Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 09:44:09

Player: abnormality

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1110)     1110
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2970

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     248/300
Energy                     313/390
System Corruption          0%
Temperature                Critical (501)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
               Ion Engine
               Nuclear Core
>              --- PROPULSION (2) ---
         Light Treads
>              --- UTILITY (4) ------
        Medium Storage Unit
               Sensor Array
               Targeting Computer
               System Shield
>              --- WEAPON (3) -------
               Beam Cannon
  High-powered Shotgun
>              --- INVENTORY (10) ---
      Improved Ion Engine
        Medium Storage Unit
               Seismic Detector

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Thermal Generator
    Medium Storage Unit
           Sensor Array
  Improved Power Shielding
>          --- WEAPON -----------
           Spread Laser
  Improved Medium Laser
           Ion Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Treads
    Medium Storage Unit
           Seismic Detector
           System Shield
  Improved Medium Laser
  Improved Medium Laser
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             35   | 7   .   9   19  
  Power                    7    | 1   .   .   6   
    Engine                 6    | 1   .   .   5   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   2   6   
    Treads                 10   | 2   .   2   6   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   .   3   3   
    Device                 3    | 1   .   1   1   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   .   4   4   
    Energy Gun             7    | 2   .   4   1   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   1   11  
  Power                    2    | .   .   .   2   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   100 84  95  
  Engine                   14   | .   14  11  17  
  Treads                   21   | .   28  22  16  
  Device                   12   | .   14  11  13  
  Storage                  10   | .   14  11  9   
  Hackware                 3    | .   .   .   7   
  Protection               1    | .   .   3   1   
  Energy Gun               23   | .   28  25  17  
  Energy Cannon            2    | .   .   .   6   
Peak Build Rating          23   | 7   7   17  23  
  Average Rating           13   | 4   7   12  20  
  On Entrance              7    | .   7   7   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 15  15  27  42  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  9    | .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 7   8   8   10  
  Most Carried             10   | 5   2   10  10  
  Average Carried          5    | 1   1   3   8   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            10   | 1   2   10  3   

 Class Distribution 
--------------------
 38% | Mutant
 28% | Scavenger-Skirmisher
 12% | Gunner
  6% | Scavenger-Gunner
  6% | Tank
  4% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           562  | 270 .   90  202 
  Remotely                 .    | .   .   .   .   
Salvage Created            1545 | 146 349 518 532 
  Parts                    103  | 9   21  33  40  
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   6   10  15  
  Guns                     27   | .   5   10  12  
  Cannons                  3    | .   .   .   3   
Classes Destroyed          11   | 2   4   2   3   
  Worker                   2    | .   .   .   2   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   2    | .   .   2   .   
  Recycler                 2    | 1   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  12   | .   3   3   6   
  Grunt                    12   | .   3   5   4   
  Sentry                   4    | .   .   2   2   
  Specialist               2    | .   .   .   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           5    | 1   5   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        196  | .    30   31   135  
  Missed                   61   | .    7    19   35   
Damage Taken               2438 | .    243  127  2068 
  Core                     637  | .    86   .    551  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         88   | 100  65   100  .    
Volleys Fired              116  | 6    30   38   42   
  Largest                  3    | 2    2    3    3    
  Hottest                  181  | 80   80   177  181  
Shots Fired                258  | 12   58   80   108  
  Gun                      231  | 12   58   80   81   
  Cannon                   27   | .    .    .    27   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  18   | .    .    .    18   
  Thermal                  151  | .    .    61   90   
  Explosive                .    | .    .    .    .    
  Electromagnetic          89   | 12   58   19   .    
  Robot Hit Streak         12   | 2    6    8    12   
  Robot Miss Streak        7    | 2    2    6    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           146  | 7    28   49   62   
  Core Hits                81   | 3    14   26   38   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    3    .    
    Burn                   3    | .    .    3    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2483 | 142  405  811  1125 
  Guns                     2058 | 79   405  739  835  
  Cannons                  290  | .    .    .    290  
  Explosions               135  | 63   .    72   .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  318  | .    .    .    318  
  Thermal                  1520 | 63   .    650  807  
  Explosive                .    | .    .    .    .    
  Electromagnetic          645  | 79   405  161  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    .    .    10   
  Projectiles              10   | .    .    .    10   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      9    | .    9    .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        710  | 54   294  415  710  
  Average Temperature      162  | 24   103  132  216  
  Received Heat Transfer   408  | .    93   54   261  
  Effects                  40   | .    2    2    36   
    Shutdowns              10   | .    .    .    10   
    Energy Bleed           4    | .    .    1    3    
    Interference           3    | .    2    .    1    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         4    | .    .    1    3    
    Damage (major)         11   | .    .    .    11   
    Damage (core)          4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              3    | .    2    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    .    4    2    
  Heat Transferred         3058 | 50   .    1486 1522 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | 2    .    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             285  | 15  263 285 248 
  Initial                  110  | .   9   110 104 
  Average                  137  | 5   136 167 128 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         74   | 100 63  61  88  
  Level 1                  25   | .   36  38  11  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   1   4   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   1   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   1   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   10  15  17  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   2   1   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   1   1   3   
  Terminals                5    | .   1   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   1   2   6   
  Successful               6    | .   1   1   4   
  Failed                   3    | .   .   1   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   1   2   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   1   1   4   
  Record                   1    | .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Dispatch Records         1    | .   .   .   1   
  Investigation Status     1    | .   .   1   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1694 | 85  380 580 649 
Spaces Moved               752  | 44  146 280 282 
  Core                     19   | 18  .   .   1   
  Treads                   733  | 26  146 280 281 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 115 160 160 165 
  Slowest Speed            500  | 160 160 160 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 4   30  28  24  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          10   | 4   .   3   3   
  Melee                    .    | .   .   .   .   
  Projectile               3    | .   .   .   3   
  AOE                      7    | 4   .   3   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1024 | 68  235 346 375 
  Wait                     78   | .   59  1   18  
  Move                     749  | 43  145 279 282 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 10  1   15  9   
  Fast Attach              .    | .   .   .   .   
  Attach                   23   | 7   .   4   12  
  Detach                   .    | .   .   .   .   
  Swap                     12   | .   .   5   7   
  Drop                     11   | 2   .   4   5   
  Fire                     116  | 6   30  38  42  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 8)
  466 | -10/Materials | Entered another Materials area
  466 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  891 | -9/Materials  | Discovered new exit (range 13)
 1046 | -9/Materials  | Entered another Materials area
 1046 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1156 | -8/Materials  | Discovered new exit (range 15)
 1283 | -8/Materials  | Build established: Scavenger-Skirmisher
 1573 | -8/Materials  | Lost 4 parts (2p2w)
 1672 | -8/Materials  | Core integrity fell below 50%
 1683 | -8/Materials  | Core integrity fell below 20%
 1696 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01680_ Power failure, Nuclear Core shutdown.
01680_ Overheating: Matter decay (-22).
01681_ Imp. Medium Laser destroyed.
01683_ Overheating: Core damaged (-66).
01684_ G-47 Trooper destroyed.
01685_ Lgt. Treads broken.
01685_ Overheating: Short circuit.
01686_ Targeting Computer broken.
01686_ Overheating: Short circuit.
01687_ Acquired 60 matter.
01690_ Power failure, Ion Engine shutdown.
01692_ Overheating: Energy bleed (-97).
01692_ K-01 Serf collects debris.
01693_ Overheating: System interference.
01693_ Hpw. Shotgun temporarily disabled.
01693_ Dropped Broken Lgt. Treads.
01695_ Overheating: Sensor Array damaged (-3).
01695_ Overheating: Broken Targeting Computer damaged (-5).
01695_ Overheating: Ion Engine damaged (-12).
01696_ Overheating: Core damaged (-71).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????###########?????????       |
| ????????????????????????#         #?????????       |
| ????????????????????????# "S  """ #?????????       |
| ????????????????????????# """ """ #?????????       |
| ????????????????????????#  "" """ #?????????       |
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| ????????????????????#####         #?????????       |
| ????????????????????#! %+       = #?????????       |
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| ??????????????????????#######+#####?????????       |
| ?????????    ############""=[   ##??????????       |
| ?????????             ! % %==   "#??????????       |
| ?????????          *%=*% [ *=%* #???????????       |
| ?????????         =%* %[%%%[![  ##??????????       |
| ?????????    ##########/###=%   "#??????????       |
| ????????????????# T   !k%=##=  ###??????????       |
| ????????????????#      =%!##   #????????????       |
| ????????????????#     %===##   #????????????       |
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| ????????????????# """ ""!=## ? #????????????       |
| ????????????????# """ """@!#%  #????????????       |
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| ?????????????????? ??????#         #????????       |
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| ?????????????????# #?????#     """ #????????       |
| ?????????????????# #?????#  [![    #????????       |
| ?????????????????# #?????#  !      #????????       |
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| ?????????????????# #??????#        """  #???       |
| ?????????????????# #??????#          "  #???       |
| ???????????????### ###????#             #???       |
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| ???????????????#     #         #????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Power Shielding            66
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticSpreadBox
  Manual?         0
Play Time         00:17:24
  Cumulative      17.0 hours
  Start           2025.01.12 @ 09:29:49
  End             2025.01.12 @ 09:44:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          100%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 403e1667-d194-491c-a0cc-791d063346d6