Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 03:50:00 Player: Millea Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (56) 280 Value Destroyed (1143) 1143 Prototype IDs (65) 1300 Alien Tech Used (3) 600 Bonus (7740) 7740 TOTAL SCORE: 19963 Bonus ------- Follower Combat Kills 40 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 1124/1300 Matter 120/300 Energy 80/200 System Corruption 0% Temperature Cool (0) Movement Core (900) Ox17 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Field Propulsion Drive Diametric Drive Diametric Drive Diametric Drive > --- UTILITY (9) ------ Experimental Heat Sink Large Storage Unit Advanced Terrain Scan Processor Graphene Brace AEGIS Remote Shield Deep Network Scanner System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Particle Reactor Advanced Terrain Scanner ECM Suite Advanced Reaction Control System Cloak of Protection Improved Remote Force Field Stealth Drone Bay (2/2) Core Regenerator Hypervelocity EM Gauss Rifle Tachyon Dispersion Ray Phase Gun Guided Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Field Propulsion Drive Diametric Drive Diametric Drive Diametric Drive Diametric Drive > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Experimental Heat Sink Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Graphene Brace Deep Network Scanner System Shield > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Guided Remote Datajack > --- INVENTORY -------- Experimental Energy Well ECM Suite Advanced Reaction Control System Phase Shifter Cloak of Protection Improved Powered Armor Improved Remote Force Field AEGIS Remote Shield Stealth Drone Bay Core Regenerator Heavy Tesla Rifle Tachyon Dispersion Ray Greatsword [Rating: 153] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Utility Shielding Weapon Greatsword Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Guided Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . 2 . . . Utility 7 | . . . 1 . . . . . . . . . . 2 . . . . 2 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 169 | 7 7 12 . 1 . . . 4 19 1 1 5 . 12 1 7 . 2 15 3 1 6 1 15 5 20 24 Power 18 | 1 . 2 . . . . . 1 2 . . . . 1 . 1 . . 1 . . 1 . 2 . 1 5 Engine 9 | 1 . 2 . . . . . 1 2 . . . . . . . . . 1 . . . . . . . 2 Core 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 3 Propulsion 40 | 2 . 4 . . . . . 1 9 . 1 . . 3 . 1 . . 5 . . . . 8 2 2 2 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 38 | . . 4 . . . . . 1 9 . 1 . . 3 . 1 . . 5 . . . . 8 2 2 2 Utility 80 | 2 2 3 . 1 . . . . 5 1 . 4 . 7 1 5 . 1 7 2 1 5 1 5 3 10 14 Device 50 | 1 1 3 . . . . . . 2 1 . 3 . 4 . 3 . . 3 1 1 4 . 3 3 8 9 Storage 4 | 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Processor 4 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 Hackware 12 | . . . . . . . . . 2 . . . . 2 . . . 1 3 . . 1 . 1 . . 2 Protection 10 | . 1 . . 1 . . . . . . . 1 . 1 . 2 . . 1 . . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 5 3 . . . . . 2 3 . . 1 . 1 . . . 1 2 1 . . . . . 7 3 Energy Gun 11 | . 3 3 . . . . . . . . . 1 . . . . . . . . . . . . . 3 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 8 | . . . . . . . . . . . . . . 1 . . . 1 2 1 . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 . . . . . . . . . . . 2 . . . . . . . 3 . 2 1 8 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Lost 21 | . 2 4 . . . 1 . . 3 . . . . . . . . . 2 . 1 . . 1 . 1 6 Power 5 | . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 1 Propulsion 7 | . . 3 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 Utility 7 | . 1 . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . 3 Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . 1 2 . . . 1 . . 3 . . . . . . . . . 2 . 1 . . 1 . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 82 66 66 66 55 45 57 68 92 92 100 100 94 93 92 93 90 86 88 87 88 86 88 93 95 95 Engine 7 | . 14 13 11 11 11 . . 4 6 15 15 15 15 12 6 4 . . 4 5 5 3 . . . . . Core 2 | . . . . . . . . . . . . . . . 6 8 13 13 5 5 5 5 5 5 5 5 2 Treads 2 | . 28 11 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 32 | . . 7 22 22 22 22 18 23 32 46 46 46 46 40 40 39 40 40 31 29 29 29 29 36 42 42 38 Device 14 | . 9 14 22 22 22 22 18 18 8 7 7 7 7 6 13 10 13 13 21 23 22 21 20 14 14 20 22 Storage 2 | . 14 10 . . . . . . . . . . . . . . . . . . . . 1 5 5 6 4 Processor 6 | . . . . . . . . . 5 7 7 7 7 6 13 13 13 13 10 10 11 9 5 5 5 5 4 Hackware 5 | . . . . . . . . . 3 7 7 7 7 12 6 6 6 6 2 5 5 7 11 10 10 1 7 Protection 2 | . 4 . . 9 11 11 9 9 1 . . . . 5 . 2 . . . . . . . . . 3 . Energy Gun 3 | . 10 23 11 1 . . . . . . . 7 7 1 . . . . . . . . . . . . 1 Ballistic Gun 2 | . 15 . . . . . . . 4 7 7 7 7 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 4 6 6 6 3 5 5 5 5 5 5 5 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 14 17 17 8 8 6 6 3 10 15 15 15 18 18 20 18 20 18 18 35 34 32 33 37 48 48 78 53 Greatest Support 54 | 40 40 40 8 8 8 8 8 12 30 30 31 31 31 35 31 34 34 34 37 37 37 37 37 51 51 54 53 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 15 15 Average Capacity 6 | 7 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 13 15 15 15 Most Carried 15 | 8 8 8 3 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 15 15 Average Carried 6 | 4 7 7 3 4 5 3 4 4 4 5 5 4 5 4 5 5 5 3 4 5 5 5 6 11 14 12 14 Final Capacity 15 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 15 15 Final Carried 15 | 7 8 3 3 5 5 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 14 15 13 Class Distribution -------------------- 21% | Hacker-Scout 16% | Sprinter 15% | Ninja 11% | Mutant 10% | Scout 8% | Scavenger-Scout 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -8/Storage Scavenger-Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Armory Machinist-Mutant | -4/Lab Hacker-Scout | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 1896 | 166 204 150 . 26 . 12 . 47 119 . 25 116 47 100 . 42 . . 214 4 18 . 61 210 . 73 262 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2175 | 25 301 149 . . . . . 47 110 . . . . 505 . . . . 214 . . . . 479 . 73 272 Parts 111 | 7 18 14 . . . . . 7 14 . . . . 14 . . . . 9 . . . . 16 . 2 10 Haulers Intercepted 8 | . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . 1 Recyclers Shooed 3 | 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 3 . 1 3 . . . . . . . 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 31 | . 8 7 . . . . . 7 4 . . . . 1 . . . . . . . . . . . 1 3 Melee 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 3 Guns 16 | . 8 7 . . . . . . 1 . . . . . . . . . . . . . . . . . . AOE 10 | . . . . . . . . 7 3 . . . . . . . . . . . . . . . . . . Classes Destroyed 9 | 1 3 . . . . . . . 1 . . . . 3 . . . . . . . . . . . . 1 Worker 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 Tunneler 3 | 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 8 | . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . 1 Recycler 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Operator 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . Swarmer 20 | . 3 5 . . . . . 7 4 . . . . 1 . . . . . . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 7 | . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 4 | 2 3 3 . . . . . 4 4 . . . . 4 . . . . 1 . . . . 3 . 1 3 Combat Bots Only 4 | . 3 3 . . . . . 4 4 . . . . 1 . . . . . . . . . . . 1 2 Max Kills in Single Turn 4 | 2 2 1 . . . . . 4 3 . . . . 1 . . . . 1 . . . . 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 4 3 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Hostile Shots Fired 469 | . 52 37 8 1 . 8 10 5 19 3 9 . 8 38 . 23 . . 20 . 17 . . 7 6 71 127 Missed 179 | . 17 12 5 1 . 4 8 1 8 1 7 . 6 19 . 16 . . 10 . 8 . . 5 3 13 35 Damage Taken 3497 | . 462 369 20 . . 72 24 56 192 29 12 . 39 239 . 58 . . 186 . 134 . . 88 59 761 697 Core 701 | . 68 116 13 . . 33 14 16 21 . . . 19 39 . 16 . . 20 . 30 . . . 17 103 176 Absorbed by Shields 1152 | . . . . . . . . . . . . . . . . . . . 6 . 48 . . . . 737 361 Redirected to Shielding 8 | . . . . . . . 3 5 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 213 | . . . . . . . . . . . . 190 . . . . . . 23 . . . . . . . . Core Remaining (%) 84 | 100 . 26 . . . 88 . 94 . . . . 94 . . . . 93 . . . . 95 . . 84 . Volleys Fired 123 | 5 35 21 . . . . . 2 8 . . . . . . . . . . . . . . . . . 52 Largest 2 | 2 2 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Hottest 112 | 40 112 112 . . . . . 33 44 . . . . . . . . . . . . . . . . . 40 Shots Fired 179 | 10 70 37 . . . . . 2 8 . . . . . . . . . . . . . . . . . 52 Gun 172 | 10 70 37 . . . . . . 5 . . . . . . . . . . . . . . . . . 50 Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 71 | 10 55 . . . . . . . 6 . . . . . . . . . . . . . . . . . . Thermal 49 | . 12 37 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . Electromagnetic 53 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 50 Robot Hit Streak 12 | 2 12 9 . . . . . 3 3 . . . . . . . . . . . . . . . . . 6 Robot Miss Streak 6 | 2 6 4 . . . . . 1 2 . . . . . . . . . . . . . . . . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 188 | 5 41 22 . . . . . 1 5 . . . . 14 . . . . 5 . . . . 17 . 26 52 Core Hits 66 | 3 16 10 . . . . . 6 6 . . . . 3 . . . . 2 . . . . 6 . 6 8 Critical Kills 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . 1 3 . . . . . . 2 . . . . 2 . . . . . . . . . 2 . 3 2 Burn 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . 3 2 Melee Attacks 158 | . . . . . . . . . . . . . . 29 . 5 . . 17 3 . . . 27 5 40 32 Impact 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Slashing 146 | . . . . . . . . . . . . . . 29 . 5 . . 17 3 . . . 27 5 28 32 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . . . . . . . . . 6 . . . . 2 . . . . 7 . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Damage Inflicted 7187 | 65 467 322 . . . . . 349 293 . . . . 1146 . . . . 426 . . . . 1438 . 1309 1372 Guns 943 | 65 467 319 . . . . . . 62 . . . . . . . . . . . . . . . . . 30 Cannons 28 | . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . Explosions 622 | . . . . . . . . 349 203 . . . . . . . . . . . . . . . . . 70 Melee 5591 | . . . . . . . . . . . . . . 1146 . . . . 426 . . . . 1438 . 1309 1272 Ramming 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 500 | 65 345 . . . . . . . 90 . . . . . . . . . . . . . . . . . . Thermal 476 | . 87 319 . . . . . . . . . . . . . . . . . . . . . . . . 70 Explosive 552 | . . . . . . . . 349 203 . . . . . . . . . . . . . . . . . . Electromagnetic 65 | . 35 . . . . . . . . . . . . . . . . . . . . . . . . . 30 Impact 498 | . . . . . . . . . . . . . . . . . . . . . . . . . . 498 . Slashing 5093 | . . . . . . . . . . . . . . 1146 . . . . 426 . . . . 1438 . 811 1272 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . 2 2 . . . . . 1 1 1 1 1 . . 3 3 3 . . 16 . Average Corruption 2 | . . . . . . . 2 2 . . . . . 1 1 1 1 1 . . 2 3 3 . . 12 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . 1 . . . . . 3 . 1 . 4 . . . . 2 . . 8 . Message Errors 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 . Matter Fused 3 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . Heat Flow Errors 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Energy Discharges 5 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 2 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 924 | . . . . . . . . 9 13 . . . . 324 . . . . 67 . . . . 300 . 87 124 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 22 | . . . . . . . . 9 13 . . . . . . . . . . . . . . . . . . Melee 902 | . . . . . . . . . . . . . . 324 . . . . 67 . . . . 300 . 87 124 Knockbacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 162 378 . . . . 4 95 110 272 214 210 249 178 87 126 52 193 13 . . . . 9 . 190 . Average Temperature 63 | . 62 176 . . . . 4 42 51 95 74 32 100 48 39 47 28 37 6 . . . . 9 . 103 . Received Heat Transfer 558 | . 255 57 . . . 36 27 45 . . . . 9 33 . 6 . . 81 . . . . 9 . . . Effects 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1382 | . 296 1036 . . . . . . . . . . . . . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 443 | 10 198 226 46 62 . 175 188 312 431 . . . . 211 . . . . 443 . . . . 269 218 . 191 Initial 141 | . 6 76 1 17 . . 68 79 141 . . . . 65 . . . . . . . . . 37 131 . . Average 134 | 2 94 182 24 55 . 93 117 171 282 . . . . 96 . . . . 169 . . . . 168 198 . 51 Maximum Alert Level 2 | . . 1 . . . . . 1 2 . . . . 1 . . . . 2 . . . . 1 1 . . Low Security (%) 75 | 100 100 51 100 100 . 100 100 67 35 . . . . 87 . . . . 60 . . . . 57 44 . 100 Level 1 24 | . . 48 . . . . . 32 60 . . . . 12 . . . . 38 . . . . 42 55 . . Level 2 . | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 1 . . . . . 1 . . . 1 8 . . . . 8 . . . . 3 . . 7 Investigation 18 | . 1 . 1 . . . . . 1 . . . . 6 . . . . 6 . . . . 1 . . 2 Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reinforcement 8 | . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . 3 Assault 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 7 | . 1 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . 1 Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . Distress Signals 11 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . Times Spotted 180 | . 13 9 3 2 . 8 9 8 9 6 1 . 11 16 . 19 . 2 29 . 3 . 4 11 5 1 11 Peak Tracking Total 17 | . 5 3 4 2 . 3 11 7 5 10 1 . 5 7 . 11 . 2 17 . 3 . 4 6 4 1 5 Tactical Retreats 29 | . . . . 1 . 4 1 1 1 1 . . 3 2 . 3 . . 6 . 2 . 1 2 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 6 | . 1 . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 5 | . . . . 5 4 3 . . . . . . . . . . . . . . . . . . . . . Objects Rigged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 68 | . . 1 1 . 2 . 1 2 11 . . . . 10 . 3 4 . 13 . . 4 . 9 3 1 3 Terminals 32 | . . . . . . . 1 2 8 . . . . 7 . 1 . . 5 . . . . 5 2 . 1 Fabricators 7 | . . . . . . . . . . . . . . 1 . . . . 4 . . . . 1 . . 1 Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Recycling Units 4 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Garrison Access 6 | . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . Total Hacks 214 | . . 1 2 . 2 . 1 5 27 . . . . 40 . 13 30 . 38 . . 17 . 20 9 1 8 Successful 134 | . . 1 1 . 2 . . 1 7 . . . . 17 . 13 30 . 17 . . 17 . 14 7 1 6 Failed 80 | . . . 1 . . . 1 4 20 . . . . 23 . . . . 21 . . . . 6 2 . 2 Catastrophic 20 | . . . . . . . 1 1 7 . . . . 5 . . . . 3 . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 48 | . . . 2 . 1 . 1 2 8 . . . . 10 . 1 . . 8 . . . . 5 7 1 2 Terminals 95 | . . . . . . . 1 5 23 . . . . 30 . 7 . . 10 . . . . 10 7 . 2 Fabricators 27 | . . . . . . . . . . . . . . 6 . . . . 14 . . . . 4 . . 3 Repair Stations 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . Recycling Units 7 | . . . 2 . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . Scanalyzers 12 | . . . . . . . . . . . . . . . . . . . 7 . . . . 2 . . 3 Garrison Access 12 | . . . . . . . . . 3 . . . . 4 . . . . 2 . . . . 3 . . . Terminal Hacks 88 | . . 1 . . 2 . . 1 5 . . . . 10 . 13 30 . . . . 17 . 4 4 1 . Record 30 | . . . . . 1 . . . . . . . . . . 12 11 . . . . 5 . . . 1 . Part Schematic 22 | . . . . . . . . . 1 . . . . 5 . . 12 . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . Prototype ID Bank 9 | . . . . . . . . . 1 . . . . 1 . . 3 . . . . 4 . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . . . . . . 3 . . . . 6 . . . . 4 . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 8 | . . . . . . . . . . . . . . 2 . . . . 4 . . . . 2 . . . Build 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 10 | . . . . . . . . . . . . . . . . . . . 5 . . . . 2 . . 3 Insert Component 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 Analyze 6 | . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . 1 Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Unauthorized Hacks 17 | . . . 1 . . . . . 2 . . . . 3 . . . . 4 . . . . 2 3 . 2 Terminals 9 | . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 2 2 . . Assimilate 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Botnet 4 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 6 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . 2 Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recompile 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . . . 1 . . . 1 2 11 . . . . 9 . . . . 10 . . . . 7 3 . 2 Full Trace Events 11 | . . . . . . . . . 1 . . . . 4 . . . . 4 . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 1 . . . . 5 . . 12 . 1 . . 4 . 1 . . . Parts Built 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . Authchips 4 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . Time 395 | . . . . . . . . . . . . . . 67 . . . . 228 . . . . 100 . . . Total Part Build Rating 24 | . . . . . . . . . . . . . . 4 . . . . 10 . . . . 10 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 38 | . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 22 | . . . . . . . . 10 . . . 4 . 1 . 3 . . 1 . . . . 2 . . 1 Largest Group 10 | . . . . . . . . 10 7 . . 4 4 1 . 3 . . 1 . . . . 2 . . 1 Highest-Rated Group 173 | . . . . . . . . 173 112 . . 90 90 26 . 93 . . 26 . . . . 73 . . 110 Highest-Rated Ally 110 | . . . . . . . . 29 16 . . 31 31 26 . 31 . . 26 . . . . 47 . . 110 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . 44 . . . 14 . . 9 . . . . . . . 4 . . 4 Total Damage 1238 | . . . . . . . . . 539 . . . 249 . . 152 . . . . . . . 141 . . 157 Kills 8 | . . . . . . . . . 4 . . . 1 . . 2 . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . . 1 . 2 1 . 1 2 . 2 . 1 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 6428 | 113 351 427 25 170 83 291 44 78 335 300 202 332 177 640 53 179 27 389 526 173 317 56 128 389 87 175 361 Spaces Moved 12319 | 51 139 394 67 416 221 458 97 166 914 401 382 667 385 1526 218 623 109 477 965 525 643 144 373 913 161 252 632 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 340 | 49 139 152 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11977 | . . 242 67 416 221 458 97 166 914 401 382 667 385 1526 218 623 109 477 965 525 643 144 373 913 161 252 632 Fastest Speed 14 | 50 160 37 37 37 37 37 37 34 20 20 20 20 20 14 20 20 24 24 24 28 28 28 28 16 16 14 14 Average Speed 28 | 155 160 84 37 37 37 37 37 35 28 20 20 20 20 19 20 23 24 24 26 28 28 28 28 21 16 20 14 Slowest Speed 160 | 160 160 160 37 37 37 37 37 37 37 20 20 20 20 20 20 24 24 24 28 28 28 28 28 25 87 84 14 Overloaded Moves 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 71 | . . 5 . 11 . 7 2 1 5 . 2 . 1 7 . . . 1 13 1 2 . . 5 . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 4 36 59 11 79 60 89 15 36 33 52 64 81 50 39 46 69 72 56 25 71 85 61 55 22 19 95 15 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 12 | . . . 1 1 1 . . . . 1 . 2 . . . 1 1 . . . . 3 1 . . . . Known Exits Taken 9 | . . . . . . . . 1 1 . . . . 1 1 1 1 1 . . . . 1 1 . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . . 1 1 1 1 . . 1 1 . Scrap Searched 33 | . . 1 . 2 . 2 . . . . 3 2 1 . . 12 . 3 . 2 2 . 3 . . . . Spaces Dug 41 | . . . . . . . . . . . . . . 9 . 3 . . 10 3 . . . 10 4 . 2 Terrain Destroyed 90 | . . . . . . . . 20 13 . . . . 9 . 3 . . 10 3 . . . 10 4 . 18 Melee 41 | . . . . . . . . . . . . . . 9 . 3 . . 10 3 . . . 10 4 . 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 41 | . . . . . . . . 20 13 . . . . . . . . . . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 14684 | 73 205 446 66 422 222 573 102 181 974 619 505 863 483 1798 226 639 109 751 1191 542 776 158 396 1046 208 327 783 Wait 1783 | 2 8 7 . 6 . 116 8 7 5 218 124 188 100 218 8 4 1 268 193 11 135 . 17 76 37 . 26 Move 12158 | 50 138 383 66 394 220 444 92 163 903 400 377 666 382 1511 217 622 108 474 941 522 638 143 372 903 160 251 618 Hop 63 | . . 5 . 10 . 6 2 1 5 . 2 . 1 7 . . . 1 10 1 2 . . 4 . . 6 Pick Up 87 | 9 10 5 . 6 1 2 . 2 4 . . 2 . 8 . . . 2 7 . . 1 4 11 . 8 5 Fast Attach 81 | 5 . 8 . . . . . 2 10 . . 1 . 5 . 1 . . 6 2 1 7 1 5 2 11 14 Attach 39 | 2 2 3 . 1 . . . 2 2 . . 1 . 3 . . . 1 6 . . . . 4 1 3 8 Detach 13 | . . . . 1 . . . 1 2 . . . . . . . . 1 1 . . . 1 . . 4 2 Swap 54 | . 5 1 . . . . . . 7 1 1 3 . 4 1 6 . 1 3 1 . . . 7 3 8 2 Drop 116 | . 7 12 . 4 1 3 . 1 12 . 1 2 . 13 . 1 . 3 7 2 . 7 1 7 . 14 18 Fire 123 | 5 35 21 . . . . . 2 8 . . . . . . . . . . . . . . . . . 52 Melee 146 | . . . . . . . . . . . . . . 29 . 5 . . 17 3 . . . 27 5 28 32 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Trap 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 465 | -10/Materials | Entered Mines 528 | -10/Mines | Learned Materials trap positions 827 | -10/Mines | Found the Drone Emporium 828 | -10/Mines | Found Prototype Device 828 | -10/Mines | Identified Decoy Drone Bay 884 | -10/Mines | Discovered new exit (range 15) 888 | -10/Mines | Core integrity fell below 50% 892 | -10/Mines | Entered Materials 892 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 893 | -9/Materials | Loaded intel: 11 trap records 913 | -9/Materials | Discovered new exit (range 12) 917 | -9/Materials | Entered Mines 929 | -9/Mines | Learned location of Storage (-8) 940 | -9/Mines | Found a hidden stash of uninstalled traps 972 | -9/Mines | Discovered new exit (range 11) 1023 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1039 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1070 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1081 | -9/Mines | Build established: Scavenger-Mutant 1085 | -9/Mines | Discovered new exit (range 5) 1087 | -9/Mines | Entered Exiles 1092 | -9/Exiles | Discovered new exit (range 15) 1097 | -9/Exiles | Met 8R-AWN 1103 | -9/Exiles | Met EX-HEX 1114 | -9/Exiles | Met EX-BIN 1119 | -9/Exiles | Aligned with FarCom system 1119 | -9/Exiles | Given EX-Vault access code 1129 | -9/Exiles | Opened EX-Vault 1133 | -9/Exiles | Found Cloak of Protection 1142 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1147 | -9/Exiles | Exiles lab attacked by MAIN.C 1156 | -9/Exiles | Learned location of Zion (-7) 1166 | -9/Exiles | Discovered new exit (range 14) 1170 | -9/Exiles | Left Exiles lab with Cloak of Protection 1170 | -9/Exiles | Entered Mines 1457 | -8/Mines | Discovered new exit (range 10) 1461 | -8/Mines | Entered Materials 1461 | -8/Materials | Evolved 2 slots: Propulsion x2 1463 | -8/Materials | Build established: Scavenger-Scout 1491 | -8/Materials | Discovered new exit (range 13) 1505 | -8/Materials | Entered Storage 1549 | -8/Storage | Identified exit to Factory 1578 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1583 | -8/Storage | Entered Factory 1583 | -7/Factory | Accompanied by 7 allies 1583 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1763 | -7/Factory | Lost 3 parts (1p1n1u) 1906 | -7/Factory | Identified exit to Lower Caves 1918 | -7/Factory | Entered Lower Caves 1946 | -7/Lower Caves | Encountered a Warlord checkpoint 2216 | -7/Lower Caves | Discovered new exit (range 13) 2218 | -7/Lower Caves | Entered another Lower Caves area 2224 | -7/Lower Caves | Discovered new exit (range 10) 2225 | -7/Lower Caves | Build established: Sprinter 2357 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2419 | -7/Lower Caves | Discovered new exit (range 3) 2420 | -7/Lower Caves | Entered Zion 2455 | -7/Zion | Learned Factory emergency access door positions 2496 | -7/Zion | Given A8's code to call for help 2505 | -7/Zion | Rebuked by Imprinter 2527 | -7/Zion | Visited the Megawrench Repair Shop 2529 | -7/Zion | Megawrench repaired 8 parts 2535 | -7/Zion | Gained Derelict followers 2541 | -7/Zion | Learned Factory stockpile data 2548 | -7/Zion | Learned location of Armory (-4) 2558 | -7/Zion | Received a visual enhancement algorithm 2569 | -7/Zion | Found Prototype Special Weapon 2677 | -7/Zion | Discovered new exit (range 14) 2752 | -7/Zion | Entered Proximity Caves 2752 | -6/Proximity Caves | Accompanied by 4 allies 2772 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2787 | -6/Proximity Caves | Learned location of 1 exit from Factory 2924 | -6/Proximity Caves | Discovered new exit (range 11) 2929 | -6/Proximity Caves | Entered Factory 2929 | -6/Factory | Evolved 2 slots: Utility x2 2930 | -6/Factory | Identified exit to Lower Caves 2943 | -6/Factory | Discovered exit to Lower Caves (range 7) 3215 | -6/Factory | Build established: Hacker-Scout 3376 | -6/Factory | Fabricated Cld. VTOL Module (x1) 3467 | -6/Factory | Discovered new exit (range 8) 3569 | -6/Factory | Entered Lower Caves 3611 | -6/Lower Caves | Identified exit to Lower Caves 3622 | -6/Lower Caves | Entered another Lower Caves area 3643 | -6/Lower Caves | Learned Factory trap positions 3672 | -6/Lower Caves | Encountered a Warlord checkpoint 3683 | -6/Lower Caves | Discovered new exit (range 16) 3686 | -6/Lower Caves | Identified exit to Factory 3720 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3728 | -6/Lower Caves | Discovered new exit (range 2) 3728 | -6/Lower Caves | Identified exit to Data Miner 3747 | -6/Lower Caves | A Commander dispatched an escort 3747 | -6/Lower Caves | Learned 8 Factory zone layouts 3747 | -6/Lower Caves | Learned 8 Research zone layouts 3747 | -6/Lower Caves | Learned Factory terminal intel 3788 | -6/Lower Caves | Attracted the attention of an 0b10 base 3788 | -6/Lower Caves | Learned Factory emergency access door positions 3788 | -6/Lower Caves | Learned Extension stockpile data 3788 | -6/Lower Caves | Learned Factory garrison access intel 3788 | -6/Lower Caves | Learned Armory garrison access intel 3801 | -6/Lower Caves | Entered Data Miner 3801 | -6/Data Miner | Discovered new exit (range 6) 3806 | -6/Data Miner | Met Data Miner 3810 | -6/Data Miner | Learned location of Section 7 (-2) 3810 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3814 | -6/Data Miner | Received God Mode back door access code from Data Miner 3828 | -6/Data Miner | Identified exit to Proximity Caves 3828 | -6/Data Miner | Entered Proximity Caves 3925 | -5/Proximity Caves | Learned 4 Factory zone layouts 3970 | -5/Proximity Caves | Build established: Scout 4032 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4197 | -5/Proximity Caves | Learned 4 Factory zone layouts 4217 | -5/Proximity Caves | Entered Factory 4217 | -5/Factory | Evolved 2 slots: Utility x2 4218 | -5/Factory | Identified exit to Factory 4220 | -5/Factory | Loaded intel: 102 trap records 4222 | -5/Factory | Loaded intel: 26 terminal locations 4223 | -5/Factory | Loaded intel: 4 garrison access locations 4271 | -5/Factory | Repaired Cesium-ion Thruster 4356 | -5/Factory | Found Imp. Powered Armor 4408 | -5/Factory | Fabricated Biomechanical Wings (x1) 4517 | -5/Factory | Search patrols dispatched 4521 | -5/Factory | Build established: Ninja 4623 | -5/Factory | Fabricated Biomechanical Wings (x1) 4719 | -5/Factory | Discovered new exit (range 15) 4743 | -5/Factory | Entered Upper Caves 4802 | -5/Upper Caves | Discovered new exit (range 10) 4858 | -5/Upper Caves | Learned Factory emergency access door positions 4916 | -5/Upper Caves | Entered another Upper Caves area 4920 | -5/Upper Caves | Discovered exit to Factory (range 21) 4925 | -5/Upper Caves | Learned Factory stockpile data 4955 | -5/Upper Caves | Learned Factory emergency access door positions 5220 | -5/Upper Caves | Discovered new exit (range 13) 5233 | -5/Upper Caves | Entered Zhirov 5233 | -5/Zhirov | Discovered new exit (range 3) 5239 | -5/Zhirov | Met Zhirov 5245 | -5/Zhirov | Learned location of Quarantine (-2) 5245 | -5/Zhirov | Learned location of Testing (-3) 5246 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5252 | -5/Zhirov | Found Alien Artifact 5252 | -5/Zhirov | Identified Integrated Reactor 5252 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5259 | -5/Zhirov | Found Alien Artifact 5289 | -5/Zhirov | Entered Proximity Caves 5358 | -4/Proximity Caves | Learned Research security intel 5415 | -4/Proximity Caves | Discovered exit to Factory (range 5) 5417 | -4/Proximity Caves | Entered Factory 5417 | -4/Factory | Evolved 2 slots: Propulsion x2 5422 | -4/Factory | Identified exit to Upper Caves 5422 | -4/Factory | Identified exit to Extension 5422 | -4/Factory | Identified exit to Armory 5658 | -4/Factory | Fabricated Biomechanical Wings (x1) 5709 | -4/Factory | Fabricated Biomechanical Wings (x1) 5806 | -4/Factory | Entered Armory 5857 | -4/Armory | Build established: Hacker-Scout 5883 | -4/Armory | Identified Transdimensional Reconstructor 5883 | -4/Armory | Warped through subspace to slip node 5883 | -4/Armory | Discovered new exit (range 1) 5893 | -4/Armory | Entered Lab 5893 | -4/Lab | Discovered new exit (range 9) 5895 | -4/Lab | Unable to decrypt terminal 5895 | -4/Lab | Opened the door to a hidden lab 5896 | -4/Lab | Gained access to the hidden lab's interior 5900 | -4/Lab | Detected by scanners 5902 | -4/Lab | Found Alien Artifact 5902 | -4/Lab | Identified Core Reset Matrix 5902 | -4/Lab | Used Core Reset Matrix 5906 | -4/Lab | Sensed 3 artifacts in vicinity 5908 | -4/Lab | Found Prototype Device 5908 | -4/Lab | Identified AEGIS Remote Shield 5916 | -4/Lab | Found Prototype Energy Gun 5916 | -4/Lab | Identified Hyp. EM Gauss Rifle 5919 | -4/Lab | Found Prototype Energy Gun 5919 | -4/Lab | Identified Tachyon Dispersion Ray 5920 | -4/Lab | Confronted by A5 5962 | -4/Lab | System corruption reached 10% 6005 | -4/Lab | Destroyed A5 6011 | -4/Lab | Found Prototype Special Weapon 6012 | -4/Lab | Identified Gui. Remote Datajack 6033 | -4/Lab | Found Prototype Hackware 6040 | -4/Lab | Found Integrated Reactor 6040 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 6047 | -4/Lab | Found Core Regenerator 6053 | -4/Lab | Discovered new exit (range 15) 6054 | -4/Lab | Unable to decrypt terminal 6068 | -4/Lab | Entered Research 6068 | -3/Research | Evolved 2 slots: Utility x2 6112 | -3/Research | Found Prototype Device 6112 | -3/Research | Identified Adv. Kinecellerator 6134 | -3/Research | Identified Deep Network Scanner 6164 | -3/Research | Spotted B-86 Titan 6275 | -3/Research | Rewired B-86 Titan 6327 | -3/Research | Spotted B-86 Titan 6399 | -3/Research | Intercept squad dispatched 6411 | -3/Research | Spotted Tracker 6429 | -3/Research | Self-destructed Last Messages --------------- 06419_ Extracted 40 energy. 06420_ Diametric Drive temporarily disabled. 06420_ Slug penetrates Tracker. 06421_ Extracted 27 energy. 06421_ Diametric Drive temporarily disabled. 06422_ Extracted 15 energy. 06422_ Slug penetrates Wall. 06422_ Penetrated by Slug. 06423_ Biomechanical Wings temporarily disabled. 06424_ Extracted 20 energy. 06425_ Slug penetrates Wall. 06425_ Diametric Drive destroyed. 06425_ Slug penetrates Wall. 06426_ Extracted 82 energy. 06427_ Greatsword destroyed. 06428_ Wall collapses. 06428_ Extracted 12 energy. 06429_ Slug penetrates Wall. 06429_ Penetrated by Slug. 06429_ Slug penetrates Meson Extractor. Map ----- +----------------------------------------------------+ | ???????????????????#?????????????????????????????? | | ????????????#?????#???????#?#????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ???????????????????#??????#??? ??? ???? ?????????? | | ????????????#??????#????????????????? ???????????? | | ???????????????????#??????#???#????#?????????????? | | ????????????????###???#?????????????##???????????? | | ??????????????????#??????##??#???????????????????? | | ??????????????#??#???######+###??????#???? ??????? | | ??????????#???????##?# #??????? ?????? ???? | | ??????#?????#??#?????# #?#????? ??? ???? | | ???????????#????##???# """ ##?#??#??? ??#?#???? | | ?????????????????????# "T" #?????## ????????? ? | | ??????????#???????#??# " " #???##??? ?????????? | | ???????#??????##?#?#?# #??#??##???? #??? ?? | | ???#?#???#???????#???# ##??##?? ????#?? ?? | | ????????#????#?####### #?#?#????? ? ?? ???! | | ?????????##??#???#??## ##???????????#???? ! | | ??????##???????###########+#############/#### ? ! | | ????#?###???#??# | | ????#??####?##?# h ^ | | ??? """G""" ?# h ! | | ??#? """ """??# R % | | ????? ??# #####;s######+#######???? * | | ????? ?? ! # ## @* # #?#?? * | | ?#????? c c # ## # ##??? * | | ?????? ? ?c # ## # ##### | | ##? ? + ## """ # """ + | | ?## ? ""??" # ## """ # "Y ##### | | #?# ? """?" #w ## """ + """ #???# ## | | ?## ? """"? # ## # #?????## ## | | #??? ? # ## # ###????#?#? | | ##? # ## ##/#########??#?????# | | #?###?#?######## ## ## ###?##?###???#???? | | ###?###?#?# ## ## #????#?????##?#??? | | #####?##### ###+####### ##??##?#?#?#???+#? | | ###########+#### # # #?##?##??#?? ?? ? | | ??#### # # # ####?#?##?? ??? ?? | | ?##?## # # """" # ###????### ? ??? | | ###?## """"" # # ""S"" !# ### #???????? | | ##?### """"" + + "" "" # ### ? ????? ? ? ? | | #??#?# """"" # # # ##? ?? ?????????? | | ##??## *]# # # ##? ?? ?? ? ?? | | ?##### =! # # # ##? ??# ?? ?? | | ?##### != ! =# ##+######## ### ? ?#?? ?? ?? | | #?############# ##?#?### ########+?#?#?#??? | | ##??##?#####??## ######## ??? | | ##?#?#?####?#### #####?## ######## #??###??? | | #??#?#?###??#### ######?# # ? # ##?#?#?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 63 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Power Amplification 60 Armor Coverage 400 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 72 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 28 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Biomechanical Wings | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumSegregatorShielding Manual? 0 Play Time 03:33:53 Cumulative 369.9 hours Start 2024.05.27 @ 08:11:34 End 2024.05.29 @ 03:50:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/0/4/1/0/0/0/1/0 Lore% 85 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09935fcf-6df4-441e-908f-3fdbc5c47ec0