Disarm Traps 1 | . . . 1 . . . . . . Patrol Status 1 | . . . . . . 1 . . . Investigation Status 1 | . . . . . . 1 . . . Recall Investigation 3 | . . . . . . 1 1 . 1 Recall Extermination 2 | . . . . . . 1 . . 1 Recall Reinforcements 3 | . . . 1 . . 2 . . . Recall Assault 2 | . 1 . . . . . . . 1 Zone Layout 11 | . 5 1 2 . . . . . 3 Fabricator Hacks 2 | . . . . . . 2 . . . Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 12 | . . 5 7 . . . . . . Scan Component 7 | . . 3 4 . . . . . . Repair 5 | . . 2 3 . . . . . . Recycling Unit Hacks 9 | . 3 3 1 1 . 1 . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 6 | . 2 2 1 1 . . . . . Scanalyzer 8 | . . 6 2 . . . . . . Insert Component 4 | . . 3 1 . . . . . . Analyze 4 | . . 3 1 . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . . . Seal Access 3 | . . . 1 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 44 | . 8 12 6 2 2 9 1 . 4 Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 3 1 . . . 2 . . Parts Built 1 | . . . . . . 1 . . . Matter 234 | . . . . . . 234 . . . Time 58 | . . . . . . 58 . . . Total Part Build Rating 7 | . . . . . . 7 . . . Parts Repaired 5 | . . 2 3 . . . . . . Time 173 | . . 83 90 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 24 | . 5 10 7 2 . . . . . Parts Scanalyzed 4 | . . 3 1 . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 46 | . . . . . . . . 46 . Highest-Rated Ally 46 | . . . . . . . . 46 . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 . Total Damage 146 | . . . . . . . . 146 . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total 4 | . 1 . . . . 2 . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 5 | . . . . . 2 3 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 8709 | 66 472 1915 1746 1055 669 1642 209 283 652 Spaces Moved 6647 | 43 541 1191 887 685 773 1533 107 201 686 Core 224 | 13 . . . . 89 2 . 69 51 Treads 542 | . . . . . . 303 107 132 . Legs 2825 | 30 119 999 887 680 110 . . . . Wheels . | . . . . . . . . . . Hover 2442 | . . . . 5 574 1228 . . 635 Flight 614 | . 422 192 . . . . . . . Fastest Speed 37 | 50 37 37 120 120 50 38 166 100 40 Average Speed 89 | 98 55 107 121 121 65 70 166 141 59 Slowest Speed 750 | 120 120 120 150 200 120 500 170 166 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . 2 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 5 87 92 63 18 28 38 4 84 20 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 48 | 5 2 6 16 2 2 4 . . 11 Melee . | . . . . . . . . . . Projectile 20 | . . . 1 2 2 4 . . 11 AOE 28 | 5 2 6 15 . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total 8544 | 60 638 1613 1340 872 892 1918 123 200 888 Wait 1016 | . 17 226 223 139 47 222 . . 142 Move 6633 | 42 536 1188 886 684 772 1532 107 200 686 Hop 3 | . 2 1 . . . . . . . Pick Up 133 | 7 10 19 38 7 12 28 2 . 10 Fast Attach 41 | 4 2 7 6 6 6 3 2 . 5 Attach 64 | 3 3 7 11 2 11 16 . . 11 Detach 2 | . 2 . . . . . . . . Swap 67 | . 5 13 23 4 4 15 1 . 2 Drop 88 | . 14 16 24 11 11 9 3 . . Fire 494 | 4 47 135 129 19 29 93 8 . 30 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / *Ext x2) -4/Factory -4/Waste -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 14) 357 | -10/Materials | Discovered new exit (range 9) 450 | -10/Materials | Discovered new exit (range 18) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Utility x2 689 | -9/Materials | Build established: Scavenger-Mutant 781 | -9/Materials | Lost 5 parts (1p1n3w) 929 | -9/Materials | Discovered new exit (range 6) 1067 | -9/Materials | Build established: Mutant 1297 | -9/Materials | Discovered new exit (range 3) 1451 | -9/Materials | Discovered new exit (range 12) 1640 | -9/Materials | Repaired Adv. Beam Cannon 1674 | -9/Materials | Repaired Imp. Aluminum Leg 1806 | -9/Materials | Discovered new exit (range 15) 2208 | -9/Materials | Discovered new exit (range 14) 2250 | -9/Materials | Discovered new exit (range 15) 2454 | -9/Materials | Entered another Materials area 2454 | -8/Materials | Evolved 2 slots: Utility x2 2656 | -8/Materials | Lost 3 parts (2u1w) 2776 | -8/Materials | Garrison activated, responded to threat 3052 | -8/Materials | Discovered new exit (range 15) 3096 | -8/Materials | Build established: Hacker-Mutant 3142 | -8/Materials | Identified exit to Factory 3317 | -8/Materials | Repaired Imp. Aluminum Leg 3345 | -8/Materials | Repaired Aluminum Leg 3664 | -8/Materials | Core integrity fell below 50% 3686 | -8/Materials | Lost 3 parts (1p2w) 3997 | -8/Materials | Repaired Imp. Aluminum Leg 4186 | -8/Materials | Discovered exit to Factory (range 5) 4200 | -8/Materials | Entered Factory 4200 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5168 | -7/Factory | Discovered new exit (range 16) 5191 | -7/Factory | Identified exit to Factory 5255 | -7/Factory | Entered another Factory area 5255 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5477 | -6/Factory | Discovered new exit (range 15) 5497 | -6/Factory | Identified exit to Factory 5525 | -6/Factory | Discovered new exit (range 16) 5539 | -6/Factory | Identified exit to Lower Caves 5661 | -6/Factory | Lost 5 parts (1p1n1u2w) 5729 | -6/Factory | Spotted B-75 Beast 5830 | -6/Factory | Lost 7 parts (1p2n2u2w) 5907 | -6/Factory | Discovered exit to Factory (range 10) 5924 | -6/Factory | Entered another Factory area 5924 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6202 | -5/Factory | Garrison activated, responded to threat 6383 | -5/Factory | Spotted B-75 Beast 6447 | -5/Factory | Fabricated Reaction Control System? 6510 | -5/Factory | Build established: Wizard-Skirmisher 6525 | -5/Factory | Discovered new exit (range 13) 6546 | -5/Factory | Identified exit to Extension 6747 | -5/Factory | Discovered new exit (range 15) 6831 | -5/Factory | Lost 3 parts (1n1u1w) 6845 | -5/Factory | Identified exit to Factory 7117 | -5/Factory | Discovered exit to Extension (range 16) 7340 | -5/Factory | Identified exit to Upper Caves 7566 | -5/Factory | Entered another Factory area 7566 | -4/Factory | Evolved 2 slots: Utility x2 7775 | -4/Factory | Sucked down chute 7775 | -4/Factory | Entered Waste 7776 | -4/Waste | Met a frightened Derelict 7790 | -4/Waste | EMP discharged 7815 | -4/Waste | Spotted C-40 Crusher 7822 | -4/Waste | Spotted C-40 Crusher 7857 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7860 | -4/Waste | Spotted C-40 Crusher 7870 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7873 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7873 | -4/Waste | Spotted C-40 Crusher 7888 | -4/Waste | Spotted C-40 Crusher 7890 | -4/Waste | EMP discharged 7890 | -4/Waste | System corruption reached 10% 7891 | -4/Waste | Spotted C-40 Crusher 7904 | -4/Waste | Lost 3 parts (2n1u) 7926 | -4/Waste | Crushed by Compactor (1 part destroyed) 7990 | -4/Waste | EMP discharged 8045 | -4/Waste | Discovered new exit (range 12) 8057 | -4/Waste | Identified exit to Factory 8058 | -4/Waste | Entered Factory 8150 | -4/Factory | Build established: Hacker-Mutant 8403 | -4/Factory | Discovered new exit (range 12) 8425 | -4/Factory | Identified exit to Upper Caves 8622 | -4/Factory | Lost 6 parts (1p1n1u3w) 8675 | -4/Factory | Core integrity fell below 50% 8707 | -4/Factory | Core integrity fell below 20% 8710 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08688_ Acquired Hardcell Cannon. 08694_ Slug penetrates Y-64 Sentinel. 08697_ Penetrated by Slug. 08697_ Slug penetrates Wall. 08697_ Penetrated by Slug. 08697_ Slug penetrates G-67 Veteran. 08697_ System corrupted: Hardcell Cannon targeting data glitched. 08698_ Imp. Matter Compressor destroyed. 08699_ Penetrated by Slug. 08700_ Hardcell Cannon destroyed. 08700_ Slug penetrates G-67 Veteran. 08702_ Penetrated by Slug. 08704_ Slug penetrates Y-64 Sentinel. 08704_ Slug penetrates Wall. 08705_ Penetrated by Slug. 08706_ Slug penetrates Y-64 Sentinel. 08706_ Y-64 Sentinel suffers critical hit. 08707_ Railgun destroyed. 08708_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????############ | | ??????????????????????????????????????# | | ??????????????????????????????????????# /] | | ??????????????????????????????????????# // """ | | ??????????????????????????????????????# ]/ """ | | ??????????????????????????????????????#! """ | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """ """ | | ?????????????????????????????##+###???# """ """ | | ??????????????????????????#### ;##### | | ??????????????????????????+ k / | | ??????????????????????????## ###### | | ????????????????????######## ##????##### ###### | | ????????????????????# ! # #?????????###????? | | ????????????????????# h # #????????????????? | | ????????????????????# ggg YY #????????????????? | | ????????????????????# gggYg#### #????????????????? | | ????????????????????# gg@ #??# #????????????????? | | ????????????????????#! #??# #????????????????? | | ????????????????????########??# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 515 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 10 Melee Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 54 Defensive Hacking 24 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Field Propulsion Array | -4/Factory | Hacked Adv. Medium Treads | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Reaction Control System | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst It's Just You Just What I Needed Maximum Efficiency Oops Prolific Hacker Serviceable Loadout System Compromised root@ Challenges ------------ None Game ------ Seed GrenadeRagnarokNullifier Manual? 0 Play Time 02:57:34 Cumulative 14.3 hours Start 2019.12.20 @ 22:32:23 End 2019.12.21 @ 12:10:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 346355f9-d38e-4be0-8801-dbcda8f84d53